Chapter Two
Crossing Coglinton inconspicuously was no great challenge as long as one timed one's travels with the changing of the shifts at the great caldera factories. The trickling of workers up the slopes toward the transvolcanic tram began roughly an hour before each shift, and once the migration was under way, it was a simple thing to blend in with the throngs.
The trams ran every few minutes but were packed to bursting nevertheless, so that a few late runners who could not afford to await the next one risked dangling precariously from the side as the train clattered through its underground tunnel. Though such dangerous accommodations were officially disallowed, the decorations on the cars' exteriors, which looked suspiciously like handholds, told a different story. Of all the rules one could break in Coglinton, those dealing with tardiness were least forgiving.
From The Spark safehouse the party had to circle the Lower Slopes around to Crock's side of the mountain, where a funicular hauled them up to the tram station. By the time they arrived, a line of bleary-eyed workers stretched out of the station and coiled around it through a maze of iron railings installed for just this purpose.
Dozens of beggars, vendors, and entertainers walked the line, some with outstretched hands, others selling hot drinks and meals (breakfast for those on their way to work, supper for those departing) to warm against the alpine chill. A bugbear stood behind an overturned barrel, passing three cards between his furry hands. "Find the dragon, win her hoard," he offered, flashing the emerald ring on his finger.
"Doctor Rutabaga's Fantabulous Contraption plays five games of chess at once!" announced a harengon in a top hate and a cape of purple satin. He stood atop the box seat of a painted carriage from whose covered bed emerged five mechanical arms, each hovering over a chess board. "Six copper a move," he informed the workers as they passed, several of whom studied the board before moving a piece, then nodding approvingly as the machine made the countermove they deemed appropriate. The games carried on in this fashion, with the passing laborers pooling their efforts to defeat the fantabulous contraption.
These entrepreneurs operated shamelessly despite the constables milling about. They occasionally ran off a beggar or a particularly shady looking vendor, suggesting those who went unharassed had some arrangement with the officers.
Judging by the length of the line, it would be easily half an hour before the party could board a tram.
Kreo, if you'd like to try to get a message surreptitiously to someone in Crock's operation, to arrange a meeting with Scalebane and/or have someone keep an ear out for anything he might learn about Athenaeum, please let me know. You'll succeed regardless, but I'll make a Stealth check for you in secret to see whether you were able to pull it off without calling attention to yourself.