RolePlay onLine RPoL Logo

, welcome to [Fate Accelerated] Neon Knights

10:42, 16th April 2024 (GMT+0)

General OOC.

Posted by GMFor group 0
GM
GM, 96 posts
Tue 8 Aug 2023
at 15:55
  • msg #82

Re: General OOC

A 10-hour drive to see the in-laws - make of that what you will.  At least I still have a couple days of vacation after I get home again.
Geezer Ridire
player, 74 posts
FP 3
Sun 20 Aug 2023
at 04:21
  • msg #83

Re: General OOC

I hope all is well.
GM
GM, 102 posts
Sun 20 Aug 2023
at 18:20
  • msg #84

Re: General OOC

Yeah, just busy.  This week looks like it might be easier on me, but these things can change at any moment so...?
GM
GM, 116 posts
Sat 30 Sep 2023
at 21:44
  • msg #85

Re: General OOC

I don't know if this is something I didn't communicate clearly, or you guys have something else in mind, or what, but I'm not sure why you're trying to sneak into the lumber yard instead of just knocking?
GM
GM, 128 posts
Sun 5 Nov 2023
at 14:50
  • msg #86

Re: General OOC

Major rule update - https://drive.google.com/file/...nLPPWX8hrIv8UZc/view

After my growing dissatisfaction with the current setup in this and other play-by-post games, plus feedback from finally getting to run a live session, I've updated the core stats and how they work.  The new stat list is on p4-5 of the updated pdf.  And we're no longer doing the "combine two stats," it's going back to the standard Fate Accelerated system of your stats being between 0 and +3, and only using one on a given roll.

Significant ripple effect of this is that vehicles and mounts (including your Steed) no longer have their own stats that you add to your roll when mounted, just the Aspects and stunts that they give you while riding.  But I still wanted to have some mechanical differentiation for the fact that your motorcycle is a lot faster than, say, a horse pulling a cart, so I added a "speed rating" stat that only gets used in situations where that comparison is important.

Also, I decided I didn't like "impairment" as an injury option, so I got rid of that and replaced it with minor consequences like in standard Fate Accelerated.

When you have time, please update your characters to fit with the updated rules.  Let me know if you need help with that, or if you have questions about anything.
Geezer Ridire
player, 95 posts
FP 3
Mon 6 Nov 2023
at 01:27
  • msg #87

Re: General OOC

Will do.
GM
GM, 130 posts
Sun 12 Nov 2023
at 22:26
  • msg #88

Re: General OOC

Is there anything else you guys would like to do through the current scene, or shall we just fade out on some quiet fireside chatter and move on to the next action?
Geezer Ridire
player, 98 posts
FP 3
Sun 12 Nov 2023
at 23:57
  • msg #89

Re: General OOC

That would be fine with me.
GM
GM, 143 posts
Fri 15 Dec 2023
at 01:21
  • msg #90

Re: General OOC

Geezer - it looks like you forgot to add a stat to your roll.  Also, your character sheet looks like it's still under the old system, before the most recent update with the significant change to stats.  The stat array now is +0/+1/+1/+2/+2/+3, arranged however you like.  Why don't you update your sheet and then you can reroll, so you don't have to worry about already knowing the result and having that affect your decision.
Geezer Ridire
player, 111 posts
FP 3
Sun 17 Dec 2023
at 02:37
  • msg #91

Re: General OOC

Is this acceptable?

[]Courage +2   []Diligence +2 []Wisdom +3 []Empathy +1  []Prudence 0   []Prowess +1
GM
GM, 144 posts
Sun 17 Dec 2023
at 13:30
  • msg #92

Re: General OOC

Yes, that works fine
GM
GM, 149 posts
Sat 13 Jan 2024
at 16:02
  • msg #93

Re: General OOC

Geezer - are you asking me (or the NPCs) about setting a trap, or is that more just for you and Rosie to ponder?
Geezer Ridire
player, 117 posts
FP 3
Fri 19 Jan 2024
at 18:23
  • msg #94

Re: General OOC

Geezer definitely wants some advice from the NPCs, if they have any to offer.
GM
GM, 151 posts
Tue 23 Jan 2024
at 00:44
  • msg #95

Re: General OOC

I feel like this is where compelling Full Speed or Nothin' would kick in - I know we didn't exactly define this at the start, but I'm understanding that as a "dive into risky situations head first" kind of aspect.  And this is a risky situation waiting for someone to dive into it.  Geezer, agree or disagree?
Geezer Ridire
player, 119 posts
FP 3
Tue 23 Jan 2024
at 04:02
  • msg #96

Re: General OOC

Agreed 100%.
GM
GM, 152 posts
Tue 23 Jan 2024
at 23:49
  • msg #97

Re: General OOC

Alright, so that's the compel then - Geezer volunteers to be the bait (with or without disguise), and gets 1 Fate Point for his troubles.
Geezer Ridire
player, 120 posts
FP 3
Fri 26 Jan 2024
at 07:14
  • msg #98

Re: General OOC

I just added a line for Fate Points to my character sheet.
GM
GM, 156 posts
Tue 6 Feb 2024
at 02:39
  • msg #99

Re: General OOC

What do you think Geezer - wrong approach, or success but with negative consequences?
Geezer Ridire
player, 125 posts
FP 3
Tue 6 Feb 2024
at 05:01
  • msg #100

Re: General OOC

I’d prefer the latter, if it’s up to me.
GM
GM, 157 posts
Wed 7 Feb 2024
at 02:13
  • msg #101

Re: General OOC

So it shall be...
GM
GM, 171 posts
Sun 24 Mar 2024
at 13:21
  • msg #102

Re: General OOC

I'm back to thinking that I'm almost done writing everything for this game and can shift into layout/publishing mode.  Before I get there, do you guys have any comments about the rules?  Anything you'd want to see added, removed, clarified?
Geezer Ridire
player, 139 posts
FP 3
Tue 26 Mar 2024
at 04:32
  • msg #103

Re: General OOC

Nothing springs to mind.
GM
GM, 173 posts
Fri 29 Mar 2024
at 20:18
  • msg #104

Re: General OOC

Okay, cool, thanks.
Rosie Laveau
player, 42 posts
Sun 7 Apr 2024
at 07:08
  • msg #105

Re: General OOC

Nothing from me either.
GM
GM, 175 posts
Tue 9 Apr 2024
at 01:48
  • msg #106

Re: General OOC

Roger that.
Sign In