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18:50, 8th May 2024 (GMT+0)

OOC Discussions.

Posted by She Who Must Be ObeyedFor group 0
Amaya
player, 120 posts
Nemedian Scout
Multitalented
Wed 21 Feb 2024
at 11:07
  • msg #163

Slight pause

And continued...

She Who Must Be Obeyed:
Based on a question from one of the players, all characters will be allowed maximum starting gold for their class. You've been on campaign to get here and there have been some opportunities for plunder. Not much at your bottom of the ladder status, but enough.

Another stipulation about variants from other works. I'm going to stick to the Core rulebooks for this game (as best I can). I don't want to go down the many paths endless variants and odd classes.

Having said that, my style of play is very much that of a story teller. I'm most interested in keeping the plot moving and not getting bogged down by the rules. Feel free to PM me if you think I'm missing something important to you as we play.


She Who Must Be Obeyed:
All of the PC's speak Common -- which for our purposes, as you are all in the Aquilonian army, means the language of Aquilonia. If you're not from Aquilonia, you have an accent, but you are all fluent enough to get by. You also speak your native tongue -- from whatever land you hail from. These are at no cost and part of the base build.

For characters with higher INT scores, the option for more languages is possible. You might consider learning Turanian -- you are in Turan and have been for weeks at least. It is the language the locals speak and will be useful.

In considering languages and home lands, these link will be useful:

https://hyboria.xoth.net/races/human_races.htm
https://hyboria.xoth.net/rules/languages.htm

Until you tell me you have learned Turanian, you will not understand the locals, only the Aquilonian speakers -- army command, traders, etc.

Tuka
Player, 2 posts
Wed 21 Feb 2024
at 11:58
  • msg #164

Slight pause

In reply to Amaya (msg # 162):

Ummm I see lots of notes about races, but nothing for Humans, and no sheet templates. I'll stick with something from Gaming Resources then.


Any idea what restrictions there are on Favored Enemies?
This message was last edited by the player at 11:59, Wed 21 Feb.
Amaya
player, 121 posts
Nemedian Scout
Multitalented
Wed 21 Feb 2024
at 13:43
  • msg #165

Slight pause

The first of the two links in the last post lead to a site with details on the different human 'races', and yes, I don't recall seeing a specific sheet template.

Favored enemies: There was no limitation given, though Amaya took 'Humans' for the simple reason that most opponents will be humans in the setting. We did encounter one monstrosity, an abberation I'd say, but I don't expect to see that many others. Aggressive animals maybe, though I don't recall encountering one thus far. Perhaps you want to contact the GM about suggestions.
She Who Must Be Obeyed
GM, 204 posts
She was Practiced
At the Art of Deception
Wed 21 Feb 2024
at 13:45
  • msg #166

New Players

Welcome to our new players. I have added them all to group 1 now so they should be able to see the Character Creation thread and I have placed editable Character Sheets in their details. However, my offer stands to use the Pathguy generator and I will format the resulting output.

All sentient beings (that you're aware of) are humans in Robert Howard's Conan tales -- and it is a very low magic setting. So Favored Enemies will not work quite the way it is designed in the high magic D&D setting.

Perhaps Class could be used? Pick a Favored Enemy from Barbarians, Fighters, Clerics, Rangers?

The rules say: The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.

This implies an advantage based on having studied tactics and likely behaviors. I would also allow you to pick a type of predatory animal: Bears, lions, snakes, crocodiles. In terms of usefulness in the game setting, however, the Class option may be better. If it gets too crazy (this is a snap decision) I reserve the right to modulate the advantages.

Let me know what you think.

BTW: The new players will be joining the group at Five Eyes, the town the rest of the squad has just reached. They will all be assigned to the mission to route out the bandits Amaya discovered about a day's journey south.
Amaya
player, 122 posts
Nemedian Scout
Multitalented
Wed 21 Feb 2024
at 13:52
  • msg #167

New Players

I believe class may be a bit difficult to judge, but I have seen the option of Organizations. Ie. specific cultists, criminal organizations or religious orders? One could include military from different countries.

Edit: I don't really believe the game will benefit from over-regulating such abilities. The favored enemy is a corner stone of the ranger class, curbing it by limiting it further would be a bit like a barbarian's uncanny dodge does not work against beasts and the cleric's turn undead ability works only on a full moon. - But that is only my point of view.

Note: The organization option (above) only works in a regular DnD setting with lots of different races, ie. half-elves, elves, gnomes etc. being part of such organizations.
This message was last edited by the player at 14:12, Wed 21 Feb.
Varius
Player, 1 post
Scout of Poitain
"Let the arrow sing."
Thu 22 Feb 2024
at 02:43
  • msg #168

New Players

Greetings everyone.

Yet another Ranger at your service.
Tuka
Player, 3 posts
Thu 22 Feb 2024
at 05:24
  • msg #169

New Players

I may end up TWF with spiked chain instead of bow specialist.
Amaya
player, 123 posts
Nemedian Scout
Multitalented
Thu 22 Feb 2024
at 06:40
  • msg #170

New Players

You have four arms? - Spiked chain is a two-handed weapon :)
This message was last edited by the player at 08:11, Thu 22 Feb.
Tuka
Player, 4 posts
Thu 22 Feb 2024
at 16:31
  • msg #171

New Players

Yes, and it can be used for TWF (all that extra length gives both Reach and the TWF capability).
Amaya
player, 124 posts
Nemedian Scout
Multitalented
Thu 22 Feb 2024
at 16:51
  • msg #172

New Players

 Where did you find that? - the SRD entry for spike chain reads: "Chain, Spiked

A spiked chain has reach, so you can strike opponents 10 feet away with it. In addition, unlike most other weapons with reach, it can be used against an adjacent foe. You can make trip attacks with the chain. If you are tripped during your own trip attempt, you can drop the chain to avoid being tripped.
When using a spiked chain, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails). You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a spiked chain sized for you, even though it isn’t a light weapon for you. "

What did I miss? - Asking as I've got a PC with spiked chain, too. Or is that from Pathfinder?
Tuka
Player, 5 posts
Thu 22 Feb 2024
at 17:02
  • msg #173

New Players

On forums it's universally accepted that a chain weapon (like spiked chain) can be wielded in 2 hands, either as a two-handed weapon, or as a primary/secondary weapon for TWF.


Is there a spell-less variant for Ranger? Not sure I can put higher than a 10 in Wisdom.
This message was last edited by the player at 17:03, Thu 22 Feb.
She Who Must Be Obeyed
GM, 205 posts
She was Practiced
At the Art of Deception
Thu 22 Feb 2024
at 17:16
  • msg #174

New Players

Couple of issues with the spiked chain. It's an exotic weapon, so you will need to take a Feat even to use it. It's very definitely a two-handed weapon, so if you decide to go the two-weapon fighting route with it at Level 2, I see that as allowing you to make two strikes in the same round, but both strikes will be at -2 each at 2d4 damage -- 10 ft range. Of course, you will not be able to use your shield when using the spiked chain.

If you take the Weapon Finesse feat, you can use your DEX modifier rather than your STR modifier with the chain even though it is NOT a light weapon.


Tuka
Player, 6 posts
Thu 22 Feb 2024
at 18:53
  • msg #175

New Players

As my Str will be higher than my Dex it will not be an issue. With 13 Int I can go for the Improved Trip Feat at level 3 (level 1 will be Exotic Weapon Proficiency and Combat Expertise). Might be able to use a buckler until level 2.
Amaya
player, 125 posts
Nemedian Scout
Multitalented
Thu 22 Feb 2024
at 18:54
  • msg #176

New Players

In reply to Tuka (msg # 173):

The spell-less ranger is from a different book, not sure if the boss will allow that. Amaya didn't put more than a 10 into wisdom either, focusing on INT for the skill points (you never get skill points for increased intelligence retroactively, you do get bonus spells etc. with a higher wisdom at any time). Just a thought...
Tuka
Player, 7 posts
Fri 23 Feb 2024
at 02:35
  • msg #177

New Players

With max starting wealth, are we allowed to replace leather with chain shirt and small shield with buckler?
Tuka
Player, 8 posts
Fri 23 Feb 2024
at 04:50
  • msg #178

New Players

Favored Enemy (Human) is too broad. Are 'Picts' or 'Shaman' too narrow?
Amaya
player, 126 posts
Nemedian Scout
Multitalented
Fri 23 Feb 2024
at 08:05
  • msg #179

New Players

I really don't like the favored enemy feature being cut back retroactively. We've played with it in effect and it's not like it is breaking the game.
Tuka
Player, 9 posts
Fri 23 Feb 2024
at 08:26
  • msg #180

New Players

What has yours been? Favored Enemy (Human)?

We all start at level 1?

Max hp for level 1, or roll?
This message was last edited by the player at 08:59, Fri 23 Feb.
Amaya
player, 127 posts
Nemedian Scout
Multitalented
Fri 23 Feb 2024
at 09:10
  • msg #181

New Players

Exactly. Thus far there were no complaints and the PCs are only level 2, it's not like they are invincible superheroes or carry legendary swords or bows.
Tuka
Player, 10 posts
Fri 23 Feb 2024
at 09:55
  • msg #182

New Players

So PCs (originals) are level 2, and I'm starting at level 1? I can live with that.
She Who Must Be Obeyed
GM, 206 posts
She was Practiced
At the Art of Deception
Fri 23 Feb 2024
at 13:34
  • msg #183

New Players

New players may roll up characters at Level 2. Max HP level 1, roll HP level 2. Roll for gold as level 2. Buy your gear plus army issues: Gladius, leather armor, wooden shield.

Price list here:

https://www.d20srd.org/indexes/equipment.htm

The racial bonuses listed in this link are also valid:

https://hyboria.xoth.net/races/human_races.htm
Tuka
Player, 11 posts
Fri 23 Feb 2024
at 15:39
  • msg #184

New Players

I've never heard of Rolling for gold at levels higher than 1. It's usually WBL. Where do I find the formula for this roll?


WBL is 900 gold for level 2. Was that what you meant?
This message was last edited by the player at 03:03, Sat 24 Feb.
Tuka
Player, 12 posts
Mon 26 Feb 2024
at 03:26
  • msg #185

New Players

At this point I am working on equipment. Knowing what I have to work with at level 2 is what I am lacking.


We are militia? So no horses to carry us or our belongings?
This message was last edited by the player at 03:28, Mon 26 Feb.
Varius
Player, 2 posts
Scout of Poitain
"Let the arrow sing."
Mon 26 Feb 2024
at 04:12
  • msg #186

New Players

Yeah, Boss said no horses for us. Horses are for officers.
Tuka
Player, 13 posts
Mon 26 Feb 2024
at 07:55
  • msg #187

New Players

Can we buy a mule for excess equipment? Or are we limited by how much we want to carry?
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