Tuesday, 0300.
Noruas spends some time hitting the social networking and visiting some pattern matching sites. Unfortunately, most of these sites are pretty well locked down, and they don't share data with each other, and no smart runner is going to post anything useful to MyFace. While Noruas gets plenty of hits, sifting the wheat from the chaff is tough.
What he does come away with is that Eve is indeed a real person, although she also operates under a number of pseudonyms. She went offline for a long while about three years ago. Her social history was artificially recreated (you think) showing her spending some time Euro-side. Her earlier history is a little more convoluted. It's difficult to see who she associated with, because her trail leads everywhere; corporate ties, Lone Star, mafia operations, projects in the barrens. You can tell she pinged these entities, but not the contents of the communications.
Ultimately, the matrix trail for someone like this might not be as effective as the old human network.
* * *
Copperhead and Toombs head out to the location.
The facility is built into (and under) a hill. Only the south-facing front entrance and the west-side entrance to the loading dock are visible from outside. There's an employee parking lot just southwest of the facility, and a private lot to the east of the front entrance, then a long road out to the public street. The lot is heavily forested, but it's a long hike. Getting a vehicle in there undetected would be difficult.
Where the facility driveway meets the public road there's an unmanned gate with a security camera and intercom.
Breaking the radio is a bit of a trick, not because it's heavily encrypted, but because they're weak radios buried underneath a hill. Copperhead has to put her drone almost on the ground to establish LOS on the two guards in the lobby. Fortunately, with the tree cover, it's not that difficult, and there doesn't appear to be any active sensing equipment.
The lobby is open even at this late hour, and Copperhead can pick up the radios. They use channel modulation on a restricted frequency, so they can't be picked up by commercial radios, but they aren't encrypted. Once you have the channel, you can listen in (and jam and whatnot) pretty easily. It's quiet right now, with most of Copperhead's sitting in the van not spent hacking, but waiting for the two in the lobby to transmit something.
As you're waiting, some sort of hauling truck rolls up to the gate. They click on the intercom, the gate opens, and they rumble on up to enter into the loading dock. The garage door slides shut and it sits there (until at least 0300, possibly longer if you keep waiting).