This adventure assumes a system of “hexploration,” where the map is split into a grid of hexagons. Each hex represents an area
12 miles across and features its own dominant biome, be it plains or forest, marsh, or mountain. A group of PCs gains a number of hexploration activities per day based on the speed of the slowest member of the group, as shown on the table below. During the course of the day, the PCs can use their hexploration activities either to travel or to perform recon.
SPEED | ACTIVITIES PER DAY |
---|
15 feet or less | 1/2 | 20–25 feet | 1 | 30–35 feet | 2 | 40–45 feet | 3 | 50 feet or MORE | 4 |
|
TRAVEL
You move into or toward an adjacent hex, requiring a number of hexploration activities equal to the required activities (see the table below) for both your origin hex and the hex into which you’re moving. For example, a party moving from a mountain into a forest would require 5 hexploration activities. If you don’t know the biome of the destination hex, you learn it after using the number of exploration activities required by your origin hex (2 in the previous example). If you don’t have enough hexploration activities in a day to move into an adjacent hex, you can use as many hexploration activities as you want to move toward that hex and then add that progress to travel you perform on subsequent days.
Keep in mind that with hexploration, movement from one hex to another includes some degree of exploration of the hex entered rather than point-to-point travel, so the travel rate is often slower than typical overland speed. As the group gets further and further away from the colony food and supplies may become an issue. Make sure to stock up and if necessary return to the colony if supplies start running low. Or put alot of points into Survival.
PERFORM RECON
You carefully explore and map a single hex, gaining as much information as you can. This activity requires a number of hexploration activities equal to the hex in which you’re performing recon, and you choose whether to be more careful or more thorough. If you choose to be more careful, the encounter DC increases by 2; if you choose to be more thorough, it decreases by 2. Upon successfully performing recon in a hex, you discover all the hex’s major features that don’t require a check (at the GM’s discretion), and you learn the biome of each hex ajacent to that hex. In addition, if you chose to be more thorough, you find the fastest way through the terrain; reduce the number of activities required to travel in or through that hex by 1 (to a minimum of 1). This reduction can apply only once per hex.