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02:56, 19th April 2024 (GMT+0)

OOC6: Because.

Posted by Papa BearFor group 0
Copperhead
player, 163 posts
Tread carefully
mother-fragger
Sat 4 Jul 2015
at 03:31
  • msg #805

Re: OOC6: Because

Probably easier to get him to accompany you downstairs than to let you go to the washroom.  And washrooms are by the stairs - which is how I was presuming Noruas and I would be getting around - don't think the elevator reaches the stairs.

My recommendation would be to get them downstairs with you.  Then I can jam the elevator, which then leaves you stuck down there.  Guard can futz trying to get the elevator to work - and ideally summons another guard or the janitor to get the elevator to work (I can monitor the radio, so I'll know if they're going to come upstairs.  If you accidentally spill a little something, then they probably won't open the airlock doors until it's all cleaned up again, which should give us lots of time.  (Though do make sure your suits are secure before spilling anything . . .)

Plan B is for you to talk the guard into going down into the elevator, we prop open the elevator doors and camp out in it and then do all of our snooping after you guys leave, but that's going to leave us without backup or source of distraction and will make leaving again harder.
St. Velveteen
player, 246 posts
Thu 23 Jul 2015
at 13:58
  • msg #806

Re: OOC6: Because

This is an interesting turn of events. I got all kinds of ideas for things St. V and the others can do once he learns this new twist.  A lot depends on exactly what info is told to him though.  And the J's reaction could potentially change things a lot too.  She is currently in the Copperhead's van which blocks signals, correct?  Will Copperhead be able to lock her in if needed?
Copperhead
player, 170 posts
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mother-fragger
Thu 23 Jul 2015
at 14:55
  • msg #807

Re: OOC6: Because

She's locked in - with the others.  The radio's outside the faraday cage, so she can talk to me, but she can't talk to anyone else.

If they are going after what we want, the simplest might be to ambush the crew when they leave.  That minimizes the chance of any disturbance inside the facility - and lets them take all the risk.  Though we still have a few packages we're supposed to place.  I really wish I knew where the 4th guard was.

I'll pass on the info as soon as I've got a bit more context.  Right now, we don't know enough to action anything.

Does Noruas's deck have a radio connection built in?  I.e. Can we talk to him and him to us?  I presume he's aware of what's going on.  Hopefully he's been scanning the footage to figure out where these guys came in - which may help us guess how they're going to leave and also figure out where their friends might be - if any.

For that matter, does the video console have any re-wind capability?
St. Velveteen
player, 247 posts
Thu 23 Jul 2015
at 15:37
  • msg #808

Re: OOC6: Because

Was the fourth guard at the gate when we drove in?  If we decide to ambush, would it be possible to get some of Toombs' spirits to place the packages secretively?
Copperhead
player, 171 posts
Tread carefully
mother-fragger
Thu 23 Jul 2015
at 16:49
  • msg #809

Re: OOC6: Because

Spirits would have trouble opening doors - they'd just go through them, but the packages can't.  As well, I've never pictured astral entities as having much in the way of fine motor control.  However, we can certainly use them to help distract.

I'm sort of curious why the guards aren't reacting to the images clearly visible on the server room camera.  Either our joygirls are really talented, the guards are really inept or someone's fussed with the feeds so that they come to the garage console but nowhere else.

As I recall further, when Toombs did his astral walk-through yesterday, the 4th guard was in his office downstairs.  Would be nice to confirm he's still there, so once Toombs is stuck in the elevator, he might be able to do a quick astral scan to confirm that.  Would also like confirmation that the director's office is empty and that there's no one else unaccounted for in the building.  If necessary, his spirit could distract the janitor while I run upstairs to plant the boxes.

If we're confident that our visitors are grabbing the same package, Nouras can focus on decking doors and making sure that the guards don't notice me - or the runners who are doing our work for us.  The tricky bit is going to be if the J. doesn't confirm these guys are after the same thing.
Papa Bear
GM, 5679 posts
Incertum est quo loco
te mors expectet;
Thu 23 Jul 2015
at 18:10
  • msg #810

Re: OOC6: Because

You have not seen the fourth guard.

Noruas can call out, you cannot call in (but he's offline now anyway).

FYI, next week I'm going camping with the kid (for the entire week). Yes, this probably sounds terrible, but this past month I've been cyber-sprinting.
Noruas
player, 173 posts
You want me to go where?
With whaaaaat?
Thu 23 Jul 2015
at 23:33
  • msg #811

Re: OOC6: Because

Have fun!  ;)
Copperhead
player, 173 posts
Tread carefully
mother-fragger
Thu 23 Jul 2015
at 23:53
  • msg #812

Re: OOC6: Because

Have a great time.  We'll plot until you return :>
Toombs
player, 112 posts
Sat 25 Jul 2015
at 10:27
  • msg #813

Re: OOC6: Because

whargarbl. Apologies for the near-monosyllabic responses I've been giving, work is tiring.
Also, I have learned that the largest source of injury from electrical work (aside from dropping lighting fixtures on your head) is standing up under ventilation ducts and cardboard boxes.
Copperhead
player, 180 posts
Tread carefully
mother-fragger
Sat 25 Jul 2015
at 15:52
  • msg #814

Re: OOC6: Because

Sounds like a hard-hat might be required . . . :>
Copperhead
player, 186 posts
Tread carefully
mother-fragger
Thu 30 Jul 2015
at 18:32
  • msg #815

Re: OOC6: Because

Hope this mid-week post just means you went into IT withdrawal and not that you got rained out or anything.
Toombs
player, 115 posts
Thu 30 Jul 2015
at 22:39
  • msg #816

Re: OOC6: Because

Tried putting hard hats on my hands for opening boxes safely.
Did not help.
Papa Bear
GM, 5684 posts
Incertum est quo loco
te mors expectet;
Fri 31 Jul 2015
at 17:01
  • msg #817

Re: OOC6: Because

Nah, just got five seconds on the blackberry between knots and swimming. Some minor rain shenanigans, but tarps and hammocks are best friends forever.
Copperhead
player, 188 posts
Tread carefully
mother-fragger
Fri 31 Jul 2015
at 18:04
  • msg #818

Re: OOC6: Because

@Toombs - sorry, though you were hitting your head on the boxes.

@Papa - glad you're having a good time :>  My first exposure to DnD was at the end of a 7-day cub canoe trip where we were stuck for an extra day because the van was left at the pick-up point without any keys.  And of course it was pouring rain.  So we sat in a cook-shelter and one of the leaders carved a d20 and made up an adventure.  Those who didn't play watched.  It was awesome :>
Papa Bear
GM, 5689 posts
Incertum est quo loco
te mors expectet;
Sun 2 Aug 2015
at 02:28
  • msg #819

Re: OOC6: Because

Oh wow, that is quite a story!!

Made it back. Now to see if I remember how to use a bed after six nights in a hammock. I *think* I got it, but I'm having trouble figuring out how to set up the tarp.
Copperhead
player, 190 posts
Tread carefully
mother-fragger
Sun 2 Aug 2015
at 02:53
  • msg #820

Re: OOC6: Because

I'm sure your boys can help you rig something :>
Toombs
player, 119 posts
Fri 14 Aug 2015
at 00:29
  • msg #821

Re: OOC6: Because

Work, work work.
Also car accident on wednesday
work, work, work.
Copperhead
player, 207 posts
Tread carefully
mother-fragger
Fri 14 Aug 2015
at 00:33
  • msg #822

Re: OOC6: Because

Well, if you're typing on Thursday, that probably means you lived through it.  Hopefully the rest of your body is as healthy as your fingers . . .
Noruas
player, 200 posts
You want me to go where?
With whaaaaat?
Fri 14 Aug 2015
at 03:50
  • msg #823

Re: OOC6: Because

BTW I'm calling the security desk now to inform them that we are Lonestar and taking care of their problem with intruders. Anybody care to give my meat some protection when Copperhead begins the impending firefight while I make the phone call?
Copperhead
player, 209 posts
Tread carefully
mother-fragger
Fri 14 Aug 2015
at 05:12
  • msg #824

Re: OOC6: Because

You may or may not have heard my request to hold on making the call.  If not, no big deal.  I'm planning to check your meat (and mine) and more importantly the cameras shortly.
Noruas
player, 201 posts
You want me to go where?
With whaaaaat?
Fri 14 Aug 2015
at 10:56
  • msg #825

Re: OOC6: Because

NO call.  Got it.  Time to edit post...
St. Velveteen
player, 261 posts
Mon 17 Aug 2015
at 16:47
  • msg #826

Re: OOC6: Because

Noruas:
BTW, where exactly did we determine the target room to be?  I'm looking at the game map right now, but I don't quite remember where we thought it was.

I believe it was on the lower level, room 18.
Noruas
player, 206 posts
You want me to go where?
With whaaaaat?
Mon 17 Aug 2015
at 16:51
  • msg #827

Re: OOC6: Because

Awesome.  Thanks.  Now are there doors to the hallway past the security center?  As in between 1 and 18?
This message was last edited by the player at 16:52, Mon 17 Aug 2015.
Copperhead
player, 211 posts
Tread carefully
mother-fragger
Mon 17 Aug 2015
at 17:12
  • msg #828

Re: OOC6: Because

Yes, but we may not need to go that way.  We need to figure out where the second team is heading.  Then we need to figure out how to take them out quietly with no mess (no blood, stray bullet holes, broken furniture, etc.)  So gas, stun spells or overwhelming on-target stun rounds are our best bet.  Exactly how we go about it will depend on where they're leaving through.  If it looks like I can take them down outside, that'll free up you to go plant the boxes while St. V and Toombs provide overwatch and/or clean up my first mess (which hopefully won't be too messy . . .)
St. Velveteen
player, 262 posts
Mon 17 Aug 2015
at 17:45
  • msg #829

Re: OOC6: Because

To knock them out, I was planning on blinding them with a flashpack (St. V has flare comp cyberware) and stunning them with St. V's shock gloves. (He also has unarmed combat 6 and muscle enhancements.)
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