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04:23, 27th April 2024 (GMT+0)

Explaining the Apocalypse 5: Killin' and/or bein' Killed.

Posted by SystemFor group 0
System
GM, 12 posts
Better to rule in hell
than serve in heaven.
Fri 24 Feb 2023
at 21:48
  • msg #1

Explaining the Apocalypse 5: Killin' and/or bein' Killed

HARM
All characters have a Harm Track, consisting of five boxes across three tiers of injury: one faint, two grievous, and two critical. Whenever you suffer harm, you fill in that many boxes, starting at the top and working your way down. For each tier, write next to it some idea of the injuries you've taken, to give you an idea of what kind of treatment you might need. Healing times are variable, and depend on the nature of the injury, and the character who took it (a Wolf might be able to take more punishment than an Oracle).

Faint Harm is superficial, minor injury. Bruises, scrapes, maybe small cuts. Faint harm will heal on its own with a couple of days' rest.

Grievous Harm is serious damage, like being shot or stabbed or hit by a car. You will need some kind of attention (medical, magical) to heal this level of harm, but once treated, it will heal in a week or so.

Critical Harm is the real deal. Beaten the head with a bat. Thrown off a balcony. Shotgun blast to the chest. You need to get to a hospital (or something) right away or you will die. And you'll be off your feet for weeks or months.

Harm comes in four broad categories:
  • 1-harm is rough but blunt trauma: fists, baseball bats, punches thrown at a rock concert. The kind of thing people sleep off after a bad night.
  • 2-harm is painful and obvious: a gunshot wound, a bad car wreck, wounds that are impossible to hide without bandages and slings.
  • 3-harm is worse than all that: a bullet at point-blank range, a sword cleaving tendon and bone, a beating that leaves you unrecognizable for a week.
  • 4-harm means instant death to a mortal human and weeks of pain and recovery for supernatural creatures: a grenade blast at close range, losing a limb or internal organ, falling off the top of a ten-story building.

Harm heals from the top down. Faint harm heals before Grievous, etc.

Some attacks deal 's-harm' - which is stun damage. This isn't usually written on the Harm Tracker. The MC will detail what the results are. You may need to keep your cool to maintain hold of things to stay on your feet.

SCARS
When you suffer harm, you may ignore that harm by marking a scar.

Scars represent your character pushing through the immediate situation at some permanent cost, ignoring harm suffered by immediately reducing one of your main stats.

There are four scars:
  • Shattered: -1 Blood
  • Crushed: -1 Heart
  • Fractured: -1 Mind
  • Broken: -1 Spirit

So if you're about to die, you can check off the scar and keep going. This gives you some control over when and how your character dies from massive trauma.
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