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Imperial Navy Notes.

Posted by SienarFor group 0
Sienar
GM, 45 posts
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Sat 28 Jan 2023
at 23:28
  • msg #1

Imperial Navy Notes

Collection of random notes.
This message was last updated by the GM at 13:27, Sun 29 Jan 2023.
Sienar
GM, 46 posts
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Watch your Six
Sat 28 Jan 2023
at 23:31
  • msg #2

Imperial Navy

Officer Ranks

O-1 Ensign
O-2 Lieutenant Junior Grade LTJG
O-3 Lieutenant
O-4 Lieutenant Commander LCDR
O-5 Commander
O-6 Captain
O-6A Commodore
O-7 Rear Admiral Lower Half
O-8 Rear Admiral
O-9 Admiral
O-10 Fleet Admrial
O-11 Grand Admiral
O-12 Imperial Admiral
Sienar
GM, 47 posts
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Sun 29 Jan 2023
at 04:33
  • msg #3

Uniforms

Working Uniform
*Combat Dress
*Grays
*Service Coveralls

Service Dress
*All-Blacks
*Standard Grays

Dress Uniform
*Standard Navy Dress
*All-Grays Dress
*Whites
*Summer-Weight Khakis

Full Dress Uniform
*Navy Blues
*All-Whites
*Mess Dress
Sienar
GM, 73 posts
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Tue 7 Feb 2023
at 14:51
  • msg #4

Ship: TIE/LN

TIE/LN

(WIP)


Size: D
Crew: 1
Cargo: 65kg
Passengers: None
Consumables: 2d
Hyper: None
Space Movement: 10
A-Atmosphere Movement: 20
Init: +4
Maneuver: +4
Defense: +24
Hull DR: 10
Hull Points: 60
Weapons:
Twin Laser Cannon
-Arc- Front
-Size- Bonus +4
-Damage- 5d10*2
-Range Mod-
This message was last edited by the GM at 16:29, Tue 07 Feb 2023.
Sienar
GM, 81 posts
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Sat 11 Feb 2023
at 21:02
  • msg #5

Ship: Victory-class Star Destroyer

There are two primary variants, the Victory I and Victory II, difficult to tell apart; the Victory II boasts an extra pair of ventral turbolasers, increased shield generators, improved ship systems, concussion missile launchers, and higher-powered tractor beams.

Designed to fulfil three disparate roles, the now-aging number of Victorys (Vic), and Victory IIs (V-2), do all of them still, though none of them well - Planetary Defense, Planetary Assault, and Ship-to-Ship combat.

Ship-to-Ship is its weakest link, with terrible maneuverability and very poor sensors at close ranges, leading to a lot of missed shots - and shots on friendly targets in in event of a crowded battlespace.

Stats for Victory II

Size: G
Crew: 6100
Cargo: 8100mt
Passengers: 1600
Consumables: 4y
Hyper: 1x/15x
Space Movement: Cruising
A-Atmosphere Movement: *
Init: +2
Maneuver: -4
Defense: +16
Shield: 300
Hull DR: 25
Hull Points: 460
Weapons:
Heavy Double Turbolaser Cannon (20)
-Arc- All
-Attack- +12 (Crew2, Fire Control6, Battery4)
-Damage- 5d10*5
-Range Mod-
Assault Concussion Missle Tubes(20)
-Arc- F/R/L
-Attack- +12 (Crew2, Fire Control6, Battery4)
-Damage- 8d10*5
-Range Mod-
Heavy Ion Cannon (10)
-Arc- F/R/L
-Attack- +8 (Crew2, Fire Control6)
-Damage- S
-Range Mod-
Tractor Beam (10)
-Arc- F/R/L
-Attack- +12 (Crew2, Fire Control6, Battery4)
-Damage- S
-Range Mod-
Sienar
GM, 88 posts
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Tue 21 Feb 2023
at 21:48
  • msg #6

Enlisted Rates

Enlisted folks don't have Ranks, they have Rates

*if/when you meet someone, please set them here too, so we all know who is where)*

1  I-6 Petty Officer 1st Class (or Warrant Officer, very seldom) [In the *Engineering specialty]

2  I-5 Petty Officer 2nd Class (or Warrant Officer, very seldom) [1 in the *Command, One in the Operations specialty]

12 I-4 Petty Officer 3rd Class (or Warrant Officer, very seldom)
23 I-3 Sailor
35 I-2 Vanger
40 I-1 Recruit

Engineering-Computers
I-4 Petty Officer 3rd Class Aesho Tolen, Human Male

Operations-Support
I-4 Warrant Officer Kaitz Ontra (you met him while boarding), Chief Purser - Officers; Human Male
I-2 Vanger Donna Kresk, TIE Fighter Maintenace Technician

Marines (22)

1  M-5 Sergeant (Sgt)
1  M-4 Corporal (Cpl)
5  M-3 Lance Corporal (LCp)
10 M-2 Private First Class (PFC)
5  M-1 Private
This message was last edited by the GM at 19:35, Thu 09 Mar 2023.
Sienar
GM, 98 posts
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Tue 28 Feb 2023
at 17:51
  • msg #7

Ship: Z-95 Headhunter

Z-95 Headhunter


Size: T
Crew: 1
Cargo: 110kg
Passengers: None
Consumables: 1w
Hyper: 1x
Space Movement: 9
A-Atmosphere Movement: 19
Init: +2
Maneuver: +2
Defense: +22
Shield DR: 10
Shield: 30
Hull DR: 10
Hull Points: 60
Weapons:
Triple Blaster Cannon
-Arc- Front
-Size- Bonus +4
-Damage- 3d10*2
-Range Mod-

Concussion Missile Launcher
-Arc- Front
-Size- Bonus +4
-Damage- 7d10*2
-Missile Type: Ordinary +10
-Range Mod-
This message was last edited by the GM at 22:45, Wed 06 Dec 2023.
Sienar
GM, 100 posts
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Wed 1 Mar 2023
at 14:13
  • msg #8

Ship: Action VI Bulk Freighter

Action VI Bulk Freighter (Stock)

Size: M (100m)
Crew: 8
Cargo: 75kt
Passengers: None
Consumables: 3m
Hyper: 3x(7x)
Space Movement: Cruising
A-Atmosphere Movement: Lift+Maneuver
Init: +0
Maneuver: +0
Defense: +20
Shield DR: 0
Shield: 0
Hull DR: 15
Hull Points: 60
Weapons:
None in stock model
This message was last updated by the GM at 22:45, Wed 06 Dec 2023.
Sienar
GM, 106 posts
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Sat 4 Mar 2023
at 20:08
  • msg #9

Ship: Carrack class Light Cruiser

Size: 350m
Crew: 1100 (2 piloting, 200 skeleton)
Cargo: #mt
Passengers: #
Consumables: 6m
Hyper: 1x/15x
Space Movement: # 850 MGLT
A-Atmosphere Movement: * 1050kph
Init: +x
Maneuver:
Defense: +x
Shield: x
Hull DR: x
Hull Points: x
Weapons:
Heavy Turbolaser Cannon (10)
-Arc- F4, L-R3
-Attack- +12 (Crew2, Fire Control6, Battery4)
-Damage- 4d10*4
-Range Mod-
Laser Cannon Batteries (10)
-Arc- F4/R2/L2/A2
-Attack- +12 (Crew2, Fire Control6, Battery4)
-Damage- 8d10*5
-Range Mod-
Heavy Ion Cannon (10)
-Arc- F4, L-R3
-Attack- +8 (Crew2, Fire Control6)
-Damage- S
-Range Mod-
Tractor Beam (5)
-Arc- F3/L-R1
-Attack- +12 (Crew2, Fire Control6, Battery4)
-Damage- S
-Range Mod-

*Can be outfitted with up to 4 TIE L/N on external racks; these may compromise atmospheric speed, shields & hull DR
This message was last edited by the GM at 09:37, Thu 16 Mar 2023.
Sienar
GM, 115 posts
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Thu 16 Mar 2023
at 09:31
  • msg #10

Ship: Law class Light Patrol Craft

Size: 51m
Crew: 15 (4 skeleton)
Cargo: 250mt
Passengers: 10 (prisoners)
Consumables: 3m
Hyper: 1x/12x
Space Movement: #
A-Atmosphere Movement: 850kph
Init: +x
Maneuver:
Defense: +x
Shield: x
Hull DR: x
Hull Points: x
Weapons: (WIP!)
Laser Cannon (2)
-Arc- F
-Attack- +x (Crew2, Fire Control6, Battery4)
-Damage- x
-Range Mod-
Laser Cannon Turrets (2)
-Arc- R/L
-Attack- +x (Crew2, Fire Control6, Battery4)
-Damage- x
-Range Mod-
Concussion Missile Launcher
-Arc- F
-Attack- +X (Crew2, Fire Control6)
-Damage- x
-Range Mod-
This message was last edited by the GM at 09:32, Thu 16 Mar 2023.
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