Dungeons & Dragons Basic & Expert Sets
Ability Scores and Hit Points
Two methods are available...
Method I: Roll 4d6, drop the lowest numbers, and arrange as desired. Ability Score Adjustments are also usable.
-Hit Points are maximum at 1st level, regardless of any possible negative Constitution modifiers; thereafter, they are rolled, and any Constitution modifier is factored in.
Method II: Roll 3d6, an record each Ability Score in the following order: Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma; you may reverse these values, and may also use Ability Score Adjustments.
-Hit Points are rolled.
Starting Finances
Roll 3d6, and then multiply the result by 10.