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23:41, 4th May 2024 (GMT+0)

A Bad Area of Town.

Posted by GMFor group 0
GM
GM, 41 posts
Sat 4 Mar 2023
at 05:21
  • msg #1

A Bad Area of Town

Saya was not kidding. The area was bad. In fact a pack of wild dogs was charging right at the group.
Timoteu El Segador
PC, 46 posts
Death Knight
Sat 4 Mar 2023
at 05:52
  • msg #2

A Bad Area of Town

"...Well," said Tim.  "Not the threat I imagined, but--"

He moved in, channeling dark energy through his sword.

A mere 7

FAB POINT 13, 22 Dark damage

This message was last edited by the player at 05:54, Sat 04 Mar 2023.
GM
GM, 42 posts
Sat 4 Mar 2023
at 06:02
  • msg #3

A Bad Area of Town

The dark energy slams hard into the lead dog. Saya quickly followed it up with a hard punch to the dog's head that made it stagger as Saya shot it, putting the dog down.

Trembal drew his gun and fanned the hammer, shooting two of the dogs, but not hurting them much.

One dog chomped down hard on Trembal's arm. Saya was next to take a viscous bite. The last dog missed you by inches.
Timoteu El Segador
PC, 47 posts
Death Knight
Sat 4 Mar 2023
at 06:25
  • msg #4

A Bad Area of Town

"Be careful," said Tim.  "Try and lead them to me-- I'm well-armored!"  With that, he made another dark slash at the most-hurt dog.

If a 10 hits, it's 21 damage
GM
GM, 44 posts
Sat 4 Mar 2023
at 06:37
  • msg #5

A Bad Area of Town

The attack draws blood from the dog, causing it to begin foaming from the mouth. Sunam missed a kick, while Saya finished off the badly wounded one. Tremal shot both again, one looking rather wounded.

The heavily wounded doge tried for a bite on you and missed again. The other bit Tremal.
Timoteu El Segador
PC, 48 posts
Death Knight
Sun 5 Mar 2023
at 06:02
  • msg #6

A Bad Area of Town

Tim didn't like the looks of that foam-- he struck with another Dark Blade, hoping to finish the creature off quickly.

If an 11 hits, 23 Dark
GM
GM, 45 posts
Sun 5 Mar 2023
at 06:05
  • msg #7

A Bad Area of Town

The dog fell, leaving just one left. Sunam's punch rocked the remaining dog as, Saya shot, it putting it down.

(OOC: Victory music as you raise and lower your arms, gain a level)
Timoteu El Segador
PC, 49 posts
Death Knight
Sun 5 Mar 2023
at 20:17
  • msg #8

A Bad Area of Town

1 lv of Elementalist, +1 Spellblade which does nothing now but will start being very nice very soon.

"Well done," said Tim.  "Is everyone all right?"
Tremal
NPC, 6 posts
Modern Cowboy
Trickshots
Sun 5 Mar 2023
at 20:20
  • msg #9

A Bad Area of Town

"Yeah, damn things had a heck of a bite," Tremel said, chugging a potion.
Timoteu El Segador
PC, 50 posts
Death Knight
Sun 5 Mar 2023
at 20:31
  • msg #10

A Bad Area of Town

"When you're ready, we'd better keep moving," said Tim.  "I'm going to need to be careful with how I use my power..."
Tremal
NPC, 7 posts
Modern Cowboy
Trickshots
Sun 5 Mar 2023
at 20:33
  • msg #11

A Bad Area of Town

"I'm good now, let's go," Tremal said. It was a large area of many seedy hotels, shops and other sketchy businesses.
Timoteu El Segador
PC, 51 posts
Death Knight
Sun 5 Mar 2023
at 21:03
  • msg #12

A Bad Area of Town

"...I guess we'd better start asking around," said Tim.  He wasn't sure how well this would work, but they might at least wind up distracting the Corp.
GM
GM, 47 posts
Sun 5 Mar 2023
at 21:25
  • msg #13

A Bad Area of Town

There was a group of women hanging around that was talking amongst themselves, but stop and all of them turn to you and smile as you approach.
Timoteu El Segador
PC, 52 posts
Death Knight
Mon 6 Mar 2023
at 02:48
  • msg #14

A Bad Area of Town

"Good evening," said Tim.  "I'm sorry to bother you, but we're looking for someone who's running from the Corp.  We'd like to help her."
GM
GM, 48 posts
Mon 6 Mar 2023
at 02:50
  • msg #15

A Bad Area of Town

"I can't say I know anything about that," one of the women said and the others agreed.
Timoteu El Segador
PC, 53 posts
Death Knight
Mon 6 Mar 2023
at 03:31
  • msg #16

A Bad Area of Town

Tim sighed, took a few coins out, and tossed them in his hands.

"Are you sure?" he asked.
GM
GM, 50 posts
Mon 6 Mar 2023
at 04:09
  • msg #17

A Bad Area of Town

"We really don't know anything, but what does this person look like?" one of the women asked as he pocketed the coins.
Timoteu El Segador
PC, 54 posts
Death Knight
Mon 6 Mar 2023
at 04:23
  • msg #18

A Bad Area of Town

Tim shrugged and told them the minimal details he'd heard.
GM
GM, 51 posts
Mon 6 Mar 2023
at 04:38
  • msg #19

A Bad Area of Town

"Yeah, I think I saw a girl like that," one of the women said. "She went down that road and went right."
Timoteu El Segador
PC, 55 posts
Death Knight
Mon 6 Mar 2023
at 04:56
  • msg #20

A Bad Area of Town

"Was she alone?" Tim asked.
GM
GM, 52 posts
Mon 6 Mar 2023
at 05:15
  • msg #21

A Bad Area of Town

"She had like two or three people with her. I'm not sure on the exact number," the woman said.
Timoteu El Segador
PC, 56 posts
Death Knight
Mon 6 Mar 2023
at 05:55
  • msg #22

A Bad Area of Town

"All right," said Tim.  "Thank you."

He went in that direction.
GM
GM, 54 posts
Mon 6 Mar 2023
at 06:00
  • msg #23

A Bad Area of Town

As you head down there, you see a team of Corp soldiers searching the area.
Timoteu El Segador
PC, 57 posts
Death Knight
Mon 6 Mar 2023
at 22:37
  • msg #24

A Bad Area of Town

"Well," said Tim.  "Let's approach them.  Perhaps they're saying something useful-- and if not, why, we can hinder their plans..."
GM
GM, 55 posts
Mon 6 Mar 2023
at 22:46
  • msg #25

A Bad Area of Town

As you get close, one of the soldiers turned and looked at you.

"What are you lot up to?"
Timoteu El Segador
PC, 58 posts
Death Knight
Mon 6 Mar 2023
at 23:39
  • msg #26

A Bad Area of Town

"We're looking for this missing Ancient," said Tim.  "Have you see one around here?"
GM
GM, 56 posts
Mon 6 Mar 2023
at 23:55
  • msg #27

A Bad Area of Town

The man drew his gun.

"Now how do you know about that?" he asked.
Timoteu El Segador
PC, 59 posts
Death Knight
Tue 7 Mar 2023
at 00:25
  • msg #28

A Bad Area of Town

Tim raised his blade.

"Well, we were told by a solider," he said.  "But I asked you a question.  To refuse to answer would be rude."
GM
GM, 58 posts
Tue 7 Mar 2023
at 00:29
  • msg #29

A Bad Area of Town

"We got a problem, guys!" the soldier called out to the others.

(OOC: Make an init roll, with a +2 bonus from the party)
Timoteu El Segador
PC, 60 posts
Death Knight
Tue 7 Mar 2023
at 02:54
  • msg #30

A Bad Area of Town

20:54, Today: Timoteu El Segador rolled 10 using 1d10+2 ((8)).
GM
GM, 60 posts
Tue 7 Mar 2023
at 03:41
  • msg #31

A Bad Area of Town

(OOC: Go)
Timoteu El Segador
PC, 61 posts
Death Knight
Tue 7 Mar 2023
at 04:45
  • msg #32

A Bad Area of Town

All the fighting was draining Tim's resources-- he struck a blow calculated to take away the magic of his target, and, more to the point, replenish his own.

Hm.  A 10?  Gonna spend 1 F for a reroll.  For 5.  Bah!
GM
GM, 61 posts
Tue 7 Mar 2023
at 04:50
  • msg #33

A Bad Area of Town

Sunam charged in, bunching one of the guards hard. Tremal shot the guard twice, putting him down. Saya's shot went wide.

The first guard shot Sunam, the second missed Tremal and the final one hit Saya with a shot.
Timoteu El Segador
PC, 62 posts
Death Knight
Tue 7 Mar 2023
at 05:08
  • msg #34

A Bad Area of Town

Tim tried again-- he needed the strength to strike his mightiest blows!  (A weakness limited only to him, of all his family...)

9
GM
GM, 62 posts
Tue 7 Mar 2023
at 05:11
  • msg #35

A Bad Area of Town

Sunam's punch went wide, Tremal fired twice, but only hit once and Saya missed her shot again.

The first soldier missed his shot on Saya, the second did as well and the final one did actually shoot her.
Timoteu El Segador
PC, 63 posts
Death Knight
Tue 7 Mar 2023
at 05:33
  • msg #36

A Bad Area of Town

Enough was enough.  Tim struck with his blade as a simple blade; it's all he could manage.

Freaking7!!!
GM
GM, 64 posts
Tue 7 Mar 2023
at 05:55
  • msg #37

A Bad Area of Town

Sunam smacked one of the soldiers with a solid punch, Tremal shot at the guard twice, but hit once, putting him down and Saya missed again.

The first guard missed Saya, the second guard shot Sunam which made her stumble, making it easier for the third guard to...miss.
Timoteu El Segador
PC, 64 posts
Death Knight
Wed 8 Mar 2023
at 00:47
  • msg #38

A Bad Area of Town

Tim slashed again...

18:47, Today: Timoteu El Segador rolled 8 using 1d10+1d8+2 ((3,3)).
GM
GM, 65 posts
Wed 8 Mar 2023
at 01:02
  • msg #39

A Bad Area of Town

The entire party managed to miss.

Saya was shot and was now in Crisis, the other guard missing her.
Timoteu El Segador
PC, 65 posts
Death Knight
Wed 8 Mar 2023
at 01:18
  • msg #40

A Bad Area of Town

This time, Tim's slash bit!

19:14, Today: Timoteu El Segador rolled 19 using 1d10+1d8+2 ((9,8)). So a hit for 17 damage, at least.
GM
GM, 66 posts
Wed 8 Mar 2023
at 01:26
  • msg #41

A Bad Area of Town

That put the third one down. Sunam got a good punch in on the last soldier. Tremal shot him as well, before Says finished him off.

"Damn," Saya said as the party began to down potions.
Timoteu El Segador
PC, 66 posts
Death Knight
Wed 8 Mar 2023
at 01:54
  • msg #42

A Bad Area of Town

"...that was bad," said Tim, handing a potion to Saya.  "We'd best be careful about picking our fights for now."
Tremal
NPC, 8 posts
Modern Cowboy
Trickshots
Wed 8 Mar 2023
at 01:56
  • msg #43

A Bad Area of Town

"They just got lucky," Tremal said, reloading his guns.

There was a mechanical noise in the air that was getting closer and closer.
Timoteu El Segador
PC, 67 posts
Death Knight
Wed 8 Mar 2023
at 02:34
  • msg #44

A Bad Area of Town

"Get under cover," said Tim.  "This might be very bad."
GM
GM, 67 posts
Wed 8 Mar 2023
at 02:37
  • msg #45

A Bad Area of Town

As the rest of the group got into cover, you can see a large tank rolling down the street.
Timoteu El Segador
PC, 68 posts
Death Knight
Wed 8 Mar 2023
at 04:16
  • msg #46

A Bad Area of Town

Tim watched it approach carefully.  A direct attack would be useless, but perhaps...
GM
GM, 68 posts
Wed 8 Mar 2023
at 04:55
  • msg #47

A Bad Area of Town

The tank kept rolling and passed by the group without stopping.
Timoteu El Segador
PC, 69 posts
Death Knight
Wed 8 Mar 2023
at 05:01
  • msg #48

A Bad Area of Town

"How dangerous is this 'Ancient' if they're sending in a tank?" Tim asked, rhetorically.  "And what could they hope to accomplish?"
Saya
NPC, 9 posts
Private Detective
City's Best
Wed 8 Mar 2023
at 05:25
  • msg #49

A Bad Area of Town

"Perhaps it's to make them surrender without a fight?" Saya said.
Timoteu El Segador
PC, 70 posts
Death Knight
Thu 9 Mar 2023
at 05:19
  • msg #50

A Bad Area of Town

"I suppose," said Tim.  "If the want to capture, though, it's too clearly a bluff... well.  I'm not sad that they make mistakes."
Tremal
NPC, 9 posts
Modern Cowboy
Trickshots
Thu 9 Mar 2023
at 05:40
  • msg #51

A Bad Area of Town

"I think we should pull back. We're not in any shape to fight more," Tremal said.
Timoteu El Segador
PC, 71 posts
Death Knight
Thu 9 Mar 2023
at 21:39
  • msg #52

A Bad Area of Town

"Agreed," said Tim.  "We'll have other chances."
Saya
NPC, 10 posts
Private Detective
City's Best
Fri 10 Mar 2023
at 05:49
  • msg #53

A Bad Area of Town

"Yes, I agree," Saya said.
Timoteu El Segador
PC, 72 posts
Death Knight
Fri 10 Mar 2023
at 06:19
  • msg #54

A Bad Area of Town

Tim attempted to lead them carefully back to the bar.
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