First, Thanks Emrys for being willing to talk about this out front. I know we have some new players, and I do want them to see where the spell casting rules can get tricky in this game.
quote:
Auram spell targeting is not what I expected (page 125). Individual target covers a single phenomenon: one cloud, one wind, one bolt of lightning
Group: Several related phenomena, such as the clouds, wind, and rain in a storm
'A base Individual for Auram is a weather phenomenon that affects the area within a standard Boundary- an area one hundred paces across'.
I was thinking a light haze in the sky to reduce the moon's light so maybe a ignem requisite?
I think if you create "a" fog, that takes care of creating something to obscure visibility. I don't see the need to add an Ignem req in that case, as fog by it's nature obscures vision. If you wanted it to have the effect of, say, stinging the eyes, then yeah. I could see an Ig req.
The question I have in this case is how much fog you create and how thick it is.
In looking at the existing spells for guidance,
Air's Ghostly Form creates fog starting from the magi and spreading outwards a few paces at a level 5 spell. It's a base 2, bumped up 3 for the duration, a touch range, and something about being indoors.
Stench of the 20 Corpses is kind of similair to what you're going for in my mind. You're trying to create an area effect that hampers the target at a voice range. It also bakes in a diameter duration to bring it to level 10.
I would say to create a fog cloud of sufficient density to hamper vision is a level 3. If you leave it at 2, it would hinder vision. But it wouldn't be as thick. To put it this way: if you leave it as a base level 2, I think you'd impede someone's vision -1 at most. If you go to level 3, I would give it a -3.
I'm not going to quibble on the target. I'll rule that the fog will spread provided it lasts long enough. Which brings up duration.
Duration. I always get kind of iffy about how long something lasts in a Creo spell if you leave the spell at a momentary duration. In this case, I think the fog would dissapate almost immediately. I think to make it effective, you'd need to bump the duration up to concentration.
Lastly, range. I think you could either have yourself as the center of the effect (just like in
Air's Ghostly Form), or you bump the range up to voice. You might be able to make Eye range work, but that's going to involve one of the ambushing party turning, making eye contact with you, and serving as the center point of the spell. Given a distance and the time of day, making eye contact might be tricky. I'd call for them to make a Per/Awareness roll to make the eye contact with you, depending on how far ahead of you they get.
You can bump the range to Voice. But that requires you speaking. Which means the people you are trying to ambush will you hear you probably.
One thing you can do maybe is use a Conc Duration and Touch range. Touch one of the ambushing party as they leave, and let them spread the fog as they go. Basically you'd make someone else the target of an
Air's Ghostly Form spell. I suppose you could also do that on a rock or something, and throw it in their direction.
So that's a long way of saying:
-How much of a penalty on the target's sight PER are you shooting for? -1 or -3?
-How do you want the fog delivered? Just appear in an area? Or have it emanate from something/someone and have them move towards the target?
-Are you willing to put the duration at concentration?
Let me know and I can give you a final ruling on the spell level you're aiming for.
Those of you who are experienced with AM, feel free to point out if you think I have gotten something wrong.
Those of you new to the game, yeah. Adjucating spontaneous spells can be that technical.
Thanks.