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07:20, 3rd May 2024 (GMT+0)

Ooc banter.

Posted by GMFor group 0
GM
GM, 4 posts
Thu 23 Feb 2023
at 12:58
  • msg #1

Ooc banter

Hello and welcome
GM
GM, 6 posts
Thu 23 Feb 2023
at 20:12
  • msg #2

Ooc banter

We should have four characters up and ready to go soon. As soon as all characters are created, skills assigned and sheets updated we are good to go!
Welcome to the Inner Sphere.
Michael Krieg
player, 1 post
Pilot
Mercenary
Thu 23 Feb 2023
at 22:43
  • msg #3

Ooc banter

Excellent news!

By way of introduction, I'm playing Michael Kreig, pilot of the Ferret scout helicopter Ophelia's Dragonfly. My flight crew and I were part of a Search and Rescue group before we got hired, so plenty of scouting, recovering people, and getting into places we shouldn't be, but not a lot of front-line firepower.
GM
GM, 7 posts
Thu 23 Feb 2023
at 23:27
  • msg #4

Ooc banter

Technically you arent hired just yet. We will be beginning the game on the day Bubba's Raiders has their hiring day. That way I can ease all of you into the unit from the get go, all fresh
Michael Krieg
player, 2 posts
Pilot
Mercenary
Thu 23 Feb 2023
at 23:34
  • msg #5

Ooc banter

Fair enough that.
GM
GM, 8 posts
Thu 23 Feb 2023
at 23:36
  • msg #6

Ooc banter

All part of the grand plan hahaha. And its a nice set up for what I basically consider a session 0 where all characters will be introduced organically. At least all starting characters. Even without a full RTJ up we are looking at five already
Candice Rohdes
player, 1 post
Thu 23 Feb 2023
at 23:56
  • msg #7

Ooc banter

Hello,

Future Mech Pilot waiting to join up.
GM
GM, 10 posts
Fri 24 Feb 2023
at 13:31
  • msg #8

Ooc banter

I have gotten some excellent questions on the game mechanics, so added a post to the mechanics post hoping to clarify a little how stats and skills work.
Let me know if there are questions.
Oskar Kettel
player, 1 post
Fri 24 Feb 2023
at 14:06
  • msg #9

Ooc banter

The soggy end of an old cigar clamped between his teeth, Oskar stomps into the OCC.

"W'at'r'you lookin at, sweetums? Take a picture, it lasts longer."  He spins a small chair around, straddles it, and rests his elbows on the high, red, plastic back.
GM
GM, 11 posts
Fri 24 Feb 2023
at 16:34
  • msg #10

Ooc banter

With four players ready and two more nearly there I say we are good to go!
Ill give it one more day, and we have game on in 24 hours!
Michael Krieg
player, 3 posts
Pilot
Mercenary
Sat 25 Feb 2023
at 02:46
  • msg #11

Ooc banter

In reply to Oskar Kettel (msg # 9):

*Glances meaningfully at the cigar* Ahh good, I was worried for a minute I'd be the only one with vices around here.
Buford 'Bubba' Johnsson
NPC, 1 post
Colonel
Sat 25 Feb 2023
at 10:37
  • msg #12

Ooc banter

It better not be my cigars tho
Tamara Clay
player, 1 post
Mechwarrior
Mercenary
Sat 25 Feb 2023
at 10:44
  • msg #13

Ooc banter

If you two want to smoke those things you can do it in your own rooms.
Buford 'Bubba' Johnsson
NPC, 2 posts
Colonel
Sat 25 Feb 2023
at 11:11
  • msg #14

Ooc banter

I am pretty sure that as the owner of the company I am allowed to smoke wherever I please.
Comes with the territory.
That said, a word of advice...

Do not, I repeat, do not, smoke in the cockpit of a Battlemech. The smell will never get out of the seats and it fogs up the vision of your neurohelmet.
Robert Cassidy
NPC, 1 post
Sergeant
Sat 25 Feb 2023
at 11:12
  • msg #15

Ooc banter

He only smokes one cigar a day though... Medics wont allow it.
GM
GM, 13 posts
Sat 25 Feb 2023
at 11:18
  • msg #16

Ooc banter

So... We all ready for kick off?
If so... Welcome to Moxley IV
This message was last edited by the GM at 11:22, Sat 25 Feb 2023.
Michael Krieg
player, 4 posts
Pilot
Mercenary
Sat 25 Feb 2023
at 11:23
  • msg #17

Ooc banter

*double checks everything*

I think I'm ready to go, yes.
Josephine 'Jo' de Vries
player, 1 post
Sat 25 Feb 2023
at 14:40
  • msg #18

Ooc banter

Hello all, from your friendly neighbourhood mechanic.

You break it, I'll fix it. Try not to break it so much though, ya?

I'm out of town two more days then I should be ready to go, but I can catch up :)
GM
GM, 14 posts
Sat 25 Feb 2023
at 14:49
  • msg #19

Ooc banter

Welcome to the club Jo.
Take your time. We'll have you catchin up when you get here.
GM
GM, 15 posts
Sat 25 Feb 2023
at 15:40
  • msg #20

Ooc banter

All NPC's have been updated with a little background to give you all a sense of who's who.
Jason Kruger
player, 1 post
Sat 25 Feb 2023
at 17:23
  • msg #21

Ooc banter

Hey guys. Out and about this morning will get a post in this evening hopefully.
GM
GM, 16 posts
Sat 25 Feb 2023
at 17:26
  • msg #22

Ooc banter

No rush buddy
GM
GM, 18 posts
Sun 26 Feb 2023
at 19:13
  • msg #23

Ooc banter

Since I am getting numerous requests on how to actually work the skills and stats system I will be adding a list of akills later today for each stat so things might be a little clearer. It will take me a bit to set up and will be no means be all inclusive, but it will at least clarify some things I hope. Stay tuned.

Meanwhile, feel free to react and interact in the Ambrose system thread. I will give it a bit longer for everyone to get a chance to react.

It makes me glad to see how many people wish to be a part of the game. I hope I can make it a fun experience for everyone. I will surely give it my all to make this work
Trevor James
player, 1 post
Sun 26 Feb 2023
at 21:24
  • msg #24

Ooc banter

Hi folks!
GM
GM, 19 posts
Sun 26 Feb 2023
at 21:28
  • msg #25

Ooc banter

Hi Trevor
Eileen Sutherby
player, 3 posts
Bookworm and Tinker
Callsign - Clover
Sun 26 Feb 2023
at 22:24
  • msg #26

Ooc banter

*waves*

'ello.
Candice Rohdes
player, 5 posts
Mon 27 Feb 2023
at 01:31
  • msg #27

Ooc banter

Hello Newly added people.
Michael Krieg
player, 8 posts
Pilot
Mercenary
Mon 27 Feb 2023
at 02:36
  • msg #28

Ooc banter

Welcome aboard everyone!
Candice Rohdes
player, 7 posts
Mon 27 Feb 2023
at 19:29
  • msg #29

Ooc banter

*reviews mech list*  and Mechwarrior with experience...

I eagerly await my assignment to the trashcan...
Eileen Sutherby
player, 8 posts
Callsign - Clover
2 of 2 Life Points
Mon 27 Feb 2023
at 19:39
  • msg #30

Re: Ooc banter

Candice Rohdes:
*reviews mech list*  and Mechwarrior with experience...

I eagerly await my assignment to the trashcan...



Actually... there are quite a few non-mechwarriors currently.  Eileen doesnt necessarily want to pilot the Mad Cat, especially in combat, but she is probably dying to get under the hood to see what makes it tick.
GM
GM, 31 posts
Mon 27 Feb 2023
at 19:41
  • msg #31

Re: Ooc banter

Not too many mech pilots... And aome might even bring their own Mech.

Piloting Bubba's Mad Cat however... Hrm... So far only the colonel himself has ever piloted that thing.
Looking under the hood as a mechanic... That will surely happen!
Tamara Clay
player, 5 posts
Mechwarrior
Mercenary
Mon 27 Feb 2023
at 19:43
  • msg #32

Re: Ooc banter

If anything we have extra mechs still, not even counting the trash can team.
Eileen Sutherby
player, 9 posts
Callsign - Clover
2 of 2 Life Points
Mon 27 Feb 2023
at 19:46
  • msg #33

Re: Ooc banter

Well that presumes there are no npc mechwarriors, and even if there aren't its never terrible to have a plan 'B' ride ready for when the sexy ride is in the shop for repairs.

Trash Cans are are a terrible ride, but they're like a fixer up home, theres lots of room for improvement cause really... it cant get much worse.
Candice Rohdes
player, 8 posts
Mon 27 Feb 2023
at 19:52
  • msg #34

Ooc banter

Own mech??? what are you some kind of noble or something...
Eileen Sutherby
player, 10 posts
Callsign - Clover
2 of 2 Life Points
Mon 27 Feb 2023
at 19:59
  • msg #35

Re: Ooc banter

Candice Rohdes:
Own mech??? what are you some kind of noble or something...


The cost of Bubba's munitions probably cost more than my ride, so i know you're not looking at me.
GM
GM, 32 posts
Mon 27 Feb 2023
at 20:04
  • msg #36

Re: Ooc banter

Some bring a mech, others their VTOL. I guess they wanna really convince Old Buford to hire them...
And yeah... We have spare Mechs. Really only the Warhammer and Highlander see regular use as they are Bubba's weekly ride and McNuir's baby. The omni is Bubba's but they havent gotten it to work properly yet
Josephine 'Jo' de Vries
player, 4 posts
Mechanic for hire
But the sarcasm is free
Mon 27 Feb 2023
at 22:45
  • msg #37

Ooc banter

GM:
The omni is Bubba's but they havent gotten it to work properly yet

That sounds like a challenge XD
GM
GM, 34 posts
Mon 27 Feb 2023
at 22:46
  • msg #38

Ooc banter

In reply to Josephine 'Jo' de Vries (msg # 37):

It is ;)
Eileen Sutherby
player, 12 posts
Callsign - Clover
2 of 2 Life Points
Mon 27 Feb 2023
at 23:13
  • msg #39

Ooc banter

Something for techies to (role)play over.
Colin Browne
player, 2 posts
Mon 27 Feb 2023
at 23:18
  • msg #40

Ooc banter

At work for one shift and I miss so much! Not used to a flurry of activity on RPOL. Haha
Eileen Sutherby
player, 14 posts
Callsign - Clover
2 of 2 Life Points
Mon 27 Feb 2023
at 23:35
  • msg #41

Ooc banter

In reply to Colin Browne (msg # 40):

This is of course preferable to returning and nothing changing at all...
Michael Krieg
player, 10 posts
Pilot
Mercenary
Tue 28 Feb 2023
at 03:00
  • msg #42

Ooc banter

Just a heads up for everyone, I'll be on limited access to the game for the coming weekend. I'll post if I can, but it will be next Wednesday before I have full access again.
GM
GM, 35 posts
Tue 28 Feb 2023
at 05:54
  • msg #43

Ooc banter

Thanx for the heads up Michael.
I cant promise we go slow, but ill sure have you tag along ;)
GM
GM, 36 posts
Tue 28 Feb 2023
at 06:03
  • msg #44

Ooc banter

In reply to Colin Browne (msg # 40):

No worries Colin. You are in the batch of people that is now in the convention center.
The whole selection process is in a way a prologue so we can all get a feel for each others characters, and ao you can get a feel for my storytelling style.
When everyone gets hired we move on to the actual stories, and i will certainly tru to pace it all so everyone gets enough time to react.
Personally I can usually do a couple posts per day most days, i know that is not for everyone thoigh.

I'd like to add that my inbox is always open for everyone's questions and suggestions, and I aim to make this a fun game for all first and foremost.
A gun game... With regular plot twists haha
GM
GM, 37 posts
Tue 28 Feb 2023
at 18:15
  • msg #45

Ooc banter

We'll wait for Trevor and Tamara to answer the first morally highly ambiguous question before continueing the Moxley thread Colin. Meanwhile, how many seconds does Colin wait before answering?
Colin Browne
player, 5 posts
Tue 28 Feb 2023
at 18:19
  • msg #46

Ooc banter

15ish seconds. Give or take a couple seconds.
GM
GM, 38 posts
Tue 28 Feb 2023
at 18:21
  • msg #47

Ooc banter

Good. Good to know. Quite a while then.
Colin Browne
player, 6 posts
Tue 28 Feb 2023
at 18:25
  • msg #48

Ooc banter

Yeah. I think it’s realistic for him to debate for a moment before deciding.
Trevor James
player, 2 posts
Tue 28 Feb 2023
at 19:13
  • msg #49

Re: Ooc banter

GM:
We'll wait for Trevor and Tamara to answer the first morally highly ambiguous question before continueing the Moxley thread Colin. Meanwhile, how many seconds does Colin wait before answering?


Looking for that thread :)
GM
GM, 39 posts
Tue 28 Feb 2023
at 19:37
  • msg #50

Re: Ooc banter

In reply to Trevor James (msg # 49):

Ambrose system thread Trevor
Oskar Kettel
player, 9 posts
Grumpy old man
Might be an act
Tue 28 Feb 2023
at 23:23
  • msg #51

Re: Ooc banter

wait I thought we were in the convention hall?  Or are just two in the Ambrose system, planet Moxley IV thread still?
Eileen Sutherby
player, 22 posts
Callsign - Clover
2 of 2 Life Points
Tue 28 Feb 2023
at 23:26
  • msg #52

Re: Ooc banter

Oskar Kettel:
wait I thought we were in the convention hall?  Or are just two in the Ambrose system, planet Moxley IV thread still?


The players are split up.

Some of us got a pass on the first half of the test and sent to the conference hall.  Those of us that didn't are lingering behind in the original thread.  Where.. it's safe... and not about to explode...

That'll teach you to pass the test.
Candice Rohdes
player, 15 posts
Tue 28 Feb 2023
at 23:30
  • msg #53

Ooc banter

Its ok i'm going to get the explosion started quickly, it will be over soon...
Eileen Sutherby
player, 23 posts
Callsign - Clover
2 of 2 Life Points
Wed 1 Mar 2023
at 01:59
  • msg #54

Ooc banter

Eileen just failed, i blame the blind rage she's feeling at the moment for that.

20:58, Today: Eileen Sutherby rolled 19 using 1d20+14.  Conference Room Check.
Michael Krieg
player, 14 posts
Pilot
Mercenary
Wed 1 Mar 2023
at 02:13
  • msg #55

Ooc banter

I think you’ll get a chance to shoot him Eileen
Eileen Sutherby
player, 27 posts
Callsign - Clover
2 of 2 Life Points
Wed 1 Mar 2023
at 13:38
  • msg #56

Ooc banter

Well i shot something.

If this is all a test, that smoke detector was in a good spot to see everything, if it's not that was a warning shot to prove that eileen is trigger happey.

either way if shooting him sets it off, you take him alive, and make sure you immobilize his hands so he doesnt set it off with a manual trigger.

Jo needs to take a look at that thing to see if its really a bomb, and if so, if it can be set off remotely by someone out of the room.

Either this is an exercise and it ends or the next words out of Eileen's mouth is to throw Mr. Suit on top of the suitcase to make sure he's the first one that goes if theres an explosion... where upon she'll start interrogation/negotiations.

She's really in a bad mood at the moment.  If she just ruined her chances to join the unit, she's good with that.
This message was last edited by the player at 13:38, Wed 01 Mar 2023.
Oskar Kettel
player, 10 posts
Grumpy old man
Might be an act
Wed 1 Mar 2023
at 15:33
  • msg #57

Ooc banter

lol Rachet.  wow...hahahah
Eileen Sutherby
player, 31 posts
Callsign - Clover
2 of 2 Life Points
Wed 1 Mar 2023
at 18:04
  • msg #58

Ooc banter

apologies mike, Eileen is not usually a loose canon like that, Mr. Suit just really hit a nerve.
Michael Krieg
player, 17 posts
Pilot
Mercenary
Wed 1 Mar 2023
at 18:24
  • msg #59

Ooc banter

It's all good. She'll get to prove that in the days to come since from the snippets I've picked up from your posts, you and I might both be flying the same bird.
Eileen Sutherby
player, 32 posts
Callsign - Clover
2 of 2 Life Points
Wed 1 Mar 2023
at 18:29
  • msg #60

Ooc banter

Yes, Eileen is actually not suppose to enter combat often, she's suppose to be a paper pusher.

If she does, it's usually in a Ferret, though she can sludge mud, pedal savanah masters or tromp about in mechs fine.   She's a 3rd Gen Military Brat, so it's sort of in her blood.
Michael Krieg
player, 19 posts
Pilot
Mercenary
Wed 1 Mar 2023
at 18:41
  • msg #61

Ooc banter

Thought as much, yeah Mike and Co. are a Ferret crew too.
Eileen Sutherby
player, 33 posts
Callsign - Clover
2 of 2 Life Points
Wed 1 Mar 2023
at 19:14
  • msg #62

Ooc banter

Eileen does just about everyone on clover by herself.  She's less of a Ferret and more of a victim of her mad experiments.

She was trying to work out the spec to improve the perfection that is the Ferret with a Fusion and Engine ... Endo and Ferro... which should yield assorted improvements.

Maybe something to spend her sign on bonus for.

We have a bunch of savannah masters... its.. not impossible to maybe borrow one to experiment on, though buying one with her sign on bonus would probably work better.

So my potential mod check list is a small fusion engine, 1/4 ton of endo steel and a ton or two of Ferro.

Owning a Ferret is like owning a tiny house.  The modifications and upkeeps are alot cheaper and easier to do :D
Michael Krieg
player, 20 posts
Pilot
Mercenary
Wed 1 Mar 2023
at 19:19
  • msg #63

Ooc banter

Yeah, I wouldn't mind taking one of the Savvie engines for the Dragonfly if we end up combat lossing one since they're the same size on both craft, but for the moment, I am just happy to have a craft to fly, and maybe an employer to fly it with.

The rest depends on what you want your Ferret to do. Gunship? I'm partial to the quad RL-10 once that becomes available, SRM-2 and ammo before that. SAR bird like the Dragonfly? Light MG and ammo. Scout? Beagle probe and duct tape to double the armor. ;)
Eileen Sutherby
player, 34 posts
Callsign - Clover
2 of 2 Life Points
Wed 1 Mar 2023
at 19:25
  • msg #64

Ooc banter

Agreed, presuming you have an enviroment, it's a very versatile toy.

Eileen thinks and plays with concepts a little out of the box when mucking around with the Ferret, we'll see how much the GM lets me actually practice, they're grounded on the notion of what you SHOULD be able to do as opposed to what the RULES say you can do so, we'll see.
Eileen Sutherby
player, 35 posts
Callsign - Clover
2 of 2 Life Points
Wed 1 Mar 2023
at 19:27
  • msg #65

Ooc banter

ie.  We have a Union, with two Aero bays, but no Aero Fighters...

We should be able to slot a Ferret in each bay, and once the union lands open the bay door and fly out.  Quicker deployment than unloading the ferret out of the cargo bay to assemble and go.

Logic says you should be able to do this, but... there are no rules for it.
Colin Browne
player, 9 posts
Wed 1 Mar 2023
at 19:35
  • msg #66

Ooc banter

I think the Campaign Ops books has a section for hot dropping, to including launching fighters once you break atmo.
GM
GM, 41 posts
Wed 1 Mar 2023
at 19:35
  • msg #67

Ooc banter

Logic and roleplay are the golden rules. The rest... Optional

If you play it out, only the sky is the limit. And with a Ferret ... The sky isnt
Colin Browne
player, 10 posts
Wed 1 Mar 2023
at 19:37
  • msg #68

Ooc banter

GM:
Logic and roleplay are the golden rules. The rest... Optional


The best kind of rules.
Eileen Sutherby
player, 37 posts
Callsign - Clover
2 of 2 Life Points
Wed 1 Mar 2023
at 19:58
  • msg #69

Re: Ooc banter

Colin Browne:
I think the Campaign Ops books has a section for hot dropping, to including launching fighters once you break atmo.


Aeros yes, conventional fighters maybe, vtols... no.
GM
GM, 42 posts
Thu 2 Mar 2023
at 01:30
  • msg #70

Re: Ooc banter

The way it looks right now all players will have signed a contract by the end of thursday.

Meaning that at the end of thursday we conclude our prologue, and will be starting Chapter 1.

What I would like everyone to do, is select 5 different skills they find fitting for their character, and add an extra point to those skills. Please pm me your selections.

Also, select 1 primary skill, and add 3 points to that one.

So by the weekend we should all have a character with some skills! Yay!

I'd like to also take this moment to thank all of you for the activity. I know I pulled a few fast ones on you all, and tested your patience, but you stuck with me. That, I appreciate!

Im off to bed now, last bits of prologue will be tomorrow, mostly for the three in the convention centre. The others... Eat your fill, have some drinks ... Pretty soon it will be just rations ;)
Roland Skinner
player, 2 posts
Thu 2 Mar 2023
at 03:15
  • msg #71

Re: Ooc banter

Hello all. Ill be playing Roland Skinner. Prefer real name OOC - Tom.

BattleTech is one of my all time favorites and I have always loved the roleplay aspects which we neglected in my opinion. Im excited about the opportunity to play this game. And thanks to the GM for letting me in at the last second.
Eileen Sutherby
player, 38 posts
Callsign - Clover
2 of 2 Life Points
Thu 2 Mar 2023
at 03:52
  • msg #72

Re: Ooc banter

'ello Roland.

*waves*
Trevor James
player, 9 posts
Callsign 'Bishop'
Thu 2 Mar 2023
at 04:03
  • msg #73

Re: Ooc banter

In reply to GM (msg # 70):

So that a total of 6 skills (primary get +3 and 5 others get +1)?
Candice Rohdes
player, 20 posts
Thu 2 Mar 2023
at 04:16
  • msg #74

Re: Ooc banter

I guess I should ask is this before training with the unit or after training?

As my character wouldn't have pilot as she has not actually done it yet
Josephine 'Jo' de Vries
player, 12 posts
Mechanic for hire
But the sarcasm is free
Thu 2 Mar 2023
at 04:56
  • msg #75

Re: Ooc banter

Welcome Roland!
Tamara Clay
player, 10 posts
Mechwarrior
Mercenary
Thu 2 Mar 2023
at 05:16
  • msg #76

Re: Ooc banter

The 'primary' skill should probably be something your character knows you are good at and have done before.  Some of the other skills you can probably fit in as 'natural talent' but never actually used so you can surprise yourself at being better than expected.
GM
GM, 43 posts
Thu 2 Mar 2023
at 05:53
  • msg #77

Re: Ooc banter

In reply to Candice Rohdes (msg # 74):

Doesnt really matter too much. Its more like last minute update to your character so if you decide she does have pilot after all thats good
Michael Krieg
player, 22 posts
Pilot
Mercenary
Thu 2 Mar 2023
at 08:58
  • msg #78

Ooc banter

In reply to Eileen Sutherby (msg # 62):

So after a long night of brainless work that left me time to think, I’m not sure up armoring/ up gunning the Ferret is worth it. Fusion yes because fusion makes everything better, but the rest… not so much. I’ll elaborate when I get home.

Also hello Roland!
Michael Krieg
player, 23 posts
Pilot
Mercenary
Thu 2 Mar 2023
at 10:40
  • msg #79

Ooc banter

So in my thinking, I remembered something important. A VTOL's survivability is directly tied to how much armor its rotor has, since half the hit locations are 'rotor'. Yes, it gets some magic protection that means that you can survive 3-5 rotor hits depending on what's hitting you, but that's your lifetime in a VTOL.

3-5 hits.

After that, you don't become a pillbox; you become a crash site.

Enter 3051.

Starting soon, and for something like the next thirty years in canon, everything, everything that mounted an AC/10 will be mounting an LB-10X. There's no reason not to. Better range, better heat, lighter, smaller, more versatile. Only C-Bill cost keeps the AC/10 around long enough for specialized ammunition to enter the field.

And the LB-10X is murder on VTOL's. -3 to hit with cluster rounds, and an average of 6 fragments hitting, each one in its own location.

Which loops back to my point about armor and hit locations. An average LB-10X hit will chop the rotor off a Ferret. You have a better chance of surviving a Gauss Rifle or Clan PPC hit than an LB-10X hit. And they're everywhere. Urbanmechs, the joke of the game carry one. Cheap ICE tanks use them as main guns. The FedCom is about to roll out the Centurion upgrade with one that's as fast as a Bug mech. Any and all of these can end a Ferret in one shot.

You only have three defenses, really.

1: Something solid between you and the gun: Preferably a mountain.
2: Never touch the bubble: With a Ferret's speed, staying away from LB-10's is possible, but sometimes the objective is inside the radius.
3: There's always a bigger fish: If you can't put something between you and the gun, and have to go inside the doom bubble, your best bet at living to fly back out is to convince the gunner that there's something better to spend his shot on every second that you're there. Otherwise you are relying on RNGeezus (All glory to his cubic goodness!) and GM fiat to live.

That's why I'm starting to think up gunning the Ferret is a bad idea. Nothing you can mount outranges the LB-10X, and every gun you add to it makes you a bigger fish. I mean, sure, on paper, the quad small laser/dual medium laser versions can do some extremely nasty things to targets, especially if you can get Clan guns, but they also exponentially move you up the threat scale.
This message was last edited by the player at 11:42, Thu 02 Mar 2023.
Tamara Clay
player, 12 posts
Mechwarrior
Mercenary
Thu 2 Mar 2023
at 11:08
  • msg #80

Ooc banter

In my experience there are effectively 3 VTOLs on the field.  Meaningless ones, Dead ones, and that annoying thing with a clan ER large laser that is always out of range.
GM
GM, 45 posts
Thu 2 Mar 2023
at 11:22
  • msg #81

Ooc banter

Luckily we are in an rpg, and not on tabletop ;)
Michael Krieg
player, 24 posts
Pilot
Mercenary
Thu 2 Mar 2023
at 11:43
  • msg #82

Ooc banter

Yeah, I'm not looking forward to being a meaningless PC. ;)
Roland Skinner
player, 4 posts
Thu 2 Mar 2023
at 12:41
  • msg #83

Ooc banter

Are we going to be using the straight BattleTech combat system?? Or no?
GM
GM, 46 posts
Thu 2 Mar 2023
at 12:49
  • msg #84

Ooc banter

No. We use the d20 system as explained in the mechanics section. Battletech is used for the story, background etc... Not for the combat system
Eileen Sutherby
player, 39 posts
Callsign - Clover
2 of 2 Life Points
Thu 2 Mar 2023
at 13:07
  • msg #85

Re: Ooc banter

Tamara Clay:
In my experience there are effectively 3 VTOLs on the field.  Meaningless ones, Dead ones, and that annoying thing with a clan ER large laser that is always out of range.



To be fair this is a typical Mechwarrior view point, mechs are suppose to be the king of the battle fields?
Eileen Sutherby
player, 40 posts
Callsign - Clover
2 of 2 Life Points
Thu 2 Mar 2023
at 13:19
  • msg #86

Re: Ooc banter

Michael Krieg:
You only have three defenses, really.

1: Something solid between you and the gun: Preferably a mountain.
2: Never touch the bubble: With a Ferret's speed, staying away from LB-10's is possible, but sometimes the objective is inside the radius.
3: There's always a bigger fish: If you can't put something between you and the gun, and have to go inside the doom bubble, your best bet at living to fly back out is to convince the gunner that there's something better to spend his shot on every second that you're there. Otherwise you are relying on RNGeezus (All glory to his cubic goodness!) and GM fiat to live.



There are other things that can be done to contribute on the battlefield, especially in a roleplaying game that has room to let you do so.

Yes... combat on the field is hazardous... but there is really one solution to your problem.

Don't get shot.

It's an easy enough solution especially in a ferret because unless there is something else in the air faster than you (Aero?) you're moving a battleboard or two around and should be able to pick your moments.

If you get shot down, you picked poorly.

If you think in the box too much your problem doesnt improve much. You need to think out of it.

The extra armor is NOT for the LBX auto canon, not everything carries it.  It's a common upgrade for AC/10s but the AC/10 was never a great weapon anyway, so it really needed that improvement if were being honest.

IF there are things on the map with an AC/10 then the Op Force is not using their opposition weight effectively and our side should have an advantage for that.  Also if they're carrying an AC/10 and they're carry slug and shotgun rounds, that's at least 20 rounds of ammo spread over two locations looking to explode.  Usually in the torso somewhere, and rear torso armor is always thinner, so those four small/2 medium lasers start looking more effective when the mech has less than half the front armor to defend against it.

If i'm being honest were never going to take something down by ourselves.  We just have to pull our weight and since our force weight displacement is so small it's not terribly hard to do.

You wanted to mount RL10's which is a great idea.  They let you exploit opening, and reach out to touch them to avoid short range fire power.  It works.


I'm personally looking for heavier armor, because i know my play style, and will have to worry about other things like medium lasers hitting me.

On a ferret, a medium laser hitting you, everything feels like a rotor unless you armor up.  Even SRMs start to look like heavy damage, yes they can take out the rotor, but more than half the time they're not.  Taking a SRM to the side in some Ferret variant will bring it down just as fast as in the Rotor.


Regardless.  You're citing issues i'm not clueless about, and if theres any arguement to be had, that's what the ejection system is for.  If you survive the encounter... the financial loss of a feret is about as bad as the financial loss of an gauss rifle exploding.  I'll send Bubba the bill and hopefully get a replacement.
Eileen Sutherby
player, 41 posts
Callsign - Clover
2 of 2 Life Points
Thu 2 Mar 2023
at 13:20
  • msg #87

Re: Ooc banter

Roland Skinner:
Are we going to be using the straight BattleTech combat system?? Or no?



I imagine... it Battle Inspired roleplaying... not combat.
GM
GM, 47 posts
Thu 2 Mar 2023
at 15:08
  • msg #88

Re: Ooc banter

If possible Bubba will surely replace the ferret when it comes to that Eileen.

Concerning our timeline...
The year is 3051. So everything up to and including 3050 can be considered canon.
Anything 3051 and beyond... Might get an alternate timeline depending on how well the Raiders do ;)
Eileen Sutherby
player, 42 posts
Callsign - Clover
2 of 2 Life Points
Thu 2 Mar 2023
at 15:19
  • msg #89

Re: Ooc banter

So... i'm trying to get a feel for where the technology currently is...

The Helm Core was found 3028, so it's been around and developing most of Eileen's life.

So the 3050 technology while expensive is available.

The notion of 'power armor', predates the clan from the star league 2720, but was considered lost.  Till the clan showed up a year ago.  Now Battle Armor is probably a hot topic.

https://www.reddit.com/r/battl...r_timeline_question/

I dont believe it would exist or develop as a military application, but i think it might have existed in a commercial application to load carge and freight, in place of fork lifts and such, or for construction projects?

Clan tech, and the novelties that they produce have been started in 3050, and been around for a year.

There is a Clan Mad Cat in this unit, so obviously it fell off a truck, and probably will be a strong plot line... or not... in the campaign.

I am curioius what variants it is, but just base improvements in engine, internals, armor, and modular design will all be considered ground breaking.
Candice Rohdes
player, 21 posts
Thu 2 Mar 2023
at 15:43
  • msg #90

Ooc banter

It is the kind that is super hard to fix when it gets damaged.   Because even clan fibrous armor is not fixable...
Jason Kruger
player, 12 posts
Thu 2 Mar 2023
at 15:56
  • msg #91

Ooc banter

Yeah Battle Armor in 3051 is something incredibly new. Though FedCom, FedSun's and the Lyrans did manage to field some power armor in 3050. I think 3052 is when it sorta becomes standard, then it is still not that wide spread.
Colin Browne
player, 15 posts
Thu 2 Mar 2023
at 17:14
  • msg #92

Ooc banter

I’m curious to roleplay out the First and Second Wave of the invasion. I have been wanting to play someone that is more interested in the context of the Invasion rather than the actual fights.
Eileen Sutherby
player, 44 posts
Callsign - Clover
2 of 2 Life Points
Thu 2 Mar 2023
at 17:21
  • msg #93

Re: Ooc banter

Candice Rohdes:
It is the kind that is super hard to fix when it gets damaged.   Because even clan fibrous armor is not fixable...


The techs working on the mad cat will eventually have to replace the clan ferro with innersphere ferro.

It will be heavier, or have less protection.  Either way it will loose slot space for the omni pods.

I'm not sure about the endo steel...   (shrugs) perhaps inner sphere endo steel will have to slowly replace it too.
GM
GM, 48 posts
Thu 2 Mar 2023
at 18:10
  • msg #94

Re: Ooc banter

It will be a constant battle to fix stuff yes. And eventually the clan tech will be gone... Or will need to be replaced with salvaged materials...
Tamara Clay
player, 13 posts
Mechwarrior
Mercenary
Thu 2 Mar 2023
at 18:15
  • msg #95

Re: Ooc banter

One of the first groups to field battle armor was the grey death legion, but it was very light armor, fast agile and almost certainly built in 2750.
Michael Krieg
player, 26 posts
Pilot - Mercenary
6 Life Points
Thu 2 Mar 2023
at 20:18
  • msg #96

Re: Ooc banter

*chuckles at Eileen* With a Presence of 2, Mike's a plug-ugly Face Eileen.
Eileen Sutherby
player, 46 posts
Callsign - Clover
2 of 2 Life Points
Thu 2 Mar 2023
at 20:25
  • msg #97

Re: Ooc banter

Presence isn't always about appearances but can be considered social presence, charisma, or inspiring personalities you want to follow.

Eileen's got a presence of two also, i justify the low score as a sheltered life, the company of books over people, and any other number of things.

She's easy on the eyes, but who wants to hang out with a crazy red head pulling guns out and shooting smoke alarms?
Maximus Blaze
NPC, 5 posts
Leutnant
Thu 2 Mar 2023
at 20:34
  • msg #98

Re: Ooc banter

Eileen Sutherby:
She's easy on the eyes, but who wants to hang out with a crazy red head pulling guns out and shooting smoke alarms?


I DO
Eileen Sutherby
player, 48 posts
Callsign - Clover
2 of 2 Life Points
Thu 2 Mar 2023
at 20:36
  • msg #99

Re: Ooc banter

That just proves youre crazy, and would probably split me in two, so... i'm going to have to find someone more my speed.

^.^
Eileen Sutherby
player, 49 posts
Callsign - Clover
2 of 2 Life Points
Thu 2 Mar 2023
at 21:45
  • msg #100

Re: Ooc banter

quote:
The redhead... Mike frowned. She was a hothead, and in his experience, that put her firmly in either the aerojock or mechhead MOS's. Wading into combat in either of those arenas meant cultivating a sense of personal invulnerability and ego that would just get a conventional pilot killed against the kings.


This could also be Eileen getting too little sleep and too much coffee?

I think it's hilarious the first impression she's made cause she's going to be embarassed about the whole incident in the near future.
Candice Rohdes
player, 23 posts
Thu 2 Mar 2023
at 21:46
  • msg #101

Re: Ooc banter

Eileen Sutherby:
Presence isn't always about appearances but can be considered social presence, charisma, or inspiring personalities you want to follow.

Eileen's got a presence of two also, i justify the low score as a sheltered life, the company of books over people, and any other number of things.

She's easy on the eyes, but who wants to hang out with a crazy red head pulling guns out and shooting smoke alarms?

Oh me me crazy redheads...
Candice Rohdes
player, 24 posts
Thu 2 Mar 2023
at 21:48
  • msg #102

Re: Ooc banter

Oh and as I am a nerd...   a 4 gunnery in normal tavletop in this game is the same as having +18 total...  so yea my +9. Is like a gunnery base 8....
Michael Krieg
player, 28 posts
Pilot - Mercenary
6 Life Points
Thu 2 Mar 2023
at 21:52
  • msg #103

Re: Ooc banter

In reply to Eileen Sutherby (msg # 100):

Well, no one's perfect, and Mike's subject to making mistakes.

On the hanging out with crazy redheads, something tells me I don't really get a choice in it. You don't get to pick who flies on your wing after all.
Eileen Sutherby
player, 50 posts
Callsign - Clover
2 of 2 Life Points
Thu 2 Mar 2023
at 22:15
  • msg #104

Re: Ooc banter

Candice Rohdes:
Oh and as I am a nerd...   a 4 gunnery in normal tavletop in this game is the same as having +18 total...  so yea my +9. Is like a gunnery base 8....


Hard to say, i haven't seen any real modifiers, a helpless smoke detector is hardly a fair target to compare to combat.
Colin Browne
player, 17 posts
Thu 2 Mar 2023
at 22:18
  • msg #105

Ooc banter

Did anyone else roll for stats instead of using the point buy?
Eileen Sutherby
player, 51 posts
Callsign - Clover
2 of 2 Life Points
Thu 2 Mar 2023
at 22:19
  • msg #106

Re: Ooc banter

Colin Browne:
Did anyone else roll for stats instead of using the point buy?


Math said point buy was better by a wide margin. So I did not.
Candice Rohdes
player, 25 posts
Thu 2 Mar 2023
at 22:20
  • msg #107

Ooc banter

With the RPOL dice roller?  not a chance  this dice roller utterly hates me with a passion even more than my own dice...

4,3,3,3,3,5  well that example ould only be 3 less than point buy... and an amazingly good roll for the dice roller...

There we go this is what i expect from this dice roller.. 5,3,2,1,2,1

13 rolls to get better than the point buy...
This message was last edited by the player at 22:23, Thu 02 Mar 2023.
Trevor James
player, 14 posts
Callsign 'Bishop'
Thu 2 Mar 2023
at 22:21
  • msg #108

Ooc banter

I rolled mine
Michael Krieg
player, 29 posts
Pilot - Mercenary
6 Life Points
Thu 2 Mar 2023
at 22:27
  • msg #109

Ooc banter

I went points buy, in part because I was bringing a whole team, and in part because putting my hands in the fate of RNGeezus never ends well. (All glory to his cubic charity!)
Eileen Sutherby
player, 52 posts
Callsign - Clover
2 of 2 Life Points
Thu 2 Mar 2023
at 22:53
  • msg #110

Ooc banter

well point buy is 24 points, divided by 6 is an average of 4 per stats.

rolling 6d6 you get an average of 3.5 for each stat.  You're also capped with a stat of '6' this way, while point buy lets you go up to seven.

If i'm going to gamble on rolls there have to be a favorable odds incentive.

Something like a d6 roll for each stat and having say a pool of 4 points to allocate at the end would be the mininimum to get me to even look at random numbers.
This message was last edited by the player at 22:54, Thu 02 Mar 2023.
Colin Browne
player, 18 posts
Thu 2 Mar 2023
at 22:59
  • msg #111

Re: Ooc banter

Oh. I didn’t go that far into it. I figured I’d be able to roleplay whatever I got.
Eileen Sutherby
player, 54 posts
Callsign - Clover
2 of 2 Life Points
Thu 2 Mar 2023
at 23:04
  • msg #112

Re: Ooc banter

I dont consider myself a min/max power gamer, but i do like a well thought out character can be both engaging to roleplay with and effective when the lead starts flying.

If i dont suck and drag 'the party' down i'm doing okay.
Tamara Clay
player, 16 posts
Mechwarrior
Mercenary
Thu 2 Mar 2023
at 23:07
  • msg #113

Re: Ooc banter

The wargame mechanics are significantly different in that they assume a sizable penalty based on your targets movement, terrain, range and such.  The cinematic system does not go into that level of detail, nor does it use the bell curve of 2d6 (for better or worse) so it will tend to have an easier time against very hard targets but have slightly fewer near automatic hits.

I find that good Role play is supported by good Roll play, not all games need a direct 50/50 split but some measure of each is always better than all of just the one.
Eileen Sutherby
player, 55 posts
Callsign - Clover
2 of 2 Life Points
Thu 2 Mar 2023
at 23:11
  • msg #114

Re: Ooc banter

I try to keep an open mind.

I've played the BT computer game and the 'rules' are not battletech but you can tell the programmers love the game because it has the feel of the board game when you play.

i read somewhere that someone thought battle armor was pretty useless.  They're out of their mind.  It's probably one of the most broken and over powered aspects of the game when properly implemented.
Tamara Clay
player, 17 posts
Mechwarrior
Mercenary
Thu 2 Mar 2023
at 23:15
  • msg #115

Re: Ooc banter

Assuming you are talking about Hairbrained Schemes recent Battletech PC game, yes it has people who care about the game, including the original creator of the IP returned after a long, long, time doing other things.

The move away from the table top dice rolls is a bit unfortunate, but they did a good job of making it work and still be faster to play, and there are mods (3062 in particular) that put battle armor back in if you are into that sort of thing.
Candice Rohdes
player, 26 posts
Thu 2 Mar 2023
at 23:37
  • msg #116

Ooc banter

Hbs bartletech is a great conversion to computer as they have done it imho.
Roland Skinner
player, 8 posts
Fri 3 Mar 2023
at 00:31
  • msg #117

Ooc banter

I took the points. Dont like the odds in the dice roller.
GM
GM, 50 posts
Fri 3 Mar 2023
at 06:04
  • msg #118

Ooc banter

The only good battletech conversion on computer in my opinion is MegaMek
Not much for graphics, but at least that is almost a direct conversion
Eileen Sutherby
player, 57 posts
Callsign - Clover
2 of 2 Life Points
Fri 3 Mar 2023
at 12:47
  • msg #119

Re: Ooc banter

GM:
The only good battletech conversion on computer in my opinion is MegaMek
Not much for graphics, but at least that is almost a direct conversion



It is the most literal translation of the game.  It was actually most useful in my circle to resolve questions about line of sight.
GM
GM, 51 posts
Fri 3 Mar 2023
at 13:41
  • msg #120

Re: Ooc banter

I still fire it up on occasion. Im the only classic battletech player in my area.
Eileen Sutherby
player, 59 posts
Callsign - Clover
2 of 2 Life Points
Fri 3 Mar 2023
at 14:23
  • msg #121

Re: Ooc banter

quote:
Gunbunny, she was now standing looking out the window


* laughs *

I've been giving nicknames for everyone, but Eileen never assigned one to herself, she would be ashen to hear herself called Gunbunny, but i think it's hillarious, so it has my endorsement to stick.
GM
GM, 52 posts
Fri 3 Mar 2023
at 14:59
  • msg #122

Re: Ooc banter

Do gGunbunnies eat Clover? If so I foresee a new Callsign
Eileen Sutherby
player, 60 posts
Callsign - Clover
2 of 2 Life Points
Fri 3 Mar 2023
at 15:34
  • msg #123

Re: Ooc banter

She still thinks of herself as Clover, but that's more the name for her ride, so she's not married to the identity.  She has no official reason to change it at the moment, i was just putting my player endorsement on the nickname, cause i know she'll hate it.
GM
GM, 53 posts
Fri 3 Mar 2023
at 15:59
  • msg #124

Re: Ooc banter

Those are the best callsigns. Usually those earned, given by others. The ones we ourselves usually dislike.
My old battalion called me 'Luilak', which roughly translates to slowpoke or lazy ass. I hated it, but the name stuck.
I earned it because I was always the slowest on the crash course. Always just in on time, with mere seconds to spare. Seems they figured out I could do it faster but why would I? I hated the crash course.
The gunrange was my spot, but did that earn me a nickname? Nope... They went with slowpoke hahahaa
Eileen Sutherby
player, 62 posts
Callsign - Clover
2 of 2 Life Points
Fri 3 Mar 2023
at 16:09
  • msg #125

Re: Ooc banter

Well Eileen did 'stuff' for Sutherby's so her 'callsign', if she had one, would change with the assignments.

If she gets labeled gunbunny she won't like it but wont protest thinking it's just a temporary designation, till it stuck.

I'm a hard core spoiled civilian, never been to boot camp, but i've roleplayed enough times with people that have been to get a pretty good feel for the culture, or at least my impression/interpretation of it.
Colin Browne
player, 21 posts
Fri 3 Mar 2023
at 16:20
  • msg #126

Re: Ooc banter

Can confirm that nicknames are usually derogatory or poking fun of a mistake than cool. There also tend to be the ones that people call you that differ from the “official” nicknames.
Eileen Sutherby
player, 63 posts
Callsign - Clover
2 of 2 Life Points
Fri 3 Mar 2023
at 16:22
  • msg #127

Re: Ooc banter

Eileen probably has you listed in her head as 'Crewcut'
Colin Browne
player, 22 posts
Fri 3 Mar 2023
at 16:25
  • msg #128

Re: Ooc banter

Colin’s previous callsign was Splat, so that new one is fine with him. Lol
Eileen Sutherby
player, 64 posts
Callsign - Clover
2 of 2 Life Points
Fri 3 Mar 2023
at 16:26
  • msg #129

Re: Ooc banter

btw...

I suspect that Mike and Eileen won't get along well, at least not at the beginning.

She's left a bad impression with that whole Mr. Suit incident, and they're probably too much alike for Eileen to take a liking to from her end.

Regardless of how it goes, it's all roleplaying so...if you think i've crossed a line, let me know here out of character, and if appropriate i will apologize for my future bad conduct.
Candice Rohdes
player, 28 posts
Fri 3 Mar 2023
at 16:33
  • msg #130

Ooc banter

In reply to Eileen Sutherby (msg # 121):

You are not allowed to assign your call name, it is against the rules.

gunbunny sounds nice though, i'll post it next time :-)
Candice Rohdes
player, 29 posts
Fri 3 Mar 2023
at 16:37
  • msg #131

Re: Ooc banter

Oh and i beg to differ Eileen about you giving me the idea.... and i quote...

""Rock Star?  So you're in the entertainment field?", Eileen spoke slowly, there was a slight but notable direction in tone towards more casual and friendly.  Civilians were... civilians."
Eileen Sutherby
player, 65 posts
Callsign - Clover
2 of 2 Life Points
Fri 3 Mar 2023
at 16:38
  • msg #132

Ooc banter

I think this whole notion of callsigns was made popular to roleplay from the Movie Top Gun.  It might have existed as actual military culture, but it didnt become mainstream till then.

I actually dont think they used callsigns in any of the novels, did they?
Eileen Sutherby
player, 66 posts
Callsign - Clover
2 of 2 Life Points
Fri 3 Mar 2023
at 16:40
  • msg #133

Re: Ooc banter

Candice Rohdes:
Oh and i beg to differ Eileen about you giving me the idea.... and i quote...

""Rock Star?  So you're in the entertainment field?", Eileen spoke slowly, there was a slight but notable direction in tone towards more casual and friendly.  Civilians were... civilians."



It was a QUESTION... not a statement, in reflection that in context you mentioned being a Rock Star first, so she was just repeating what you said.  That aside Mr. Suit broke up the conversation, so it's fair that Candice remember it however she wants but from her point of view, that credit for giving you the notion is out of right field.
GM
GM, 54 posts
Fri 3 Mar 2023
at 18:06
  • msg #134

Ooc banter

In reply to Eileen Sutherby (msg # 132):

Not to my knowledge no. Cant remember any callsigns used.
Trevor James
player, 15 posts
Callsign 'Bishop'
Fri 3 Mar 2023
at 19:27
  • msg #135

Ooc banter

In reply to GM (msg # 134):

I recall that they would refer to each other as Unit w/a number.
Example Recon 1, Recon 2
Eileen Sutherby
player, 68 posts
Callsign - Clover
2 of 2 Life Points
Fri 3 Mar 2023
at 19:45
  • msg #136

Ooc banter

That's more like an Ops designation than a recurring call sign.

Honestly i first encountered it in Mac's game, a campaign here which was trying to play by table top rules.  Table top rules done work on RPOL so i refined and fixed it, but he did use Top Gun like calls signs which i took away from him and used in every campaign i played in since.

Honestly before that campaign i hadn't seen it before.
Eileen Sutherby
player, 69 posts
Callsign - Clover
2 of 2 Life Points
Fri 3 Mar 2023
at 19:49
  • msg #137

Ooc banter

Bubba:
maybe she wasn't lying, maybe she was indeed in the 'cleaning' business.


I'm sure she is, Mr. Wolf in Pulp fiction was a cleaner too...
GM
GM, 55 posts
Fri 3 Mar 2023
at 20:37
  • msg #138

Ooc banter

Mr. Wolf was a brilliant role by Harvey Keitel... Like Mr. White was too...
Candice Rohdes
player, 31 posts
Fri 3 Mar 2023
at 20:41
  • msg #139

Re: Ooc banter

In reply to GM (msg # 138):

Charlie the cleaner, only one that you need to know.  Works for a gold coin per body.  100% guaranteed service.
Eileen Sutherby
player, 70 posts
Callsign - Clover
2 of 2 Life Points
Fri 3 Mar 2023
at 21:12
  • msg #140

Re: Ooc banter

Candice Rohdes:
In reply to GM (msg # 138):

Charlie the cleaner, only one that you need to know.  Works for a gold coin per body.  100% guaranteed service.



Charlie was in the restaurant business.  Hence... the reservations.
Colin Browne
player, 25 posts
Fri 3 Mar 2023
at 21:24
  • msg #141

Ooc banter

Lore question. Are the Clan Invasion details general knowledge in this game or are they still mostly a mystery?
Eileen Sutherby
player, 72 posts
Callsign - Clover
2 of 2 Life Points
Fri 3 Mar 2023
at 21:29
  • msg #142

Ooc banter

It's been a year since they've arrived, and there are bonds men in the unit, so if they're still a mystery i would be surprised.
Tamara Clay
player, 19 posts
Mechwarrior
Mercenary
Fri 3 Mar 2023
at 21:38
  • msg #143

Ooc banter

That probably depends on what you call details.  If you want to know what clan mechs look like, or what the names of a few of them are you should be good.

If you want to know how their internal ranking system works, or details about the technology that takes a while longer to show up, and even then I wouldn't call it general knowledge.
Eileen Sutherby
player, 73 posts
Callsign - Clover
2 of 2 Life Points
Fri 3 Mar 2023
at 21:45
  • msg #144

Ooc banter

well for anyone paying attention that are elemental warriors and a madcat in the unit, so ... *shrugs*
Colin Browne
player, 26 posts
Fri 3 Mar 2023
at 21:53
  • msg #145

Re: Ooc banter

In reply to Eileen Sutherby (msg # 144):

Where is the notes on Elementals? I must have missed it.

As far as lore, mostly looking for whether people know the Clans exist and are invading. I understand that details of their inner workings and tech are still a mystery. Plus, the idea of OmniMechs is so new that to the layman, they might just be a different type of mech for inner sphere forces.
Eileen Sutherby
player, 74 posts
Callsign - Clover
2 of 2 Life Points
Fri 3 Mar 2023
at 21:59
  • msg #146

Re: Ooc banter

Max is an elemental.

he's seven foot tall and no nonsense with the feel of an elemental.  At least that's Eileen's tactical evaluation.
GM
GM, 56 posts
Fri 3 Mar 2023
at 22:09
  • msg #147

Re: Ooc banter

Much can be learned from the backgrounds of the NPCs.

Yes, Maximus is a Freebirth former Elemental that got saved by Johnsson and bonded to him to repay a life debt. The Union class dropship is old... Very old... Its a clan ship probably used in the exodus... Salvaged by the Raiders and how they found Maximus, its only survivor.
Origins of the Mad Cat/Timberwolf I leave for all to discover in story.

Yes... Information is rare, especially out in the periphery. But you have found the one unit with inside information.
Colin Browne
player, 27 posts
Fri 3 Mar 2023
at 22:12
  • msg #148

Re: Ooc banter

Cool. I didn’t want to assume anything. Honestly, Colin would likely find Clan tactics fascinating and want to study them but as a civilian, the access he would have is a question mark.
Eileen Sutherby
player, 75 posts
Callsign - Clover
2 of 2 Life Points
Fri 3 Mar 2023
at 22:13
  • msg #149

Re: Ooc banter

GM:
Yes... Information is rare, especially out in the periphery. But you have found the one unit with inside information.


Maybe why dad flagged the Colonol for a person of interest, but Eileen's knowledge of him predates all this news so who knows.
GM
GM, 57 posts
Fri 3 Mar 2023
at 22:19
  • msg #150

Re: Ooc banter

Eileen Sutherby:
GM:
Yes... Information is rare, especially out in the periphery. But you have found the one unit with inside information.


Maybe why dad flagged the Colonol for a person of interest, but Eileen's knowledge of him predates all this news so who knows.



That is quite possible. For one reason or another Sutherby security had Johnsson flagged that much is certain
Josephine 'Jo' de Vries
player, 15 posts
Mechanic for hire
But the sarcasm is free
Fri 3 Mar 2023
at 23:43
  • msg #151

Re: Ooc banter

Do the people from the first wave into the conference room know about the "in it for life" bit yet? I know it was said to the second group when they finished with their questionnaire but I was thinking it hadnt been said inside yet. Just want to verify Jo's knowledge before posting.
This message was last edited by the player at 01:06, Sat 04 Mar 2023.
Eileen Sutherby
player, 76 posts
Callsign - Clover
2 of 2 Life Points
Sat 4 Mar 2023
at 01:02
  • msg #152

Re: Ooc banter

Not mentioned to the first wave group.

That would have definitely gotten Eileen thinking.  She's "in between" at the moment, so she's just looking for a port in a storm.
Michael Krieg
player, 31 posts
Pilot - Mercenary
6 Life Points
Sat 4 Mar 2023
at 01:05
  • msg #153

Re: Ooc banter

What Eileen said, though Roland’s most recent does mention that.
Josephine 'Jo' de Vries
player, 17 posts
Mechanic for hire
But the sarcasm is free
Sat 4 Mar 2023
at 02:44
  • msg #154

Re: Ooc banter

Getting pretty hard to get a word in edgewise here.

I've pulled Jo's post since by the time I could reply, Bubba was already gone.

Do we have an expected response time for posts before the story moves forward?
Roland Skinner
player, 15 posts
Sat 4 Mar 2023
at 02:56
  • msg #155

Re: Ooc banter

Im not running over too much am I?? Just trying to keep things interesting and push alittle. I take guidance very well. Im not actually an asshole. But there are some serious problems with signing a blood contract against ourselves. But thats just me.
Eileen Sutherby
player, 79 posts
Callsign - Clover
2 of 2 Life Points
Sat 4 Mar 2023
at 02:58
  • msg #156

Re: Ooc banter

I post a lot, but alot of it is personal reflections so they shouldnt affect anyone.  The exception is if someone starts a direct conversation with me, then i post something in response to said stimulation.

I suggest just posting something, 'quick' to get your word in edge wise
and then going back and edit and fix typos and what not to avoid people posting ahead of you.


When in doubt just post what you have, because better a little out of order than none at all.  Just because others post more than you, should not discourage you from posting anything at all.  I suspect the game master in general would be pretty thrilled with a post as youre capable and comfortable with delivering.


The game master is on record somewhere as posting 2 twice a day...  So i try and keep my 'meaningful' post to one or two a day, unless prodded by personal roleplaying conversation.
Roland Skinner
player, 16 posts
Sat 4 Mar 2023
at 03:02
  • msg #157

Re: Ooc banter

I will tend to post simple posts just saying I am paying attention. I have run several games on RPOL and it elicits the players to respond if there is activity on the board.

I dont post my inner thoughts though so you will tend to only hear what a say a see what I do or how I act. I send my inner thoughts only to the GM.
Eileen Sutherby
player, 80 posts
Callsign - Clover
2 of 2 Life Points
Sat 4 Mar 2023
at 03:02
  • msg #158

Re: Ooc banter

Roland Skinner:
Im not running over too much am I?? Just trying to keep things interesting and push alittle. I take guidance very well. Im not actually an asshole. But there are some serious problems with signing a blood contract against ourselves. But thats just me.



No.  I can see signing a life time contract being something you hesistate over.  To be fair, this is a mercenaries game, which hints at a certain carefree attitude so a life bond, sounds counter intuitive to that.

Your character passed game master screening, so he must have thought it was worth working with.  If after this you feel you're not good to join with your character, its early i suggest scrapping and starting over.

There was a moment in there after Eileen nearly put a bullet in the unit lawyer where i was certain i was going to have to write her off and start over.

I nearly nearly nearly shealfed her to play a big muscle headed infantry man, good thing i didn't cause it looks like we have enough PBI's around.
Michael Krieg
player, 33 posts
Pilot - Mercenary
6 Life Points
Sat 4 Mar 2023
at 03:42
  • msg #159

Re: Ooc banter

Following Jo’s example and taking down my post because so much happened while I was writing it.
Eileen Sutherby
player, 82 posts
Callsign - Clover
2 of 2 Life Points
Sat 4 Mar 2023
at 05:18
  • msg #160

Re: Ooc banter

Really by the end, the decision to join or not join for the PLAYER should be pretty easy.  Cause if you don't join you should be contemplating a new character.

Roleplaying some hesisitation should be fine, but as a fellow player we should understand game master need players, but players need game masters too.
Trevor James
player, 18 posts
Callsign 'Bishop'
Sat 4 Mar 2023
at 05:42
  • msg #161

Re: Ooc banter

In reply to Eileen Sutherby (msg # 160):

We got to find a reason to get our characters to sign their live away :)
GM
GM, 58 posts
Sat 4 Mar 2023
at 09:03
  • msg #162

Re: Ooc banter

Consider it not signing your life away, but signing to gain a family for life.
Eileen Sutherby
player, 83 posts
Callsign - Clover
2 of 2 Life Points
Sat 4 Mar 2023
at 13:26
  • msg #163

Re: Ooc banter

Well i have it built in that Eileen's family is 'gone' so she's on her own from the moment as far as immediate kin is concerned, but she does have extended family, and close friends.

No one has mentioned anything about this blood oath, so the 'details' are something she needs to hear about.

Does it mean just forming this bond with a bunch of strangers, this isn't so terrible cause if you join a mercenary unit, you more or less do the same thing.  You say it's a life time commitment, but is it really?  Even in real families you sometimes go your separate ways when things dont work out.  If you board a dropship and leave one day are they really going to pursue you to the ends of the inner sphere?  They dont have the manpower for that, so would they bother?

Does it mean cutting ties with everyone she knows?  That's a harder sell for her.  Just because you sign on to this, doesnt mean you need to deny everything in your life before it.  She'll draw a line on this one in negotiations if it comes to it.

This whole blood oath thing came up for the people in the 'second wave' not the first.  Rather than that bomb skit, Max should have been covering this important detail to the first wave, so that we dont have a schizm of information, but he's an elemental chowder head, so that can be overlooked for him not being the brightest.
GM
GM, 59 posts
Sat 4 Mar 2023
at 13:35
  • msg #164

Re: Ooc banter

No ties need to be cut at all. But where the Raiders are going... Ties might be hard to hold on to...
Eileen Sutherby
player, 86 posts
Callsign - Clover
2 of 2 Life Points
Sat 4 Mar 2023
at 13:44
  • msg #165

Re: Ooc banter

I can see why Max was okay with Eileen shooting Burt.  You dont really need a lawyer when there are no laws to navigate...
Maximus Blaze
NPC, 6 posts
Leutnant
Sat 4 Mar 2023
at 14:43
  • msg #166

Re: Ooc banter

Oh but home base is still very much in the Ambrose system, so you will get to spend that cash, and might need a lawyer. Still, Max hates the numbers guy. Because well... Its a numbers guy, not a warrior. There's no honor in law and finance.
Eileen Sutherby
player, 88 posts
Callsign - Clover
2 of 2 Life Points
Sat 4 Mar 2023
at 14:45
  • msg #167

Re: Ooc banter

Eileen doesn't know that really, or it was never implicitly stated.

That's funny that Max likes Eileen, because that was one of her aspects at Sutherby's
This message was last edited by the player at 14:45, Sat 04 Mar 2023.
Eileen Sutherby
player, 89 posts
Callsign - Clover
2 of 2 Life Points
Sat 4 Mar 2023
at 15:26
  • msg #168

Re: Ooc banter

I think most of the characters have signed on at this point?

Would it be fair to motion a new thread, outlining the compensation, and exactly what last minute preparations we have to prepare for the trip, as well as purchases we might make?
GM
GM, 60 posts
Sat 4 Mar 2023
at 17:15
  • msg #169

Re: Ooc banter

That's a good point, but feel free to just use the Moxley Thread for that. We might visit this planet some more times, it has abig city, so most common stuff should be findable here
Roland Skinner
player, 19 posts
Sat 4 Mar 2023
at 17:31
  • msg #170

Re: Ooc banter

Are we going to see a contract???
Eileen Sutherby
player, 92 posts
Callsign - Clover
2 of 2 Life Points
Sat 4 Mar 2023
at 17:53
  • msg #171

Re: Ooc banter

I presume we do... i presume its acceptable to Eileen and wont ask for her first born son or a life of submissive servitude.

She knows her paperwork enough not to do anything stupid here and to haggle Burt into submission if he does.


Assorted verbal terms were made, and presuming that's whats put on paper that's fine.


I personally don't need to know the fine details of the issue.
This message was last edited by the player at 17:54, Sat 04 Mar 2023.
Roland Skinner
player, 20 posts
Sat 4 Mar 2023
at 18:18
  • msg #172

Re: Ooc banter

Guys, I have no references and am going to have to rebuild by library. What references should we all be relying on?? And what would have a price list for our personal gear as well as for our mechs etc?
GM
GM, 62 posts
Sat 4 Mar 2023
at 18:25
  • msg #173

Re: Ooc banter

In reply to Roland Skinner (msg # 170):

The contract is in essence a standard mercenary contract except for that one clause on desertion. But then again... Wartime desertion is still punishable by death in a lot of militaries so even that is not all that strange.

The signing up for life bit is more a figure of speach. Once a Raider always a Raider, thats kind of what they mean by that. They wont force an 80 year old to still hit the field, so once you retire you become an alumni sort of
Tamara Clay
player, 22 posts
Mechwarrior
Mercenary
Sat 4 Mar 2023
at 18:40
  • msg #174

Re: Ooc banter

I have dozens of Battletech books, dozens more PDFs, and I still tend to just search for whatever setting data I want on https://www.sarna.net/wiki/Main_Page because it is easier.

As for items, costs, and effects I don't think we are using that kind of thing.  Skills determine success, items are cosmetic or at most unlock the use of skills you can't otherwise use.
Candice Rohdes
player, 34 posts
Sat 4 Mar 2023
at 18:47
  • msg #175

Re: Ooc banter

So... Cbills dont have a lot of value behind enemy lines, in claner space, in the periphery.

Might as well spend some of it before we go....
GM
GM, 64 posts
Sat 4 Mar 2023
at 19:52
  • msg #176

Re: Ooc banter

Sarna.net is my go to as well
Eileen Sutherby
player, 93 posts
Callsign - Clover
2 of 2 Life Points
Sat 4 Mar 2023
at 20:00
  • msg #177

Re: Ooc banter

i might have missed it, are we operating on a deadline?
GM
GM, 65 posts
Sat 4 Mar 2023
at 20:08
  • msg #178

Re: Ooc banter

In game yes. Dropship leaves at 20.00.
Ooc, nope, Ill give everyone time to decide what the do with the rest of their day
Jason Kruger
player, 16 posts
Sun 5 Mar 2023
at 00:45
  • msg #179

Re: Ooc banter

Sorry about the delay lost power yesterday and last night and today was a lot of running about.
GM
GM, 66 posts
Sun 5 Mar 2023
at 01:17
  • msg #180

Re: Ooc banter

No worries. Gonna wait with chapter 1 until everyone has their characters ready for action.
Our target? Strana Mechty!
Our timeline? In due time!

Everyone is sorr of finalizing their character for now before we lift off the Union dropship and head to Raider home. Feom there on... The stars are the limit
Candice Rohdes
player, 36 posts
Sun 5 Mar 2023
at 01:33
  • msg #181

Re: Ooc banter

I think mine is complete based on what you said.
GM
GM, 67 posts
Sun 5 Mar 2023
at 01:41
  • msg #182

Re: Ooc banter

Most of you are I think. Chapter 1 will kick off tomorrow anyways. Anyone coming in later can just post in the Ambrose thread anyway so I know what it is they wanted/needed to buy before departure
Eileen Sutherby
player, 95 posts
Callsign - Clover
2 of 2 Life Points
Sun 5 Mar 2023
at 02:31
  • msg #183

Re: Ooc banter

GM:
No worries. Gonna wait with chapter 1 until everyone has their characters ready for action.
Our target? Strana Mechty!
Our timeline? In due time!

Everyone is sorr of finalizing their character for now before we lift off the Union dropship and head to Raider home. Feom there on... The stars are the limit



Do you actually need a comprehensive list of equipment?

It would be boring but i'd type it up if you did, 70~80% of it is very mundane.
Candice Rohdes
player, 37 posts
Sun 5 Mar 2023
at 02:56
  • msg #184

Re: Ooc banter

If i want trade bait items, do i need to detail what i have purchased?  basically a bunch of small durable goods which i can use to trade with people out yonder?

assuming that there is someone to trade with...
GM
GM, 68 posts
Sun 5 Mar 2023
at 10:40
  • msg #185

Re: Ooc banter

No need to list every item you wish to buy. Unless it is something rare or special then please consult with me for availability. Steltenpool city, on Moxley IV is a big city. A lot of stuff is easy to find
Michael Krieg
player, 36 posts
Pilot - Mercenary
6 Life Points
Sun 5 Mar 2023
at 11:08
  • msg #186

Re: Ooc banter

Got a pair of related questions as I draft my moving post.

@GM: Are Eileen and I taking over the aerospace deck with our Ferrets, and can we launch/land from that deck when grounded, or are the Ferrets general cargo?

@ Eileen: If the aero deck is ours, are you cool with Nadia as your roommate?
Candice Rohdes
player, 38 posts
Sun 5 Mar 2023
at 11:26
  • msg #187

Re: Ooc banter

In reply to GM (msg # 185):

Ok I'll just list trade items.   And if it matters we can just assign a cbill value to any trade.

Just doing this as a random idea as the deep periphery might not use chills. And clanners definitely don't.
Eileen Sutherby
player, 96 posts
Callsign - Clover
2 of 2 Life Points
Sun 5 Mar 2023
at 13:16
  • msg #188

Re: Ooc banter

Michael Krieg:
Got a pair of related questions as I draft my moving post.

@GM: Are Eileen and I taking over the aerospace deck with our Ferrets, and can we launch/land from that deck when grounded, or are the Ferrets general cargo?

@ Eileen: If the aero deck is ours, are you cool with Nadia as your roommate?



I asked this, at least one is available, and you would get first pick if so.

The other might have an actual Aero in it.

I did suggest that since the ferrets are so small, that they should both be able to operate out of the same bay.

(In drop ships and jump ships, two small bays could be installed at the cost of one large one.  So a possible partition or loading system might work to give them both access one at a time for launch?)  Nothing has been finalized, though it was decided that if there was only one, it was yours, and that Eileens could be loaded on and off as cargo, kept in the repair bay where she could fiddle with it.

I'm good with Nadia as a bunk mate regardless. I'll need someone eventually and she's a stranger on the dropship.  She'll accept anyone, though would be more comfortable with a female character.
GM
GM, 69 posts
Sun 5 Mar 2023
at 20:51
  • msg #189

Re: Ooc banter

There's a Lightning Aero in one aero bay. The other one could either hold both Ferrets if needed.
Michael Krieg
player, 38 posts
Pilot - Mercenary
6 Life Points
Sun 5 Mar 2023
at 21:32
  • msg #190

Re: Ooc banter

If we have top cover in the form of a Lightning I’m good with being in main cargo.

I don’t think us using the aerospace bays was ever a need, just a flavorful add-on
GM
GM, 70 posts
Sun 5 Mar 2023
at 22:14
  • msg #191

Re: Ooc banter

If the Union ever gets a full twelve Mech load the Ferrets will have to go in the aero due to lack of space. They have only one dropship after all.
Michael Krieg
player, 39 posts
Pilot - Mercenary
6 Life Points
Sun 5 Mar 2023
at 22:42
  • msg #192

Re: Ooc banter

This is why our first mission is to ‘acquire’ a bigger drop ship! I’m personally fond of the Fortress… ;)
GM
GM, 71 posts
Mon 6 Mar 2023
at 00:42
  • msg #193

Re: Ooc banter

Then maybe our Intelligence Officers should start to see where exactly one could easily get lost
Eileen Sutherby
player, 98 posts
Callsign - Clover
2 of 2 Life Points
Mon 6 Mar 2023
at 01:26
  • msg #194

Re: Ooc banter

I hear there are plenty at the clan homeworld, shall we head on over and look over the used dropship lot?

Maybe something gently used with a few hundred light years on it.
This message was last edited by the player at 01:27, Mon 06 Mar 2023.
GM
GM, 72 posts
Mon 6 Mar 2023
at 01:46
  • msg #195

Re: Ooc banter

Sure thing. Then maybe you can challenge someone to a Trial by combat for ownership of said Overlord.
Candice Rohdes
player, 40 posts
Mon 6 Mar 2023
at 01:51
  • msg #196

Re: Ooc banter

when i get +14 or more gunnery we can have a chat about that.
Eileen Sutherby
player, 99 posts
Callsign - Clover
2 of 2 Life Points
Mon 6 Mar 2023
at 02:30
  • msg #197

Re: Ooc banter

Candice Rohdes:
when i get +14 or more gunnery we can have a chat about that.



Thats not an impossible starting bonus.

7 from agility, +7 skill ranks, make it a primary skills and you can add +4, so you can in theory get it to 18.
Candice Rohdes
player, 41 posts
Mon 6 Mar 2023
at 02:51
  • msg #198

Re: Ooc banter

Did the generation get changed somewhere?  I thought it was 6@+1 +1@+3

even if you were allowed to put them all in one skill that would be +16.  Based on what hesaid i assumed that had to be different skills
Trevor James
player, 19 posts
Callsign 'Bishop'
Mon 6 Mar 2023
at 04:06
  • msg #199

Re: Ooc banter

OMG
Shopping spree?
This will take some time. Let me get my character sheet finished with the equipment. LOL.
Eileen Sutherby
player, 100 posts
Callsign - Clover
2 of 2 Life Points
Mon 6 Mar 2023
at 05:57
  • msg #200

Re: Ooc banter

Candice Rohdes:
Did the generation get changed somewhere?  I thought it was 6@+1 +1@+3

even if you were allowed to put them all in one skill that would be +16.  Based on what hesaid i assumed that had to be different skills


When i shot out the smoke detector i was granted agility and skill rank to my roll.

which maybe was a little too high to be honest.

Maybe a fraction of the ability score and the skill rank might be better?
Tamara Clay
player, 24 posts
Mechwarrior
Mercenary
Mon 6 Mar 2023
at 06:00
  • msg #201

Re: Ooc banter

Agility is limited to 7, skill ranks either 1 or 3 right now, 10 shouldn't be to much for an extreme specialty.
Trevor James
player, 20 posts
Callsign 'Bishop'
Mon 6 Mar 2023
at 06:08
  • msg #202

Re: Ooc banter

In reply to Tamara Clay (msg # 201):

But wouldn't adding 1 to a skill under agility make it an 8?
Let me know if I did this wrong
Tamara Clay
player, 25 posts
Mechwarrior
Mercenary
Mon 6 Mar 2023
at 06:11
  • msg #203

Re: Ooc banter

If you have agility 7 and add a skill rank of 1 to it then yes you get a total of 8
Trevor James
player, 21 posts
Callsign 'Bishop'
Mon 6 Mar 2023
at 06:40
  • msg #204

Re: Ooc banter

Great. Thanks for confirming :)
GM
GM, 73 posts
Mon 6 Mar 2023
at 07:01
  • msg #205

Re: Ooc banter

Eileen Sutherby:
Candice Rohdes:
Did the generation get changed somewhere?  I thought it was 6@+1 +1@+3

even if you were allowed to put them all in one skill that would be +16.  Based on what hesaid i assumed that had to be different skills


When i shot out the smoke detector i was granted agility and skill rank to my roll.

which maybe was a little too high to be honest.

Maybe a fraction of the ability score and the skill rank might be better?


Rule of cool gave a great bonus on that shot. And you kind of uses a cannon on a fly
Eileen Sutherby
player, 101 posts
Callsign - Clover
2 of 2 Life Points
Mon 6 Mar 2023
at 12:59
  • msg #206

Re: Ooc banter

groovy.
Eileen Sutherby
player, 102 posts
Callsign - Clover
2 of 2 Life Points
Mon 6 Mar 2023
at 13:03
  • msg #207

Re: Ooc banter

Unless woken, Eileen sleeps for a few hours.  I presume she's left alone at this point and will wake up in space, travelling 'somewhere'?

you mentioned something about a moon.
GM
GM, 75 posts
Mon 6 Mar 2023
at 14:05
  • msg #208

Re: Ooc banter

That would be correct. Unless. She is a light sleeper if so the launch at 20.00 will certainly wake her up.
Michael Krieg
player, 40 posts
Pilot - Mercenary
6 Life Points
Mon 6 Mar 2023
at 14:14
  • msg #209

Re: Ooc banter

That, or the sound of very loud reading. Nadia’s planning on leaving her in peace and catching up on her journals.
Trevor James
player, 22 posts
Callsign 'Bishop'
Mon 6 Mar 2023
at 18:37
  • msg #210

Re: Ooc banter

Trevor James:
OMG
Shopping spree?
This will take some time. Let me get my character sheet finished with the equipment. LOL.


Which book would you recommend?
I'm looking for a complete list (if there is one) for personal equipment.
Thanks :)
GM
GM, 79 posts
Mon 6 Mar 2023
at 19:29
  • msg #211

Re: Ooc banter

The mechwarrior rpg combat equipment book has some stuff, but I mostly use the project Mechwarrior rpg wiki
Trevor James
player, 23 posts
Callsign 'Bishop'
Mon 6 Mar 2023
at 19:56
  • msg #212

Re: Ooc banter

GM:
The mechwarrior rpg combat equipment book has some stuff, but I mostly use the project Mechwarrior rpg wiki


LOL
Found something interesting... gone back to 1986, Battletech 1607 - Mechwarrior 1st edition :)
Eileen Sutherby
player, 105 posts
Callsign - Clover
2 of 2 Life Points
Mon 6 Mar 2023
at 20:00
  • msg #213

Re: Ooc banter

I own that book (it was terrible) and the 2nd edition one (much better)
Tamara Clay
player, 28 posts
Mechwarrior
Mercenary
Mon 6 Mar 2023
at 20:30
  • msg #214

Re: Ooc banter

None of the MechWarrior RPGs are very good.  The Time of war series that mixes in Battletech are better but there has never been a good way to do the Human scale side.
Eileen Sutherby
player, 107 posts
Callsign - Clover
2 of 2 Life Points
Mon 6 Mar 2023
at 20:35
  • msg #215

Re: Ooc banter

I use a homebrew system that works okay.

Started developing it to play on RPOL, rules light, style heavy.

GM here seems to be doing that too, so no complaints.
GM
GM, 80 posts
Mon 6 Mar 2023
at 20:46
  • msg #216

Re: Ooc banter

Rules light, style heavy indeed.
The rules system is actually based on a tabletop wargame I am creating, and is designed to mix vehicular combat with personal combat seemlessly. So yes it is intended to work with both small arms fire and the big guns on Mechs and tanks, although things like an ER laser will absolutely obliterate a person in a single shot. The other way around however works too, as even a pistol that is well aimed and fired by a crack should could in theory find a weak spot in a cockpit glass and take out a pilot... In theory, with many many modifiers.

Most checks will usually be a stat+skill+modifiers+d20 needs to equal or beat 21. In combat it is originally intended as just skill+modifiers+d20 needs to equal 21. For starting characters that is hard usually, but it will grow quickly as I am not afraid to hand out experience, and players usually throw stuff in combat once they figure out what they need and when they need it.

That said, I am always open for suggestions on anything at all, so never hesitate to pm me concerning anything related to the game or the mechanics.
It is OUR game after all. It only works if we ALL enjoy it.
Colin Browne
player, 31 posts
Tue 7 Mar 2023
at 00:38
  • msg #217

Re: Ooc banter

My plan was actually to develop a training regimen for the crew in as immersive an experience as I could get. The Time of War and ATOW Companion book actually has quite a few lists of equipment if that interests you for sources.

@GM: Did you have any issues with the list I sent you in the PM?
GM
GM, 84 posts
Tue 7 Mar 2023
at 01:04
  • msg #218

Re: Ooc banter

None at all Colin
Michael Krieg
player, 43 posts
Pilot - Mercenary
6 Life Points
Tue 7 Mar 2023
at 20:38
  • msg #219

Re: Ooc banter

So I’ve had time to think while I was driving and I have a very non-canon but potentially cool idea for the Ferret’s and Savvie’s to deploy off axis in the field. A Mark VII landing craft could carry our current recon element, and land it just about anywhere on planet, putting them on the ground where the hostiles aren’t looking because of the big scary Union and Mechs over there.
Eileen Sutherby
player, 111 posts
Callsign - Clover
2 of 2 Life Points
Tue 7 Mar 2023
at 21:16
  • msg #220

Re: Ooc banter

o.O


... and where do we find this landing craft?
Jason Kruger
player, 21 posts
Tue 7 Mar 2023
at 21:21
  • msg #221

Re: Ooc banter

Same place you find anything else. Somewhere where someone left it unattended.
Oskar Kettel
player, 13 posts
Grumpy old man
Might be an act
Tue 7 Mar 2023
at 21:23
  • msg #222

Re: Ooc banter

whoa, fast paced game!
Michael Krieg
player, 44 posts
Pilot - Mercenary
6 Life Points
Tue 7 Mar 2023
at 21:39
  • msg #223

Re: Ooc banter

Yeah it has been Oskar, very fast, and I’ve been traveling.

@Eileen: A generic landing craft like the Mark VII should be pretty easy to find. It was more a longish term idea, something we might invest in as a group (The reconnaissance element that is)
Eileen Sutherby
player, 113 posts
Callsign - Clover
2 of 2 Life Points
Tue 7 Mar 2023
at 21:53
  • msg #224

Re: Ooc banter

for small drops that don't use mechs...

it's not a terrible investment, does it take up a docking collar or is it carried as cargo?
Michael Krieg
player, 45 posts
Pilot - Mercenary
6 Life Points
Tue 7 Mar 2023
at 22:02
  • msg #225

Re: Ooc banter

It takes up a small-craft bay. The jump ship has space for 2 plus the docking collars. Small craft have transit engines so hypothetically it could be carried on the Merchant, transit in-system with the Union and dock up in orbit to transfer over the crews before landing.
GM
GM, 87 posts
Wed 8 Mar 2023
at 08:20
  • msg #226

Re: Ooc banter

A Mark VII would hardly take up space, but can easily carry a recon element. That, ir we just drop an elemental from orbit, watch him get mad about that, and pick up the pieces
GM
GM, 88 posts
Wed 8 Mar 2023
at 08:25
  • msg #227

Re: Ooc banter

In reply to Oskar Kettel (msg # 222):

Slow at the moment actually as work is killing me. Will be replying to all the posts soon tho.

And no worries Oskar, you are assumed to be on board just like the others.
Yer a Raider now!
Michael Krieg
player, 46 posts
Pilot - Mercenary
6 Life Points
Wed 8 Mar 2023
at 09:01
  • msg #228

Re: Ooc banter

In reply to GM (msg # 226):

LMAO!
Colin Browne
player, 37 posts
Fri 10 Mar 2023
at 04:43
  • msg #229

Re: Ooc banter

I’d like to do some roleplay with folks but I’m not sure how to approach it with Colin. His focus is on the training and tactics, so I’m not seeing an easy way to jump into one of the ongoing discussions.
Michael Krieg
player, 48 posts
Pilot - Mercenary
6 Life Points
Fri 10 Mar 2023
at 04:56
  • msg #230

Re: Ooc banter

Hmmm, that's a tough one Colin. I know I've got Michael free and I'd be happy to play off you, unfortunately he's not in the Mechbay, so you might need to come up with an excuse to wander some to find him.

Have you found a bunk yet? Or did you just go straight to work?
Colin Browne
player, 38 posts
Fri 10 Mar 2023
at 05:03
  • msg #231

Re: Ooc banter

Colin didn’t get a bunk yet. He was too eager to get a start with his equipment.
Michael Krieg
player, 49 posts
Pilot - Mercenary
6 Life Points
Fri 10 Mar 2023
at 05:10
  • msg #232

Re: Ooc banter

Well maybe while the program loading is going on would be a good time. You might even be able to convince Mike to be your test dummy, er subject for the first run.
Colin Browne
player, 39 posts
Fri 10 Mar 2023
at 05:12
  • msg #233

Re: Ooc banter

If Mike doesn’t mind Colin snagging the other bunk, I think they will get along just fine. Mike is currently in his bunk?
Michael Krieg
player, 50 posts
Pilot - Mercenary
6 Life Points
Fri 10 Mar 2023
at 05:13
  • msg #234

Re: Ooc banter

The other bunk in Mike's room is occupied by Darius already, and no he's not in his bunk, he's in the "smoking section" at the end of some hall playing his guitar. Just follow the flamenco music. ;)
Colin Browne
player, 40 posts
Fri 10 Mar 2023
at 05:14
  • msg #235

Re: Ooc banter

Got it. Post incoming.
Michael Krieg
player, 53 posts
Pilot - Mercenary
6 Life Points
Fri 10 Mar 2023
at 06:37
  • msg #236

Re: Ooc banter

This is a good time of day *snorts* to RP with me anyway. I work overnight, so I can be fairly quick to respond reliably.
GM
GM, 90 posts
Fri 10 Mar 2023
at 07:09
  • msg #237

Re: Ooc banter

Our MechWarrior Trevor will be taking a step back from the game for now due to 'life's circumstances'.
He asked me to remove him from the game, but rather we keep him around as an npc that is just 'there' for when he finds moments to play.
It is a life contract after all :D

For now, be safe Trevor. And find us whenever you need a distraction.
GM
GM, 91 posts
Fri 10 Mar 2023
at 07:14
  • msg #238

Re: Ooc banter

Ill most likely have the Raider arriving at the moon base end of today or tomorrow, doing a 24 hour time skip of sorts. The trip was meant for each of us to get to know the others a bit and I think so far thats working. We can just wrap up the ongoing conversations when we land and go to land, ill be assuming everyone will be rested and well when we do.
Roleplaying a sleeping character isnt that exciting anyways
Roland Skinner
player, 26 posts
Fri 10 Mar 2023
at 12:27
  • msg #239

Re: Ooc banter

Everyone, I am running another game using the original Star Frontiers rules from the 1980 and I have roo for a few more players. Some of you guys are fantastic writers and I would love to have you. I ran it past the GM here and he said it was ok to invite you to join.

This game will not be just based on the Star Frontiers game system and setting but with many modifications especially regarding robots and computers.

This game will combine elements of Star Wars, Star Trek, Blade Runner, Firefly, Cowboy Bebop, Shadowrun, Traveler, Aliens, War of the Worlds, Starship Troopers, Dune, Logan's Run, The Black Hole, Enders Game, Hitchhikers Guide to the Galaxy, The Expanse as well as others. - I have already added Smart Links and gyro-stabilization mounts from Shadowrun and Apesuits from Aliens. I have improved the robots rules and the character creation. I have added Sanity rules to the game.

Character are not starting off as basic characters with level one skills and no money. The game includes ground forces, space forces, spacers, star pilots and aliens.

I have also added a new element of character creation adding in priorities like the Shadowrun system - More Atts, Skills, Resources, Social Standing and Lifestyle.

I am looking for reliable adult players only! This is a game for role-players not gamers. I have room for only three more players.

I have two great characters immediately available for immediate play - a female technician/computer expert familiar with the criminal underworld, and she is also noblewoman fleeing galactic bounty hunters. And a Spacer Pilot, Security Tech/Corporate Samurai type. There is room to customize them.

This is a very solid group of role-players. We are looking to add two or three new players immediately who are mature and can keep up.

Please join us On the Fringe.

Search for - Star Frontiers: On the Fringe.

GM is witch_hunter007.
GM
GM, 92 posts
Fri 10 Mar 2023
at 12:33
  • msg #240

Re: Ooc banter

And yes I did indeed allow that post
Roland Skinner
player, 27 posts
Fri 10 Mar 2023
at 12:34
  • msg #241

Re: Ooc banter

Thanks brother. I appreciate it.
Michael Krieg
player, 54 posts
Pilot - Mercenary
6 Life Points
Fri 10 Mar 2023
at 16:00
  • msg #242

Re: Ooc banter

I'll come over and take a look, but I can't promise anything because A: My plate's pretty full atm, and B: I don't know Star Frontiers at all so you'd have to hold my hand for all the rules.

Edit: I love me some good High Sci-Fi, so it appeals. I'm Viragos
This message was last edited by the player at 16:03, Fri 10 Mar 2023.
Eileen Sutherby
player, 119 posts
Callsign - Clover
2 of 2 Life Points
Fri 10 Mar 2023
at 16:54
  • msg #243

Re: Ooc banter

Apologies... i'm sort of at my limit on free time or i would consider it.
Roland Skinner
player, 28 posts
Fri 10 Mar 2023
at 18:14
  • msg #244

Re: Ooc banter

Thanks for checking it out. Its an intense game. Rules are simple though. Very high level of roleplay.
Michael Krieg
player, 58 posts
Pilot - Mercenary
6 Life Points
Sat 11 Mar 2023
at 00:41
  • msg #245

Re: Ooc banter

Colin, I can't wait to play Mechwarrior '51! Now with only 157,294,321 bugs still to clean up.
Colin Browne
player, 47 posts
Sat 11 Mar 2023
at 00:51
  • msg #246

Re: Ooc banter

I'll take a look at it tonight. I have to prep for a BT Demo game I am running tomorrow!

Colin isn't smart enough to actually write the software, so you'll have to find a work around for the bugs. That's why he bought a coding and compiling AI to do the heavy lifting on that end.
Michael Krieg
player, 59 posts
Pilot - Mercenary
6 Life Points
Sat 11 Mar 2023
at 01:43
  • msg #247

Re: Ooc banter

Alright, now to decide how much "War is Hell" to put in this next post. *chuckles*
Eileen Sutherby
player, 122 posts
Callsign - Clover
2 of 2 Life Points
Sat 11 Mar 2023
at 14:53
  • msg #248

Re: Ooc banter

It's 3051, the clan have been walking all over the armed forces of the inner sphere.

Eileen should know what a Mad Cat is and looks like, if not the intimate schematics of the design?  Yes?
Candice Rohdes
player, 50 posts
Sat 11 Mar 2023
at 15:01
  • msg #249

Re: Ooc banter

We still have a year before Space AT&T kicks the clan to the curb,  i would say a schematic for a madcat is definitely not common knowledge.

It took 6 months after its first battle deployment and a lost battle and retreat before the first Tiger tank was captured,
This message was last edited by the player at 15:02, Sat 11 Mar 2023.
GM
GM, 95 posts
Sat 11 Mar 2023
at 15:31
  • msg #250

Re: Ooc banter

Given that news takes about half a year to get from terra to the outer reaches, and that jumping three or four systems takes weeks... A year after the invasion the achematics are rare at best and still highly guarded secrets.
Has she seen footage? Maybe. Does ahe know the names of designs? Inner sphere names perhaps. Is clan tech common knowledge? Deifinately not yet
Eileen Sutherby
player, 123 posts
Callsign - Clover
2 of 2 Life Points
Sat 11 Mar 2023
at 16:03
  • msg #251

Re: Ooc banter

Candice Rohdes:
We still have a year before Space AT&T kicks the clan to the curb,  i would say a schematic for a madcat is definitely not common knowledge.

It took 6 months after its first battle deployment and a lost battle and retreat before the first Tiger tank was captured,



Not the schematic, but recognizing the mech and knowing they're a madcat.
Tamara Clay
player, 31 posts
Mechwarrior
Mercenary
Sat 11 Mar 2023
at 16:59
  • msg #252

Re: Ooc banter

The mad cat is almost certainly the most recognizable configuration of clan mech in 3051, if your character is from the northern end of the inner sphere, or has visited a world that has seen them it is very likely she knows that it looks like a Catapult with Marauder arms and or has seen some still footage of them.

Having any more details than that starts to look like an intentional focus or interest of the character and might even want to be represented by a skill in information gathering or research of some sort.
Eileen Sutherby
player, 125 posts
Callsign - Clover
2 of 2 Life Points
Sat 11 Mar 2023
at 18:37
  • msg #253

Re: Ooc banter

In reply to Tamara Clay (msg # 252):

Eileen's actually in R&D so she actually has a pretty good handle on things, or as good as most people in the Inner Sphere are going to have, mostly basing her research on the Helm Core.
Tamara Clay
player, 32 posts
Mechwarrior
Mercenary
Sat 11 Mar 2023
at 18:40
  • msg #254

Re: Ooc banter

That sounds exactly like a character aspect with skill points devoted to it, making you intentionally focused on it and not limited to common knowledge.
Eileen Sutherby
player, 126 posts
Callsign - Clover
2 of 2 Life Points
Sat 11 Mar 2023
at 18:48
  • msg #255

Re: Ooc banter

Well that said she's never seem a Mad Cat schematic, though she's worked with inner sphere versions so she'll have a clue what to do with this stuff, so she's on the learning curve.
GM
GM, 97 posts
Sat 11 Mar 2023
at 19:41
  • msg #256

Re: Ooc banter

She'll likely have some idea of what she is looking at for sure. At least more than Cassidy does as he is originally from a lot further south.
GM
GM, 98 posts
Sat 11 Mar 2023
at 19:42
  • msg #257

Re: Ooc banter

Btw, love how you play Eileen deducting that info btw
Michael Krieg
player, 64 posts
Pilot - Mercenary
6 Life Points
Sat 11 Mar 2023
at 21:17
  • msg #258

Re: Ooc banter

To everyone who I've been steamrollering with my posting rate.

I apologize and I'll try to slow down some so everyone has a chance to post.
Josephine 'Jo' de Vries
player, 25 posts
Mechanic for hire
But the sarcasm is free
Sun 12 Mar 2023
at 04:03
  • msg #259

Re: Ooc banter

Don't worry on my account - the last 3 days have been nonstop but I'll get caught up tomorrow!
GM
GM, 100 posts
Sun 12 Mar 2023
at 12:54
  • msg #260

Re: Ooc banter

Its been a lot of character to character conversations. In game its an hour spent so no worries, its not like people miased a whole world invasion
GM
GM, 101 posts
Sun 12 Mar 2023
at 17:08
  • msg #261

Re: Ooc banter

I have opened up the compound for players to explore and rp in. If you have your character going from one location to the next please end your post with where they are going if they do.
Something like so:

---> to barracks...

That way I can keep track of who is where. Any rp outside the compound grounds will be on Raider Moon.

Feel free to round up any conversations on the dropship at your own pace.
This message was last edited by the GM at 17:12, Sun 12 Mar 2023.
Michael Krieg
player, 67 posts
Pilot - Mercenary
6 Life Points
Mon 13 Mar 2023
at 06:46
  • msg #262

Re: Ooc banter

*checks out all the new threads*

So I guess based on there being a hangar, Clover and the Dragonfly are actually probably in adjacent bays there, and Eileen and Nadia should move our conversation to the Hangar?
GM
GM, 103 posts
Mon 13 Mar 2023
at 07:41
  • msg #263

Re: Ooc banter

That, or the actual engineering facility. But I can imagine the two walking the grounds checking stuff out as they talk so Im not too bothered by it really.
Its when stuff gets busy that I tend to lose the birds eye view sometimes
Eileen Sutherby
player, 137 posts
Callsign - Clover
2 of 2 Life Points
Mon 13 Mar 2023
at 13:06
  • msg #264

Re: Ooc banter

Eileen will spend a lot of time in the engineering facility, but it's probably not prepared to handle vehicles, which would take up too much space there, so she'll probably be in the vehicle bay.
GM
GM, 104 posts
Mon 13 Mar 2023
at 14:58
  • msg #265

Re: Ooc banter

The repair facility actually is prepared for vehicles up to J. Edgar size tanks. It was once a Lyran forward operations base that over the past two hundred years had gotten in some disrepair but is stull pretty functional.
Eileen can if she wants, hold her beloved Ferret right near her workspot. And that will still leave room for repairs and what not on Savannahs etc...
Eileen Sutherby
player, 140 posts
Callsign - Clover
2 of 2 Life Points
Mon 13 Mar 2023
at 15:27
  • msg #266

Re: Ooc banter

No, it's a complete unit when it's done, the four leaf clover will be built in the Engineering shop though...
Candice Rohdes
player, 53 posts
Mon 13 Mar 2023
at 15:36
  • msg #267

Re: Ooc banter

So yea we are going to have to snag a drop ship soon as it looks like we are at 15 mechs already....
GM
GM, 107 posts
Mon 13 Mar 2023
at 16:05
  • msg #268

Re: Ooc banter

Luckily some like the Urbies are purely for base defense. But yes, another dropship would be nice. Something like a Leopard maybe? Do you have any parked in a secret barn somewhere?
Michael Krieg
player, 68 posts
Pilot - Mercenary
6 Life Points
Mon 13 Mar 2023
at 16:06
  • msg #269

Re: Ooc banter

*digs into his personal sheets* You know... A Mule cargo Dropship can be converted into a pretty snaz Batallion sized carrier, with more room for cargo than an Overlord.

I mean we'd obviously need to Pirate... ahem, legally acquire one, but it would serve a dual purpose as more transport capability, and camouflage as a civilian vessel for our little scouting expedition.
GM
GM, 108 posts
Mon 13 Mar 2023
at 16:08
  • msg #270

Re: Ooc banter

Interesting idea indeed. Maybe you should take that up with operations eventually ;)
Colin Browne
player, 55 posts
Mon 13 Mar 2023
at 16:27
  • msg #271

Re: Ooc banter

If we are going to Clan space, we are going to need a Texas-class warship because that’s about the only thing that is going to stand a chance of making it past the outer reaches of the Pentagon Worlds.
Roland Skinner
player, 36 posts
Mon 13 Mar 2023
at 22:00
  • msg #272

Re: Ooc banter

I was at reserves this weekend. Boy do I have some catching up to do on here.
GM
GM, 109 posts
Mon 13 Mar 2023
at 23:33
  • msg #273

Re: Ooc banter

Just a little bit. Mostly conversations. Story wise we only just arrived 'home'
Michael Krieg
player, 72 posts
Pilot - Mercenary
6 Life Points
Wed 15 Mar 2023
at 09:45
  • msg #274

Re: Ooc banter

Eileen, I have not forgotten about you. You're my top priority when I wake up.
Eileen Sutherby
player, 146 posts
Callsign - Clover
2 of 2 Life Points
Wed 15 Mar 2023
at 11:53
  • msg #275

Re: Ooc banter

No worries, i was going to have a follow up post anyway if you didnt post.
Colin Browne
player, 60 posts
Wed 15 Mar 2023
at 15:40
  • msg #276

Re: Ooc banter

Here is an interesting question/thought problem.

If the Rifleman-2N clocks in at 50 tons and subsequent models are 60 tons, how would you rectify the missing 10 tons when trying to update it? Is it the chassis that defines the limitations of the mech or simply design choices?
This message was last edited by the player at 15:47, Wed 15 Mar 2023.
Eileen Sutherby
player, 147 posts
Callsign - Clover
2 of 2 Life Points
Wed 15 Mar 2023
at 16:12
  • msg #277

Re: Ooc banter

In this particular case...

The Rifleman-2N is an established mech and should have established stats.

They're using 'Primitive Components', so in a sense it's not going to be anything close to the Rifleman of today.

From a gamers point of view, it is a Rifleman in name only.  It is as you say, 10 tons lighter and has primitive Tech.  From a roleplaying point of view its using antiquated parts that are hard to find, and electronics/fire control that are vastly inferior to what's used in 3029.  {in BTA, Primitive mechs have limited sensors, meaning the current generation of mechs will see and shoot at them while they're still trying to figure out where the bad guys are.}


Less cut and dry are player built designs.

There are two obvious benefits to being 'underweight'.  The first is the presumed faster speed.  A normal commando with the 150 engine moves 6/9, but if it somehow ends up 20 tons, should the engine now drive it to 7/11?

The second benefit is Armor.  Your armor limited to double the internal structure.  So that 20 ton commando with a 25 ton internal structure will be capable of mounting more armor than a 20 ton counterpart.

Is the mech 'Built' that way, or was it a 'Frankenstein' design that was accidentally produced.  Either way... it would be up to the game master of a roleplaying game to decide how to handle this.  I say roleplaying, because on table top play, very rarely will this occur, and if it occurs there are clear stats to use (like in Cranston Snord, they have a mech with A Rifleman's body mounted on a Wolverines legs... There are clear stats in use).

The most common occurrance of this will be Frankenstein mechs.  Mechs that end up this way by accident, not design.  You might think of combat damage as a form of Frankenstein modification.  A Centurion gets the Right Arm location blown off.  In theory that's 12 tons of weight that was blown off.  In theory the Centurion now weighs 38 tons.  That 200 engine should now improve the reduced weight of the mech to 5/8, but... it does not.  Table top gamers will say that's wrong, it should.  But there are roleplaying reasons for it, ie. the actuators are calibrated to torque and move 50 tons of displacement, which includes how fast these actuators will move it.  So just because the mech is lighter now, is not instant justification for it moving faster, because it was not ever part of the design.

Any ways... there's all sorts of ways this can end up happening, and each will have their own reasons for why it happened, as well as how it should be handled.  I can put a sort of ruling question down for this, mostly because Clover... is a test bed VTOL that is used to design equipment and test them in the field.  As such it has some justification (that will come out in roleplay) on why it's capable of operating under weight at times, as well as equipping non standard equipment.

modifications that will probably end up on the dragon fly.
Colin Browne
player, 61 posts
Wed 15 Mar 2023
at 16:50
  • msg #278

Re: Ooc banter

My understanding is that the chassis weight limits are mostly for the myomer bundles being able to move the entire mech and are calibrated as such. The 2N is an upgrade from the primitive but still 50 tons. If you were to upgrade the myomer bundles to a standard RFL-3N, would that justify the weight increase or would you need to upgrade the skeleton as well?

As for the battle damage argument, I would say it still falls under the myomer bundle restrictions. If you had a Commando at 20 vice 25 with the same engine and calibrated it, you would go faster since the tonnage math for the engine comes into play. Myomer calibration isn’t something that you could do on the fly and likely needs depot level maintenance to achieve.
Eileen Sutherby
player, 148 posts
Callsign - Clover
2 of 2 Life Points
Wed 15 Mar 2023
at 17:15
  • msg #279

Re: Ooc banter

You'd have to increase the skeleton as well.  It's got the internals for a 50 ton mech, you'd have to at least add a ton to get it ready for a 60 ton mech.  You'd have to upgrade the engine too for the new movement profile, as well as the weapons.  (essentially it's a new mech)

The 2n has more in common with the Large Laser Blackjack than the 3N autocannons.
Eileen Sutherby
player, 149 posts
Callsign - Clover
2 of 2 Life Points
Wed 15 Mar 2023
at 17:17
  • msg #280

Re: Ooc banter

Colin Browne:
As for the battle damage argument, I would say it still falls under the myomer bundle restrictions. If you had a Commando at 20 vice 25 with the same engine and calibrated it, you would go faster since the tonnage math for the engine comes into play. Myomer calibration isn’t something that you could do on the fly and likely needs depot level maintenance to achieve.



Agreed, this falls under my centurion arguement, that even though nearly a quarter of the weight was just shed, the centurion is still not going to go any faster.
Colin Browne
player, 62 posts
Wed 15 Mar 2023
at 17:21
  • msg #281

Re: Ooc banter

Eileen Sutherby:
You'd have to increase the skeleton as well.  It's got the internals for a 50 ton mech, you'd have to at least add a ton to get it ready for a 60 ton mech.  You'd have to upgrade the engine too for the new movement profile, as well as the weapons.  (essentially it's a new mech)

The 2n has more in common with the Large Laser Blackjack than the 3N autocannons.


Now we come to the woe that fills a MechTech in the first half of the 31st century. If we get enough Endo, that would solve the internal problem of “upgrading”, but you’re correct on the engine, which I had not taken into account for the upscaling.
Eileen Sutherby
player, 150 posts
Callsign - Clover
2 of 2 Life Points
Wed 15 Mar 2023
at 17:34
  • msg #282

Re: Ooc banter

Nothing an XL engine cant fix?
Tamara Clay
player, 39 posts
Mechwarrior
Mercenary
Wed 15 Mar 2023
at 18:43
  • msg #283

Re: Ooc banter

There is some variability in the weight vs movement of mechs in the rules as well.  In particular the carrying of temporary external cargo and how it impacts movement speed.  There used to be a set of rules for armless mechs.  The math in the system calculated the mech as if its arm structure and armor dots were part of the body and legs but the net result was that you would have the armor and frame of a mech 5-10 tons heavier with the weight and engine use of the 'smaller' mech.

Between those you could probably do some annoying math and end up with speed increase rules for missing arms, but I would still want that to be something you need at least 15 minutes in a repair bay to recalibrate for rather than an automatic battlefield change.
Colin Browne
player, 63 posts
Wed 15 Mar 2023
at 18:52
  • msg #284

Re: Ooc banter

You can’t change it like a profile setting for a car seat? Lol
Michael Krieg
player, 73 posts
Pilot - Mercenary
6 Life Points
Wed 15 Mar 2023
at 19:05
  • msg #285

Re: Ooc banter

I'm trying to remember who has it in their signature line on the BT forums, but I think this sums it up nicely.

"Reality and Battletech go hand in hand like a drug induced hallucination and engineering a fusion reactor"
Tamara Clay
player, 41 posts
Mechwarrior
Mercenary
Wed 15 Mar 2023
at 19:54
  • msg #286

Re: Ooc banter

Keep in mind that Battletech is really a very early part of the 'dystopian future' fad.  Long before it was cool to wonder what is next if it all fails Battletech was asking where do we end up if everything keeps failing but slowly enough to trick us into not realizing it.

Arguably warhammer 40,000 is in the same style, but so much more crazy it is difficult to even connect the dots.

The 3025 level of technology isn't very different from the 1980s level for most things.  There are obvious exceptions for warfare and travel but even those are in many ways relegated to the level of barely understood magic.
Eileen Sutherby
player, 153 posts
Callsign - Clover
2 of 2 Life Points
Wed 15 Mar 2023
at 20:40
  • msg #287

Re: Ooc banter

sorta like how BSG seemed to use normal ballistic munitions instead of fancy energy weapons .
Tamara Clay
player, 42 posts
Mechwarrior
Mercenary
Wed 15 Mar 2023
at 20:59
  • msg #288

Re: Ooc banter

At close range, against big slow targets Ballistic munitions still make sense.  The energy requirement of even perfectly efficient lasers is quite high, and rocks are fairly inexpensive, even fancy ones.

The problem with BSG was more their software, but that had the in lore explanation of the Cylon intrusion systems.
Eileen Sutherby
player, 154 posts
Callsign - Clover
2 of 2 Life Points
Wed 15 Mar 2023
at 21:03
  • msg #289

Re: Ooc banter

yes, anything fancy got blown up in the first episode or two.
Michael Krieg
player, 77 posts
Pilot - Mercenary
6 Life Points
Wed 15 Mar 2023
at 21:19
  • msg #290

Re: Ooc banter

*tosses down the gauntlet*

Shoulda been mission ready Eileen... Hope that bucket of bolts you call a helicopter is flight worthy. ;)

Edit: Less challenge worthy, but if people want a birds-eye view of the compound for tactical reasons, this might be a good time to get a look around.
This message was last edited by the player at 21:33, Wed 15 Mar 2023.
Nero Julius Carpenter
player, 1 post
Thu 16 Mar 2023
at 00:51
  • msg #291

Re: Ooc banter

Hi Everybody.
Farmer looking guy here.  Thanks for letting me be here (I hope) :-)
Eileen Sutherby
player, 156 posts
Callsign - Clover
2 of 2 Life Points
Thu 16 Mar 2023
at 01:13
  • msg #292

Re: Ooc banter

Michael Krieg:
*tosses down the gauntlet*

Shoulda been mission ready Eileen... Hope that bucket of bolts you call a helicopter is flight worthy. ;)

Edit: Less challenge worthy, but if people want a birds-eye view of the compound for tactical reasons, this might be a good time to get a look around.



Mission ready is relative, Clover will fly, but she wont make her mission ready till she knows what the mission is.
Nero Julius Carpenter
player, 3 posts
Thu 16 Mar 2023
at 01:37
  • msg #293

Re: Ooc banter

The "blown arm off" and speed conversation, when running and you get hit on the arm, you go off balance and slow down, this is natural until you realise it and compensate (as mentioned with actuators) but the actuators were blown from that side too, so it's not a punch, someone has ripped your arm clean off, this also disorientates, again slowing you down.  Into the Mech Bay you go for a bit before back to speed.

Regarding BSG, WH40K and BT weapons and tech.  We have lost so much technology from before 400CE that it sometimes appears unreal, "lightbulb invented in 1800's"...no, it was back earlier than 500BCE, it was just patented in 1800s.  Same goes for potentially earth shattering or building shattering weapons that stories tell of but no evidence seems to be around, other than the melted to glass stones in Scotland and India (and a few other places like South America).  This is the excuses in WH40K, that Tech was lost, same for BSG so why not for BT as well, a lot can be lost and gained in 1000 yrs.
GM
GM, 111 posts
Thu 16 Mar 2023
at 07:09
  • msg #294

Re: Ooc banter

We'll get to our first actual mission by the weekend once everyone has a bit of a feel for the compound. Once again, conversations and stuff can be wrapped up at leisure, the Raider Moon thread will be where actual mission rp will be.
First up will be a scout/recon run. Everyone up to hunt some Pirates??
GM
GM, 112 posts
Thu 16 Mar 2023
at 07:22
  • msg #295

Re: Ooc banter

Adding to that, the mission thread will likely be a bit slower than the compound threads. I will be requiring regular rolls during missions and will be giving more time for all involved to react. I'll try to get everyone active every mission depending on character and role.

Characters not actively on/in mission can follow mission proceedings in the command center, and via comms if in holding/waiting pattern.

That all said, for now I would like all players to add +1 to two skills they feel they have been using in rp since start. Update your characters and let me know which ones.
Colin Browne
player, 64 posts
Thu 16 Mar 2023
at 14:43
  • msg #296

Re: Ooc banter

Can Colin claim the Commando to ride in for the recon missions?
Candice Rohdes
player, 55 posts
Thu 16 Mar 2023
at 15:07
  • msg #297

Re: Ooc banter

okily dokily
Eileen Sutherby
player, 159 posts
Callsign - Clover
2 of 2 Life Points
Thu 16 Mar 2023
at 16:50
  • msg #298

Re: Ooc banter

I'm going to presume that eventually, a lot of Eileen's test gear will be usable on the Dragonfly.  With some modifications they can probably share equipment.  Eileen just needs to settle and warm up to Mike, or at least his crew to feel okay to share the design specs and software.
Michael Krieg
player, 79 posts
Pilot - Mercenary
6 Life Points
Thu 16 Mar 2023
at 16:54
  • msg #299

Re: Ooc banter

In reply to Eileen Sutherby (msg # 292):

*chuckles* Mission planning is easy when you only have one option Eileen. The Dragonfly is still a stock Ferret, so that's the loadout I'm going with.

On that note: What if any construction rules are we using for modifications? Standard? Fractional accounting? Strictly RP? Because there's already been some things mentioned that people are doing to modify their rides that I don't know what rules they'd fit into (Endo-Steel on vehicles as an example)

In reply to Eileen Sutherby (msg # 298):

That would be very cool, I have some more RP ideas for modifications I'd like to explore as well, but I figured I'd establish Mike as a competent pilot and scout first before I started making serious modifications to my Ferret.

Assuming of course Mike and Eileen don't strangle each other first.
Eileen Sutherby
player, 160 posts
Callsign - Clover
2 of 2 Life Points
Thu 16 Mar 2023
at 17:15
  • msg #300

Re: Ooc banter

Clover makes use of Fractional Accounting, mostly for efficiency ..

ie.

The cockpit is suppose to be 5% of the units weight .25 tons for a ferret, but you're suppose to round up to the nearest half ton, which saves a little weight.

I use the fractional savings for armor.

XL engines and Ferro have been used in conventional units, just not for ferrets, there is no reason why you can't.  You just have to figure out how to get an XL engine that small.  I spoke it over with the GM and evidently it was allowed for a 'kit' conversion to be allowed, since the helm core has been around so long they exist was the call made.


'Down Sides' for XL, Ferro and Endo steel have been 'bulky' critical slot cost, which, do not exist for conventional units.

These concerns aren't addressed for XL or Ferro, so one could presume the same could/would be done for Endo.

Clover also uses Hard Points/Modules... which is sort of a conventional version of 'Omni'.

Cost for all these were caluculated and handed over the GM.  There is an Omni surcharge to be paid for any 'omni' unit or equipment they use.

Currently in the 'unloaded' form, Eileen uses it for Racing / 'fast' transport.  It's only '3' tons, so with the controls calibrated to handle those speeds, it Cruises at 25 and Flank movements at 37 hexes.

Clover also has a gaping hole in it's compartment that a bomb rack fits over, or a metal plate if it's not in use.  They're scaled to drop Motar sized munitions on ground targets.


Eileen is starting a Four Leaf Clover Project, which will be based around the XL engine she built, using endo steel and ferro to make a sort of super ferret, which has loads that scale up to weighing it in at 10 tons.

Way down the line, her Banshee project will take what she's learn to get working on the Ferret, and upscale it for use on a Warrior VTOl.

All the math i use, exist... somewhere... in some form and are semi logical extension application for the ferret, with a good bit of roleplaying justification.  I wont bore you with the numbers or justifications, i've presented them mostly to the GM to be vetted.
This message was last edited by the player at 17:17, Thu 16 Mar 2023.
Michael Krieg
player, 80 posts
Pilot - Mercenary
6 Life Points
Thu 16 Mar 2023
at 17:21
  • msg #301

Re: Ooc banter

Okay that makes sense.

I'll run a Ferret through fractional accounting on S!W and see what I come up with. From the look/sound of things right now though, Eileen gets the glory of being the gunship, while Mike sticks with the boring transport side of things. ;)

(I like the Recon loadout for Clover, it ties in nicely with my idea for a Remote Sensor Dispenser loadout on Dragonfly. As a pair they can cover a lot of ground with eyes.)
Tamara Clay
player, 43 posts
Mechwarrior
Mercenary
Thu 16 Mar 2023
at 17:24
  • msg #302

Re: Ooc banter

While critical slots aren't a problem for vehicles the real problem behind XL and ferro/endo tech is the credit cost.

There is a good chance your final build could be in the range of 10 times the cost of a normal version, and it still explodes when hit by a big gun once.

For PCs that is a good idea, for NPCs it just sounds like throwing credits down the drain faster.
Eileen Sutherby
player, 161 posts
Callsign - Clover
2 of 2 Life Points
Thu 16 Mar 2023
at 17:26
  • msg #303

Re: Ooc banter

In reply to Michael Krieg (msg # 301):

Well the recon variant has a few options, this is the close support version, the fire version replaces the bombs with a LIGHT Tag for artillery spotting, while the solo Recon mission that have no ground support to be concerned with would just add armor.

It's been in discussion to use MG's to 'strafe' hexes too.

3 ammo per MG, per hex, with a minimum and max distance for the strafe.

So that MG on your ferret, isn't just for show and if you just go full auto on it to saturate the hex, you can actually empty your ammo pretty quickly.
Eileen Sutherby
player, 162 posts
Callsign - Clover
2 of 2 Life Points
Thu 16 Mar 2023
at 17:29
  • msg #304

Re: Ooc banter

Tamara Clay:
While critical slots aren't a problem for vehicles the real problem behind XL and ferro/endo tech is the credit cost.

There is a good chance your final build could be in the range of 10 times the cost of a normal version, and it still explodes when hit by a big gun once.

For PCs that is a good idea, for NPCs it just sounds like throwing credits down the drain faster.



This is true, but the cost of the ferret is minimal.

Mike's ferret cost under 50k.

Clover is slightly more than that, with the 'omni' cost... guessing under 60k.

Four Leaf Clover with literally all the bells and whistles on it is under 100k (brought with the sign on bonus).

So yes... the cost... for mechs in the millions of C-Bills gets obnoxious really fast (especially XL engines), but for something that cost less than an Archer's reloads... less harsh.
GM
GM, 114 posts
Thu 16 Mar 2023
at 18:04
  • msg #305

Re: Ooc banter

In reply to Colin Browne (msg # 296):

he sure can
GM
GM, 115 posts
Thu 16 Mar 2023
at 18:08
  • msg #306

Re: Ooc banter

I can see you guys running those Ferrets a bit like the Hueys in Nam. multi-role and easily changeable. Just way more advanced.
As for cargo loadouts I'll gladly allow door gunners with personel support machineguns. Just to fit the image :D
Eileen Sutherby
player, 165 posts
Callsign - Clover
2 of 2 Life Points
Thu 16 Mar 2023
at 18:14
  • msg #307

Re: Ooc banter

GM:
I can see you guys running those Ferrets a bit like the Hueys in Nam. multi-role and easily changeable. Just way more advanced.
As for cargo loadouts I'll gladly allow door gunners with personel support machineguns. Just to fit the image :D


Actually a lance of battle armor braced to fire out the door with whatever their carrying is pretty OP.  Do it all the time in the computer game.  Battle armor fire Power + VTOL mobility, is just... broken.
GM
GM, 116 posts
Thu 16 Mar 2023
at 19:05
  • msg #308

Re: Ooc banter

If it works it isnt broken :D
Which computer game is that?
GM
GM, 117 posts
Thu 16 Mar 2023
at 19:36
  • msg #309

Re: Ooc banter

Fyi... raider mechs are all predominantly red. As in all armour plating is red, all other exposed stuff is likely metal or black. But if its an armour plate... Its a red armour plate.
Colin Browne
player, 70 posts
Thu 16 Mar 2023
at 19:37
  • msg #310

Re: Ooc banter

I thought it was black with red accents. I’ll adjust my post.
GM
GM, 118 posts
Thu 16 Mar 2023
at 19:41
  • msg #311

Re: Ooc banter

https://twinfinite.net/2018/04...pers-new-background/

The first image, of the Mechs and tanks on parade, that could be an accurate depiction of the Raiders. If we had tanks... or ugly mechs...
GM
GM, 119 posts
Thu 16 Mar 2023
at 19:57
  • msg #312

Re: Ooc banter

I have launched the mission in the Raider moon thread. That said though, take your time wrapping up what you are currently doing without rushing it. The mission thread will be somewhat slower so everyone can react, so for the players that like posting more there is a whole day you can still sort of play out before that time
Colin Browne
player, 71 posts
Thu 16 Mar 2023
at 20:06
  • msg #313

Re: Ooc banter

Is this something that you are think about for color scheme?

https://camospecs.com/unit/red-lancers/
Buford 'Bubba' Johnsson
NPC, 29 posts
Colonel
Thu 16 Mar 2023
at 20:13
  • msg #314

Re: Ooc banter

Colin Browne:
Is this something that you are think about for color scheme?

https://camospecs.com/unit/red-lancers/

Without the yellows yes. A bit like Kurita's sword of light units
Eileen Sutherby
player, 166 posts
Callsign - Clover
2 of 2 Life Points
Thu 16 Mar 2023
at 20:19
  • msg #315

Re: Ooc banter

If Mike and jo aren't slated for anything mission one, Eileen can use them to help with clover opts.

Can use at least one more body, pilot or tech.  Npc will do if all players are booked up.
This message was last edited by the player at 20:21, Thu 16 Mar 2023.
Michael Krieg
player, 81 posts
Pilot - Mercenary
6 Life Points
Thu 16 Mar 2023
at 21:18
  • msg #316

Re: Ooc banter

Mike's slated for support for mission one so he's taking his full complement (Dar and Nadia) but the whole team will happily help get Clover ready.

Jo's trained as a crew chief now on the Ferret. Entirely by accident of course. But if she wants to go... ;)

GM:
I can see you guys running those Ferrets a bit like the Hueys in Nam. multi-role and easily changeable. Just way more advanced.
As for cargo loadouts I'll gladly allow door gunners with personel support machineguns. Just to fit the image :D

The Ferret and the Huey have nearly identical stats, so it seemed like a logical place to start.

Eileen Sutherby:
Actually a lance of battle armor braced to fire out the door with whatever their carrying is pretty OP.  Do it all the time in the computer game.  Battle armor fire Power + VTOL mobility, is just... broken.

It also makes for a hell of an Apocalypse Now/Full Metal Jacket moment.
Colin Browne
player, 72 posts
Thu 16 Mar 2023
at 21:24
  • msg #317

Re: Ooc banter

I love the smell of inferno rounds in the morning!
Josephine 'Jo' de Vries
player, 33 posts
Mechanic for hire
But the sarcasm is free
Thu 16 Mar 2023
at 21:41
  • msg #318

Re: Ooc banter

Jo would be happy to help out with Clover for mission one.
Eileen Sutherby
player, 167 posts
Callsign - Clover
2 of 2 Life Points
Thu 16 Mar 2023
at 22:30
  • msg #319

Re: Ooc banter

okay, then Jo can help me set Clover up in the Hanger thread, she'll go over what she wants Jo to do for the missions.
Michael Krieg
player, 83 posts
Pilot - Mercenary
6 Life Points
Fri 17 Mar 2023
at 00:10
  • msg #320

Re: Ooc banter

So with fractional accounting and a fusion engine, I've managed to come up with the .5 tons I really wanted for the Dragonfly.

Now I just need to figure out the configs.
Colin Browne
player, 74 posts
Fri 17 Mar 2023
at 20:20
  • msg #321

Re: Ooc banter

What shade of red is our company colors? I am playing around in MW5 and I want to make sure I get it right.
Eileen Sutherby
player, 173 posts
Callsign - Clover
2 of 2 Life Points
Fri 17 Mar 2023
at 20:23
  • msg #322

Re: Ooc banter

Michael Krieg:
So with fractional accounting and a fusion engine, I've managed to come up with the .5 tons I really wanted for the Dragonfly.

Now I just need to figure out the configs.


If you convert the armor to Ferro you can eke out a few more AF for the same weight too.  Doesn't sound like much but for a ferret you're looking at modest gains regardless.
This message was last edited by the player at 20:24, Fri 17 Mar 2023.
Michael Krieg
player, 85 posts
Pilot - Mercenary
6 Life Points
Fri 17 Mar 2023
at 20:27
  • msg #323

Re: Ooc banter

In reply to Eileen Sutherby (msg # 322):

I'll probably do that too.

Cosmetically, I'd like at some point to give Ophelia Ah-64 Apache style 'cheeks' that house the Improved Sensors quirk, but I think that's probably a thing for once/after we get into Clan space.
GM
GM, 120 posts
Fri 17 Mar 2023
at 20:56
  • msg #324

Re: Ooc banter

I'd allow the cheeks too, add an extra ton of space or so
Nero Julius Carpenter
player, 4 posts
Fri 17 Mar 2023
at 21:10
  • msg #325

Re: Ooc banter

Since Nero's Mech was being hidden, he would request any paint job change was Camo style, what that be black lightning/tiger stripes?
Eileen Sutherby
player, 174 posts
Callsign - Clover
2 of 2 Life Points
Sat 18 Mar 2023
at 02:42
  • msg #326

Re: Ooc banter

GM:
I'd allow the cheeks too, add an extra ton of space or so



A ton is pretty serious dedication for a Ferret.
Michael Krieg
player, 87 posts
Pilot - Mercenary
6 Life Points
Sat 18 Mar 2023
at 06:09
  • msg #327

Re: Ooc banter

Yeah it is, which is why I wanted it for a quirk instead of something that could be changed to fit the mission.

Improved Sensors basically gives the equivalent of a permanently mounted Beagle probe, and they did it in canon on the Ferret Fermi, though that doesn't happen until 3076. Loadout is (Clan ECM, Vehicular stealth armor, 1 ton of cargo) plus the Improved Sensors and Narrow Profile quirks. It's fluffed as a pure Special Forces insertion bird, and that fits.
This message was last edited by the player at 06:10, Sat 18 Mar 2023.
Eileen Sutherby
player, 176 posts
Callsign - Hawk - 1
2 of 2 Life Points
Sun 19 Mar 2023
at 11:58
  • msg #328

Re: Ooc banter

Thats a lot of good quirks.
Michael Krieg
player, 88 posts
Pilot - Mercenary
6 Life Points
Sun 19 Mar 2023
at 16:43
  • msg #329

Re: Ooc banter

Yeah it is, I personally would have given it Difficult to Maintain and Non-Standard Parts to balance it out a little since it's supposed to be such a rare bird, but hey I'm not the AFFS either. ;)
Eileen Sutherby
player, 177 posts
Callsign - Hawk - 1
2 of 2 Life Points
Sun 19 Mar 2023
at 17:27
  • msg #330

Re: Ooc banter

it's also 3076 variant, so the things it's meant to deal with are a lot more advance and ugly, so i presume it's a little fairer that way.
Tamara Clay
player, 49 posts
Mechwarrior
Thunderbird
Sun 19 Mar 2023
at 17:48
  • msg #331

Re: Ooc banter

Keep in mind that a 3076 production variant has been in development for 5-10 years, and it is almost always based on parts that are another 5-10 years old, often used for years as upgrades before being put into a factory fresh vehicle or mech.

All of that ignores completely the possibility of having uncovered lost tech either yourself or by some friend from your background.
Michael Krieg
player, 89 posts
Pilot - Mercenary
6 Life Points
Sun 19 Mar 2023
at 20:51
  • msg #332

Re: Ooc banter

All entirely true.
Michael Krieg
player, 90 posts
Pilot - Mercenary
6 Life Points
Mon 20 Mar 2023
at 11:30
  • msg #333

Re: Ooc banter

*chuckles* With all these infernos about, maybe I should have had Sabatino ride 3rd seat instead of Nadia. BBQ anyone?
GM
GM, 121 posts
Mon 20 Mar 2023
at 15:21
  • msg #334

Re: Ooc banter

Back from a three day wargaming convention. Been demoing Overdrive GodTear and Alpha strike.
Now gonna take a moment to get up to speed on the posts and then will reply accordingly everywhere.
Thank you for your patience.
Kevin MacElroy
player, 1 post
Infantry
Former AFFC
Mon 20 Mar 2023
at 22:47
  • msg #335

Re: Ooc banter

Hi guys

New recruit here, nice to meet everyone.
Josephine 'Jo' de Vries
player, 40 posts
Mechanic for hire
But the sarcasm is free
Mon 20 Mar 2023
at 22:59
  • msg #336

Re: Ooc banter

Welcome Kevin and welcome back GM!
Nero Julius Carpenter
player, 9 posts
Mon 20 Mar 2023
at 23:57
  • msg #337

Re: Ooc banter

In reply to Kevin MacElroy (msg # 335):

Nice to meet you (and everyone else)
Jason Kruger
player, 37 posts
Tue 21 Mar 2023
at 00:31
  • msg #338

Re: Ooc banter

Heya new guys glad to have you along.
Eileen Sutherby
player, 178 posts
Callsign - Hawk - 1
2 of 2 Life Points
Tue 21 Mar 2023
at 03:21
  • msg #339

Re: Ooc banter

'ello Kev
Colin Browne
player, 76 posts
Tue 21 Mar 2023
at 03:51
  • msg #340

Re: Ooc banter

Welcome!
Nero Julius Carpenter
player, 10 posts
Tue 21 Mar 2023
at 07:52
  • msg #341

Re: Ooc banter

In reply to Jason Kruger (msg # 338):

Cheers.
I did intro earlier but there was a convo going on.
Michael Krieg
player, 92 posts
Pilot - Mercenary
6 Life Points
Tue 21 Mar 2023
at 11:11
  • msg #342

Re: Ooc banter

Welcome aboard Nero and Kevin.

Kevin, if you hurry, there's a seat aboard Ophelia's Dragonfly for the op. Since I suspect at least part of my role in the unit is going to be your taxi service, seems as good a time as any to get introduced.
Josephine 'Jo' de Vries
player, 41 posts
Mechanic for hire
But the sarcasm is free
Tue 21 Mar 2023
at 12:35
  • msg #343

Re: Ooc banter

Sorry for missing that the first time Nero! Welcome :)
Candice Rohdes
player, 57 posts
Tue 21 Mar 2023
at 12:57
  • msg #344

Re: Ooc banter

Hello all
Roland Skinner
player, 40 posts
Thu 23 Mar 2023
at 14:22
  • msg #345

Re: Ooc banter

I just wanted to extend this offer here again. I am interested in expanding my game to a second group of PCs. I would love to have some of you in my game but it’s a commitment. Players are required to post daily.

Everyone, I am running another game using the original Star Frontiers rules from the 1980 and I have roo for a few more players. Some of you guys are fantastic writers and I would love to have you. I ran it past the GM here and he said it was ok to invite you to join.

This game will not be just based on the Star Frontiers game system and setting but with many modifications especially regarding robots and computers.

This game will combine elements of Star Wars, Star Trek, Blade Runner, Firefly, Cowboy Bebop, Shadowrun, Traveler, Aliens, War of the Worlds, Starship Troopers, Dune, Logan's Run, The Black Hole, Enders Game, Hitchhikers Guide to the Galaxy, The Expanse as well as others. - I have already added Smart Links and gyro-stabilization mounts from Shadowrun and Apesuits from Aliens. I have improved the robots rules and the character creation. I have added Sanity rules to the game.

Character are not starting off as basic characters with level one skills and no money. The game includes ground forces, space forces, spacers, star pilots and aliens.

I have also added a new element of character creation adding in priorities like the Shadowrun system - More Atts, Skills, Resources, Social Standing and Lifestyle.

I am looking for reliable adult players only! This is a game for role-players not gamers. I have room for only three more players.

I have a great characters immediately available for immediate play - a female technician/computer expert familiar with the criminal underworld, and she is also noblewoman fleeing galactic bounty hunters.

But I could see adding a new group of three or four more players as well.

This is a very solid group of role-players. We are looking to add new players immediately who are mature and can keep up.

Please join us On the Fringe.

Search for - Star Frontiers: On the Fringe.

GM is witch_hunter007.
GM
GM, 122 posts
Fri 24 Mar 2023
at 15:53
  • msg #346

Re: Ooc banter

Sometimes things really do not go as planned.
After havi9ng an exvellent weekend of fun and finally getting home tired but looking forward to play... I got a call from work saying we had a missing client...
Needless to say, after her having been missing for over 4 days... my week was hell.
But, she's back here, safe and sound, so its business back to normal I guess...

What say ypou all we kick this mission into gear?
Eileen Sutherby
player, 179 posts
Callsign - Hawk - 1
2 of 2 Life Points
Fri 24 Mar 2023
at 15:54
  • msg #347

Re: Ooc banter

I've been quietly on standby.

You seemed busy and distracted and i didnt want to add to your backlog of reading.
o.~

welcome back.
Candice Rohdes
player, 58 posts
Fri 24 Mar 2023
at 16:53
  • msg #348

Re: Ooc banter

gald she is safe, and when you are ready
Josephine 'Jo' de Vries
player, 43 posts
Mechanic for hire
But the sarcasm is free
Fri 24 Mar 2023
at 17:08
  • msg #349

Re: Ooc banter

Welcome back! Glad it worked out.

Ready to rock whenever you are!
Colin Browne
player, 77 posts
Fri 24 Mar 2023
at 17:16
  • msg #350

Re: Ooc banter

Glad things are alright now. I’m willing and able to get started when you are!
GM
GM, 123 posts
Fri 24 Mar 2023
at 17:35
  • msg #351

Re: Ooc banter

I am so lucky to have such a great bunch of players. I really appreciate that!
In fact, just because I kept you waiting...
Here, have a bonus skill point!

Add it to any skill you wish.
Jason Kruger
player, 38 posts
Fri 24 Mar 2023
at 17:59
  • msg #352

Re: Ooc banter

Don't go getting all mushy now boss.

But glad your back and thanks.
GM
GM, 124 posts
Fri 24 Mar 2023
at 19:31
  • msg #353

Re: Ooc banter

I never get mushy... *sniff*

*wipes eyes*

NEVER!
GM
GM, 125 posts
Fri 24 Mar 2023
at 19:33
  • msg #354

Re: Ooc banter

FYI, we seem to have already lost Kevin again. He felt starting out with no skill points and just stats made his character seem like an 18-year old... Too bad he didn't give it a chance.
I hope he changes his mind, after all, skills grow quickly, and since they are usually a combination of 2 plus a d20 most rolls aren't in the realm of the impossible...
Nero Julius Carpenter
player, 12 posts
Fri 24 Mar 2023
at 19:44
  • msg #355

Re: Ooc banter

In reply to GM (msg # 353):

Surreptitiously hands over a tissue to GM.
Thanks for the Skill Point.
Zhang Zi Rui
player, 1 post
Artilleryman
Life: 4/4
Fri 24 Mar 2023
at 19:44
  • msg #356

Re: Ooc banter

Si ben bing (Chancellor Liao may be illiterate) or Lance Sergeant Zhang Zi Rui formerly of the Capellan Confederation Armed Forces reporting for duty. Feel free to call me Zi Rui, professional artilleryman and armored cavalryman here to bring ruin to foes and objectives beyond the horizon.
This message was last edited by the player at 19:52, Fri 24 Mar 2023.
GM
GM, 126 posts
Fri 24 Mar 2023
at 19:49
  • msg #357

Re: Ooc banter

Welcome Zi. Feel free to hop in on the action and add yourself to mission team three, the infantry mop up teams lead by Maximus. Or... have your character stay at the compound to man the Long Tom that honestly was always there to begin with. Honest, it was, I just never mentioned it yet ;)
Nero Julius Carpenter
player, 13 posts
Fri 24 Mar 2023
at 19:50
  • msg #358

Re: Ooc banter

In reply to Zhang Zi Rui (msg # 356):

Nice to meet you, Nero (normal call Sign Caesar, this mission, Badger 3)
Colin Browne
player, 78 posts
Fri 24 Mar 2023
at 19:55
  • msg #359

Re: Ooc banter

In reply to GM (msg # 357):

It came in via railroad.
Michael Krieg
player, 93 posts
Pilot - Mercenary
6 Life Points
Fri 24 Mar 2023
at 20:34
  • msg #360

Re: Ooc banter

GM, welcome back, I'm glad to hear everything is alright in the real world for you now.

Zi, welcome aboard.
Zhang Zi Rui
player, 2 posts
Artillery/Armor
Life: 4/4
Fri 24 Mar 2023
at 21:45
  • msg #361

Re: Ooc banter

Well, an artilleryman without artillery is just an overqualified infantryman, so I'll man the Long Tom.
Michael Krieg
player, 94 posts
Pilot - Mercenary
6 Life Points
Fri 24 Mar 2023
at 21:48
  • msg #362

Re: Ooc banter

And an artilleryman with artillery is compensating for something. ;)

Kidding of course, Ophelia and I will be happy to back Hawk 1 up on spotting targets for you.
Zhang Zi Rui
player, 3 posts
Artillery/Armor
Life: 4/4
Fri 24 Mar 2023
at 22:41
  • msg #363

Re: Ooc banter

Speaking of which GM is it a LT-MOB-25 or 95?

The 25 is more widespread and can operate independent of its tailers giving it some much needed strategic mobility with a detached top speed of 54kph (5 hex) while limiting it to the 3t of comms equipment and 4t of ammo it carries. Normally 7t of comms equipment and 9t of ammo at a measly 25kph (2 hex).

While the 95 is a FedSun exclusive, at least till after the Jihad and also not on the MUL, but simplifies the design by building it onto a single tracked chassis giving it an extra 5t to work with while limiting it to a max speed of 32kph (3 hex).
This message was last edited by the player at 00:11, Sat 25 Mar 2023.
Josephine 'Jo' de Vries
player, 44 posts
Mechanic for hire
But the sarcasm is free
Fri 24 Mar 2023
at 23:33
  • msg #364

Re: Ooc banter


Welcome Zi Rui!
Zhang Zi Rui
player, 4 posts
Artillery/Armor
Life: 4/4
Sat 25 Mar 2023
at 00:11
  • msg #365

Re: Ooc banter

Thanks for the welcome.
GM
GM, 127 posts
Sat 25 Mar 2023
at 01:30
  • msg #366

Re: Ooc banter

Its the 25 Rui. Sorry...
Zhang Zi Rui
player, 5 posts
Callsign: Da Bingbao 1
Life: 4/4
Sat 25 Mar 2023
at 03:01
  • msg #367

Re: Ooc banter

Good to know, then it's not likely that we'll need to utilize the trailers on the current mission as I doubt a raider camp will require 45 rounds of Long Tom ammunition. Unless of course you wanted us to act as a Command-and-Control hub with the extra 4t of Comms Equipment?
GM
GM, 128 posts
Sat 25 Mar 2023
at 06:29
  • msg #368

Re: Ooc banter

The Long Tom isnt all that fast. By the time its in the mission area the opp will probably be over. Thats why its staying home. I need to look up the range of the thing to see if it can be used in support...
Michael Krieg
player, 95 posts
Pilot - Mercenary
6 Life Points
Sat 25 Mar 2023
at 06:31
  • msg #369

Re: Ooc banter

30 mapsheets or about 15km
GM
GM, 129 posts
Sat 25 Mar 2023
at 06:38
  • msg #370

Re: Ooc banter

In that case she will have to head out with Badger team and set up at the edgebof the mission area to be of use...
You would be Badger 5.
It would be critical to stay out of any direct fighting. One of the Savannah Masters of team 3 will join you as your support.
Zhang Zi Rui
player, 7 posts
Callsign: Da Bingbao 1
Life: 4/4
Sat 25 Mar 2023
at 07:05
  • msg #371

Re: Ooc banter

Yeah, with the carriages the Mobile Long Tom is abysmally slow, only 21.6kph, but dethatched it can reach up to 54kph. But the main benefit to Artillery is its range, diagonally over 30 standard 16x16 hex sheets, the Long Tom can reach out to 21.6km, though horizontally that's only 14.4km, so an average of 18km.

As for infantry overwatch, unless the squad in question is packing long ranged support weapons, there's not a whole lot more they can do that the Long Tom's four machineguns can't.
This message was last edited by the player at 07:58, Sat 25 Mar 2023.
Roland Skinner
player, 41 posts
Sat 25 Mar 2023
at 22:48
  • msg #372

Re: Ooc banter

Thank you guys, but the posting rate here is too slow and eratic for me to make any kind of commitment. Thank you for allowing me in. Good luck and have fun.
Eileen Sutherby
player, 181 posts
Callsign - Hawk - 1
2 of 2 Life Points
Sun 26 Mar 2023
at 02:08
  • msg #373

Re: Ooc banter

take care roland
Josephine 'Jo' de Vries
player, 46 posts
Mechanic for hire
But the sarcasm is free
Tue 28 Mar 2023
at 16:38
  • msg #374

Re: Ooc banter

Thanks for the writing folks, but I'm stepping away as well.

Have fun!
Colin Browne
player, 80 posts
Tue 28 Mar 2023
at 17:23
  • msg #375

Re: Ooc banter

Good luck y’all!
Zhang Zi Rui
player, 11 posts
Callsign: Da Bingbao 1
Life: 4/4
Sun 2 Apr 2023
at 18:28
  • msg #376

Re: Ooc banter

So, out of curiosity, what's everyone's mid and end game gear wish list looking like?

Personally, wasn't expecting to start with a Long Tom of all things, though certainly not going to complain. But my immediate wish list for the LT-MOB-25 involves shifting things around and perhaps adding some additional support elements to increase strategic mobility by mostly eliminating the need for the trailers.

First off would be nice to offload the 3t of Comms Equipment and 2 out of 4 MGs to squeeze in an extra 4t of ammo. FF would also be lovely, though could just shift some points around to give me 18 across the front and sides to make it possible to survive a direct hit from another Long Tom. Not that I'm anticipating such in the near future.

While those previously mentioned support elements would come in the forms of a modified Tracked Coolant Truck, primarily repurposing the insulated cargo to serve as a Mobile HQ with the Comms Equipment from the 25 and one of its trailers. As always FF would be wonderful, would allow me to better armor the turret, though at least adding a single point from the rear would be sufficient to let it survive a near hit from a Long Tom.

While either a Tracked or Wheeled Heavy APC reproposed for Cargo would not go unloved, especially with FF. Wheeled could even tow the trailers without slowing the rest of the artillery convoy down, assuming clear terrain, giving it a whopping 16t+ cargo potential, depending on how much armor one wishes to strip from the trailers.

And that's just immediate to mid goals, all of which could be had for less than 637k c-bills, though would require hiring another 4 tankers. Though could do without the Heavy APC and save about 174k c-bills and 2 tankers.

Beyond that though, would adore getting ahold of some Fuel Cell Engines, could upgrade the convoy described above to be both strategically and individually faster and haul more, not that they'd really need to haul more. In fact, could get the whole convoy moving 64.8kph cross country, trailers included, by sacrificing 1 MG and 1t Cargo on a Heavy Tracked "APC" while shifting 3t of ammo from the Long Tom to the "Coolant" Truck.

Hell without the trailers the Heavy Tracked APC alone could hurl itself across a field at 129.6kph with a 160 class Fuel Cell Engine and enough cargo capacity for an Elemental Point to be braced inside ready to pounce.

Course... the cost would be a bit steeper, albeit only 1.62 million c-bills more, less than most light mechs.

Could even swap out some Cargo for Lift Hoists to really crank that Cargo capacity. Though to keep from slowing down the convoy would have to limit it to 1 per "Coolant" Truck/Heavy "APC", but even then, that's a net benefit of 19t, 25t external for 6t internal.

But Zhang isn't really here to play "Salvage King", but if anyone's crazy enough to try, 4 Lift Hoists on a modified 50t Hovercraft could easily haul an Atlas at 97.2kph. Gives a whole new meaning to "Steiner Scout Lance".
This message was last edited by the player at 18:43, Sun 02 Apr 2023.
Tamara Clay
player, 52 posts
Badger 1
Thunderbird
Sun 2 Apr 2023
at 19:08
  • msg #377

Re: Ooc banter

I think a lot of us started fairly close to the 'have what you want to play with' threshold so the end game gear probably looks like clan tech upgrades to what we already have, or in some cases later tech Inner Sphere upgrades.
Eileen Sutherby
player, 186 posts
Callsign - Hawk - 1
2 of 2 Life Points
Sun 2 Apr 2023
at 19:15
  • msg #378

Re: Ooc banter

Eileen is sort of strange.

At the moment she's air recon, but she's actually intended to be a sort of utility character to supply whatever the unit might need.

A specialist will always be better than Eileen, but when you have no one really prepared to do something, she'll often be a good person to send to do something.

So she has no set path on gear.

Her short term pet project is to build a 'Banshee', which will be a up toned {10t} VTOL based on her current ferret, that incorporates all the bleeding edge technology around... Endo... XL engine... Ferro... and Option mounts {conventional Omni}...

Eventually when it comes to light how useful her research is, they may not want to risk her pretty head in combat missions and ground her.  Per her background, she's never actually flown a military mission, though she's watched it countless times from the safe confines of a command center, so she knows what's suppose to happen.
Nero Julius Carpenter
player, 18 posts
Sun 2 Apr 2023
at 20:12
  • msg #379

Re: Ooc banter

In reply to Zhang Zi Rui (msg # 376):

Nero's goal is to find out who killed his family and if they happen to be in an area where a battle is, he wants what can do the most damage.

So...
* Upgrade Engine for that ever increasing speed.
* Upgrade weapons with some kind of guidance for accuracy.
Zhang Zi Rui
player, 12 posts
Callsign: Da Bingbao 1
Life: 4/4
Sun 2 Apr 2023
at 21:02
  • msg #380

Re: Ooc banter

Yeah, was honestly expecting to start in a Thumper or something then build up from there, but then again Vees are significantly cheaper than Mechs so I suppose if you got the C-bills to spare there's no reason not to spend the extra million to start at the apex.


And unfortunately, Eileen, normal Vee creation rules don't allow Endo, especially since they already have the slot to crit conversion rate, 1 slot to 7 crits. But then again, the "Illegal" quirk exists for a reason, ie to ignore those rules at one's own risk.


You're in the Mercury right Nero? Then probably should look forward to an XL engine with some Pulse Lasers.

If this was proper BT Classic probably you wouldn't see much benefit from a larger engine till you can find a 250 XL, mostly as it'd let you reach the 10-hex move modifier with a Walk action rather than a Run action, reducing your accuracy penalty by 1 in the process. While Pulse Lasers, particularly Medium Pulse Lasers due to greater range than Small (180m vs 90m), could increase your accuracy by 2. After which you could start looking for clan tech equivalents or even a Clan tech Targeting Computer for another 1 bonus. Though without the weight savings from Endo Steel or Ferro Fiber, the added weight of the Pulse Lasers or Target Computer would likely require removing some weaponry, while the extra heat could be easily solved with Double Heat Sinks.

Unfortunately, that'd all but require rebuilding the mech from scratch, so would be a major time and cost sink, 1.667 mil C-bills for the 250 XL engine alone. Especially since there isn't a production variant with those changes available. Though instead of an XL engine, you could always get the MCY-97 which has Myomer Accelerator Signal Circuitry, which in turn allows you to push your engine a bit harder to go 33% faster, doesn't help with accuracy though. Additionally, there is the risk of breaking the MASC and your mech seizing up mid combat leaving you helpless till it's repaired the longer you use it but is otherwise fine for short bursts of speed every other round/post.

In the meantime, though, DHS, FF, and MPLs should probably be your focus.
This message was last edited by the player at 21:15, Sun 02 Apr 2023.
Eileen Sutherby
player, 187 posts
Callsign - Hawk - 1
2 of 2 Life Points
Sun 2 Apr 2023
at 22:34
  • msg #381

Re: Ooc banter

Zhang Zi Rui:
And unfortunately, Eileen, normal Vee creation rules don't allow Endo, especially since they already have the slot to crit conversion rate, 1 slot to 7 crits. But then again, the "Illegal" quirk exists for a reason, ie to ignore those rules at one's own risk.



Was fuzzy on this one, because Ferro is just about as bad on the critical spaces and they use it all over the place.  I was trying to find the rule on why Endo is prohibited on Vehicles.  Can you give me a hint on where this ruling is?

[want to see/read up why ferro is okay, but not endo...]
Nero Julius Carpenter
player, 19 posts
Mon 3 Apr 2023
at 05:16
  • msg #382

Re: Ooc banter

In reply to Zhang Zi Rui (msg # 380):

Has a 280 Vox and Jumps.
Lighter, faster engine, Pulse and Targeting Computer were my thoughts too.
Colin Browne
player, 83 posts
Mon 3 Apr 2023
at 05:30
  • msg #383

Re: Ooc banter

For Colin, I think he wants to figure out what exactly his role is long term. He has a knack for tactics and is pretty much a 3050 TRO for Inner Sphere. The training equipment is mostly to help the company as a whole mash and try new things without the massive combat experience required to pull them off in the field.

Personally, I think Colin would do great in a field command role. He went to Filtvelt Academy and then became dispossessed. He young, eager, and wants to make the entire company deadlier.

As far as a mech, I think he would be drawn to proven, versatile medium/heavy mech for his final ride. Top candidates in my mind are Shadow Hawk, Ostroc, Oststol, or T-Bolt.
Jason Kruger
player, 43 posts
Mon 3 Apr 2023
at 13:42
  • msg #384

Re: Ooc banter

Just a heads up, my modem at home got fried over the weekend so my posting may be sporadic for a bit.

As for the endo steel on vehicles, I have never seen a good reason for it. All I ever see is "It's for game balance." which doesn't make much sense. Other than making mechs the prominent combat vehicle.
Tamara Clay
player, 53 posts
Badger 1
Thunderbird
Mon 3 Apr 2023
at 18:12
  • msg #385

Re: Ooc banter

Endo Steel isn't used on vehicles mostly for story reasons, but because of those reasons there isn't a manufacturing process for the vehicle components in endo steel.

The only mechanical reason not to would be cost, but after a sized up XL engine and fancy electronics that cost starts to seem quite minor.
Eileen Sutherby
player, 189 posts
Callsign - Hawk - 1
2 of 2 Life Points
Mon 3 Apr 2023
at 20:14
  • msg #386

Re: Ooc banter

So.    No hard and fast rule, just...fluff saying you can't. Okie tha nks.
Colin Browne
player, 84 posts
Tue 4 Apr 2023
at 05:38
  • msg #387

Re: Ooc banter

I was playing around in MW5 and decided to paint my Commando like Colin would in the Raiders.




Candice Rohdes
player, 59 posts
Tue 4 Apr 2023
at 12:54
  • msg #388

Re: Ooc banter

In reply to Eileen Sutherby (msg # 386):

Sarna says you can do it.

https://www.sarna.net/forums/s...r/184376/Main/184376
Eileen Sutherby
player, 190 posts
Callsign - Hawk - 1
2 of 2 Life Points
Tue 4 Apr 2023
at 18:01
  • msg #389

Re: Ooc banter

Candice Rohdes:
In reply to Eileen Sutherby (msg # 386):

Sarna says you can do it.

https://www.sarna.net/forums/s...r/184376/Main/184376



I did read through this during research, but i wasn't sure if these were house rules or 'official' canon rules.

Regardless, it does state the year for them as around 3150, though it should also presume a certain amount of lead time experimentation leading up to it.  It also presumes we dont end up in clan space with scads of the tech lying around to be used.

ie.  If the Clans use the stuff in their conventional units, it would seriously accelerate the access to the use for us.

*shrugs*

Really it'll be subject to what the game master allows, and at least on an experimental basis for small units, he's been pretty amendable.
Zhang Zi Rui
player, 13 posts
Callsign: Da Bingbao 1
Life: 4/4
Tue 4 Apr 2023
at 22:49
  • msg #390

Re: Ooc banter

In reply to Eileen Sutherby (msg # 386):

Well, the Tech Manual specifically stating that Combat Vees can't change their Structure Type. But ultimately it is an arbitrary decision for the sake of game balance. Hence the referencing of the optional Quirk which overrides that specific rule, albeit with some notable downsides.

Though not terribly familiar with the Dark Age/IlClan era. But yeah, only a century away it would seem.
This message was last edited by the player at 22:52, Tue 04 Apr 2023.
Michael Krieg
player, 98 posts
Pilot - Mercenary
6 Life Points
Thu 6 Apr 2023
at 01:57
  • msg #391

Re: Ooc banter

I think I too am going to have to throw in the towel.

I love the background universe, love the storyline and plot, love the idea of being a test subject for a new ruleset, but I expected with that a degree more activity and communication.

Thanks for having me Stavros, thanks to everyone for playing with me, but I think I'm going to call it here. Go ahead and remove me from the game.
Eileen Sutherby
player, 191 posts
Callsign - Hawk - 1
2 of 2 Life Points
Mon 17 Apr 2023
at 03:29
  • msg #392

Re: Ooc banter

two weeks since the game master logged in, never a good sign.
Zhang Zi Rui
player, 14 posts
Callsign: Da Bingbao 1
Life: 4/4
Mon 17 Apr 2023
at 04:12
  • msg #393

Re: Ooc banter

Hopefully nothing serious.
Eileen Sutherby
player, 192 posts
Callsign - Hawk - 1
2 of 2 Life Points
Mon 17 Apr 2023
at 10:54
  • msg #394

Re: Ooc banter

These days hard to say.

I woke up today and bounced my face off the corner of my bed cause i got dizzy.

Was on my back for half a hour.
Zhang Zi Rui
player, 15 posts
Callsign: Da Bingbao 1
Life: 4/4
Mon 17 Apr 2023
at 18:53
  • msg #395

Re: Ooc banter

Certainly, sounds uncomfortable, hopefully you didn't deal any serious harm to yourself?
Eileen Sutherby
player, 193 posts
Callsign - Hawk - 1
2 of 2 Life Points
Mon 17 Apr 2023
at 19:02
  • msg #396

Re: Ooc banter

Dunno.  i literally thought i might have been dying for a few minutes there.

Regardless i eventually got up.. finished my taxes and mailed them out.

Death and Taxes encountered in the same day, that sounds like the start of a plot or something.
Colin Browne
player, 85 posts
Mon 17 Apr 2023
at 19:09
  • msg #397

Re: Ooc banter

Well, glad you got through it, serious or not.
Zhang Zi Rui
player, 16 posts
Callsign: Da Bingbao 1
Life: 4/4
Mon 17 Apr 2023
at 19:11
  • msg #398

Re: Ooc banter

Indeed
Nero Julius Carpenter
player, 20 posts
Thu 20 Apr 2023
at 10:24
  • msg #399

Re: Ooc banter

I know it's a few days after the fact but still, watch out for delayed concussion, sometimes it can come on 3 or even 4+ days after the fact depending if drinking and eating properly.
BB
Eileen Sutherby
player, 194 posts
Callsign - Hawk - 1
2 of 2 Life Points
Thu 20 Apr 2023
at 12:28
  • msg #400

Re: Ooc banter

I'll keep it in mind... at the moment itchy dry eyes seems to be my issue, which i'm attributing to hopefully just allergies... though it's possible a tear duct might have burst when i fell so i'm seeing the vision docs soon.
Eileen Sutherby
player, 195 posts
Callsign - Hawk - 1
2 of 2 Life Points
Wed 3 May 2023
at 23:42
  • msg #401

Re: Ooc banter

Dealing with an 'issue' at home.  Hopefully not a bad one.  We'll see.  May be offline dealing with it a bit.
Eileen Sutherby
player, 196 posts
Callsign - Hawk - 1
2 of 2 Life Points
Tue 6 Jun 2023
at 15:05
  • msg #402

Re: Ooc banter

Well... I guess it's over then.

Removing the campaign from my watch list, give me a poke if there's a serious effort to restart things.
Nero Julius Carpenter
player, 21 posts
Tue 6 Jun 2023
at 23:20
  • msg #403

Re: Ooc banter

In reply to Eileen Sutherby (msg # 402):

I'm holding out hope but will message if nobody else does.
Hope issues at home go better.
Zhang Zi Rui
player, 17 posts
Callsign: Da Bingbao 1
Life: 4/4
Thu 8 Jun 2023
at 02:10
  • msg #404

Re: Ooc banter

Yeah, prospects do seem a bit grim, rarely good when the GM disappears for a month.
Nero Julius Carpenter
player, 22 posts
Tue 20 Jun 2023
at 21:29
  • msg #405

Re: Ooc banter

In reply to Zhang Zi Rui (msg # 404):

I'm missing my 'fix' so playing the PC game for now.
Candice Rohdes
player, 60 posts
Wed 26 Jul 2023
at 19:03
  • msg #406

Re: Ooc banter

OK well as the GM has not logged in since march.... i'm putting this game in the injured reserve.  If it re-starts drop me a PM or something.
Nero Julius Carpenter
player, 23 posts
Wed 26 Jul 2023
at 21:34
  • msg #407

Re: Ooc banter

In reply to Candice Rohdes (msg # 406):

Will do. If you find another game worthy of playing, likewise please. My fix of RPoL has been reduced of late.
Nero Julius Carpenter
player, 24 posts
Tue 14 Nov 2023
at 23:28
  • msg #408

Re: Ooc banter

Hope everyone is ok
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