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13:23, 2nd May 2024 (GMT+0)

Scene 2 - The Entrance.

Posted by The ConductorFor group 0
Zikko
player, 8 posts
Sun 26 Feb 2023
at 05:36
  • msg #8

Scene 2 - The Entrance

"Well? Sparky, is it? What do you see! Have we got the jump on them!?"
Smoot
player, 9 posts
Mon 27 Feb 2023
at 02:44
  • msg #9

Scene 2 - The Entrance

Smoot looks at the front window.

"If the door's barred, you can bail me through that." he says, evenly. "Tooms'll keep me company while I get the door."

He said that as if it were the most obvious thing ever.
Sparky
player, 11 posts
Mon 27 Feb 2023
at 07:22
  • msg #10

Scene 2 - The Entrance

Sparky jumps backward at the momentary glimpse of huge eyes.  "Well, I say!  Not your ordinary looters.  No Sir!  Something quite large lurks within."  He looks back at his companions, "I think that way is ill-advised.  Perhaps we should seek out another?"  He makes his way over to the front door and listens intently for any sounds of doom emanating from within.
Bartholomew Ravenman
player, 9 posts
Mon 27 Feb 2023
at 11:31
  • msg #11

Scene 2 - The Entrance

"Move aside, simpletons. The faster we loot this place, the faster we can get the hell out of here"

Grabbing what looked like a pipe with spikes, Bartholomew starts wailing at the locked door with brass nobs. He shows that he is no expert looter by making a tremendous amount of noise and aiming at the center of the door rather than the hinges. But hopefully is weathered enough that it will give way.

08:30, Today: Bartholomew Ravenman rolled 3 using 1d8.  Spiked Periscope.
The Conductor
GM, 34 posts
STR X/X DEX X/X CHA X/X
Armor:X HP:X/X
Mon 27 Feb 2023
at 15:42
  • msg #12

Scene 2 - The Entrance

Bartholomew Ravenman:
"Move aside, simpletons. The faster we loot this place, the faster we can get the hell out of here"

Grabbing what looked like a pipe with spikes, Bartholomew starts wailing at the locked door with brass nobs. He shows that he is no expert looter by making a tremendous amount of noise and aiming at the center of the door rather than the hinges. But hopefully is weathered enough that it will give way.

08:30, Today: Bartholomew Ravenman rolled 3 using 1d8.  Spiked Periscope.


Barhtolomew's family heirloom manages to batter a hole through the door. Steam and smoke flow from the aperture. From there it's a simple step for him to stick his arm in and unlock the door.

You enter and the room is thick from the bubbling pot cooking over a makeshift fire in the center of the room. It's hard to tell what this room originally was, such is its state. Chairs have been smashed and fed into the fire. Upturned tables and bookshelves litter the room. The floor is marble (logically), and the ceiling is stained black from the smoke.
The Conductor
GM, 36 posts
STR X/X DEX X/X CHA X/X
Armor:X HP:X/X
Wed 1 Mar 2023
at 14:58
  • msg #13

Scene 2 - The Entrance

In addition to the battered door there is also a wooden door to the west.
Sparky
player, 12 posts
Wed 1 Mar 2023
at 19:02
  • msg #14

Scene 2 - The Entrance

Sparky leaps out of Bartholomew's way in indignation.  "If you'll give me just a moment to listen, I'm sure that...oh, nope.  He's definitely just bashing at the door.  Very subtle Sir!"

As the door swings open, Sparky peeks his head around the side and give the escaping steam a sniff.  He exclaims, "My word!  Who keeps a cooking fire and pot in their entryway?  This doesn't look at all safe...or sanitary for that matter."   He takes a timid step inside and searches through the debris for anything else of interest.
Bartholomew Ravenman
player, 10 posts
Wed 1 Mar 2023
at 19:09
  • msg #15

Scene 2 - The Entrance

"This is not even the worse I've seen. You people really know nothing about architecture or design. The local pub had a bathroom in the corridor. It had two doors! Anyway, after you"
The Conductor
GM, 37 posts
STR X/X DEX X/X CHA X/X
Armor:X HP:X/X
Wed 1 Mar 2023
at 19:49
  • msg #16

Scene 2 - The Entrance

Sparky, roll a d20.
Tooms
NPC, 2 posts
Wed 1 Mar 2023
at 19:53
  • msg #17

Scene 2 - The Entrance

The skeletal hound sniffs at the pot, then shakes his head.
Sparky
player, 13 posts
Wed 1 Mar 2023
at 22:53
  • msg #18

Scene 2 - The Entrance

This will either be really good or really bad:


16:52, Today: Sparky rolled 1 using 1d20.  GM Request.

The Conductor
GM, 38 posts
STR X/X DEX X/X CHA X/X
Armor:X HP:X/X
Wed 1 Mar 2023
at 23:51
  • msg #19

Scene 2 - The Entrance

Sparky, you find a…

Ball of twine.

Also you notice a pair of webbed feet crouched behind the fallen bookcase.
Sparky
player, 14 posts
Thu 2 Mar 2023
at 06:29
  • msg #20

Scene 2 - The Entrance

Sparky is down on all fours, reaching under the bookcase to retrieve the twine that he...JUST...MUST...HAVE...when he sees strange feet standing motionless just inches away.  The actor freezes, hoping that the practice from his last gig as a living statue will pay off.  He looks over at Bartholomew and silently mouths "Duck feet here" except that it looks like he's saying "Snuck sweet pear"

Sparky feels an alarming itch form deep inside his nose.  He must have breathed too much smoke from the fire.  He scrunches his face grotesquely as he tries to stifle a sneeze.  The effort causes beads of sweat to form on his brow and his entire body begins shaking as he holds it in but he finally succumbs to the urge lets out a thunderous "Ah...ahh...ahhh...CHOOOO!"  Wiping a bit of snot on the ball of twine, he quickly back peddles from the mysterious form.
This message was last edited by the player at 06:35, Thu 02 Mar 2023.
The Conductor
GM, 39 posts
STR X/X DEX X/X CHA X/X
Armor:X HP:X/X
Thu 2 Mar 2023
at 12:40
  • msg #21

Scene 2 - The Entrance

As the actor lets out a thunderous sneeze something human-sized yet fish-like with eyes the size of dinner plates jumps out from under the bookcase and bolts to the west door. The fish-person opens it, rushes through it, and slams it shut. You hear the distinctive click of it being locked.
This message was last edited by the GM at 12:41, Thu 02 Mar 2023.
Sparky
player, 15 posts
Thu 2 Mar 2023
at 13:58
  • msg #22

Scene 2 - The Entrance

Sparky scrambles back to his feet, feebly muttering an apology and blaming "allergies".  He gestures to the (now) locked door, and nodding at Bartholomew he quips "I believe this is your department?  Bash away Sir.  But please try not to hurt the poor thing.  It appeared quite harmless."
Bartholomew Ravenman
player, 11 posts
Thu 2 Mar 2023
at 14:08
  • msg #23

Scene 2 - The Entrance

"Ew"

Watching the fish man escape, Bartholomew turns to Sparky, an expression of disgust showing on his face. "I hate pears"

At the comment about the door bashing, the nobleman frowns his brow. "I don't appreciate the implication that I'm some brute that bashes doors down for a living. But yes"

He then proceeds to bash away.


11:07, Today: Bartholomew Ravenman rolled 1 using 1d8.  Spiked Periscope.
Sparky
player, 16 posts
Thu 2 Mar 2023
at 14:25
  • msg #24

Scene 2 - The Entrance

Sparky looks at Bartholomew quizzically.  What an oddly specific and yet personal bit of information to share.  The actor smiles encouragingly.  "You don't say?  Yes, well, it's grapes for me.  Disgusting little things.  Can't touch them."  He sticks out his tongue to emphasize his point.  An odd conversation, but at least they seem to be bonding.
This message was last edited by the player at 14:27, Thu 02 Mar 2023.
Smoot
player, 10 posts
Fri 3 Mar 2023
at 04:26
  • msg #25

Scene 2 - The Entrance

"I'm sorry, did someone need a door bashed?" Smoot answers, coming up.
The Conductor
GM, 40 posts
STR X/X DEX X/X CHA X/X
Armor:X HP:X/X
Fri 3 Mar 2023
at 14:14
  • msg #26

Scene 2 - The Entrance

Bartholomew punches a spike sized hole, not big enough yet.
Bartholomew Ravenman
player, 12 posts
Fri 3 Mar 2023
at 15:43
  • msg #27

Scene 2 - The Entrance

"That... that was intentional. I was just making a peephole"

Slightly embarrased, Bartholomew reared back, but stumbled as he lowered the spiked rod, making another small hole.

"I... I made another one, in case two people want to peep at the same time..."


11:48, Today: Bartholomew Ravenman rolled 1 using 1d8.  Spiked Periscope.
Sparky
player, 17 posts
Fri 3 Mar 2023
at 16:07
  • msg #28

Scene 2 - The Entrance

Sparky holds up a hand.  "Just give me a moment."  He stoops over to peer through the hole in the door and calls out in his most soothing voice, "Hey there little fella!  Sorry to startle you.  We're not going to hurt you.  We just have to collect a few things from the house and we'll be on our way.  Can you understand me?"  Sparky cranes his neck around to see if he can spot the odd fish-man.
The Conductor
GM, 41 posts
STR X/X DEX X/X CHA X/X
Armor:X HP:X/X
Fri 3 Mar 2023
at 18:07
  • msg #29

Scene 2 - The Entrance

Peeping through the whole into the foyer, Sparky gets a better view of the fish-man creature and the large rusty knife he's carrying before he runs north, deeper into the house.

At the same time, the double doors to the west open, and a man in medieval clothing with a sword at his belt and a bow and quiver over his shoulder enters the room, followed by five men in ratty cloaks, one carrying a lantern.

"Did you just see something? No matter..." The leader turns to his cloaked companions.

"Remember, we need ten thousand New Pounds worth of goods to fulfill our debt, newer technical items count for double!"
Sparky
player, 18 posts
Sat 4 Mar 2023
at 13:51
  • msg #30

Scene 2 - The Entrance

Sparky waves at Bartholomew and Smoot and points to the peep-hole in the door.  He whispers angrily, "It's the competition!  Another team of looters trying to beat us to our own payoff!  Ms. Fancy Pants warned us that there would be others."
Bartholomew Ravenman
player, 13 posts
Sat 4 Mar 2023
at 14:24
  • msg #31

Scene 2 - The Entrance

Bartholomew checks through the second handmade peephole to see the fellow looters.

"Ah, I see. Best to approach with diplomacy. Just follow my lead"

He then lowers the weapon(?) aside, and knocks on the battered door.
The Conductor
GM, 42 posts
STR X/X DEX X/X CHA X/X
Armor:X HP:X/X
Sat 4 Mar 2023
at 14:50
  • msg #32

Scene 2 - The Entrance

”HALT! WHO GOES THERE?”
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