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06:10, 4th May 2024 (GMT+0)

OOC 1.

Posted by The TinkererFor group 0
Baern Snagglehorn
player, 167 posts
Wed 21 Feb 2024
at 02:06
  • msg #485

Re: OOC 1

On it ;)
Procz
player, 94 posts
HP: 14/14
AC: 14 (Mage Armor)
Thu 22 Feb 2024
at 21:55
  • msg #486

Re: OOC 1

Hi, all! As you've probably gathered, I've been struggling with inspiration here for a while now. It is strange, because I'm intrigued by the setting, and quite happy with my character (and I love the bond with Frack). I really don't know what it is. Either way, I'm happy to take a break if you want to say that Procz has gone missing/kidnapped, and potentially return a little later.

Or if you think it would be best not to make the group too small, I'll try to post right away. In the latter case, I think I would need some kind of recap; my understanding of our current situation is hazy. In fact, maybe that is part of my problem; there are elements of the plot, setting and circumstances that I'm having trouble grasping. There are many names and pieces of information to keep track of.
Frack
player, 154 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Fri 23 Feb 2024
at 01:43
  • msg #487

Re: OOC 1

Oooh! A recap sounds like exactly something I'd like to try (still have that mining-the-old-threads gene from Fergus, perhaps?). I have some spare time tonight and need a refresher myself, so I will take a shot at it and then everyone can add/edit where needed.

P.S. good to hear from you, Procz!

P.P.S. still digging through old threads. Recap ETA Saturday!!!

P.P.P.S There is a lot of good stuff back there. I'm going to bring along some favorite sayings/lines/events in the recap, so stay tuned!!!
This message was last edited by the player at 05:48, Fri 23 Feb.
The Tinkerer
GM, 249 posts
Sat 24 Feb 2024
at 17:50
  • msg #488

Re: OOC 1

Procz:
Hi, all! As you've probably gathered, I've been struggling with inspiration here for a while now. It is strange, because I'm intrigued by the setting, and quite happy with my character (and I love the bond with Frack). I really don't know what it is. Either way, I'm happy to take a break if you want to say that Procz has gone missing/kidnapped, and potentially return a little later.

Or if you think it would be best not to make the group too small, I'll try to post right away. In the latter case, I think I would need some kind of recap; my understanding of our current situation is hazy. In fact, maybe that is part of my problem; there are elements of the plot, setting and circumstances that I'm having trouble grasping. There are many names and pieces of information to keep track of.

Thanks. I like Procz and the Procz/Frack dynamic a lot too.

I know it's a lot of information. I'd rather be ambitious and count on you all to ask for clarification when you need it. If you feel like you're at a a loss for what you can do next or how you contribute to the current scene, please post something in OOC or DM me if you'd rather. That will help me maintain my momentum and keep me from holding the game up waiting for a post that's not coming.

Speaking of which, you may have seen I just posted IC in Vera. I'll make a DM post shortly as well, just wanted to get this in while I could to assure you I'm still here and appreciate your enthusiasm even in my absence.
Frack
player, 156 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sun 25 Feb 2024
at 06:49
  • msg #489

Re: OOC 1

I may have gone overboard here, but to help wrap my own head around all we've done already, I've recapped the chapters so far. No need to read it all, but consider it a reference if it helps... also let me know where I've erred (I'm sure there are a few mistakes in here).

Let's start with a character list!
Characters ------
Amara (aka The Ghost): Baz’s lieutenant, fire genasi.
Bazzle “Baz” Cinderhorn: I don't want to tell you how you feel about Baz Cinderhorn, but I'll give you the following info:
   - None of his workers are unionized.
   - He seems to treat his workers much better than the Cognelius brother.
   - The more illegal activities in which he engages often target factories where workers are treated especially badly.
Crajeon: Former Descendant goon. Firbolg.
Crocklespring “Crock” Cognelius: Son of Sprazzle Cognelius. Brother of JP. Baron of Coglington, known for grandiose factories with arched entryways and flying buttresses.
Cultivated Mind: Goons for Crock Cognelius. Notorious for their magic and in particular for the way they manipulate the minds of those Crock deems in need of manipulation.
Donna Garnagle: Dwarf foreman at Owl’s End
Donnovan: Right hand man of JP Cognelius. He sicked the Steel Resolve on the protestors at Owl’s End.
Dragonfather (deceased): Klaus Jacop, one of Crock's managers. Union-buster.
Flicker: Fire genasi smuggler who boated the party to the island.
Ilga Gyula: Half-orc worshiper of the Gearlord. Formerly of the Descendants. Has a knack for making machines (and entire factories) sentient.
Janpool “JP” Cognelius: Son of Sprazzle Cognelius. Brother of Crock. Baron of Coglington, known for menacing and utilitarian factories.
Klaus Jacop: See Dragonfather.
Luminescent Athenaeum: A library, of sorts, hidden somewhere in the Lower Slopes, where a shadowy network of sages has collected artifacts proving the existence of metallic dragons who were not as evil as their chromatic cousins.
Lysandra: Gnome president of one of the unions Kreo helped to organize.
Magresh: Leader of the Descendants.
The Spark: Baz Cinderhorn’s organization, a reference to a spark of hope.
Steel Resolve: Goons for JP Cognelius who have no purpose other than to break the backs of those who dare dip a hand in his pocket.
Syntus (deceased): Yuan-ti Descendant goon.
Frack
player, 157 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sun 25 Feb 2024
at 06:50
  • msg #490

Re: OOC 1

Recap Chapter 1: Owl’s End
The story began with all parties converging on a factory called Owl’s End, belonging to JP Cognelius.
   -Kreo was there to investigate (and support) a strike.
   -Procz and Frack were there in search of a half-orc named Ilga Gyula.
   -Vera, Baern, and Vecaal were there at the behest of Baz Cinderhorn to figure out what exactly was taking place there.

Cinderhorn’s crew was the first to enter the factory (by way of the engine room) where they came across the half-orc Gail, but pressing her for clues as to the factory’s purpose were stymied.
Gail:
"I wasn't kidding, what I said before. I literally can't tell you what's going on. Look: Mister Coglinton's got us building..." Her voice trailed off into a dry, choking sound, like sandpaper rubbing against the grain of rough wood.

They continued into the factory itself and quickly learned it was sentient!
The Tinkerer:
As Vecaal began scaling what remained of the staircase, the three felt what could only be described as a shift in the "mood" of the room… the two ceiling-mounted cranes abruptly halted, changed direction, and began to converge on the wreckage of the stairs and the dragonborn dangling form it, the heavy loads they carried swinging precariously as they came.

By the time things got totally unhinged inside, Kreo, Procz, and Frack (after a set-to with the Steel Resolve outside) were in the factory as well. Together, the six worked together to survive.

Vecaal successfully made it to the office at the top of the stairs, where he discovered an orb and spellbook, working together to somehow keep the factory workers in line. Furthermore, he found several other clues in the papers contained (and not contained) in the office.
The Tinkerer:
Rifling through the file cabinets provided further disappointment, though perhaps this was information that would prove useful in its own right: someone had pilfered the files already. They had been shoved haphazardly back into the cabinets, and while there were plenty of schematics detailing the workings of individual machines, of ventilation, and of steam through the factory's many pipes, Vecaal could find no blueprints of the factory as a whole.

The other notable absence was anything to do with the workers. J.P. Cognelius, like his brother, typically paid his workers in credit that could be used only at his company stores. Unlike his brother, he also deducted from their wages the cost of their training, tools, and uniforms. There ought to have been ledgers detailing all this - both Cogenlius brothers were notorious record-keepers - but they were all missing.

What he did notice, as he turned his attention back to the desk and the orb upon it, was a small symbol etched into its underside. The desk was grey metal, but someone, with some sharp instrument, had etched into the bottom the faint outline of a cog in a circle. Crude as it was, Vecaal nonetheless recognized it as the same symbol born by the necklace Veracity now wore, the one given to her by the half-orc they'd found hiding in the machine room.

The orb eventually shattered, and as disappointing as it was, it ended the hold on workers’ tongues, leading to more clues.
Donna Garnagle:
"They've had us making those monstrosities. Making the freaks that would ultimately take our jobs." She spat. "That's what they didn't want us talking about."

When the crew made it back downstairs, they found a firbolg (Crajeon), a yuan-ti (Syntus), and a clockwork dragon, all members of the Descendants, in the midst of kidnapping Gail! A battle ensued, the kidnappers escaped, but Gail was saved, not necessarily to the delight of Donna Garnagle.

Donna Garnagle:
"All this factory-coming-to-life nonsense is her doing. They brought her in to automate our replacements - them bastards upstairs. Then she got carried away. Best I can figure, anyway. Can't imagine ol' J.P. wanted a factory with a mind of its own, but hey, what do I know about what that rich prick wants?”

Gail:
"My real name is Ilga Gyula. I built this place. Not the gears and stuff. The important part. The brains. I made it work. I made it think.

“That's not what ol' JP brought me in for. Well, not exactly, but it was what they needed. I was supposed to help them make sentient machines, robotic workers who could replace the various humanoids Mister Cognelius employs now. But I figured, why stop at workers? Why not make the factory itself sentient?

“All flesh is flawed. Even the dragons got it wrong, and they were far smarter than any of us.

“But the machines... The smooth rotation of the gears, the clean interlocking of their teeth, the way the assembly line delivers the widget just as the next machine slams down to stamp it into shape then ships it along to the next station... it's the only thing that gives me hope for this steaming cesspit of a city.

"Those goons you saw hauling me off - Syntus and Crajoen - they used to be my friends. Colleagues, anyway. We called ourselves The Descendants. Guess you've heard of us. Anyway, they didn't like that talk, machines being better suited to rule us than dragons. All they wanted me to do was built and keep quiet. Well, I built alright, but I wouldn't keep quiet, so I figured it was best if we parted ways. I guess they caught wind of what I was up to here, though, and they didn't like it.”

So you’ve got the Descendants who love the dragons. Then you’ve got the followers of the Gearlord, who prefer machines to mankind. All sorts of potential enemies here! And what about Luminescent Athenaeum?

Ilga Gyula:
"So, this Luminescent Athenaeum... they think there's a, like... a library, of sorts, hidden somewhere in the Lower Slopes." She laughed a bit as she continued, "That a shadowy network of squalid sages has collected artifacts the Cogneliuses tried to get rid of, artifacts proving the existence of metallic dragons who were not as evil as their chromatic cousins. Who had all the wisdom and bravery without the avarice.”

With the Steel Resolve closing in on the factory, everyone needed a place to lay low. Veracity offered safe haven compliments of Baz Cinderhorn. With that,they were off through a network of tunnels led by Frack and then through a series of back alleys led by Vera, eventually landing on Cinderhorn's doorstep.
Frack
player, 158 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sun 25 Feb 2024
at 06:52
  • msg #491

Re: OOC 1

Recap Chapter 2: The Descendants
After the heat on them had cooled, Baz recruited the crew on a mission.
Baz Cinderhorn:
"If Crock Cognelius is taking this Luminescent Athenaeum business seriously, then so are we. There's something in there the old bastard doesn't want us to know about, and that's enough to make it valuable to us. He who controls the past controls the future." Baz's face broke out into a grin, as if he'd just thought of that line himself. "We've got to disrupt the Cogneliuses's narrative. Show the people a different world as possible. Show them how much has been hidden from them."

He paced as he spoke, the churning of his tiny legs matching the rapid pace of his speech, his good hand emphasizing each point with a chop into the stump of his other arm. "And we've got to get there before the Descendants. I don't trust them any more than I do the Cogneliuses. Figure out where they're planning to hit and get there before them."

Amara (Baz’s fire genasi lieutenant), mentioned that Kreo knew the orc who'd been asking around on Crock's behalf and suggested paying them a visit first, but Baz insisted on hitting the Descendants. With that order, along with Ilga’s knowledge of the location of Descendant HQ (an abandoned island factory), the heroes were on their way.

Once inside, they quickly discovered the same clockwork dragon (thankfully dorment) and also the lifeless bodies of Syntus and Crajeon. Kreo was able to revive the firbolg, but the yuan-ti was past saving.

Procz and Bearn combined their skills to get the dragon going just in time, as dozens of angry cultists rushed up from the engine room below with weapons drawn. Their leader, the annoyingly outspoken Dragonfather, joined in the battle. Crajeon now fought alongside the heroes, but the dragon was the true equalizer, eventually devouring the Dragonfather.

Subsequent interrogation of the surviving cultists provided a couple more clues.
The Tinkerer:
"Right. The plan. There are some... some relics, like. From the days of the dragons. The Dragonfeeder..." He tried again to score sympathy by leaning into the tiefling's joke, growing more nervous after he failed a second time. "He wanted to plunder it. Said we had to strike fast. Crock Cognelius was onto it as well, and we had to get to it first, 'fore all the good stuff ended up in the old man's library. We was supposed to take this dragon here to the Lower Slopes. No one guarding it but a couple o' scavengers. Dragonfather said they didn't even know what they had."
Another added
The Tinkerer:
"Dragonfather wanted to act quickly because he believed Crock Cognelius had a line on the Athenaeum as well. So it seems to me that is where you could find the information you seek."

Finally, they extracted the remains of the dragonfather. Procz used mage hand to carefully remove the eerily powerful dragon mask. Aside from the mask, the most intriguing possession was a map.
The Tinkerer:
The map was not a scaled representation of the Lower Slopes. Rather, it appeared to represent a series of landmarks one would expect to fly over were one planning an aerial assault.

The first was easily recognizable as The Ledge, a particularly steep drop off favored for dumping by factories on Crock's side of town. As a result, a large shanty town at the foot of The Ledge housed a scrappy group of survivalists known as The Remnants.

The next symbol depicted a large pile of bones. It was not immediately obvious to anyone in the party what this might represent, but it seemed like the sort of thing you might know it when you saw it. Or that one of The Remnants might know, if they could be convinced to share some local knowledge. Although, getting The Remnants to disclose anything about a favorite scavenging ground was notoriously difficult...

Just beyond and slightly above the pile of bones, a small X was carved into the wood.

Further beyond that, a collection of triangles stood in a circular formation. This, too, was not a landmark known to any in the party, which was strange, because it seemed like something that would have been distinctive.

Next stop: The Ledge!
Frack
player, 159 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sun 25 Feb 2024
at 06:53
  • msg #492

Re: OOC 1

Recap Chapter 3: The Lower Slopes
With the map pointing them to The Ledge, our heroes headed to Crock Cognelius’ side of the caldera. Almost immediately, they were recognized, first by friends…
Lysandra:
"Kreo!" a voice hissed. "Hey, Kreo! What are you doing on the street? The Cultivated Mind have been asking around about you. It doesn't sound good. But then, when is it ever good with the Cult? You're lucky I didn't know anything to tell them because, well..." The woman, a stout gnome with a round face, wore overalls stained with grease and her curly brown hair tied back in a tight bun.

…and soon thereafter by foes. It wasn’t long at all before a possessed grandmother had grabbed Kreo by the arm to retain him while agents of the Cultivated Mind (the most notable a huge loxodon) closed in from all sides.
The Tinkerer:
The loxodon, for his part, had eyes only for Kreo. Though he walked against the tide of laborers hurrying to make their trains, he was not slowed by them. Indeed, he moved as if he knew in advance where the crowd would part or a woman would stop to tie her shoe. As he drew near the satyr, he would be seen muttering what were likely the words to a spell. There were others moving like him, agents of the Cultivated Mind no doubt, two converging from inside the station and two more entering from outside.
"No, Suqaab!" the old woman begged, grabbing at Kreo's arm when the satyr offered her the coins. "Don't leave! Don't leave me again!"


And here we are!!!
The Tinkerer
GM, 252 posts
Sun 25 Feb 2024
at 16:36
  • msg #493

Re: OOC 1

This is great, Frack, thanks so much for putting it together. I hereby grant thee inspiration!
Baern Snagglehorn
player, 170 posts
Sun 25 Feb 2024
at 17:46
  • msg #494

Re: OOC 1

This is fantastic!

Good job, Frack. Inspiration for life.
Vecaal Alifras
player, 109 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Sun 25 Feb 2024
at 19:02
  • msg #495

Re: OOC 1

I consider Frack my inspiration!  Great work!
Baern Snagglehorn
player, 171 posts
Sun 25 Feb 2024
at 19:24
  • msg #496

Re: OOC 1

What do we think, Vecaal? Stay the course, let Vera get caught with Kreo? Or do we have any options to intervene?
Frack
player, 161 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Sun 25 Feb 2024
at 20:47
  • msg #497

Re: OOC 1

The Tinkerer:
This is great, Frack, thanks so much for putting it together. I hereby grant thee inspiration!
Thank you! [insert fist-pump emoji here]

Baern Snagglehorn:
This is fantastic!

Good job, Frack. Inspiration for life.
Thank you!!! [insert double fist-pump emoji here]

Vecaal Alifras:
I consider Frack my inspiration!  Great work!
Aww shucks, now my goblin face is just blushing into a greenish-brownish hue!
Vecaal Alifras
player, 110 posts
Dragonborn Rogue
HP: 23/30 AC: 15
Mon 26 Feb 2024
at 00:12
  • msg #498

Re: OOC 1

@Baern  I still don't see a practical way to intervene that doesn't end up with all of us arrested together, an outcome I do not want to willingly endure.  Plus there'd likely be a number of collateral casualties which doesn't help our cause at all.

I think we have to stick with the thought of tailing the Cult-ivated Mind and looking for an opportunity to spring Vera and Kreo as soon as we have a reasonable opportunity.  I do have the Whispers enacted with Vera and yourself now, so we have eyes and thoughts on the inside to help inform our strategy come that time.

In the immediate term, I think we need to watch and be ready to follow.  We can't just get on the elevators and head down to the trains - what if they take Kreo and Vera back out the front door?  So remain patient for the moment, close but not on the elevators let's say, and see what happens.  If Kreo and Vera make a break for it, we help them get to the elevators with us.  If not, then we start following and look for our opportunity later on.

Those are my thoughts, anyway.  Happy to hear other points of view.
Frack
player, 162 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Mon 26 Feb 2024
at 02:05
  • msg #499

Re: OOC 1

Cult- ivated Mind... I see what you did there ;)  Clever.

I like the plan. Especially like keeping collateral damage to a minimum. As long as (from a meta-gaming point of view) our GM doesn't mind operating two scenes for a period of time. With the whispers in effect, maybe it won't really be like two separated scenes anyway.

Does anyone have experience against the Cultivated Mind? They seem nastier than the Steel Resolve (but don't tell JP I said that). Am I right that they don't wear uniforms and just blend in with the masses?
Procz
player, 95 posts
HP: 14/14
AC: 14 (Mage Armor)
Mon 26 Feb 2024
at 08:31
  • msg #500

Re: OOC 1

Great recap! Thank you a lot!

I'll post something today. Figuring Procz will catch up with the others after having fallen behind in the confusion.
Baern Snagglehorn
player, 172 posts
Mon 26 Feb 2024
at 15:34
  • msg #501

Re: OOC 1

Vecaal Alifras:
@Baern  I still don't see a practical way to intervene that doesn't end up with all of us arrested together, an outcome I do not want to willingly endure.  Plus there'd likely be a number of collateral casualties which doesn't help our cause at all.

I think we have to stick with the thought of tailing the Cult-ivated Mind and looking for an opportunity to spring Vera and Kreo as soon as we have a reasonable opportunity.  I do have the Whispers enacted with Vera and yourself now, so we have eyes and thoughts on the inside to help inform our strategy come that time.

In the immediate term, I think we need to watch and be ready to follow.  We can't just get on the elevators and head down to the trains - what if they take Kreo and Vera back out the front door?  So remain patient for the moment, close but not on the elevators let's say, and see what happens.  If Kreo and Vera make a break for it, we help them get to the elevators with us.  If not, then we start following and look for our opportunity later on.

Those are my thoughts, anyway.  Happy to hear other points of view.


This is how I feel too. Frack standing next to Baern like a kicked puppy dog was making me question my resolve. Glad we're still on the same page :)
Kreo
player, 134 posts
HP:29/29 | AC:17 | PP:12
Mon 26 Feb 2024
at 23:32
  • msg #502

Re: OOC 1

Difficult to know what to do. I don't know but I think invisibility is going to drop if I break out of the old woman's grab of me, can someone with better rules knowledge advise?
Frack
player, 163 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Tue 27 Feb 2024
at 02:59
  • msg #503

Re: OOC 1

Procz has maybe turned the tide and added some intriguing chaos to the plan!

Does Frack see this happen? If so, he will be highly motivated to join in... or at least run toward Procz with a highly inadvisable cry for justice to be served! But the station is bustling, so not sure if he sees Procz in action. I'll leave that to the DM.

As for Kreo's question, I'm no rules expert, but you might be okay. Assuming he is grappled (an assumption, I readily admit), then he just needs to take an action (not make an attack) to escape it.

The description for invisibility says The spell ends for a target that attacks or casts a spell.
The Tinkerer
GM, 253 posts
Tue 27 Feb 2024
at 23:49
  • msg #504

Re: OOC 1

Frack:
As long as (from a meta-gaming point of view) our GM doesn't mind operating two scenes for a period of time. With the whispers in effect, maybe it won't really be like two separated scenes anyway.

He does not mind.
Frack:
Does anyone have experience against the Cultivated Mind? They seem nastier than the Steel Resolve (but don't tell JP I said that). Am I right that they don't wear uniforms and just blend in with the masses?

Kreo is the only one I think obviously would, though the rest of you would know them by reputation. If anyone thinks they would have some prior experience with them, feel free to drop me a PM to discuss.
Kreo:
Difficult to know what to do. I don't know but I think invisibility is going to drop if I break out of the old woman's grab of me, can someone with better rules knowledge advise?

TBH I either forgot or missed that you had Invisibility up, so as compensation for that I'll say no, it won't drop. And I'll also say you can extract yourself without further rolls required now that she's no longer "possessed".

Edit: Should have read the IC post first. But result is the same: you can slip the old woman's grip and remain invisible.
Frack:
Does Frack see this happen? If so, he will be highly motivated to join in... or at least run toward Procz with a highly inadvisable cry for justice to be served! But the station is bustling, so not sure if he sees Procz in action. I'll leave that to the DM.

Yes, you can see it, thanks for checking.
This message was last edited by the GM at 23:51, Tue 27 Feb.
Frack
player, 165 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Wed 28 Feb 2024
at 02:29
  • msg #505

Re: OOC 1

Frack is going to rush in to try to help Kreo. Wise move? No. But that's what Frack would do.
Procz
player, 97 posts
HP: 14/14
AC: 14 (Mage Armor)
Wed 28 Feb 2024
at 07:20
  • msg #506

Re: OOC 1

Just to be clear, Procz is not riding Zúm to cast invisibility on Kreo, but using the familiar (moving closer as necessary) to deliver the spell.
quote:
Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you.

The Tinkerer
GM, 254 posts
Wed 28 Feb 2024
at 12:09
  • msg #507

Re: OOC 1

Procz:
Just to be clear, Procz is not riding Zúm to cast invisibility on Kreo, but using the familiar (moving closer as necessary) to deliver the spell.
quote:
Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you.

Understood. And very clever!

This is the joy of the game for me: dropping you into thorny situations where I'm genuinely wondering, "Gee, how are they going to get out of this one?" And then someone comes through with something clever and it's a triumph of creativity!

But I do understand it's not satisfying for you all if the situation is too vague or complicated for you to conceptualize and consider options. I'll keep trying to refine my balance-striking!
Frack
player, 167 posts
Goblin Paladin 4
AC: 17 HP: 36/36
Thu 29 Feb 2024
at 05:54
  • msg #508

Re: OOC 1

Again, apologies for "Fracking things up" by not going for a clean escape, especially now that Kreo is in the clear. I'm trying to be true to Frack's character, even if counterproductive. With that said, if this is becoming tiresome for you fellow players, say the word and I can adjust Frack's behavior.
Kreo
player, 136 posts
HP:29/29 | AC:17 | PP:12
Fri 1 Mar 2024
at 02:59
  • msg #509

Re: OOC 1

I'm loving it, I just hope it doesn't get Frack hurt!
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