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09:15, 25th April 2024 (GMT+0)

A Bad Area of Town.

Posted by GMFor group 0
Timoteu El Segador
PC, 60 posts
Death Knight
Tue 7 Mar 2023
at 02:54
  • msg #30

A Bad Area of Town

20:54, Today: Timoteu El Segador rolled 10 using 1d10+2 ((8)).
GM
GM, 60 posts
Tue 7 Mar 2023
at 03:41
  • msg #31

A Bad Area of Town

(OOC: Go)
Timoteu El Segador
PC, 61 posts
Death Knight
Tue 7 Mar 2023
at 04:45
  • msg #32

A Bad Area of Town

All the fighting was draining Tim's resources-- he struck a blow calculated to take away the magic of his target, and, more to the point, replenish his own.

Hm.  A 10?  Gonna spend 1 F for a reroll.  For 5.  Bah!
GM
GM, 61 posts
Tue 7 Mar 2023
at 04:50
  • msg #33

A Bad Area of Town

Sunam charged in, bunching one of the guards hard. Tremal shot the guard twice, putting him down. Saya's shot went wide.

The first guard shot Sunam, the second missed Tremal and the final one hit Saya with a shot.
Timoteu El Segador
PC, 62 posts
Death Knight
Tue 7 Mar 2023
at 05:08
  • msg #34

A Bad Area of Town

Tim tried again-- he needed the strength to strike his mightiest blows!  (A weakness limited only to him, of all his family...)

9
GM
GM, 62 posts
Tue 7 Mar 2023
at 05:11
  • msg #35

A Bad Area of Town

Sunam's punch went wide, Tremal fired twice, but only hit once and Saya missed her shot again.

The first soldier missed his shot on Saya, the second did as well and the final one did actually shoot her.
Timoteu El Segador
PC, 63 posts
Death Knight
Tue 7 Mar 2023
at 05:33
  • msg #36

A Bad Area of Town

Enough was enough.  Tim struck with his blade as a simple blade; it's all he could manage.

Freaking7!!!
GM
GM, 64 posts
Tue 7 Mar 2023
at 05:55
  • msg #37

A Bad Area of Town

Sunam smacked one of the soldiers with a solid punch, Tremal shot at the guard twice, but hit once, putting him down and Saya missed again.

The first guard missed Saya, the second guard shot Sunam which made her stumble, making it easier for the third guard to...miss.
Timoteu El Segador
PC, 64 posts
Death Knight
Wed 8 Mar 2023
at 00:47
  • msg #38

A Bad Area of Town

Tim slashed again...

18:47, Today: Timoteu El Segador rolled 8 using 1d10+1d8+2 ((3,3)).
GM
GM, 65 posts
Wed 8 Mar 2023
at 01:02
  • msg #39

A Bad Area of Town

The entire party managed to miss.

Saya was shot and was now in Crisis, the other guard missing her.
Timoteu El Segador
PC, 65 posts
Death Knight
Wed 8 Mar 2023
at 01:18
  • msg #40

A Bad Area of Town

This time, Tim's slash bit!

19:14, Today: Timoteu El Segador rolled 19 using 1d10+1d8+2 ((9,8)). So a hit for 17 damage, at least.
GM
GM, 66 posts
Wed 8 Mar 2023
at 01:26
  • msg #41

A Bad Area of Town

That put the third one down. Sunam got a good punch in on the last soldier. Tremal shot him as well, before Says finished him off.

"Damn," Saya said as the party began to down potions.
Timoteu El Segador
PC, 66 posts
Death Knight
Wed 8 Mar 2023
at 01:54
  • msg #42

A Bad Area of Town

"...that was bad," said Tim, handing a potion to Saya.  "We'd best be careful about picking our fights for now."
Tremal
NPC, 8 posts
Modern Cowboy
Trickshots
Wed 8 Mar 2023
at 01:56
  • msg #43

A Bad Area of Town

"They just got lucky," Tremal said, reloading his guns.

There was a mechanical noise in the air that was getting closer and closer.
Timoteu El Segador
PC, 67 posts
Death Knight
Wed 8 Mar 2023
at 02:34
  • msg #44

A Bad Area of Town

"Get under cover," said Tim.  "This might be very bad."
GM
GM, 67 posts
Wed 8 Mar 2023
at 02:37
  • msg #45

A Bad Area of Town

As the rest of the group got into cover, you can see a large tank rolling down the street.
Timoteu El Segador
PC, 68 posts
Death Knight
Wed 8 Mar 2023
at 04:16
  • msg #46

A Bad Area of Town

Tim watched it approach carefully.  A direct attack would be useless, but perhaps...
GM
GM, 68 posts
Wed 8 Mar 2023
at 04:55
  • msg #47

A Bad Area of Town

The tank kept rolling and passed by the group without stopping.
Timoteu El Segador
PC, 69 posts
Death Knight
Wed 8 Mar 2023
at 05:01
  • msg #48

A Bad Area of Town

"How dangerous is this 'Ancient' if they're sending in a tank?" Tim asked, rhetorically.  "And what could they hope to accomplish?"
Saya
NPC, 9 posts
Private Detective
City's Best
Wed 8 Mar 2023
at 05:25
  • msg #49

A Bad Area of Town

"Perhaps it's to make them surrender without a fight?" Saya said.
Timoteu El Segador
PC, 70 posts
Death Knight
Thu 9 Mar 2023
at 05:19
  • msg #50

A Bad Area of Town

"I suppose," said Tim.  "If the want to capture, though, it's too clearly a bluff... well.  I'm not sad that they make mistakes."
Tremal
NPC, 9 posts
Modern Cowboy
Trickshots
Thu 9 Mar 2023
at 05:40
  • msg #51

A Bad Area of Town

"I think we should pull back. We're not in any shape to fight more," Tremal said.
Timoteu El Segador
PC, 71 posts
Death Knight
Thu 9 Mar 2023
at 21:39
  • msg #52

A Bad Area of Town

"Agreed," said Tim.  "We'll have other chances."
Saya
NPC, 10 posts
Private Detective
City's Best
Fri 10 Mar 2023
at 05:49
  • msg #53

A Bad Area of Town

"Yes, I agree," Saya said.
Timoteu El Segador
PC, 72 posts
Death Knight
Fri 10 Mar 2023
at 06:19
  • msg #54

A Bad Area of Town

Tim attempted to lead them carefully back to the bar.
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