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07:02, 11th May 2024 (GMT+0)

Inventory.

Posted by XethrylFor group 0
Xethryl
GM, 5 posts
Tue 12 Dec 2023
at 00:20
  • msg #1

Inventory

ES = Equipment Slots
Your character has 5 ES of things that can be carried and worn at a time.

All the items listed here are free and available to take from the Amazoness headquarters.


Weapons

Common Bladed Armaments

Blade 3 dmg
1 ES

Great Blade 5dmg (requires both hands)
3 ES

Dagger 2 dmg
Advantage when used from Stealth
Does not use ES until 5 are taken
No underwater penalty

Common Polearms

Spear 3 dmg
1 ES
No underwater penalty

Great Spear 5 dmg (requires both hands)
3 ES

Javelin 2 dmg, 2 range
Does not use up ES until 5 are taken

Common Exotic Weapons

Katana 3 dmg
1 ES

Tanto 2 dmg
Advantage when used from Stealth
Does not use ES until 3 are taken
No underwater penalty

Kunai 2 dmg, 1 range
Does not use ES until 8 are taken

Shurikens (1)+(1)+(1) dmg, 1 range
Does not use ES until 3 are taken


Common Archery Weapons

Shortbow 2 dmg, 2 range
1 ES

Longbow 3 dmg, 3 range
2 ES

Common Ballistic Weapons

Wristbow 2 dmg, 1 range
Does not use ES until 2 are taken

Arbalest 3 dmg, 2 range
2 ES

Harpoon Launcher 3 dmg, 1 range (requires both hands)
2 ES
No underwater penalty

Common Firearms

Pistol 2 dmg, 1 range
1 ES

Rifle 3 dmg, 2 range
2 ES

Speargun: 2 dmg, 1 range
1 ES
No underwater penalty. Counts as a Ballistic weapon instead of a Firearm on land.


Apparel
Any equipment that has Armor on it can lose that Armor value by 1 if it mitigated enough damage (AHP).


Common Body Apparel

Light Vestments +2 HP
1 ES

Tough Leather +1 Armor (4 AHP)
2 ES

Heavy Armor +2 Armor (8 AHP)
3 ES

Swimsuit +1 HP
0 ES
No underwater penalty


Common Leg Apparel

Sturdy Sandals +1 HP
0 ES

Greaves +1 Armor (4 AHP)
1 ES

Heavy Greaves +2 Armor (6 AHP)
2 ES

Footwraps
+1 to Traversal rolls
0 ES

Channeler Leggings (Mystical)
+1 Attunement
0 ES

Fins
Advantage on Swimming rolls (or offset a disadvantage in the water)
0 ES

Shields
Shields can't be used with two-handed weapons or dual wielded weapons.

Leather Shield
+4 HP
1 ES

Metal Shield
+1 Armor (10 AHP)
2 ES


Field Equipment


Basic Pack: Essential supplies and camping gear. Spending longer than a day without one of these in the frontier can create problems.
1 ES

Reagent Pack: Delicate reagents such as herbs require specialized containers and vials to keep them dry and undisturbed. Required for using gathering skills.
1 ES

Alchemy Kit: Heaters, beakers, measurement tools and everything else one would need to create concoctions out in the field.
1 ES

Firearms Kit: Bandoliers, ammo and powder pouches, and bits of kit essential to maintaining firearms. Without one of these a firearm might become nothing more than a fancy club.
1 ES

Maintenance Kit: Sometimes unforeseen events can lead to damaged or even ruined equipment. With sufficient engineering skill this kit has everything one needs to restore compromised gear or mechanical goods.
1 ES

Modification Kit: Contains a multiple of fine precision tools and very small parts to tinker around with equipment. Time consuming but sometimes worthwhile.
1 ES

Medical Kit: Filled with bandages and essential medicines. Stabilizes anyone that lost all their HP and can be used to attempt removing unwanted effects. Using a medical kit takes time and focus so it cannot be utilized while fighting.
1 ES

Ritual Kit: Filled with incense, rare inks, candles, effigies, tiny gems, exotic blood and other things needed to call on hidden power.
1 ES

Diving Mask: Goggles that let one see clearly underwater. Comes with a snorkeling tube to allow looking underwater from the surface without being interrupted by being low on breath.
0 ES

Scuba Tank: An air filled cylinder with a regulator mouthpiece for breathing underwater. Includes a guage to monitor oxygen remaining. This slows you down enough in the water that it gives disadvantage to mobility unless fins are also equipped. Equipping an additional tank beyond the first burdens you with a -3 penalty to dice rolls.
1 ES

Glowstick: A self-charging baton that adds a decent luminescence to dimly lit areas. Can easily belted anywhere so you don't even have to hold them. They can also be thrown easily to slightly light up other places.
Does not use ES until 8 are taken

Handheld Lightsource: Although it has a limited power time these devices make a cone of intense light that can reveal even the most deepest darkness. Their versatility and various lens settings even make them light up underwater areas well too.
Does not use ES until 2 are taken.

Common Land Vehicles
Landstrider: A sleek, versatile vehicle that does well in bad terrain that fits 3 people
Caravaner: A larger vehicle that fits 6 people and a lot of items.

Common Water Vehicles
Riptide: A speedy jetski that can fit 2 people
Waveracer: A speedboat that can fit 4 people
This message was last edited by the GM at 06:38, Thu 25 Jan.
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