Crew Playbook
Crew Type: Renegades
Reputation: Ambitious
Hunting Grounds: Greater Cuiverra
Crew Traits: Rovers, Independent, Wild
Abilities:
Scallywags: Each PC may add +1 action rating to Finesse, Scan, or Vault (up to a max rating of 3)
Devil’s Own Luck: Each PC gets +1d to resistance rolls
Flagship - The Memelesi
Fast and nimble owing to a distinctive design, Memelesi (meh-meh-LEH-see 'payback') began life as a fifth-rate frigate of the Valdesian Navy. Her figurehead is a stylized depiction of the goddess of just retribution in her sea-nymph form. Acquired by the player-crew whilst on a post-refit shakedown cruise after overwhelming the skeleton crew via a lightning-swift boarding action. Believed to have been lost at sea with all hands, it is considered a ghost ship by Valdesian sailors. Well-maintained, it has a complete set of Valdesian Navy flags and pennants.
Upgrades: Quality Hull, Hidden Cannons
Relations to other factions:
+1 with The Maelstrom
-2 with The Falcon
Favorite contact:
Trelawney, a businessman
We go in with this businessman, Trelawney. He's quite
respectable-like. At least that's what his business partners think! We
scratch his back with coin and booty, and he scratches ours with
cannons, gunpowder, and other bits and bobs since he's got it in nice with the
Redcliffe Company. I don't know who else he has dealings with, but
he must have messed with the wrong man 'cause he's got them mange
riddled do-gooders, the Hangman's Noose, on his back.
Factions:
+2 Redcliffe Company - gunpowder and cannons
-2 Hangman's Noose - do gooders
This message was last edited by the GM at 07:13, Wed 27 Mar.