RolePlay onLine RPoL Logo

, welcome to City of Asgard

13:52, 24th April 2024 (GMT+0)

NPC Thread.

Posted by GMFor group 0
GM
GM, 2 posts
Mon 27 Feb 2023
at 05:39
  • msg #1

NPC Thread

Goes here
GM
GM, 4 posts
Mon 27 Feb 2023
at 05:47
  • msg #2

NPC Thread

Artz

Identity
Naive Shepherd

Theme
Belonging

Origin
The High Hills

Classes

Tinker 1
Inv +2
Projects
Skill: Inventions 1 (Infusions)

Weaponmaster 1
HP +5
Martial Weapons, Martial Shields
Skill: Bladestorm 1

Wayfarer 3
Inv +2
Proficiency with Martial Weapons and Martial Shields
Resourceful 1
Well-Traveled
Faithful Companion 1 (Kurra the Dog)

Attributes
Dexterity d8
Insight d6
Might d10
Willpower d8
HP: 60/60 (Crisis 30)
MP: 45/45
IP 10/10
Defense: 9
Magic Defense: 7
Init: 0

Bonds
TBD

Equipment
Heavy Spear (d10+d8, HR+12)
Combat Tunic

Krovna

Identity
Former Blood Soldier

Theme
Guilt

Origin
Carthain

Classes
Darkblade 1
HP +5
Martial Armor and Weapons
Skill:  Shadow Strike 1

Fury 4
HP +5
Martial Armor and Weapons
Skill: Withstand 2
Skill: Adrenaline 2

Attributes
Dexterity d6
Insight d8
Might d10
Willpower d8
HP: 65/65 (Crisis 32)
MP: 45/45
IP 6/6
Defense: 11
Magic Defense: 9
Init: -3

Bonds
TBD
Equipment
Waraxe (d10+d10, HR+14), Runic Plate

Alana

Identity
Smooth Criminal

Theme
Ambition

Origin
On The Road

Classes

Orator 2
MP +5
Skill: Condemn 1
Skill: Persuasive 1

Rogue 3
IP +2
Skill: Cheap Shot 1
Skill: Dodge 1
Skill: High Speed 1

Attributes

Dexterity d8
Insight d10
Might d6
Willpower d8
HP: 40/40 (Crisis 20)
MP: 55/55
IP 8/8
Defense: 10
Magic Defense: 9
Init: 0

Bonds
TBD

Equipment
Combat Tunic, Steel Dagger (d8+d10+1, HR +4)
Anna Patri
GM, 2 posts
Mon 27 Feb 2023
at 05:53
  • msg #3

NPC Thread

Name: Sunam
Identity: Pit Fighter
Origin: Big City
Class: Fury 4/Guardian 1

Abilities
Dexterity - d10, Insight - d6, Might - d10, Willpower - d6

Bonds:

Class Abilities
Fury - Adrenaline 2 (In Crisis, deal 4 more damage, Frenzy, Provoke 1 (Spend 5 MP, make opposed [Mgt + Wil +1] check, if you win, opponent enraged & focuses on you)
Guardian - Protect (Once per turn, can take the place of another character for an attack, spell or danger. If it already targets you, it does so twice)

Hit Points: 65
Crisis: 32
Mind Points: 35
Inventory Points: 6

Defence: 11
Magic Defense: 7
Initiative Mod: 0

Fabula Points: 3

Weapon: Iron Knuckle - Accuracy - (Dex + Mgt), Damage - HR + 6, Physical
Armour: Combat Tunic
Money: 300 Zennit

Name: Tremal
Identity: Trickshot Artist
Origin: Town of Waypoint
Class: Rogue 2/Sharpshooter 3

Abilities
Dexterity - d10, Insight - d8, Might - d8, Willpower - d6

Bonds:

Class Abilities
Rogue - High Speed 2 (Spend 10 MP at the start of a conflict and choose one: Make a free attack w/a weapon you have equipped, or perform a hinder or objective action. Get +2 to these rolls)
Sharpshooter - Barrage (Spend 10 MP when making a ranged attack to make it multi [2]), Ranged Weapon Master 2 (+2 to ranged weapon accuracy rolls)

Hit Points: 50
Crisis: 25
Mindpoints: 35
Inventory Points: 8

Defence: 10 (11)
Magic Defence: 8 (9)
Initiative Mod: 0

Fabula Points: 3

Weapon: Pistol - Accuracy - (Dex + Ins) +2, Damage - HR + 6, Physical
Armour - Combat Tunic
Money - 250 Zennit

Name: Saya
Identity: Private Detective
Origin: Kikagawa
Class: Lore Master 4/Orator 1

Abilities
Dexterity - d8, Insight - d10, Might - d6, Willpower - d8

Bonds:

Class Abilities
Lore Master - Knowledge is Power, Quick Assessment 3 (Can spend up to 15 MP, for every 5 MP spent, choose a creature and learn a trait, or choose a damage type and learn their affinity to that damage)
Orator - Condemn 1 (As an action can spend 5 MP & make an opposed Ins + Wil check. If you succeed, they lose 10 MP and are shaken or dazed. Gain +1 to this roll)

Hit Points: 35
Crisis: 17
Mindpoints: 55
Inventory Points: 6

Defence: 9
Magic Defense: 11
Initiative Mod: 0

Weapon: Pistol - Accuracy - Ins + Ins , Damage - HR + 6, Physical
Armour - Combat Tunic
Money - 240 Zennit
Sign In