RolePlay onLine RPoL Logo

, welcome to Battletech Mercenaries

13:29, 9th May 2024 (GMT+0)

Game mechanics.

Posted by GMFor group 0
GM
GM, 2 posts
Wed 22 Feb 2023
at 21:32
  • msg #1

Game mechanics

The game will be using a freeform d20 system based on all successes happening at a total roll of 21.
This means various skills will be combined with a d20 roll to calculate successes and if the result is 21 or more, an action succeeds.

Characters will have a standard array of the following six stats:

Strength
Agility
Fortitude
Wisdom
Intellect
Presence

Numerous skills will fall under these six stats. For instance shooting is an agility skill, bashing down doors a strength skill, disarming a bomb will be on intellect.
Piloting various vehicles will need combinations of skills depending on the type of vehicle. A Battlemech for instance requires both Intellect and agility.

Starting the game players recieve a total of 24 points to devide. At the start no skill may get more than 7 points assigned to them.

Alternatively a player may also roll 1d6 to assign points to each skill, possibly getting a greater total... Or doing much worse...
This message was last updated by the GM at 20:12, Thu 23 Feb 2023.
GM
GM, 9 posts
Fri 24 Feb 2023
at 13:29
  • msg #2

Game mechanics

Stats and skills.

A fresh character starts with the six basic stats and the scores assigned to them.
Over the course of the game players will gain experience, and this experience can be invested in skills.
Skills are not your stats!
Rather, skills are defined by your stats.

Take for example the firearms skill. This is defined by your agility.
Meaning the skill has the same score as the agility stat when game starts.
However, when a character gains experience, you can increase a skill with that experience.
So you could invest an experience point to increase your firearms skill, making it better than your regular agility stat.

Skills are not on this list when we start, because skills are too numerous to count and I could never make an all inclusive list. So we will be just writing them down as we go along and raise them.

So for a starting character, the six stats is all we have.
After a while though, that list can stat to look like this:

Strength 3
- boxing +1

Agility 5
- Firearms smg +1
- Acrobatics +2

Fortitude 4
- running +1

Wisdom 3
- Tactical insight +2

Intellect 4
- HPG analysis +2
- Hacking +1

Presence 5
- Dance +1

When not specified otherwise a skill has the same score as the parent stat.

Your experience will add specific skills allowing you to really personalize your character while your stats proved a baseline.
Skills will grow pretty fast.

Stats can only be increases through actual roleplay. Say you wish to increase your intellect, them you will have to regularly roleplay your character as working on his intellect, or have your character in the gym a lot to increase stregth or fortitude.
When a stat grows, all corresponding skills grow with it.
This message was last edited by the GM at 06:58, Mon 27 Feb 2023.
GM
GM, 22 posts
Mon 27 Feb 2023
at 06:55
  • msg #3

Game mechanics

An example of skills and which stats they correspond to:
Skills

Strength
Athletics
Wrestling
Boxing
Martial arts
Weightlifting
Piloting- Battle armor
Piloting- Elemental armor
Swimming
Climbing
Firearms - Support weapons
Intimidation

Agility
Acrobatics
Driving
Gunnery - BattleMech
Gunnery - Aero
Gunnery - VTOL
Firearms - Pistol
Firearms - Rifle
Firearms - SMG
Melee weapons
Archery
Stealth
Tumbling
Throwing weapons
Ambidexterity

Fortitude
Resilience
Resistance
Stamina


Wisdom
Animal handling
Insight
Medicine
Perception
Deduction
Tactics - Conventional
Tactics - BattleMechs
Etiquette
Streetwise
Finance
Politics

Intellect
Heraldry
Logistics
Computers
HPG-generators
Piloting - BattleMech
Piloting - VTOL
Piloting - Aero (includes space capable fighters)
piloting - Spaceships (Jump and dropships)
Gunnery - Artillery
Mechanics
Engineering
Logic
Academic skills - various, specialized
Electronic Warfare
Hacking
Stellar navigation

Presence
Leadership
persuasion
Negotiation
Diplomacy
Performance
Acting
Sign In