Chapter Three: The Lower Slopes
A goblin wrapped in chicken wire squabbling - or whatever they were doing, no one could be bothered to listen long enough to determine - with a ranting old woman was the sort of thing one saw several times a day riding the rails of Coglinton. It was best not to stare, lest their madness prove contagious. Or, worse, they recruited you as unwilling participant in their drama. And so Frack was able to comfort the old woman unmolested, easing her distress and earning him a gentle pat on the hand as the Cultivated Mind furiously sought their invisible quandary and the rest of the city went about its indifferent business.
[Kreo's good], Veracity assured her associates telepathically. [Get to the train.]
Separate elevators carried the anonymous companions to the platform below, where they spent several nerve wracking minutes awaiting the arrival of the next train as agents of the Cultivated Mind stalked the platform, no longer making any pretense of blending in with the crowd. They seemed to have no idea what they were looking for save an invisible satyr, however, and so at last the train arrived and departed, leaving them fuming at the Crocklespring Plaza Station.
Magical lights glowed to life as the train rattled into the tunnel through the caldera wall, illuminating the interior of the car. Its occupants were tired and dirty, returning from long days at the factories to steal a few hours' sleep at their homes on the Slopes before returning to do it all again the next day.
The Lower Slopes were not well served by public transit, the result of a perverse chicken-and-egg dilemma whereby Coglinton's more respectable citizens feared their largely impoverished and unemployed residents and wanted them kept at bay and the Lower Slopes residents, unable to seek work in the Caldera's factories, remained largely impoverished and unemployed. This was not true all of the Lower Slopes, but it was more true the further out you got, and The Ledge was about as far out as you could get.
No wonder the Remnants lived in shanties constructed from the cast-off construction materials of their wealthier compatriots. No wonder no constables patrolled its muddy alleys, relying instead upon ornithopters whirling away in the skies overhead, hovering at a height beyond the reach of the rocks residents threw at them in hopes of earning the handsome rewards paid by scrappers for such valuable pieces of constabulary tech. No wonder barefooted children scampered over trash heaps seeking treasures that had been missed by the hundreds of hands that combed those heaps before them.
It was possible to pick one's way down The Ledge on makeshift stairways assembled from the rubble, but you had to know what you were doing. The Remnants were as uninterested in visits from outsiders as outsiders were in visits from them, and so the way was lined with traps and dead ends. You had to speak the local language, the series of signs by which they indicated to those in the know where footing was firm and which platforms looked promising but would collapse beneath the weight of any adult.
Fortunately, Frack could read the signs of the scrappers and lead the way down the steep Ledge toward the Remnants village below and sprawling slums beyond, where the Dragonfather's map suggested the Luminescent Athenaeum would be found.
Everyone make an Athletics or Acrobatics check as you pick your way down The Ledge, please.