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14:11, 16th February 2025 (GMT+0)

Build Thread.

Posted by GMFor group 0
GM
GM, 256 posts
Because giant robots.
Wed 7 Feb 2024
at 15:43
  • msg #1

Build Thread

New thread for posting and discussing mech builds.
Maya Vost
player, 215 posts
HP: 1 Heat: 4/6
Structure: 2 Burn: 2
Wed 7 Feb 2024
at 16:21
  • msg #2

Build Thread

-- IPS-N Zheng @ LL3 --
[ LICENSES ]
  IPS-N Zheng 2, IPS-N Blackbeard 1
[ CORE BONUSES ]
  Gyges Frame
[ TALENTS ]
  Duelist 3, Pankrati 2, Executioner 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:18 ARMOR:2
  STRESS:4 HEATCAP:8 REPAIR:7
  TECH ATK:-2 LIMITED:+1
  SPD:3 EVA:9 EDEF:6 SENSE:3 SAVE:12
[ WEAPONS ]
  MAIN MOUNT: SUPERHEAVY WEAPON BRACING
  MAIN MOUNT: Tactical Melee Weapon
  HEAVY MOUNT: Tempest Charged Blade
[ SYSTEMS ]
Mesmertrance Dampner, Personalisations, Synthetic Muscle Netting, Total Strength Suite I, Total Strength Suite II

Useful Info:
  • The Zheng can move up to 3 spaces each turn as a Free Action. This means it's far faster than Speed 3 suggests but it doesn't benefit as much from sources of additional movement or bonus moves.
  • Pankrati II allows a once-per-scene move of up to 6 spaces as a Free Action (so long as it ends adjacent to a hostile).
  • Pankrati I grants an extra +1 Accuracy against targets that are Slowed or Immobilised. This is a big deal for helping set up Grapples, and it also means that the TCB is at +2 Accuracy against Prone targets (as Prone grants +1 Accuracy baseline and also inflicts Slowed).
  • On any turn the Zheng makes a melee attack against a hostile it creates a one-space piece of Hard Cover in any adjacent space. This is nice for some extra protection from shooting while in combat.
  • The Zheng's bonus move can be combine with that ability (and Total Strength Suite 1) to explode cover for a free d6 damage against adjacent targets that doesn't require a hit roll.

This message was last edited by the player at 22:23, Tue 21 Jan.
Sunder
player, 88 posts
Wed 7 Feb 2024
at 20:12
  • msg #3

Build Thread

-- HORUS Goblin @ LL3 --
[ LICENSES ]
  HORUS Goblin 3
[ CORE BONUSES ]
  The Lesson of the open door
[ TALENTS ]
  Leader 3, Spotter 1, Bonded 1
[ STATS ]
  HULL:0 AGI:0 SYS:5 ENGI:0
  STRUCTURE:4 HP:10 ARMOR:0
  STRESS:4 HEATCAP:4 REPAIR:2
  TECH ATK:+7 LIMITED:+0
  SPD:5 EVA:10 EDEF:17 SENSE:20 SAVE:15
[ WEAPONS ]
  FLEX MOUNT: Autopod
[ SYSTEMS ]
  H0R_OS System Upgrade I, H0R_OS System Upgrade II, Osiris-Class NHP, Turret Drones x3, Personalizations, Custom Paint Job

Default long term effects:  Symbiosis
False Idol: (Unmoving body double requires system save to attack, or force select a different target)
Any user 1/Round: Autonomous assault, used lock on within 15 deals 3 physical damage
This message was last edited by the player at 17:21, Thu 05 Dec 2024.
Rolling Thunder
player, 244 posts
. . .
Volume of fire
Wed 7 Feb 2024
at 23:37
  • msg #4

Build Thread

SURRENDER TO HOPE (Full-Drake option)

Skills:
1 Hull -> 11 HP (+2 Customization)
1 Engineering -> 6 Heat Cap
2 Agility -> 4 Mv and 8 Evade

Talents:
Heavy Gunner III
House Guard III from Argonaut shield and Concussion missiles

Systems:
Argonaut Shield 2 SP (Grant Resistance to 1 adjacent)
Adjutant class AI 3 SP (+1 Talent, +1 Free action not an attack) Customized by Sunder
Customization 1 SP: SHARED SYSTEMS - Eye of Truth
Reserve Jump Jets for 1st Mission, 6 reactor bells in three rows of two, biggest one at the top

Mounts:
Heavy Machine Gun
Main Mortar skinned as Shoulder-mounted rocket pod
Concussion Missiles skinned as red-tipped, double-loaded rockets in the pod

Useful Info for Others
  • RT grants Soft cover for all allies within burst 2 of him (Houseguard I + House Guard II)
  • RT grants Hard cover for allies in burst 2 of him if he's between you and the source of the attack (Guardian + House Guard I)
  • Resistance from Argonaut Shield can be applied and maintained so long as allied target remains within burst 2 of RT (Argonaut Shield + House Guard II)

This message was last edited by the player at 16:16, Tue 19 Mar 2024.
Werner Steinn
player, 245 posts
Call Sign: Fossil;
Fire, Explosions, Science
Mon 4 Mar 2024
at 23:28
  • msg #5

Build Thread

Conflict of Interest; Asura Variant
Harrison Arms Sherman, LL 3

Talents

Nuclear Cavalier 2
Grease Monkey 2
Walking Armory 2

Core
Heatfall Coolant System

Stats
Hull 2; Engineering 2; Agility 1
Structure 4; HP 16; Armor 1
Stress 4; Heat 10; Repair 5
Tech Attack -1; Limited +1
Speed 3; Evade 8; E-Defense 8
Sensors 10; Save Target 12

Weapons
Integrated Main Mount: ZF4 SOLIDCORE
Main Mount: Reaper Assault Cannon
Main Mount: XC-DPM Predator Nexus
Heavy Mount: Thermal Lance

Systems
Ammo Case 2 (Plus Tracer Rounds)
Redundant Systems Upgrade
Asura class NHP
MesmerTrance Dampener

Need-to-Know
I plan to generate a lot of self Heat to use with Nuclear Cavalier.  All the Main Mounts are for utility and use with my Ammo Case.  I'll be Stabilizing when I can to build up charges for the ZF4 (It's a Quick action for me using the Redundant Systems Upgrade); all goes well I should be getting a Line 16 shot off for 5d6 Energy at least once or twice per mission.  Until I decide to activate the Coreburn Protocol; then everything is getting blasted hard.
This message was last edited by the player at 12:27, Wed 29 Jan.
Gertrude Grace
player, 9 posts
Tue 12 Mar 2024
at 01:36
  • msg #6

Build Thread

Shook loose a few minutes, as promised.

-- SSC Monarch @ LL2 --
[ LICENSES ]
  SSC Monarch 2
[ CORE BONUSES ]
  N/A
[ TALENTS ]
  Stormbringer 3, Heavy Gunner 1, Skirmisher 1
[ STATS ]
  HULL:0 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:9 ARMOR:1
  STRESS:4 HEATCAP:8 REPAIR:3
  TECH ATK:+3 LIMITED:+1
  SPD:5 EVA:8 EDEF:10 SENSE:15 SAVE:11
[ WEAPONS ]
  FLEX MOUNT: Shotgun
  MAIN MOUNT: Sharanga Missiles
  HEAVY MOUNT: Gandiva Missiles (Stabilizer Mod)
[ SYSTEMS ]
  Javelin Rockets, Rapid Burst Jump Jet System
Erin Fastness
player, 48 posts
Callsign: Smoke Check
Thu 5 Dec 2024
at 16:07
  • msg #7

Build Thread

Look Up

-- IPS-N Kidd @ LL3 --
[ LICENSES ]
  IPS-N Kidd 3
[ CORE BONUSES ]
  Sloped Plating
[ TALENTS ]
  Grease Monkey 3, Technophile 2, Skirmisher 1
[ STATS ]
  HULL:0 AGI:0 SYS:1 ENGI:4
  STRUCTURE:4 HP:8 ARMOR:3
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:+2 LIMITED:+2
  SPD:6 EVA:6 EDEF:13 SENSE:8 SAVE:13
[ WEAPONS ]
  MAIN MOUNT: Blackspot Targeting Laser
[ SYSTEMS ]
  Student-Class NHP, Field-Approved, Brass Ignorant Modifications,
Pattern-C Advanced Charges x5, FORGE-2 Subaltern Squad x8,
Pattern-A Smoke Charges x5
Saga Jattevarg
player, 2 posts
Wed 12 Feb 2025
at 16:10
  • msg #8

Build Thread

Orderly Transfer of Power
-- IPS-N Raleigh @ LL3 --
[ LICENSES ]
  IPS-N Raleigh 2, HORUS Pegasus 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Crack Shot 3, Infiltrator 2, Guerrilla 1
[ STATS ]
  HULL:2 AGI:2 SYS:0 ENGI:1
  STRUCTURE:4 HP:18 ARMOR:1
  STRESS:4 HEATCAP:6 REPAIR:6
  TECH ATK:-1 LIMITED:+0
  SPD:5 EVA:10 EDEF:7 SENSE:10 SAVE:12
[ WEAPONS ]
  Integrated: M35 Mjolnir
  AUX/AUX MOUNT: SUPERHEAVY WEAPON BRACING
  FLEX MOUNT: XC-BR Battle Rifle
  HEAVY MOUNT: Cyclone Pulse Rifle // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Hunter Lock, “Roland” Chamber, Personalizations
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