Core Game Concepts
Combat Style
- Weapons-based
- Knives (Stealth, Weak Points, Instant Death)
- Short Blade (Teleports, Speed, Damage Stacks and Cashing In)
- Axes (Bleeds/Status, Cleave, and bonuses from other Status Effects)
- Longswords (Parries & Ripostes, "Finesse" Killchains) (The Autocannon of Melee weapons, great at everything)
- Bludgeons (Crushing Damage, Crippling, Stuns and Slows)
- Great Blades (Unstoppable, Big Body, Berserk)
- Polearms (Armor Bypassing, First Strike Bonuses, anti-Big Body)
Light:
Knives
Short Blade
Medium:
Axes
Longswords
Bludgeons
Heavy:
Great Blade
Polearm
This message was last edited by the GM at 23:09, Tue 29 Oct 2024.