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03:49, 5th May 2024 (GMT+0)

A Bad Area of Town.

Posted by GMFor group 0
GM
GM, 44 posts
Sat 4 Mar 2023
at 06:37
  • msg #5

A Bad Area of Town

The attack draws blood from the dog, causing it to begin foaming from the mouth. Sunam missed a kick, while Saya finished off the badly wounded one. Tremal shot both again, one looking rather wounded.

The heavily wounded doge tried for a bite on you and missed again. The other bit Tremal.
Timoteu El Segador
PC, 48 posts
Death Knight
Sun 5 Mar 2023
at 06:02
  • msg #6

A Bad Area of Town

Tim didn't like the looks of that foam-- he struck with another Dark Blade, hoping to finish the creature off quickly.

If an 11 hits, 23 Dark
GM
GM, 45 posts
Sun 5 Mar 2023
at 06:05
  • msg #7

A Bad Area of Town

The dog fell, leaving just one left. Sunam's punch rocked the remaining dog as, Saya shot, it putting it down.

(OOC: Victory music as you raise and lower your arms, gain a level)
Timoteu El Segador
PC, 49 posts
Death Knight
Sun 5 Mar 2023
at 20:17
  • msg #8

A Bad Area of Town

1 lv of Elementalist, +1 Spellblade which does nothing now but will start being very nice very soon.

"Well done," said Tim.  "Is everyone all right?"
Tremal
NPC, 6 posts
Modern Cowboy
Trickshots
Sun 5 Mar 2023
at 20:20
  • msg #9

A Bad Area of Town

"Yeah, damn things had a heck of a bite," Tremel said, chugging a potion.
Timoteu El Segador
PC, 50 posts
Death Knight
Sun 5 Mar 2023
at 20:31
  • msg #10

A Bad Area of Town

"When you're ready, we'd better keep moving," said Tim.  "I'm going to need to be careful with how I use my power..."
Tremal
NPC, 7 posts
Modern Cowboy
Trickshots
Sun 5 Mar 2023
at 20:33
  • msg #11

A Bad Area of Town

"I'm good now, let's go," Tremal said. It was a large area of many seedy hotels, shops and other sketchy businesses.
Timoteu El Segador
PC, 51 posts
Death Knight
Sun 5 Mar 2023
at 21:03
  • msg #12

A Bad Area of Town

"...I guess we'd better start asking around," said Tim.  He wasn't sure how well this would work, but they might at least wind up distracting the Corp.
GM
GM, 47 posts
Sun 5 Mar 2023
at 21:25
  • msg #13

A Bad Area of Town

There was a group of women hanging around that was talking amongst themselves, but stop and all of them turn to you and smile as you approach.
Timoteu El Segador
PC, 52 posts
Death Knight
Mon 6 Mar 2023
at 02:48
  • msg #14

A Bad Area of Town

"Good evening," said Tim.  "I'm sorry to bother you, but we're looking for someone who's running from the Corp.  We'd like to help her."
GM
GM, 48 posts
Mon 6 Mar 2023
at 02:50
  • msg #15

A Bad Area of Town

"I can't say I know anything about that," one of the women said and the others agreed.
Timoteu El Segador
PC, 53 posts
Death Knight
Mon 6 Mar 2023
at 03:31
  • msg #16

A Bad Area of Town

Tim sighed, took a few coins out, and tossed them in his hands.

"Are you sure?" he asked.
GM
GM, 50 posts
Mon 6 Mar 2023
at 04:09
  • msg #17

A Bad Area of Town

"We really don't know anything, but what does this person look like?" one of the women asked as he pocketed the coins.
Timoteu El Segador
PC, 54 posts
Death Knight
Mon 6 Mar 2023
at 04:23
  • msg #18

A Bad Area of Town

Tim shrugged and told them the minimal details he'd heard.
GM
GM, 51 posts
Mon 6 Mar 2023
at 04:38
  • msg #19

A Bad Area of Town

"Yeah, I think I saw a girl like that," one of the women said. "She went down that road and went right."
Timoteu El Segador
PC, 55 posts
Death Knight
Mon 6 Mar 2023
at 04:56
  • msg #20

A Bad Area of Town

"Was she alone?" Tim asked.
GM
GM, 52 posts
Mon 6 Mar 2023
at 05:15
  • msg #21

A Bad Area of Town

"She had like two or three people with her. I'm not sure on the exact number," the woman said.
Timoteu El Segador
PC, 56 posts
Death Knight
Mon 6 Mar 2023
at 05:55
  • msg #22

A Bad Area of Town

"All right," said Tim.  "Thank you."

He went in that direction.
GM
GM, 54 posts
Mon 6 Mar 2023
at 06:00
  • msg #23

A Bad Area of Town

As you head down there, you see a team of Corp soldiers searching the area.
Timoteu El Segador
PC, 57 posts
Death Knight
Mon 6 Mar 2023
at 22:37
  • msg #24

A Bad Area of Town

"Well," said Tim.  "Let's approach them.  Perhaps they're saying something useful-- and if not, why, we can hinder their plans..."
GM
GM, 55 posts
Mon 6 Mar 2023
at 22:46
  • msg #25

A Bad Area of Town

As you get close, one of the soldiers turned and looked at you.

"What are you lot up to?"
Timoteu El Segador
PC, 58 posts
Death Knight
Mon 6 Mar 2023
at 23:39
  • msg #26

A Bad Area of Town

"We're looking for this missing Ancient," said Tim.  "Have you see one around here?"
GM
GM, 56 posts
Mon 6 Mar 2023
at 23:55
  • msg #27

A Bad Area of Town

The man drew his gun.

"Now how do you know about that?" he asked.
Timoteu El Segador
PC, 59 posts
Death Knight
Tue 7 Mar 2023
at 00:25
  • msg #28

A Bad Area of Town

Tim raised his blade.

"Well, we were told by a solider," he said.  "But I asked you a question.  To refuse to answer would be rude."
GM
GM, 58 posts
Tue 7 Mar 2023
at 00:29
  • msg #29

A Bad Area of Town

"We got a problem, guys!" the soldier called out to the others.

(OOC: Make an init roll, with a +2 bonus from the party)
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