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, welcome to Earthdawn in the World of Greyhawk

08:19, 14th October 2024 (GMT+0)

Game Info.

Posted by Game MasterFor group 0
Game Master
GM, 0 posts
Sun 2 Jul 2023
at 18:22
  • msg #1

Game Info

This will be a 4ed Earthdawn system using the Grayhawk world.  New platyers to the system are welcome and encouraged!

This particular campaign will emphasize travel and exploration since the players may be new to Grayhawk and unfamiliar to it's regions, gods, politics and influence, it will be a fun learning experience for the group.  I like to play a sand box style game where there is an agenda for each chapter, however I allow players a lot of latitude in where and how they will get there.


I will be checking the boards several times a day, posting on Monday's and Fridays and any other day as able.  I work 10 hour days, Tuesday to Friday.  I own 2.5 acres small farm I run on top of my usual day job, so have to take care of our farm animals and all the other work that goes with the family, farm and animals.  I will usually be offline on Sundays but may try to check threads at night and post.

I ask players to post 3-4 times a week.  More is better, however, if the group is RPing, try to let others input before shotgunning several posts so others can interact during the conversation.

When posting, please:


          - Color dialogue and leave narrative as is.  Example:

                 Monkey looked at him, pulling a knife, and said, "I'm taking
                 over.  And if you want to fight about it we can."

            Any color for dialogue is fine except for orange and
            yellow

           = OOC comments and die roll results should be shaded in orange

                  Monkey stabs him!  To hit 12

           - As far as content, I ask that players please try to add some character
             to their posts.  You do not have to write a novel.  A few lines are
             fine.  And while sometimes "Monkey stabs him!" is all there is to say, if
             all your posts are "I roll to hit", then the game gets very draggy.

             I do reward roleplay, even if it's just an attempt.   This will include
             XP, bonuses to rolls/lowering DNs, or providing opportunities.  So
             don't worry if you're not good at it.  Just give it your best shot.

Players should use the RPoL die roller for this game.  Under "Game System/Special Dice" option please select "Earth Dawn (3 ED)".  Please do not use the 1/2 ED option.


Absences and Combat

If you know you are going to be offline for a while, please do try to give me a heads up.

Of course Real Life trumps gaming. If you do have to be offline for a while do to work or emergency, please let me know when you can.  I'm usually pretty forgiving.

  1. Delays in posting can hold up a game, particularly in combat situations.  The way I handle this is as follows:
  2. First, I will ask for all players to post their actions and any necessary rolls for that round at one time.  I will resolve them in order of initiative.
  3. Second, if someone has not posted by the time I check the board, I will NPC their character for that round.  I will assume they are defending or taking the action that makes the most sense at the moment.
  4. I will not hold a game for a long time waiting on one player to post.
  5. I may ask another player to make rolls for an NPC'd character at my discretion.



New Characters and Dead Characters

I don't intend to intentionally kill any character, however I like to let the dice roll where they will.  Players may die.  A PC may generate a new PC if they wish.  My philosophy is that Legend Points belong to the player, not the character.  So a new character will be generated with the same amount of LP as the prior PC had.  I'd prefer the character not have their "Twin" show up with the exact same stats and gear, however I understand coming up with a whole new character can be time consuming, so don't object to the same Discipline and Race with the same stats, new name and different history.
This message was last edited by the GM at 17:34, Mon 10 July 2023.
Game Master
GM, 1 post
Sun 2 Jul 2023
at 20:17
  • msg #2

Game Information

Greyhawk Time

Time - Standard Week:
DayTask
StardayWork
SundayWork
MoondayWork
GodsdayWorship
WaterdayWork
EarthdayWork
FreedayRest


Time - Greyhawk Months:
CommoonElvenNomadsSeason
NeedfestFestivalFestivalMidwinter
FireseekDiamondiceTigerWinter
ReadyingYellowwillowBearSpring
ColdevenSnowflowersLionSpring
GrowfestFestivalFestivalFestival
PlantingBlossomsFrogLow Summer
FlocktimeVioletsTurtleLow Summer
WealsunBerrytimeFoxLow Summer
RichfestFestivalFestivalMidsummer
ReapingGoldfieldsSnakeHigh Summer
GoodmonthSunflowersBoarHigh Summer
HarvesterFruitfallSquirrelHigh Summer
BrewfestFestivalFestivalFestival
PatchwallBrightleafHareAutumn
Ready'reatTinklingiceHawkAutumn
SunsebbLacysnowsWolfWinter

Each Month has 28 days, Each festival is 7 days long.


Area Information:

Frost Barbarians
Proper Name:  Kingdom of the Fruztii
Ruler:  His Most Warlike Majesty, King Hundgred Ralffson
Capital: Krakenheim
Major Towns: Djekul (pop. 3,100), Krakenheim (pop 4,500)
Provinces: Thirteen Jarldoms (all Clan based) governing many Chieftain led Villages
Resources: Foodstuffs (plus fish), furs, silver, gold, iron, timber, shipbuilding supplies
Coinage: Kronar (gp), haf-kronar (ep), linnwurm (sp), thrall (cp)
Languages: Common & Cold Tongue
Religions: Kord, Llerg, Norebo, Xerbo, Vatun, Syrul
Allies: Ratik, Dwarf & Ork clans in the Griff & Corusk Mountains
Enemies: Iuz, Stonehold, North Kingdom, Bone March, Sea Barrons, Ice/Snow Barbarians (sometimes)


Rather than list all the Greyhawk Gods, I will list the common ones the group knows based off their homeland.  As they meet new gods, clerics or Heralds of Deities, they can learn more.

Frost Barbarian Gods (listed alphabetically)
GodAKAGod Of:
KordBrawlerAthletics, Sport, Brawling, Strength & Courage
LlergGreat Bear, Animal Fang, God of ForceBeasts & Strength
NerboGod of GamblesLuck, Gambling & Risks
SyrulForked Tongue, Night Hag, OathbreakerLies, Deceit, Treachery & False Promises
VatunNorth GodNorthern Barbarians, Cold, Winter & Arctic Beasts
XerboSea DragonSea, Sailing, Money & Business

Opposing Gods (listed alphabetically)
GodAKAGod Of:
ErythnulThe ManyHate, Envy, Malice, Panic, Ugliness, Slaughter
IuzThe Old OneDeceit, Pain, Oppression & Darkness
SyrulForked Tongue, Night Hag, OathbreakerLies, Deceit, Treachery & False Promises
VecnaArch-Lich, Whispered One, Spider MasterDestruction, Foul Deeds, Dark Secrets

This message was last edited by the GM at 12:45, Fri 04 Aug 2023.
Game Master
GM, 77 posts
Fri 4 Aug 2023
at 12:47
  • msg #3

Game Information

The time is CY 582, political developments within the barbarian lands, including their alliances with other nations are important.  They form a crucial part of the backbone of power from which each of the Barbarian people draws their strength.  All the Barbarian people of Easter Oerik (Greyhawk) are pure Suloise.  The Suel people dominate the islands off the coast of Eastern Oerik and in the lands of the Scarlet Brotherhood.  The barbarian Suel races are three-fold.

The Frost Barbarians, or Fruztii, call their land Rhizia, although other races refer to it simply as the land of the Frost Barbarians.  They are the weakest of the three nations and are technically vassals of the powerful Snow Barbarians.  This is an important factor in the Frost Barbarian psychology: the Fruztii chafe at the subservience and reset the over-lordship of their eastern cousins.

The Snow Barbarians, or Schnai, are the most powerful and populous group, dominating Grendep Bay and the northern Solnor Ocean with their longships.  Their marauding armies, with those of the Ice Barbarians, have also made themselves into a major force in the land.

The Frost Barbarians have an alliance with Ratik against the humanoids of the Bone March and their cooperation has born fruit over the past few years. The forces of Ratik now occupy the Loftwood and are preparing for a major assault, backed by the Frost Barbarians

The Ice Barbarians have supported the Fruztii to some extent by making naval raids along the northern coast of Stonefist.  The Snow barbarians have concentrated on attacks on Great Kingdom and Sea Baron shipping, although some of the Schnai have been seen “assisting” the Frost Barbarians in Stonefist.

It is rumored the War Chief of the Snow Barbarians was not taken with a plan for the three barbarian groups to ally with Ratik.  Many fear the invasion of Bone March may drive humanoids into the North Province and might precipitate an all-out attack from the Great Kingdom.

One final piece of the puzzle is the Duchy of Tenh.  Duke Ehyeh has become notably more friendly to the Frost Barbarians of late.  The actions of Ratik and the Frost Barbarians stir up the Bone March, which causes trouble for the Great Kingdom and for the Theocracy of the Pale.  Both states have hostile attitudes to the Duchy.  So, Ehyeh discreetly allows Frost Barbarian emissaries across his lands to organize shipments of weapons from the best source of weaponry in the while Oerth, the Bandit Kingdoms.  From there, weapons make their way up the Zumker river to Calbut and even through dangerous foothill territory at the very edge of the Griff Mountains to pass east of Kelten into the Frost Barbarians lands.  The trade is discreet, but many Frost Barbarians know of this deal between the Duchy and the Fruztii.
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