SURRENDER TO HOPE (Full-Drake option)
Skills:
1 Hull -> 11 HP (+2 Customization)
1 Engineering -> 6 Heat Cap
2 Agility -> 4 Mv and 8 Evade
Talents:
Heavy Gunner III
House Guard III from Argonaut shield and Concussion missiles
Systems:
Argonaut Shield 2 SP (Grant Resistance to 1 adjacent)
Adjutant class AI 3 SP (+1 Talent, +1 Free action not an attack) Customized by Sunder
Customization 1 SP: SHARED SYSTEMS - Eye of Truth
Reserve Jump Jets for 1st Mission, 6 reactor bells in three rows of two, biggest one at the top
Mounts:
Heavy Machine Gun
Main Mortar skinned as Shoulder-mounted rocket pod
Concussion Missiles skinned as red-tipped, double-loaded rockets in the pod
Useful Info for Others
- RT grants Soft cover for all allies within burst 2 of him (Houseguard I + House Guard II)
- RT grants Hard cover for allies in burst 2 of him if he's between you and the source of the attack (Guardian + House Guard I)
- Resistance from Argonaut Shield can be applied and maintained so long as allied target remains within burst 2 of RT (Argonaut Shield + House Guard II)
This message was last edited by the player at 16:16, Tue 19 Mar 2024.