Game Discussion
And since I mention Houses of Hermes: True Lineages, here is a blurb from that book about recommended V/Fs for Tremeres:
Some other virtues have a particular resonance with
the history of the House:
All Tremere magi have a Minor Magical Focus in
Certamen. This makes them excellent duelists, but
means that they cannot, age for age, match the power
of other magi with similar interests. Like their
Founder, they work around this problem with diplomacy, preparation and supporters.
Most of the House’s practitioners of Mercurian magic
died in the Tempest, the decisive battle of the Schism
War. Four hundred years on, their descendants still
exist, but the virtue is not required for membership of
the House.
The Heir, Mentor and Close Family Ties virtues can
be used to modify a Tremere magus’s relationship
with his tribune or conciliarius, with the Storyguide’s
approval.
Entrancement, Skilled Parens, Piercing Gaze, Self
Confident, Second Sight, Social Contacts, Cautious
Sorcerer and Temporal Influence are common, as are
affinities in Guile, Bargain and Finesse.
The Shapeshifter and Skinchanger virtues may
explain some of the stories about the wolves of
Coeris. Tremere Shapeshifters also often take the
form of owls.
Dark Secret (Diedne Magic) is not appropriate for
Tremere characters. Tremere is the House most likely to react violently to the re-emergence of a druidical lineage of magi.
Berserk magi cannot fight to doctrine and so are ineffective soldiers.
The attitude of the House toward most characters
with Flaws is based on the magus’s capacity to serve as a
soldier in times of crisis. Few Tremere magi would accept
an apprentice with any of the following flaws: Hedge
Wizard, Faerie Upbringing, Noncombatant, Softhearted,
and Reclusive. A Weak Parens would not train a child,
although a master might become Infamous during or after
an apprenticeship. Apprentices with physical disabilities,
or who are Tainted with Evil, would not be selected for
training, but those who developed these flaws after they
were accepted might not be sold to other Houses. Magic
Addiction, Painful Magic, Fury and many physical disabilities prevent a magus from serving effectively, and most
Tremere magi would see them as humiliating.
A second group of flaws make a magus suboptimal on
the battlefield, but can be hidden by sufferers. They are
likely a cause of embarrassment, particularly if they seem
to indicate a lack of self-control. These flaws include
Rigid Magic, Short-ranged Magic, Unstructured Caster,
Careless Sorcerer, Slow Magic, Unpredictable Magic,
Warped Magic, Weak Magic, Weird Magic, Weakness,
Afflicted Tongue, Motion Sickness, No Sense of
Direction, Obese, Palsied Hands, Poor Eyesight, Poor
Hearing.
The Clumsy Magic flaw would cripple a Tremere
magus in sagas that use the dueling rules provided later in
this chapter.
The Favors flaw creates an obligation in addition to
that caused by membership of the House.
Please note, I provide this info just to help you with ideas. I am not requiring you to stick to cannon per se. So if you wanted to take Faerie Upbringing, I wouldn't quibble about it.