NPC Thread
Name: Sunam
Identity: Pit Fighter
Origin: Big City
Class: Fury 4/Guardian 1
Abilities
Dexterity - d10, Insight - d6, Might - d10, Willpower - d6
Bonds:
Class Abilities
Fury - Adrenaline 2 (In Crisis, deal 4 more damage, Frenzy, Provoke 1 (Spend 5 MP, make opposed [Mgt + Wil +1] check, if you win, opponent enraged & focuses on you)
Guardian - Protect (Once per turn, can take the place of another character for an attack, spell or danger. If it already targets you, it does so twice)
Hit Points: 65
Crisis: 32
Mind Points: 35
Inventory Points: 6
Defence: 11
Magic Defense: 7
Initiative Mod: 0
Fabula Points: 3
Weapon: Iron Knuckle - Accuracy - (Dex + Mgt), Damage - HR + 6, Physical
Armour: Combat Tunic
Money: 300 Zennit
Name: Tremal
Identity: Trickshot Artist
Origin: Town of Waypoint
Class: Rogue 2/Sharpshooter 3
Abilities
Dexterity - d10, Insight - d8, Might - d8, Willpower - d6
Bonds:
Class Abilities
Rogue - High Speed 2 (Spend 10 MP at the start of a conflict and choose one: Make a free attack w/a weapon you have equipped, or perform a hinder or objective action. Get +2 to these rolls)
Sharpshooter - Barrage (Spend 10 MP when making a ranged attack to make it multi [2]), Ranged Weapon Master 2 (+2 to ranged weapon accuracy rolls)
Hit Points: 50
Crisis: 25
Mindpoints: 35
Inventory Points: 8
Defence: 10 (11)
Magic Defence: 8 (9)
Initiative Mod: 0
Fabula Points: 3
Weapon: Pistol - Accuracy - (Dex + Ins) +2, Damage - HR + 6, Physical
Armour - Combat Tunic
Money - 250 Zennit
Name: Saya
Identity: Private Detective
Origin: Kikagawa
Class: Lore Master 4/Orator 1
Abilities
Dexterity - d8, Insight - d10, Might - d6, Willpower - d8
Bonds:
Class Abilities
Lore Master - Knowledge is Power, Quick Assessment 3 (Can spend up to 15 MP, for every 5 MP spent, choose a creature and learn a trait, or choose a damage type and learn their affinity to that damage)
Orator - Condemn 1 (As an action can spend 5 MP & make an opposed Ins + Wil check. If you succeed, they lose 10 MP and are shaken or dazed. Gain +1 to this roll)
Hit Points: 35
Crisis: 17
Mindpoints: 55
Inventory Points: 6
Defence: 9
Magic Defense: 11
Initiative Mod: 0
Weapon: Pistol - Accuracy - Ins + Ins , Damage - HR + 6, Physical
Armour - Combat Tunic
Money - 240 Zennit