Major rule update -
https://drive.google.com/file/...nLPPWX8hrIv8UZc/view
After my growing dissatisfaction with the current setup in this and other play-by-post games, plus feedback from finally getting to run a live session, I've updated the core stats and how they work. The new stat list is on p4-5 of the updated pdf. And we're no longer doing the "combine two stats," it's going back to the standard Fate Accelerated system of your stats being between 0 and +3, and only using one on a given roll.
Significant ripple effect of this is that vehicles and mounts (including your Steed) no longer have their own stats that you add to your roll when mounted, just the Aspects and stunts that they give you while riding. But I still wanted to have
some mechanical differentiation for the fact that your motorcycle is a lot faster than, say, a horse pulling a cart, so I added a "speed rating" stat that only gets used in situations where that comparison is important.
Also, I decided I didn't like "impairment" as an injury option, so I got rid of that and replaced it with minor consequences like in standard Fate Accelerated.
When you have time, please update your characters to fit with the updated rules. Let me know if you need help with that, or if you have questions about anything.