Ronald R. Dodaden:
. . . he walked on as the others started to move. How many of those Spiders and Goblins have you come across so far on this job?
"Three goblins on the way to the start of the road, and then those that you have just seen. That was our first spider," says Tirien.
Lachriel leads the way, as she attempts to guide the party-- as quietly as possible-- to the sound they'd heard.
(09:41, Today: Lachriel rolled 8 using 2d6 with rolls of 6,2.)
It takes a bit longer than one might think, but when they arrive at the scene, they find a battle underway-- arguably almost done, in fact.
Ahead of you is a battle between spiders and goblins-- there are even two dead wargs on the forest floor, and several dead goblins. Webs are everywhere.
There are a number of dead
small giant spiders-- each a little larger than, say, a full-grown rooster.
There is one dead spider of about the same size as the one you just killed.
There is also one large spider still alive-- but it's
larger than the one you just killed-- a little bigger than a large haywagon (not a haywagon filled with heaps of hay, but still!)-- on the other hand, it is already obviously rather wounded, with many arrows and a few swords sticking out of it here and there.
It's on your left. On the right are three goblins.
Suddenly, the largest goblin sees you. "Look! Elves! And Men!" Everyone turns slightly to look at you.
"What next, dwarves?!" moans a wounded goblin.
"This is why we should have been in alliance all this time!" says the first goblin, who looks a bit wounded himself now that you look at him. "Attacks from such adventurers are the first thing an alliance could put a stop to! Well, it's not too late-- attack them!"
The spiders and the goblins each turn to face you, their common foe.
(You are up against:
--1 very big spider (already badly wounded)
--3 spiderlings (don't seem that wounded, but one good hit will put them down)
--3 goblins (already wounded, though.)
Ronald: You don't have time to do a whole circle, but you have time to try to draw a long, curved line on the ground in front of you-- if you're quick (that is, if your roll of 3d6 goes well).)
This message was last edited by the player at 16:33, Sat 01 Apr 2023.