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10:27, 30th April 2024 (GMT+0)

Cavilard Technology.

Posted by Papa BearFor group 0
St. Velveteen
player, 245 posts
Wed 15 Jul 2015
at 15:57
  • msg #37

Re: Cavilard Technology

St. V tries to sing along with Toombs despite not knowing the words, but he ends up just mumbling awkwardly and looking confused.  In the end he resigns himself to wheeling a barrel through the airlocks and to the storage room, casually taking note of the security features as he goes.  "Why ya need such thick doors?" St. V asks the guard.  "Afraid your boxes of cables are gonna make a break for it?  Heh."  He points to a corner with some empty space.  "These go over there?"

Is the door electronic in any way?
Papa Bear
GM, 5666 posts
Incertum est quo loco
te mors expectet;
Wed 15 Jul 2015
at 18:54
  • msg #38

Re: Cavilard Technology

Pretty much all of the doors in this area have numeric keypads.
Copperhead
player, 167 posts
Tread carefully
mother-fragger
Wed 15 Jul 2015
at 19:23
  • msg #39

Re: Cavilard Technology

"If ya need ta slow-em down da barrel wit da big orange sticker is purdy safe ta tip assidently.  R' should be.  Make sure yer zipped tight first."

Orange sticker = growth medium.

Copperhead will let the elevator go all the way down and let the doors open.  However, ideally she'd like to set things up so that when the elevator doors close again, they won't open and it won't move.  Something that kills the power after it travels up a couple of feet would be ideal.

Papa Bear
GM, 5675 posts
Incertum est quo loco
te mors expectet;
Tue 21 Jul 2015
at 17:57
  • msg #40

Re: Cavilard Technology

Noruas flops in the seat, apparently comatose. His body flinches a few times, then goes still again. Copperhead can check, he's not especially dead. Still network activity too.

Meanwhile, St. V. and Carver keep... singing. Unfortunately. Because toxic waste wasn't bad enough. The guard still seems to think that things are moving enough to not warrant calling the alarm or shooting one of you, so there's that.
Copperhead
player, 168 posts
Tread carefully
mother-fragger
Tue 21 Jul 2015
at 18:03
  • msg #41

Re: Cavilard Technology

Does Copperhead find anything interesting at the desk?  Can she see any of the facility from the console at the desk?

After checking the decker's pulse, the rigger runs another scan of the outside area, including the inside of her van before examining the controls for the door into the airlock.  She set about bypassing it, taking her time - may as well get the first one out of the way.
Papa Bear
GM, 5676 posts
Incertum est quo loco
te mors expectet;
Wed 22 Jul 2015
at 19:28
  • msg #42

Re: Cavilard Technology

Copperhead:

The console includes video camera feeds from around the facility. All hallways, stairwells, lobbies, access rooms, and elevators are monitored. You can see some sort of a server room, currently occupied by a woman in full Native garb, and a man with a cyberdeck currently slotting into one of the servers. You also can see one of the utility closets, a computer lab, a bio lab, the loading dock (the feed is blurry and off-center), and the bio materials storage room your friends are entering. You can see two security guards in the lobby, plus the one escorting your friends. None more are visible, but that doesn't mean they aren't there. There's a janitor upstairs pushing a mop. There's some naked people outside making out.

It takes a little futzing, but taking your time, you can disable the maglock. It'll now accept any combination.
Copperhead
player, 169 posts
Tread carefully
mother-fragger
Wed 22 Jul 2015
at 20:01
  • msg #43

Re: Cavilard Technology

Oh goody . . .

Do any of the feeds show what the two security guards in the lobby are doing.  No sign of guard #4?  Have any of the guards said anything over the radio since we arrived?  I presume that seeing the different views requires scanning through the feeds - they're not all displayed simultaneously?

BTW - I've got a rating maglock passkey, so might be able to be a little less nasty than totally disabling it . . .


If she can, Copperhead zooms in on the people in the server room.  In any case, she examines them in as much detail as she can.

She radios the van "Ms. J, any reason ta spect others tryin ta grab da same payload?"

quote:
13:48, Today: Copperhead rolled 3 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 5,5,3,5,2,3. Observe in detail.

Papa Bear
GM, 5678 posts
Incertum est quo loco
te mors expectet;
Thu 23 Jul 2015
at 18:04
  • msg #44

Re: Cavilard Technology

Lobby guards are hanging out in the lobby. Guarding.

No sign of #4.

There's been minor chatter. No one seems to have noticed the ladies on the camera feed, I guess. Or maybe that's pretty normal.

Feeds are displayed simultaneously, but you can focus on any one you care to.


Native garb is average height, long dark hair but shaved close at the sides. She has war paint on her face. She's carrying a shotgun. The one at the computer is a young man, tall, thin. He's got a cyberdeck and a small handgun.

"What? What do you see?"

Noruas shivers back and returns to consciousness.
This message was last edited by the GM at 18:05, Thu 23 July 2015.
Noruas
player, 175 posts
You want me to go where?
With whaaaaat?
Thu 23 Jul 2015
at 23:35
  • msg #45

Re: Cavilard Technology

Could BB, please explain to the group what I did and saw in the matrix?  I'm not exactly sure what I did with the feeds and how it affects others.
Copperhead
player, 172 posts
Tread carefully
mother-fragger
Thu 23 Jul 2015
at 23:52
  • msg #46

Re: Cavilard Technology

Any response from Ms. J?

Copperhead gestures to the display.  "Dat pair looks ike der doin yer work fer ya.  Gots a 'what da frag' call in ta da J.  Any luck on loopin feeds 'r openin doors?"
Papa Bear
GM, 5680 posts
Incertum est quo loco
te mors expectet;
Fri 24 Jul 2015
at 10:53
  • msg #47

Re: Cavilard Technology

Sorry, quote in blue is from Ms. J. She's looking for additional information.

In addition to locating the camera feeds which Copperhead has seen and shared with everyone, Noruas went on to loop the feeds going to the lobby and another monitor at an unknown location. Currently the only active camera feed is the one right here in the garage.

No sign of alert on the matrix (that he saw).

Copperhead
player, 174 posts
Tread carefully
mother-fragger
Fri 24 Jul 2015
at 14:40
  • msg #48

Re: Cavilard Technology

Is it possible to rewind any of the feeds to see where the other team came in from?

She responds to the Johnson.  "Gots anudder team here, already deckin da server.  Ya said dis was time critical.  And deys here at zactly da same time as us.  Kinda smells like a Trog's armpit when e's bin on a bender fer a week.  Ya gonna say was 'appenin er is we gonna 'bort?"

The rigger listens as Noruas explains what he's done and nods.  That would make things a lot easier.  "Dija leave da joygirl feed wit no loopin?  Show might be a might 'petitive else."

She switches to the team's frequency.  "Gots anudder team here.  Shotgun shaman an rigger.  S'already deckin da server.  Checkin wit da J.  Stan by 'cuz da plans might be chang'in."
Noruas
player, 177 posts
You want me to go where?
With whaaaaat?
Fri 24 Jul 2015
at 16:24
  • msg #49

Re: Cavilard Technology

Feeling pissed off that his hunting ground was being invaded by another decker, Noruas checks the console and tries to see if he can gather any other information without decking in just yet.

What skill should I be rolling dice with and how many dice?

Yeah I believe it was possible to rewind feeds, I just don't know if doing that now, might undo my looping.  We're just gonna have to wait and ask BB when he gets back.

Copperhead
player, 177 posts
Tread carefully
mother-fragger
Fri 24 Jul 2015
at 17:05
  • msg #50

Re: Cavilard Technology

To just figure out what you can do with the console, you'd probably be rolling your Computer skill - if BB decides a roll is even necessary.  My guess is that digging through archives won't influence what's happening with the live streams, but certainly worth checking before you do anything.
Papa Bear
GM, 5681 posts
Incertum est quo loco
te mors expectet;
Sun 26 Jul 2015
at 10:55
  • msg #51

Re: Cavilard Technology

At this point, you'd do a perception check (Intelligence) to divine anything else about the other decker. But I can say right now, you can't. Worse, he's on the segregated system, so you can't run basic query commands on the matrix either.

No rewind capabilities (that you can see from this terminal).



The Johnson responds immediately, "No, we move forward with the mission! Make sure they don't walk away with that file, but as long as they're quiet, we're quiet."
This message was last edited by the GM at 10:55, Sun 26 July 2015.
Noruas
player, 179 posts
You want me to go where?
With whaaaaat?
Sun 26 Jul 2015
at 12:45
  • msg #52

Re: Cavilard Technology

I guess I'm back on the matrix duty.

Noruas lets out a sigh before hooking back into the terminal.  This time, he makes sure he can communicate with the others once he has entered.
Copperhead
player, 182 posts
Tread carefully
mother-fragger
Sun 26 Jul 2015
at 14:59
  • msg #53

Re: Cavilard Technology

Just before the decker heads in again, Copperhead makes a small request.  "If is not too hot, addin an extra passcode ta da doors 'd be good.  But da priorty is knowin where da frag dey came from an how deys likely leavin."

She replies to the Johnson, sounding more than a little peaved.  "How ya know deys after da same file?  An hows ya 'splainin deys here zactly when you says we's sposed ta be here.  Unsplained co-insdences has a way o makin folk dead.  So either you's splainin r we's done.  Oh, an 'I dunno' ain't splainin.  If ya was lyin 'fore, s'jus biz.  Ya lyin now, s'persnal."

The rigger uses her drone to check for heat signatures or occupants in any of the vehicles in the parking lot before proceeding to do the same in a two block band in the region area surrounding the exterior of the park.  She also looks for loiteres, or anyone occupying a position that would provide decent overwatch on complex.  She continues to listen on her radio, waiting for the Johnson to decide just how honest, or more likely dishonest, the woman is likely to be.
St. Velveteen
player, 250 posts
Mon 27 Jul 2015
at 15:36
  • msg #54

Re: Cavilard Technology

The new information about another team made St. V pause for half a second, but then he continued with what he was doing.  However, the gears in his head were already turning at a mile a minute.  "I think we got everything under control down here if ya wanna head back up," he says to the guard.  "Jus let me pull tha rest a the barrels off the elevator first.  Is there anything we need ta bring back up?"

The big troll wheels his dolly back toward the elevator, hopefully leading the guard away from Toombs as he does.  He speaks to the team over his subvocal mic as he moves. "Another team!?  That's a fragging big coincidence, don't ya think?  Can Toombs scan around to see if they are the only two when he gets a chance?  Gotta know what we're dealin with."
This message was last edited by the player at 18:04, Mon 27 July 2015.
Toombs
player, 114 posts
Mon 27 Jul 2015
at 22:48
  • msg #55

Re: Cavilard Technology

"Yeh, I'll jus' be back here doin some final inventory 'n stuff." As soon as he turns a sneaky corner, he will sit somewhere comfy with an unlit cig on his lips and zip out momentarily. Quick through-the-floor check of the server room, followed by a pass through the facility looking for that last guard.
Papa Bear
GM, 5682 posts
Incertum est quo loco
te mors expectet;
Thu 30 Jul 2015
at 18:13
  • msg #56

Re: Cavilard Technology

The johnson answers copperhead. "I didn't know anything about another team, but we aren't the only ones who know about this project! We grab this and only we get it."

No other metahuman heat signatures outside.

The guard reponds to st. V, "no, that's it. Come up when you're ready." He seems all too ready to leave you to it. He heads to the elevator and... Nothing. It buzzes but the doors don't close for him. "Goddammit now this too!"

Its not a long sweep to find the fourth guard in the security office (and another person in the office just south). Please roll an astral perception or aura reading spell.
Copperhead
player, 185 posts
Tread carefully
mother-fragger
Thu 30 Jul 2015
at 18:28
  • msg #57

Re: Cavilard Technology

"An dey jus' happ'n ta show up on da zact same day at da zact same time as when ya said we was s'posed ta be here?  How ya even know dey's after da same file?  Sides, agreement was ta gets you da file, not dat we interferes wit udders dat mebe is gettin it too."

Do Toombs' and St V's suits have build in respirators or better?  Do they fit well enough that they're comfortable they'd be relatively well protected in the event of gas or something?  Also, my understanding is that Neurostun is colorless and odorless, correct?
Toombs
player, 116 posts
Thu 30 Jul 2015
at 22:43
  • msg #58

Re: Cavilard Technology

The third eye beckons!
Astral Perception (INT 6): 5,4,4,5,1,5
Remember that my Perceptive trait also drops the TN for all perception checks by 1.

Papa Bear
GM, 5685 posts
Incertum est quo loco
te mors expectet;
Fri 31 Jul 2015
at 17:03
  • msg #59

Re: Cavilard Technology

Ooc notes: yes they have repirators, however the suits are ill-fitted. Handling neurostun seems fine? (Biotech or chenistry to confirm) but swimming in it probably not.
Papa Bear
GM, 5686 posts
Incertum est quo loco
te mors expectet;
Fri 31 Jul 2015
at 17:05
  • msg #60

Re: Cavilard Technology

Toombs: the guard downstairs is under the effect of some sort of a manipulation spwll. You don't recognize it though. Otherwise he seems fine, if mildly irritated and very bored.
Copperhead
player, 187 posts
Tread carefully
mother-fragger
Fri 31 Jul 2015
at 17:59
  • msg #61

Re: Cavilard Technology

Not sure what you mean by "handling" vs. "swimming in".  Neurostun is a gas, so the question is whether the suits will protect them if there's Neurostun in the air.  I'm interpretting your comments to mean "if you're at ground zero, maybe not - biotech or chemistry to confirm risk; if you're on the periphery, you're probably fine".  Presumably they'd at least have the benefit of a respirator (so resisting 4M rather than 6S) and probably a bit more protection than that, though perhaps not full protection.  Maybe 3M or 2M?

"J says we're ta keep da udder team from leavin.  Think a few more hans on deck'd be good.  I kin pop a gas grenade in da shaft.  If ya tell da gard dat one a dem barrels is off-gassin an ta' stay in da elevator, we kin make 'im go nighty-nite.  Den you guys kin finish and join us up ere.  "

Copperhead popped off the control panel again to see if she could get control of the upper outer doors.

Even better, tell him to breath fresh air from the vent at the top of the elevator :>

EDIT: fixed formatting codes
This message was last edited by the player at 18:17, Sat 01 Aug 2015.
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