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20:02, 28th March 2024 (GMT+0)

OOC 1.

Posted by The TinkererFor group 0
Procz
player, 23 posts
HP: 9/11
AC: 11 | 14 (Mage Armor)
Thu 27 Apr 2023
at 06:56
  • msg #118

Re: OOC 1

quote:
All these defensive reactions have given Procz plot armor ;D

And for that, you have my thanks. Playing a wizard with negative Con modifier is dangerous.
The Tinkerer
GM, 58 posts
Thu 27 Apr 2023
at 11:07
  • msg #119

Re: OOC 1

Frack:
Sketch here, including the bullet hole in Frack's shield.


This is so good! I love his determined little smile.
Procz
player, 24 posts
HP: 9/11
AC: 11 | 14 (Mage Armor)
Thu 27 Apr 2023
at 13:01
  • msg #120

Re: OOC 1

quote:
This wasn't clear when you posted, so you're welcome to edit, but Kreo is in the fray now.

With Procz initiative at 25 and Kreo at 17, doesn't Procz' Dragon's Breath action come before Kreo moving to melee?
The Tinkerer
GM, 61 posts
Thu 27 Apr 2023
at 13:28
  • msg #121

Re: OOC 1

Procz:
quote:
This wasn't clear when you posted, so you're welcome to edit, but Kreo is in the fray now.

With Procz initiative at 25 and Kreo at 17, doesn't Procz' Dragon's Breath action come before Kreo moving to melee?


It does, good catch! I'll edit my post accordingly.
Veracity
player, 19 posts
Thu 27 Apr 2023
at 22:23
  • msg #122

Re: OOC 1

Oh my gosh, Frack is such an adorable mini-knight!  It looks like he may have taken a bullet or two through the ear, too, haha.  How can these monsters bear to shoot at that smiling face?

I was fearful of rolling an exhaustion save just now, and it made me think to make a proposal!  The OneD&D playtest has an updated Exhausted condition that's less crippling than the 5e rule but still impactful, and thus easier to use as a more regular factor in-game.  I wonder if we might consider using it in this game?  Here it is:
quote:
EXHAUSTED [CONDITION]
While Exhausted (known in older books as Exhaustion), you experience the following effects:
  • Levels of Exhaustion. This condition is cumulative. Each time you receive it, you gain 1 level of exhaustion. You die if your exhaustion level exceeds 10.
  • d20 Rolls Affected. When you make a d20 Test, you subtract your exhaustion level from the d20 roll.
  • Spell Save DCs Affected. Subtract your exhaustion level from the Spell Save DC of any spell you cast.
  • Ending the Condition. Finishing a Long Rest removes 1 of your levels of exhaustion. When your exhaustion level reaches 0, you are no longer Exhausted.

Just an idea, wanted to see what Tinkerer and my fellow players think about it :)
This message was last edited by the player at 22:25, Thu 27 Apr 2023.
Kreo
player, 26 posts
HP:20/23 | AC:17 | PP:12
Thu 27 Apr 2023
at 23:08
  • msg #123

Re: OOC 1

I prefer sticking with 5e as much as possible BUT that's not a half bad mechanic. I vote no for it, but I won't complain if it's implemented
Procz
player, 25 posts
HP: 9/11
AC: 11 | 14 (Mage Armor)
Fri 28 Apr 2023
at 06:24
  • msg #124

Re: OOC 1

A classic problem in 5e is the long rest (let's not get into the short rest, which is another problem). Players want to replenish their characters' powers when they are partially depleted in case that really tough boss encounter comes along. Sometimes, say if you have a quick series of dungeon encounters, that means a long rest after one quick hour (or even minutes) of adventuring.

A mechanic where you might need several days (or a week) of rest to reset your exhausted level sounds like a pain in the neck! Not a big fan :)
Veracity
player, 20 posts
Fri 28 Apr 2023
at 07:21
  • msg #125

Re: OOC 1

In reply to Procz (msg # 124):

Indeed!  It does suck to get a few levels of exhaustion needing days of downtime to rest, true.  That's also true for the existing mechanic, except that the penalties from even 1-2 levels of exhaustion are much worse and practically require an immediate stop to rest!

Exhaustion isn't nice in either case, but the OneD&D version is a bit less crippling at least :P
The Tinkerer
GM, 63 posts
Fri 28 Apr 2023
at 11:29
  • msg #126

Re: OOC 1

In reply to Veracity (msg # 122):

Thanks for the suggestion. It's intriguing but not something I'm looking to experiment with right now. I realize Exhaustion is punishing, especially with multiple levels, and that's built into the circumstances where you encounter it. Note here the low DC and liberal use of advantage :-)
Veracity
player, 22 posts
Sat 29 Apr 2023
at 00:26
  • msg #127

Re: OOC 1

No worries about the exhaustion thing, I just thought I'd put it out there :)

Question for Tinkerer!:  What exactly is a 'scab' in this setting?  From context it seems like a slang word for striking workers, but this half-orc lady is talking about it like it's a faction?  Is it a specific union effort or something?
The Tinkerer
GM, 67 posts
Sat 29 Apr 2023
at 00:37
  • msg #128

OOC 1

Oh, sorry. It's real slang (in the US, anyway) for non-union workers brought to replace those on strike. Maybe not so widely used anymore. Your character would certainly be familiar with it, though.
Veracity
player, 23 posts
Sat 29 Apr 2023
at 00:56
  • msg #129

OOC 1

Ahhh, I see.  I hadn't heard the term before, but that makes sense now :)
Kreo
player, 28 posts
HP:20/23 | AC:17 | PP:12
Sat 29 Apr 2023
at 01:18
  • msg #130

OOC 1

I just assumed it was a known word . . . but I grew up around unions so my mileage may vary.
Vecaal Alifras
player, 16 posts
Sun 30 Apr 2023
at 09:06
  • msg #131

OOC 1

Travelling unexpectedly due to family illness.  Will probably be out of touch a couple of days.  Carry on without me and I’ll pick back up when I can.
Baern Snagglehorn
player, 33 posts
Sun 30 Apr 2023
at 15:09
  • msg #132

OOC 1

Sorry to hear! Best of luck.

I’ll try not to do anything too dumb.
The Tinkerer
GM, 73 posts
Sun 30 Apr 2023
at 15:10
  • msg #133

OOC 1

In reply to Vecaal Alifras (msg # 131):

Thanks for the heads up, and take care.
Baern Snagglehorn
player, 36 posts
Mon 1 May 2023
at 14:25
  • msg #134

OOC 1

Love the blessing :) I'll build it in tonight.
Vecaal Alifras
player, 18 posts
Tue 2 May 2023
at 16:04
  • msg #135

OOC 1

Hey folks, back for the time being at least but my mother-in-law is terminally ill and likely only has a few more days.  So I'll post when I can and keep you updated as to my availability.  Thanks for accommodating!
The Tinkerer
GM, 82 posts
Tue 2 May 2023
at 16:31
  • msg #136

OOC 1

Very sorry to hear that, but thanks for the heads up.
Frack
player, 22 posts
Goblin Paladin 3
AC: 18 HP: 12/28
Wed 3 May 2023
at 05:16
  • msg #137

OOC 1

So sorry to hear that. Hoping there are some happy memories to lean on during such a sad time.
The Tinkerer
GM, 88 posts
Fri 5 May 2023
at 12:53
  • msg #138

OOC 1

I don't want to rush things, but my intention is for the folks currently outside to enter the factory just in time to see the cranes converging on the folks inside. So if Frack or Procz wants to respond to Kreo's question, could I ask you to get that in today? Then I'll be able to update everything over the weekend.

Thanks!
Baern Snagglehorn
player, 41 posts
Fri 5 May 2023
at 13:24
  • msg #139

OOC 1

Veracity beats Baerns initiative and rolls as high as he possibly could have on investigation anyway - can I amend his action after the machines act? It seems largely redundant.
Kreo
player, 31 posts
HP:20/23 | AC:17 | PP:12
Fri 5 May 2023
at 13:38
  • msg #140

OOC 1

I asked a question? Oh no!
The Tinkerer
GM, 89 posts
Fri 5 May 2023
at 14:04
  • msg #141

OOC 1

Kreo:
I asked a question? Oh no!

I guess not technically, but it seemed like you were inviting some conversation (at a good time for it!) and I didn't want to step on that if the other two wished to respond.
The Tinkerer
GM, 90 posts
Fri 5 May 2023
at 14:04
  • msg #142

Re: OOC 1

Baern Snagglehorn:
Veracity beats Baerns initiative and rolls as high as he possibly could have on investigation anyway - can I amend his action after the machines act? It seems largely redundant.


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