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09:36, 14th October 2024 (GMT+0)

OOC.

Posted by Lord PsynisterFor group 0
Alpha
Shifter Warlock, 194 posts
Tue 10 Sep 2024
at 06:29
  • msg #235

Re: OOC

Ugh.  I've tried to recreate my subclass as a Warlock-2024 subclass.  What a nightmare.  I too will stick with the 2014 classes.
Lord Psynister
GM, 239 posts
Tue 10 Sep 2024
at 13:03
  • msg #236

Re: OOC

In reply to Ilsy Redforge (msg # 233):

All of the martial class received some changes. Some bigger than others. The Barbarian has 4 subclasses in the 2024 rules, which either replace the rules for the previous version, or are new and have their own features. Making a D&D Beyond account is free, so if you want to take control of Ilsy's sheet, you'll also have access to all of the books that I own there, including the 2024 rules. Here's a copy/paste of the Barbarian up to 13, though.

2024 Subclasses
Path of the Berserker
Path of the Wild Heart (replaces Path of the Totem)
Path of the World Tree (new)
Path of the Zealot

LevelProficiency BonusClass FeaturesRagesRage DamageWeapon Mastery
12Rage, Unarmored Defense, Weapon Mastery222
22Danger Sense, Reckless Attack222
32Barbarian Subclass, Primal Knowledge322
42Ability Score Improvement323
53Extra Attack, Fast Movement323
63Subclass feature423
73Feral Instinct, Instinctive Pounce423
83Ability Score Improvement423
94Brutal Strike433
104Subclass feature434
114Relentless Rage434
124Ability Score Improvement534
135Improved Brutal Strike534
145Subclass feature534
155Persistent Rage534
165Ability Score Improvement544
176Improved Brutal Strike644
186Indomitable Might644
196Epic Boon644
206Primal Champion644

Level 1: Rage
You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren’t wearing Heavy armor.

You can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Barbarian Features table. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

While active, your Rage follows the rules below.

Damage Resistance. You have Resistance to Bludgeoning, Piercing, and Slashing damage.

Rage Damage. When you make an attack using Strength—with either a weapon or an Unarmed Strike—and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian Features table.

Strength Advantage. You have Advantage on Strength checks and Strength saving throws.

No Concentration or Spells. You can’t maintain Concentration, and you can’t cast spells.

Duration. The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one of the following:

  • Make an attack roll against an enemy.
  • Force an enemy to make a saving throw.
  • Take a Bonus Action to extend your Rage.


Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes.

Level 1: Unarmored Defense
While you aren’t wearing any armor, your base Armor Class equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit.

Level 1: Weapon Mastery
Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.

When you reach certain Barbarian levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian Features table.

Level 2: Danger Sense
You gain an uncanny sense of when things aren’t as they should be, giving you an edge when you dodge perils. You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.

Level 2: Reckless Attack
You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.

Level 3: Barbarian Subclass
You gain a Barbarian subclass of your choice. The Path of the Berserker, Path of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses are detailed after this class’s description. A subclass is a specialization that grants you features at certain Barbarian levels. For the rest of your career, you gain each of your subclass’s features that are of your Barbarian level or lower.

Level 3: Primal Knowledge
You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1.

In addition, while your Rage is active, you can channel primal power when you attempt certain tasks; whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses.

Level 4: Ability Score Improvement
You gain the Ability Score Improvement feat (see chapter 5) or another feat of your choice for which you qualify. You gain this feature again at Barbarian levels 8, 12, and 16.

Level 5: Extra Attack
You can attack twice instead of once whenever you take the Attack action on your turn.

Level 5: Fast Movement
Your speed increases by 10 feet while you aren’t wearing Heavy armor.

Level 7: Feral Instinct
Your instincts are so honed that you have Advantage on Initiative rolls.

Level 7: Instinctive Pounce
As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed.

Level 9: Brutal Strike
If you use Reckless Attack, you can forgo any Advantage on one Strength-based attack roll of your choice on your turn. The chosen attack roll mustn’t have Disadvantage. If the chosen attack roll hits, the target takes an extra 1d10 damage of the same type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. You have the following effect options.

Forceful Blow. The target is pushed 15 feet straight away from you. You can then move up to half your Speed straight toward the target without provoking Opportunity Attacks.

Hamstring Blow. The target’s Speed is reduced by 15 feet until the start of your next turn. A target can be affected by only one Hamstring Blow at a time—the most recent one.

Level 11: Relentless Rage
Your Rage can keep you fighting despite grievous wounds. If you drop to 0 Hit Points while your Rage is active and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, your Hit Points instead change to a number equal to twice your Barbarian level.

Each time you use this feature after the first, the DC increases by 5. When you finish a Short or Long Rest, the DC resets to 10.

Level 13: Improved Brutal Strike
You have honed new ways to attack furiously. The following effects are now among your Brutal Strike options.

Staggering Blow. The target has Disadvantage on the next saving throw it makes, and it can’t make Opportunity Attacks until the start of your next turn.

Sundering Blow. Before the start of your next turn, the next attack roll made by another creature against the target gains a +5 bonus to the roll. An attack roll can gain only one Sundering Blow bonus.



Weapon Mastery Properties
Each weapon has a mastery property, which is usable only by a character who has a feature, such as Weapon Mastery, that unlocks the property for the character. The properties are defined below.

Cleave
If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Graze
If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Nick
When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Push
If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Sap
If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Slow
If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Topple
If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Vex
If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

NameDamagePropertiesMasteryWeightCost
Simple Melee Weapons 
Club1d4 BludgeoningLightSlow2 lb.1 SP
Dagger1d4 PiercingFinesse, Light, Thrown (Range 20/60)Nick1 lb.2 GP
Greatclub1d8 BludgeoningTwo-HandedPush10 lb.2 SP
Handaxe1d6 SlashingLight, Thrown (Range 20/60)Vex2 lb.5 GP
Javelin1d6 PiercingThrown (Range 30/120)Slow2 lb.5 SP
Light Hammer1d4 BludgeoningLight, Thrown (Range 20/60)Nick2 lb.2 GP
Mace1d6 BludgeoningSap4 lb.5 GP
Quarterstaff1d6 BludgeoningVersatile (1d8)Topple4 lb.2 SP
Sickle1d4 SlashingLightNick2 lb.1 GP
Spear1d6 PiercingThrown (Range 20/60), Versatile (1d8)Sap3 lb.1 GP
Simple Ranged Weapons 
Dart1d4 PiercingFinesse, Thrown (Range 20/60)Vex1/4 lb.5 CP
Light Crossbow1d8 PiercingAmmunition (Range 80/320; Bolt), Loading, Two-HandedSlow5 lb.25 GP
Shortbow1d6 PiercingAmmunition (Range 80/320; Arrow), Two-HandedVex2 lb.25 GP
Sling1d4 BludgeoningAmmunition (Range 30/120; Bullet)Slow1 SP
Martial Melee Weapons 
Battleaxe1d8 SlashingVersatile (1d10)Topple4 lb.10 GP
Flail1d8 BludgeoningSap2 lb.10 GP
Glaive1d10 SlashingHeavy, Reach, Two-HandedGraze6 lb.20 GP
Greataxe1d12 SlashingHeavy, Two-HandedCleave7 lb.30 GP
Greatsword2d6 SlashingHeavy, Two-HandedGraze6 lb.50 GP
Halberd1d10 SlashingHeavy, Reach, Two-HandedCleave6 lb.20 GP
Lance1d10 PiercingHeavy, Reach, Two-Handed (unless mounted)Topple6 lb.10 GP
Longsword1d8 SlashingVersatile (1d10)Sap3 lb.15 GP
Maul2d6 BludgeoningHeavy, Two-HandedTopple10 lb.10 GP
Morningstar1d8 PiercingSap4 lb.15 GP
Pike1d10 PiercingHeavy, Reach, Two-HandedPush18 lb.5 GP
Rapier1d8 PiercingFinesseVex2 lb.25 GP
Scimitar1d6 SlashingFinesse, LightNick3 lb.25 GP
Shortsword1d6 PiercingFinesse, LightVex2 lb.10 GP
Trident1d8 PiercingThrown (Range 20/60), Versatile (1d10)Topple4 lb.5 GP
Warhammer1d8 BludgeoningVersatile (1d10)Push5 lb.15 GP
War Pick1d8 PiercingVersatile (1d10)Sap2 lb.5 GP
Whip1d4 SlashingFinesse, ReachSlow3 lb.2 GP
Martial Ranged Weapons 
Blowgun1 PiercingAmmunition (Range 25/100; Needle), LoadingVex1 lb.10 GP
Hand Crossbow1d6 PiercingAmmunition (Range 30/120; Bolt), Light, LoadingVex3 lb.75 GP
Heavy Crossbow1d10 PiercingAmmunition (Range 100/400; Bolt), Heavy, Loading, Two-HandedPush18 lb.50 GP
Longbow1d8 PiercingAmmunition (Range 150/600; Arrow), Heavy, Two-HandedSlow2 lb.50 GP
Musket1d12 PiercingAmmunition (Range 40/120; Bullet), Loading, Two-HandedSlow10 lb.500 GP
Pistol1d10 PiercingAmmunition (Range 30/90; Bullet), LoadingVex3 lb.250 GP

Alpha
Shifter Warlock, 195 posts
Tue 10 Sep 2024
at 13:25
  • msg #237

Re: OOC

They've made almost every class more powerful (that's not a good thing -- it's like playing the game on easy mode until they finish updating the DMG and the Monster Manual -- which doesn't come out until February).

The big changes for Barbarians?
  • You can now just use a bonus action to extend your Rage.  Previously; you had to attack something, or take some damage to extend it.
  • Your rage can now last for 10 minutes, instead of 1 minute, as before.
  • Weapon Masteries give you new things to do with weapons, so long as you're using the right weapon.  For Ilsy,
    • Maul (Topple): If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 + your strength bonus + your proficiency bonus).  On a failed save, the creature is knocked prone.
    • Handaxe (Vex): If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

This message was last edited by the player at 23:10, Tue 10 Sept.
Ilsy Redforge
Duergar Barbarian, 227 posts
Duergar Barbarian
AC 15 HP 27/27*37
Tue 10 Sep 2024
at 17:46
  • msg #238

Re: OOC

Thank you :)
Lord Psynister
GM, 245 posts
Mon 23 Sep 2024
at 19:09
  • msg #239

Re: OOC

Ilsy, you can go ahead and include your action. I forgot to point out the enemy initiative is 12, so anyone who bets it can include their action in the post.
Ilsy Redforge
Duergar Barbarian, 232 posts
Duergar Barbarian
AC 15 HP 27/27*37
Mon 23 Sep 2024
at 21:04
  • msg #240

Re: OOC

In reply to Lord Psynister (msg # 239):

Unless I'm wrong, I can't yet attack them thru the bars, so I'll wait for them to come out.
Or rather, does it look like they're coming out into the main room?
Lord Psynister
GM, 246 posts
Tue 24 Sep 2024
at 04:50
  • msg #241

Re: OOC

The VTT map has been updated. There's a creature who just formed beside Lysandra. The statues are behind bars, but this thing formed inside the room.
Ilsy Redforge
Duergar Barbarian, 233 posts
Duergar Barbarian
AC 15 HP 27/27*37
Tue 24 Sep 2024
at 04:54
  • msg #242

Re: OOC

Thank you    :)
Lord Psynister
GM, 247 posts
Tue 24 Sep 2024
at 04:57
  • msg #243

Re: OOC

The lighting is a bit wonky, but I'll have to fix that later.

Bah, image link isn't loading for me. I'll have to fix that later, too. Point is, Ilsy does have a target.
This message was last edited by the GM at 04:59, Tue 24 Sept.
Ilsy Redforge
Duergar Barbarian, 234 posts
Duergar Barbarian
AC 15 HP 27/27*37
Tue 24 Sep 2024
at 04:58
  • msg #244

Re: OOC

Okay, my brain is more tired than I'd realized.  Where is the map again?
Alpha
Shifter Warlock, 200 posts
Tue 24 Sep 2024
at 05:20
  • msg #245

Re: OOC

Prerequisites:
  1. You must have a DnDBeyond Account (free tier is fine)
  2. You must have the AboveVTT extension loaded into your browser:
  3. Your character must be part of the campaign on DnDBeyond: https://www.dndbeyond.com/camp...in/46075273431876027


On DnDBeyond, go to your character sheet.  In the header (near the short rest and long rest buttons), click on the button labeled: Join AboveVTT.  That will take you to the map.  If you've rather avoid doing all that, Jason usually posts the map in the main game thread -- but when he's at work, they block access to DnDBeyond, so he can't do it from there.
Ilsy Redforge
Duergar Barbarian, 235 posts
Duergar Barbarian
AC 15 HP 27/27*37
Tue 24 Sep 2024
at 05:41
  • msg #246

Re: OOC

Ah, that's the problem then.   I'm not on dndbeyond.    I'm low tech.
I'd have a pencil and paper if I could
Lord Psynister
GM, 248 posts
Tue 24 Sep 2024
at 21:58
  • msg #247

Re: OOC

You can copy this link for a picture of the map.

blob:https://photos.onedrive.com/6e...94-ac75-11ba225d9ff5
Ilsy Redforge
Duergar Barbarian, 236 posts
Duergar Barbarian
AC 15 HP 27/27*37
Tue 24 Sep 2024
at 22:06
  • msg #248

Re: OOC

I'm afraid it's not working for me.
Alpha
Shifter Warlock, 201 posts
Tue 24 Sep 2024
at 22:10
  • msg #249

Re: OOC

quote:
The page you are trying to view either no longer exists or you do not have access.

The item might have been deleted, expired, or you might not have permission to view it.If the item is owned by someone else, contact the owner for more information.


Check the document permissions.  :)
Lord Psynister
GM, 249 posts
Wed 25 Sep 2024
at 12:37
  • msg #250

Re: OOC

Settings are public, but the link doesn't even work for me now. Lets try it again:

https://1drv.ms/i/s!Aj5u3guS3Q...cNchp1cGFo7?e=mGYZhj
Ilsy Redforge
Duergar Barbarian, 237 posts
Duergar Barbarian
AC 15 HP 27/27*37
Wed 25 Sep 2024
at 15:43
  • msg #251

Re: OOC

That's much better
Lord Psynister
GM, 251 posts
Thu 3 Oct 2024
at 14:09
  • msg #252

Re: OOC

For having a whopping +1 to its saving throws, these spirits have been surprisingly resilient to the magical assault so far.
Ilsy Redforge
Duergar Barbarian, 239 posts
Duergar Barbarian
AC 15 HP 27/27*37
Thu 3 Oct 2024
at 14:25
  • msg #253

Re: OOC

I hate it when that happens
Elara Crepuscule
Human Cleric, 130 posts
Acolyte of Kelemvor
Death is but part of life
Wed 9 Oct 2024
at 04:10
  • msg #254

Re: OOC

Can Elara determined Alpha's current state?  I mean she can see he's breathing but does he appear unconscious, paralysed, etc?

Hoping the healer can do 'heal stuff!'
Lord Psynister
GM, 254 posts
Wed 9 Oct 2024
at 15:22
  • msg #255

Re: OOC

From observation, Elara's knowledge of Medicine and healing magics tells her that Alpha is not paralyzed. He is still breathing, and Elara can tell from the clarity of his eyes as well that he is not dead. The look of his eyes is not a state the people's eyes naturally take, however.

Elara is not well versed in Arcana, and that makes her uncertain exactly what is happening to him. He was stiff and unmoving while his hand was touching the statue, and now he is unresponsive and limp, with an odd look in his eyes. There's some meaning in what she sees, but she does not know what it means. It's sort of similar to when someone has passed out, whether from drink or from trauma, but there's something about the pupils that's off. And every now and then she thinks she might be catching the slightest bit of movement of his eyes.

Whatever ails him is not physical; Elara's fairly sure of that. Would healing magic help? She could certainly try something and see if it helps, or at the very least, if more information was revealed by doing it.

There are some clues to what's happened in the meta details of the recap posts. Since Elara hasn't felt any of the effects of attacks or statues yet, she may or may not know enough to put those clues together and into action.
Elara Crepuscule
Human Cleric, 131 posts
Acolyte of Kelemvor
Death is but part of life
Thu 10 Oct 2024
at 00:36
  • msg #256

Re: OOC

Appreciate that.  In the six second world we're currently in Elara is just triaging to 'can get back on feet' or 'is safe but out of the fight'.  The rest waits until after.
Elara Crepuscule
Human Cleric, 133 posts
Acolyte of Kelemvor
Death is but part of life
Thu 10 Oct 2024
at 23:01
  • msg #257

Re: OOC

Ireena Kolyana:
She lunged again, making another fairly ineffective attack.

Attack roll hits AC 14 for 6 hp.


Ineffective?  LOL!  Even when halved, that's more damage than Elara has done in the past 3 rounds!
Ireena Kolyana
Human Rogue, 83 posts
Rogue 2
AC 14 | HP 19/19
Fri 11 Oct 2024
at 10:14
  • msg #258

Re: OOC

I guess everything's relative :)
Lord Psynister
GM, 255 posts
Fri 11 Oct 2024
at 17:02
  • msg #259

Re: OOC

Damon might be out for a bit while he deals with an IRL boss encounter, so I'll control him for a bit.

Lysandra's working some tough hours at high stress levels right now. They may have time to post later, so I'll give them a little time, and then to keep things moving I'll go ahead and repeat their usual attack for this round.
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