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04:57, 7th May 2024 (GMT+0)

In-Game Thread: WILDERLAND: The Old Forest Road Expedition.

Posted by The GMFor group 0
The GM
GM, 67 posts
Sat 11 Mar 2023
at 03:19
  • msg #7

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

Aubree Farwalker:
At first,  Aubree thought what she was seeing was just another sparkle from the magic dust she'd accidentally gotten blown into her own eyes.  But then it moved again!
Not wanting to crop dust the members of her party again, She took up her bow with the decades of practice that elves had, and fired

OOC:

18:18, Today: Aubree Farwalker rolled 5 using 1d6 with rolls of 5.  Bow shot



Pow! Got 'im!

The goblin falls backward into the water... and soon sinks, and is left behind.
Olewyn
player, 38 posts
Toughness: 5/6
Fate: 3/4
Sat 11 Mar 2023
at 04:25
  • msg #8

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

Olewyn gives Aubree a quick nod.

"That was a good shot. Let us keep moving before we attract more of their kind."

Which that requires no work on her part. Olewyn will wait to ask for help until she knows they are properly out of danger. At least a quarter of a mile from their current location should do the trick for settling her nerves.
Aubree Farwalker
player, 49 posts
Elven Scholar, Rivendell
Toughness 4/4 Fate 6/5
Sat 11 Mar 2023
at 11:54
  • msg #9

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

Aubree grinned at her new friend
"Thank you.  My Master taught me many things about magic, but one of his first lessons was 'Not ever problem needs a magical solution'."
The GM
GM, 69 posts
Sat 11 Mar 2023
at 15:27
  • msg #10

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

Olewyn:
Olewyn will wait to ask for help until she knows they are properly out of danger. At least a quarter of a mile from their current location should do the trick for settling her nerves.


The boat starts to continue down the river with no further interruptions nor threats of danger.

(Feel free to ask for help a quarter of a mile, half a mile, 1 mile, 2, 3, 5. As long as no one LOOKS for danger for a while, I shall give none for a while.)
Aubree Farwalker
player, 50 posts
Elven Scholar, Rivendell
Toughness 4/4 Fate 6/5
Sun 12 Mar 2023
at 01:06
  • msg #11

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

Aubree kept her elven eyes open, but did NOT look for trouble.
Marthine
player, 29 posts
Human Skin-Changer (Cat)
T: 5/5, F: 6/6
Sun 12 Mar 2023
at 11:27
  • msg #12

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

 Marthine started when she saw the goblin and reached for her staff, but then relaxed when she saw how deftly Aubree dealt with them.  What luck to be in the company of such as her!  And as Olewyn!  ...the others might be competent in their own regards, but time would tell in their cases.

 To the elf, she says, "Yes, sometimes a practical approach is the best one."
Her eyes and ears are half on her companions and charge and half hopefully aware for foes for a good while, and she might seem distracted at times... but, she is paying attention.
Olewyn
player, 39 posts
Toughness: 5/6
Fate: 3/4
Mon 13 Mar 2023
at 18:32
  • msg #13

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

In reply to Marthine (msg # 12):

Once Olewyn herself is sure they are safe she finally settles herself down properly. She sets her pack down properly at her feet and shrugs off her cloak.

"I have been shot. Now that we are no longer under threat of attack would one of you check my injury as well... as our guest's injury? We would not want infection to set in."

This is said as calmly as one might discuss the weather. Olewyn is in pain but she isn't going to let it stop her for longer than needed.
Tirien
NPC, 7 posts
Mon 13 Mar 2023
at 19:44
  • msg #14

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

Olewyn:
In reply to Marthine (msg # 12):
"I have been shot. Now that we are no longer under threat of attack would one of you check my injury as well... as our guest's injury? We would not want infection to set in."


Tirien examines the rescued man, and Olewyn. "You'll both live. You just need rest," he says, smiling.

Then Tirien draws his allies closer. "I can use magic to heal one, or both of you. But... it takes energy to do so. I can almost guarantee that the man's leg won't get any worse. But you... you should probably be in better shape for the days ahead. Shall I heal Olewyn? Or wait, in case there's a greater emergency later on?" he asks quietly.

You get the feeling Tirien kind of wants to act now, but since his magic is a valuable resource, he's checking, just to be sure what the policy on this sort of thing should be.
Marthine
player, 30 posts
Human Skin-Changer (Cat)
T: 5/5, F: 6/6
Tue 14 Mar 2023
at 02:53
  • msg #15

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

 Marthine hesitates.  "These are never easy answers..." Her eyes flick from the man, to Olewyn's injury, and then to Tirien.  "I say we heal Olewyn's injury, and at least mend or treat the man's." After a moment, she adds, "I don't know much about healing, but I can follow directions..."

 Memories flood her mind, of her cats seemingly coaching one another through things in their own strange ways...
Aubree Farwalker
player, 51 posts
Elven Scholar, Rivendell
Toughness 4/4 Fate 6/5
Tue 14 Mar 2023
at 03:48
  • msg #16

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

Aubree didn't feel qualified to make that decision, so she merely nodded in acquiescence to whatever the her Traveling Companions decided
Olewyn
player, 42 posts
Toughness: 5/6
Fate: 3/4
Tue 14 Mar 2023
at 07:18
  • msg #17

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

In reply to Aubree Farwalker (msg # 16):

Olewyn understands magic is as finite as  her arrows. Everything runs out eventually. However, she can still use her dagger and perhaps provide for the group in other ways.

"I understand. Resources and simply having the energy to do so are... limits. I say take care of my arm now. I am an archer and my life is in the strength of my arms."
The GM
GM, 73 posts
Tue 14 Mar 2023
at 16:02
  • msg #18

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

Olewyn:
In reply to Aubree Farwalker (msg # 16):

Olewyn understands magic is as finite as  her arrows. Everything runs out eventually. However, she can still use her dagger and perhaps provide for the group in other ways.

"I understand. Resources and simply having the energy to do so are... limits. I say take care of my arm now. I am an archer and my life is in the strength of my arms."


Tirien mutters some words very quietly in elvish, draws little runes with his finger on Olewyn's arm.

(09:44, Today: Tirien rolled 7 using 2d6 with rolls of 5,2.  can he heal it?

5! Success!

Olewyn gets 1 Toughness back. Tirien loses 1 Fate point for the moment.)


Olewyn's arm feels fine!

Hurrah, magic!

Lachriel has been talking to the rescued man, and applying herbs to his leg. "...We went out into the woods for more wood," he said. "We thought it would be fine, north of the road... but we got lost. We couldn't have gotten south of the road, but... we couldn't find our way back. And then goblins found us and started chasing us. We tried to run southeast, toward either the road or the river... I'm the only one that made it-- and even then, they got me with an arrow just before I made it to the water, and then saw you..."
Marthine
player, 31 posts
Human Skin-Changer (Cat)
T: 5/5, F: 6/6
Wed 15 Mar 2023
at 11:59
  • msg #19

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

 Despite the marvels that Tirien works, Marthine can not help but sigh and shake her head at the man's story.  "How fortunate that we found you...!  What is your name?  I am Marthine, originally of Lake-town."  Olewyn's recovery would prevent tragedies from befalling others given her strength of character and body, but a tragedy was a tragedy, and Marthine would at least listen for her part.
The GM
GM, 74 posts
Wed 15 Mar 2023
at 14:30
  • msg #20

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

Marthine:
Despite the marvels that Tirien works, Marthine can not help but sigh and shake her head at the man's story.  "How fortunate that we found you...!  What is your name?  I am Marthine, originally of Lake-town."  Olewyn's recovery would prevent tragedies from befalling others given her strength of character and body, but a tragedy was a tragedy, and Marthine would at least listen for her part.


"I am Arno Ullerson. My family has long lived in Lake-Town, but I now live in Dale, working on restoring it the way it was before the dragon destroyed it."
Aubree Farwalker
player, 52 posts
Elven Scholar, Rivendell
Toughness 4/4 Fate 6/5
Wed 15 Mar 2023
at 17:32
  • msg #21

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

Aubree nodded sympathetically to the human
"Your people have done great work.  Hopefully the town will stand for a very long time"
The GM
GM, 75 posts
Wed 15 Mar 2023
at 19:15
  • msg #22

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

Aubree Farwalker:
Aubree nodded sympathetically to the human
"Your people have done great work.  Hopefully the town will stand for a very long time"


"You've seen Dale since we started rebuilding? How recently?"
Aubree Farwalker
player, 53 posts
Elven Scholar, Rivendell
Toughness 4/4 Fate 6/5
Wed 15 Mar 2023
at 21:49
  • msg #23

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

Aubree smiled slightly and nodded.
"My wizard master took me by there recently.  Though I don't remember  when exactly.  We didn't go into the city, just looked at is from nearby."
The GM
GM, 76 posts
Wed 15 Mar 2023
at 22:21
  • msg #24

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

Aubree Farwalker:
Aubree smiled slightly and nodded.
"My wizard master took me by there recently.  Though I don't remember  when exactly.  We didn't go into the city, just looked at is from nearby."


Arno smiles weakly, but at least it's the first smile you've seen on his face. "It's looking fine, isn't it? Soon anyone that wants to can come, and it'll be just like the old days, when trade with the dwarves brings everyone and there's prosperity for all. ...We're being careful about how we use wood, though-- Gonna make everything harder to burn, this time. So there's more work for woodcutters and carpenters like me here on this Mirkwood project, for now."
Aubree Farwalker
player, 54 posts
Elven Scholar, Rivendell
Toughness 4/4 Fate 6/5
Wed 15 Mar 2023
at 22:36
  • msg #25

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

Aubree pondered the man's problem,  and tried to think about things that Radagast had said about fireproofing.  The man lived in the middle of trees, after all, where forest fires were a constant worry.
OOC:  17:24, Today: Aubree Farwalker rolled 11 using 2d6 with rolls of 6,5.  Using logic to remember studies
If she could, she would recommend different kinds of wood that were harder to burn, and perhaps some techniques for fireproofing key areas.

She raised a delicate eyebrow
"The Mirkwood project?   That sounds fascinating.   What's that?"
The GM
GM, 77 posts
Wed 15 Mar 2023
at 23:09
  • msg #26

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

Aubree Farwalker:
Aubree pondered the man's problem,  and tried to think about things that Radagast had said about fireproofing.  The man lived in the middle of trees, after all, where forest fires were a constant worry.
OOC:  17:24, Today: Aubree Farwalker rolled 11 using 2d6 with rolls of 6,5.  Using logic to remember studies
If she could, she would recommend different kinds of wood that were harder to burn, and perhaps some techniques for fireproofing key areas.

(Sure, the roll worked fine. ...In fact, you could have rolled one more d6, since you actually have that skill.)


Aubree Farwalker:
She raised a delicate eyebrow
"The Mirkwood project?   That sounds fascinating.   What's that?"


"Oh, just this thing we're doing to build the watch-stations along the Old Forest Road. The idea was that when it was done, the road would be safe, like it used to be, and hobbits and elves and men could cross Mirkwood in peace. ...But that idea was based in the idea of there being a lot less goblins since th' war, among other things. Maybe it's not going to be that simple..."
This message was last edited by the GM at 23:50, Wed 15 Mar 2023.
Aubree Farwalker
player, 55 posts
Elven Scholar, Rivendell
Toughness 4/4 Fate 6/5
Wed 15 Mar 2023
at 23:17
  • msg #27

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

Aubree chuckled sympathetically
"Sadly, it seems, Goblins are not like mushrooms.  They tend not to stay in place for long.  They have their native habitats, as do most of us, but the war shuffled everyone around it seems."
Marthine
player, 32 posts
Human Skin-Changer (Cat)
T: 5/5, F: 6/6
Wed 15 Mar 2023
at 23:51
  • msg #28

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

 A grateful nod is given to Arno when his help is brought up.  Then, Marthine seems genuinely interested when talk of this "Mirkwood Project" is brought up.

 After Aubree's words, she says, "So true... But, it seems like sometimes the greatest things are the hardest to get.  Coffee that doesn't keep you up at night... A good, sturdy jacket..." She looks off into the distance.  "Watch-towers that can only help everyone..."
The GM
GM, 78 posts
Wed 15 Mar 2023
at 23:56
  • msg #29

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

Aubree Farwalker:
Aubree chuckled sympathetically
"Sadly, it seems, Goblins are not like mushrooms.  They tend not to stay in place for long.  They have their native habitats, as do most of us, but the war shuffled everyone around it seems."


(I edited my previous post because I'd messed up the formatting. Want to make sure you see what I said about rolling.)

Aubree Farwalker:
Aubree chuckled sympathetically
"Sadly, it seems, Goblins are not like mushrooms.  They tend not to stay in place for long.  They have their native habitats, as do most of us, but the war shuffled everyone around it seems."


"...Oh! ...Oh! I understand what you mean! You mean... a lot of the nearest goblins and wargs probably died in the war... but now a lot of them that were too far away to come fight in the way... have realized that the places where the dead ones were living would've been left empty... and they've come to move in! Well, if that isn't just... I bet you're right, miss!"
The GM
GM, 79 posts
Wed 15 Mar 2023
at 23:57
  • msg #30

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition

Marthine:
A grateful nod is given to Arno when his help is brought up.  Then, Marthine seems genuinely interested when talk of this "Mirkwood Project" is brought up.

 After Aubree's words, she says, "So true... But, it seems like sometimes the greatest things are the hardest to get.  Coffee that doesn't keep you up at night... A good, sturdy jacket..." She looks off into the distance.  "Watch-towers that can only help everyone..."


"Sure!" says Arno, "but you-all saved me! I bet you lot'll end up saving th' whole expedition!"
The GM
GM, 80 posts
Thu 16 Mar 2023
at 00:03
  • msg #31

Re: In-Game Thread: WILDERLAND: The Old Forest Road Expedition


And so, the boat floats on downstream for miles... Until finally, it comes to a large and well-built dock and ferry.

Those there-- mostly humans, but a few dwarves and elves as well-- greet you, and welcome you to the start of the Old Forest Road.

They are shocked and horrified to hear of the goblin attack, but thank you for saving Arno...
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