Fighting a swarm
When threat level hits 3 the walkers more actively purse you and the situation must be dealt with in rounds much like brawls.
Each round three PCs or NPCs take actions in the fight and make a skill roll. What skills may be used depend on the Threat Level. Additional PCs or NPCs may assist with help die.
A PC not participating may make a leadership check much like in a Brawl.
Once all three skill checks are made, add up the total amount of success against the Swarm Threat (Swarm Size + Threat Level).
WINNING THE ROUND: If you meet or beat it you win the round. If you win and the swarm size is three or lower you win the fight and the Threat Level decreases. If the swarm size is 4 or higher then winning a round means the size decreases by one step. Even if you succeed, note that a player can take a single attack if they Mess Up.
LOSING THE ROUND: If you fail to meet the swarm size in total success, the GM chooses to increase the threat level, swarm size, or the swarm attack. If one or more PCs messed up and the group lost the round the GM chooses two.
ALMOST MAKING IT: If you fail but at least get half the swarm size you get a free extra success next round.
SWARM ATTACK: Depends on the threat level but there are three types.
- Single Walker Attack: Roll random die to see who is targeted.
- Block: The Swarm has blocked off all escape routes, all rolls for Mobility or Stealth need one extra success to succeed.
- Mass Attack: roll a random die to see who is attacked. Target must roll on walker attack table and cannot avoid it.
For every attack the swarm makes, Swarm Threat is calculated with a –1 modifier. If Swarm Threat is reduced to zero this way, the attack is over, and the walkers move on.
CLEARING OUT AN AREA: You can trying to attack the walkers at threat level 2 before they spot you. This works like fighting a swarm but is easier as threat level is low. If you fail to clear the swarm on the first round the threat level goes up to 3 if you were shooting them or 5 if you were in close combat and you take stress for alerting them.