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22:42, 10th May 2024 (GMT+0)

Expectations.

Posted by DestinyFor group 0
Destiny
GM, 1 post
Sat 28 Jan 2023
at 04:07
  • msg #1

Expectations

The game world is a sandbox world. There will be multiple rumors and offers of work available, but players are free to choose what they want to do. Players may choose to be adventuring types, or more common people (farmers, sailors, workers, etc), but all will rise from a humble beginning to higher levels of power and responsibility.

Players and GM
  • Players can play either solo or in small groups (usually no more than four).
  • For those looking to start or join a group, or a group looking for a character to join them can post in the Adventurer's Guild thread link to a message in this game.
  • For those playing solo, posting rate can be at your pace. For those playing in groups, the group should determine posting rate.
  • GM can normally post multiple times per day, although sometimes this will slow down due to work.


Posting
  • CP awards are enhanced by better posts.
  • Players should normally post well thought out posts and not simple one-liners.
  • Players in groups should allow sufficient time for other players to post before posting. As a player in other games it is annoying when two players post back and forth before other players have a chance to respond.
  • Players should only post their actions and reactions. They should never assume what another PC or NPC would do.
  • Use a color that is easily distinguishable from regular text when speaking or thinking, but not red or orange. NPC speech will be in purple, but players may use it also.
  • Use language tags for all speech.
  • OOC text should be orange, italicized, and always at the end of the post.


Dice Roll
When a character would immediately know the result of a dice roll (e.g. an attack roll, a swimming roll, etc.), the player will roll it. Always roll damage, if the roll is 15 or less (since 16+ are automatic misses). It does not mean the roll will hit or miss because there may be other modifiers the character would not be aware of.

For rolls in which the character would not know if they were successful or not, the GM will roll.

Secret roll is turned on and it needs to remain checked. I do this so that players don't have a bunch of unrelated rolls listed when they use the roller.
This message was last edited by the GM at 19:51, Thu 02 Feb 2023.
Destiny
GM, 95 posts
Tue 14 Feb 2023
at 15:38
  • msg #2

Dice Rolls

Because of the nature of RPOL and players posting attack actions in random order, I wait until everyone who can has posted, or 36 hours, whichever comes first before resolving a round of combat. To speed things up, use the following format when posting your actions.



When making an attack make dice rolls as needed for attack, damage, defense.

For attack use the following format in the Reason for Roll field.
Attack <weapon> <type of attack> <target type> <special mods>

<weapon> is the weapon you are using for the attack, and any special mods (e.g. 1H vs 2H)
<type of attack>
     something like swing, thrust, single-shot, semi-auto, auto, etc.

<target type> would be mod + type
     mod could be closest, largest, strongest, weakest, furthest, etc
     type could be like raider, mole rat, big green monster

<special mods>
     things like All-Out Attack (Determined), Move and Attack if nothing specified Attack is what will happen


If Aiming or Evaluating specify target like <target type> above



If your roll was 16 or above, or 17 or above with high enough skill, skip this section.

Roll damage using the following:
    Damage <type>
    with <type> being something like imp, pi, cur, etc.

Roll hit location. If hit location is not rolled, then torso is hit.

Do not roll critical hit or critical miss effects.



Defense should use the following in the Reason for Roll field.
Defense <type of defense> <mods>
<type of defense>
    Dodge, Parry, Block are the usual ones. Against ranged normally only Dodge can be used.

<mods>
    mods could be All-Out Defense(Increased), drop, retreat, etc.


Abbreviate if need be, but make sure abbreviations are clear. Normal abbreviations are:
   AOA = All-Out Attack
   AOD = All-Out Defense
   sw = swing
   thr = thrust
   ss = single shot
   sa = semi-automatic
   fa = full automatic
   cls = closest
   strg = strongest
   larg = largest
   near = nearest



At the end of each post for a combat round always post a Perception roll. This may or may not be used, but by having players post on every post, they never know if they missed something or it wasn't used. This gives players some control without inappropriate knowledge.



For rolls in which the character would not know if they succeeded or not, either the GM will have everyone roll, even if not needed (e.g. Perception checks), or the GM will roll in secret (e.g. Detect Traps). If unsure, state what you intend to do and the GM will state whether or not you need to roll.
This message was last edited by the GM at 03:42, Sun 26 Feb 2023.
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