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OOC 1.

Posted by The TinkererFor group 0
The Tinkerer
GM, 6 posts
Sun 12 Mar 2023
at 12:43
  • msg #1

OOC 1

Welcome! The History & Overview thread fills in some more details about Coglinton, but I'm still trying to leave a lot up in the air so there's room for whatever details you all need to flesh out your backstories and play the characters you'd like to play. So please use this thread not only to discuss ideas for your characters but any thoughts you have on what or who else could be fun additions to our world here.
Veracity (formerly Opalia)
player, 1 post
Mon 13 Mar 2023
at 03:23
  • msg #2

OOC 1

Woohoo, we're here :D

Now seeing the expanded background info, I've given a little more thought to my character!  Veracity is a young tiefling woman who has had a hard life in the caldera.  She was orphaned at the age of four when her elderly grandfather worked himself to death at a JP textile mill, and she was conscripted to work as a chimneysweep.  Tiefling children were sought-after for chimneysweep work, because not only were they small enough to shimmy down narrow flues, but they could also survive heat that would kill children of most other races.  It was a meager and cruel existence, and her only joy was sneaking into theaters to watch stage performances.  She decided she wanted to be an actress and so would practice impersonating the many and varied people she'd overhear about her work in Coglinton as a way to pretend it be somebody else.  It turned out she was pretty good at it.  So good, in fact, that she discovered a knack for a sorcery of guile and trickery she came to refer to as 'the Cunning'.

By her early teens she quit chimneysweep work and fell in with a thieves' guild, leaving her birth name behind to take up the 'virtue' name of Veracity.  The name was chosen ironically, because lies are an actress's trade and she puts them to good use in her ludicrous small-time con schemes.  Though the schemes resulted in disaster more often than not, Baz Cinderhorn took a liking to her and mentored that clever resourcefulness into something useful before it got her killed.  Now she's an angsty young woman with a talent for chicanery, a dislike for exploitative capitalism, and a fierce loyalty to her surrogate father, Baz.

That's my rambly character concept so far!  Left the details vague to leave room for connections with other members of the Cinderhorn crew, which I would be happy to work on with y'all :)  I'm kinda torn between Creation and Eloquence bard, and am also between Urchin and Charlatan for background.
Player-Formerly-Known-as-Caell
player, 1 post
Mon 13 Mar 2023
at 13:31
  • msg #3

OOC 1

Hi all. Happy to be forging a new character with all you fine folks. Also, some great and inspiring world building from our DM here! I'm looking forward to seeing all this play out.

Here are my initial thoughts for my character:

Pançaronz Proclaatiz is a strong draconic name, which is a stark contrast to his physicality. Not only is he a small humanoid of mostly kobold blood, he has poor health; most likely on account of being born in the most poisoned and polluted of slums, amidst the slag heaps of the lowest slopes.

After a terrible fire in the area, this sickly kobold child was apparently the sole survivor from the little hovel he had shared with his family. He was rescued by a human constable by the name of Ljubina. Childless herself, she took him home and raised the little kobold with her husband Felík.

(The fire could be an old plot hook of some kind. Maybe many were sick in that area and someone set a fire to cover up something?)

Although they had his birth records, the two humans just called the child Procz, which was easier for human tongues, even if his foster father was well-versed in the Draconic language. A historian, small-time mage and sage, Felík knew Draconic well. Many years ago, Felík had helped sort and identify magical treasures from Skakatoa's vast hoard.

(Felík has a secret book that Procz has discovered, to be discussed with our DM.)

Although they were not warm and affectionate people, they nursed Procz to some health. Confined to bed for most of his adolesence, the young kobold only had his foster parents to talk to, and being inquisitive and curious he prodded both with questions pertaining to their lines of work.

As a young adult, and in somewhat better health, he started limping through Coglinton, getting to know it. Inspired by his (now retired) foster mother, Procz wanted to become a constable himself. He was turned away, of course, with a substantial amount of ridicule. Officially, he failed physical tests and health requirements.

Procz did not give up, and stared patrolling Coglinton on his own, looking for criminal activities where he could intervene. He soon came across some thief guild smugglers and warned them to surrender. They did not, and Procz defended himself as best he could (with some minor magic) when they attacked.

He managed to stay alive until some real constables arrived. An officer in the constabulary, who seemed to know his foster mother, debriefed him. Learning about what had transpired, the officer waived the requirements, and let Procz join the constabulary after all. Procz didn't realize the officer had ulterior motives. (Maybe they think Procz can be easily manipulated, or plan to use him for something where they need someone disposable.)

Other notes:
-I was thinking maybe Procz has a police dog which he can ride?
-I also have an idea for a discovery Procz has made in his foster father's library. I'll send a PM to our DM with some notes and ideas we can discuss off the open board.
-I'm happy to discuss connections with other characters, if anyone can find hooks here they can attach to.

Edit: After some thought, I think I'm pretty much determined to go with wizard.
This message was last edited by the player at 19:58, Thu 16 Mar 2023.
Cora (Formerly)
player, 1 post
Tue 21 Mar 2023
at 17:40
  • msg #4

OOC 1

Kreovliam (Kreo) was once just another face in the crowd, working a thankless job down in the lower districts. But all that changed when a wildcat strike was called in response to a worker dying at one of the tanning houses. Kreo joined the strike in solidarity, and got the brunt of a guard's club for his troubles, but gave as good as he got, finding he had a taste for the solidarity of the worker. He began organizing, meeting with his comrades and doing what he could to protect them.

Satyr Entertainer, that much is certain. I've two class combination ideas I wanted to try and I want to see what everyone's thoughts are.

Idea the First

Mastermind Rogue/Battlemaster Fighter, running around being support for the party and using skill and technique to overcome our foes. Boosting people, maneuvering, using ranged Help, just getting into the thick of it.

Idea the Second

Cleric (domain to be determined)/Divine Soul Sorcerer. The best healing a character can have! A supporter in the sense of keeping you all on your feet, keeping us all alive, and hopefully managing a few useful spell slings along the way. Currently leaning this direction but either could be fun. Can come in many different domain flavours but I'm leaning away from Twilight and Peace as I've read them and they're almost TOO good on a small dip before sorcerer.

Top domain picks I think are either Life (more healing) or Grave (more preventative healing) though Grave comes with wanting to go more into Cleric for longer.

Lineage question

I briefly considered applying Hexblood to Satyr, thought it'd be cool as I'd keep proficiencies and swap out for some story stuff, but I realized instruments/tools are lost with hexblood (skill proficiency still there so not a huge loss). Entertainer likely provides all the instrument proficiency I need though so what are people's thoughts on gaming the system slightly for my own benefit? Really depends if Mirthful Leap and increased land speed (and being a fey) helps the group out or is going to be a thing I'm just "um, actually"ing about frequently
This message was last edited by the player at 13:18, Thu 23 Mar 2023.
Arvid (formerly)
player, 1 post
Thu 23 Mar 2023
at 17:09
  • msg #5

OOC 1

I enjoy satyrs. We don't see enough of them.

I can't recall if Caell previously indicated that Procz was going to be an investigator rogue or something else. If Procz is an investigator, from a group perspective it would make more sense to lean into Cleric rather than rogue and it sounds like you're leaning that way anyway but obviously go with what sounds the most fun to you.

Of the two domains I quite like Grave. Life has always felt like the 'default' to me. My personal favorite is Twilight. I can't really speak to lineages - I haven't used them much. It sounds like you'd still be covered with entertainer, and I'm always in favor of more plot hooks.
Fergus (formerly)
player, 1 post
Thu 23 Mar 2023
at 18:57
  • msg #6

OOC 1

I have a complaint: everyone's concept is so good, that I am now intimidated!!! Way to go. Your blasted creativity is psyching me out.

So looking for a little help. Still toying with the Goblin Paladin idea, but not sure how to fit him into this setting. I picture him as kind of an "accidental paladin", or at least one that the establishment wants no part of. So I'm wondering in a place as chaotic as Coglington, do they even have paladins? Is there a group of tall, clean, well-armored humans, strutting around like they own the place? Would they be gnomes in this setting? Or maybe dragonborn?
Arvid (formerly)
player, 2 posts
Thu 23 Mar 2023
at 19:29
  • msg #7

OOC 1

I may be biased in this direction, but the first concept that comes to mind for me is an Oath of Redemption Paladin champion of the masses. I played one in another campaign DM ran. They're the pacifists of the paladin class and make for interesting roleplaying.

It stands out to my mind that nothing at all has been specified about religion in Coglington when Edge of the World dedicated considerable weight to it. Either its left to our devices to flesh out as we see fit, or religion is a secondary concern in this capitalist dystopia and I kind of like that latter option - the church as a vestigial relic with limited scope and reach. Something like the Church of Ezra in Ravenloft might be fitting. In fact, Coglington lends itself very readily to the trappings of Ravenloft - even down to the point of relegating everywhere outside of Coglington to merely 'elsewhere'. The brothers fit very nicely into the role of Darklords.

Outside of formal religions one could easily imagine a Cult of the Dragon in this setting, or something like a Cult of the Machine God. Miners might leave offerings for the cave spirits, and factory workers might have rituals to appease the gear spirits.
Cora (Formerly)
player, 2 posts
Thu 23 Mar 2023
at 19:48
  • msg #8

OOC 1

Kreo's not that good, I don't see why you should feel intimidated. You can slum it with me until you realize you're cool like the other people!

Oath of Redemption is tight, only alternate suggestion I can give is Oath of the Ancients, tapping into something deeper than Coglington, something that is granting you power despite your goblinness because it doesn't care, regardless of the societal pressure that puts you under. It helps that much like Redemption, Ancients is a solid defensive buff on your party too . . .

re Kreo: understood on the rogue, oh no, how will I survive being "forced" to play a spellcaster idea I actually might enjoy? I keep talking myself out of spellcasty characters, might as well take the plunge

Grave cleric is pretty tasty, oooooo you twisted my arm! Alright!

Satyr or Hexblood, I think I'll talk with the DM some for it
Player-Formerly-Known-as-Caell
player, 2 posts
Thu 23 Mar 2023
at 19:53
  • msg #9

OOC 1

Clerics are fun, but I've played way too many of them. Wizard is at the top of the list, with Artificer a close second. He is first and foremost a big brain in a small and frail body.

As for a paladin, Fergus, I'm thinking the capitalist powers won't mind religious orders of the people, as along as the orders' main concerns are feeding and healing the sick and poor (it's cheaper for the rulers having someone else take care of them than paying themselves), like the Salvation Army. When religious orders are concerned with changing society, however, that's when the ruling powers might have an issue. Religions that embrace suffering might have a place in this society as a means of control.
Veracity (formerly Opalia)
player, 2 posts
Thu 23 Mar 2023
at 20:30
  • msg #10

OOC 1

Loving all the character concepts!  So let's see what our group is looking like here...  Correct me if I have any of these wrong:
  • Opalia : Tiefling Bard
  • Caell : Kobold Wizard
  • Cora : Satyr/Hexblood Cleric/Divine Soul Sorcerer
  • Fergus : Goblin Paladin
  • Arvid : Autognome/Warforged Artificer OR Deep Gnome Barbarian
  • Sikuaq : Dragonborn Rogue

Fergus:  I came across a memorable homebrew Paladin oath a while back that could be a fun fit for this setting, if you're looking for ideas: https://imgur.com/a/kIa7n  The Oath of the Common Man, aka the Communist paladin ;D  Not even religious, but rather fights for worker's rights and solidarity for all!

Cora:  Veracity and Kreo should be a performance duo, since she's a bard and he's an entertainer :D  Vera's bard shtick is more about acting, dancing and oratory, but she'll play instruments and stuff, too.

Caell:  I love Procz the dog-riding kobold constable ;D  Probably he has arrested Veracity at some point in her criminal career, but maybe we got to be friends afterward.
The Tinkerer
GM, 7 posts
Fri 24 Mar 2023
at 23:00
  • msg #11

OOC 1

Fergus (formerly):
Still toying with the Goblin Paladin idea, but not sure how to fit him into this setting. I picture him as kind of an "accidental paladin", or at least one that the establishment wants no part of. So I'm wondering in a place as chaotic as Coglington, do they even have paladins? Is there a group of tall, clean, well-armored humans, strutting around like they own the place? Would they be gnomes in this setting? Or maybe dragonborn?


I'm trying, as much as possible, to avoid race-based social organization along the lines of "all the gnomes are like this and all the elves are like that." The city isn't really run by gnomes as a whole, just by two brothers who happen to be gnomes. Their underlings and managers and such aren't necessarily gnomes. Dragonborn are a little bit of an exception because of their obvious association with dragons, but even they are divided in terms of how much they identify with the former overlords vs are trying to put it behind them and assimilate into modern Coglinton.

I don't know that the city currently has much need for an order full of knights in shining armor. The gnome brothers are primarily concerned about threats from within, an uprising of their workers and whatnot. I could see this being maybe a diminishing band of withered veterans who fought against the dragons and are trying to keep the spirit of heroism alive in an age that no longer values it? So the character wouldn't himself be a veteran but someone who looks up those who were.
The Tinkerer
GM, 8 posts
Fri 24 Mar 2023
at 23:02
  • msg #12

OOC 1

Arvid (formerly):
It stands out to my mind that nothing at all has been specified about religion in Coglington when Edge of the World dedicated considerable weight to it. Either its left to our devices to flesh out as we see fit, or religion is a secondary concern in this capitalist dystopia and I kind of like that latter option - the church as a vestigial relic with limited scope and reach.


Some combination of the two. We can flesh it out or not depending how much your character concepts require it. Here's something I discussed with Cora via PM that might be relevant to others:

I haven't thought too much about gods/religion so there's plenty of space for you to innovate there. The most prominent would probably be:

Gond (god of artifice)
Urbanus (god of cities and civilization)
The Gearlord (god of technology and constructs)

I think theirs would all be relatively modern religions/cults, in vogue only since the revolution. Small churches and cults of any other god could persist, remnants of the pre-draconic world, their worship having been kept alive by slaves who worshiped in secret and passed holy relics down through the generations, so that those inheriting them today have only the vaguest idea what they once represented.

That's just to inspire you, not to constrain you. If you have other ideas, bring them on!
The Tinkerer
GM, 9 posts
Fri 24 Mar 2023
at 23:04
  • msg #13

OOC 1

Player-Formerly-Known-as-Caell:
Clerics are fun, but I've played way too many of them. Wizard is at the top of the list, with Artificer a close second. He is first and foremost a big brain in a small and frail body.

As for a paladin, Fergus, I'm thinking the capitalist powers won't mind religious orders of the people, as along as the orders' main concerns are feeding and healing the sick and poor (it's cheaper for the rulers having someone else take care of them than paying themselves), like the Salvation Army. When religious orders are concerned with changing society, however, that's when the ruling powers might have an issue. Religions that embrace suffering might have a place in this society as a means of control.


This is a cool idea. Might make its way into the world whether or not it works for the goblin character :-)

I haven't looked at the mechanics but Veracity's Communist Paladin is a fun concept.
Arvid (formerly)
player, 3 posts
Tue 28 Mar 2023
at 01:22
  • msg #14

OOC 1

Are we starting at level 1? I don't know if that was ever specified.
The Tinkerer
GM, 10 posts
Tue 28 Mar 2023
at 01:24
  • msg #15

OOC 1

Arvid (formerly):
Are we starting at level 1? I don't know if that was ever specified.


Good question, we had not discussed. I was going to suggest 5 but that's not a strong preference. Does anyone else have preferences?
Fergus (formerly)
player, 2 posts
Tue 28 Mar 2023
at 04:40
  • msg #16

OOC 1

I personally like working my way up from as low a level as possible because I can learn what works and what doesn't for my character when I have less options to juggle. With that said, I will gladly start at a higher level if that's what mostatherestaya prefer.
Player-Formerly-Known-as-Caell
player, 3 posts
Tue 28 Mar 2023
at 06:52
  • msg #17

OOC 1

My opinion regarding level, is that there is too high a discrepancy between 1st and 10th, even if they claimed to fix that with 5th edition - with the so-called bounded accuracy. Going from struggling against a couple of rats to slaying dragons over just a few months is a little silly.

I've found that 3rd level is a good point to start. All classes have made their subclass choices by then. In a tabletop game, those two levels can be used for individual backstory tied up to subclass choices. On RPoL, playing through all that backstory can be a little tedious.

Starting at 5th level will most likely mean that the characters are slightly distinguished already. That's beneficial if your character has some notoriety or is an intimidating badass (which is hard to be if you can barely manage those rats).

So, I vote 3rd to 5th somewhere :)
Arvid (formerly)
player, 4 posts
Tue 28 Mar 2023
at 13:30
  • msg #18

OOC 1

I'm inclined to agree with Caell. 3-5 is a good range. All of the subclass choices have been made by then and the characters have started to come into their own and truly differentiate themselves.
The Tinkerer
GM, 11 posts
Thu 30 Mar 2023
at 15:48
  • msg #19

OOC 1

I'm really enjoying what you all have come up with so far. The world is becoming richer and more alive for me with every detail you add. Could we set a goal of getting concepts finalized by next weekend (April 8)? I should be more available than I have been the last few weeks (OK, months) to discuss with you as needed. I don't want you to force anything and I'll bear the brunt of finding ways to bring you all together, but please do keep an eye out for opportunities to create connections with other characters.

Based on feedback so far, I'm leaning toward starting at Level 3, but still happy to hear input if you have a different preference.

Thanks!
Arvid (formerly)
player, 5 posts
Thu 30 Mar 2023
at 16:52
  • msg #20

OOC 1

I'm away April 1-8. Going down south with my parents and kids. I can make either concept work, although just looking at the numbers we have a lot of clever characters and very few brawny ones so the barbarian might be the better fit from a balance perspective.
Cora (Formerly)
player, 3 posts
Thu 30 Mar 2023
at 17:43
  • msg #21

OOC 1

Depending on if I take Life or Grave, Kreo could be heavy armour based but an actual big strong bruiser I will not be.

quote:
Cora:  Veracity and Kreo should be a performance duo, since she's a bard and he's an entertainer :D  Vera's bard shtick is more about acting, dancing and oratory, but she'll play instruments and stuff, too.


Possibly, or at least he's open to helping you with your performance if you're a friend to the worker. But Kreo's "entertainer" type is more the "negotiable companion" type, if you catch my drift?
Veracity (formerly Opalia)
player, 3 posts
Fri 31 Mar 2023
at 01:38
  • msg #22

OOC 1

We actually did discuss starting levels early in the other game's ideas thread!  We decided on 3rd level back then, too, so we're consistent ;D  Do we get a free feat at 1st level like the last game?

Cora (Formerly):
Possibly, or at least he's open to helping you with your performance if you're a friend to the worker. But Kreo's "entertainer" type is more the "negotiable companion" type, if you catch my drift?

Oooooh, I see :)  I will love to see how the 'By Popular Demand' background feature will get performance gigs for Kreo ;D  But yes, Veracity is from the gutter and all for fighting for the common man and taking down the exploitative fat cats!  Ribald performances will be in her repertoire.

I've been busy lately and trying to manage a wrap-up post for Opalia, but shouldn't be a problem to be finalized here by April 8th.  My next challenge is to find character art!
Fergus (formerly)
player, 3 posts
Fri 31 Mar 2023
at 03:13
  • msg #23

Re: OOC 1

Cora (Formerly):
But Kreo's "entertainer" type is more the "negotiable companion" type, if you catch my drift?

HA - Goblin paladin Frack won't catch your drift at all, but he will think how nice it is of Kreo to be friends with negotiables (who he assumes are people from the province of Negotia).
The Tinkerer
GM, 12 posts
Sun 2 Apr 2023
at 12:40
  • msg #24

OOC 1

Veracity (formerly Opalia):
We actually did discuss starting levels early in the other game's ideas thread!  We decided on 3rd level back then, too, so we're consistent ;D  Do we get a free feat at 1st level like the last game?


Oh, great, thanks for the reminder! I think I'm in favor of doing the free feat again, with the encouragement that you use it to take something flavorful for your character rather than simply something mechanically very strong (not saying Lucky or GWM can't be flavorful, just that I'd prefer if the flavor were the motivating factor). Cora taking Chef in the previous game is a good example of what we're going for here - it was the perfect feat for her, flavor-wise, and I worked with her to make it mechanically competitive with other options so it wouldn't feel like a huge sacrifice to take it.
The Tinkerer
GM, 13 posts
Sun 2 Apr 2023
at 16:00
  • msg #25

OOC 1

I've been experimenting with using Bard, Google's new AI chatbot thing, to suggest ideas for the setting. It hasn't done a great job so far, it tends to suggest pretty generic and repetitive things. For example, I copied and pasted the information about the Constabulary and asked for some NPCs to populate it. Here's what it came up with:

Constable Claghorn: The head of the Coglinton Constabulary, Constable Claghorn is a gruff and no-nonsense man who is determined to keep the peace in his city. He is a skilled fighter and a fair leader, but he is also quick to anger and can be quite ruthless when necessary.

Constable Jenkins: Constable Jenkins is one of Claghorn's most trusted officers. He is a loyal and dedicated man who is always willing to follow orders. He is also a skilled fighter and a good shot, and he is always ready to put his life on the line to protect the city.

Constable O'Malley: Constable O'Malley is one of the newest members of the constabulary. He is a young and idealistic man who is eager to make a difference in the world. He is a skilled fighter and a good shot, but he is also inexperienced and can be quite reckless.

Constable Jones: Constable Jones is one of the most corrupt members of the constabulary. He is always looking for ways to make a quick buck, and he is not above taking bribes or turning a blind eye to crime. He is a skilled fighter and a good shot, but he is also a dangerous man who should not be trusted.

Constable Smith: Constable Smith is one of the most loyal members of the constabulary. He is a dedicated and hardworking man who is always willing to follow orders. He is also a skilled fighter and a good shot, and he is always ready to put his life on the line to protect the city.

Constable Brown: Constable Brown is one of the most experienced members of the constabulary. He is a wise and seasoned man who has seen it all. He is a skilled fighter and a good shot, and he is always ready to offer advice and guidance to his younger colleagues.

Constable Green: Constable Green is one of the most feared members of the constabulary. He is a ruthless and brutal man who is not afraid to use violence to get what he wants. He is a skilled fighter and a good shot, and he is always ready to put the fear of God into criminals.

Constable Blue: Constable Blue is one of the most enigmatic members of the constabulary. He is a quiet and reserved man who keeps to himself. He is a skilled fighter and a good shot, but his motives are often unclear.

Constable Red: Constable Red is one of the most hot-headed members of the constabulary. He is a quick-tempered and impulsive man who is always looking for a fight. He is a skilled fighter and a good shot, but his temper often gets the better of him.
Fergus (formerly)
player, 4 posts
Sun 2 Apr 2023
at 21:06
  • msg #26

OOC 1

It seems like everyone in the constablery is a skilled fighter and a good shot! They must have the best training program in town! :)

With that said, it at least gens up a few different aspects of characters, even if not overly-deep.

...and for the record I never trusted Constable Jones. He has those shifty eyes.
Kreo
player, 4 posts
Mon 3 Apr 2023
at 21:11
  • msg #27

OOC 1

Trying to figure out which of them broke Kreo's horn at a wildcat strike . . . hmmmm
Fergus (formerly)
player, 5 posts
Thu 6 Apr 2023
at 04:29
  • msg #28

OOC 1

Trying out this portrait. At first glance, it's kind of a menacing look for Frack. I like to think of this as more of a lovable, sheepish grin than a menacing sneer. Like he's thinking,

"I hope it's okay that I ate the last biscuit"
or
"I hope nobody else can smell that!"
The Tinkerer
GM, 14 posts
Thu 6 Apr 2023
at 13:19
  • msg #29

OOC 1

Fergus (formerly):
"I hope it's okay that I ate the last biscuit"
or
"I hope nobody else can smell that!"


Yikes! Those are definitely not the vibes I'm getting from that fellow :-)
Fergus (formerly)
player, 6 posts
Fri 7 Apr 2023
at 04:42
  • msg #30

OOC 1

All the goblin portraits I could find were pretty much the same (glowing eyes, angry teeth showing). It's almost as if they were trying to convince players that it's okay to kill these guys because they are mean and ugly.
Sikuaq (formerly)
player, 1 post
Fri 7 Apr 2023
at 12:33
  • msg #31

OOC 1

I immediately have a thought about randomly sticking a knife in the goblin at odd moments throughout the story.  "Oh, sorry about that.  The eyes you know." or "Oops, couldn't help myself.  Those teeth!"
Kreo
player, 5 posts
Fri 7 Apr 2023
at 12:59
  • msg #32

OOC 1

mcm287
mcm096
This message was last edited by the player at 13:00, Fri 07 Apr 2023.
Fergus (formerly)
player, 7 posts
Sat 8 Apr 2023
at 04:00
  • msg #33

Re: OOC 1

Sikuaq (formerly):
I immediately have a thought about randomly sticking a knife in the goblin at odd moments throughout the story.  "Oh, sorry about that.  The eyes you know." or "Oops, couldn't help myself.  Those teeth!"

I've got my head on a swivel, former Sikuaq! On a swivel!!!

...and Kreo, thanks for those couple less-aggressive recommendations.
Arvid (formerly)
player, 6 posts
Sat 8 Apr 2023
at 15:56
  • msg #34

Re: OOC 1

Was there any other guidance for character creation apart from level 3 and one bonus feat? Tinkering with dnd beyond at the airport.

Starting equipment? HP? Normal point buy?
The Tinkerer
GM, 15 posts
Sat 8 Apr 2023
at 17:20
  • msg #35

OOC 1

Arvid (formerly):
Starting equipment? HP? Normal point buy?


Tentative yes to all three. If something different makes sense for your character equipment-wise we can discuss it.
Kreo
player, 6 posts
Sun 9 Apr 2023
at 03:11
  • msg #36

OOC 1

Had most of a sheet done already, just trying to think of a feat . . . too early for Inspiring Leader?
Arvid (formerly)
player, 7 posts
Sun 9 Apr 2023
at 14:26
  • msg #37

OOC 1

Any sharp eyed picture sleuths find a good deep gnome portrait on rpol?
The Tinkerer
GM, 16 posts
Sun 9 Apr 2023
at 14:29
  • msg #38

OOC 1

Kreo:
Had most of a sheet done already, just trying to think of a feat . . . too early for Inspiring Leader?


Seems appropriate for someone who's already had some leadership role in the union.
Kreo
player, 7 posts
Sun 9 Apr 2023
at 16:34
  • msg #39

OOC 1

In reply to Arvid (formerly) (msg # 37):

Mfd 595 568? Grey, gnome, it's not a great variety sadly
Procz
player, 4 posts
Sun 9 Apr 2023
at 18:32
  • msg #40

OOC 1

The selection of kobolds is also quite limited. I'll use one of them for the display picture, but the linked image is more like a picture him. I like that he's sort of wearing a uniform. I'm thinking that might be close to a constabulary uniform?


The Tinkerer
GM, 17 posts
Sun 9 Apr 2023
at 22:31
  • msg #41

OOC 1

I haven't heard any objections so let's do the "everyone starts with a feat" thing again. Two implications of that:

-No variant humans (moot point, doesn't seem like anyone's trying to be human, which is fitting for the setting IMO!)

-No backgrounds that grant feats. If you're interested in one that does, or if you're just struggling to find anything that works for your character, let me know and we can homebrew a solution.
Fergus (formerly)
player, 8 posts
Goblin Paladin 7
AC: 18 HP: 28/28?
Mon 10 Apr 2023
at 02:32
  • msg #42

OOC 1

That a fine pic, Procz. Where do you find such things?
Procz
player, 5 posts
HP: 11/11
AC: 11 | 14 (Mage Armor)
Tue 11 Apr 2023
at 10:13
  • msg #43

OOC 1

I found this image on Adobe Stock. There was a good selection of goblins as well, but just about all of them have a rather mean scowl.
The Tinkerer
GM, 18 posts
Tue 11 Apr 2023
at 16:06
  • msg #44

OOC 1

OK I'm still ironing out details with some of you but we've got six great character concepts nailed down and I am excited to get them out into the world! Now it's time to think about how to get you all to the same place at the same time.

Three of you work for Baz Cinderhorn, so that's an easy connection. Can we start a conversation about how the three of you are connected there? Here's a little more background on Cinderhorn's guild, The Spark:

quote:
Gangs have always run the Lower Slopes, often with the tacit approval of the Constabulary. They knew the neighborhoods better, they kept order with rougher tactics than the constables could use openly, and of course they paid off the constables. But this was all an open secret on the Lower Slopes, so the people there always viewed these gangs with fear and resentment.

The Spark - so named by Baz after he took over, a reference to a spark of hope - treated people with dignity. They made deals where possible, before breaking legs. This won them the support of regular folk on the Lower Slopes and has paid for itself many times over in the form of information, opportunities, alibis, and turned heads.

Now Baz has pivoted to taking The Spark "straight", acquiring some factories of his own. He still relies on the many rogues and ruffians in the crew for spying, stealing, intimidation, and corporate espionage when needed, but within the organization there are some ruffled feathers and some concerns about what role these ruffians will ultimately have in a more "honest" operation.

I'm thinking the three of you will be assigned to take advantage of a strike at one of JP Cognelius's factories to steal something from inside, if that works for you? You wouldn't need to have a longstanding relationship with one another - that part's up to you - but you'd know each from around the guild and maybe even have done jobs together before.

As for the rest of you, we've got Procz the robodog-riding kobold constable, Frack the bumbling goblin paladin, and Kreo the sex worker turned union organizer. It's not essential but you're invited to brainstorm possible connections to one another, to Baz's crew, or the scene I described. The strike could be an easy in for Kreo, trying to make a connection with another union. Ideas for the rest of you? Maybe you know one of the workers at the factory?
Kreo
player, 8 posts
Tue 11 Apr 2023
at 16:47
  • msg #45

OOC 1

Oh yeah if there's a strike Kreo's there. Seems Kreo and Verity are known to each other if that's still on the table
Procz
player, 6 posts
HP: 11/11
AC: 11 | 14 (Mage Armor)
Tue 11 Apr 2023
at 20:01
  • msg #46

OOC 1

My first notion is that Procz comes across suspicious activity at the factory (or receives a tip), and comes to the location to investigate. While The Spark might seek to go legit, corporate espionage and theft is still technically illegal and Procz is not the type to take a bribe and look the other way. He would seek both to prevent the burglary and arrest the perps.

This might seem to put him at odds with the main group initially. Nevertheless, as things unfold, his allegiances could shift, depending on what they find and what happens. I don't want to speculate in the coming adventure, but there might be situations where Procz might have to ignore minor infractions in search of bigger fish (choosing the lesser evil). He could come in debt to certain characters (or be in one already), if someone has done something for him; saved his life even.

An entirely different proposition is that Procz is working undercover, but that is a little silly on account of his poor health and obvious physical appearance. Of course, he could be there for other reasons. Maybe he has been set up or is investigating a lead to something else in the same facility?
Kreo
player, 9 posts
Tue 11 Apr 2023
at 20:26
  • msg #47

OOC 1

If the labourers at old JP's factories are kobolds, being undercover might not be so strange. Or you might be posing as a member of an allied union or association that employs kobolds which focuses on their skills (tannery, waste disposal and laundresses all make use of alchemical agents and wouldn't require overt physical strength over say willingness to do the job and work long hours)
Veracity
player, 4 posts
Wed 12 Apr 2023
at 02:54
  • msg #48

OOC 1

Heya all, I finally found my character art :D  The knives aren't so much Veracity's thing, but the style and attitude are perfect!

I like a worker's strike for a kickoff scenario.  Vera is a fast-talker mistress of disguise who runs cons and thievery, but in a Robin Hood-esque way of focusing the criminal efforts on rich and powerful scumbags :P  She's 18 now and was a ward of the Sparks gang since she was young, so she'd surely know anybody who has been in the gang for very long.  She's super social and always up to something, so she could really know any of y'all.  Always open to solidify some character connections.  I think we could be friends/acquaintances already, Kreo, as I think Vera will run in worker's rights activism circles and would fit right in at any of his 'red light' locales.

I'd be interested to define what the strike is about and what the Sparks gang's objective is, so we can figure out how we approach it.  It would be nice if the heist could be morally justifiable, just so we can find common ground with Constable Procz :)
This message was last edited by the player at 03:01, Wed 12 Apr 2023.
Baern Snagglehorn
player, 8 posts
Wed 12 Apr 2023
at 15:42
  • msg #49

OOC 1

I was hoping to get to this today but my motherboard is fried, rather unexpectedly. I have a service call scheduled for tomorrow to replace it. Hope to be back in business by tomorrow evening.
Kreo
player, 10 posts
Wed 12 Apr 2023
at 16:25
  • msg #50

OOC 1

Sorry to hear about that Baern! Good luck with a speedy solution I hope

Vera, I like the way you think, though I'll say that anyone who wants a connection with Kreo doesn't need to know him from his former/part time job, as he's going more and more into organizing as time goes on (and due to a downturn in business from an injury) so just in general having met at wine sinks and cafes and eating halls can work too
Baern Snagglehorn
player, 9 posts
Thu 13 Apr 2023
at 14:12
  • msg #51

OOC 1

The part is on backorder. I'm at least a week without a computer now. I'm currently at the office, but my access to DNDbeyond is restricted so I can't look at Baern's character sheet. Time permitting though I'll try to get some brainstorming thoughts up for shared background. I need to catch up on work first though.
The Tinkerer
GM, 21 posts
Sun 16 Apr 2023
at 11:26
  • msg #52

OOC 1

I added a few more entries to the History thread based on world-building that arose from PM conversations. Full credit to Frack (formerly Fergus) for the write-up of The Shield. I've still got things outstanding with a few of you but since we won't be starting with everyone in the same place anyway, I may get a thread or two started for those who are ready soon. My inclination is to make these public even though everyone's characters wouldn't actually have access to this information, just to help get everyone more engaged in the world and story and characters. Of course you can always put things in Private text if needed, but hopefully you won't be keeping too many secrets from one another, and I don't plan to have you in separate threads for long. How do y'all feel about this?
Kreo
player, 11 posts
Sun 16 Apr 2023
at 15:01
  • msg #53

OOC 1

I support that idea, sounds good to me
Procz
player, 7 posts
HP: 11/11
AC: 11 | 14 (Mage Armor)
Sun 16 Apr 2023
at 20:20
  • msg #54

OOC 1

I second that.
Veracity
player, 5 posts
Sun 16 Apr 2023
at 20:37
  • msg #55

OOC 1

Sounds like a plan!  I like to see what else is going on even if my character isn't there :)  Other groups might see places and NPCs and such that our characters would be familiar with though, so it gives us all more context for our own RP.

Perhaps I should have asked this earlier, but should we be doing a text sheet on RPOL?  I have Vera mostly done on Beyond and wouldn't mind just using that, but could do a text sheet if needed.  I don't have access to mine.  Even if I use Beyond I'd probably stick a link in there and maybe use it for backstory notes :P
The Tinkerer
GM, 22 posts
Sun 16 Apr 2023
at 23:39
  • msg #56

OOC 1

Veracity:
Sounds like a plan!  I like to see what else is going on even if my character isn't there :)  Other groups might see places and NPCs and such that our characters would be familiar with though, so it gives us all more context for our own RP.

Perhaps I should have asked this earlier, but should we be doing a text sheet on RPOL?  I have Vera mostly done on Beyond and wouldn't mind just using that, but could do a text sheet if needed.  I don't have access to mine.  Even if I use Beyond I'd probably stick a link in there and maybe use it for backstory notes :P


No one has access to sheets yet, thanks for the reminder! But Dnd Beyond is fine, just drop a link in the character sheet section here so I can find it easily.

Edit: These should be good to go now.
This message was last edited by the GM at 23:41, Sun 16 Apr 2023.
Kreo
player, 12 posts
Mon 17 Apr 2023
at 12:56
  • msg #57

OOC 1

I'm still lacking a sheet. Just been using the scratchpad for now but just thought I'd mention
Sikuaq (formerly)
player, 2 posts
Mon 17 Apr 2023
at 14:18
  • msg #58

Re: OOC 1

I have the same issue as Kreo...
The Tinkerer
GM, 23 posts
Mon 17 Apr 2023
at 14:42
  • msg #59

Re: OOC 1

Ok, *now* should be good to go
Baern Snagglehorn
player, 10 posts
Mon 17 Apr 2023
at 14:57
  • msg #60

Re: OOC 1

Still waiting on my computer to be repaired. I have a tentative appointment today - I'm working off a loaner at the moment.

Did the Cinderhorn crew make any progress? I think the other two were Kreo and Veracity, is that correct?
The Tinkerer
GM, 24 posts
Mon 17 Apr 2023
at 15:24
  • msg #61

OOC 1

Baern Snagglehorn:
Did the Cinderhorn crew make any progress? I think the other two were Kreo and Veracity, is that correct?


No, actually. I think Kreo is going to have some familiarity with Vera at least but he is not part of the Cinderhorn crew. The third member is Sikuaq's character, who is name TBD as far as I know.
Baern Snagglehorn
player, 11 posts
Mon 17 Apr 2023
at 18:45
  • msg #62

OOC 1

Sikuaq do you need some time still, or should we break off into a PM with Vera to hash things over?
Sikuaq (formerly)
player, 3 posts
Mon 17 Apr 2023
at 18:46
  • msg #63

OOC 1

I think I'm ready!
The Tinkerer
GM, 25 posts
Mon 17 Apr 2023
at 21:36
  • msg #64

OOC 1

Baern Snagglehorn:
Sikuaq do you need some time still, or should we break off into a PM with Vera to hash things over?


Are you up for just talking it out in OOC? I realize it may include some information not everyone is privy to, but it may also provide some opportunities for others glom on to something.
Frack
player, 9 posts
Goblin Paladin 7
AC: 18 HP: 28/28?
Tue 18 Apr 2023
at 06:35
  • msg #65

OOC 1

Still here and still finalizing things, but 90% ready to go. For the sake of starting, I'm trying to think of how a paladin goblin who is dirt poor might know any of the rest of you. Procz, as a lawman (lawkobold?), Frack would hold you in high esteem due to your commitment to law and order.
Procz
player, 8 posts
HP: 11/11
AC: 11 | 14 (Mage Armor)
Tue 18 Apr 2023
at 07:19
  • msg #66

OOC 1

Maybe we could say that Frack and Procz have met? Some fairly minor incident with a couple of drunkard troublemakers might have been too much for the kobold to handle on his own, and Frack stepped up to help? Procz and Frack could have bonded somewhat over this.

My character is good to go.
The Tinkerer
GM, 27 posts
Tue 18 Apr 2023
at 12:22
  • msg #67

OOC 1

Procz:
Maybe we could say that Frack and Procz have met? Some fairly minor incident with a couple of drunkard troublemakers might have been too much for the kobold to handle on his own, and Frack stepped up to help? Procz and Frack could have bonded somewhat over this.


Oooh, this would be handy, actually. Procz, I'm thinking that while you may also have had brushes with one or more members of Baz's crew, your proximate cause for being at the factory is actually that a person you're interested in is a worker here. So when you heard there was trouble at the factory, you came in an unofficial capacity, which is why you would have brought Frack for back-up rather than another constable. Does that work for you guys?
The Tinkerer
GM, 28 posts
Tue 18 Apr 2023
at 12:32
  • msg #68

OOC 1

First IC post is up! Hopefully we can link up Frack and Procz and then I'll get up posts for them and for Baz's crew shortly.
Baern Snagglehorn
player, 12 posts
Tue 18 Apr 2023
at 14:38
  • msg #69

Re: OOC 1

The Tinkerer:
Baern Snagglehorn:
Sikuaq do you need some time still, or should we break off into a PM with Vera to hash things over?


Are you up for just talking it out in OOC? I realize it may include some information not everyone is privy to, but it may also provide some opportunities for others glom on to something.


Yes, absolutely! Sorry, I got wrapped up with other things yesterday.

Baern is roughly 40, still fairly young by the standards of gnomes. I figure he's been on the surface and tied in with Baz's crew for the past five or so years. Baern is exceedingly keen to demonstrate his loyalty to Baz. As an enforcer with the Spark he breaks legs as required of him, but does so with the absolute conviction of its necessity. Being somewhat unusual amongst the Spark's enforcers for his diminutive stature, Baern is quick to put to rest any notion that he can't keep up with the 'big folk'. He tends to receive an outsized proportion of the organization's more clandestine wetwork as he can follow where the more burly enforcers often cannot.

Baern has a gnomish sense of community, but has little patience for laggards and lollygaggers. He believes each should contribute as they are able, and in turn be rewarded according to their needs. He views the Cognelius brothers as parasites that contribute nothing while squeezing the poor and would like nothing better than to drag them off their pedestals. If the Spark is a metaphor for hope it is also the impetus for revolution. Baern may not have been the first to light it, but he is prepared to carry the torch to the very top of the Rim.
Kreo
player, 13 posts
Tue 18 Apr 2023
at 15:10
  • msg #70

OOC 1

In real life I'm having to explain to my roommate what a strike is, how long it generally lasts, etc, as the public service alliance sets to strike tomorrow. All the roommate is concerned about is that he still gets to work (he's contract, so not in the union) and worries the union members he's previously characterized as "lazy" will not see the nuance of him being contract and instead take him for a scab worker.

I recommended he get them coffee. He didn't understand why that would improve their opinion of him
Baern Snagglehorn
player, 13 posts
Tue 18 Apr 2023
at 15:32
  • msg #71

OOC 1

Service visit failed to fix the problem. I have to ship my laptop to Dell. I'm at least another week without my proper workstation although I do have a loaner for the time being.
The Tinkerer
GM, 29 posts
Tue 18 Apr 2023
at 15:39
  • msg #72

OOC 1

In reply to Kreo (msg # 70):

What timing!
Vecaal Alifras
player, 4 posts
Tue 18 Apr 2023
at 15:39
  • msg #73

OOC 1

I've never had to directly cross a line before, so I can understand their concern.  One time I had to cross a picket that was formed at our facility by a union from a supporting company, and I did have training to assume a union position once (warehouse operations - forklift training and that sort of thing) but the strike was averted at the last minute.  That was the closest I ever got.  So good luck to him!

Now, if they'd only extend the tax filing dates...
Procz
player, 9 posts
HP: 11/11
AC: 11 | 14 (Mage Armor)
Tue 18 Apr 2023
at 17:07
  • msg #74

OOC 1

quote:
Oooh, this would be handy, actually. Procz, I'm thinking that while you may also have had brushes with one or more members of Baz's crew, your proximate cause for being at the factory is actually that a person you're interested in is a worker here. So when you heard there was trouble at the factory, you came in an unofficial capacity, which is why you would have brought Frack for back-up rather than another constable. Does that work for you guys?

That sounds good to me. I got some information on a lead in PM from the DM. I'll inform Frack in-character once we get a thread going, if that's okay with Frack's player? I suppose, before we start, I've just asked him to come help me with something without explaining what it is.
Frack
player, 10 posts
Goblin Paladin 7
AC: 18 HP: 28/28?
Wed 19 Apr 2023
at 05:38
  • msg #75

Re: OOC 1

Procz:
quote:
Oooh, this would be handy, actually. Procz, I'm thinking that while you may also have had brushes with one or more members of Baz's crew, your proximate cause for being at the factory is actually that a person you're interested in is a worker here. So when you heard there was trouble at the factory, you came in an unofficial capacity, which is why you would have brought Frack for back-up rather than another constable. Does that work for you guys?

That sounds good to me. I got some information on a lead in PM from the DM. I'll inform Frack in-character once we get a thread going, if that's okay with Frack's player? I suppose, before we start, I've just asked him to come help me with something without explaining what it is.

That works for me, Porcz. Frack is all for doing what is right! He isn't the brightest bulb on the tree, so he can be hoodwinked into thinking just about anything is right, but I trust none of you fine folks would use that against him.
Veracity
player, 6 posts
Wed 19 Apr 2023
at 06:01
  • msg #76

Re: OOC 1

Very cool start!  I should be able to do an intro post tomorrow.  I still need to finalize equipment first, because we might need some things for the mission :D
The Tinkerer
GM, 33 posts
Thu 20 Apr 2023
at 10:12
  • msg #77

OOC 1

For HP levels 2 and 3, you can roll or take average, whichever you prefer. If you roll, you can add 1 HP every other level to put it on par with the average method.
The Tinkerer
GM, 35 posts
Thu 20 Apr 2023
at 12:06
  • msg #78

OOC 1

Vecaal Alifras:
He raised his snout slightly and sniffed a few times, testing the air for anything beyond the constant stink of sulfur, rust, and sweat that enveloped the lower slopes of the caldera.


Early inspiration to Vecaal for this great detail. I meant to describe more about the air (literal and metaphorical) inside the caldera in my own posts, but I neglected to do so, and Vecaal nailed it. Of course the steampunk trope is that everything is smoky and sooty and dirty, but Coglinton doesn't actually run on coal, so rust and sweat and sulfur are far more appropriate.
Baern Snagglehorn
player, 15 posts
Thu 20 Apr 2023
at 13:05
  • msg #79

OOC 1

Are weapons allowed to be carried openly in the city? Just wondering if I need to reimagine Baern's warhammer as a heavy wrench or something to that effect.
The Tinkerer
GM, 36 posts
Thu 20 Apr 2023
at 15:26
  • msg #80

OOC 1

Only constables are permitted to carry magically and/or technologically enhanced weapons, though of course the laws are rarely applied to ranking members of either Cognelius company. Nor are they applied even-handedly to the city's other residents: possession of even a simple weapon can be cause for suspicion or arrest.

So: it's not against any law, but the laws are not effective limits on what the constables will permit in practice. A heavy wrench would be better when trying to avoid unwanted attention.
Kreo
player, 16 posts
Thu 20 Apr 2023
at 19:28
  • msg #81

OOC 1

So is Kreo causing tension openly carrying a pistol?
The Tinkerer
GM, 37 posts
Thu 20 Apr 2023
at 20:32
  • msg #82

OOC 1

Kreo:
So is Kreo causing tension openly carrying a pistol?


It's definitely making a statement, one that could attract the wrong kind of attention. But I think a pistol (as opposed to, say, a warhammer) is small enough to conceal when it's wise to do so, so you wouldn't have to make it obvious you're packing when you didn't want to. Mostly this would be an issue if someone had cause to search you.

On a related note, Baern and I have discussed flavoring his weapons in such a way that they wouldn't present as weapons. So the warhammer is a giant wrench, etc. I'm happy to discuss this with others as well. My intention here isn't to hinder you mechanically, just to add some flavor and authenticity to the city.
Kreo
player, 17 posts
Thu 20 Apr 2023
at 20:35
  • msg #83

OOC 1

I think Kreo's good with making a statement for sure
The Tinkerer
GM, 39 posts
Fri 21 Apr 2023
at 12:53
  • msg #84

Re: OOC 1

Procz: Sorry, I need to clarify a few things, and then you can edit your post if you like.

The six "constables" are all pretty close to where you are now. There are more up on the caldera wall but none between you and the workers. The road ahead is mostly empty, with a guardhouse and a few little storage sheds. You haven't detected any movement in or around any of the buildings.

The upshot of this is that, if the constables are going to jump you, they're liable to do it immediately. Anything you communicate to Frack would have to be quick (and subtle, if you want to preserve the possibility of not getting jumped). Whether you have time to cast a spell remains to be seen - we'll need to resolve your communication with Frack and whether one or both of you keep walking past the guards before we see what happens next.
Procz
player, 13 posts
HP: 11/11
AC: 11 | 14 (Mage Armor)
Fri 21 Apr 2023
at 13:08
  • msg #85

Re: OOC 1

Ah, I misunderstood completely. I'll edit my post.
Vecaal Alifras
player, 7 posts
Fri 21 Apr 2023
at 14:58
  • msg #86

OOC 1

Great start by everyone!

And thank you Tinkerer for the inspiration nod.  I'm sure it will come in handy against these mock constables.
The Tinkerer
GM, 40 posts
Fri 21 Apr 2023
at 23:35
  • msg #87

OOC 1

Procz:
Ah, I misunderstood completely. I'll edit my post.


Thanks. May I now also ask: what would the others see, if they observed you from a distance? How obvious is it you are a constable? Are you in uniform?
Procz
player, 14 posts
HP: 11/11
AC: 11 | 14 (Mage Armor)
Sat 22 Apr 2023
at 12:02
  • msg #88

OOC 1

I would say uniform and visible badge. Very obvious.
Vecaal Alifras
player, 8 posts
Sat 22 Apr 2023
at 17:14
  • msg #89

OOC 1

Heads up - I'm going on a weeklong vacation starting tomorrow evening, back the next Tuesday.  Should have access while I'm away, but posting may be slower.
Veracity
player, 9 posts
Sat 22 Apr 2023
at 20:32
  • msg #90

OOC 1

Kicking off both the campaign and the mission with a natural 1!  Cool, cool, cool ;D
Vecaal Alifras
player, 10 posts
Sat 22 Apr 2023
at 21:18
  • msg #91

OOC 1

Maybe it's out of the way now?  *fingers crossed
Baern Snagglehorn
player, 18 posts
Sun 23 Apr 2023
at 03:33
  • msg #92

OOC 1

It brings the groups together faster :) Who knows, maybe the guards will roll a critical failure on their perception check.
Veracity
player, 10 posts
Sun 23 Apr 2023
at 09:23
  • msg #93

OOC 1

Now I'M the distraction for Procz and Frack :)  Small-Squad, it's your time to shine!

Actually, Baern should be a part of Small-Squad too.  I only now realize that half our crew is small sized :D
The Tinkerer
GM, 48 posts
Mon 24 Apr 2023
at 01:57
  • msg #94

Re: OOC 1

Answering Vera's question here because it's info everyone would have: the factory does have some large windows, but they are all a good 40 feet off the ground (more, for those who have descended to the factor's lower, engine room entrance). The engine room group is a long way from the ruckus, BTW. Like, 1000 feet or so.
Veracity
player, 12 posts
Mon 24 Apr 2023
at 03:44
  • msg #95

Re: OOC 1

Well, heck!  time to think of a way to bamboozle a couple of Steel Resolve hardcases and an Iron Maiden... while Procz is getting shot at.  Looks like this campaign might be a speed-run ;D
Baern Snagglehorn
player, 20 posts
Mon 24 Apr 2023
at 03:55
  • msg #96

Re: OOC 1

Clearly we're pipe fitters here to fix a problem in the engine room :)
Frack
player, 13 posts
Goblin Paladin 7
AC: 18 HP: 28/28?
Mon 24 Apr 2023
at 04:11
  • msg #97

Re: OOC 1

Veracity:
Actually, Baern should be a part of Small-Squad too.  I only now realize that half our crew is small sized :D

But we've got big hearts!!!
This message was last edited by the player at 04:12, Mon 24 Apr 2023.
Frack
player, 14 posts
Goblin Paladin 3
AC: 18 HP: 28/28
Mon 24 Apr 2023
at 06:07
  • msg #98

Re: OOC 1

Fell asleep trying to post. Will post tomorrow.

One question in the meantime: Can Frack use his interception fighting style on a ranged attack (life a rifle)? At first I assumed no, but I don't see that explicitly called out.

Fighting Style: Interception
When a creature you can see hits a target, other than you, within 5 ft. of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10+2 (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

Procz
player, 16 posts
HP: 11/11
AC: 11 | 14 (Mage Armor)
Mon 24 Apr 2023
at 06:47
  • msg #99

Re: OOC 1

Well, my first roll for the game was a nat 20 (initiative), so that's a promising start (other than just having been shot in the face).
The Tinkerer
GM, 49 posts
Mon 24 Apr 2023
at 12:06
  • msg #100

Re: OOC 1

Frack:
Fell asleep trying to post. Will post tomorrow.

One question in the meantime: Can Frack use his interception fighting style on a ranged attack (life a rifle)? At first I assumed no, but I don't see that explicitly called out.

Fighting Style: Interception
When a creature you can see hits a target, other than you, within 5 ft. of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10+2 (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.


You sure can. And I imagine, if you do, that will keep Procz from going down.
Kreo
player, 20 posts
HP:23/23 | AC:17 | PP:12
Mon 24 Apr 2023
at 14:36
  • msg #101

Re: OOC 1

The more things change the more they stay the same! JAWBREAKERS! Sorry for the reaction spell there and the if/then caveats, hope I'm not causing too much backtrack
The Tinkerer
GM, 51 posts
Mon 24 Apr 2023
at 14:43
  • msg #102

OOC 1

Kreo:
The more things change the more they stay the same! JAWBREAKERS! Sorry for the reaction spell there and the if/then caveats, hope I'm not causing too much backtrack


No, no, this is very good! I was not looking forward to murdering Procz in the game's first week :-)
Frack
player, 16 posts
Goblin Paladin 3
AC: 18 HP: 28/28
Tue 25 Apr 2023
at 05:19
  • msg #103

OOC 1

Good help, Kreo!

I feel a bad for having Frack just charge into battle so outnumbered, but he can be blinded by the cause. If somebody shoots his friend, the time for discussion is over. Some might say what Frack lacks in intelligence he makes up for with foolishness (i.e. lack of wisdom). In short, I couldn't see him doing anything but charging the boss of these hoodlums!

P.S. Is it appropriate for Frack to have a scimitar out in public? I was thinking that as an official Shield of Crimson Dale, he may be afforded permission to carry a weapon freely. However if that's out of line with the law of the land, I'd be willing to switch it to simply having Frack bite the minotaur... actually that would be kind of funny, so let me know and I can alter my post as necessary.
This message was last edited by the player at 05:27, Tue 25 Apr 2023.
Procz
player, 18 posts
HP: 9/11
AC: 11 | 14 (Mage Armor)
Tue 25 Apr 2023
at 06:12
  • msg #104

OOC 1

Procz lives!

I'll post something new in light of the awesome reactions of the others. Feel free to delete the post where Procz goes down (although I feel confident I'll be writing a new one of those pretty soon).
The Tinkerer
GM, 52 posts
Tue 25 Apr 2023
at 12:03
  • msg #105

OOC 1

Frack:
P.S. Is it appropriate for Frack to have a scimitar out in public? I was thinking that as an official Shield of Crimson Dale, he may be afforded permission to carry a weapon freely. However if that's out of line with the law of the land, I'd be willing to switch it to simply having Frack bite the minotaur... actually that would be kind of funny, so let me know and I can alter my post as necessary.


It's not about permission, there's no formal law against it. It's more that carrying a weapon invites questions about Why do you have that? and What do you intend to do with it? You won't necessarily be seized and made to answer those questions, but that's when many people (most especially, the authorities) will think when they see it. Being a Shield is typically a satisfying explanation. Is there some insignia Frack wears that marks him as a Shield?
Procz
player, 21 posts
HP: 9/11
AC: 11 | 14 (Mage Armor)
Tue 25 Apr 2023
at 20:51
  • msg #106

OOC 1

At least I've learned to never assume there'll always be plenty of time to cast Mage Armor before we get anywhere near trouble.
Baern Snagglehorn
player, 22 posts
Tue 25 Apr 2023
at 21:27
  • msg #107

OOC 1

Do you need anything from our crew, or are we just waiting to see how things play out in the other thread?
The Tinkerer
GM, 55 posts
Tue 25 Apr 2023
at 21:29
  • msg #108

OOC 1

Baern Snagglehorn:
Do you need anything from our crew, or are we just waiting to see how things play out in the other thread?


I answered Vera's question in OOC. So now it's a question of whether you all want to ambush the guards at the engine room door, backtrack up to the main road, or something else.
Baern Snagglehorn
player, 23 posts
Tue 25 Apr 2023
at 21:35
  • msg #109

OOC 1

Oh, I missed that! Thanks for pointing it out.

Vera, as the nominal leader for this task, what are your thoughts?
Veracity
player, 13 posts
Tue 25 Apr 2023
at 21:37
  • msg #110

OOC 1

I'm intending on a post to attempt to bamboozle our way past the door guards, but haven't gotten the chance to write it yet.  I'll try to get it up within the next 6ish hours!
Baern Snagglehorn
player, 24 posts
Tue 25 Apr 2023
at 21:43
  • msg #111

OOC 1

Sounds good :)

I'll hold tight.
Baern Snagglehorn
player, 25 posts
Wed 26 Apr 2023
at 13:26
  • msg #112

OOC 1

Nicely done, Vera :)
Kreo
player, 23 posts
HP:23/23 | AC:17 | PP:12
Wed 26 Apr 2023
at 14:11
  • msg #113

OOC 1

I like this tension here. Had a fantastic first turn, but realized all the stuff I'm good at in combat doesn't have nonlethal options. It's an interesting situation to be in with a character, where I have to be less optimal to let the enemy live (or I could be smart and use the dang dagger on my belt next time).

I'm already having a blast as Kreo
The Tinkerer
GM, 57 posts
Wed 26 Apr 2023
at 14:31
  • msg #114

OOC 1

In reply to Kreo (msg # 113):
Kreo:
"Now we're seeing the violence inherent in this system we have here."

Got an LOL from me.

Silvery Barbs turned that Nat 20 into a Nat 1! Between that and Shield, Procz will have just 5 damage incoming, which Frack will have an opportunity to mitigate with his reaction.
Kreo
player, 24 posts
HP:23/23 | AC:17 | PP:12
Wed 26 Apr 2023
at 14:39
  • msg #115

OOC 1

Didn't want to just be Python quote, but it was low-hangingest of low-hanging fruit
Veracity
player, 16 posts
Thu 27 Apr 2023
at 00:37
  • msg #116

OOC 1

All these defensive reactions have given Procz plot armor ;D


Frack
player, 17 posts
Goblin Paladin 3
AC: 18 HP: 28/28
Thu 27 Apr 2023
at 05:09
  • msg #117

Re: OOC 1

The Tinkerer:
Frack:
P.S. Is it appropriate for Frack to have a scimitar out in public? I was thinking that as an official Shield of Crimson Dale, he may be afforded permission to carry a weapon freely. However if that's out of line with the law of the land, I'd be willing to switch it to simply having Frack bite the minotaur... actually that would be kind of funny, so let me know and I can alter my post as necessary.


It's not about permission, there's no formal law against it. It's more that carrying a weapon invites questions about Why do you have that? and What do you intend to do with it? You won't necessarily be seized and made to answer those questions, but that's when many people (most especially, the authorities) will think when they see it. Being a Shield is typically a satisfying explanation. Is there some insignia Frack wears that marks him as a Shield?

Frack wears a "pullover" that is marked with the insignia for Shield members (a scale balanced atop a warhammer, as it is for followers of Tyr). His shield is also so adorned, however much less professionally (a friend of Frack did it himself and let's just say he wasn't exactly an artist - it's the thought that counts).

Sketch here, including the bullet hole in Frack's shield.

Procz
player, 23 posts
HP: 9/11
AC: 11 | 14 (Mage Armor)
Thu 27 Apr 2023
at 06:56
  • msg #118

Re: OOC 1

quote:
All these defensive reactions have given Procz plot armor ;D

And for that, you have my thanks. Playing a wizard with negative Con modifier is dangerous.
The Tinkerer
GM, 58 posts
Thu 27 Apr 2023
at 11:07
  • msg #119

Re: OOC 1

Frack:
Sketch here, including the bullet hole in Frack's shield.


This is so good! I love his determined little smile.
Procz
player, 24 posts
HP: 9/11
AC: 11 | 14 (Mage Armor)
Thu 27 Apr 2023
at 13:01
  • msg #120

Re: OOC 1

quote:
This wasn't clear when you posted, so you're welcome to edit, but Kreo is in the fray now.

With Procz initiative at 25 and Kreo at 17, doesn't Procz' Dragon's Breath action come before Kreo moving to melee?
The Tinkerer
GM, 61 posts
Thu 27 Apr 2023
at 13:28
  • msg #121

Re: OOC 1

Procz:
quote:
This wasn't clear when you posted, so you're welcome to edit, but Kreo is in the fray now.

With Procz initiative at 25 and Kreo at 17, doesn't Procz' Dragon's Breath action come before Kreo moving to melee?


It does, good catch! I'll edit my post accordingly.
Veracity
player, 19 posts
Thu 27 Apr 2023
at 22:23
  • msg #122

Re: OOC 1

Oh my gosh, Frack is such an adorable mini-knight!  It looks like he may have taken a bullet or two through the ear, too, haha.  How can these monsters bear to shoot at that smiling face?

I was fearful of rolling an exhaustion save just now, and it made me think to make a proposal!  The OneD&D playtest has an updated Exhausted condition that's less crippling than the 5e rule but still impactful, and thus easier to use as a more regular factor in-game.  I wonder if we might consider using it in this game?  Here it is:
quote:
EXHAUSTED [CONDITION]
While Exhausted (known in older books as Exhaustion), you experience the following effects:
  • Levels of Exhaustion. This condition is cumulative. Each time you receive it, you gain 1 level of exhaustion. You die if your exhaustion level exceeds 10.
  • d20 Rolls Affected. When you make a d20 Test, you subtract your exhaustion level from the d20 roll.
  • Spell Save DCs Affected. Subtract your exhaustion level from the Spell Save DC of any spell you cast.
  • Ending the Condition. Finishing a Long Rest removes 1 of your levels of exhaustion. When your exhaustion level reaches 0, you are no longer Exhausted.

Just an idea, wanted to see what Tinkerer and my fellow players think about it :)
This message was last edited by the player at 22:25, Thu 27 Apr 2023.
Kreo
player, 26 posts
HP:20/23 | AC:17 | PP:12
Thu 27 Apr 2023
at 23:08
  • msg #123

Re: OOC 1

I prefer sticking with 5e as much as possible BUT that's not a half bad mechanic. I vote no for it, but I won't complain if it's implemented
Procz
player, 25 posts
HP: 9/11
AC: 11 | 14 (Mage Armor)
Fri 28 Apr 2023
at 06:24
  • msg #124

Re: OOC 1

A classic problem in 5e is the long rest (let's not get into the short rest, which is another problem). Players want to replenish their characters' powers when they are partially depleted in case that really tough boss encounter comes along. Sometimes, say if you have a quick series of dungeon encounters, that means a long rest after one quick hour (or even minutes) of adventuring.

A mechanic where you might need several days (or a week) of rest to reset your exhausted level sounds like a pain in the neck! Not a big fan :)
Veracity
player, 20 posts
Fri 28 Apr 2023
at 07:21
  • msg #125

Re: OOC 1

In reply to Procz (msg # 124):

Indeed!  It does suck to get a few levels of exhaustion needing days of downtime to rest, true.  That's also true for the existing mechanic, except that the penalties from even 1-2 levels of exhaustion are much worse and practically require an immediate stop to rest!

Exhaustion isn't nice in either case, but the OneD&D version is a bit less crippling at least :P
The Tinkerer
GM, 63 posts
Fri 28 Apr 2023
at 11:29
  • msg #126

Re: OOC 1

In reply to Veracity (msg # 122):

Thanks for the suggestion. It's intriguing but not something I'm looking to experiment with right now. I realize Exhaustion is punishing, especially with multiple levels, and that's built into the circumstances where you encounter it. Note here the low DC and liberal use of advantage :-)
Veracity
player, 22 posts
Sat 29 Apr 2023
at 00:26
  • msg #127

Re: OOC 1

No worries about the exhaustion thing, I just thought I'd put it out there :)

Question for Tinkerer!:  What exactly is a 'scab' in this setting?  From context it seems like a slang word for striking workers, but this half-orc lady is talking about it like it's a faction?  Is it a specific union effort or something?
The Tinkerer
GM, 67 posts
Sat 29 Apr 2023
at 00:37
  • msg #128

OOC 1

Oh, sorry. It's real slang (in the US, anyway) for non-union workers brought to replace those on strike. Maybe not so widely used anymore. Your character would certainly be familiar with it, though.
Veracity
player, 23 posts
Sat 29 Apr 2023
at 00:56
  • msg #129

OOC 1

Ahhh, I see.  I hadn't heard the term before, but that makes sense now :)
Kreo
player, 28 posts
HP:20/23 | AC:17 | PP:12
Sat 29 Apr 2023
at 01:18
  • msg #130

OOC 1

I just assumed it was a known word . . . but I grew up around unions so my mileage may vary.
Vecaal Alifras
player, 16 posts
Sun 30 Apr 2023
at 09:06
  • msg #131

OOC 1

Travelling unexpectedly due to family illness.  Will probably be out of touch a couple of days.  Carry on without me and I’ll pick back up when I can.
Baern Snagglehorn
player, 33 posts
Sun 30 Apr 2023
at 15:09
  • msg #132

OOC 1

Sorry to hear! Best of luck.

I’ll try not to do anything too dumb.
The Tinkerer
GM, 73 posts
Sun 30 Apr 2023
at 15:10
  • msg #133

OOC 1

In reply to Vecaal Alifras (msg # 131):

Thanks for the heads up, and take care.
Baern Snagglehorn
player, 36 posts
Mon 1 May 2023
at 14:25
  • msg #134

OOC 1

Love the blessing :) I'll build it in tonight.
Vecaal Alifras
player, 18 posts
Tue 2 May 2023
at 16:04
  • msg #135

OOC 1

Hey folks, back for the time being at least but my mother-in-law is terminally ill and likely only has a few more days.  So I'll post when I can and keep you updated as to my availability.  Thanks for accommodating!
The Tinkerer
GM, 82 posts
Tue 2 May 2023
at 16:31
  • msg #136

OOC 1

Very sorry to hear that, but thanks for the heads up.
Frack
player, 22 posts
Goblin Paladin 3
AC: 18 HP: 12/28
Wed 3 May 2023
at 05:16
  • msg #137

OOC 1

So sorry to hear that. Hoping there are some happy memories to lean on during such a sad time.
The Tinkerer
GM, 88 posts
Fri 5 May 2023
at 12:53
  • msg #138

OOC 1

I don't want to rush things, but my intention is for the folks currently outside to enter the factory just in time to see the cranes converging on the folks inside. So if Frack or Procz wants to respond to Kreo's question, could I ask you to get that in today? Then I'll be able to update everything over the weekend.

Thanks!
Baern Snagglehorn
player, 41 posts
Fri 5 May 2023
at 13:24
  • msg #139

OOC 1

Veracity beats Baerns initiative and rolls as high as he possibly could have on investigation anyway - can I amend his action after the machines act? It seems largely redundant.
Kreo
player, 31 posts
HP:20/23 | AC:17 | PP:12
Fri 5 May 2023
at 13:38
  • msg #140

OOC 1

I asked a question? Oh no!
The Tinkerer
GM, 89 posts
Fri 5 May 2023
at 14:04
  • msg #141

OOC 1

Kreo:
I asked a question? Oh no!

I guess not technically, but it seemed like you were inviting some conversation (at a good time for it!) and I didn't want to step on that if the other two wished to respond.
The Tinkerer
GM, 90 posts
Fri 5 May 2023
at 14:04
  • msg #142

Re: OOC 1

Baern Snagglehorn:
Veracity beats Baerns initiative and rolls as high as he possibly could have on investigation anyway - can I amend his action after the machines act? It seems largely redundant.


Yes.
Kreo
player, 32 posts
HP:20/23 | AC:17 | PP:12
Fri 5 May 2023
at 14:09
  • msg #143

OOC 1

In reply to The Tinkerer (msg # 141):

I edited to spur a more direct question
Frack
player, 23 posts
Goblin Paladin 3
AC: 18 HP: 12/28
Sat 6 May 2023
at 06:12
  • msg #144

OOC 1

Out of town until Wednesday with limited access. I hope to keep up but feel free to npc me as needed.
The Tinkerer
GM, 94 posts
Sun 7 May 2023
at 12:14
  • msg #145

Re: OOC 1

Sorry for the clunky transition but I've put everyone together into one thread and thrown you immediately into Initiative. Veracity has pointed out one opportunity to contribute but you're welcome to consider/explore/attempt other things as well.
Baern Snagglehorn
player, 42 posts
Sun 7 May 2023
at 14:34
  • msg #146

Re: OOC 1

quote:
A tiefling and a duergar looked on in alarm as two ceiling-mounted cranes careened toward their companion, looking ready to crash into the staircase and/or its occupant.


Baern is a proud Svirfneblin, thank you very much :)

Can the gears be interacted with apart from damaging them? Could a tinkering check disable them?
Procz
player, 32 posts
HP: 11/11
AC: 14 (Mage Armor)
Sun 7 May 2023
at 14:41
  • msg #147

Re: OOC 1

I think I'll have Procz use an action on Investigating the mechanics. In-character post coming a little later.
The Tinkerer
GM, 95 posts
Sun 7 May 2023
at 14:49
  • msg #148

Re: OOC 1

Baern Snagglehorn:
quote:
A tiefling and a duergar looked on in alarm as two ceiling-mounted cranes careened toward their companion, looking ready to crash into the staircase and/or its occupant.


Baern is a proud Svirfneblin, thank you very much :)

Can the gears be interacted with apart from damaging them? Could a tinkering check disable them?


Yes! I'll give you more details if/when you approach them and attempt this.

And sorry, editing now!
This message was last edited by the GM at 14:49, Sun 07 May 2023.
The Tinkerer
GM, 96 posts
Sun 7 May 2023
at 15:22
  • msg #149

Re: OOC 1

Someone asked about this via PM but it's information you'd all have:

The gears are precisely machined pieces of very hard metal. So, their AC is high, but if you do succeed on a hit, it wouldn't take a lot of damage to render them inoperable.
The Tinkerer
GM, 97 posts
Sun 7 May 2023
at 15:35
  • msg #150

Re: OOC 1

Vecaal Alifras:
The dragonborn braced as best he could for the impact but the cargo sling slammed into him with such momentum that his efforts seemed almost laughable.  The impact swung his body out off the twisted stairway, only one taloned hand maintaining contact with a twisted handrail. Vecaal flailed precariously for a moment, his body almost parallel to the ground below, before gravity brought him back into the damaged metal structure.  Banging hard against the stairway, he barely managed to hold on and avoid disaster.  Grunting in pain, he secured his grip and searched the ceiling for whatever Veracity was pointing out.

Spotting the closest cog, the dragonborn reached one hand down by his waist and then flung out his arm with full extension.  A glowing golden dagger flew from his hand toward the mechanism.  Using his momentum he swapped his grip on the stairs, spun, and sent another golden dagger spinning toward the cog.  Then, with what appeared to be a grin or grimace (it was always hard to tell with a dragonborn) his slithered up the stairway, hoping to get ahead of the next crane barreling his way.

OOC:
10:46, Today: Vecaal Alifras rolled 15 using 1d20+3.  Acrobatics.  Just made it to hang on to the stairs!

Attack 1 hits AC16 (augmented by bardic inspiration) for 6 dmg.
11:04, Today: Vecaal Alifras rolled 10 using 1d20+5.  Attack.
11:04, Today: Vecaal Alifras rolled 6 using 1d6.  Bardic Inspiration.
11:11, Today: Vecaal Alifras rolled 6 using 1d6+3.  Damage.

Attack 2 misses.
11:13, Today: Vecaal Alifras rolled 11 using 1d20+5.  Attack.

Climb 30 ft upward with Move action.  Successful roll already provided.

Die roller is toying with me already...

Sorry to say that's two misses from Vecaal but Inspiration for a gripping post, I was on the edge of my seat waiting to see whether he would fall.
Frack
player, 24 posts
Goblin Paladin 3
AC: 18 HP: 12/28
Mon 8 May 2023
at 05:51
  • msg #151

Re: OOC 1

Final!y caught up on the other thread. This is a solid little mystery here. With all that said, I just fell asleep twice while writing my own post, so if it doesn't make any sense, I will adjust tomorrow when I am aweker awaker more awake than I am now.
Veracity
player, 32 posts
Mon 8 May 2023
at 19:46
  • msg #152

Re: OOC 1

The Tinkerer:
Veracity, in the moments before the crane smashed into the staircase, traced with a keen eye the intricate chain of belts, pulleys, and gears that drove the cranes. There! and there! she was able to point out to the others, including three newcomers who had just burst through the door. She could only hope they were allies. Her pointing purple finger indicated two critical cogs which, if bent or destroyed, should render the cranes inoperable.

Heya, Tinkerer: I was considering attempting to jam up some machinery in my next post, but I can't tell if this stuff is nearby or a hundred feet up in the ceiling!  What's the distance to these vulnerable components, and what might be required to access them?
Kreo
player, 34 posts
HP:20/23 | AC:17 | PP:12
Mon 8 May 2023
at 21:02
  • msg #153

Re: OOC 1

Distance would help me too, with my spells and my pistol
The Tinkerer
GM, 98 posts
Mon 8 May 2023
at 21:53
  • msg #154

OOC 1

Sorry, it was in there but maybe kinda vague/buried:

quote:
Everyone else: Veracity has pointed out two gear trains that could be broken to shut down the cranes (she already failed an Investigation check to look for a way to control the cranes without breaking them, so I didn't include that in the result, but someone else could use an action to Investigate for this if they wanted). The nearer set of gears is 25' from the staircase. The further is 40'.


That's the total distance, they're close enough to the ground that you could hit them if you were within melee range.
Veracity
player, 33 posts
Mon 8 May 2023
at 22:14
  • msg #155

OOC 1

Oh gosh, the info was in the very same post I quoted!  Sorry Tinkerer, that's a big reading fail on my part, haha.  Thanks for clearing it up :)
Vecaal Alifras
player, 22 posts
Dragonborn Rogue
HP: 12/21 AC: 15
Thu 11 May 2023
at 23:08
  • msg #156

OOC 1

Tinkerer, do you need a fourth roll from me for Climbing to reach the top, or have I given you enough?
The Tinkerer
GM, 101 posts
Fri 12 May 2023
at 01:02
  • msg #157

OOC 1

In reply to Vecaal Alifras (msg # 156):

A fourth, if you choose to use your action to Dash. That will get you all the way up. Or you can keep your action in case you fall and make your last Climb check next round.
Veracity
player, 36 posts
Fri 12 May 2023
at 01:43
  • msg #158

OOC 1

I'm going to wait until after Kreo to post, since we had a little banter going :)

Also waiting because I'm not quite sure what to do...  We came here to pilfer something valuable, not smash equipment and beat up workers!  The ship has surely sailed for a clean and quiet getaway, haha :P
Baern Snagglehorn
player, 46 posts
Fri 12 May 2023
at 02:05
  • msg #159

OOC 1

We can leave the way we came in, just with a few extra people in tow :)
Kreo
player, 37 posts
HP:20/23 | AC:17 | PP:12
Fri 12 May 2023
at 02:08
  • msg #160

OOC 1

I'm hoping I made a decent post but I got lost in what to do
The Tinkerer
GM, 102 posts
Fri 12 May 2023
at 14:06
  • msg #161

OOC 1

Kreo:
I'm hoping I made a decent post but I got lost in what to do


Yes, you gave me something very good to work with. :-)
The Tinkerer
GM, 104 posts
Sun 14 May 2023
at 15:43
  • msg #162

OOC 1

Frack:
"Tears of the hammer!"


Delightful! Inspiration awarded!
Frack
player, 28 posts
Goblin Paladin 3
AC: 18 HP: 12/28
Mon 15 May 2023
at 02:03
  • msg #163

OOC 1

Hee hee. Frack says that will definitely make the hammer feel better!
Kreo
player, 38 posts
HP:20/23 | AC:17 | PP:12
Mon 15 May 2023
at 02:41
  • msg #164

OOC 1

Oh geez, two Veracity posts to respond to now!

By the way Vera, not trying to plow past what I assume is a very amazing deception roll, but the DM said Kreo recognized the tiefling from afar (likely to smooth initial trust?) so I'm going with
Veracity
player, 39 posts
Mon 15 May 2023
at 03:04
  • msg #165

OOC 1

Yeah, she's in a light disguise that looks like herself after 20 more years smoking and working in a mine, so totally plausible Kreo recognized her :)  Good luck when she gets into deep cover, though!
Veracity
player, 40 posts
Mon 15 May 2023
at 03:09
  • msg #166

OOC 1

Oh, and I love Frack's mis-spoken Tyr curse, too!  I'd love to make pals with the two miniature heroes, but they didn't seem to pay mind to Vera talking to them before charging past ;P
Frack
player, 29 posts
Goblin Paladin 3
AC: 18 HP: 12/28
Mon 15 May 2023
at 04:23
  • msg #167

OOC 1

That was so rude of Frack to leave you in the lurch, but in his defense, he was distracted by a downpour of shiny metal fasteners! Had it not been for that, you would've been answered by a flourish of bows and "at your service"s and what not. They say first impressions are important. I hope Frack can recover.

At least Kreo had the common courtesy to answer your questions.
Procz
player, 37 posts
HP: 11/11
AC: 14 (Mage Armor)
Mon 15 May 2023
at 17:01
  • msg #168

OOC 1

With a touch of metagaming in mind, I'm not sure there is any point now in more people going up to the office via the crane? Is there any way out, that way, or do we have to go through the workers anyway?

Also, Procz is still looking for someone...
The Tinkerer
GM, 106 posts
Mon 15 May 2023
at 17:26
  • msg #169

OOC 1

Procz:
Is there any way out, that way, or do we have to go through the workers anyway?


I don't think any one of you has all this information, but between you you know or suspect:

-The main entrance from which Procz, Kreo, and Frack entered. This is the closest exit and would take you back out front to where the striking workers and Steel Resolved were when last you saw them (which has been not very long at all, just a minute or two).

-Down the stairs, across the engine room, and out the way the other three came in. Last they knew, there were three Steel Resolve out there.

-There may be a train or other means by which workers and/or goods are shuttled to and from the factory. This would presumably be at the rear, where the factory is built into the wall of the volcano, and would require getting passed the workers who are currently fighting a blob of water.

-There are large windows all along the top of the factory and a skylight in the ceiling. These are all accessible via the catwalks where Vecaal currently is. The windows would lead back out front, 100' or so up in the air. The skylight would put you on the roof, a bit higher up but less visible to those below.
Veracity
player, 42 posts
Tue 16 May 2023
at 01:24
  • msg #170

OOC 1

The roof exit sounds kinda appealing, now that I see the options.  We don't know what we'll encounter on the way out, but we do know that there'll be some difficulty at any of the other potential exits!
The Tinkerer
GM, 108 posts
Tue 16 May 2023
at 10:58
  • msg #171

Re: OOC 1

Kreo:
"Workers of the Cog unite."

Inspiration for Kreo!
Frack
player, 30 posts
Goblin Paladin 3
AC: 18 HP: 12/28
Thu 18 May 2023
at 02:30
  • msg #172

Re: OOC 1

Baern Snagglehorn:
[Do you want me to listen to this pipsqueak?]

A gnome calling anyone a pipsqueak is good stuff!
Frack
player, 32 posts
Goblin Paladin 3
AC: 18 HP: 12/28
Thu 18 May 2023
at 02:58
  • msg #173

Re: OOC 1

Frack:
Frack scrunched his face and adjusted his helmet in deep thought. While temporarily distracted by a strange alcohol elemental, the approaching gnomes didn't look friendly, nor did they look like Ilya Gyula (whoever he was)."Well, since nobody here looks like a half-orc, I suppose we'd best look somewhere else." He shrugged and pointed to the office above. "Maybe he's up there."


Just to clarify, Ilya Gyula is female, but Frack missed that detail.
Baern Snagglehorn
player, 49 posts
Thu 18 May 2023
at 23:58
  • msg #174

Re: OOC 1

Baz's crew is aware of a half-orc in the engine room (different name ostensibly). How close are we to Frack? Enough that we could overhear this? I presumed Procz was yelling to get Baern's attention.
Veracity
player, 44 posts
Fri 19 May 2023
at 01:52
  • msg #175

Re: OOC 1

Vera heard it, for the sake of comparing our plot notes ;D
The Tinkerer
GM, 111 posts
Mon 22 May 2023
at 00:52
  • msg #176

Re: OOC 1

Re: Baern's latest question, there are two separate control booths for the cranes, so it wouldn't be possible for Procz to control both at once. Someone else would have to take the controls of the other one, if you were to restart it.
Frack
player, 34 posts
Goblin Paladin 3
AC: 18 HP: 12/28
Mon 22 May 2023
at 02:40
  • msg #177

Re: OOC 1

Baern Snagglehorn:
"You want me to start this one up again as well, guv?" he hollered above the commotion.

Guv - I love it!

Plus, I also love how Vera describes her voice as super-legit for a factory technician. At first, I wondered how good her disguise actually was, but after I read that it was super-legit and totally legitimate in two seperate, non-biased posts, I am now at ease!
Veracity
player, 47 posts
Wed 24 May 2023
at 02:13
  • msg #178

Re: OOC 1

In reply to Frack (msg # 177):

Haha, thanks!  Everyone in the scene just sees an entirely unsuspicious worker, but gotta make sure the reader is aware how amazingly convincing Vera's acting is.  I am having fun writing all this cheekiness, though :)
The Tinkerer
GM, 115 posts
Tue 30 May 2023
at 12:15
  • msg #179

OOC 1

I get the sense everyone's looking to rush downstairs now, but I didn't want to cut things short unless folks have more questions for Donna. When you're ready, please post an initiative roll and, if you wish to approach stealthily, a Stealth roll as well (keep in mind this will reduce your speed. and you've got a lot of basement to cross - roughly 200' - to get from the stairs to the maintenance bay door). It is an option for some of you to rush in and others to remain hidden - in fact, as long as at least one person is not going Stealth, then anyone who is can roll with advantage, as those charging in will provide a distraction.
Baern Snagglehorn
player, 54 posts
Tue 30 May 2023
at 13:13
  • msg #180

OOC 1

Happy to wait on further questions, but Baern is set on going down the stairs and isn't making any effort to hide himself.
Veracity
player, 50 posts
Wed 31 May 2023
at 04:03
  • msg #181

OOC 1

Two setting questions:
  1. How outlandish is a dragon sighting in Coglinton in the present day and age?  It's extraordinary of course, but should it be impossible because they're meant to be extinct?
  2. How long has it been since liberation from the dragon empire?

The Tinkerer
GM, 116 posts
Wed 31 May 2023
at 13:39
  • msg #182

OOC 1

Good questions! Both things I should have clarified before now.

Veracity:
Two setting questions:
  1. How outlandish is a dragon sighting in Coglinton in the present day and age?  It's extraordinary of course, but should it be impossible because they're meant to be extinct?
  2. How long has it been since liberation from the dragon empire?


1. Extraordinary but not impossible. Skakatoa's crew chased off or killed their competition, so even when she was alive, other dragons were not really about. Presumably they're still somewhere in the world, but between fear of her and then fear of those who were strong enough to kill her (and whose hatred for dragons is well known), they're never seen anywhere near Coglinton. There are rumors of a secret society called The Descendants who have some interest in bringing dragons back, but there have not been any confirmed sightings in decades.

2. Nearly two hundred years. Some among the longest-lived races would have been alive for it, but for most, dragons are more of an inherited memory/fear.
Vecaal Alifras
player, 31 posts
Dragonborn Rogue
HP: 12/21 AC: 15
Fri 2 Jun 2023
at 00:03
  • msg #183

OOC 1

To be clear, Vecaal is moving ahead at pace with Baern.  This is a lifetime opportunity for him, and he's not going to miss it!   Even if it does end up being the last thing he does...
The Tinkerer
GM, 118 posts
Mon 5 Jun 2023
at 22:00
  • msg #184

OOC 1

Baern Snagglehorn:
Ideally ending movement out of direct sight of the yuan-ti.


Baern raises a good point here. The cluttered engine room should be an asset for those of you trying to advance on the firbolg without exposing yourselves to his partner. While in the engine room, anyone can use a bonus action to do one of the following:

1. Dexterity (Stealth) check. This will be contested by yuan-ti's Perception. If you succeed, he'll know your general vicinity but not your exact location. So you'll still be susceptible to Area of Effect spells/weapons but he won't be able to target you without anything that requires seeing you.

2. Wisdom (Survival) check. With a 10 or better, you gain the benefit of partial cover. With a 20 or better, you can gain the benefit of full cover.
The Tinkerer
GM, 119 posts
Tue 6 Jun 2023
at 01:44
  • msg #185

OOC 1

Vera,

Since you descended (partway) down the stairs unseen, you have the option to remain hidden and move at half speed if you like. That would obviate the need for a fresh stealth check, and, I'll say, for Athletics checks as well, since you're already moving cautiously.

This applies to the others who are hidden as well. You can move at half speed, no checks required, and maintain your stealth if you like.
Veracity
player, 53 posts
Tue 6 Jun 2023
at 02:04
  • msg #186

OOC 1

Vera chose to break stealth to close the distance faster, because these guys don't get to kidnap our half-orc MacGuffin!  Plus, all of Vera's shenanigans are relatively close range ;P  I'm thankful for the option to duck back out of sight as a bonus action, although I don't expect I hid from anybody this round, heheh.
The Tinkerer
GM, 120 posts
Tue 6 Jun 2023
at 21:44
  • msg #187

OOC 1

Kreo:
OOC: move and dash is 70ft, so cut in half to maintain stealth and cut in half to avoid making checks against machinery, that's 15ft (rounded down)


Sorry, I was vague on this. You don't have to halve your movement twice. If you halve your movement to remain stealthily, that counts as moving cautiously, so you can forego the checks and still move 35'.
Kreo
player, 47 posts
HP:20/23 | AC:17 | PP:12
Wed 7 Jun 2023
at 14:15
  • msg #188

OOC 1

understood thank you
Kreo
player, 49 posts
HP:20/23 | AC:17 | PP:12
Sun 11 Jun 2023
at 03:19
  • msg #189

OOC 1

Sorry I seem to have little to help with at moment unless some healing might help?
Frack
player, 39 posts
Goblin Paladin 3
AC: 18 HP: 16/28
Sun 11 Jun 2023
at 04:24
  • msg #190

OOC 1

You can pick up Frack under your arm and carry him. Turns out he's very slow in chainmail... especially when he fumbles his acrobatics roll :)
Veracity
player, 55 posts
Sun 11 Jun 2023
at 20:15
  • msg #191

OOC 1

I love how we're in this super perilous scenario with machinery exploding, boiling steam spraying and magical webs entangling us and Vecaal is most upset that the dragon is fake ;D  Inspiration to Vec for the laugh!
Kreo
player, 50 posts
HP:20/23 | AC:17 | PP:12
Mon 12 Jun 2023
at 03:46
  • msg #192

OOC 1

In reply to Frack (msg # 190):

Frack is likely stronger than Kreo!
Vecaal Alifras
player, 34 posts
Dragonborn Rogue
HP: 12/21 AC: 15
Mon 12 Jun 2023
at 15:26
  • msg #193

OOC 1

Thank you Vera!  I had to express this player's frustration with the dice roller somehow!  :D
Baern Snagglehorn
player, 58 posts
Mon 12 Jun 2023
at 18:10
  • msg #194

OOC 1

So close to being able to make a melee attack. Five more feet.
Frack
player, 41 posts
Goblin Paladin 3
AC: 18 HP: 16/28
Fri 16 Jun 2023
at 03:34
  • msg #195

Re: OOC 1

Kreo:
In reply to Frack (msg # 190):

Frack is likely stronger than Kreo!

I'm not so sure Frack's stronger than anyone, but even if he was, don't expect him to carry  Kreo under his arm ;)
This message was last edited by the player at 03:36, Fri 16 June 2023.
The Tinkerer
GM, 124 posts
Sat 17 Jun 2023
at 12:19
  • msg #196

Re: OOC 1

Hi gang. I should have some time to update tomorrow, if I can get actions from Kreo, Vecaal, and Baern in the next 24 hours or so? Thanks and have a great weekend!
Baern Snagglehorn
player, 59 posts
Sat 17 Jun 2023
at 12:21
  • msg #197

Re: OOC 1

Baern was first to act this round. He’s 5’ from the firbolg and failed to hit with a throwing axe (I presume).
The Tinkerer
GM, 125 posts
Sat 17 Jun 2023
at 13:41
  • msg #198

Re: OOC 1

In reply to Baern Snagglehorn (msg # 197):

Ah, yes, sorry! I was only looking back as far as my last post, forgot there were actions before that. Just need Kreo then, sorry for the confusion.
Kreo
player, 52 posts
HP:18/23 | AC:17 | PP:12
Sun 18 Jun 2023
at 00:21
  • msg #199

Re: OOC 1

I'm sorry guys I had a very depressing and busy week a couple weeks ago, was catching up on posting . . . and for some reason didn't prioritize posting here. My bad.
Frack
player, 43 posts
Goblin Paladin 3
AC: 18 HP: 16/28
Sun 18 Jun 2023
at 02:21
  • msg #200

Re: OOC 1

Sorry to hear that, Kreo, but glad you're back, even if it's only to run into another overhead obstacle. Frack likes the company!

Kreo:
Kreo looked at Frack as they ran and smiled

"They won't get away from us! We'll be there in no-"

bang! Another overhead collision and the satyr was down again
.

And here's to less depressing days ahead!!!
The Tinkerer
GM, 126 posts
Sun 18 Jun 2023
at 11:55
  • msg #201

Re: OOC 1

Very sorry to hear that, Kreo. Thanks for bringing good fun to your post despite the frustrating result!
Baern Snagglehorn
player, 61 posts
Mon 19 Jun 2023
at 22:01
  • msg #202

Re: OOC 1

Guys, with DM's permission I'm pointing out an EDIT. As much as it saddens me to lose such a good damage roll, Baern will try for a proper grapple this round. DC 19 to resist.
Frack
player, 45 posts
Goblin Paladin 3
AC: 18 HP: 16/28
Tue 20 Jun 2023
at 03:14
  • msg #203

Re: OOC 1

You're a scholar and a gentleman, Baern! An inspiration. To us all... now grapple the bejeezus outta that firbolg and fight dirty if you have to!!!!
Kreo
player, 54 posts
HP:18/23 | AC:17 | PP:12
Wed 21 Jun 2023
at 02:24
  • msg #204

Re: OOC 1

Sorry I'm basically not helping much. It's not very "solidarity forever" of Kreo. Mostly just trying to get where I can help stop these guys (who Kreo mostly I think doesn't know, but you guys so far are anti-steel resolve which makes you Kreo's friends for now)

In the meantime, I've been pondering retiring my taking Silvery Barbs as a spell. Thoughts? I put it on because it seemed smart but having used the spell in an RL game I found it somewhat momentum killing at the table and in PbP it's even more unwieldy as the DM needs to retcon rolls
Veracity
player, 58 posts
Wed 21 Jun 2023
at 04:32
  • msg #205

Re: OOC 1

This scene has been a challenge for this group, so you're not the only one having trouble, Kreo!  I think we've discovered that this group is not at our best at long ranges, haha.

Silvery Barbs is fantastically effective, but I personally find it too unwieldy for me to want to use in PbP.  Not only does it require retcons, but the bonus advantage is easily lost in the posting shuffle and liable to go unused.  If I were playing Vera in a tabletop game she'd surely have it, but not here :P
The Tinkerer
GM, 128 posts
Wed 21 Jun 2023
at 13:08
  • msg #206

OOC 1

Veracity:
This scene has been a challenge for this group, so you're not the only one having trouble, Kreo!  I think we've discovered that this group is not at our best at long ranges, haha.


I guess I should just lay my cards on the table and say this was designed to be extremely difficult. I wanted to give you a chance to stop the abduction, but not a good chance. So, please don't take it as a personal failure if they get away with Gail/Ilya - that was always the most likely outcome!

That said, I'm realizing I may have mistaken "difficult" for "frustrating", and I'm sorry for that.

Veracity:
Silvery Barbs is fantastically effective, but I personally find it too unwieldy for me to want to use in PbP.  Not only does it require retcons, but the bonus advantage is easily lost in the posting shuffle and liable to go unused.  If I were playing Vera in a tabletop game she'd surely have it, but not here :P


I often end up having to retcon stuff anyway just because of oversights on my part or reactions or whatever, so this isn't a dealbreaker as far as I'm concerned. I think it can even heighten the drama to see the alternate universe where things go badly and then see SB roll back time and deliver a different result. Which I guess is literally what Procz's chronurgy does.
Vecaal Alifras
player, 37 posts
Dragonborn Rogue
HP: 12/21 AC: 15
Wed 21 Jun 2023
at 13:32
  • msg #207

OOC 1

I might have been able to contribute more if I wasn't captive in the stupid web for the past three rounds.  I think Vecaal will have a healthy respect/fear for any large spiders we meet going forward. :)

The good part is we now have enemies that we can really grow to hate, and then feel satisfied when we eventually get the better of them in the future!
Baern Snagglehorn
player, 62 posts
Wed 21 Jun 2023
at 15:27
  • msg #208

OOC 1

11:25, Today: Baern Snagglehorn rolled 6 using 2d20+1.  Wisdom Save (Magic Resistance).

Baern fails his wisdom save and has to release Crajeon.

Can he use his action to attempt a new grapple? Or do I have to pick a different action?
Veracity
player, 59 posts
Wed 21 Jun 2023
at 16:17
  • msg #209

OOC 1

In reply to Baern Snagglehorn (msg # 208):

Suggestion:
The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

The spell ends once you let go, so you should be free to do as you like afterward, guv :D

Also, since Web and Suggestion are both concentration, shouldn't that pesky web go away when the suggestion was cast?  Freedom for Vecaal!
Vecaal Alifras
player, 38 posts
Dragonborn Rogue
HP: 12/21 AC: 15
Wed 21 Jun 2023
at 16:38
  • msg #210

OOC 1

Why on earth would Web be a concentration spell?  But I see that it is...who knew (besides Vera)?

At last, it could mean freedom, horrible horrible freedom for Vecaal!

https://www.youtube.com/watch?v=amWu-idEw-w
Kreo
player, 56 posts
HP:18/23 | AC:17 | PP:12
Wed 21 Jun 2023
at 16:43
  • msg #211

OOC 1

When Vecaal or Baern get up into someone's business I'm thinking I'll use Path to the Grave (give that enemy vulnerability to all damage on the next time they take damage). Any notes on that plan?
The Tinkerer
GM, 130 posts
Wed 21 Jun 2023
at 17:11
  • msg #212

OOC 1

Vecaal Alifras:
Why on earth would Web be a concentration spell?  But I see that it is...who knew (besides Vera)?

At last, it could mean freedom, horrible horrible freedom for Vecaal!

https://www.youtube.com/watch?v=amWu-idEw-w


Yes! One of my all-time favorite episodes. I might have freed you from the web just for that. But yeah, as Vera points out, casting a new Concentration spell frees you. I'm very bad at keeping track of Concentration, though probably the yuan-ti would have done it anyway even knowing it would drop the web spell.

And Vera also caught me out on the wording of Suggestion, so yes, Baern, you're free to attempt another grapple.
Baern Snagglehorn
player, 63 posts
Wed 21 Jun 2023
at 17:27
  • msg #213

OOC 1

What do we think, gang? Is Baern going to try to grapple him again? Or should he attempt to wound Crajeon? For all intents and purposes, the firbolg still believes he's trapped. Although that could change at any moment.
Veracity
player, 61 posts
Wed 21 Jun 2023
at 18:11
  • msg #214

OOC 1

Now firbolg not only thinks he's trapped but if he fails a Wis save he'll be obliged to spend his whole turn dropping Gail!  Seems pretty well locked down to me, so I'd say give him a beating :D
This message was last edited by the player at 18:21, Wed 21 June 2023.
Baern Snagglehorn
player, 64 posts
Wed 21 Jun 2023
at 18:21
  • msg #215

OOC 1

This is a good fight. Kudos, Tinkerer.
Frack
player, 47 posts
Goblin Paladin 3
AC: 18 HP: 16/28
Thu 22 Jun 2023
at 05:00
  • msg #216

OOC 1

Is the web still there entangling Vecaal or has it disappeared?
The Tinkerer
GM, 131 posts
Thu 22 Jun 2023
at 09:54
  • msg #217

OOC 1

Frack:
Is the web still there entangling Vecaal or has it disappeared?


The web has vanished entirely.
Veracity
player, 62 posts
Sat 24 Jun 2023
at 16:49
  • msg #218

OOC 1

I feel bad bringing this up and possibly forcing a big retcon, but if Crajeon failed his save against Command he shouldn't have been able to move :/  The effect makes him spend his turn to obey and then end his turn immediately after.  I think this was the effect Syntus was hoping for with Suggestion, which is better for longer-term manipulation ;P

Although locking him down would be better for us, his escape attempt seems more cinematic, so I'd be okay if the call is to keep it as is though!
The Tinkerer
GM, 133 posts
Sat 24 Jun 2023
at 17:57
  • msg #219

OOC 1

In reply to Veracity (msg # 218):

Ooof. Yeah, sorry, my bad. You did even flag that in your post. I don't really want to retcon this at this point, though. I appreciate your understanding there. I promise you, you're getting a good outcome rescuing Ilga, even if the kidnappers get away.
Veracity
player, 63 posts
Sun 25 Jun 2023
at 01:04
  • msg #220

OOC 1

No worries, understandable :)  I'd rather not make us do all this over, either!

Let's just say that Vera's next Command spell functions as a Dominate Person and we'll call it even, muahaha ;D  j/k
Veracity
player, 64 posts
Sun 25 Jun 2023
at 01:12
  • msg #221

OOC 1

BTW, Kreo: Did you end up casting that conditional Healing Word on Vera in your last post, or no?

Just curious, really.  No particular special reason why I'd be interested in the answer, nope!
Kreo
player, 57 posts
HP:18/23 | AC:17 | PP:12
Sun 25 Jun 2023
at 02:00
  • msg #222

OOC 1

have the spell if you'd want it
Baern Snagglehorn
player, 67 posts
Sun 25 Jun 2023
at 13:20
  • msg #223

OOC 1

Dm is there anything left of the iron maiden and the two steel resolve guardsmen posted outside the engine room door? I don’t suppose one of them left their baton lying around?
The Tinkerer
GM, 134 posts
Sun 25 Jun 2023
at 13:53
  • msg #224

Re: OOC 1

Baern Snagglehorn:
Dm is there anything left of the iron maiden and the two steel resolve guardsmen posted outside the engine room door? I don�t suppose one of them left their baton lying around?


You'd have to go out there to look around. Right now there's a web, a dragon, various melted debris, etc preventing you from having a proper look.
Procz
player, 53 posts
HP: 0/11
AC: 14 (Mage Armor)
Sun 25 Jun 2023
at 16:15
  • msg #225

Re: OOC 1

quote:
both suddenly jolted to safety before unconsciousness took them again

I belive Spare the Dying stabilizes us (no need for death saves) but doesn't prevent unconsciousness. Without healing that provides hit points, we wake up in 1d4 hours with 1 hp.

Edit: Still - very grateful! :)
This message was last edited by the player at 16:16, Sun 25 June 2023.
Kreo
player, 59 posts
HP:2/23 | AC:17 | PP:12
Sun 25 Jun 2023
at 16:57
  • msg #226

Re: OOC 1

In reply to Procz (msg # 225):

Yes, which is why unconsciousness takes you again in this instance
Veracity
player, 66 posts
Sun 25 Jun 2023
at 17:26
  • msg #227

Re: OOC 1

Vera has some some spell slots left that she might be willing to use on healing instead of chicanery, just because she likes y'all ;)
The Tinkerer
GM, 135 posts
Sun 25 Jun 2023
at 17:38
  • msg #228

Re: OOC 1

Baern Snagglehorn:
The little kobold constable lay in a heap beside him, its mechanical servant standing faithful guard close by. Climbing to his feat, Baern lifted the fallen kobold up and lay him across the saddle before giving Zum a pat on the rump. "You stay close, hear" We'll get your fellow to safety."

Inspiration for Baern!
Frack
player, 49 posts
Goblin Paladin 3
AC: 18 HP: 16/28
Sun 25 Jun 2023
at 20:04
  • msg #229

Re: OOC 1

Frack still has 4hp remaining in his Lay on Hands pool to give out freely, too. That will at least bring back the unconscious types to standing upright (albeit wobbly).

...now if he can just make that DEX save to prevent himself from falling unconscious!




Update:
...aaaaaaand I missed my save, so also unconscious. On the plus side, I think Kreo's clever Spare-the-Dying-at-a-Range keeps me from making death saves (thank you very much, Kreo).


Update to the Update:
Procz:
Made the Dex save for half damage with an exact result of 14. Might be fun to know that if I had failed (on a roll of 1-12) Procz would have been killed outright by massive damage, no death saves).
Holy crap, Procz!!! That was close and would have been tragic. I know it's early and it's not like we have years invested in our characters and you would've taken it well and rolled up an equally great new character, but Frack really likes Procz (and so do I). We would've both been devastated if he hadn't made that save!
This message was last edited by the player at 20:47, Sun 25 June 2023.
Kreo
player, 60 posts
HP:2/23 | AC:17 | PP:12
Mon 26 Jun 2023
at 03:14
  • msg #230

Re: OOC 1

Frack:
Update:
...aaaaaaand I missed my save, so also unconscious. On the plus side, I think Kreo's clever Spare-the-Dying-at-a-Range keeps me from making death saves (thank you very much, Kreo).


I am glad to be contributing in the manner in which I can, and I'd be lying if I said "pretty good healer" wasn't a goal for Kreo
Frack
player, 52 posts
Goblin Paladin 3
AC: 18 HP: 0/28
Mon 26 Jun 2023
at 20:22
  • msg #231

Re: OOC 1

Kreo:
OOC: will be stabilizing as many as I can as quick as I can with touch and ranged spare the dying

The fun thing about Spare the Dying is it allows one to soul-search as if at death's door, but know in your heart of hearts that you're really not dying (at least not yet).
Veracity
player, 67 posts
Mon 26 Jun 2023
at 20:34
  • msg #232

Re: OOC 1

In reply to Kreo (msg # 230):

A cool thing about Grave clerics that may be worrisome for the rest of us... your healing is at its very best when the recipient is at 0 HP!
Kreo
player, 62 posts
HP:2/23 | AC:17 | PP:12
Mon 26 Jun 2023
at 20:47
  • msg #233

Re: OOC 1

I'll need to review what slots if any I've left after the two fights to make sure, but I don't think I have much to help with in getting you on your collective feet

Edit: I was being far too conservative. 3 1st level slots and a 2nd. Assuming no hurry three people down get 11 hp and if that's not enough one person could get 19 hp. Neither of my healing spells are from cleric, they're sorcerer spells, so Charisma, woo!
This message was last edited by the player at 20:52, Mon 26 June 2023.
Kreo
player, 63 posts
HP:2/23 | AC:17 | PP:12
Wed 28 Jun 2023
at 11:56
  • msg #234

Re: OOC 1

So just to be clear, no one needs me expending slots for some healing?
The Tinkerer
GM, 137 posts
Wed 28 Jun 2023
at 12:49
  • msg #235

OOC 1

Kreo:
So just to be clear, no one needs me expending slots for some healing?

I believe all the PCs are up but Ilya/Gail is still unconscious (stabilized at 0HP, would need healing of some kind to wake up and talk to you or move under her own volition). I'll hold off on having her respond to Procz until someone either heals her or corrects me on this.
Veracity
player, 69 posts
Wed 28 Jun 2023
at 14:09
  • msg #236

OOC 1

Little hero Frack healed Ilya/Gail 3 HP with Lay on Hands :)
Kreo
player, 64 posts
HP:2/23 | AC:17 | PP:12
Wed 28 Jun 2023
at 21:56
  • msg #237

OOC 1

I shall conserve the healing for now then and be glad of the safety blanket if issues arise
Frack
player, 54 posts
Goblin Paladin 3
AC: 18 HP: 5/28
Wed 28 Jun 2023
at 23:01
  • msg #238

Re: OOC 1

Veracity:
Little hero Frack healed Ilya/Gail 3 HP with Lay on Hands :)

That's correct. 3 hp Lay on Hands from Frack should have her up and at em. Or at least sitting upright.
Veracity
player, 71 posts
Thu 29 Jun 2023
at 17:53
  • msg #239

Re: OOC 1

Has it been an hour yet since Vera Charm Person'd Gail? ;D
The Tinkerer
GM, 139 posts
Thu 29 Jun 2023
at 18:26
  • msg #240

OOC 1

Veracity:
Has it been an hour yet since Vera Charm Person'd Gail? ;D


Nope, maybe 15 minutes max.
The Tinkerer
GM, 140 posts
Thu 29 Jun 2023
at 21:07
  • msg #241

OOC 1

Veracity:
"There's also the way we came in, the iron door out to the drainways.  If the Resolve are still out there I can get us past them."  She retraced steps back toward the way they'd entered, hoping that it hadn't been buried in wreckage or melted into slag by false dragonfire!

This is the door you're at now, the one that's been melted. It exits to a service road that ultimately runs back to the same road.

Essentially, the factory is off on its own at the end of a long road that runs back to the busier part of the caldera. You've got the caldera wall on its west side, the lake to the north and east, and then this road running back south. No matter which door you take, if you exit to the outside, you'll still have the problem of how to get away from the general vicinity undetected.

BTW, I'm open to the idea that the professional criminals among you would have had some contingency plan for this. Of course Plan A was not to create such a scene in the first place, but it's plausible you would have planned some emergency escape with your handler. We can discuss if interested.
Baern Snagglehorn
player, 70 posts
Thu 29 Jun 2023
at 23:11
  • msg #242

OOC 1

Is that a no to the rail cars then?
Veracity
player, 73 posts
Thu 29 Jun 2023
at 23:32
  • msg #243

OOC 1

Ooooh.  What's it look like outside the melted tunnel right now, though?  I think Vecaal took a look out, so he could maybe see.  Gail seems to think we'd have to swim out, but we arrived by a walkable path up to the doorway the Resolve and their Iron Maiden were guarding.  Is any of that still passable?
Frack
player, 57 posts
Goblin Paladin 3
AC: 18 HP: 5/28
Fri 30 Jun 2023
at 02:51
  • msg #244

OOC 1

Would City Secrets (a feature of the urchin background) tell Frack of any sneaky paths to and from the factory? Not sure if it would apply here, but thought I'd ask!

Feature: City Secrets
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.

Kreo
player, 66 posts
HP:2/23 | AC:17 | PP:12
Fri 30 Jun 2023
at 03:12
  • msg #245

OOC 1

A most clever use of City Secrets if I saw one!
Frack
player, 58 posts
Goblin Paladin 3
AC: 18 HP: 5/28
Fri 30 Jun 2023
at 04:26
  • msg #246

Re: OOC 1

Kreo:
A most clever use of City Secrets if I saw one!

(tipping his helmet and bowing with a flourish) Well thank you very much!
The Tinkerer
GM, 141 posts
Sat 1 Jul 2023
at 12:12
  • msg #247

OOC 1

Baern Snagglehorn:
Is that a no to the rail cars then?


Sorry, I got interrupted in the middle of updating. IC thread coming soon.
The Tinkerer
GM, 142 posts
Sat 1 Jul 2023
at 12:42
  • msg #248

OOC 1

Veracity:
Ooooh.  What's it look like outside the melted tunnel right now, though?  I think Vecaal took a look out, so he could maybe see.  Gail seems to think we'd have to swim out, but we arrived by a walkable path up to the doorway the Resolve and their Iron Maiden were guarding.  Is any of that still passable?

I uploaded a little map to the Group 0 map section. There's a main road that leads from the more developed part of the caldera out to this factory, which is known as Owl's End because it's at the very end of the dry ground. Beyond it to the north and east is the caldera lake (see the History and Overview thread for more info on this).

There's a little access road that branches off the main road and leads down to the maintenance/engine room entrance, which is the door you're near now, the one where the Iron Maiden was before the dragon presumably melted it. You're welcome to approach the door to investigate the scene outside but no one has done so yet (or if they did, I missed it - been happening a lot lately!). That just leads back to the main road, it's not another way off this "peninsula".

Essentially: exiting north or east would require crossing the lake somehow. Exiting south would mean taking the main road, it's the obvious route. Exiting west would require passing through the caldera wall, which may be possible with the help of an underground railcar.
Baern Snagglehorn
player, 71 posts
Sat 1 Jul 2023
at 13:05
  • msg #249

OOC 1

I was holding off while the webs were still blocking the entrance, but if the webs are gone Baern would take a look. He wants one of those truncheons :)
The Tinkerer
GM, 144 posts
Mon 3 Jul 2023
at 22:22
  • msg #250

Re: OOC 1

Only have time for a short answer for Procz right now - I'll update further tomorrow.
Frack
player, 60 posts
Goblin Paladin 3
AC: 18 HP: 5/28
Tue 4 Jul 2023
at 02:52
  • msg #251

Re: OOC 1

On a totally unrelated note, has anyone ever tried the Mythic DM Emulator? I'm intrigued, and have even tried it myself on a "solo adventure" to test out a couple character concepts. I'm curious if anyone has used it in collaboration with others and if it was successful. I think it might be fun, but I suppose like anything, the success depends greatly upon who's playing and how well they work together.
Veracity
player, 75 posts
Tue 4 Jul 2023
at 19:03
  • msg #252

Re: OOC 1

I hadn't heard of that Mythic DM emulator, Frack, but it sounds handy!  Did Frack survive a run through it? Hehe

I likely won't have time to do an IC post today, but wanted to let y'all know that if you spend hit dice during the short rest you can heal an extra 1d6 from Vera's Song of Rest :D  That's 1d6 total extra healing, not 1d6 per hit die.
Baern Snagglehorn
player, 75 posts
Tue 4 Jul 2023
at 19:16
  • msg #253

Re: OOC 1

I'd never heard of it either! I'll have to take a look.

Thanks, Vera :)
Kreo
player, 67 posts
HP:2/23 | AC:17 | PP:12
Tue 4 Jul 2023
at 19:31
  • msg #254

Re: OOC 1

In reply to Veracity (msg # 252):

A reminder on the off chance someone in the party has cook's utensils proficiency, we can augment that healing on a short rest even further (and that one's +1 per hit die spent). I've stopped myself being proficient in them after an RL tabletop character ended up cooking for the party and it became a "meme" in my gaming groups that ALL my characters have this proficiency, but on the off-chance one of you took it . . .

quote:
Prepare Meals. As part of a short rest, you can prepare a tasty meal that helps your companions regain their strength. You and up to five creatures of your choice regain 1 extra hit point per Hit Die spent during a short rest, provided you have access to your cook's utensils and sufficient food.


I've never tried the Mythic DM Emulator either
Vecaal Alifras
player, 43 posts
Dragonborn Rogue
HP: 4/21 AC: 15
Wed 5 Jul 2023
at 00:29
  • msg #255

Re: OOC 1

Also never heard of the Mythic DM Emulator.  Will have to swing by sometime.

No cooking skills here, and thanks for the extra HP Vera!
Kreo
player, 68 posts
HP:20/23 | AC:17 | PP:12
Wed 5 Jul 2023
at 02:06
  • msg #256

Re: OOC 1

Oh boy, if you think Ilga's a zealot . . . watch out for Kreo!
Vecaal Alifras
player, 45 posts
Dragonborn Rogue
HP: 15/21 AC: 15
Wed 5 Jul 2023
at 02:16
  • msg #257

Re: OOC 1

Can't wait!  :D
Kreo
player, 70 posts
HP:20/23 | AC:17 | PP:12
Wed 5 Jul 2023
at 02:18
  • msg #258

Re: OOC 1

Tried to differentiate where Kreo disagrees with Ilga a bit so he's a little less "oh he's just communist all the time, all flavours at once" and has a defined (and hopefully interactable with) philosophy
The Tinkerer
GM, 147 posts
Tue 11 Jul 2023
at 15:24
  • msg #259

Re: OOC 1

I'm good with jumping ahead to where Vera has, but it's going to be another day or two at least before I can update, so if anyone wants to do anything else while still in the tunnel, you're welcome to do so.

There also may be some in-game downtime coming up, so might want to think about personal projects or side goals you'd want to advance during that time. Most of this will be resolved OOC with just a few rolls, but we can start side threads if desired.

Thanks for your patience!
Frack
player, 64 posts
Goblin Paladin 3
AC: 18 HP: 28/28
Wed 12 Jul 2023
at 04:49
  • msg #260

Re: OOC 1

This would be a good time for Frack to try a retelling of his encounter with Wikikidiak, King of the Rats. Not required reading. Any useful facts that he may bring up would be entirely accidental.
Veracity
player, 78 posts
Wed 12 Jul 2023
at 19:58
  • msg #261

Re: OOC 1

I feel like we're not quite established as 'a group' yet, so we may need some more to keep us working together.  Probably we can figure something out in the post-Owl's End meeting that seems to be forthcoming.  Also we'll need to know if we have bounties on our heads!

For downtime, Vera would be up for some detective work to find out more about the mysteries raised by this mission, hopefully to dig something to help us in what comes next.  Failing that, she'd be up to usual shenanigans of conning rich folks out of their coin ;P
Kreo
player, 72 posts
HP:20/23 | AC:17 | PP:12
Fri 14 Jul 2023
at 18:58
  • msg #262

Re: OOC 1

Definitely going to use any spare time I can get to generate more coin for the funds, as I've just taxed them a bit with my offerings to Donna.
The Tinkerer
GM, 149 posts
Sat 15 Jul 2023
at 13:02
  • msg #263

Re: OOC 1

Thanks for your patience. I've had some distractions here but at least I've got something up.
Frack
player, 65 posts
Goblin Paladin 3
AC: 18 HP: 28/28
Sun 16 Jul 2023
at 19:06
  • msg #264

Re: OOC 1

Frack would like to "upgrade" his chain mail into a chain shirt if possible or some other, lighter armor. He's willing to sell the chain mail, but he's only got 10gp to his name over and above that. So unless there is a larger than expected demand for goblin-sized, soot-covered, pungent (Frack isn't fond of baths) armor, he might have to downgrade to leather or hide.

If enough downtime, he will also head home to patch his shield with fish glue and whatever scrap he can find on the slopes to stick over the holes. In the end, it will look like a kindergarten art project gone wrong.
The Tinkerer
GM, 150 posts
Mon 17 Jul 2023
at 10:44
  • msg #265

OOC 1

In reply to Frack (msg # 264):

DMed about the armor. Something you'll need to keep in mind about your downtime is that you, Procz, and Kreo are all fairly distinctive even within the eclectic city of Coglinton and are very much on the Steel Resolve's shit list, if not their hit list. So you'll need to weigh whatever you wish to do against the risk of exposure.
Procz
player, 63 posts
HP: 11/11
AC: 14 (Mage Armor)
Mon 17 Jul 2023
at 11:23
  • msg #266

OOC 1

Procz is going to propose that Veracity and the others become informants. They would probably not accept, but I'm going to phrase it in such a way that their fraction might get a chance to hamper their opponents. This will also prevent Procz from trying to arrest their crew, finding their activities the lesser evil. Such an arrest would never succeed, of course, but Procz would try nonetheless. And finally, it will create some more bonds to encourage future collaboration between them, in addition to what little they have in common already. We'll see how it goes.

For the coming downtime, Procz will want to contact his superiors and give some kind of report. He'll go into detail about the Steel Resolve posing as constables and the events during that fight, but be vague about events inside the factory, limiting it to include an attempted kidnapping of a factory worker by the Descendants. Knowing that the Steel Resolve might be after them, he will request to investigate additional criminal activities related to the Descendants. He will also talk to Frack about continuing their collaboration.

Based on what response he gets, he'll decide on specific activities for the downtime.
Baern Snagglehorn
player, 78 posts
Mon 17 Jul 2023
at 13:25
  • msg #267

OOC 1

Baern will see if Ilga or any of the Spark's tinkers are able to fix his new truncheon. If he has genuine downtime ahead of him, he'll awkwardly court Melly Copperkettle from his submitted list of NPCs. He presumes halflings like flowers. If he succeeds in asking her to dinner he'll almost assuredly suggest the Last Cart as a choice of venue being his usual haunt, and it will probably be a disaster.
Vecaal Alifras
player, 47 posts
Dragonborn Rogue
HP: 15/21 AC: 15
Mon 17 Jul 2023
at 15:12
  • msg #268

OOC 1

Not if it's my night to serve as the wandering musician between the tables, Baern.  I'll play you a luv song on my shawm and you'll be golden!  That halfling girl won't know what came over her.  LOL

For any decent amount of downtime, Vecaal will likely pick up another bounty to hunt down, and continue his pursuit of real dragons.  Even though he was majorly disappointed by the mechanical one, it still feels like a step closer!
Baern Snagglehorn
player, 79 posts
Mon 17 Jul 2023
at 15:19
  • msg #269

OOC 1

Thanks Vecaal. You should probably use the whispers to feed Baern lines, which he can stumble through broken telephone style. I predict only good things can happen.
This message was last edited by the player at 15:35, Mon 17 July 2023.
Kreo
player, 73 posts
HP:20/23 | AC:17 | PP:12
Tue 18 Jul 2023
at 02:43
  • msg #270

OOC 1

Sorry guys I'll try to catch up in the morning
Veracity
player, 81 posts
Tue 18 Jul 2023
at 03:20
  • msg #271

OOC 1

BAERN.  Oh my gosh.

If you want to woo the absolute heck out of this halfling lass then you have only to ask Vera!  With a little work she'll turn you into a rugged svirfneblin Casanova with his own musical accompaniment, supporting characters, and more ;D
Baern Snagglehorn
player, 80 posts
Tue 18 Jul 2023
at 03:51
  • msg #272

OOC 1

It sounds like this is happening. Sorry, DM. We're taking over the game to make "Love is Blind, steampunk small folk edition".
Frack
player, 67 posts
Goblin Paladin 3
AC: 18 HP: 28/28
Tue 18 Jul 2023
at 04:14
  • msg #273

Re: OOC 1

Baern Snagglehorn:
Thanks Vecaal. You should probably use the whispers to feed Baern lines, which he can stumble through broken telephone style. I predict only good things can happen.

A modern day Cyrano de Bergerac situation!
Baern Snagglehorn
player, 81 posts
Tue 18 Jul 2023
at 13:24
  • msg #274

Re: OOC 1

Frack:
Baern Snagglehorn:
Thanks Vecaal. You should probably use the whispers to feed Baern lines, which he can stumble through broken telephone style. I predict only good things can happen.

A modern day Cyrano de Bergerac situation!


Famously this ended well, with everyone living happily ever after and not getting mortally shot or killed by falling logs.
Kreo
player, 75 posts
HP:20/23 | AC:17 | PP:12
Wed 19 Jul 2023
at 02:45
  • msg #275

Re: OOC 1

I'm worried Kreo is coming off antagonistic when I'm trying to go for "is in it for the cause and doesn't really feel like playing games"
Frack
player, 70 posts
Goblin Paladin 3
AC: 18 HP: 28/28
Wed 19 Jul 2023
at 05:27
  • msg #276

Re: OOC 1

I thought it was a great post and well within character. Kreo ain't messing' around and Frack is duly impressed.
Kreo
player, 76 posts
HP:20/23 | AC:17 | PP:12
Wed 19 Jul 2023
at 15:02
  • msg #277

Re: OOC 1

I sanded off a few aggressive tones in it after I made the above OOC post so I'm glad the fixed up one came across well
The Tinkerer
GM, 153 posts
Thu 20 Jul 2023
at 12:33
  • msg #278

Re: OOC 1

Kreo:
"is in it for the cause and doesn't really feel like playing games"


This is the vibe I got, but always good to clarify OOC when in doubt, so thanks!
Veracity
player, 83 posts
Fri 21 Jul 2023
at 23:00
  • msg #279

Re: OOC 1

Sorry for the delay and the long post, but I wanted to get everybody up to speed while taking the opportunity for Vera to ham it up :)
Frack
player, 72 posts
Goblin Paladin 3
AC: 18 HP: 28/28
Sun 23 Jul 2023
at 02:28
  • msg #280

Re: OOC 1

Well done, Vera. I enjoyed it thoroughly.

I hope it's okay, but Frack is starting to develop a bit of a crush on Vera :)
Veracity
player, 84 posts
Sun 23 Jul 2023
at 06:12
  • msg #281

Re: OOC 1

Thanks :D

Frack:
I hope it's okay, but Frack is starting to develop a bit of a crush on Vera :)

Of course it's okay!  How could anybody gainsay Sir Frack the Heroic's excellent taste? ;)
Vecaal Alifras
player, 50 posts
Dragonborn Rogue
HP: 15/21 AC: 15
Sun 23 Jul 2023
at 11:40
  • msg #282

Re: OOC 1

Going to be away for a few days - just push forward and let Vecaal simmer in the background. :)
The Tinkerer
GM, 155 posts
Sat 29 Jul 2023
at 22:44
  • msg #283

Re: OOC 1

Sorry, gang. Been dealing with a lack of inspiration here. But I put up a thread for downtime activities just to keep things moving a bit, as it seems like we're winding down with Baz (though I do owe you a response there).
Kreo
player, 79 posts
HP:20/23 | AC:17 | PP:12
Sun 30 Jul 2023
at 00:01
  • msg #284

Re: OOC 1

Lack of inspiration is a kicker. Let us know if we can help, maybe some short threads with side plots that you'd enjoy, sliding time scale so no pressure? That's what I do no promise it works for you
Frack
player, 73 posts
Goblin Paladin 3
AC: 18 HP: 28/28
Sun 30 Jul 2023
at 01:37
  • msg #285

Re: OOC 1

Out of town until Tuesday. May be able to squeak in a post by phone, but npc Frack if necessary.
Baern Snagglehorn
player, 83 posts
Tue 1 Aug 2023
at 00:12
  • msg #286

Re: OOC 1

Just coming back after a week off. I'll try to get something up in the downtime thread shortly. I get the sense this is list format and not an invitation to write up little vignettes which is fine by me.
Kreo
player, 80 posts
HP:20/23 | AC:17 | PP:12
Wed 2 Aug 2023
at 02:28
  • msg #287

Re: OOC 1

My life blew up for a few days there I'll be with you shortly
The Tinkerer
GM, 156 posts
Wed 2 Aug 2023
at 12:10
  • msg #288

Re: OOC 1

Baern Snagglehorn:
Just coming back after a week off. I'll try to get something up in the downtime thread shortly. I get the sense this is list format and not an invitation to write up little vignettes which is fine by me.

Either is welcome. I can even create a side threads if needed, it it's anything that entails some back and forth.
The Tinkerer
GM, 157 posts
Wed 2 Aug 2023
at 12:10
  • msg #289

Re: OOC 1

Kreo:
Lack of inspiration is a kicker. Let us know if we can help, maybe some short threads with side plots that you'd enjoy, sliding time scale so no pressure? That's what I do no promise it works for you

Thanks. Hopefully this is what the Downtime thread will accomplish. Sorry to hear about the life blow up :-(
Vecaal Alifras
player, 53 posts
Dragonborn Rogue
HP: 15/21 AC: 15
Wed 2 Aug 2023
at 12:13
  • msg #290

OOC 1

I am behind as well.  Will get something into the Downtime thread later today.
The Tinkerer
GM, 158 posts
Mon 7 Aug 2023
at 02:23
  • msg #291

OOC 1

Sorry gang. I havent' abandoned you. Hoping to give things at least a slight nudge tomorrow. Thanks for your patience.
Kreo
player, 81 posts
HP:20/23 | AC:17 | PP:12
Mon 7 Aug 2023
at 02:37
  • msg #292

OOC 1

Thank you for your patience with me as well!
Frack
player, 77 posts
Goblin Paladin 3
AC: 18 HP: 28/28
Mon 7 Aug 2023
at 04:23
  • msg #293

OOC 1

I added a lengthy post to the downtime thread. Don't feel obliged to read the whole thing (or any of it). It's just a little background on Frack's chain-for-leather armor transaction.
The Tinkerer
GM, 163 posts
Mon 7 Aug 2023
at 20:51
  • msg #294

OOC 1

Got a few in, at least. Sorry for those I haven't gotten to yet. More later.
Veracity
player, 88 posts
Tue 8 Aug 2023
at 02:07
  • msg #295

OOC 1

Loved the post with the long-suffering armorer, Frack!  Can't wait to see that super-effective chicken wire armor in action, haha :D

I doubt it'll make much difference with these poor rolls, but Vera will pep Baern up with all of her Bardic Inspiration throughout his date!  So, you'll have three d6s to add to skill checks.  Also can be used for attacks or saving throws, but let's hope the date doesn't go that badly, lol
Frack
player, 78 posts
Goblin Paladin 3
AC: 18 HP: 28/28
Tue 8 Aug 2023
at 02:11
  • msg #296

Re: OOC 1

Baern Snagglehorn:
@Frack, that was terrific. If you don't have inspiration you certainly deserve it after that worthy little vignette.

Why thank you, Baern! Hopefully I didn't take things too far with my artistic license. I just had time to write this weekend and got carried away. If anything needs to be backed up, deleted, or adjusted to account for needed die rolls or other things, I will happily do so.


And as for the date antics, so much the better that some rolls weren't good. It'll be more memorable that way!!!

Veracity:
I doubt it'll make much difference with these poor rolls, but Vera will pep Baern up with all of her Bardic Inspiration throughout his date!  So, you'll have three d6s to add to skill checks.  Also can be used for attacks or saving throws, but let's hope the date doesn't go that badly, lol

Attacks or saving throws?!?!? This date is getting more memorable by the minute!!!
Baern Snagglehorn
player, 86 posts
Tue 8 Aug 2023
at 13:08
  • msg #297

Re: OOC 1

Vera's encouragement turn's Baern's 8 into a solid 13.

09:07, Today: Baern Snagglehorn rolled 5 using 1d6.  Inspiration.
Frack
player, 79 posts
Goblin Paladin 3
AC: 18 HP: 28/28
Wed 9 Aug 2023
at 05:23
  • msg #298

Re: OOC 1

All of a sudden this date is officially better than average!!!
The Tinkerer
GM, 164 posts
Thu 10 Aug 2023
at 11:55
  • msg #299

Re: OOC 1

Frack:
Attacks or saving throws?!?!? This date is getting more memorable by the minute!!!


I laughed out loud.
The Tinkerer
GM, 167 posts
Thu 10 Aug 2023
at 13:45
  • msg #300

Re: OOC 1

OK hopefully all the downtime is accounted for now. Please let me know if I missed anything. I'll try to get a new IC post up soon.

In the meantime, you can go ahead and level up to 4.
Baern Snagglehorn
player, 87 posts
Fri 11 Aug 2023
at 15:14
  • msg #301

Re: OOC 1

Looks good on my end! Thanks for the save, Vecaal and Vera. Baern is considering this a success ;)

Put my level 4 ASI into Str +1/Con +1, rounding out both to even digits.
Kreo
player, 83 posts
HP:20/23 | AC:17 | PP:12
Fri 11 Aug 2023
at 17:46
  • msg #302

Re: OOC 1

Over on the less impressive side of things, I got sorcery points now, and guiding bolt! Plan is to get up to 3rd sorcerer where metamagic comes online then speed my way up to 6th cleric. And we'll see where the game goes from there, that's about as many levels as we got last time
Vecaal Alifras
player, 58 posts
Dragonborn Rogue
HP: 15/21 AC: 15
Fri 11 Aug 2023
at 23:59
  • msg #303

Re: OOC 1

Glad to be of use, Baern!

I'm out of town until tomorrow, so will look at levelling over the weekend.
Frack
player, 80 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sat 12 Aug 2023
at 02:28
  • msg #304

Re: OOC 1

Frack is leveled up (+1 DEX and +1 CHA) and ready for more noble work with you fine upstanding citizens!
The Tinkerer
GM, 169 posts
Sat 12 Aug 2023
at 12:59
  • msg #305

Re: OOC 1

OK, I've got some wrap-up posts up on the Chapter One thread and Chapter Two is open. You're free to keep posting in One if there's anything there you want to respond to.

Unless anyone puts a third suggestion on the table, I'm going to ask everyone to vote on which course of action they'd prefer. Choices currently on the table are:

1. Attempt to infiltrate the Descendants HQ, find out what they're planning, and either disrupt it or beat them to the punch. Of course it will ultimately be up to you how you approach it but this would likely be more of a stealth and combat type operation.

2. Pay a visit to Crock Cognelius's secretary to try to find out what they know. This would likely be heavier on exploration and social interaction, though I have some ideas for how to work combat in as well.

You can discuss as much as you like the Chapter Two thread, but when you're ready, please post your vote here. Baz will railroad you in the event of a tie :-)
Kreo
player, 86 posts
HP:29/29 | AC:17 | PP:12
Sat 12 Aug 2023
at 18:42
  • msg #306

Re: OOC 1

I do not mind they are both cool adventures by the sounds of it but in order to have an effect I vote for Crock as Kreo currently lacks reason to go to the island as much (he will, if only to back friend-ssociates Vera, Frack and Procz, and that cute buff gnome)
Baern Snagglehorn
player, 88 posts
Sat 12 Aug 2023
at 19:12
  • msg #307

Re: OOC 1

The Tinkerer:
1. Attempt to infiltrate the Descendants HQ, find out what they're planning, and either disrupt it or beat them to the punch. Of course it will ultimately be up to you how you approach it but this would likely be more of a stealth and combat type operation.

2. Pay a visit to Crock Cognelius's secretary to try to find out what they know. This would likely be heavier on exploration and social interaction, though I have some ideas for how to work combat in as well.


Oh, tricky. Baern would chose 1, but as a player I’m more intrigued by 2.
Procz
player, 67 posts
HP: 11/11
AC: 14 (Mage Armor)
Sat 12 Aug 2023
at 22:21
  • msg #308

Re: OOC 1

Procz leveled up with a feat, giving him one more point of intelligence and telekinetic abilities.

As Procz has already suggested to Lieutenant Ironstrider that he investigate the Descendants, that's what he will vote for. He will not mind option 2, should the others be inclined, where they can hopefully get information without too much conflict.
Veracity
player, 89 posts
Tue 15 Aug 2023
at 02:42
  • msg #309

Re: OOC 1

Sorry I'm late catching up!  First order of business is the level up, which gained Vera the Fey Touched feat for Charisma and additional spellcasting shenanigans :D

As for our next course of action, I'd enjoy either mission, but favor #2 for both IC reasons (beat the Descendents to their goal) and for OOC reasons (Vera is made for social challenges)!

DM, I didn't find a result for how Vera's attempts to reduce the heat from the Steel Resolve went.  Can Procz, Frack and Kreo show their faces in public yet?
Frack
player, 81 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Tue 15 Aug 2023
at 02:52
  • msg #310

Re: OOC 1

Frack votes for #1 because the Descendants tried kidnapping Ilga, so they are clearly not following the Path and action against them is well and just. Of course there's nothing wrong with visiting a secretary, either, but Frack still votes for #1.
This message was last edited by the player at 02:53, Tue 15 Aug 2023.
The Tinkerer
GM, 171 posts
Tue 15 Aug 2023
at 12:52
  • msg #311

Re: OOC 1

Veracity:
DM, I didn't find a result for how Vera's attempts to reduce the heat from the Steel Resolve went.  Can Procz, Frack and Kreo show their faces in public yet?

They're not fully off the hook, but I factored it into their Stealth and other checks where relevant.
Vecaal Alifras
player, 59 posts
Dragonborn Rogue
HP: 30/30 AC: 15
Tue 15 Aug 2023
at 14:30
  • msg #312

Re: OOC 1

Levelled up.  All other things being equal, Vecaal is more interested in the Descendants than Cognelius' secretary.  But he's a dutiful enforcer and will go wherever the majority want to go.  Somebody's got to look out for these dreamers, with their heads in the clouds...
Baern Snagglehorn
player, 89 posts
Tue 15 Aug 2023
at 21:57
  • msg #313

Re: OOC 1

I count Baern, Procz, Frack and Vecaal for option 1.

Vera for option 2.

Kreo has not cast a vote yet.
The Tinkerer
GM, 172 posts
Wed 16 Aug 2023
at 01:25
  • msg #314

Re: OOC 1

Kreo voted crock but it looks like we have a majority nevertheless
Baern Snagglehorn
player, 90 posts
Wed 16 Aug 2023
at 02:46
  • msg #315

Re: OOC 1

So he did! Missed that.
Frack
player, 83 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sat 19 Aug 2023
at 05:57
  • msg #316

Re: OOC 1

Catching up finally. Will post Saturday.
Frack
player, 84 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sun 20 Aug 2023
at 05:02
  • msg #317

Re: OOC 1

Did we decide that it was inappropriate to travel armed while in Coglinton? I vaguely remember agreement that carrying something like a scimitar would arouse suspicion and be frowned upon at the very least.
The Tinkerer
GM, 174 posts
Sun 20 Aug 2023
at 10:03
  • msg #318

OOC 1

Frack:
Did we decide that it was inappropriate to travel armed while in Coglinton? I vaguely remember agreement that carrying something like a scimitar would arouse suspicion and be frowned upon at the very least.

It's not against the law. If you were openly displaying a weapon, people would notice and wonder why. If you were also displaying the insignia of a Shield, that would probably satisfy their curiosity.
Veracity
player, 91 posts
Sun 20 Aug 2023
at 22:58
  • msg #319

OOC 1

Did we get any more info about the caldera island base from Ilga or any other sources?  Layout, enemy forces, schedules, etc?  Anything we could use to formulate the attack plan!  Vera would like to do some disguise or other chicanery to get us an advantageous infiltration, even if we do end up in a full assault after that :)
Kreo
player, 89 posts
HP:29/29 | AC:17 | PP:12
Mon 21 Aug 2023
at 00:46
  • msg #320

OOC 1

If it matters I've got a disguise kit!
Frack
player, 86 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Mon 21 Aug 2023
at 01:32
  • msg #321

OOC 1

Frack would like to disguise himself as a dinosaur! Maybe not right now, but at some point. He will also mention it whenever disguises are discussed.
Vecaal Alifras
player, 61 posts
Dragonborn Rogue
HP: 30/30 AC: 15
Mon 21 Aug 2023
at 02:22
  • msg #322

Re: OOC 1

You're not making fun of me, are you Frack?  lol
Frack
player, 87 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Mon 21 Aug 2023
at 03:04
  • msg #323

Re: OOC 1

Vecaal Alifras:
You're not making fun of me, are you Frack?  lol

[backpedaling with hands raised before him defensively] Oh no no no, good sir. Your arms are much longer than a dinosaur's.
The Tinkerer
GM, 175 posts
Mon 21 Aug 2023
at 11:36
  • msg #324

Re: OOC 1

Frack:
Frack would like to disguise himself as a dinosaur! Maybe not right now, but at some point. He will also mention it whenever disguises are discussed.

This is unreasonably funny to me. The idea of this little chickenwire-encased goblin trying to casually be like, "Dinosaur could be a good disguise. Just throwing it out there..." every single time.
The Tinkerer
GM, 176 posts
Mon 21 Aug 2023
at 13:47
  • msg #325

Re: OOC 1

Veracity:
Did we get any more info about the caldera island base from Ilga or any other sources?  Layout, enemy forces, schedules, etc?  Anything we could use to formulate the attack plan!  Vera would like to do some disguise or other chicanery to get us an advantageous infiltration, even if we do end up in a full assault after that :)

Yes, thanks for the reminder. Ilga is eager to get to work with Baz, so she doesn't accompany you, but she does tell you about the base. It's in the ruins of a factory that was abandoned after it flooded. It's laid out similarly to the factory where you met her, though it's smaller and considerably deteriorated. As far she knows, the factory is not powered, so you won't have to worry about hostile machinery this time around.

The factory floor is where they keep the clockwork dragon. The ceiling has collapsed, so it's easy to fly the creature in and out. There are plenty of cracks in the walls, etc, so it wouldn't be difficult to slip in there.

Most of the engine room is flooded. As far as Ilga knows, it can only be accessed from the factory floor. There are stairs leading down - rusted out, but navigable. There are also holes in the factory floor that you could maybe drop through directly, though it would be a long drop.

There's an overseer's office, accessible by ladder, where they keep a few draconic relics and other valuables in a locked chest. The Dragonfather - that's their leader - keeps the key on his person. Ilga doesn't know much about him but she's frightened of him and advises you you should be as well. She's seen him cast powerful magic and also inflict terrible cruelty on those who betray him (which is why she's so eager not to be captured by them). He wears a mask and robe, so she's never seen his face.

Usually there are just a few guards there, but if it's true they're plotting a big move, then there could be as many thirty cultists there, including the Dragonfather.

The island is mostly abandoned and overgrown, so Ilga doesn't think you'll have any difficulty finding a surreptitious place to hide your boat.

Edit: Feel free to ask follow up questions about any of this, as you would if you were still speaking with Ilga.
This message was last edited by the GM at 14:53, Mon 21 Aug 2023.
Vecaal Alifras
player, 63 posts
Dragonborn Rogue
HP: 30/30 AC: 15
Tue 29 Aug 2023
at 15:48
  • msg #326

Re: OOC 1

quote:
...the sea of humanoidanity...


Love it!  :D
The Tinkerer
GM, 183 posts
Tue 29 Aug 2023
at 16:00
  • msg #327

Re: OOC 1

In reply to Vecaal Alifras (msg # 326):

Thanks!
Frack
player, 93 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Thu 31 Aug 2023
at 23:16
  • msg #328

Re: OOC 1

Frack:
He nodded repeatedly, although a great deal of the mobile's explanation sailed far overhead.


The mobile's explanation?????
That was supposed to say the kobold's explanation.

Stupid autocorrect.
The Tinkerer
GM, 184 posts
Sat 2 Sep 2023
at 12:36
  • msg #329

Re: OOC 1

In reply to Frack (msg # 328):

Thanks for clarifying that. I can usually identify an auto-correct error but this one had me stumped!
The Tinkerer
GM, 185 posts
Sat 2 Sep 2023
at 12:37
  • msg #330

Re: OOC 1

Kreo:
Noticing a smudge in his eyeshadow from Bryseis' less than careful hand, he produced a matching smudge on the other side to even out his appearance.

Great detail here!
Vecaal Alifras
player, 65 posts
Dragonborn Rogue
HP: 30/30 AC: 15
Sat 2 Sep 2023
at 15:01
  • msg #331

Re: OOC 1

No sailing experience in my background, though I'd argue Vecaal would probably be a decent rower even without experience.  Not sure what skill sailing fits under?  Sailor background would apply, of course, if someone had that.
Kreo
player, 93 posts
HP:29/29 | AC:17 | PP:12
Sat 2 Sep 2023
at 15:31
  • msg #332

Re: OOC 1

it'd be proficiency in water vehicles, and yeah Sailor and sailor related things tends to be where it lives.

I don't got it, interestingly one of the few times I don't have proficiency in a game set or vehicle on a character. Disguise kit for the win!
Frack
player, 94 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sun 3 Sep 2023
at 01:45
  • msg #333

Re: OOC 1

Frack's sailing experience amounts to falling into a river and nearly drowning:(
Veracity
player, 94 posts
Sun 3 Sep 2023
at 02:16
  • msg #334

Re: OOC 1

Vera has half-proficiency in every kind of vehicle there is, which grants the confidence to go for it but without the technical knowledge or skill to match.  The swashbuckling costume must grant a bonus to water vehicle rolls, right? ;D

I do have Enhance Ability, though, so I can help our captain do their best :)
Frack
player, 96 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sun 3 Sep 2023
at 05:02
  • msg #335

Re: OOC 1

Being dressed for the part is half the battle!

Frack will help from inside the smuggling compartment.
Baern Snagglehorn
player, 94 posts
Wed 6 Sep 2023
at 13:19
  • msg #336

Re: OOC 1

Someone was asking about fantasy literature recommendations before (Frack, possibly?).

I was in a bookstore recently and picked up "Legends & Lattes" on a whim. Its the story of what happens after the adventure ends - an orc puts down her greatsword for the 'last' time and opens a coffee shop. Reminded me of Cora.

Good read so far. Very light hearted and fun. I believe the author is working on a follow up in the same setting to be released in November.

Just thought I'd pass it along for those so inclined ;)
Kreo
player, 94 posts
HP:29/29 | AC:17 | PP:12
Wed 6 Sep 2023
at 22:26
  • msg #337

Re: OOC 1

Yeah when Legends and Lattes came out I was like "that seems to be the book for me" and then never picked it up. As I respect your opinion quite a bit, I'll work it in as my next reading project (as the universe seems content to provide me no more compendiums of 90s comics)
The Tinkerer
GM, 188 posts
Sat 9 Sep 2023
at 12:10
  • msg #338

Re: OOC 1

We'll need to decide how you're going to enter the factory. Three main options:

1. Through the main doors, which are falling/have fallen off their hinges.
2. Through a hole in one of the side walls.
3. Through the ceiling, which would require climbing or flight. This would be a DC 12 Climb check (the wall is brick and there are lots of ledges and holes for grip) but failure would result in 2d6 falling damage.
Vecaal Alifras
player, 66 posts
Dragonborn Rogue
HP: 30/30 AC: 15
Sat 9 Sep 2023
at 15:04
  • msg #339

Re: OOC 1

Front doors seem too obvious, and everyone climbing up to the roof sounds like we're asking for trouble, so I vote for a hole in one of the side walls!
Baern Snagglehorn
player, 96 posts
Sat 9 Sep 2023
at 16:34
  • msg #340

Re: OOC 1

I agree with Vecaal. The roof is asking for trouble. Let’s find a way in in ground level that isn’t the main doors.
Kreo
player, 95 posts
HP:29/29 | AC:17 | PP:12
Sun 10 Sep 2023
at 02:21
  • msg #341

Re: OOC 1

Agreed! I'll post when I get some time (and Kreo's not very athletic) but I think the roof leaves us vulnerable
Frack
player, 97 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Mon 11 Sep 2023
at 04:28
  • msg #342

Re: OOC 1

Hole in wall sounds reasonable. If everyone climbs it seems inevitable that at least one of us would fsll.
Frack
player, 102 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Fri 22 Sep 2023
at 03:47
  • msg #343

Re: OOC 1

The Tinkerer:
His disorientation at being wrenched back from the brink of death only deepened when he found himself staring at a mirror image of himself.

"It's true what they say, then," Crajeon said with a peaceful smile. "Those who are true to Tiamat spend eternity with the most beautiful people in the world."

Bravo to The Tinkerer. I did NOT see that coming!!!
The Tinkerer
GM, 191 posts
Sat 23 Sep 2023
at 23:20
  • msg #344

OOC 1

In reply to Frack (msg # 343):

Thanks! I enjoyed the image of Frack trying to massage a good idea into his head.
Kreo
player, 98 posts
HP:29/29 | AC:17 | PP:12
Wed 27 Sep 2023
at 17:56
  • msg #345

OOC 1

Sorry guys got distracted at work and then hopelessly lost. I think you're all doing okay, right? Nothing the sorcerer/cleric can add to help?
Vecaal Alifras
player, 71 posts
Dragonborn Rogue
HP: 30/30 AC: 15
Wed 27 Sep 2023
at 17:57
  • msg #346

OOC 1

No worries Kreo!  Jump in when you can, but nothing pressing for you specifically.  :)
Frack
player, 104 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Thu 28 Sep 2023
at 01:08
  • msg #347

OOC 1

I think the only real pressing matter is explaining to Frack how there are TWO CRAJEONS!!!

He's getting a headache trying to figure it out for himself, but he's pretty sure it has something to do with mirrors.
Veracity
player, 100 posts
Thu 28 Sep 2023
at 02:34
  • msg #348

OOC 1

I'm responsible for this bizarre double Crajeon situation, and I dunno what's going on either, LOL.  You know how sometimes in D&D you start with a plan, but then something weird and unexpected happens that turns it sideways, but you carry on anyway?

Yeah, this is one of those times ;P  On the plus side, I get to roast him as himself, and I find that entertaining!
Frack
player, 105 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Thu 28 Sep 2023
at 04:06
  • msg #349

OOC 1

I especially liked the "...because we're both looking at an ugly blue arsehole" line.

Good stuff!
Kreo
player, 99 posts
HP:29/29 | AC:17 | PP:12
Thu 28 Sep 2023
at 23:10
  • msg #350

OOC 1

In reply to Veracity (msg # 348):

It's what I love in D&D, epic speeches and cool combats aside, the sheer chaos is so magic
Procz
player, 70 posts
HP: 11/11
AC: 14 (Mage Armor)
Fri 29 Sep 2023
at 12:54
  • msg #351

OOC 1

Apologies for a series of delays in posting. I should catch up and post later today.
Kreo
player, 100 posts
HP:29/29 | AC:17 | PP:12
Tue 3 Oct 2023
at 01:29
  • msg #352

OOC 1

Getting ready to offer some assistance tomorrow, I got Guidance obvs but I can also assist with Help if it need, either of those worth something for you guys?
The Tinkerer
GM, 193 posts
Tue 3 Oct 2023
at 11:29
  • msg #353

Re: OOC 1

I should clarify that the person doing the tinkering will need to make the Climb check or get up to the dragon's head some other way. Helping them would require already being up there yourself. Throwing down a rope for them would give them advantage and also eliminate the risk of falling damage from a failed Climb attempt.

The warding sigils are on the ground so anyone can attempt to dispel those and anyone else can Help them.

If you choose to destroy the dragon instead, you'd probably still want to deal with the sigils first.
Veracity
player, 102 posts
Thu 5 Oct 2023
at 20:38
  • msg #354

Re: OOC 1

Baern Snagglehorn:
I don't think I can hold onto this the way I can with Bardic inspiration. @DM is there any incremental advantage to pushing my score higher still?
Given the below quote, I'm thinking the higher the result the better!
Crajeon:
       15 you activate it with minimal control over it
       and then it will scale up from there.
I feel like hot-wiring a clockwork dragon is a worthy usage for that die, buuuut I'm sure you'll get the chance to use it before the 10 mins are up.  Once the dragon wakes up I expect things will get real exciting ;D


BTW, Inspiration for Frack for being an adorable little knucklehead :)  As the player of last campaign's party knucklehead, I'm loving it!
Frack
player, 107 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Thu 5 Oct 2023
at 21:19
  • msg #355

Re: OOC 1

Thank you, Veracity!

Who knows, maybe one day Frack and Opalia will have a crossover episode where they solve all the world's problems with their knuckleheaded antics... or accidentally screw it up even worse in spite of their good intentions.
Baern Snagglehorn
player, 102 posts
Fri 6 Oct 2023
at 02:40
  • msg #356

Re: OOC 1

Bardic die would tip it over into 21.

22:40, Today: Baern Snagglehorn rolled 3 using 1d6.  Bardic die.
Baern Snagglehorn
player, 103 posts
Sat 7 Oct 2023
at 12:59
  • msg #357

Re: OOC 1

Its Canadian thanksgiving this weekend and we're hosting three other families, so its going to be pretty quiet on my end through Tuesday.

Loved the post, DM.
Kreo
player, 102 posts
HP:29/29 | AC:17 | PP:12
Sat 7 Oct 2023
at 13:36
  • msg #358

Re: OOC 1

Canucksgiving over here too
The Tinkerer
GM, 195 posts
Sat 7 Oct 2023
at 14:23
  • msg #359

Re: OOC 1

Thanks, enjoy!
Vecaal Alifras
player, 73 posts
Dragonborn Rogue
HP: 30/30 AC: 15
Sat 7 Oct 2023
at 18:07
  • msg #360

Re: OOC 1

And here too.  Happy Thanksgiving!
Baern Snagglehorn
player, 104 posts
Tue 10 Oct 2023
at 16:15
  • msg #361

Re: OOC 1

quote:
Baern, you can give the dragon a simple instruction like, "Kill those cultists" or "Destroy that wall" and it will do what it can to comply. Once you give it its initial instruction, you can take your turns as usual. If you want to give it a new command, you can use a Bonus Action to do that.


I presume Baern has to remain on the dragon to continue to control it? He has limited ranged options, so I'm not sure he can do a lot from the back of the dragon apart from control it and maybe lob the odd javelin down.
Frack
player, 109 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Thu 12 Oct 2023
at 02:59
  • msg #362

Re: OOC 1

Kreo:
Canucksgiving over here too

How have I been playing with you guys for all these years and never heard of Canadian Thanksgiving until now?!?!? How self-centered of me.

Anyway, belated happy Thanksgiving to all of you northern neighbors!!!
The Tinkerer
GM, 196 posts
Sat 14 Oct 2023
at 13:45
  • msg #363

Re: OOC 1

Baern Snagglehorn:
quote:
Baern, you can give the dragon a simple instruction like, "Kill those cultists" or "Destroy that wall" and it will do what it can to comply. Once you give it its initial instruction, you can take your turns as usual. If you want to give it a new command, you can use a Bonus Action to do that.


I presume Baern has to remain on the dragon to continue to control it? He has limited ranged options, so I'm not sure he can do a lot from the back of the dragon apart from control it and maybe lob the odd javelin down.

Sorry I'm just responding to this now, but no! You can dismount and do whatever you'd like to do and the dragon will continue to understand and obey your general istentions, just as it did for Syntus back when you fought against it.
Baern Snagglehorn
player, 108 posts
Thu 19 Oct 2023
at 13:47
  • msg #364

Re: OOC 1

Just waiting to see if any AoEs are pending, then Baern will rush in.
Baern Snagglehorn
player, 110 posts
Sat 21 Oct 2023
at 14:28
  • msg #365

Re: OOC 1

Vera do you still have any bardic inspirations to go around? Would hate to forfeit the dragon to the enemy :)
Vecaal Alifras
player, 76 posts
Dragonborn Rogue
HP: 30/30 AC: 15
Sat 21 Oct 2023
at 14:38
  • msg #366

Re: OOC 1

Do we still have advantage on attack rolls from 3/4 cover?
The Tinkerer
GM, 199 posts
Sat 21 Oct 2023
at 15:55
  • msg #367

Re: OOC 1

Vecaal Alifras:
Do we still have advantage on attack rolls from 3/4 cover?

Good question, no! That was based on attacking from concealment. You've blown your cover by attacking, so unless you were to take a Hide action (and make a Stealth check to beat their Perception), you wouldn't be hidden anymore.

BTW, for SA, there are allies within 5' of any cultist but not the Dragonfather. If Baern has the dragon melee attack DF, then it would be within 5' of him, but otherwise he's levitating so no one will be able to get that close.
Baern Snagglehorn
player, 113 posts
Sun 29 Oct 2023
at 15:20
  • msg #368

Re: OOC 1

Guys... just putting this out there.

Baern is 2 points from making this check if anyone has an ability to push him over.

11:19, Today: Baern Snagglehorn rolled 20 using 2d20+2, dropping the lowest dice only.  Tinkering (Charisma), Gearlord's Blessing.

EDIT: I love barbarians.

Baern succeeds on 7 out of 8 dex saves with danger sense. He takes 2 damage, negated to zero courtesy of Frack.

11:50, Today: Baern Snagglehorn rolled 2 using 1d6.  Damage.

11:49, Today: Baern Snagglehorn rolled 18,16,22,18,14,7,13,15 using 2d20+2,2d20+2,2d20+2,2d20+2,2d20+2,2d20+2,2d20+2,2d20+2, dropping the lowest dice only.  Dex save (Danger sense) x8.
This message was last edited by the player at 15:51, Sun 29 Oct 2023.
The Tinkerer
GM, 202 posts
Sun 29 Oct 2023
at 17:07
  • msg #369

OOC 1

Baern Snagglehorn:
Baern succeeds on 7 out of 8 dex saves with danger sense. He takes 2 damage, negated to zero courtesy of Frack.

And here I was feeling a little guilty for focusing so much fire on you :-)
Baern Snagglehorn
player, 114 posts
Sun 29 Oct 2023
at 17:09
  • msg #370

OOC 1

Focusing fire on the barbarian is the whole point of the class :) I'm just glad Baern stood up to it.
Procz
player, 76 posts
HP: 14/14
AC: 14 (Mage Armor)
Sun 29 Oct 2023
at 17:57
  • msg #371

OOC 1

I'm sorry, I was a bit slow posting this round and didn't get my turn in.
The Tinkerer
GM, 203 posts
Sun 29 Oct 2023
at 18:58
  • msg #372

OOC 1

Procz:
I'm sorry, I was a bit slow posting this round and didn't get my turn in.

You can act twice in the coming round!
Vecaal Alifras
player, 79 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Sun 29 Oct 2023
at 19:01
  • msg #373

OOC 1

Baern, I have nothing that can help your test to control the dragon.  Sorry  :(
Veracity
player, 107 posts
Sun 29 Oct 2023
at 20:05
  • msg #374

OOC 1

I do have one bardic inspiration left, buuuut that's supposed to be given out prior to a check being rolled rather than as a reaction to seeing the result :P  If GM were to permit us to cheese it by granting it after the fact then it's yours, Baern!
The Tinkerer
GM, 204 posts
Sun 29 Oct 2023
at 23:19
  • msg #375

OOC 1

Veracity:
I do have one bardic inspiration left, buuuut that's supposed to be given out prior to a check being rolled rather than as a reaction to seeing the result :P  If GM were to permit us to cheese it by granting it after the fact then it's yours, Baern!

I'd rather not cheese it, but it's plausible to me Vera would have used her BA to give Baern bardic. And she's higher in initiative. So do your best to think about what you would have done without the knowledge that it could make an important difference here, but if you settle on giving Baern bardic, I won't accuse you of meta-gaming :-)
Baern Snagglehorn
player, 115 posts
Mon 30 Oct 2023
at 00:06
  • msg #376

Re: OOC 1

Baern Snagglehorn:
Vera do you still have any bardic inspirations to go around? Would hate to forfeit the dragon to the enemy :)


I did ask for a die back on Oct 21 - I don't think it was ever acknowledged ;)

But to DM's point, do what Vera would do.
Veracity
player, 108 posts
Mon 30 Oct 2023
at 00:53
  • msg #377

Re: OOC 1

Oh, I missed that request, woops!  Well, Vera can't let Baern lose a battle of wills against Dragondaddy to control a dragon, so she would absolutely give inspiration :D  Add 1d6!
Baern Snagglehorn
player, 116 posts
Mon 30 Oct 2023
at 00:57
  • msg #378

Re: OOC 1

20:54, Today: Baern Snagglehorn rolled 5 using 1d6.  Bardic Die.

Consider Vera completely forgiven for her less than inspiring performance on Baern's date ;)
Frack
player, 114 posts
Goblin Paladin 4
AC: 17 HP: 30/36
Mon 30 Oct 2023
at 02:46
  • msg #379

Re: OOC 1

Baern Snagglehorn:
Consider Vera completely forgiven for her less than inspiring performance on Baern's date ;)

What's the past tense for lol? Is it loled? Lolled? Whatever it is, that's what I did when I read the above post!
Baern Snagglehorn
player, 118 posts
Wed 1 Nov 2023
at 14:21
  • msg #380

Re: OOC 1

Baern is pulling back so he and Frack aren't in the area of the dragon's breath. Not sure that we need to full on retreat just yet :)
Kreo
player, 108 posts
HP:29/29 | AC:17 | PP:12
Thu 2 Nov 2023
at 00:40
  • msg #381

Re: OOC 1

I'll fix it up then
Baern Snagglehorn
player, 120 posts
Sat 4 Nov 2023
at 16:06
  • msg #382

Re: OOC 1

DM is it still possible to take cover at this stage of combat?
Veracity
player, 110 posts
Sat 4 Nov 2023
at 16:32
  • msg #383

Re: OOC 1

Related question: can the rest of us take cover in a conga line behind Baern, the invincible dragon-master? ;D
The Tinkerer
GM, 206 posts
Sun 5 Nov 2023
at 13:29
  • msg #384

Re: OOC 1

Baern Snagglehorn:
DM is it still possible to take cover at this stage of combat?

Yes. As part of your movement, you can make a Survival check for half or 3/4 cover just as at the outset of the battle. The check does not require a separate action, but it does require you to move, so anyone in melee range would provoke OA.

Veracity:
Related question: can the rest of us take cover in a conga line behind Baern, the invincible dragon-master? ;D

Yes. DC 40 Survival check. :-P
Baern Snagglehorn
player, 121 posts
Sun 5 Nov 2023
at 15:24
  • msg #385

Re: OOC 1

And likely counter productive - Baern is dodging these fire bolts, if they miss him they'll just hit the next person in the conga line!
Vecaal Alifras
player, 81 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Sun 5 Nov 2023
at 15:30
  • msg #386

Re: OOC 1

I call the back of the line then!
Frack
player, 117 posts
Goblin Paladin 4
AC: 17 HP: 30/36
Mon 6 Nov 2023
at 03:23
  • msg #387

Re: OOC 1

Frack has no useful ranged attacks, so he's just hanging back until he can find someone to either engage hand to hand or else heal (maybe Crajeon - is he still alive?).

P.S. Shout out to Bessie for finishing off the Dragonfather. That guy was a total prick!
Vecaal Alifras
player, 82 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Mon 6 Nov 2023
at 03:44
  • msg #388

Re: OOC 1

Will post tomorrow for Vecaal - sorry for the delay.
Kreo
player, 110 posts
HP:29/29 | AC:17 | PP:12
Wed 15 Nov 2023
at 23:03
  • msg #389

Re: OOC 1

will post soon sorry been a busy couple weeks
The Tinkerer
GM, 210 posts
Sat 18 Nov 2023
at 00:20
  • msg #390

Re: OOC 1

Kreo:
will post soon sorry been a busy couple weeks

Hectic week for me as well. Tried to update as best I could.

Did we have three Nat 1s for History checks? Great job, everyone! :-)

FWIW, this dwarf isn't someone significant you're supposed to recognize. I just thought it would be fun, since you all have a history in this city, to let fate decide whether any of you recognize him. We'll probably do more of this sort of thing with other random NPCs. The DC in this case was 20, so not even Veracity's 18 made the cut. Thanks for playing!
Vecaal Alifras
player, 86 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Thu 23 Nov 2023
at 12:43
  • msg #391

Re: OOC 1

Happy Thanksgiving to all our American players!
The Tinkerer
GM, 212 posts
Thu 23 Nov 2023
at 14:36
  • msg #392

Re: OOC 1

In reply to Vecaal Alifras (msg # 391):

Thanks!
Frack
player, 120 posts
Goblin Paladin 4
AC: 17 HP: 30/36
Sun 26 Nov 2023
at 03:04
  • msg #393

Re: OOC 1

Belated thank you from south of the border... snowing in Minnesota today.
The Tinkerer
GM, 213 posts
Wed 29 Nov 2023
at 21:13
  • msg #394

Re: OOC 1

I know things always slow down around the holidays, but I'm getting the sense we're in need of some railroading here. Unless anyone has other plans, I can start a new chapter soon with the group reporting back to Baz and then presumably following up on the Cognelius/Athenaeum connection. There's one big loose end to wrap up here, though, which is the dragon.

The dragon is not able to cough up the Dragonfather. It seems like this is just not a capability it has. It's possible, depending on how the combusion of the dragon's breath works, that his body is still reasonably intact and identifiable inside the dragon's belly. It would just a question of how to get out. A few preliminary thoughts/options:

1. Someone could try to climb down the dragon's throat and retrieve the body or at least unmask it.

2. You could try to disassemble the dragon to get to the contents of its stomach.

3. You could take the dragon with you and try to enlist Ilga's help. Huge complication there is what to do with it. There aren't many places in Coglinton to hide something that large. Presumably you'd have to fly outside of the city with it, leave it somewhere in the Elsewhere, and then bring Ilga to it.

4. You could leave the dragon in the factory for the time being and try to return with Ilga. But that would mean leaving it with the Descendants, who, despite their current submissiveness, probably have strong opinions about the disposition of their construct.
The Tinkerer
GM, 215 posts
Fri 1 Dec 2023
at 22:56
  • msg #395

Re: OOC 1

Just a heads up that I have some family stuff going on right now that may keep my posting sporadic for the next week or two.
Baern Snagglehorn
player, 127 posts
Sat 2 Dec 2023
at 03:32
  • msg #396

Re: OOC 1

Guys, it crushes Baern to acknowledge this but I don't see how we get this dragon home. 3 seems highly improbable, and 4 seems downright foolish.

I could be talked into 1, but even if it's successful it still leaves us with the issue of what to do with the dragon.

I kind of think the safest bet is to rip it open in such away that it disables it.
Vecaal Alifras
player, 87 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Sat 2 Dec 2023
at 16:19
  • msg #397

Re: OOC 1

I want to make sure I understand the desire to retrieve the body of the Dragonfather from the gullet of the dragon.  I am assuming it's because we want to:

a) identify who it is, and
b) recover the mask (hopefully undamaged), which appears to be a useful magical item and also could help with future disguise/subterfuge.

If there is anything more, please point it out to me!  :)

It would obviously be nice to have the construct as an 'ally' of ours for our future adventures.  I think if we bring it up to our bosses we'll lose control of the dragon though, and might hand significant power over to someone else we have less faith in than ourselves (to further our own ends, of course!).

If Ilga is the creator of the dragon and we have a handle on her, then perhaps it is unlikely anyone else within the ranks of the local dragon cult on the island has the technical ability to disassemble/reassemble the beast.  So we could potentially crack the dragon open right here in the factory, recover the Dragonfather and his goodies, and leave the thing disassembled.  When we're ready to put it back in action, we come back and reassemble, and then fly off to wherever we need to go.

Not perfect, but better than leaving the dragon fully functional with the cult or our Coglington bosses, I think.
Baern Snagglehorn
player, 128 posts
Sat 2 Dec 2023
at 21:41
  • msg #398

Re: OOC 1

My dear Vecaal. This is a Dungeons and Dragons game. You're forgetting the most important bullet point:

c) Loot the body
Vecaal Alifras
player, 88 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Sat 2 Dec 2023
at 22:29
  • msg #399

Re: OOC 1

That was the “recover the mask” part.  I’m all about the treasure, cmon!  😁
Frack
player, 122 posts
Goblin Paladin 4
AC: 17 HP: 30/36
Mon 4 Dec 2023
at 05:21
  • msg #400

Re: OOC 1

I'm down with #2. We could make a point of, while disassembling, taking a couple key parts so those chucklehead descendants couldn't possibly put it back together successfully.
Baern Snagglehorn
player, 129 posts
Mon 4 Dec 2023
at 15:37
  • msg #401

Re: OOC 1

Good call. I'll get something up this afternoon.
Kreo
player, 114 posts
HP:29/29 | AC:17 | PP:12
Tue 5 Dec 2023
at 13:50
  • msg #402

Re: OOC 1

Triage for me here people. Baern is obviously one, but who wants to get Bless cast on them? Vecaal and Frack maybe our best warrior types otherwise?
Baern Snagglehorn
player, 131 posts
Tue 5 Dec 2023
at 14:03
  • msg #403

Re: OOC 1

Barbarian rogue and paladin sounds good to me :)
Vecaal Alifras
player, 89 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Tue 5 Dec 2023
at 16:21
  • msg #404

Re: OOC 1

I'm happy to accept, and don't really have a better option to offer.
Frack
player, 124 posts
Goblin Paladin 4
AC: 17 HP: 30/36
Sun 10 Dec 2023
at 04:18
  • msg #405

Re: OOC 1

I will gladly take that bless and charge into the fray!
The Tinkerer
GM, 218 posts
Sat 16 Dec 2023
at 22:05
  • msg #406

Re: OOC 1

Sorry for the delay. I'm still dealing with the same family issue which hopefully will be less time consuming soon. I've also heard via DM from some others who are busier than usual right now but still committed to the game. Things are always a little slower around the holidays anyway, so let's just do what we can to keep things moving through the end of the year without worrying too much about hitting any specific frequency.

Starting January 1, I'd like us all to recommit to posting at least once every three days or giving a heads up if we do not anticipate being able to do so. Even if you feel you having nothing to contribute to the current situation, I'd encourage you to describe whatever it is your character is doing or thinking. You might surprise yourself once you set fingers to keyboard! Failing that, please give a heads up in the OOC to indicate you're ready to move on so that I'm not waiting on you for my next post.

BTW, our fourth (!) anniversary passed without fanfare, but I'll take a moment now to point out how extraordinary it is that we're all still here doing this together (RIP Valaku). I appreciate you all and the effort we've all put into making both our games something special.

Thanks and happy holidays!
Baern Snagglehorn
player, 134 posts
Sun 17 Dec 2023
at 18:30
  • msg #407

Re: OOC 1

I am all in. I'll try to keep the posting up again once the New Year arrives.

Amazing job making it to four years on this website.
The Tinkerer
GM, 219 posts
Sun 17 Dec 2023
at 18:43
  • msg #408

Re: OOC 1

Baern Snagglehorn:
I am all in. I'll try to keep the posting up again once the New Year arrives.

Amazing job making it to four years on this website.

Thanks! And I'll take a Wisdom save and a Charisma save from you, please, as you attempt to remove the mask.
Baern Snagglehorn
player, 135 posts
Sun 17 Dec 2023
at 19:05
  • msg #409

Re: OOC 1

Does Gnomish Magic Resistance apply?

quote:
Gnomish Magic Resistance

You have advantage on Intelligence, Wisdom, and Charisma saving throws against spells.

The Tinkerer
GM, 220 posts
Sun 17 Dec 2023
at 20:35
  • msg #410

Re: OOC 1

It does not.
Baern Snagglehorn
player, 136 posts
Mon 18 Dec 2023
at 01:12
  • msg #411

Re: OOC 1

Coming back to this now. I was about to roll and I see Procz posted. Shall I wait? Or is it too late?
The Tinkerer
GM, 221 posts
Mon 18 Dec 2023
at 01:19
  • msg #412

Re: OOC 1

Procz can attempt it instead. I'm still going to ask for the same saves, but Procz can make then with advantage thanks to the Mage Hand. Not touching the mask will lessen the risk, but no matter how you do it, this is a powerful artifact you're tinkering with.
Procz
player, 82 posts
HP: 14/14
AC: 14 (Mage Armor)
Mon 18 Dec 2023
at 13:47
  • msg #413

Re: OOC 1

That'll be Wis 24 and Cha 12.
Frack
player, 127 posts
Goblin Paladin 4
AC: 17 HP: 30/36
Tue 19 Dec 2023
at 02:03
  • msg #414

Re: OOC 1

Getting back to the earlier question, I'm all for getting back to posting every 3 days, even if just an in-character thought or memory.

I also think it worthwhile to remind everyone here (with the possible exception of Keth*) that you are all great writers and I look forward to reading your posts, regardless of their impact to the game. I'll admit that I've become a bit spoiled by all the good writing and maybe started taking it for granted. Is it possible that's slowed my own posting rate? Maybe. I guess my point is I've played in a lot of games over the years and I still consider this group to be far and away the best ever. Everyone posts. No drama. No revolving door of characters coming in and out. One player dropped out in FOUR YEARS?!??! That's hard to beat! I consider myself fortunate to be part of this group and I'd hate for it to sputter out. So here's to revving things up again in 2024!


* Yeah, Keth was in the other game, but I couldn't resist the opportunity for a cheap shot. Still having trouble with the notion he's quite possibly my son-in-law over there in the Northlands!

The Tinkerer
GM, 224 posts
Tue 19 Dec 2023
at 14:37
  • msg #415

Re: OOC 1

Frack:
Getting back to the earlier question, I'm all for getting back to posting every 3 days, even if just an in-character thought or memory.

I also think it worthwhile to remind everyone here (with the possible exception of Keth*) that you are all great writers and I look forward to reading your posts, regardless of their impact to the game. I'll admit that I've become a bit spoiled by all the good writing and maybe started taking it for granted. Is it possible that's slowed my own posting rate? Maybe. I guess my point is I've played in a lot of games over the years and I still consider this group to be far and away the best ever. Everyone posts. No drama. No revolving door of characters coming in and out. One player dropped out in FOUR YEARS?!??! That's hard to beat! I consider myself fortunate to be part of this group and I'd hate for it to sputter out. So here's to revving things up again in 2024!


* Yeah, Keth was in the other game, but I couldn't resist the opportunity for a cheap shot. Still having trouble with the notion he's quite possibly my son-in-law over there in the Northlands!

Thanks for the kind words, and right back atcha. I would say you've done an exemplary job writing flavorful, entertaining posts even when Frack didn't have anything concrete to contribute to the immediate situation.
Kreo
player, 117 posts
HP:29/29 | AC:17 | PP:12
Tue 19 Dec 2023
at 15:39
  • msg #416

Re: OOC 1

I will echo Frack's sentiment at the long lasting power of this game though I refuse to let the no drama claim pass! I was absolutely a drama llama sometimes in the old game, what was great was that we talked it out and moved on as a group often, which is even better than no drama
Kreo
player, 118 posts
HP:29/29 | AC:17 | PP:12
Tue 19 Dec 2023
at 15:43
  • msg #417

Re: OOC 1

If no one has detect magic that might be the spell for me to swap silvery barbs out for then. To note, I realized after playing with the spell in an RL game that it was A) not as fun as I thought it'd be to use, and B) slowed the game down and in pbp might slow it entirely to a crawl

That kosher for people?
The Tinkerer
GM, 225 posts
Tue 19 Dec 2023
at 16:10
  • msg #418

Re: OOC 1

Kreo:
If no one has detect magic that might be the spell for me to swap silvery barbs out for then. To note, I realized after playing with the spell in an RL game that it was A) not as fun as I thought it'd be to use, and B) slowed the game down and in pbp might slow it entirely to a crawl

That kosher for people?

Works for me.
Procz
player, 83 posts
HP: 14/14
AC: 14 (Mage Armor)
Wed 20 Dec 2023
at 17:47
  • msg #419

Re: OOC 1

Procz as a wizard (obviously) has Detect Magic, but not Identify. Might pick that up next chance.

Also, as one not having prioritized posting regularly lately, I'm happy to have the three post minimum rule. Having the rule is beneficial for me. I need a little push once in a while.
Kreo
player, 120 posts
HP:29/29 | AC:17 | PP:12
Mon 25 Dec 2023
at 03:23
  • msg #420

Re: OOC 1

Good will and full bellies to you and yours. Whatever you celebrate, I am blessed to have you all as my fellow players
Vecaal Alifras
player, 93 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Mon 25 Dec 2023
at 03:44
  • msg #421

Re: OOC 1

Happy holidays to one and all!  May you all enjoy the best the season has to offer!
The Tinkerer
GM, 228 posts
Mon 25 Dec 2023
at 12:11
  • msg #422

Re: OOC 1

Thanks everyone. Happy holidays to you all.
Frack
player, 129 posts
Goblin Paladin 4
AC: 17 HP: 30/36
Tue 26 Dec 2023
at 02:42
  • msg #423

Re: OOC 1

Happy holidays, everyone!!!
The Tinkerer
GM, 229 posts
Sat 30 Dec 2023
at 16:24
  • msg #424

Re: OOC 1

Sorry for the delay, everyone. I'll get the next chapter up by the 1st. In the meantime, a few loose ends that will help me do that:

1. Procz, you're currently holding the Mask of the Dragon Queen. Do you intend to take it with you when you leave? If not, what will you do with it?

2. I assume you'll want to move on the Luminescent Athenaeum pretty quickly, as you know the Descendants were in a hurry to beat Crock's people there. But there will be an opportunity for some brief downtime activities, anything you could accomplish in half a day. Feel free to use the Downtime thread for that.

3. The first leg of your next quest will presumably be passing through Crock's territory to reach The Ledge. (There are other ways to get there, but they would take considerably longer.) Kreo will have some friends (and perhaps some enemies!) there, so if you could please roll me a History check with advantage that will help me account for those connections.

Thanks and happy new year!
Procz
player, 86 posts
HP: 14/14
AC: 14 (Mage Armor)
Sun 31 Dec 2023
at 14:21
  • msg #425

Re: OOC 1

Wrapped in a thick layer of cloth, Procz brings the mask along in his backpack, which has plenty of room.
The Tinkerer
GM, 231 posts
Tue 2 Jan 2024
at 16:09
  • msg #426

Re: OOC 1

Happy new year, everyone! Sorry if I rushed things a little on the transition, but I wanted to err on the side of getting our momentum up. Speaking of...

Vecaal, could you roll a Survival check with advantage for me, please? Let's see how shady of an alley you can find.
Vecaal Alifras
player, 96 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Tue 2 Jan 2024
at 16:40
  • msg #427

Re: OOC 1

Here you go, boss!

11:39, Today: Vecaal Alifras rolled 17 using 2d20+2, dropping the lowest dice only.  Survival (Shady Alley).
Kreo
player, 123 posts
HP:29/29 | AC:17 | PP:12
Wed 3 Jan 2024
at 03:37
  • msg #428

Re: OOC 1

Happy new year to you too. Commiting from here on to post more regularly (I've been digging myself out in my games to keep on top now) and excited to try and find a consistent character and contribution for Kreo now

Hope I didn't overrun anyone with my post here, let me know if I need to tweak
Baern Snagglehorn
player, 146 posts
Sat 6 Jan 2024
at 18:00
  • msg #429

Re: OOC 1

Unrelated to Baern's downtime, but we should probably identify that dagger too.
The Tinkerer
GM, 234 posts
Tue 9 Jan 2024
at 14:32
  • msg #430

Re: OOC 1

Just wanted to let everyone know I did speak with Vera a few weeks back and she had a lot going on in her life then and apologized for not being able to keep up. I assume that's still the situation now. Hopefully we'll have her back, but for now we're proceeding with Vera participating mostly as a silent partner.
Baern Snagglehorn
player, 148 posts
Wed 10 Jan 2024
at 00:41
  • msg #431

Re: OOC 1

Sorry to hear about Vera/Opalia! Hope it all works out soon.

Vera has disguise self so she’s easy. She can be literally anyone.

Baern also has disguise self as a racial ability.

Does anyone else have illusions or disguise kit proficiency that might help here? I seem to remember Kreo has disguise kit proficiency but I may be making that up.
Vecaal Alifras
player, 98 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Wed 10 Jan 2024
at 01:58
  • msg #432

Re: OOC 1

I have nothing of the sort, but then again, why would I want to cover up my dragnborn magnificence?  ;)
Kreo
player, 125 posts
HP:29/29 | AC:17 | PP:12
Wed 10 Jan 2024
at 03:45
  • msg #433

Re: OOC 1

Kreo has epic makeup skills yo! Disguise kit and proficiency in Deception

I am also sad to hear about Veropalia but honestly, that's perfectly understandable
Procz
player, 89 posts
HP: 14/14
AC: 14 (Mage Armor)
Wed 10 Jan 2024
at 13:12
  • msg #434

Re: OOC 1

Procz has neither disguise nor stealth.

Of course, if someone can borrow us a long coat, Procz could sit on top of Frack and two would become one (conspicuous) medium humanoid. Throw a hat on top and they'd be completely unrecognizable.
Vecaal Alifras
player, 99 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Wed 10 Jan 2024
at 14:24
  • msg #435

Re: OOC 1

I misread the end part of that Procz, as "Throw a top hat on and...".  And almost coughed up my water as I pictured Frack and Procz covered in a nondescript, fraying coat and sporting a pristine black top hat, ready for the opera!  Inconspicuous indeed!  :D
Kreo
player, 126 posts
HP:29/29 | AC:17 | PP:12
Wed 10 Jan 2024
at 14:42
  • msg #436

Re: OOC 1

There are no mistakes, only opportunities. One long coat and top hat for Procz/Frack megazord!
Procz
player, 90 posts
HP: 14/14
AC: 14 (Mage Armor)
Wed 10 Jan 2024
at 15:18
  • msg #437

Re: OOC 1

Actually, it'd be even more fun with Procz on the bottom (who can barely carry the clothes he is wearing), and Frack as the head (with his gift for eloquent speech).
The Tinkerer
GM, 235 posts
Wed 10 Jan 2024
at 15:41
  • msg #438

Re: OOC 1

In reply to Kreo (msg # 436):

FWIW such a character would not be out of place in Crocklespring Plaza! Unlike his brother, Crock believes in cultivating his workers' bodies, minds, and spirits, and this plaza is the epicenter of his efforts. I mentioned the museum and the gymnasium in my IC post: these are the flagship ones. There are smaller ones in the workers' living districts. Attendance is mandatory. But there's also an opera house and other such amenities in the vicinity...
Frack
player, 134 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Thu 11 Jan 2024
at 06:15
  • msg #439

Re: OOC 1

We're TOTALLY doing the Procz\Frack trench coat top hat disguise at some point... and Frack disguised as a dinosaur at some other point!
Frack
player, 136 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sun 14 Jan 2024
at 05:50
  • msg #440

Re: OOC 1

Procz:
"The slum, a crucible of destitution, shaped the entanglement of my intellect, Mr. Frack. It is in this paradox that the symphony of my existence finds its resonance."

And inspiration to Procz for this gem that has Frack so confused he doesn't know which way is up!!! Great fun to think how Frack would respond to such an eloquent statement.
The Tinkerer
GM, 236 posts
Sun 14 Jan 2024
at 12:16
  • msg #441

Re: OOC 1

In reply to Frack (msg # 440):

Agreed, this was very good!
The Tinkerer
GM, 237 posts
Sun 14 Jan 2024
at 13:30
  • msg #442

Re: OOC 1

OK it seems like the plan is to sneak on the train so I'll need Stealth checks from everyone please. Baern can roll with disadvantage (as will Vera, thanks to their hijinks, but I'll roll for her) and Kreo please roll with disadvantage as you are known to the Cult and they seem to be looking for your in particular.
Baern Snagglehorn
player, 150 posts
Sun 14 Jan 2024
at 13:56
  • msg #443

Re: OOC 1

Does the distraction not offer advantage to the rest of the group? That was Baern's intention at least.
Procz
player, 92 posts
HP: 14/14
AC: 14 (Mage Armor)
Sun 14 Jan 2024
at 18:42
  • msg #444

Re: OOC 1

Thank you for the inspiration.
Kreo
player, 127 posts
HP:29/29 | AC:17 | PP:12
Sun 14 Jan 2024
at 19:49
  • msg #445

Re: OOC 1

I'll post tonight, sorry!
Frack
player, 139 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Tue 16 Jan 2024
at 03:18
  • msg #446

Re: OOC 1

For all you history buffs out there: Four years ago today (1/15/2020) we were fighting a qiqion somewhere in the Northlands! Seems like only yesterday.

DM of the Northlands:
The party unloaded on the terrifying beast that filled the cave entrance. Valaku and Arvid both dealt it terrible blows with their obsidian weapons, but the monk found striking it with foot and fist to be far less effective. Though he had no doubt that his blows struck true, they seemed not to affect the beast in proportion to the force with which they struck.

Despite the relatively small amount of damage dealt, the qiqion roared in agony when struck by Caell's Sacred Flame. And Sikuaq's obsidian-tipped arrow left it on the brink of death, though it continued to roar and thrash, reaching down with bared teeth in an attempt to wrench Keth off of Matapaq.

The enraged half-orc shrugged off the attack, however, and threw a savage punch at the elf beneath him. Matapaq, wriggling desperately, managed to squirm out of the way, and Keth's fist struck only rock. A moment later the half-orc ducked to evade an answering blast of dark energy from the prone Quinichiat's hand.

With the qiqion all but defeated and its attacks as-yet unsuccessful, it seemed that, for all its terror, the shadow-beast's ambush might come to naught after all. But sudden screams from the back of the cave suggested that the danger was not yet over.

Four shadowy creatures had appeared as if from nowhere to surround Fergus and Sikuaq. They were the general size and shape of orcs but appeared wispy and black in form, as if their bodies were composed of shadow itself.

Opalia's quick reflexes spared Sikuaq one of the blows, but another struck her full force. Fergus, meanwhile, took two surprise attacks and looked a good deal worse for the wear. Then the orcs - if that was what they were - melted back into the shadows of the dark cave.

The Tinkerer
GM, 238 posts
Tue 16 Jan 2024
at 21:24
  • msg #447

Re: OOC 1

Thanks for that, Frack. Such a shame to lose Valaku shortly after that. That moment when he carried out the execution on Sikuaq's order was so powerful.
The Tinkerer
GM, 239 posts
Tue 16 Jan 2024
at 21:24
  • msg #448

Re: OOC 1

Baern Snagglehorn:
Does the distraction not offer advantage to the rest of the group? That was Baern's intention at least.

Ah, perhaps it could have, but I'd rather not retcon it now. Sorry for the misunderstanding.
Baern Snagglehorn
player, 152 posts
Wed 17 Jan 2024
at 16:37
  • msg #449

Re: OOC 1

This works too :)
Baern Snagglehorn
player, 153 posts
Wed 24 Jan 2024
at 14:47
  • msg #450

Re: OOC 1

09:47, Today: Baern Snagglehorn rolled 8 using 1d20+2.  Initiative. – 8

How far are Baern and Vera from Kreo and the rest of the group, should it become important?
The Tinkerer
GM, 242 posts
Thu 25 Jan 2024
at 17:43
  • msg #451

Re: OOC 1

In reply to Baern Snagglehorn (msg # 450):

Good question. Let's say 100'. And, with the exception of Baern and Vera, I'd assume you're all 100' from each other, since the objective was to keep a low profile and not be identified as that troublesome troupe that smashed up JP's factory the other day.
Vecaal Alifras
player, 102 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Thu 25 Jan 2024
at 18:30
  • msg #452

Re: OOC 1

13:28, Today: Vecaal Alifras rolled 22 using 1d20+8.  Initiative.

Two additional questions.  I understand the stairs are at the end of the station - how far away is that?  And regarding the elevators, are these completely enclosed cars like a modern office building or are they open? Do they run within an enclosed structure? I ask with regard to escaping the elevator car should the system shut down while we're on board, between floors.

Thanks!
The Tinkerer
GM, 243 posts
Sat 27 Jan 2024
at 14:58
  • msg #453

Re: OOC 1

Vecaal Alifras:
13:28, Today: Vecaal Alifras rolled 22 using 1d20+8.  Initiative.

Two additional questions.  I understand the stairs are at the end of the station - how far away is that?  And regarding the elevators, are these completely enclosed cars like a modern office building or are they open? Do they run within an enclosed structure? I ask with regard to escaping the elevator car should the system shut down while we're on board, between floors.

Thanks!

Great questions!

It's a long platform, and you're toward the center of it, so stairs are ~500' away in either direction.

The elevators are like the kind you'd find in an old apartment building, with a metal grate that pulls across the doorway.
Procz
player, 93 posts
HP: 14/14
AC: 14 (Mage Armor)
Wed 31 Jan 2024
at 13:44
  • msg #454

Re: OOC 1

Just noticed now there was a request for initiative several days ago. Mine's 19.
Baern Snagglehorn
player, 155 posts
Wed 31 Jan 2024
at 14:01
  • msg #455

Re: OOC 1

Heads up I'm going to Universal/Disney Orlando on the 5th back on the 13th, but then immediately turn around and head up north for my annual winter camping trip Feb 16-19. I'll have a cell phone in Florida, but no laptop. There's no cell service up in Temagami.
Frack
player, 142 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Wed 31 Jan 2024
at 20:38
  • msg #456

Re: OOC 1

Ooooh, Temagami sounds fun. I had to look it up to see where it was. Universal/Disney also sounds fun (in an entirely different way), but especially Temagami. Have fun at both.
Baern Snagglehorn
player, 156 posts
Wed 31 Jan 2024
at 20:44
  • msg #457

Re: OOC 1

Thank you sir :)

Very different trips. Disney/Universal will be all about the kids. Temagami there are no kids for miles. In fact there's only a handful of people for miles. We have to snowmobile about 45 minutes from the trail head to get to the cabin.
Vecaal Alifras
player, 103 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Wed 31 Jan 2024
at 21:35
  • msg #458

Re: OOC 1

quote:
There's no cell service up in Temagami.


Isn’t that the whole point of a camp?  :)
Have fun, and wave southward when you hang a right at North Bay!
Baern Snagglehorn
player, 157 posts
Wed 31 Jan 2024
at 21:42
  • msg #459

Re: OOC 1

We always stop in North Bay at the Sub Place before turning up the highway! Camping tradition.
Baern Snagglehorn
player, 158 posts
Sun 4 Feb 2024
at 20:15
  • msg #460

Re: OOC 1

Has anyone else been made yet? Or only Kreo?

How many Cultists are there?

Does Vera have any spells that may help us?
The Tinkerer
GM, 245 posts
Mon 5 Feb 2024
at 14:17
  • msg #461

Re: OOC 1

Baern Snagglehorn:
Has anyone else been made yet? Or only Kreo?

How many Cultists are there?

Does Vera have any spells that may help us?

1. Not as far as you can tell.

2. You've spotted five.

3. Here's her list:

Mage Hand

Message

Minor Illusion

Vicious Mockery

Bane

Charm Person

Command

Disguise Self

Dissonant Whispers

Healing Word

Silent Image

Misty Step

Suggestion
Baern Snagglehorn
player, 159 posts
Mon 5 Feb 2024
at 15:22
  • msg #462

Re: OOC 1

Sitting in the airplane waiting to depart.

Is Vera close enough to the action to use suggestion on the cultist 30’ from Kreo?

Might she suggest the cultist restrain the Loxodon?

We can play with the wording if it’s feasible.
Vecaal Alifras
player, 105 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Mon 5 Feb 2024
at 16:26
  • msg #463

Re: OOC 1

Say hi to the Mouse for us, Bayern.  Enjoy!
The Tinkerer
GM, 246 posts
Mon 5 Feb 2024
at 16:27
  • msg #464

Re: OOC 1

Baern Snagglehorn:
Sitting in the airplane waiting to depart.

Is Vera close enough to the action to use suggestion on the cultist 30’ from Kreo?

Might she suggest the cultist restrain the Loxodon?

We can play with the wording if it’s feasible.

Unfortunately not.

The Tinkerer, on behalf of Veracity, rolled 1 using 1d20.  luck
Baern Snagglehorn
player, 160 posts
Wed 7 Feb 2024
at 14:47
  • msg #465

Re: OOC 1

Lucky number 1 ;)

Okay, so that's not an option.

Downtime day between Universal and Disney today. Universal did a great job with their Harry Potter attractions. Diagon Alley was like walking into the movie set. Tomorrow we head to animal kingdom.

With regard to our current situation, I think the choice is whether we intervene now, or whether we let Kreo get captured and then spring him somehow - either in transit or wherever he gets taken. Both options are less than ideal.

What do we all think?
Kreo
player, 132 posts
HP:29/29 | AC:17 | PP:12
Thu 8 Feb 2024
at 00:42
  • msg #466

Re: OOC 1

Well obviously I'd like to live, but I would think intervening might be heroic but foolish. Kreo is unlikely to be killed right here and now by the Cult, and your association with him if cemented would be a ramping of the hate on you pretty much
Vecaal Alifras
player, 106 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Thu 8 Feb 2024
at 01:46
  • msg #467

Re: OOC 1

I've been struggling to come up with a useful plan myself.  The platform is crowded, with many civilians complicating things if combat breaks out.  Escape routes appear limited, and are not especially enticing anyway.  Take a train? They'll know all the stops we're heading toward.  Somehow leave early, and we're still in the middle of enemy territory and as Kreo points out, all on the wanted list at that point.

As much as I hate to "give in", I think we might have to let Kreo be captured and tail him until we can find a good spot to liberate him again.
Baern Snagglehorn
player, 161 posts
Thu 8 Feb 2024
at 02:08
  • msg #468

Re: OOC 1

I’m leaning the same way unless Procz or Frack has an alternative suggestion.
Frack
player, 143 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Thu 8 Feb 2024
at 04:53
  • msg #469

Re: OOC 1

Frack doesn't have a better idea, other than being disguised as a dinosaur, but I don't see how that helps us here.
Frack
player, 145 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Thu 8 Feb 2024
at 05:01
  • msg #470

Re: OOC 1

P.S. congrats to us on 1000 posts!
Baern Snagglehorn
player, 162 posts
Fri 9 Feb 2024
at 01:46
  • msg #471

Re: OOC 1

Haven't heard Procz weigh in but I get the sense its foolish to engage the cult in the open like this. I'll post accordingly.
Frack
player, 146 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Fri 9 Feb 2024
at 03:21
  • msg #472

Re: OOC 1

Someone may need to restrain Frack. I don't think he's bright enough to realize the wisdom of holding back. For now he's just following but...
The Tinkerer
GM, 247 posts
Sat 10 Feb 2024
at 19:38
  • msg #473

Re: OOC 1

Hey gang. TBH I'm struggling to maintain enthusiasm for this game right now. I don't know whether it's cause or effect, but it seems like I'm also creating scenes/situations/encounters not all of you are enthusiastic about either. So I guess, in addition to sharing that, I want to check in how you are feeling about the game. Are there things that aren't working? Suggestions to make it more engaging? Is this all just in my head?
Frack
player, 147 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Mon 12 Feb 2024
at 02:54
  • msg #474

Re: OOC 1

It certainly seems like we've lost our Edge of the World mojo, but it's hard to stack up against a game that kept us engaged for over three years. I'll admit that I've been playing Frack as a follower, leaving the decisions up to others. I ask myself now if that's fine character playing by me or if it's laziness. Perhaps a bit of both. Not sure what to do about that, but I'll mention it here as I do a bit of self-evaluation. Open to suggestions.

As for the setting, it's my first time in Eberron, so I'm still getting used to that. Frack, being a goodie goodie, is also challenged by the fact that not everyone is clearly good or evil. While this adds depth to the story (not a bad thing), it can also hamstring him for action. Do I attack the cultists? They're jerks, but am I justified killing them? Are the Cocklespring Cognelius Bros bad enough (is Baz good enough) to justify drawing weapons against them? Not sure. Of course the reason I like playing with this group because it isn't just a dungeon crawl with battle after battle.

So that's a lot of words without any real constructive ideas, but maybe something in there is helpful. As for me, I'm willing to do whatever to help, including disguising myself as a dinosaur!
This message was last edited by the player at 03:29, Wed 14 Feb.
Baern Snagglehorn
player, 164 posts
Mon 12 Feb 2024
at 22:30
  • msg #475

Re: OOC 1

I love Frack. 10/10 character, no notes.

I had also not envisioned Baern as a leader at the outset - I'd pictured him as particularly dedicated hired muscle - but I've been trying to increase his engagement and decisiveness over the past scene at the risk of being demanding. Just feel free to speak up if I take it too far.
Frack
player, 148 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Tue 13 Feb 2024
at 02:57
  • msg #476

Re: OOC 1

Thank you for the kind words. As for Baern, I appreciate his decisiveness. Not only does it keep the game moving forward, but I find it believable for him, wrench-wielding tough guy that he is.
Kreo
player, 133 posts
HP:29/29 | AC:17 | PP:12
Tue 13 Feb 2024
at 03:59
  • msg #477

Re: OOC 1

I have to admit I'm at a loss for what to say so I'll write inelegantly and hope my meaning comes across. Spent all night trying and failing to think of what to write

I can appreciate lacking enthusiasm at times, it's a curse of play by post and it's a curse of DMing. I speak for myself but I think people would generally agree that we'd play with you and with each other no matter what we were all playing, so long as it was something we could all be enthusiastic for

If you need to take a break for something else, I'm sure we're all here for it. If you want to push forward on this, we're all here for it too likely.

I'll admit though I'm excited to try to be better there was a part where I slipped on the posting before and I'm trying to get into it now. Loving the train station scene but it'll be the death of me most likely!
Vecaal Alifras
player, 108 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Tue 13 Feb 2024
at 16:39
  • msg #478

Re: OOC 1

Long stream of consciousness coming - you've been warned:


You've hit a chord with me, Tinkerer.  I admit to struggles as well, trying to figure out how to better integrate Vecaal into the story and the group, gain a better grasp on the setting, and wrap my head around our purpose and intent.  I don't feel I've been contributing enough, and yet I'm not sure how to fix it either.  It's different than just posting more often.  It's more around consistently finding something valuable to add to the scene/story.

When I created Vecaal it was with the understanding we were going to be a band of thieves and ruffians, so I tried to make him practically useful with stealth, climbing, and other burglar/assassin skills.  But that wasn't the character mix we ended up with, and as play has gone on I find he seems very one-dimensional and not of great use in most situations. When I look at the background I made it seems more in conflict with the flow of the group than in harmony.  I want him to do more than stand around looking menacing, but I keep failing at finding entertaining alternatives.

Losing Vera has hurt the group too, I think.  She was often the one energetically propelling the story forward and not having her here has affected things.  Baern has done a heroic job in trying to pick up the slack, but there is still a gap in things, at least for me.  Not that it's Baern's fault. I am guilty of not doing much to help out in that regard.  I recognize that too.

I really like the other individual characters - Baern, Frack, Procz and Kreo are fun/interesting.  But I think we are struggling to become a cohesive unit.  It still feels to me like we're 3 groups mashed together somewhat uncomfortably.  Maybe I just don't understand the motivations of the others well enough to see how we fit together?  Maybe it's just that you can't catch lightning in a bottle twice, not sure.

After all that dumping, I do want to second what Kreo said about loving this group of players and GM.  It's rare to find such a talented group and I consider myself very lucky to have somehow stumbled through the door to join all of you!

Okay, this has been a ramble because I'm not nearly as disciplined as Kreo.  Ultimately you have to be having enough fun to "come to work" Tinkerer, and if it's not there for you then either take a break and see if that helps or call and end to this game.  I never want you to feel like you're dragging a ball and chain around because you have to go write some posts for us.  I hope there's a way through, but in the end this needs to be rewarding for you or it's not worth doing.
Frack
player, 150 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Wed 14 Feb 2024
at 03:28
  • msg #479

Re: OOC 1

Your point about our motivations not perfectly aligning is a good one. It's okay that they don't yet, but how do we get all of us on the same page? I think that might be helpful for me, at least.

Just looking for ideas, I searched movies where distinct groups had to come together for some reason.
   Seven Samauri, The Italian Job, The Avengers- came together to defeat a common enemy.
   Invictus, Remember the Titans, Miracle - teams came together to win the big game. We're probably not teaming up to win a rugby/football/hockey game, so I'm back to common enemy.

I'm not sure Frack has that common goal/enemy yet. Are the Cognelius Bros. that bad? Like are they routinely endangering their workers for their own personal gain? If so, then Frack just needs to have his eyes opened, either by someone who already realizes this or by figuring it out for himself. That can be done. If it isn't so black and white, then I'll need to think of another reason to throw in with a bunch of hooligans such as yourselves (no offense intended).

As it stands, Frack is a simple creature. He's motivated by protecting his friends (Procz... and he kind of has a crush on Vera) and others in distress (Crajeon in the last scene) and in general following the law. He sees Procz as a moral compass and will defer to him when in doubt, so that's another possible way to alignment. Any way for that to align with the rest of the group?
The Tinkerer
GM, 248 posts
Thu 15 Feb 2024
at 11:56
  • msg #480

Re: OOC 1

Thanks for the kind and thoughtful comments. I don't have much to add right now, just wanted to acknowledge I see and appreciate them.
Baern Snagglehorn
player, 165 posts
Thu 15 Feb 2024
at 16:10
  • msg #481

Re: OOC 1

I leave tomorrow for my camping trip. Anything I can do to get us back on track before I go? Haven't heard anything from Procz OOC or IC in a bit. We can't check the cast list anymore to know if a player has logged in since the site overhaul. I know we're not expecting anything from Vera at the moment.

I can have Baern wrangle Frack and Procz for now?
Frack
player, 151 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sun 18 Feb 2024
at 05:51
  • msg #482

Re: OOC 1

It's a bummer that Procz hasn't posted for a while because I'd like to get his take on what would align us fully with the rest of you. Or maybe his desire to investigate the (oh geez - what was it called?) posthumous antebellum* has him in lock stock and barrel already. If so, it would take only a small amount of convincing from him to get Frack on board.

OR

While I hate to even suggest this in Procz's absence I will anyway for the sake of throwing ideas out: if Procz was also kidnapped along with Kreo, Frack would fall in with ANYONE who planned to rescue them.

OR

For that matter if Frack got kidnapped along with Kreo he would have the opportunity to bond with him while held captive and if the rest of you somehow rescued us, Frack would forever be in your debt and would be thrilled to assist in whatever crazy plans you had thereafter!

So some food for thought.


* Upon further review, I meant Luminescent Athenaeum.
This message was last edited by the player at 05:59, Sun 18 Feb.
Baern Snagglehorn
player, 166 posts
Tue 20 Feb 2024
at 03:19
  • msg #483

Re: OOC 1

Back! Great weekend. Just checking in to say I’m here. Like the ideas, Frack. IF Procz is indisposed for now, pairing down to a smaller group size may make sense and give the group much needed motivation.
Frack
player, 152 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Tue 20 Feb 2024
at 05:03
  • msg #484

Re: OOC 1

Welcome back, Baern. Sincerely hoping Procz and Vera return, but for now we may have to plan on playing shorthanded. I am willing to carry on if others are. Are we still assuming that Kreo is going to get captured*? While at first that sucks for Kreo, perhaps that gives Vecaal a chance to flex his rogue muscles and maybe Kreo gets the opportunity to glean some info off the bad guys?

* Frack still intends to try to help Kreo because it looks like they're ganging up on him and that isn't fair. He's still quite a way off, so wise intervention is an option, but it might be more fun if he gets dragged along too... and of course Frack and Kreo could probably take on the the while lot of those agents and win!
Baern Snagglehorn
player, 167 posts
Wed 21 Feb 2024
at 02:06
  • msg #485

Re: OOC 1

On it ;)
Procz
player, 94 posts
HP: 14/14
AC: 14 (Mage Armor)
Thu 22 Feb 2024
at 21:55
  • msg #486

Re: OOC 1

Hi, all! As you've probably gathered, I've been struggling with inspiration here for a while now. It is strange, because I'm intrigued by the setting, and quite happy with my character (and I love the bond with Frack). I really don't know what it is. Either way, I'm happy to take a break if you want to say that Procz has gone missing/kidnapped, and potentially return a little later.

Or if you think it would be best not to make the group too small, I'll try to post right away. In the latter case, I think I would need some kind of recap; my understanding of our current situation is hazy. In fact, maybe that is part of my problem; there are elements of the plot, setting and circumstances that I'm having trouble grasping. There are many names and pieces of information to keep track of.
Frack
player, 154 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Fri 23 Feb 2024
at 01:43
  • msg #487

Re: OOC 1

Oooh! A recap sounds like exactly something I'd like to try (still have that mining-the-old-threads gene from Fergus, perhaps?). I have some spare time tonight and need a refresher myself, so I will take a shot at it and then everyone can add/edit where needed.

P.S. good to hear from you, Procz!

P.P.S. still digging through old threads. Recap ETA Saturday!!!

P.P.P.S There is a lot of good stuff back there. I'm going to bring along some favorite sayings/lines/events in the recap, so stay tuned!!!
This message was last edited by the player at 05:48, Fri 23 Feb.
The Tinkerer
GM, 249 posts
Sat 24 Feb 2024
at 17:50
  • msg #488

Re: OOC 1

Procz:
Hi, all! As you've probably gathered, I've been struggling with inspiration here for a while now. It is strange, because I'm intrigued by the setting, and quite happy with my character (and I love the bond with Frack). I really don't know what it is. Either way, I'm happy to take a break if you want to say that Procz has gone missing/kidnapped, and potentially return a little later.

Or if you think it would be best not to make the group too small, I'll try to post right away. In the latter case, I think I would need some kind of recap; my understanding of our current situation is hazy. In fact, maybe that is part of my problem; there are elements of the plot, setting and circumstances that I'm having trouble grasping. There are many names and pieces of information to keep track of.

Thanks. I like Procz and the Procz/Frack dynamic a lot too.

I know it's a lot of information. I'd rather be ambitious and count on you all to ask for clarification when you need it. If you feel like you're at a a loss for what you can do next or how you contribute to the current scene, please post something in OOC or DM me if you'd rather. That will help me maintain my momentum and keep me from holding the game up waiting for a post that's not coming.

Speaking of which, you may have seen I just posted IC in Vera. I'll make a DM post shortly as well, just wanted to get this in while I could to assure you I'm still here and appreciate your enthusiasm even in my absence.
Frack
player, 156 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sun 25 Feb 2024
at 06:49
  • msg #489

Re: OOC 1

I may have gone overboard here, but to help wrap my own head around all we've done already, I've recapped the chapters so far. No need to read it all, but consider it a reference if it helps... also let me know where I've erred (I'm sure there are a few mistakes in here).

Let's start with a character list!
Characters ------
Amara (aka The Ghost): Baz’s lieutenant, fire genasi.
Bazzle “Baz” Cinderhorn: I don't want to tell you how you feel about Baz Cinderhorn, but I'll give you the following info:
   - None of his workers are unionized.
   - He seems to treat his workers much better than the Cognelius brother.
   - The more illegal activities in which he engages often target factories where workers are treated especially badly.
Crajeon: Former Descendant goon. Firbolg.
Crocklespring “Crock” Cognelius: Son of Sprazzle Cognelius. Brother of JP. Baron of Coglington, known for grandiose factories with arched entryways and flying buttresses.
Cultivated Mind: Goons for Crock Cognelius. Notorious for their magic and in particular for the way they manipulate the minds of those Crock deems in need of manipulation.
Donna Garnagle: Dwarf foreman at Owl’s End
Donnovan: Right hand man of JP Cognelius. He sicked the Steel Resolve on the protestors at Owl’s End.
Dragonfather (deceased): Klaus Jacop, one of Crock's managers. Union-buster.
Flicker: Fire genasi smuggler who boated the party to the island.
Ilga Gyula: Half-orc worshiper of the Gearlord. Formerly of the Descendants. Has a knack for making machines (and entire factories) sentient.
Janpool “JP” Cognelius: Son of Sprazzle Cognelius. Brother of Crock. Baron of Coglington, known for menacing and utilitarian factories.
Klaus Jacop: See Dragonfather.
Luminescent Athenaeum: A library, of sorts, hidden somewhere in the Lower Slopes, where a shadowy network of sages has collected artifacts proving the existence of metallic dragons who were not as evil as their chromatic cousins.
Lysandra: Gnome president of one of the unions Kreo helped to organize.
Magresh: Leader of the Descendants.
The Spark: Baz Cinderhorn’s organization, a reference to a spark of hope.
Steel Resolve: Goons for JP Cognelius who have no purpose other than to break the backs of those who dare dip a hand in his pocket.
Syntus (deceased): Yuan-ti Descendant goon.
Frack
player, 157 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sun 25 Feb 2024
at 06:50
  • msg #490

Re: OOC 1

Recap Chapter 1: Owl’s End
The story began with all parties converging on a factory called Owl’s End, belonging to JP Cognelius.
   -Kreo was there to investigate (and support) a strike.
   -Procz and Frack were there in search of a half-orc named Ilga Gyula.
   -Vera, Baern, and Vecaal were there at the behest of Baz Cinderhorn to figure out what exactly was taking place there.

Cinderhorn’s crew was the first to enter the factory (by way of the engine room) where they came across the half-orc Gail, but pressing her for clues as to the factory’s purpose were stymied.
Gail:
"I wasn't kidding, what I said before. I literally can't tell you what's going on. Look: Mister Coglinton's got us building..." Her voice trailed off into a dry, choking sound, like sandpaper rubbing against the grain of rough wood.

They continued into the factory itself and quickly learned it was sentient!
The Tinkerer:
As Vecaal began scaling what remained of the staircase, the three felt what could only be described as a shift in the "mood" of the room… the two ceiling-mounted cranes abruptly halted, changed direction, and began to converge on the wreckage of the stairs and the dragonborn dangling form it, the heavy loads they carried swinging precariously as they came.

By the time things got totally unhinged inside, Kreo, Procz, and Frack (after a set-to with the Steel Resolve outside) were in the factory as well. Together, the six worked together to survive.

Vecaal successfully made it to the office at the top of the stairs, where he discovered an orb and spellbook, working together to somehow keep the factory workers in line. Furthermore, he found several other clues in the papers contained (and not contained) in the office.
The Tinkerer:
Rifling through the file cabinets provided further disappointment, though perhaps this was information that would prove useful in its own right: someone had pilfered the files already. They had been shoved haphazardly back into the cabinets, and while there were plenty of schematics detailing the workings of individual machines, of ventilation, and of steam through the factory's many pipes, Vecaal could find no blueprints of the factory as a whole.

The other notable absence was anything to do with the workers. J.P. Cognelius, like his brother, typically paid his workers in credit that could be used only at his company stores. Unlike his brother, he also deducted from their wages the cost of their training, tools, and uniforms. There ought to have been ledgers detailing all this - both Cogenlius brothers were notorious record-keepers - but they were all missing.

What he did notice, as he turned his attention back to the desk and the orb upon it, was a small symbol etched into its underside. The desk was grey metal, but someone, with some sharp instrument, had etched into the bottom the faint outline of a cog in a circle. Crude as it was, Vecaal nonetheless recognized it as the same symbol born by the necklace Veracity now wore, the one given to her by the half-orc they'd found hiding in the machine room.

The orb eventually shattered, and as disappointing as it was, it ended the hold on workers’ tongues, leading to more clues.
Donna Garnagle:
"They've had us making those monstrosities. Making the freaks that would ultimately take our jobs." She spat. "That's what they didn't want us talking about."

When the crew made it back downstairs, they found a firbolg (Crajeon), a yuan-ti (Syntus), and a clockwork dragon, all members of the Descendants, in the midst of kidnapping Gail! A battle ensued, the kidnappers escaped, but Gail was saved, not necessarily to the delight of Donna Garnagle.

Donna Garnagle:
"All this factory-coming-to-life nonsense is her doing. They brought her in to automate our replacements - them bastards upstairs. Then she got carried away. Best I can figure, anyway. Can't imagine ol' J.P. wanted a factory with a mind of its own, but hey, what do I know about what that rich prick wants?”

Gail:
"My real name is Ilga Gyula. I built this place. Not the gears and stuff. The important part. The brains. I made it work. I made it think.

“That's not what ol' JP brought me in for. Well, not exactly, but it was what they needed. I was supposed to help them make sentient machines, robotic workers who could replace the various humanoids Mister Cognelius employs now. But I figured, why stop at workers? Why not make the factory itself sentient?

“All flesh is flawed. Even the dragons got it wrong, and they were far smarter than any of us.

“But the machines... The smooth rotation of the gears, the clean interlocking of their teeth, the way the assembly line delivers the widget just as the next machine slams down to stamp it into shape then ships it along to the next station... it's the only thing that gives me hope for this steaming cesspit of a city.

"Those goons you saw hauling me off - Syntus and Crajoen - they used to be my friends. Colleagues, anyway. We called ourselves The Descendants. Guess you've heard of us. Anyway, they didn't like that talk, machines being better suited to rule us than dragons. All they wanted me to do was built and keep quiet. Well, I built alright, but I wouldn't keep quiet, so I figured it was best if we parted ways. I guess they caught wind of what I was up to here, though, and they didn't like it.”

So you’ve got the Descendants who love the dragons. Then you’ve got the followers of the Gearlord, who prefer machines to mankind. All sorts of potential enemies here! And what about Luminescent Athenaeum?

Ilga Gyula:
"So, this Luminescent Athenaeum... they think there's a, like... a library, of sorts, hidden somewhere in the Lower Slopes." She laughed a bit as she continued, "That a shadowy network of squalid sages has collected artifacts the Cogneliuses tried to get rid of, artifacts proving the existence of metallic dragons who were not as evil as their chromatic cousins. Who had all the wisdom and bravery without the avarice.”

With the Steel Resolve closing in on the factory, everyone needed a place to lay low. Veracity offered safe haven compliments of Baz Cinderhorn. With that,they were off through a network of tunnels led by Frack and then through a series of back alleys led by Vera, eventually landing on Cinderhorn's doorstep.
Frack
player, 158 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sun 25 Feb 2024
at 06:52
  • msg #491

Re: OOC 1

Recap Chapter 2: The Descendants
After the heat on them had cooled, Baz recruited the crew on a mission.
Baz Cinderhorn:
"If Crock Cognelius is taking this Luminescent Athenaeum business seriously, then so are we. There's something in there the old bastard doesn't want us to know about, and that's enough to make it valuable to us. He who controls the past controls the future." Baz's face broke out into a grin, as if he'd just thought of that line himself. "We've got to disrupt the Cogneliuses's narrative. Show the people a different world as possible. Show them how much has been hidden from them."

He paced as he spoke, the churning of his tiny legs matching the rapid pace of his speech, his good hand emphasizing each point with a chop into the stump of his other arm. "And we've got to get there before the Descendants. I don't trust them any more than I do the Cogneliuses. Figure out where they're planning to hit and get there before them."

Amara (Baz’s fire genasi lieutenant), mentioned that Kreo knew the orc who'd been asking around on Crock's behalf and suggested paying them a visit first, but Baz insisted on hitting the Descendants. With that order, along with Ilga’s knowledge of the location of Descendant HQ (an abandoned island factory), the heroes were on their way.

Once inside, they quickly discovered the same clockwork dragon (thankfully dorment) and also the lifeless bodies of Syntus and Crajeon. Kreo was able to revive the firbolg, but the yuan-ti was past saving.

Procz and Bearn combined their skills to get the dragon going just in time, as dozens of angry cultists rushed up from the engine room below with weapons drawn. Their leader, the annoyingly outspoken Dragonfather, joined in the battle. Crajeon now fought alongside the heroes, but the dragon was the true equalizer, eventually devouring the Dragonfather.

Subsequent interrogation of the surviving cultists provided a couple more clues.
The Tinkerer:
"Right. The plan. There are some... some relics, like. From the days of the dragons. The Dragonfeeder..." He tried again to score sympathy by leaning into the tiefling's joke, growing more nervous after he failed a second time. "He wanted to plunder it. Said we had to strike fast. Crock Cognelius was onto it as well, and we had to get to it first, 'fore all the good stuff ended up in the old man's library. We was supposed to take this dragon here to the Lower Slopes. No one guarding it but a couple o' scavengers. Dragonfather said they didn't even know what they had."
Another added
The Tinkerer:
"Dragonfather wanted to act quickly because he believed Crock Cognelius had a line on the Athenaeum as well. So it seems to me that is where you could find the information you seek."

Finally, they extracted the remains of the dragonfather. Procz used mage hand to carefully remove the eerily powerful dragon mask. Aside from the mask, the most intriguing possession was a map.
The Tinkerer:
The map was not a scaled representation of the Lower Slopes. Rather, it appeared to represent a series of landmarks one would expect to fly over were one planning an aerial assault.

The first was easily recognizable as The Ledge, a particularly steep drop off favored for dumping by factories on Crock's side of town. As a result, a large shanty town at the foot of The Ledge housed a scrappy group of survivalists known as The Remnants.

The next symbol depicted a large pile of bones. It was not immediately obvious to anyone in the party what this might represent, but it seemed like the sort of thing you might know it when you saw it. Or that one of The Remnants might know, if they could be convinced to share some local knowledge. Although, getting The Remnants to disclose anything about a favorite scavenging ground was notoriously difficult...

Just beyond and slightly above the pile of bones, a small X was carved into the wood.

Further beyond that, a collection of triangles stood in a circular formation. This, too, was not a landmark known to any in the party, which was strange, because it seemed like something that would have been distinctive.

Next stop: The Ledge!
Frack
player, 159 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sun 25 Feb 2024
at 06:53
  • msg #492

Re: OOC 1

Recap Chapter 3: The Lower Slopes
With the map pointing them to The Ledge, our heroes headed to Crock Cognelius’ side of the caldera. Almost immediately, they were recognized, first by friends…
Lysandra:
"Kreo!" a voice hissed. "Hey, Kreo! What are you doing on the street? The Cultivated Mind have been asking around about you. It doesn't sound good. But then, when is it ever good with the Cult? You're lucky I didn't know anything to tell them because, well..." The woman, a stout gnome with a round face, wore overalls stained with grease and her curly brown hair tied back in a tight bun.

…and soon thereafter by foes. It wasn’t long at all before a possessed grandmother had grabbed Kreo by the arm to retain him while agents of the Cultivated Mind (the most notable a huge loxodon) closed in from all sides.
The Tinkerer:
The loxodon, for his part, had eyes only for Kreo. Though he walked against the tide of laborers hurrying to make their trains, he was not slowed by them. Indeed, he moved as if he knew in advance where the crowd would part or a woman would stop to tie her shoe. As he drew near the satyr, he would be seen muttering what were likely the words to a spell. There were others moving like him, agents of the Cultivated Mind no doubt, two converging from inside the station and two more entering from outside.
"No, Suqaab!" the old woman begged, grabbing at Kreo's arm when the satyr offered her the coins. "Don't leave! Don't leave me again!"


And here we are!!!
The Tinkerer
GM, 252 posts
Sun 25 Feb 2024
at 16:36
  • msg #493

Re: OOC 1

This is great, Frack, thanks so much for putting it together. I hereby grant thee inspiration!
Baern Snagglehorn
player, 170 posts
Sun 25 Feb 2024
at 17:46
  • msg #494

Re: OOC 1

This is fantastic!

Good job, Frack. Inspiration for life.
Vecaal Alifras
player, 109 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Sun 25 Feb 2024
at 19:02
  • msg #495

Re: OOC 1

I consider Frack my inspiration!  Great work!
Baern Snagglehorn
player, 171 posts
Sun 25 Feb 2024
at 19:24
  • msg #496

Re: OOC 1

What do we think, Vecaal? Stay the course, let Vera get caught with Kreo? Or do we have any options to intervene?
Frack
player, 161 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sun 25 Feb 2024
at 20:47
  • msg #497

Re: OOC 1

The Tinkerer:
This is great, Frack, thanks so much for putting it together. I hereby grant thee inspiration!
Thank you! [insert fist-pump emoji here]

Baern Snagglehorn:
This is fantastic!

Good job, Frack. Inspiration for life.
Thank you!!! [insert double fist-pump emoji here]

Vecaal Alifras:
I consider Frack my inspiration!  Great work!
Aww shucks, now my goblin face is just blushing into a greenish-brownish hue!
Vecaal Alifras
player, 110 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Mon 26 Feb 2024
at 00:12
  • msg #498

Re: OOC 1

@Baern  I still don't see a practical way to intervene that doesn't end up with all of us arrested together, an outcome I do not want to willingly endure.  Plus there'd likely be a number of collateral casualties which doesn't help our cause at all.

I think we have to stick with the thought of tailing the Cult-ivated Mind and looking for an opportunity to spring Vera and Kreo as soon as we have a reasonable opportunity.  I do have the Whispers enacted with Vera and yourself now, so we have eyes and thoughts on the inside to help inform our strategy come that time.

In the immediate term, I think we need to watch and be ready to follow.  We can't just get on the elevators and head down to the trains - what if they take Kreo and Vera back out the front door?  So remain patient for the moment, close but not on the elevators let's say, and see what happens.  If Kreo and Vera make a break for it, we help them get to the elevators with us.  If not, then we start following and look for our opportunity later on.

Those are my thoughts, anyway.  Happy to hear other points of view.
Frack
player, 162 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Mon 26 Feb 2024
at 02:05
  • msg #499

Re: OOC 1

Cult- ivated Mind... I see what you did there ;)  Clever.

I like the plan. Especially like keeping collateral damage to a minimum. As long as (from a meta-gaming point of view) our GM doesn't mind operating two scenes for a period of time. With the whispers in effect, maybe it won't really be like two separated scenes anyway.

Does anyone have experience against the Cultivated Mind? They seem nastier than the Steel Resolve (but don't tell JP I said that). Am I right that they don't wear uniforms and just blend in with the masses?
Procz
player, 95 posts
HP: 14/14
AC: 14 (Mage Armor)
Mon 26 Feb 2024
at 08:31
  • msg #500

Re: OOC 1

Great recap! Thank you a lot!

I'll post something today. Figuring Procz will catch up with the others after having fallen behind in the confusion.
Baern Snagglehorn
player, 172 posts
Mon 26 Feb 2024
at 15:34
  • msg #501

Re: OOC 1

Vecaal Alifras:
@Baern  I still don't see a practical way to intervene that doesn't end up with all of us arrested together, an outcome I do not want to willingly endure.  Plus there'd likely be a number of collateral casualties which doesn't help our cause at all.

I think we have to stick with the thought of tailing the Cult-ivated Mind and looking for an opportunity to spring Vera and Kreo as soon as we have a reasonable opportunity.  I do have the Whispers enacted with Vera and yourself now, so we have eyes and thoughts on the inside to help inform our strategy come that time.

In the immediate term, I think we need to watch and be ready to follow.  We can't just get on the elevators and head down to the trains - what if they take Kreo and Vera back out the front door?  So remain patient for the moment, close but not on the elevators let's say, and see what happens.  If Kreo and Vera make a break for it, we help them get to the elevators with us.  If not, then we start following and look for our opportunity later on.

Those are my thoughts, anyway.  Happy to hear other points of view.


This is how I feel too. Frack standing next to Baern like a kicked puppy dog was making me question my resolve. Glad we're still on the same page :)
Kreo
player, 134 posts
HP:29/29 | AC:17 | PP:12
Mon 26 Feb 2024
at 23:32
  • msg #502

Re: OOC 1

Difficult to know what to do. I don't know but I think invisibility is going to drop if I break out of the old woman's grab of me, can someone with better rules knowledge advise?
Frack
player, 163 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Tue 27 Feb 2024
at 02:59
  • msg #503

Re: OOC 1

Procz has maybe turned the tide and added some intriguing chaos to the plan!

Does Frack see this happen? If so, he will be highly motivated to join in... or at least run toward Procz with a highly inadvisable cry for justice to be served! But the station is bustling, so not sure if he sees Procz in action. I'll leave that to the DM.

As for Kreo's question, I'm no rules expert, but you might be okay. Assuming he is grappled (an assumption, I readily admit), then he just needs to take an action (not make an attack) to escape it.

The description for invisibility says The spell ends for a target that attacks or casts a spell.
The Tinkerer
GM, 253 posts
Tue 27 Feb 2024
at 23:49
  • msg #504

Re: OOC 1

Frack:
As long as (from a meta-gaming point of view) our GM doesn't mind operating two scenes for a period of time. With the whispers in effect, maybe it won't really be like two separated scenes anyway.

He does not mind.
Frack:
Does anyone have experience against the Cultivated Mind? They seem nastier than the Steel Resolve (but don't tell JP I said that). Am I right that they don't wear uniforms and just blend in with the masses?

Kreo is the only one I think obviously would, though the rest of you would know them by reputation. If anyone thinks they would have some prior experience with them, feel free to drop me a PM to discuss.
Kreo:
Difficult to know what to do. I don't know but I think invisibility is going to drop if I break out of the old woman's grab of me, can someone with better rules knowledge advise?

TBH I either forgot or missed that you had Invisibility up, so as compensation for that I'll say no, it won't drop. And I'll also say you can extract yourself without further rolls required now that she's no longer "possessed".

Edit: Should have read the IC post first. But result is the same: you can slip the old woman's grip and remain invisible.
Frack:
Does Frack see this happen? If so, he will be highly motivated to join in... or at least run toward Procz with a highly inadvisable cry for justice to be served! But the station is bustling, so not sure if he sees Procz in action. I'll leave that to the DM.

Yes, you can see it, thanks for checking.
This message was last edited by the GM at 23:51, Tue 27 Feb.
Frack
player, 165 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Wed 28 Feb 2024
at 02:29
  • msg #505

Re: OOC 1

Frack is going to rush in to try to help Kreo. Wise move? No. But that's what Frack would do.
Procz
player, 97 posts
HP: 14/14
AC: 14 (Mage Armor)
Wed 28 Feb 2024
at 07:20
  • msg #506

Re: OOC 1

Just to be clear, Procz is not riding Zúm to cast invisibility on Kreo, but using the familiar (moving closer as necessary) to deliver the spell.
quote:
Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you.

The Tinkerer
GM, 254 posts
Wed 28 Feb 2024
at 12:09
  • msg #507

Re: OOC 1

Procz:
Just to be clear, Procz is not riding Zúm to cast invisibility on Kreo, but using the familiar (moving closer as necessary) to deliver the spell.
quote:
Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you.

Understood. And very clever!

This is the joy of the game for me: dropping you into thorny situations where I'm genuinely wondering, "Gee, how are they going to get out of this one?" And then someone comes through with something clever and it's a triumph of creativity!

But I do understand it's not satisfying for you all if the situation is too vague or complicated for you to conceptualize and consider options. I'll keep trying to refine my balance-striking!
Frack
player, 167 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Thu 29 Feb 2024
at 05:54
  • msg #508

Re: OOC 1

Again, apologies for "Fracking things up" by not going for a clean escape, especially now that Kreo is in the clear. I'm trying to be true to Frack's character, even if counterproductive. With that said, if this is becoming tiresome for you fellow players, say the word and I can adjust Frack's behavior.
Kreo
player, 136 posts
HP:29/29 | AC:17 | PP:12
Fri 1 Mar 2024
at 02:59
  • msg #509

Re: OOC 1

I'm loving it, I just hope it doesn't get Frack hurt!
Frack
player, 169 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Fri 1 Mar 2024
at 06:10
  • msg #510

Re: OOC 1

I'm hoping the same thing!

Procz's words are enough to get him paddling in the same direction as everybody else. He trusts the constable completely! Hopefully he changed his mind soon enough to avoid danger. We'll see.

So if invisible Kreo were to pick up Frack while he was escaping and tuck him under his arm, would Frack turn invisible, too? I mean, Frack is in many ways a stylish item of clothing, am I right? How many times have you heard someone say, "good sir, your top hat is absolutely Frack!" or "he was all Fracked out in his Sunday best." You guys have heard of that, right?

Just kidding. Frack can fend for himself!
Frack
player, 171 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sat 2 Mar 2024
at 21:40
  • msg #511

Re: OOC 1

While combing through the old threads for the sake of a recap, I found a collection of "favorites", which I will share in a few installments. Here are my third favorites!

Favorite Vera costumes:
   Roxie, Vera’s factory-worker alter ego.

Favorite Frack mispronunciations/misundestandings:
   A thoundsind is a term for anything bigger than 200.

Favorite Baern terminology:
Baern Snagglehorn:
”You really know how to sweet talk a lady, guv,” Baern observed, leaning on the handle of his wrench. ”Real officer material.”

Favorite Vecaal (angry) thoughts and sayings:
Vecaal Alifras:
His golden-eyed gaze pivoted slowly back to the yuan-ti, hatred burning in their depths.  He shouted an insult, but at such a reduced speed it only came out as a stream of deeply pitched gobbledygook.  "Illtareeeurrrheeedof!"

Favorite Kreo union-inspired moments:
Kreo:
"No one who fights for the worker is 'with' Crock."

Favorite Procz quotes that Frack totally didn’t understand:
Procz:
"Probably an erudite decision, my friend. It is apparent that the dealer uses misdirection, quick hand movements, and psychological manipulation to make it difficult to follow the actual location of the target card."

Kreo
player, 138 posts
HP:29/29 | AC:17 | PP:12
Sun 3 Mar 2024
at 03:26
  • msg #512

Re: OOC 1

It might seem a little silly but I appreciate you calling out a line that ties into the character motivation. That means a lot to me, and makes me feel a bit better about playing this character the way I do

Sorry to Baern and Vecaal for not having much to save you, cleric sorcerer you'd think I'd have SOMETHING

I assumed I should join back up asap for the story but if the DM wants to waylay me I can edit
Frack
player, 172 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sun 3 Mar 2024
at 23:17
  • msg #513

Re: OOC 1

Kreo:
It might seem a little silly but I appreciate you calling out a line that ties into the character motivation. That means a lot to me, and makes me feel a bit better about playing this character the way I do

Love Kreo! It's clear that standing up for the little guy is a big part of who he is. The trick was trying to pick out my three favorite lines out of so many good ones. Stay tuned for my second-favorite favorite and my all-time-favorite-favorite-of-all-time!
Kreo
player, 140 posts
HP:29/29 | AC:17 | PP:12
Fri 8 Mar 2024
at 02:36
  • msg #514

Re: OOC 1

Sorry for being antisocial I'm just reluctant to waste a good spell when it was cast, and though Kreo's a good Persuasion guy, he's not go Expertise or a 20 in Charisma which would make interfering more likely to be profitable. It's worth letting the other cool guys and gals take lead and lean into the thing I've got that I can add, SPELLS
Frack
player, 176 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sat 9 Mar 2024
at 01:27
  • msg #515

Re: OOC 1

Baern Snagglehorn:
"Now you look like a no nonsense sort of fellow so what do you say we cut the crap where you try to tell me you've never heard of no bone pile in the Slopes, or try to send us off to some other bone pile that ain't the one I'm asking about, and just name your price so we can start haggling?"

Great post!
Baern Snagglehorn
player, 180 posts
Sat 9 Mar 2024
at 02:38
  • msg #516

Re: OOC 1

Thank you, sir :)

Baern is much more direct than Arvid ever was.
Frack
player, 177 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sat 9 Mar 2024
at 03:46
  • msg #517

Re: OOC 1

Round two of my favorites so far:

Favorite Vera costumes (and one favorite saying):
   The Pirate on the voyage to the Descendants' island hideout.

Favorite Frack mispronunciations/misundestandings:
   Resin ants are something Procz is looking for while on the slopes. No idea why.

Favorite Baern terminology:
Baern Snagglehorn:
"Put me in that brain box and I'll get it cranking," he assured.

Favorite Vecaal (angry) thoughts and sayings:
Vecaal Alifras:
Vecaal inherently assumed Frack was going to mess this up.  The little goblin was too righteous and too trusting for his own good, and theirs.  Cursing his rotten luck in the harsh tongue of dragons, Vecaal set out after the intrepid little warrior with the intent of protecting him and their mission both.

Favorite Kreo union-inspired moments:
Kreo:
At the question of if he needed help, Kreo smiled an impish smile
"Oh, about all I can get. But don't worry about me, I've got friends in low places to keep me safe."

Favorite Procz quotes that Frack totally didn’t understand:
Procz:
"The two are only twins in our perception, Mr. Frack; illusionary magic. Our associate Miss Veracity is a master of arcane disguises, and currently displaying the skin of the firbolg Crajeon. Paired with exceptional acting and humanoid psychological insight; she passes almost perfectly."

Baern Snagglehorn
player, 186 posts
Tue 12 Mar 2024
at 14:09
  • msg #518

Re: OOC 1

I do enjoy Baern’s colloquialisms :)

Does Vera have any helpful spells for this?
The Tinkerer
GM, 264 posts
Tue 12 Mar 2024
at 15:17
  • msg #519

Re: OOC 1

Baern Snagglehorn:
I do enjoy Baern’s colloquialisms :)

Does Vera have any helpful spells for this?

I'd like to mostly pretend Vera's not there. It's easier for me and puts the spotlight more on you all. I'm not going to have her attack (or get attacked) during the fight, but she can concentrate on either Bane or Enhance Ability and throw Healing Words as needed.
This message was last edited by the GM at 18:08, Tue 12 Mar.
Baern Snagglehorn
player, 187 posts
Tue 12 Mar 2024
at 15:26
  • msg #520

Re: OOC 1

Works for me!
Frack
player, 182 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Wed 13 Mar 2024
at 06:02
  • msg #521

Re: OOC 1

Procz:
"Only the figurative kind." said Procz, shaking his head. He walked slowly next to Zúm, holding one hand on the construct familiar to steady himself. "But several of those."

Great reply!

As for attacking a slime, I have no idea how to do so. Assuming blades are no good. Can we burn it? Frack has Sacred Weapon (making his attack magical) and Divine Smite (which adds radiant damage to his attack) if those might help.
The Tinkerer
GM, 265 posts
Wed 13 Mar 2024
at 15:04
  • msg #522

Re: OOC 1

Frack:
As for attacking a slime, I have no idea how to do so. Assuming blades are no good. Can we burn it? Frack has Sacred Weapon (making his attack magical) and Divine Smite (which adds radiant damage to his attack) if those might help.

That sounds like a question for an Arcana check!

And Procz, could you please give me a Perception check, with advantage, since you've found a clever way to search for the slime?
Procz
player, 105 posts
HP: 14/14
AC: 14 (Mage Armor)
Thu 14 Mar 2024
at 09:54
  • msg #523

Re: OOC 1

That's Perception 18.
Frack
player, 183 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Thu 14 Mar 2024
at 17:44
  • msg #524

Re: OOC 1

Well percepted!!!
Baern Snagglehorn
player, 189 posts
Sat 16 Mar 2024
at 23:42
  • msg #525

Re: OOC 1

Are we in initiative now? Or are the slimes still oblivious to our presence?
The Tinkerer
GM, 267 posts
Sun 17 Mar 2024
at 14:36
  • msg #526

Re: OOC 1

Baern Snagglehorn:
Are we in initiative now? Or are the slimes still oblivious to our presence?

Good question. They haven't done anything to indicate they're aware of your presence, so we don't need it just yet. But I will ask everyone to roll initiative just so we have it. Thanks!
Frack
player, 185 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Mon 18 Mar 2024
at 02:33
  • msg #527

Re: OOC 1

The tension is building!!! Ooh. I forgot to roll an arcana check for an off chance of knowing what these things are or how to combat them. Will do so now!

...meh. Frack has no keen insight. He once defeated an entire jar of mayonnaise (on a sandwich), but that's about as close as he gets to knowing anything about black slime.

16:34, Today: Frack rolled 8 using 1d20-1.  arcana - how does one fight whatever is in the junk pile??? –
This message was last edited by the player at 02:38, Mon 18 Mar.
Baern Snagglehorn
player, 192 posts
Tue 19 Mar 2024
at 15:52
  • msg #528

Re: OOC 1

Lets have Vera concentrate on Bane for this fight. The fewer hits we take, the better.

Does one of our casters want to start us off with a ranged attack? See if we can draw it out?
Procz
player, 107 posts
HP: 14/14
AC: 14 (Mage Armor)
Tue 19 Mar 2024
at 20:17
  • msg #529

Re: OOC 1

I believe Procz used his action to expose more of the ooze, taking it out of full cover.
Baern Snagglehorn
player, 193 posts
Tue 19 Mar 2024
at 22:42
  • msg #530

Re: OOC 1

It was, but since the oozes aren't presently aware of us we're not technically in initiative yet. That being said, I'm fine to just stumble over and take a swing at it. Now that we have momentum again I don't want to squander it.
Kreo
player, 144 posts
HP:29/29 | AC:17 | PP:12
Tue 19 Mar 2024
at 23:24
  • msg #531

Re: OOC 1

Let me know who got blessed before combat, Baern and Frack and who's our third?
Baern Snagglehorn
player, 195 posts
Tue 19 Mar 2024
at 23:40
  • msg #532

Re: OOC 1

In reply to Kreo (msg # 531):

Vecaal
Kreo
player, 145 posts
HP:29/29 | AC:17 | PP:12
Wed 20 Mar 2024
at 02:59
  • msg #533

Re: OOC 1

Just gonna tattoo that in my head again.
Frack
player, 186 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Wed 20 Mar 2024
at 08:33
  • msg #534

Re: OOC 1

Thanks for the blessing, by the way. Frack thinks Kreo is all right!
The Tinkerer
GM, 268 posts
Wed 20 Mar 2024
at 12:39
  • msg #535

Re: OOC 1

The oozes rolled a 3 for Initiative so everyone can act before them. So far we've got:

Procz: telekinesis
Baern: attack
Kreo: attack (concentrate: bless)
Frack: attack
Vecaal Alifras
player, 119 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Wed 20 Mar 2024
at 15:54
  • msg #536

Re: OOC 1

Vecaal: ranged attack
Baern Snagglehorn
player, 197 posts
Fri 22 Mar 2024
at 14:13
  • msg #537

Re: OOC 1

We know electricity causes the slime to split. Edged weapons probably do as well. You can make a melee attack with javelins.
Frack
player, 189 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sun 24 Mar 2024
at 05:59
  • msg #538

Re: OOC 1

Thanks for the Javelin, Baern! Frack won't deal a boatload of damage, but the rest of you landed some good blows this round, so hopefully we're making progress.
This message was last edited by the player at 06:01, Sun 24 Mar.
Frack
player, 191 posts
Goblin Paladin 4
AC: 17 HP: 30/36
Thu 28 Mar 2024
at 03:26
  • msg #539

Re: OOC 1

A short break in the IC action, so finally, here are my all time favorites (so far).

Favorite Vera costume (and favorite saying):
   Last but not least… Crajeon!!! Especially this line to the firbolg himself.
Veracity:
In his own rumbling voice, the illusory firbolg replied, "Then Tiamat must be displeased with us, because we're both looking at an ugly blue arsehole." 

Favorite Frack mispronunciation/misundestanding:
   Luminous aluminum is some sort of collection of things that everybody is talking about.

Favorite Baern terminology:
   Who could forget?
Baern Snagglehorn:
"Handle this, you sodding todger," Baern growled as he vaulted recklessly over the machinery and landed within arm's reach of the Firbolg and his struggling captive.

Favorite Vecaal (angry) thoughts and sayings:
   Saving the best for last…
Vecaal Alifras:
"Auuggghh!" he roared, anger fully boiling over as he hung helplessly in the web.  "It's not even a real dragon!"

Favorite Kreo union-inspired moment:
   Who could forget this stirring one?
Kreo:
”Neither JP or Crock is rich on his money or his father's money, he's rich on his workers' money. Their graft, their sweat and their labour makes his profits and secures his power, and it'd them who should reap the harvest sewn by clockwork and gear."

Favorite Procz quote that Frack totally didn’t understand:
   Of course!
Procz:
"The slum, a crucible of destitution, shaped the entanglement of my intellect, Mr. Frack. It is in this paradox that the symphony of my existence finds its resonance."

Brilliant work by one and all! Thank you for your continued contributions!!!
Baern Snagglehorn
player, 199 posts
Thu 28 Mar 2024
at 13:03
  • msg #540

Re: OOC 1

I do enjoy these recaps :)
Kreo
player, 147 posts
HP:29/29 | AC:17 | PP:12
Thu 28 Mar 2024
at 14:32
  • msg #541

Re: OOC 1

I appreciate and feel seen. Also I will post soon sorry just been a busy week
The Tinkerer
GM, 271 posts
Thu 28 Mar 2024
at 15:24
  • msg #542

Re: OOC 1

Baern Snagglehorn:
I do enjoy these recaps :)

Likewise, thanks!
Frack
player, 192 posts
Goblin Paladin 4
AC: 17 HP: 30/36
Fri 29 Mar 2024
at 04:04
  • msg #543

Re: OOC 1

Happy to recap. They are fun to write and I think it's worthwhile to remind everyone that their posts often bring a smile to my face.

Now back to the black slime (black pudding?)!
Whatever it is, Frack is a little creeped out by the fact that it's somewhere out of sight but nearby (maybe even under foot).
Procz
player, 109 posts
HP: 14/14
AC: 14 (Mage Armor)
Sat 30 Mar 2024
at 21:40
  • msg #544

Re: OOC 1

I agree wholeheartedly in regard to your awesome recaps!

Also, I rolled 22 for a Survival check to see if Procz has any knowledge about hunting oozes. Or if Nature or Investigation would be more suitable, feel free to subtract or add 1 accordingly.
Baern Snagglehorn
player, 200 posts
Mon 1 Apr 2024
at 00:54
  • msg #545

Re: OOC 1

Does this slime have bane cast on it as well?
Frack
player, 195 posts
Goblin Paladin 4
AC: 17 HP: -4/36
Mon 1 Apr 2024
at 01:53
  • msg #546

Re: OOC 1

Yeowch! That thing packs an acidic whallop!

Frack is unconscious, but he at least passed his first death save.
By the way? Is Kreo's bless still in play?
Kreo
player, 149 posts
HP:29/29 | AC:17 | PP:12
Mon 1 Apr 2024
at 02:20
  • msg #547

Re: OOC 1

In reply to Frack (msg # 546):

Wouldn't have dropped unless it's been a minute, up to our DM
The Tinkerer
GM, 273 posts
Mon 1 Apr 2024
at 12:27
  • msg #548

Re: OOC 1

Baern Snagglehorn:
Does this slime have bane cast on it as well?

This is very much the sort of thing I would forget, but this time I did in fact take it into account. Slime rolled an 18, so even with its +5 reduced to +1, that's a hit.
Kreo:
In reply to Frack (msg # 546):
Wouldn't have dropped unless it's been a minute, up to our DM

Yep, Bless still active.

Edit: Apologies for adding insult to injury, but Frack's chicken wire armor suffers a permanent -1 to its AC bonus as well.
This message was last edited by the GM at 12:29, Mon 01 Apr.
Frack
player, 196 posts
Goblin Paladin 4
AC: 17 HP: -4/36
Mon 1 Apr 2024
at 17:05
  • msg #549

Re: OOC 1

The Tinkerer:
Edit: Apologies for adding insult to injury, but Frack's chicken wire armor suffers a permanent -1 to its AC bonus as well.

NOOOOOOOOOOOOOOOO!!!!!!
My beautiful chicken wire armor!!!!

I'm thinking this opening in his armor is fairly significant so probably a good portion of his leg. I'm also thinking that, while the opening may not actually be scandelous, poor Frack will have enough of his upper leg exposed that he will be extremely self conscious about it!

I see him trying to tie off an item of clothing around his waist so it drapes down to protect his dignity or maybe wearing his backpack in the front... of course this is all assuming his survives his death saving throws, so first things first!
This message was last edited by the player at 17:09, Mon 01 Apr.
The Tinkerer
GM, 274 posts
Mon 1 Apr 2024
at 22:14
  • msg #550

Re: OOC 1

In reply to Frack (msg # 549):

Love this! Also, I'll be open to Frack finding someone who can repair the armor, maybe even right here in the Remnants' camp. Again, assuming you survive... :-)
Kreo
player, 151 posts
HP:29/29 | AC:17 | PP:12
Tue 2 Apr 2024
at 01:10
  • msg #551

Re: OOC 1

Sorry don't mean to countermand Baern's excellent commands but if you can't pop people up as a Grave Cleric, what are you living for?
Frack
player, 197 posts
Goblin Paladin 4
AC: 16 HP: 10/36
Tue 2 Apr 2024
at 04:33
  • msg #552

Re: OOC 1

Thank you Kreo!!!
The Tinkerer
GM, 276 posts
Fri 5 Apr 2024
at 17:18
  • msg #553

Re: OOC 1

I'll be away until the 11th. I might be able to answer some short questions from my phone but probably won't have an IC post until then. Have a great weekend!
Kreo
player, 152 posts
HP:29/29 | AC:17 | PP:12
Fri 5 Apr 2024
at 19:44
  • msg #554

Re: OOC 1

Hope wherever you'll be is pleasant
The Tinkerer
GM, 277 posts
Fri 12 Apr 2024
at 16:32
  • msg #555

Re: OOC 1

Kreo:
Hope wherever you'll be is pleasant

It was, thanks! Traveled to Indiana to for the eclipse totality. That was the highlight of the trip, of course, but by chance I happened to stumble upon a real life atheneum as well: https://en.wikipedia.org/wiki/New_Harmony%27s_Atheneum
The Tinkerer
GM, 278 posts
Fri 12 Apr 2024
at 16:36
  • msg #556

Re: OOC 1

Seems like the plan is for Procz to bait out the ooze with thunder magic. Where will everyone else be when he does that? Anyone hoping to be within range for a melee attack, please make a Stealth check.

Frack, whether you've got a spare shirt is up to you. I'm not worried about you metagaming modesty!
Kreo
player, 153 posts
HP:29/29 | AC:17 | PP:12
Fri 12 Apr 2024
at 20:49
  • msg #557

Re: OOC 1

Sorry been a busy tax season I'd love to help I just have to figure out HOW
Vecaal Alifras
player, 124 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Fri 12 Apr 2024
at 21:17
  • msg #558

Re: OOC 1

I'll stay at a short distance and attack from range.
Frack
player, 201 posts
Goblin Paladin 4
AC: 16 HP: 10/36
Sat 13 Apr 2024
at 01:18
  • msg #559

Re: OOC 1

Oh, I'm going with the spare shirt... you know, for occasions of state which are frequent for Shields of Crimson Dale (meaning there was one about ten years ago, but one can still hope).

Frack will be in melee range. Posting roll in game... actually just edited my last post, adding roll there.
This message was last edited by the player at 01:22, Sat 13 Apr.
Baern Snagglehorn
player, 203 posts
Sat 13 Apr 2024
at 12:41
  • msg #560

Re: OOC 1

Baern will hang back. He doesn't trust himself not to give away their position.
The Tinkerer
GM, 280 posts
Wed 17 Apr 2024
at 15:27
  • msg #561

Re: OOC 1

Sorry for the delay. I'm still getting caught up on things after my vacation, and I was thinking there was more for me to do here than there was. Anyway, everyone (even Procz) has an action now.
Kreo
player, 154 posts
HP:29/29 | AC:17 | PP:12
Wed 17 Apr 2024
at 15:28
  • msg #562

Re: OOC 1

I'm still blanking I'll try to be proactive soon
Frack
player, 203 posts
Goblin Paladin 4
AC: 16 HP: 10/36
Fri 19 Apr 2024
at 02:43
  • msg #563

Re: OOC 1

While tempted to try attacking with javelin (even against 3/4 cover) Frack finally decided to expose the ooze a little more, so if anybody's got a ranged attack, your chances of hitting just went up by 3 points (from -5 to only -2)!!!
Frack
player, 205 posts
Goblin Paladin 4
AC: 16 HP: 10/36
Mon 22 Apr 2024
at 04:03
  • msg #564

Re: OOC 1

Well done with the op attack, Baern and Bessie. I actually rolled for Frack's opportunity attack, but in an act of total lameness, fell asleep before posting it, so good on you (and everyone else who hit it) for getting us to the finish line!

I'm thinking we have a rest coming soon, but if not Frack still has healing (lay on hands and a couple spell slots). If anyone is in dire need, say the word.
Frack
player, 206 posts
Goblin Paladin 4
AC: 16 HP: 10/36
Mon 22 Apr 2024
at 04:34
  • msg #565

Re: OOC 1

Here was my post all ready on my Kindle but I never hit the Post Message button. I might even have hit thanks to the bless. Now we'll never know!


Frack stabbed at the retreating ooze as it departed, but the goblin's spindly arms weren't effective. His javelin ended up sticking into the junk pile with the ooze long past.
Hit AC8 if bless is still active.
00:28, Today: Frack rolled 6 using 1d20-4.  Op attack (-5 for cover +1).
00:29, Today: Frack rolled 2 using 1d4.  In case bless is still going on.
00:33, Today: Frack rolled 2 using 1d6-1.  Damage.

This message was lightly edited by the player at 04:34, Mon 22 Apr.
Baern Snagglehorn
player, 207 posts
Mon 22 Apr 2024
at 14:56
  • msg #566

Re: OOC 1

Baern has a few other weapons on his person if Frack wants options, but none of them are finesse so mechanically I’m not sure it would make much difference.

Still, if you’d prefer a pick or a hand axe let me know!
Frack
player, 207 posts
Goblin Paladin 4
AC: 16 HP: 10/36
Tue 23 Apr 2024
at 04:34
  • msg #567

Re: OOC 1

Thanks, Baern, but Frack is fine with the javelin. As you note, what he really needs is a finesse weapon, but beggars can't be choosers. Just glad he doesn't have to fight with his bare hands!
Vecaal Alifras
player, 127 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Tue 23 Apr 2024
at 13:02
  • msg #568

Re: OOC 1

Frack, I can loan you a rapier, as long as it’s not too long for you?
Kreo
player, 157 posts
HP:29/29 | AC:17 | PP:12
Tue 23 Apr 2024
at 19:32
  • msg #569

Re: OOC 1

Got a knife I basically never use, if Frack prefers the rapier the dagger's still there in case you wanna throw something

Moreover does anyone need some healing, Baern, how you feeling?
Baern Snagglehorn
player, 208 posts
Wed 24 Apr 2024
at 00:54
  • msg #570

Re: OOC 1

Hold onto your spell slots. Baern spends 2 HD to fully heal.

20:54, Today: Baern Snagglehorn rolled 15 using 1d12+3.  HD. – 15

20:53, Today: Baern Snagglehorn rolled 7 using 1d12+3.  HD. – 7
The Tinkerer
GM, 283 posts
Wed 24 Apr 2024
at 17:50
  • msg #571

Re: OOC 1

It sounds like everyone's ready to move alone. I probably won't get an IC post up until tomorrow, but everyone can level up.

Note: Despite not having time for a long rest, any new stuff you acquire from your new level (spells, HP, etc) you'll receive immediately. Please let me know if you have any questions. Thanks!
Vecaal Alifras
player, 128 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Wed 24 Apr 2024
at 20:56
  • msg #572

Re: OOC 1

Woo hoo, new level!

Just a heads up that I am heading off on two weeks vacation starting Friday.  Should be able to still post between initial and ending travel days, though may be a little longer between posts than normal (is that even possible?).

Thanks!
Baern Snagglehorn
player, 209 posts
Thu 25 Apr 2024
at 01:38
  • msg #573

Re: OOC 1

Two attacks :)
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