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15:16, 30th April 2024 (GMT+0)

OOC Thread II.

Posted by OakFor group 0
Oak
GM, 1160 posts
Thu 24 May 2007
at 23:44
  • msg #1

OOC Thread II

Here continueth the discussions of the OOC Thread...  :)
Doulos
player, 223 posts
Thu 24 May 2007
at 23:47
  • msg #2

Re: OOC Thread II

And the end of an era.

That was quite thread there.
Avahur
player, 1649 posts
Tactition, Strategist
500+ kills so far...
Fri 25 May 2007
at 00:22
  • msg #3

Re: OOC Thread II

Excellent, although I do miss the old OoC thread, it was mighty big and wonderful... reminds me of something else... >_> Anyway, glad to have ya back PT, Shikamaru will be posting here and there and he's also glad you're back.
Oak
GM, 1162 posts
Fri 25 May 2007
at 00:27
  • msg #4

Re: OOC Thread II

Yeah, I miss having one big OOC thread also, but what to do?  Progress... there's no stoppin' it...  :p

Oak:
Yes, 1.5 is different.

All my links to everyone's threads in the "Where does YOUR story begin?" thread are now broken.  I'll have to clean that up after the current slog-a-thon passes.

There also seems to be a 1000 post limit on threads, such that longer threads disable the "show all" option.  I may have to break up and reorganize the OOC thread to deal with that also...


BTW, I believe that all of the links in the "Where does YOUR story begin?" thread have now been repaired successfully.  Let me know if there are still any broken ones.  :)
Avahur
player, 1650 posts
Tactition, Strategist
500+ kills so far...
Fri 25 May 2007
at 00:28
  • msg #5

Re: OOC Thread II

I looked them all over, and while I don't intend to click on every single one, it looks to be in working condition.
McCallister
player, 245 posts
Life truly begins only
after you've lost it...
Fri 25 May 2007
at 03:37
  • msg #6

Re: OOC Thread II

Sweet-holy-man!

PT's back, and this time he's pissed off...errr, maybe not. Anyway, good to have you back sir.
Krillis
GM, 2067 posts
Hopeful Verser
Fri 25 May 2007
at 05:30
  • msg #7

Re: OOC Thread II

P-p-p-p-PT?

Wow, welcome back!  This was totally unexpected!

If I could give you a bigger welcome back than Oak, I would.
Krillis
GM, 2073 posts
Hopeful Verser
Fri 25 May 2007
at 21:44
  • msg #8

Re: OOC Thread II

McCallister, I like your character description.

I just now noticed it.
Mentat
player, 125 posts
Fri 25 May 2007
at 21:48
  • msg #9

Re: OOC Thread II

Howdy PT. Haven't looked at my character's story yet, but I'll manage something. By the way, sorry for being such a lazy putz about the outpost site, but everything is leaving me in the dust so fast I'm constantly playing catch-up.

Oh well. Good to have you back.
Krillis
GM, 2074 posts
Hopeful Verser
Sat 26 May 2007
at 02:56
  • msg #10

Re: OOC Thread II

Roar!!
McCallister
player, 247 posts
Life truly begins only
after you've lost it...
Sat 26 May 2007
at 09:38
  • msg #11

Re: OOC Thread II

Thanks Krill, what's shakin'? The eldest of the gods may be asked to rejoin the pantheon soon....
McCallister
player, 248 posts
Life truly begins only
after you've lost it...
Mon 28 May 2007
at 07:23
  • msg #12

Re: OOC Thread II

Ever feel like you said something wrong?.....
Krillis
GM, 2075 posts
Hopeful Verser
Mon 28 May 2007
at 15:27
  • msg #13

Re: OOC Thread II

Wait, what?

I assume that you're talking about Acts of the Gods.

Two questions:

1. Which one were you, since you clearly know that I was Kraelian (then Keleur)?
2. I thought it ended a while ago.  Is it still up and running?
McCallister
player, 249 posts
Life truly begins only
after you've lost it...
Mon 28 May 2007
at 16:03
  • msg #14

Re: OOC Thread II

I am.

1. The Ascendant
2. No, it's not running now, but it may be restarting again soon...:)
Krillis
GM, 2076 posts
Hopeful Verser
Mon 28 May 2007
at 16:11
  • msg #15

Re: OOC Thread II

*almost throws up*

Whoa, I totally forgot who you were.  It's nice to see you again, man.  Strange how we were both in Worldwalker when Acts of the Gods started and we didn't know eachother, huh?

Well, I'm definately interested in knowing if/when you restart Acts of the Gods.  If you need any help with it, just ask (though no guarantees).
Oak
GM, 1164 posts
Tue 29 May 2007
at 02:43
  • msg #16

Re: OOC Thread II

Playtester:
I'm having a problem with my modem, or the net, or something. Not sure if I will be able to post to my game today, or to my RPOL.net game.

PT managed to send this message to GamingOutpost six hours ago, where I just noticed it.

So I thought that I would pass the word along, just in case y'all have been checking here frequently (like I have)...  ;)
Avahur
player, 1661 posts
Tactition, Strategist
500+ kills so far...
Tue 29 May 2007
at 02:59
  • msg #17

Re: OOC Thread II

Aye, I always check here...
Krillis
GM, 2088 posts
Hopeful Verser
Tue 29 May 2007
at 03:46
  • msg #18

Re: OOC Thread II

Oak, what kind of psychic abilities does your character have?  I'm just curious, because I haven't been keeping up with your threads.
Oak
GM, 1165 posts
Tue 29 May 2007
at 04:23
  • msg #19

Re: OOC Thread II

I haven't been maintaining a character sheet for myself, and I haven't seen PT's.

However, off the top of my head, I have various psi abilities broadly related to the following areas : clairvoyance, precognition, telekinesis, and telepathy (each with various specific subskills).  :)
Oak
GM, 1167 posts
Tue 29 May 2007
at 04:51
  • msg #20

Re: OOC Thread II

POST NUMBER SEVENTEEN THOUSAND!!!!!!!!  :)
This message was last edited by the GM at 05:12, Tue 29 May 2007.
Playtester
GM, 4767 posts
novelist game designer
long-time gm
Wed 30 May 2007
at 03:13
  • msg #21

Re: OOC Thread II

My interior phone lines have some serious static I've learned after the Bell South repairman came by and diagnosed.  So, tommorrow I need to try to string some lines and/or check if some of my connections are corroded.

I'm having wild speed variances from 2.8 to 40.0 or so.

Lets see if I can smoothly do some replies ...
PT
Doulos
player, 226 posts
Wed 30 May 2007
at 15:45
  • msg #22

Re: OOC Thread II

Oak:
POST NUMBER SEVENTEEN THOUSAND!!!!!!!!  :)


And to think it's been over 2 years (not even close to unbroken but still...) of playing here in this game.  Great job by everyone and of course to PT for sticking with this for so long!
Malachai
GM, 1310 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Thu 31 May 2007
at 02:13
  • msg #23

Re: OOC Thread II

<_<

>_>

o_O
Krillis
GM, 2092 posts
Hopeful Verser
Thu 31 May 2007
at 02:14
  • msg #24

Re: OOC Thread II

Hey, Malachai, you coming back into the game, then?
Malachai
GM, 1311 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Thu 31 May 2007
at 02:25
  • msg #25

Re: OOC Thread II

RPoL is a virus... a horrible, horrible virus which I have no chance of ever overcoming, no matter how much I try.

>_<

Although that was a pretty good attempt right there, if I must say so myself.
McCallister
player, 251 posts
Life truly begins only
after you've lost it...
Fri 1 Jun 2007
at 01:21
  • msg #26

Re: OOC Thread II

Krillis:
*almost throws up*

Whoa, I totally forgot who you were.  It's nice to see you again, man.  Strange how we were both in Worldwalker when Acts of the Gods started and we didn't know eachother, huh?

Well, I'm definately interested in knowing if/when you restart Acts of the Gods.  If you need any help with it, just ask (though no guarantees).


Thanks a bunch actually. I'm not sure when I'll get it started, but I've been mulling it over lately and my class load is noticeably less for the summer term, so it leaves me some room to run it once again. I will definitely let you know.
Mentat
player, 128 posts
Fri 1 Jun 2007
at 01:52
  • msg #27

Re: OOC Thread II

No one overcomes the Rpol virus. It consumes your time, then your mind, and finally your soul, leaving a desiccated husk of what was once a human being typing away at a keyboard. Malachai, you are feeling Stage Two. Be patient, no mind means no misery. Yay!

I love my way of putting things in perspective.
McCallister
player, 252 posts
Life truly begins only
after you've lost it...
Fri 1 Jun 2007
at 02:42
  • msg #28

Re: OOC Thread II

LMAO!
Krillis
GM, 2094 posts
Hopeful Verser
Fri 1 Jun 2007
at 02:46
  • msg #29

Re: OOC Thread II

Wow, interesting.

Hey, McCallister, are you interested in another game following almost the same rules that you ran (some modified to make things better)?
McCallister
player, 253 posts
Life truly begins only
after you've lost it...
Fri 1 Jun 2007
at 03:16
  • msg #30

Re: OOC Thread II

Sounds like a pretty nifty idea...what did you have in mind?
Krillis
GM, 2096 posts
Hopeful Verser
Fri 1 Jun 2007
at 03:27
  • msg #31

Re: OOC Thread II

Oh, I personally didn't do anything.

It's a god game that I joined a little while ago.  The GM changed just a few rules around, for example you can only store two ACTs and he has this character sheet (very, very simple).
McCallister
player, 254 posts
Life truly begins only
after you've lost it...
Fri 1 Jun 2007
at 03:41
  • msg #32

Re: OOC Thread II

Hahahah, what's it called? (I may have already joined)
Krillis
GM, 2097 posts
Hopeful Verser
Fri 1 Jun 2007
at 05:06
  • msg #33

Re: OOC Thread II

God Game: Convergence
McCallister
player, 255 posts
Life truly begins only
after you've lost it...
Fri 1 Jun 2007
at 07:04
  • msg #34

Re: OOC Thread II

Nice, I am in it. Who are you playing??? Is it Sulay or Phrixus?

<.<

>.>

^.^

PM me so we don't spam this thread.
This message was last edited by the player at 08:54, Fri 01 June 2007.
Avahur
player, 1666 posts
Tactition, Strategist
500+ kills so far...
Fri 1 Jun 2007
at 10:59
  • msg #35

Re: OOC Thread II

Oh please, continue to spam it, its not like anyone else posts that much as of late anyway.  Also, Krillis, wasn't that the one I joined a while ago?
Mentat
player, 129 posts
Fri 1 Jun 2007
at 23:45
  • msg #36

Re: OOC Thread II

*cues up singing Vikings*

Spam, spam, spam, spam,
Spam, spam, spam, spam
Spamie, spam, spamitty, spam!

Behold! The genius of the Monty Python crew. It doesn't have to make sense.
Krillis
GM, 2098 posts
Hopeful Verser
Sat 2 Jun 2007
at 00:50
  • msg #37

Re: OOC Thread II

No, Avahur.  It isn't the same one.
Avahur
player, 1667 posts
Tactition, Strategist
500+ kills so far...
Sat 2 Jun 2007
at 01:52
  • msg #38

Re: OOC Thread II

Eh, it was one of em.. whatever.
Malachai
GM, 1312 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Sat 2 Jun 2007
at 02:10
  • msg #39

Re: OOC Thread II

So, in all likelyhood (zomg spellage-errorzllz?), I'm going to spending a good wad of cash between $1000-$2000 CAD tomorrow.

First person to guess correctly what I'm going to buy wins a free internets.


Krillis
GM, 2099 posts
Hopeful Verser
Sat 2 Jun 2007
at 02:13
  • msg #40

Re: OOC Thread II

Could it be a computer?

Or some sort of vehicle?
Malachai
GM, 1313 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Sat 2 Jun 2007
at 02:15
  • msg #41

Re: OOC Thread II

Both are wrong.

Krillis, you should know this, and anyone else who has my MSN.

<_<

>_>

Well... shucks... everyone I talk to on MSN now cannot answer this.

Hint: the item comes in several parts as a collective piece

Hint 2: it's heavy

Hint 3: wood, metal, and lots more wood
McCallister
player, 256 posts
Life truly begins only
after you've lost it...
Sat 2 Jun 2007
at 02:20
  • msg #42

Re: OOC Thread II

An antique transformer???
Malachai
GM, 1314 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Sat 2 Jun 2007
at 02:23
  • msg #43

Re: OOC Thread II

o_O

No.

Hint: Individually large, collectively faaaaaaaaar larger
Avahur
player, 1668 posts
Tactition, Strategist
500+ kills so far...
Sat 2 Jun 2007
at 02:25
  • msg #44

Re: OOC Thread II

Ok mal, its easy, first off, I don't go on msn, nor have talked to you on msn in a while, but I can get this...right?

Comes as a part of a set, is heavy, and wood, metal, etc.
This message was last edited by the GM at 02:30, Sat 02 June 2007.
Malachai
GM, 1315 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Sat 2 Jun 2007
at 02:30
  • msg #45

Re: OOC Thread II

That's right.

I just undeleted a post.

^_^

You can try and guess, Avy, might as well.
Avahur
player, 1669 posts
Tactition, Strategist
500+ kills so far...
Sat 2 Jun 2007
at 03:08
  • msg #46

Re: OOC Thread II

Drum Kit.
Krillis
GM, 2102 posts
Hopeful Verser
Sat 2 Jun 2007
at 15:31
  • msg #47

Re: OOC Thread II

Oak, Jhiaxus, should we post PT's responses to people inside of their threads to keep things in the same page with everyone?

I wonder what's wrong with PT's computer.
Oak
GM, 1175 posts
Sat 2 Jun 2007
at 16:16
  • msg #48

Re: OOC Thread II

Something is up with PT's ability to post here, that's for sure.

I have put all of his responses in their respective threads, and posted them under PT's name.

Note that I'm the one that posted them here, not PT...  :(
Playtester
GM, 4775 posts
novelist game designer
long-time gm
Wed 6 Jun 2007
at 02:09
  • msg #49

Re: OOC Thread II

Phone lines were bothering my Internet connection.  We messed about with it.  It seems to be better for now.

Thanks Jhiaxus and Oak for helping out.

PT
Malachai
GM, 1316 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Wed 6 Jun 2007
at 03:25
  • msg #50

Re: OOC Thread II

Avy wins.

Spent a bit over $2300 to be exact.  Drums in the mail since I ordered odd sizes for my toms.

^_^

Will post pics when they arrive... mmm... sexy green fade... aaagggghhh...

And yay!  I didn't miss PT's posting!

*glomps PT*
Oak
GM, 1179 posts
Wed 6 Jun 2007
at 17:47
  • msg #51

Re: OOC Thread II

Welcome back, PT!!!!!!!!  :)
Krillis
GM, 2110 posts
Hopeful Verser
Wed 6 Jun 2007
at 23:01
  • msg #52

Re: OOC Thread II

PT, does my 'walldancing' acrobatic skill increasing mean that my leg power is increasing too?
Avahur
player, 1675 posts
Tactition, Strategist
500+ kills so far...
Thu 7 Jun 2007
at 19:35
  • msg #53

Re: OOC Thread II

I LIVVVEEEEE!!!!!!!!!!!!!!!!!!!!!!

Actually, we had a severe thunerstorm at y house, yes excuse the bad grammer as I a typing on a laptop, which has a keyboard that I can reach all the way across with my left hand stretched from pinky to thumb...so its hard to type on this.... >_>  Anyway, power got knocked out, and when it finally returned 5 hours later or so, the ports on the router we use for our...7 or 8 comps/laptops in the house got fried, along with the motherboard on one of the computers and a garage door opener...  soo we've had no internet for 3 freaking days.... life has been a pain indeed.  Anyway...  I still won't be able to post for a bit... >_> not like krillis has bothered to post for me anyway >_> <_< >_<.  So, yeah.  I live...>_>  off to post in the 7 or so other games I'm in..
Krillis
GM, 2111 posts
Hopeful Verser
Thu 7 Jun 2007
at 22:11
  • msg #54

Re: OOC Thread II

*falls down from nap on tree*

Oh right, that's what I was doing before I started to doze off on this comfortable log.  *gestures towards tree branch*
Krillis
GM, 2114 posts
Hopeful Verser
Fri 8 Jun 2007
at 02:08
  • msg #55

Re: OOC Thread II

PT, I totally understand that you're a very, very busy man and I was just reminding you that my thread exists.

I don't mean to bug you about this, just making sure you saw that it exists, because I didn't get a post today.  Agh, it's hard to make a friendly reminder sound like what it is, rather than badgering.

So, hehe, sorry if it sounds like badgering.
Krillis
GM, 2118 posts
Hopeful Verser
Sun 10 Jun 2007
at 00:25
  • msg #56

Re: OOC Thread II

Oak, I call upon your amazing analytical and searching skills!  Plus, you already know this I think...

What is a link that has the Multiverser Ref Rules book on it?  Not that I'd ever condone pirating in any way...

I don't have any access to such a book.  I did check all the local stores, and online at Wal-Mart.  They're out of stock, and most haven't heard of it.  I just want to be able to GM in this game better...

So, can anyone help me out, then?
Avahur
player, 1677 posts
Tactition, Strategist
500+ kills so far...
Sun 10 Jun 2007
at 01:35
  • msg #57

Re: OOC Thread II

I think your GMing skills are very good as they are now.. >_>
Oak
GM, 1181 posts
Sun 10 Jun 2007
at 03:24
  • msg #58

Re: OOC Thread II

Krillis:
PT, I totally understand that you're a very, very busy man and I was just reminding you that my thread exists.

I feel your pain...  :p
Krillis
GM, 2119 posts
Hopeful Verser
Sun 10 Jun 2007
at 03:28
  • msg #59

Re: OOC Thread II

Oak!!

*approaches dramatically, bawling*  I know, I know...It must be rough.  I mean, a whole weekend...I just can't even imagine!  *approaches for a monsterous crying hug (yes...the hug is crying...)*
Oak
GM, 1182 posts
Sun 10 Jun 2007
at 03:31
  • msg #60

Re: OOC Thread II

Krillis:
Oak, I call upon your amazing analytical and searching skills!  Plus, you already know this I think...

What is a link that has the Multiverser Ref Rules book on it?  Not that I'd ever condone pirating in any way...

I don't have any access to such a book.  I did check all the local stores, and online at Wal-Mart.  They're out of stock, and most haven't heard of it.  I just want to be able to GM in this game better...

So, can anyone help me out, then?

It looks like Amazon is currently sold out -- that is where I got my copy.

I hear rumors that an electronic version may be in the works, but I don't think they are selling them yet.

You should go over to GamingOutpost.com, and ask MJ.  He should have the latest info.  :)
Oak
GM, 1183 posts
Sun 10 Jun 2007
at 03:34
  • msg #61

Re: OOC Thread II

Krillis:
Oak!!

*approaches dramatically, bawling*  I know, I know...It must be rough.  I mean, a whole weekend...I just can't even imagine!  *approaches for a monsterous crying hug (yes...the hug is crying...)*

Moved by this empathetic response on the one hand, and aware that I have a copy of the MV Rulebook that poor Krillis lacks, I return the empathetic hug as the tears trickle down my branches and leaves like rain...  :(
Krillis
GM, 2120 posts
Hopeful Verser
Sun 10 Jun 2007
at 03:39
  • msg #62

Re: OOC Thread II

Wow, you're clever! *suddenly over not having rulebook*

Cool, cool, cool!!  Clever!!  You're an actual tree now...awesome!!

Hrm...PT, or Oak, or whoever might know, has anyone become a plant in MV?

It'd feel weird asking one of the top names in MV about how to get a rulebook, or talking to one of the top names in any way at all.  I'll just keep an eye out on ebay or something...

Oak, why do you have a copy?
Oak
GM, 1184 posts
Sun 10 Jun 2007
at 05:07
  • msg #63

Re: OOC Thread II

I'm sure that there are lots of PCs who become "plants" in the Spy World...  :p

I bought a copy about a year ago, since I was interested in learning more about the game.  It wasn't cheap, but I definitely think it was worth the money.  :)

For the first-hand account of the previously mentioned e-book rumors, you can check out http://www.gamingoutpost.com/b...ex.php?showentry=588  :D
Avahur
player, 1678 posts
Tactition, Strategist
500+ kills so far...
Mon 11 Jun 2007
at 02:57
  • msg #64

Re: OOC Thread II

>_>

<_<

>_<

yeah...

o_O
Playtester
GM, 4792 posts
novelist game designer
long-time gm
Mon 11 Jun 2007
at 18:45
  • msg #65

Re: OOC Thread II

One guy became a liquid metal, but no plants I'm aware of.

PT
Krillis
GM, 2123 posts
Hopeful Verser
Mon 11 Jun 2007
at 19:10
  • msg #66

Re: OOC Thread II

Liquid metal?  Cool.

I still like the character concept of "The Gardener".  Hrm...maybe Krillis should get into sports.

SPEAKING OF SPORTS!!  I'm totally into Tennis now, even though I'm entering my senior year of high school.  We have summer practices for it, and I have excellent sense (so I've been told).  There might be a chance, that even though I'm somewhat new, if I keep working like I am, that I'll be 4th at our school, right under the really good ones from the last years.

Does anyone else like tennis?
Doulos
player, 231 posts
Mon 11 Jun 2007
at 20:15
  • msg #67

Re: OOC Thread II

I LOVE tennis.

Sadly I live in a northern Canadian community which has snow most of the year and there are no indoor tennis courts.

Oh..

And I suck at it.
Avahur
player, 1679 posts
Tactition, Strategist
500+ kills so far...
Mon 11 Jun 2007
at 20:38
  • msg #68

Re: OOC Thread II

Totally into it, eh? I wonder why...

Hmm.... Perhaps it could be because yOu were previously quiTe good at it?
This message was last edited by the player at 21:26, Mon 11 June 2007.
Doulos
player, 232 posts
Mon 11 Jun 2007
at 20:46
  • msg #69

Re: OOC Thread II

Nah I've always been brutal at it.

But I just love all racquet sports, squash is awesome, table tennis I am quite good at, badminton I love and I am alright (though not stellar) at.
McCallister
player, 261 posts
Life truly begins only
after you've lost it...
Mon 11 Jun 2007
at 23:03
  • msg #70

Re: OOC Thread II

I like tennis almost as much as I like soccer.

Which is pretty much the only competitive sports that I do like. Oh, I do like rock climbing, but you're only competing with yourself (and the god forsaken rocks) for that sport.
Playtester
GM, 4801 posts
novelist game designer
long-time gm
Tue 12 Jun 2007
at 21:01
  • msg #71

Re: OOC Thread II

I was doing the veteran verser with small group of newbies bit at Gaming Outpost, and then under my close tutelage one of the versers used Teleport to Hand, and botched badly....

Killed all of us, and eighty percent of the human population of the planet.

Oops.

PT
Avahur
player, 1680 posts
Tactition, Strategist
500+ kills so far...
Tue 12 Jun 2007
at 21:10
  • msg #72

Re: OOC Thread II

That sucks PT.  Well, currently not sure what to do in my world...  >_>  Hmm...

Anyway... how does one leave the purple dinosaur world?  If no violent thoughts are allowed, what do they do? Do they eat, then jump in the water for a swim get a cramp and drown? Like seriously...
Krillis
GM, 2124 posts
Hopeful Verser
Tue 12 Jun 2007
at 21:33
  • msg #73

Re: OOC Thread II

A giant purple dino could accidentally step on them.
Krillis
GM, 2127 posts
Hopeful Verser
Tue 12 Jun 2007
at 21:46
  • msg #74

Re: OOC Thread II

PT, what is Teleport to Hand.

And how did it kille everyone?
Mentat
player, 132 posts
Tue 12 Jun 2007
at 22:53
  • msg #75

Re: OOC Thread II

Well, that frees me up to do some independent adventuring over at the Outpost. I'll try and stop by there.
Playtester
GM, 4802 posts
novelist game designer
long-time gm
Wed 13 Jun 2007
at 00:25
  • msg #76

Re: OOC Thread II

Mentat,
You and my WAW character were the only versers to survive on the planet.  How? Well, you do a major botch of the explosive psi wave of death (like the time you did that one on Doom of the Mech Empire), and do it on a planetary scale.

Pretty much everyone with a 1@8 Stamina or less died which since yours is higher, you survived.  But your character is dying.

I've seriously thought about killing your character in his sleep, and then waxing my character on the grounds that the 20% of the people left on this planet are really going to hate us.

That would allow you to start in a new world, or you could start in a devastated B movie world...up to you, pal.

PT
Mentat
player, 133 posts
Wed 13 Jun 2007
at 22:00
  • msg #77

Re: OOC Thread II

Nah. Screw them. I had nothing to do with the planetary destruction, and waking up to a B-movie post-apocalyse is right up my alley. I'll try and post on Outpost tonight.
Krillis
GM, 2129 posts
Hopeful Verser
Thu 14 Jun 2007
at 01:54
  • msg #78

Re: OOC Thread II

lol, PT, have any of the characters at Outpost or here ever gotten into politics before?

And I mean other than political assassinations and having the governing body being out to kill you.
Playtester
GM, 4807 posts
novelist game designer
long-time gm
Thu 14 Jun 2007
at 05:12
  • msg #79

Re: OOC Thread II

Tadeusz, in the Postman world became president of the Reformed USA.  Canary, in a variant of the same world ran a subversive revolution against a dictator.  Marcoe, same world different variant, tried to raise the countryside for a revolution.

Tadeusz in Blake's 7 tried to cause the Empire to be just.  His last method was psionic surgery on their lead polticians to make them unable to lie.

Canary was, in the world that we blew up, trying to provoke enviromental awareness with a Goth band, and some illegalities,and leading Godzilla through Columbia, Ohio...

Of course, Jhiaxus got involved in poltics in your world by blowing up Sydney.

Kate, before her game got bogged down, well, she's currently queen of Ruritania.

There's more.

PT
Krillis
GM, 2131 posts
Hopeful Verser
Thu 14 Jun 2007
at 13:08
  • msg #80

Re: OOC Thread II

I didn't know Jhiaxus was in my world...  Is it some other version of him, like Avahur in Shikamaru's world?

I find the world I'm in very interesting, but I really liked the Killerbot one.  I was gonna make a huge revolution there...with my three untrusting friends...

And I'd be political (especially if I could control them) by ruling NeoTokyo, lol!
Playtester
GM, 4809 posts
novelist game designer
long-time gm
Thu 14 Jun 2007
at 15:51
  • msg #81

Re: OOC Thread II

Jhiaxus visited your world.  No, not another version of him.  When you went to the door, and saw a group of people with one big guy in front, that was Jhiaxus.

When you saw a cylindrical shape flash overhead---well, one of Odin's Ravens had talked Jhiaxus into getting his shipmates to unleash a nuclear cruise missile on Sydney to wipe out that nest of Demon Lords and their human counterparts in the Status Board from the Earth.

After that, Jhiaxus went back to his inter-universal doorway, and closed the door behind him.

Right now, he's been living in the Ship of Worlds setting just as you have been in the Status Board Games/Hunters setting.  The thing with the Ship is that they have modest interdimensional gate tech which they use to pick up supplies because they are perennially very short on supplies.

BTW, if you want to see an alternate way to run your world, the thread "Hunters" on Gaming Outpost is set in the same world, but a different variant.
Krillis
GM, 2132 posts
Hopeful Verser
Thu 14 Jun 2007
at 16:10
  • msg #82

Re: OOC Thread II

Wow...cool.

Question or two...after a comment.

You're a genius.

What would you have done if I had randomly pulled out a pistol and shot Jhiaxus and the others in the chest (of course, without knowing I'd disturb the space-time continuum of Worldwalker)?

Instead of another questions, I'm making a statement (that was the statement, btw).
Playtester
GM, 4812 posts
novelist game designer
long-time gm
Thu 14 Jun 2007
at 16:44
  • msg #83

Re: OOC Thread II

Jhiaxus would have versed out from his game.  And then considering one of his friends was carrying a light machine gun which he would have hosed your house with...you'd probably have versed out as well.

You can check in Jhiaxus's current thread here at RPOL for what his viewpoint of the situation was...I was running both concurrently, and not telling either of you.

Genius?  Well thanks. I blush. But really, most gm's could have done this little trick.

PT
Krillis
GM, 2134 posts
Hopeful Verser
Thu 14 Jun 2007
at 21:24
  • msg #84

Re: OOC Thread II

I meant all-around you're a genius.  The trick, the world ideas, everything.  You're even exceptionally good at making bland worlds very interesting.

Also, you seem committed.  Finally, you're a great writer, and I do mean great.

(Perhaps this will assure that the botch dice will thaw.  It feels like I'm due for one.)
Mentat
player, 135 posts
Thu 14 Jun 2007
at 21:53
  • msg #85

Re: OOC Thread II

I ended up de facto ruler of a Middle Ages town in one of PT's games. That was very fun.
McCallister
player, 265 posts
Life truly begins only
after you've lost it...
Thu 14 Jun 2007
at 22:02
  • msg #86

Re: OOC Thread II

I'd have to second the genius notion... ;)
Mentat
player, 136 posts
Thu 14 Jun 2007
at 22:16
  • msg #87

Re: OOC Thread II

Oh please. Everyone knows PT just pretends to be intelligent. It's all a carefully calculated ruse designed to get use to dance around him like puppets. We have to...

*cow from space flies down and kills me, versing me to BarneyWorld until I forget this "insane notion"*
Avahur
player, 1681 posts
Tactition, Strategist
500+ kills so far...
Fri 15 Jun 2007
at 01:43
  • msg #88

Re: OOC Thread II

Sending Avahur to the Barney world would be the ultimate punishment...seriously... although it would allow him to train a bit without having to worry about violence... >_>

yay for training.
Doulos
player, 234 posts
Fri 15 Jun 2007
at 02:03
  • msg #89

Re: OOC Thread II

Avahur, what do you have 500+ kills in?
Avahur
player, 1683 posts
Tactition, Strategist
500+ kills so far...
Fri 15 Jun 2007
at 02:05
  • msg #90

Re: OOC Thread II

Avahur's life.  Avahur has killed over 500, probably close to if not over 600 humans, or otherwise in his lifetime.  I could tell you his whole backstory if you'd like, working as a technition for the government, and the whole story, through his worlds and such.  He's just killed a lot of people.
Doulos
player, 235 posts
Fri 15 Jun 2007
at 02:10
  • msg #91

Re: OOC Thread II

Wow ok.  (Backs slowly away from avahur)
Avahur
player, 1684 posts
Tactition, Strategist
500+ kills so far...
Fri 15 Jun 2007
at 02:16
  • msg #92

Re: OOC Thread II

Browse through any of his recent threads, like my current one, towards the beginning ish, before I started working for death itself... ^_^  Avahur just kills stuff, not really caring who it is.  Then again, he doesn't kill stuff meaninglessly, there is usually a reson for it.  Self defense is the prime reason for some of it, being in the military and/or defending a town is another majority of it. Like defending troy when it was attacked, a good cause but lots of killing.

Its not like his catch phrase is "I kill it."  It goes about doing things his own way regardless of what others say.  If his goals happen to coincide with others, its coincidence.  He also does enjoy peace sometimes, so its not that he loves killing all the time, (But he does enjoy it), its that most of the time its out of necessity, and since he is very skilled at doing it, he preferrs to take the dangerous way over the peaceful way.

A very strong ally if you ever run into him, but a dangerous foe if he's against you.  Proficient with pretty much everything, guns, magic, melee weapons, whatever.  He's quite an interesting person if you get to understand him.
Avahur
player, 1685 posts
Tactition, Strategist
600 ish kills so far...
Fri 15 Jun 2007
at 02:20
  • msg #93

Re: OOC Thread II

Yep, its true. Interesting indeed.
Krillis
GM, 2135 posts
Hopeful Verser
Fri 15 Jun 2007
at 02:21
  • msg #94

Re: OOC Thread II

*cough* However, Avahur cannot perform well in acrobatics.  Also, his charismatic abilities suffer dearly due to all of his killing...
Avahur
player, 1686 posts
Tactition, Strategist
600 ish kills so far...
Fri 15 Jun 2007
at 02:25
  • msg #95

Re: OOC Thread II

Quite true, unless of the course the person I am talking to respects veterans of war and those that can handle themselves well, then its a good thing, but  that is not often at all.
Doulos
player, 237 posts
Fri 15 Jun 2007
at 02:33
  • msg #96

Re: OOC Thread II

Do most of you play over at the Gaming Outpost?
McCallister
player, 267 posts
Life truly begins only
after you've lost it...
Fri 15 Jun 2007
at 02:35
  • msg #97

Re: OOC Thread II

I've been over there, but...I'm unsure of where to start or who to talk to. I guess I'm just kind of shy...lol
Avahur
player, 1687 posts
Tactition, Strategist
600 ish kills so far...
Fri 15 Jun 2007
at 02:38
  • msg #98

Re: OOC Thread II

Play over? No.  Post occasionally in the Shall We Play a Game in the Game design area? yes.

Thats the extent of my posting at GO.  It'd be cool to play over there, but eh.
Doulos
player, 238 posts
Fri 15 Jun 2007
at 02:38
  • msg #99

Re: OOC Thread II

Hah yeah I checked it out ... oh maybe a year or two ago.  But it seems like many of the folks here have had epic adventures so I assumed that perhaps they had been playing over there as well.
Avahur
player, 1688 posts
Tactition, Strategist
600 ish kills so far...
Fri 15 Jun 2007
at 02:44
  • msg #100

Re: OOC Thread II

Nope, my epic adventures remain here.... somewhere...
Krillis
GM, 2137 posts
Hopeful Verser
Fri 15 Jun 2007
at 02:48
  • msg #101

Re: OOC Thread II

I don't believe I've ever posted at Gaming Outpost.  The only reason I would is for rule information.

I've read a few things on world creation and abilities and stuff, though.

Daniel, I apologize, but I am not mentally up for posting again tonight.  I'll make it up to you tomorrow for sure.
Playtester
GM, 4814 posts
novelist game designer
long-time gm
Fri 15 Jun 2007
at 03:30
  • msg #102

Re: OOC Thread II

I've tried once or twice to get folks to move over to Gaming Outpost.

We do have one guy who has been playing continuosly for something like five years over there. We used to call him the 'Universer' because he spent something like 1.5 years real time in his first world.

 I played for a number of years, and then took a break.  It was my seventh or so world.  Lets see: The Postman (became President), Philly 2007 (cleansed Philadelphia of the Vampire Menace with David Marcoe's help), Blake's 7 (came close to overthrowing the Empire on my own, but failed by being too nice), The Web (really creepy place, killed a bunch of innocents), Playground (died from radiation poisoning), some other places and was last seen in Why Spy? (the world Alexis did so well in.)

I think we'd all be very glad to have you come over and visit, and the regulars are all polite people (we do have one occasional troll who rarely visits) and one wild man.  But the game designer will be glad to explain the game concepts to you in great detail, and explain the reasons behind them as well.  For those of you who think I'm a genius, well, I don't have a juris doctore from Harvard Law nor do I have a Mensa card like M.J. does.  And he's actually sweeter and milder than moi, and definitely milder than the mods here.

We do have some epic adventures over there, but unfortunately they are in back up storage.
Krillis
GM, 2140 posts
Hopeful Verser
Fri 15 Jun 2007
at 20:27
  • msg #103

Re: OOC Thread II

Gaming Outpost confuses me some, or I might've ventured over there.

I don't understand how the roleplaying works, if it even does happen.  First, does it happen?  Second, who's responsible for keeping track of the character-the player or the GM?  Finally, do GMs switch, and do games continue through multiple worlds in the same thread?



On a completely unrelated note, *cries adverbily*.  TENNIS PRACTICE HAS BEEN CANCELLED FOR THE NEXT THREE WEEKS, A WEEK LONGER THAN THE GRACE PERIOD!!  *continues crying, and rocks some*

On another note...I think I have another BRILLIANT PLAN *muahahahaha* for krillis.  Acrobatics.
Playtester
GM, 4815 posts
novelist game designer
long-time gm
Fri 15 Jun 2007
at 22:18
  • msg #104

Re: OOC Thread II

Definitely there's rp-ing there.

They just finished a gather world in a B Movie Monster world which had Graeme or Canary, Tadeusz, Einhander, Pope Wodium, JohnA1nut, Mentatv2, and Steve or was it Richard?

Meanwhile, Kyler is in Northgate City (where Misty and Alexis are currently).  Kaiser is in...well, I'm not sure.  Oak v. two is visiting with Robin Hood.  Jhiaxus v. one is in Why Spy?.  Summer Queen aka Gabby is playing in a world inspired by a TV show with aliens looking to pick up protein on Earth.

The gather has been versed out to a slew of new worlds with only Tad and Mentat staying behind.

MJ, the game designer is running those.

Jhiaxus is running JohnA1nut in a 'couple days before Pearl Harbor world'.

Graeme is running MJ in a cyberpunk world where Japan took over Canada.

They usually shift to new threads for a new game world.  Usually they keep the same GM from world to world.  Its primarily MJ's show over there.
Mentat
player, 138 posts
Fri 15 Jun 2007
at 23:46
  • msg #105

Re: OOC Thread II

*verses out of BarneyWorld after slowly dying of sugar shock*

...the horrors...the horrors I've seen...Nyarlathotep! Yog-Shuggoroth!...

Huh? I remember some vague conception of a conspiracy theory involving PT and a desire to manipulate all of us to some...

*cow from space hits Mentat again, dies under 1000 pounds of fresh hamburger, verses him to Random Placeholder World until he really forgets this "insane notion"*
Krillis
GM, 2144 posts
Hopeful Verser
Fri 15 Jun 2007
at 23:59
  • msg #106

Re: OOC Thread II

Thanks for the information, PT.

Has anyone here read Crime and Punishment, by Fyodor Dostoyevsky?  For some reason, at the murder/escape, I've randomly got a headache and even somewhat an upset stomache.  Note, I don't have a weak stomache.  It's more like the main character's thought process makes my own scattered and messes up my balance, lol.

I guess I'm asking if this is weird or not.
This message was last edited by the GM at 00:00, Sat 16 June 2007.
Mentat
player, 139 posts
Mon 18 Jun 2007
at 18:15
  • msg #107

Re: OOC Thread II

Yes! Yes, it is weird. I was just speaking Cthulhuese, and I think you're messed up in the head, Krillis! :)

In all seriousness, I've heard of books that do that, but my own train of thought is so disjointed and fragmented that I honestly can't relate to the experience. I'm one of the few people who can read the Interent sprite-based comic The Karnak Hates Everything Show without clutching my own head in pain. >o<
Krillis
GM, 2150 posts
Hopeful Verser
Mon 18 Jun 2007
at 18:18
  • msg #108

Re: OOC Thread II

Is Mentat invincible?
Mentat
player, 140 posts
Mon 18 Jun 2007
at 18:27
  • msg #109

Re: OOC Thread II

Dang right I am!

*looks up*

BAM!

*third cow from space causes verse out, this time through verser anomoly sending him into the extra dimensional suitcase Pete carries. Currently spending quality time with Bob the Homicidal Maniac*
McCallister
player, 269 posts
Life truly begins only
after you've lost it...
Mon 18 Jun 2007
at 18:27
  • msg #110

Re: OOC Thread II

I've read Crime and Punishment. It's a pretty good read, and yeah empathizing with the characters is normal. I actually started getting twitchy after I watched Jack Nicholson in As Good As It Gets....I thought that was weird. If you think about it though, there are contributing factors such as....

.....a genetic predisposition to mental disease.

*runs away*
Krillis
GM, 2151 posts
Hopeful Verser
Mon 18 Jun 2007
at 18:33
  • msg #111

Re: OOC Thread II

I absolutely loved the first half of that movie...  Up through about where he was finishing taking care of the dog, I loved it.

His responses at that point were so...  Well, you understand what I'm trying to say, right?  I just thoroughly enjoyed that part.
Playtester
GM, 4823 posts
novelist game designer
long-time gm
Tue 19 Jun 2007
at 15:09
  • msg #112

Re: OOC Thread II

I'm looking for psionic skills that can increase your chance of success, or boost your power level.

My character over at GO made a major goof, and he's determined to fix it.  All he has to do is the impossible.

I've got him using Martial Arts mental/physical disciplines to center himself, and breathe properly, and unleash the tiger's mind.  I've also got him doing the NBA basketball player thing of 'being in the groove'.  Add to that, slowing down time at least his perception thereof to give him more time to fix things.  Altering the flow of probability to make him lucky, and absorbing energy from sunlight and turning it into psionic energy, and listening to an inspirational speech.

He also prayed for a blessing.



I'm thinking of expanding outward his physical energy to psi energy net with him eventually building up to the point where he can tap the energy of his plasma cannon.

I'm also planning on making a mental pyramid of other minds with his on the top.

One problem is that each additional psionic ability running makes all of them more difficult.  So, I would try to add a new ability that would have more of a benefit than a loss, naturally.  Another problem is that some of the abilities get rather hairy to do, and so I need a lot of power to build up to them--such as tapping the 100 kiloton power source of a plasma cannon.

Another such skill, I had considered was splitting my mind into pieces so that I'd have multiple personalities working on a problem at the same time.

Another such idea would be to create a 'Rainman' idiot savant with a psi skill multiple personality, and have such a personality be insanely good at some skill.
Krillis
GM, 2154 posts
Hopeful Verser
Tue 19 Jun 2007
at 16:57
  • msg #113

Re: OOC Thread II

I'm...thoroughly confused...

Who're you responding to?
Mentat
player, 143 posts
Wed 20 Jun 2007
at 00:10
  • msg #114

Re: OOC Thread II

You are beyond begging for another psi botch, aren't you, PT? You're kicking and screaming on the floor for it.

...please don't drop another cow on me...
Playtester
GM, 4826 posts
novelist game designer
long-time gm
Wed 20 Jun 2007
at 01:37
  • msg #115

Re: OOC Thread II

I'm not responding, I'm listing a problem I have and some of the solutions I'm taking to solve it, and asking for others.

However, from the gentle hints that MJ dropped on me, it seems like a 'heal to barely alive' spell would be far better than a psi heal.

Its different, Mentat.  There I was being careless, and I gave (because my rules knowledge is poor) a 1st level psi a tenth level effect to manage; here I'm trying to stack up every possible advantage to go my way (and I am more than a tenth level psi in this analogy) so that I have automatic success if I can manage it.  I've also got at least three back-up plans if new Plan A doesn't work.  Granted, Plan B, C, and D get successively more crazy--Plan D involves altering Time's Arrow for the whole universe possibly....

Now, what I need is a list of miracleworking rituals to stack on advantage after advantage because trying to heal from the brink of death 4.8 billion people in the space of say three minutes is going to be.....challenging.  Whats worse is that a lot of the advantage bonuses from magic, I might not be able to get because A)they take too long B)This is a low magic world so doing things like calling down visible angels to bring help is out of the question.

Also, Mentat, after this, Tadeusz is going to feel a debt of honor owed to you because of massive mess-up, and I have an idea of a post-apocalyptic setting you might like that I know MJ can run, and you should enjoy...so I might offer you a ride...
McCallister
player, 271 posts
Life truly begins only
after you've lost it...
Thu 21 Jun 2007
at 19:19
  • msg #116

Re: OOC Thread II

Did you see the movie NEXT PT?

The character in the movie can see two minutes into the future, and extrapolate from that the best course of action to take, in other words, what WILL work and what will not. He's able to see a myriad of possibilities at the same time, so he can use it all to adjust his current plan. Though in the movie he can only see things/situations that will affect himself.

I won't spoil the movie for anyone, but suffice to say, a link with the main love interest in the movie, extends this power to things that involve her as well.

I was thinking that sort of power could be useful to you to boost your chances of success. Kind of a precognition.

Another idea I had was tapping extradimensional energies, ala Marvel Superheroes style. I had a character once who could tap into a dimension of energy called Darkforce. That character could channel it into blasts or create solid shapes out of it at will, also it was used to teleport via that dimension.

Imagine if you could access and tap a Psionic energy dimension....
Playtester
GM, 4828 posts
novelist game designer
long-time gm
Thu 21 Jun 2007
at 21:55
  • msg #117

Re: OOC Thread II

Yeah, I did see Next.  It was cool.

Thats a good one, and the psi energy dimension is a good one too.

Problem is solved, but I might want to try those in some stories.  I particularly like the psi energy dimension...Kind of like the Force, but not.  And you could use that skill in any dimension with a high psi rating unlike the Force which might not be so useful in some dimensions with high psi.

PT
Krillis
GM, 2162 posts
Hopeful Verser
Thu 21 Jun 2007
at 22:02
  • msg #118

Re: OOC Thread II

If the Tech limit in a world is so low that it can't produce hard metals, can someone still have hard metal inside of the world?
Playtester
GM, 4830 posts
novelist game designer
long-time gm
Thu 21 Jun 2007
at 22:06
  • msg #119

Re: OOC Thread II

No, but if you break it, you won't be able to fix it.

There are also a lot of Tech devices that are really easy to use, but hard to fix.  I'm not the best person to explain this.

PT
Krillis
GM, 2165 posts
Hopeful Verser
Thu 21 Jun 2007
at 22:44
  • msg #120

Re: OOC Thread II

Okay, thanks.

Did anyone else have trouble with rpol yesterday, around mid-afternoon?
Avahur
player, 1699 posts
Tactition, Strategist
600 ish kills so far...
Fri 22 Jun 2007
at 00:04
  • msg #121

Re: OOC Thread II

yes, very much so... and krillis EL is pretty good.
Krillis
GM, 2166 posts
Hopeful Verser
Fri 22 Jun 2007
at 00:18
  • msg #122

Re: OOC Thread II

I'm not understanding...

E...L?
Avahur
player, 1700 posts
Tactition, Strategist
600 ish kills so far...
Fri 22 Jun 2007
at 00:39
  • msg #123

Re: OOC Thread II

It begins with an elf and ends with an ied.
Mentat
player, 146 posts
Fri 22 Jun 2007
at 02:21
  • msg #124

Re: OOC Thread II

Exploding elves? Dude, that's un-PC even for you.

...or have I misunderstood this conversation completely?
Avahur
player, 1703 posts
Tactition, Strategist
600 ish kills so far...
Fri 22 Jun 2007
at 03:47
  • msg #125

Re: OOC Thread II

Mentat what is that supposed to mean...?

even for you

Is there something wrong with what I do?

Mentat I'm sure you don't understand avahur at all, his motives, and I'm sure you haven't read much of his threads.

Even for you...

baka.
McCallister
player, 272 posts
Life truly begins only
after you've lost it...
Fri 22 Jun 2007
at 06:59
  • msg #126

Re: OOC Thread II

Hhhhmmmm....he's a tactician, strategist and he's got 600-ish kills so far. I like him. Though, that was pretty un-PC, even for you. It's just not in your repertoire.
Krillis
GM, 2169 posts
Hopeful Verser
Fri 22 Jun 2007
at 07:01
  • msg #127

Re: OOC Thread II

I don't understand the argument.  I've looked at it as many ways as I can...

We are in the OOC, right?  So why is PC-ness under debate?  ...Avahur didn't mention exploding elves to begin with.
This message was last edited by the GM at 07:02, Fri 22 June 2007.
McCallister
player, 273 posts
Life truly begins only
after you've lost it...
Fri 22 Jun 2007
at 07:05
  • msg #128

Re: OOC Thread II

...especially not Keebler elves....

Good point Krillis...hadn't thought that far ahead.
Krillis
GM, 2176 posts
Hopeful Verser
Fri 22 Jun 2007
at 20:36
  • msg #129

Re: OOC Thread II

PT, is there any way for a verser to cloak his whereabouts from other versers?
Playtester
GM, 4838 posts
novelist game designer
long-time gm
Fri 22 Jun 2007
at 20:59
  • msg #130

Re: OOC Thread II

1)Some sort of active defense like a spell on versers "If a verser is in my universe, he will not sense me. So Mote it Be!" Burns a copy of Free Verse poetry inside a pentagram formed from a Mobius strip....Or some sort of active psionic invisibility.

2)Theoretically, I can guess there might be some way to retune the scriff in your body to have some interesting effects. Never heard of anyone doing it though.

off the top of my flat head...and I thought the PC was 'politically correct' but it could be 'player character' or 'personal computer'...

PT
Mentat
player, 148 posts
Fri 22 Jun 2007
at 21:06
  • msg #131

Re: OOC Thread II

Politically correct. I don't expect anyone here to be identical to their characters in every way. Well, except me of course, because I ahven't gained any cool toys or powers. Yet.

*dun dun dun!*
Avahur
player, 1709 posts
Tactition, Strategist
600 ish kills so far...
Fri 22 Jun 2007
at 21:21
  • msg #132

Re: OOC Thread II

meh Avahur is pretty much an older version of myself...about 10 years older, and he has a bunch of cool abilities and toys.... >_> and can speak greek.

However mindset, motives, and reasoning are 98% me... the other 2% is what has occurred to him to change his way of thinking to differ slightly from mine, but everything in that nature is pretty much me... >_>
Krillis
GM, 2177 posts
Hopeful Verser
Fri 22 Jun 2007
at 22:12
  • msg #133

Re: OOC Thread II

My character's only like me in appearances-6', blonde hair, blue eyes.

However, I don't think that I'd act like he is.  He's on a high of just discovering that he's sort of immortal, and he's going around trying to do things good and everything, knowing still that there are no permanent consequences usually.

If it were me, I'd probably be majorly depressed, even though I'd be curious about everything.  I'd seek people in the world to talk to about such a thing, trying to make bonds and live peacefully in one world.  I wouldn't want to die just to go somewhere better...death should still be a natural fear to even versers, right?
Avahur
player, 1710 posts
Tactition, Strategist
600 ish kills so far...
Fri 22 Jun 2007
at 23:21
  • msg #134

Re: OOC Thread II

Maybe, maybe not.  Death could be exciting, and it could be fearful depending.  Avahur would fear it when at the academy as he wouldn't want to leave, however, in a world thats pitch black and he can't see anything, and has to eat what he kills, not knowing exactly what he killed is... death might be a good thing knowing he can go to a better place.

If I were to become a verser, it'd be wierd, sure I'd be sad at first knowing I'd never see my friends or family again... but then, knowing when I die I end up in a new place,  it would let me be of the adventurous nature, and I could live life as an adventurer.  Many people became adventurers because it is a fun life to live,  knowing when you die you go elsewhere, your life is a never ending adventure.  If you don't want to die, stay out of dangerous situations, if you have the skills to survive, you can survive the danger and continue to live.  If you don't, then find a place where you can learn them, some form of training that can keep you alive.

I'd probably eventually do what Avahur does...eventually.  It would take maybe 5 or 6 worlds, maybe less, maybe more depending on the worlds, but I would eventually hit the point, where you know you need to fight to survive, and then live life with no regrets.  If you live life with no regrets, then you can fully enjoy the life that you live, regardless of what happens.

So Avahur's mindset is similar to mine, very similar.  Killing people? Eh it happens, wars need to be fought, and people will die, if killing others keeps you alive, only if the situation demands it...and krillis, getting drafted into the army by a god to fight is a pretty demanding situation, then yes it will happen.  Theories go around, that if you see enough disgusting things, and just get used to it, or find a way to see it, absorb it, and not care, then things won't bother you.  Sure killing someone, would probably be hard on you person mentally at first, but if they do it enough they'll get used to it.

While hard at times, it'd be fun, come to accept death eventually, then there is nothing to fear but fear itself.  So train yourself mentally and continue on, afterall, you've got many lifetimes to live, and we are human after all.  Theoretically, humans have infinite potential, so do versers, a human verser can accomplish anything in time...  Even stopping time and space, going backwards and changing things to suit them....or controlling time and travel back to the earth, or wherever they were from, back there and pick up where their life left off.  As their human self died and went elsewhere, you come in many years in the future for you, but at that same moment and continue life where you left off.

In a book I once read, comparing Humans to other fantasy races..like elves for example.  IT said something like... "Humans seemingly have infinite potential.  What would take an elf archmage maybe 500 or more years, a human can do in their short lifetime.  How is it that both races, if grown together the same, that a human could accomplish many things it would take an elf, or a dwarf, or any other race many many years to complete."

It quite true I think, humans have infinite potential, and can accomplish great things in their own lifetime, but if they had many, each equal, the things they could discover and accomplish would be limitless, their mind just needs to figure it out, and seemingly it can be done.
Avahur
player, 1727 posts
Tactition, Strategist
600 ish kills so far...
Mon 25 Jun 2007
at 04:04
  • msg #135

Re: OOC Thread II

so.. my thread got really really cool... like really freaking sweet...
Doulos
player, 241 posts
Mon 25 Jun 2007
at 04:14
  • msg #136

Re: OOC Thread II

Hah hah, gotta love that :)
Avahur
player, 1729 posts
Tactition, Strategist
600 ish kills so far...
Mon 25 Jun 2007
at 04:19
  • msg #137

Re: OOC Thread II

Its not everyday you find out you have a son, who also became a verser, who is out to kill you, and just totally and completely beat him in a fight.  Without killing him.  It got really good.  I'm enjoying this..
Krillis
GM, 2203 posts
Hopeful Verser
Mon 25 Jun 2007
at 16:11
  • msg #138

Re: OOC Thread II

Good morning, world!!

*whhhhewww*

Tonic water can really wake you up in the morning.  It's legal, but it has suuuuuch a bitter aftertaste.  I've actually grown to like it, lol.  How is everyone?
Doulos
player, 242 posts
Mon 25 Jun 2007
at 16:38
  • msg #139

Re: OOC Thread II

I will be away in Honduras from July 1st to July 16th.  Just putting this here well ahead of time so that I don't forget.
Krillis
GM, 2206 posts
Hopeful Verser
Mon 25 Jun 2007
at 16:40
  • msg #140

Re: OOC Thread II

So on a topic other than weird-tasting mixer...

PT, I'm interested in moving over to GO, but I'm not sure how to do so effectively.  I'd rather not interpose on anything going on there, and I don't want to post rudely somewhere if there is actually a place that says "hey, new people post here".

How would I perform such a transition?
Playtester
GM, 4843 posts
novelist game designer
long-time gm
Mon 25 Jun 2007
at 16:48
  • msg #141

Re: OOC Thread II

Doulos,
Off and on posting is as always, just fine.  Enjoy your trip.

Krillis,
Let me check on that. Right now, GO is having some weird problems, at least for me.

Tonic water? Whoa!  Maybe I should raise your stamina up five notches....Or as the man said, you should swallow a frog in the morning, that way nothing worse will happen to you all day.

PT
Krillis
GM, 2207 posts
Hopeful Verser
Mon 25 Jun 2007
at 16:53
  • msg #142

Re: OOC Thread II

Thank you for checking.

Yeah, I just recently started drinking it, but I've actually gotten a taste for it, lol.  It's really weird, the first time I tasted it was like this...  A friend of mine had some, and we passed it around, all curious how it tasted.  Everyone took sips, but I took two genuine drinks, because I wasn't content with the first time (i politely asked before both, lol).

So I started drinking it a little bit more, lol.  If I actually tried, I think I could down an entire bottle in one sitting (that's results in a roar, btw).  I actually started drinking it to raise my food taste tolerance to change personal edibility.
Krillis
GM, 2209 posts
Hopeful Verser
Tue 26 Jun 2007
at 19:48
  • msg #143

Re: OOC Thread II

Gah, this is my first day since I started drinking it without any tonic water to wake up to...

Now I'm still drowsy...

I'm thinking about making a quick run to the store for some.
Playtester
GM, 4845 posts
novelist game designer
long-time gm
Tue 26 Jun 2007
at 20:41
  • msg #144

Re: OOC Thread II

The admins at GO just admitted something was broken over there.  Let me recommend you visit GO, and I'll help you through the registration, but say two weeks from now....

The Ladyfaire just started drinking Enviga which she says has a real kick to it.

PT
Krillis
GM, 2212 posts
Hopeful Verser
Tue 26 Jun 2007
at 20:44
  • msg #145

Re: OOC Thread II

Ooh, Enviga, huh?  If it's legal for me to drink at 17, then I'll try it out.

Is it legal at that age?

For the future help, THANK YOU.  I already have an account at GO that I made some months ago, but again thank you.

So yeah...this Enviga you speak of...is it alcoholic?
Playtester
GM, 4846 posts
novelist game designer
long-time gm
Tue 26 Jun 2007
at 22:25
  • msg #146

Re: OOC Thread II

I'm pretty sure its legal for one and all, although I wouldn't give it to young children.  Just went out to the Ladyfaire's car to check---'sparkling' aka carbonated, green tea.

PT
Krillis
GM, 2217 posts
Hopeful Verser
Tue 26 Jun 2007
at 22:31
  • msg #147

Re: OOC Thread II

Ooooh, can't wait to acquire a taste for that!

Thank you for directing me to another challenging taste.  I'll tell you the results when I get some.
Day
player, 189 posts
Mon 2 Jul 2007
at 13:48
  • msg #148

Re: OOC Thread II

Hi!
Avahur
player, 1742 posts
Tactition, Strategist
600 ish kills so far...
Mon 2 Jul 2007
at 14:24
  • msg #149

Re: OOC Thread II

Good morrow to you.
McCallister
player, 275 posts
Life truly begins only
after you've lost it...
Mon 2 Jul 2007
at 15:12
  • msg #150

Re: OOC Thread II

hello...

would you like to play a game?


EDIT: Sorry, I just realized that no one who hasn't seen Wargames would get that.
This message was last edited by the player at 15:14, Mon 02 July 2007.
Day
player, 190 posts
Mon 2 Jul 2007
at 15:45
  • msg #151

Re: OOC Thread II

"How about a nice game of chess?"
McCallister
player, 276 posts
Life truly begins only
after you've lost it...
Mon 2 Jul 2007
at 15:55
  • msg #152

Re: OOC Thread II

"Nah...too boring. How about something exciting."



You rock Day, thanks for indulging me!
This message was last edited by the player at 15:56, Mon 02 July 2007.
Avahur
player, 1743 posts
Tactition, Strategist
600 ish kills so far...
Mon 2 Jul 2007
at 15:58
  • msg #153

Re: OOC Thread II

Well, I'm not much of a fan for thermonuclear warfare... something else then? >_>
Day
player, 191 posts
Mon 2 Jul 2007
at 17:52
  • msg #154

Re: OOC Thread II

You are welcome. :)

"How about a nice game of Tic Tac Toe."

"Funny kind of game.  The only way to win is not to play."
Mentat
player, 152 posts
Wed 4 Jul 2007
at 19:15
  • msg #155

Re: OOC Thread II

Curse the lack of GO. I can't get my gaming fix on two fronts now.

Going...into...gaming...withdrawal...losing...gaming...desire...

*merges with register at job, becoming one and the same*

*Cylon tone of voice* By your command.
Krillis
GM, 2228 posts
Hopeful Verser
Wed 4 Jul 2007
at 19:54
  • msg #156

Re: OOC Thread II

Mentat, I suggest lots of minesweeper to cope.
Krillis
GM, 2234 posts
Hopeful Verser
Sun 8 Jul 2007
at 23:26
  • msg #157

Re: OOC Thread II

Hank, I'm sorry but I probably won't be able to post for you today.  I'm trying to write a world for you and keep up with other activities that I'm required to do during the summer.

I'll try to get a post up as soon as possible.  If it comes to it, I'll put you in a world I've already made at least by tomorrow.
Hank
player, 1 post
Mon 9 Jul 2007
at 01:06
  • msg #158

Re: OOC Thread II

No problem.  Take your time.
Mentat
player, 153 posts
Mon 9 Jul 2007
at 22:17
  • msg #159

Re: OOC Thread II

New player? Why didn't anyone tell me?

*prepares paddle*

I'll take third hit.
Playtester
GM, 4853 posts
novelist game designer
long-time gm
Tue 10 Jul 2007
at 00:49
  • msg #160

Re: OOC Thread II

Hank, welcome to the game.  I see the quite capable and energetic Krillis has you under his charge, and I hope you enjoy your stay here.

All, I'm back from my week of Texas vacation. One amusing thing was that in my visits to Hastings (a local chain bookstore) I found Princess of Wands on the regular rack for 20, and in the discount rack for 3.99.  Both hardcover...

We visited much on the way down and the way back (which meant less time at the in-laws which is good for me.).  Lets see, had my car get hit by fireworks when my nephew had a dozen friends over to a 4th party when the parental units were out of the country.  Was going to go on a steam train ride in Palestine, TX, but missed the ride which was good because the part of the train derailed (No one was hurt, tho'.)  Got a laptop for mucho cheaper than I thought I'd pay for it up where I live.  Spent mucho time in book stores. Tykes loved all the swimming pools they got to visit.

It was definitely active.

Anyways, let me get started.

Playtester
Avahur
player, 1751 posts
Tactition, Strategist
600 ish kills so far...
Tue 10 Jul 2007
at 12:23
  • msg #161

Re: OOC Thread II

Car got hit? That sucks..  eh could be worse I suppose...

Anyway... I'm still not at my house, so while my posting capabilities are limited...(But not gone, obviously) krillis... please if you can, get a post for me..
Krillis
GM, 2235 posts
Hopeful Verser
Tue 10 Jul 2007
at 13:31
  • msg #162

Re: OOC Thread II

I'm aware, Avahur.

I've been busy lately with both personal issues and extra mundane tasks at the home.  Things were suddenly complicated night before last, but I should be able to post once more regularly.

Avahur, when're you getting back from your vacation?
Avahur
player, 1752 posts
Tactition, Strategist
600 ish kills so far...
Tue 10 Jul 2007
at 17:03
  • msg #163

Re: OOC Thread II

Next friday I think... >_> likewise, I can only post about now and at the time of my last post.  Since its really the only classes I have with computers here, other than that, no internet access.. but eh, its pretty cool up here.

Well, gl with your issues and tasks.
Doulos
player, 244 posts
Wed 18 Jul 2007
at 03:23
  • msg #164

Re: OOC Thread II

Back from my Honduras trip.  Was good but I am exhausted.  I just have to say "I love flushing toilet paper down the toilet."

Will post in my game tomorrow.
Krillis
GM, 2247 posts
Hopeful Verser
Thu 19 Jul 2007
at 13:47
  • msg #165

Re: OOC Thread II

Hey guys, I just want to tell you ahead of time that I'll be out of town the entire week of the 23rd, and I won't be trying to even post at all.

This game rocks, but I'll be having too much fun at nationals convention (yay!  our state's hosting it this year!!) to play.
Playtester
GM, 4883 posts
novelist game designer
long-time gm
Thu 19 Jul 2007
at 14:43
  • msg #166

Re: OOC Thread II

In walks Doulos, out walks Krillis.  Welcome to the one, and have fun to the other.  BTW, does anyone know what happened to Oak?

Also the word for Mentat is 'cargo cult'.  Oh, thats two words. Um, anyways.

PT
Krillis
GM, 2248 posts
Hopeful Verser
Thu 19 Jul 2007
at 15:37
  • msg #167

Re: OOC Thread II

Now that you mention it...he hasn't been around, has he?

He disappeared quite stealthily...if that makes any sense at all.  Is there any word at GO about his existence?
Playtester
GM, 4886 posts
novelist game designer
long-time gm
Thu 19 Jul 2007
at 16:00
  • msg #168

Re: OOC Thread II

No word on him there.  MJ was wondering with a bit of worry where he had gone too.

And for Day, I think the man deserves a bump in willpower for climbing into a latrine.

PT
Krillis
GM, 2251 posts
Hopeful Verser
Thu 19 Jul 2007
at 16:06
  • msg #169

Re: OOC Thread II

wow, lol...

I need to read his thread to understand.

Gah, I've been sooooo lazy in reading this book, but today's the day!  IT WILL BE DONE!!  ...Crime and Punishment is actually a good book and I can see myself re-reading it in the future.  It's a very, very interesting novel, and it's too bad I have to waste it by writing a paper on it.
Mentat
player, 161 posts
Thu 19 Jul 2007
at 22:44
  • msg #170

Re: OOC Thread II

I've been goofing off visiting GO because I have a lot in the way of work and school. In addition, most of my Roleplaying game are on Rpol.

Still, I have to visit there and see what's up.
Avahur
player, 1756 posts
Tactition, Strategist
600 ish kills so far...
Thu 19 Jul 2007
at 22:47
  • msg #171

Re: OOC Thread II

Yeah, I occasionally hop on over to GO...>_> soo... whats new everyone? besides krillis leaving for a week.
Day
player, 200 posts
Thu 19 Jul 2007
at 22:59
  • msg #172

Re: OOC Thread II

Out of game? Fine.  In game? Not so much. :/  In need of a shower.
Krillis
GM, 2253 posts
Hopeful Verser
Thu 19 Jul 2007
at 22:59
  • msg #173

Re: OOC Thread II

Playtester:
No word on him there.  MJ was wondering with a bit of worry where he had gone too.

And for Day, I think the man deserves a bump in willpower for climbing into a latrine.

PT


You should totally deduct his pride whether or not you raise his willpower, lol.  I read it, and it's worse than I thought it was.

For some reason, it reminds me of Mezentius' method of killing people.  He tied them to dead bodies until they died (btw, they were facing the bodies face to face).
Avahur
player, 1757 posts
Tactition, Strategist
600 ish kills so far...
Fri 20 Jul 2007
at 13:47
  • msg #174

Re: OOC Thread II

cool
Krillis
GM, 2255 posts
Hopeful Verser
Fri 20 Jul 2007
at 22:35
  • msg #175

Re: OOC Thread II

Um...wow...  I just got on to check something and BAM...

Thanks for the second post, PT.  Are you feeling extra-creative today?
Playtester
GM, 4896 posts
novelist game designer
long-time gm
Sat 21 Jul 2007
at 00:15
  • msg #176

Re: OOC Thread II

Maybe feeling a burst of energy because its my firstborn's sixth birthday today.  Mr. C is six, and he has a Spiderman transformer, a Power Rangers megazord transformer, and some Transformer transformers.  And yes, we watched Transformers: The Movie last weekend at an outdoor movie theatre.  Its the Year of the transformer which is kind of like the Year of the Rat in Chinese Mythology but instead of getting bit and getting rabies, you get shot to pieces with an autocannon.

In any case, its been really cool, and the cake was delicioso.  So now that I'm hyped on sugar...I'm trying to resist doing a third post, but we will see.  Of course, none tommorrow or Sunday.

And things went pretty smoothly, especially when youngest boy decided to redecorate the uneaten half of the specially designed cake by re-smearing the frosting into tie-dyed design.  Happily, it stayed on the cake, and did not visit other nearby surfaces.

A mellow and sugared up Playtester signing off...
Mentat
player, 163 posts
Sat 21 Jul 2007
at 00:23
  • msg #177

Re: OOC Thread II

Sounds like fun. Better you to clean that mess then me.

By the way, I visited GO, and they seem to be down still. What's the deal?
Playtester
GM, 4897 posts
novelist game designer
long-time gm
Sat 21 Jul 2007
at 01:35
  • msg #178

Re: OOC Thread II

Don't know other than server broken.

PT
Avahur
player, 1758 posts
Tactition, Strategist
600 ish kills so far...
Sat 21 Jul 2007
at 03:57
  • msg #179

Re: OOC Thread II

...

Nice.
Oak
GM, 1185 posts
Sat 21 Jul 2007
at 06:53
  • msg #180

Re: OOC Thread II

Playtester:
BTW, does anyone know what happened to Oak?

I've been down, but not out...  :)

I've had a combination of RL schedule and health keeping me off GO and RPoL this month.  As far as health, the good news is that my latest prostate biopsy came back negative once again.  But now they are tinkering around to try to determine what else could be causing my elevated PSA levels, and the new medication they have put me on has really sapped my energy.  So by the time I've stumbled through the required ToDo list of the day, I've haven't had anything left.

Time will tell when I am able to post again.  But PT managed to track my email address down, and give me the heads-up that folks were concerned and asking about me.  So I thought I'd belatedly let y'all know that I haven't versed out yet.  ;)
Krillis
GM, 2257 posts
Hopeful Verser
Sat 21 Jul 2007
at 12:17
  • msg #181

Re: OOC Thread II

It's cool that you're alive, Oak.

Avahur, if you're waiting for a post...stop waiting.  It's been up for a couple days now.
Avahur
player, 1759 posts
Tactition, Strategist
600 ish kills so far...
Sat 21 Jul 2007
at 12:54
  • msg #182

Re: OOC Thread II

I know and I've read it multiple times... just haven't had time to post.  I got home yesterday and then 1.5 hours later went out to go play some D&D with some friends... I'll be posting when I get a chance to post.
Krillis
GM, 2259 posts
Hopeful Verser
Sat 21 Jul 2007
at 13:51
  • msg #183

Re: OOC Thread II

Okay, I was just wondering if your short comments were notes of irritation from a lack of post...

and I thought the best thing would be to tell you I actually did post for once, lol.

Take your time.  I won't be able to respond until late Saturday, if not Sunday next week.
Hadrian
player, 3 posts
Superbia est meus Pestis
- The merry traveller
Thu 26 Jul 2007
at 21:14
  • msg #184

Re: OOC Thread II

Seeing as I am already two posts into this game it is about time I introduced myself to the assembled gang.

I am Hadrian, a bit of an arrogant know-it-all, though I am usually very reserved so I don't think you will find me insufferable at all.
McCallister
player, 289 posts
Life truly begins only
after you've lost it...
Thu 26 Jul 2007
at 21:22
  • msg #185

Re: OOC Thread II

One part of the assembled gang speaks up-

"Hail and well met Hadrian. I hope your stay is long."
Avahur
player, 1761 posts
Tactition, Strategist
600 ish kills so far...
Fri 27 Jul 2007
at 00:38
  • msg #186

Re: OOC Thread II

Yo.  Avahur is... well look in some of his threads... he's a unique person.  Welcome to our assortment of people.. not even dunkin donuts can match this variety.
Mentat
player, 167 posts
Fri 27 Jul 2007
at 02:06
  • msg #187

Re: OOC Thread II

Indeed.

Most call me Ed. Other resident know-it-all and loon. Pleasure meeting you, Hadrian.
McCallister
player, 291 posts
Life truly begins only
after you've lost it...
Sat 28 Jul 2007
at 19:22
  • msg #188

Re: OOC Thread II

Just for the record, I have never called him Ed....

...On another note it appears that Playtester has been feeling frisky today. Be amazed Hadrian, he usually takes the weekend off.
Avahur
player, 1762 posts
Tactition, Strategist
600 ish kills so far...
Sun 29 Jul 2007
at 00:40
  • msg #189

Re: OOC Thread II

Also, I've never heard him called Ed.  So, by most... he means himself and like 1 other, if that..
Krillis
GM, 2261 posts
Hopeful Verser
Sun 29 Jul 2007
at 17:49
  • msg #190

Re: OOC Thread II

I'm back!

I have to work on a bunch of stuff though, so don't be suprised if I vanish for days on end.

...stupid summer assignments...
Avahur
player, 1763 posts
Tactition, Strategist
600 ish kills so far...
Sun 29 Jul 2007
at 17:59
  • msg #191

Re: OOC Thread II

Eh, yeah, I have yet to start mine... I procrastinate too much to get them done before the the day before its due.
Hadrian
player, 5 posts
Superbia est meus Pestis
- The merry traveller
Sun 29 Jul 2007
at 18:07
  • msg #192

Re: OOC Thread II

quote:
...On another note it appears that Playtester has been feeling frisky today. Be amazed Hadrian, he usually takes the weekend off.


I feel honored, although the post was simply to tell me that he usually didn't post  in the weekends, so it was sort of a self-referring post that really didn't serve any purpose. I wouldn't have thought anything of it had he waited till Monday to say the same thing :)
McCallister
player, 292 posts
Life truly begins only
after you've lost it...
Mon 30 Jul 2007
at 17:07
  • msg #193

Re: OOC Thread II

Heheheh, well you can at least say he's considerate then...lol
Playtester
GM, 4926 posts
novelist game designer
long-time gm
Mon 30 Jul 2007
at 17:41
  • msg #194

Re: OOC Thread II

I consider carefully what torture to apply.

PT
Avahur
player, 1765 posts
Tactition, Strategist
600 ish kills so far...
Mon 30 Jul 2007
at 20:31
  • msg #195

Re: OOC Thread II

Don't we all?
Krillis
GM, 2264 posts
Hopeful Verser
Mon 30 Jul 2007
at 21:42
  • msg #196

Re: OOC Thread II

*shuffles feet some*

I don't...
Mentat
player, 169 posts
Mon 30 Jul 2007
at 22:37
  • msg #197

Re: OOC Thread II

By most, I mean RL most. Here (internet), everyone calls me whatever they want or remember. Usually 'jerk' or something considerably less polite.
Avahur
player, 1766 posts
Tactition, Strategist
600 ish kills so far...
Tue 31 Jul 2007
at 01:35
  • msg #198

Re: OOC Thread II

Hey I have never called you a jerk... or anything less polite.  Hell, I haven't called you anything really.  I just start speaking and make my comments directed in your general direction, hinting that I'm speaking to you.
McCallister
player, 293 posts
Life truly begins only
after you've lost it...
Tue 31 Jul 2007
at 03:58
  • msg #199

Re: OOC Thread II

I'm always calling you things that are less polite.......

>.>

<.<

^.^
Playtester
GM, 4932 posts
novelist game designer
long-time gm
Tue 31 Jul 2007
at 04:06
  • msg #200

Re: OOC Thread II

Day,

Here's what MJ had to say about my lazily booting the question over to him after I described the Miraculous Shot....

I always have ideas, but I'm not certain why this one isn't obvious. It's one or both of two things, right? You've got a M1@2 Bonus Strike and a M1@3 Bonus Damage, and if you've got a 3@1 bias you've got a curve of 4, so both are in. With the Bonus Strike, you can put a -10 penalty on it and then take the roll at RS/5=SM, that is, a bonus of one to twenty (but probably on the low side) on all shots within the next RS minutes. You can probably cram it all into one shot--a one minute prayer, RS=SM, one shot, if the prayer works, the entire roll of the dice is added to the chance of success on the next roll, and then if that's on the high end you've got high damage from it, but within the normal expectations for the weapon.

Similarly, you could use the same skill not to bonus the attack directly but to eliminate range penalties up to long range, so that all shots to the maximum normal range of the weapon are unmodified. That's +25 on the longest range categories, +10 on the medium range, but balanced by the fact that it's nothing at short or point blank range, so it's really just for those incredible distance shots. (At extreme range, you'd still take off 25, but keep the penalties per distance over the weapon's normal maximum.)

Using the M1@3 Bonus Damage instead, you keep the chance of success the same but kick up the damage--either RS=DC or RS/10 damage points or damaging intrinsic rider. The first means that instead of doing dangerous damage with your gun, you're doing lethal, fatal, or even annihilating damage on that same roll (depending on how good the mag skill roll is). The second means that you're going to add a few points to the die roll before calculating the damage, but this is good because it raises both the minimum and the maximum damage. The third means that in addition to the 1-10 dangerous damage you're doing 1-5 damaging damage on the same roll, and thus doing 2-15 damage on a pretty linear curve.

At -10 you can combine the two, that is, one version of bonus strike and one version of bonus damage. Of course, as always, you can tweak with ritual and power exchanges. Check the book descriptions for baselines and go from there.

Hope this helps.

--M. J. Young
Day
player, 209 posts
Tue 31 Jul 2007
at 04:45
  • msg #201

Re: OOC Thread II

Sounds fascinating.

My first question is....how does Bias work? Working from the Wikipedia site, it is obvious that there are the four types of Bias, but my primary question is, does bias on an individual affect the individual only or the place they are from or both?

How does one improve such a rite?
Playtester
GM, 4948 posts
novelist game designer
long-time gm
Thu 2 Aug 2007
at 19:44
  • msg #202

Re: OOC Thread II

Hadrian,

I hope my explanations made sense.  'Caste' would be similar to the Indian situation with Brahmin caste on the top, and Untouchable caste on the bottom.  Basically, all your ancestors were....oh...military infantry....and so you are military infantry which gives you a higher status than say the merchants, and the workers, and the dungtoters, but a lower status than the cavalry soldiers, the administrators, and the priests.

Day,

I think you would find it fascinating.  Multiverser strikes me as a game that appeals to people who like to use their minds.

Bias affects the individual, and the world he is currently in has a bias as well.

Example: Joe the Victorian Verser knows steam engines, but not computers.  Joe has a bias at Steam Engine level in Technology.  Joe is in a world with rampant time travel.  His current world has a maxed out bias on technology.  He gets his steam engine knowledge as a boost when he tries to learn anything knew or use a new tech.  As he learns more, say by understanding Computers, he gets a bigger tech knowledge boost on the next harder subject--say robotics.  Eventually Joe learns about Time Travel and he gets no further boost as he has learned the hardest tech subject in the universes.

Joe travels to a world where axes are made of flint.  The world's bias is Flintknapping.  Joe can't use most of his supertech as the world doesn't understand it.  Joe decided to learn Flintknapping instead of learning Fasting.  Joe has a much greater understanding of tech than the locals which helps him learn the new skill easily.  His computer still won't turn on, and his time machine just sits there, and perhaps his steam engine works but if it breaks, he won't be able to fix it.

Joe continues to Flintknapp and gradually he becomes an expert Flintknapper.  Eventually his skill as a Flintknapper passes his skill as a time traveller.  He still can't turn on his computer.

Clear as mud?

PT
Krillis
GM, 2270 posts
Hopeful Verser
Thu 2 Aug 2007
at 20:13
  • msg #203

Re: OOC Thread II

I thought that scriff was the hardest tech subject in the universe.
Day
player, 214 posts
Thu 2 Aug 2007
at 20:23
  • msg #204

Re: OOC Thread II

Re: Scriff-It better be, because eventually the things that I might be able to do with it will be horrific and extremely game unbalancing.  Then again....wouldn't that automatically make any verser the maximum tech bias possible?

Re: Multiverser-I am interested, but I will probably not be ordering a copy until September.  I still wish it was on rpgnow.

Another question....how does one change the Bias of a world? After all, at some point it had to be done, since our world didn't and doesn't stay 'static'.  If it is beyond the scope of the game that seems a little odd since it covers so many other aspects of things.
Krillis
GM, 2271 posts
Hopeful Verser
Thu 2 Aug 2007
at 20:33
  • msg #205

Re: OOC Thread II

As far as I know, and note that I don't know much about this, universes are "born" with biases.

Upon their creation, either by chance or divine influence, they are created with tech, body, magic, and psi biases.  I imagine that it might be possible to change a universe's biases, but that it would take a lot of power, including I believe control of scriff.
Day
player, 216 posts
Thu 2 Aug 2007
at 21:39
  • msg #206

Re: OOC Thread II

I see.  Thus, once a universe is created they might 'start' at a lower level but eventually work up to the limit?

So, for example...a world like our own 250 years ago, would have a tech bias of say.....potentially two centuries from now, even if the people in said world did not?
This message was last edited by the player at 21:40, Thu 02 Aug 2007.
Krillis
GM, 2272 posts
Hopeful Verser
Thu 2 Aug 2007
at 22:11
  • msg #207

Re: OOC Thread II

In my understanding, the tech bias is for the entire world, so if our world had such a tech bias, then we wouldn't have ever advanced to our current technology.

You can't, in my understanding, develope technology past the set bias.
Day
player, 217 posts
Thu 2 Aug 2007
at 22:36
  • msg #208

Re: OOC Thread II

Do you realize the sociological effects of reaching such a barrier in a progressive culture?

Specifically, in primitive or static societies then it isn't really a problem.

But in our own world the economics of the modern world would break down if we suddenly stopped making technological discoveries.  There would be no new drugs, eventually the patents would run out, which would cause radical shifts in our economy as we know it, and thus a change in our culture.

The practical game effect of this would be that I would hope that the biases in most worlds would be higher than their actual manifestation unless the world is primitive, static, or post apocalyptic, because otherwise it is going to be a rude shock to the people that live there.

Now it is true, that the 'singularity effect' that Playtester mentioned earlier is very real, and acts as a functional limit, but setting a bias or the like lower than said singularity effect (magical, technological or psychological) is going to have a profound effect at some point; perhaps even in the society's past.
This message was last edited by the player at 22:39, Thu 02 Aug 2007.
Krillis
GM, 2273 posts
Hopeful Verser
Thu 2 Aug 2007
at 22:58
  • msg #209

Re: OOC Thread II

The only world that I have such a technological limiter is in my Greek Myths world.

I cannot allow the world to advance or else I'd have to come up with new myths, lol.
Day
player, 218 posts
Thu 2 Aug 2007
at 23:01
  • msg #210

Re: OOC Thread II

That makes sense. :)
Avahur
player, 1767 posts
Tactition, Strategist
600 ish kills so far...
Thu 2 Aug 2007
at 23:05
  • msg #211

Re: OOC Thread II

However I enjoy the tech limit.
Playtester
GM, 4949 posts
novelist game designer
long-time gm
Thu 2 Aug 2007
at 23:16
  • msg #212

Re: OOC Thread II

There are rules I believe for advancing the bias level.  Its not something a verser can do directly.  You have to get the indigenous people involved, and actually the rules are kind of subtle and clever.  They seem to take into account that its hard to advance, but if you're really good, and clever and experiment you might succeed in raising the bias level just a little bit at a time--especially after a bunch of other indigenous people follow your example.  So generally, over the centuries you can raise the bias.

But raising and lowering tech biases ("Industrial Breakdown" is a world with a tech bias that collapsed, and 'The Playground' is one where it collapsed to the point that levers were not usable.) would be a function of a culture.  Your Greek Myth world is hardly interested in massive science, perhaps??

PT
Seeya' manana
Krillis
GM, 2274 posts
Hopeful Verser
Thu 2 Aug 2007
at 23:31
  • msg #213

Re: OOC Thread II

They don't worry about science at all, seeing as they have barbarian armies, wars, gods, and mythical beasts to worry about, lol.
Avahur
player, 1768 posts
Tactition, Strategist
600 ish kills so far...
Thu 2 Aug 2007
at 23:34
  • msg #214

Re: OOC Thread II

So if I trained say 7 countries in the world in the ways of using magic, and opened schools for learning such, it would be possible that with creativity and possibilities to increase the magic bias in the world?
Krillis
GM, 2275 posts
Hopeful Verser
Thu 2 Aug 2007
at 23:51
  • msg #215

Re: OOC Thread II

We're talking about the Greek Myths world, right?

If so...  I ask you...

What magic bias?  Have you ever had difficulty using magic in the Greek Myths world (other than simply messing up or not having the ability at the moment to do so)?
Avahur
player, 1769 posts
Tactition, Strategist
600 ish kills so far...
Fri 3 Aug 2007
at 01:23
  • msg #216

Re: OOC Thread II

I wasn't necessarily referring to that world.  Seriously.
Playtester
GM, 4950 posts
novelist game designer
long-time gm
Fri 3 Aug 2007
at 03:36
  • msg #217

Re: OOC Thread II

Basically yes, Avahur.

Lets say you had a world with a very low magic bias such that only morale raising 'you feel more peaceful' was done by most people.  You try fireballs, and nothing.  So, you step down, and try to do a 'blessing', shift probability just a little bit in favor of a good result.  You find it works, but no one else is doing it.  So you teach some guys how to pray for a blessing.  Some of the more pious or faithful learn.

Bias creeps up just a tad.

Years, maybe decades later of this process, and you suddenly find you can cast a fireball...

BTW, there is a current discussion with lots of numbers in 'Confused About Bias' at Gaming Outpost right now.  There is also some discussion in 'Training' about among other things the bias difference between boxing and martial arts.  Both discussions are number heavy things.

PT
Hadrian
player, 11 posts
Superbia est meus Pestis
- The merry traveller
Fri 3 Aug 2007
at 05:25
  • msg #218

Re: OOC Thread II

Bias sounds like an interesting way of monitoring the technology timeline of a world as well as ensuring a desired set of tech barriers to prevent the world from developing too far. I also like the prospect of being able to alter the bias in order to induce further evolution in a world.

For all intents and purposes bias change means each player can in theory use, or misuse, their status as a verser, thus being smarter and has a wider information base than normal people, to create change, either for good or bad. In a post apocalyptic world one can rekindle the spark of development, solidarity and community to get the world back on the right track. And in a world with a high magical bias that is ruled by fanatical priests one could lower the bias to equalize the people and the priests dominating them, thus helping to create democracy.

Of course bias change requires time, people, intelligence and a tad of trickery.

And that said I don't view bias change as singularly good. It could also be used to plunge a world into darkness, evil and ignorance, which again strengthens the need for strong bias monitoring.
Avahur
player, 1770 posts
Tactition, Strategist
600 ish kills so far...
Fri 3 Aug 2007
at 11:14
  • msg #219

Re: OOC Thread II

There is nothing wrong with plunging a world into darkness and evil.... so long as you are the one doing it... or you know and have had a hand in doing so. >_>
Krillis
GM, 2276 posts
Hopeful Verser
Fri 3 Aug 2007
at 18:17
  • msg #220

Re: OOC Thread II

I've been reading a book (it was required for school) called Sophie's World.  It's about the history of philosophy, and I think that the many different philosophies will help on world creation-religious and cultural beliefs and such.

PT, I had no idea about the changing of the bias...

If you were, say, running a world that had a magic bias, which a player had increased from 1@1 to 6@1...  Would the next player you ran in that world be in the 1@1 bias or the 6@1 bias?
Playtester
GM, 4951 posts
novelist game designer
long-time gm
Fri 3 Aug 2007
at 19:50
  • msg #221

Re: OOC Thread II

Well, bias changing is very difficult in more than one way.

Hadrian, yes, oftentimes the verser has a slight edge on the locals like in a no psi world, he can still do the bare rudiments of psi--and reading someone's surface thoughts or generated a five pound tk pulse in a world where no one else can do it is pretty useful.

Krillis, it'd be 6@1.

I'm currently reading From Dawn to Decadence.  Its a cultural history of 1500- present.  So that sounds like it might have a similar effect to Sophie's World.

PT
Krillis
GM, 2278 posts
Hopeful Verser
Sat 4 Aug 2007
at 02:28
  • msg #222

Re: OOC Thread II

PT, quick question...

Did I just totally intimidate a guy that otherwise would've most likely mopped the floor with me?

(At least, that's the impression I have of the situation and I was just curious.)
Playtester
GM, 4956 posts
novelist game designer
long-time gm
Sat 4 Aug 2007
at 02:38
  • msg #223

Re: OOC Thread II

Very good dice roll.

He would have been tough.

PT
Krillis
GM, 2280 posts
Hopeful Verser
Sat 4 Aug 2007
at 03:05
  • msg #224

Re: OOC Thread II

Yeah...  I'm going to see just how much I can milk out of that awesome dice roll, lol.
Hadrian
player, 12 posts
Superbia est meus Pestis
- The merry traveller
Sat 4 Aug 2007
at 12:22
  • msg #225

Re: OOC Thread II

Krillis, if you liked Sophie's World you might be interested to know that the book is written by a Norwegian writer named Jostein Gaarder, a very good writer.

Norwegian litterature FTW!
Krillis
GM, 2281 posts
Hopeful Verser
Sat 4 Aug 2007
at 14:40
  • msg #226

Re: OOC Thread II

I don't like a lot of Sophie's World.  It doesn't move how I like it to, and it seems somewhat...I can't put my finger on what I don't like.

I just think it's going to be useful..

I knew it was a Norweigan writer, or at least I assumed so, because the novel gives clear evidence that they are Norweigan...

...Go America!
Playtester
GM, 4958 posts
novelist game designer
long-time gm
Sat 4 Aug 2007
at 17:00
  • msg #227

Re: OOC Thread II

Hadrian,

You may like McCallister's thread as he is running around Norway.

And as a clear American nationalist, I agree.  We take the best from other nations and then improve it.

pt
Avahur
player, 1771 posts
Tactition, Strategist
600 ish kills so far...
Sat 4 Aug 2007
at 20:14
  • msg #228

Re: OOC Thread II

However, Europe and Asia has far better musicians than America by far.
Hadrian
player, 13 posts
Superbia est meus Pestis
- The merry traveller
Sun 5 Aug 2007
at 19:44
  • msg #229

Re: OOC Thread II

Well, America may be experts on creatively reemploying other countries traits and assimilating them into their own culture and society, but there is one thing Norway has that America will never be able to make their own. Some of the most beautiful outdoor areas in the entire world! If anyone has seen the Norwegian mountain ranges or Geiranger fjords, or gazed upon the majestic coastal views of Moere and Romsdal, they will agree with my assesment.

May I provide you all with a convincing example of Norwegian scenery:

http://www.norangdal.com/Villa...ges%5CSlogenleiv.jpg
Playtester
GM, 4959 posts
novelist game designer
long-time gm
Sun 5 Aug 2007
at 20:40
  • msg #230

Re: OOC Thread II

We steal from the best. :/

Like I said, you ought to read Mac's thread.  I spend some time emphasizing how beautiful things are.  Currently, Mac, Beowulf and the rest in the dragonboat just entered a secluded, and undeveloped fjord with glass-smooth water while a storm threatens them off the Atlantic.

I have no problem whatsoever with someone being a patriot or nationalist.  I think everyone ought to love their country, and be proud of it.  I even don't have a problem with transnationalists who think my views are antique.

Norway truly is known the world over for its splendid fjords with their mind-shocking beauty.

However, to put it in European terms...I was born in Poland, moved to northern Scotland as a tyke, back to Poland, thence to North Africa, and as an adult reside in Southern France.  And I'm not even a well-travelled American.  I've never seen the Grand Canyon, or Niagra Falls, or the Mojave Dessert.  I was too young to remember seeing dinosaur bones along the Great Alaskan Highway.

I hope someday to take a cruise along Alaska's Inland Strait to watch whales and glaciers.  If I could the year after that, visit Norway's fjords to do a comparison, I'd be a very happy man even if I ended up thinking the fjords were more perfect, I would not care.

As for stealing, there is a couple customs I would not mind our stealing.  One is the German way of drinking.  Anglo-Saxon's hammer their drinks down, and get drunk, and then violent.  In a very cool book entitled Third Places, I read about the German custom which was to drink watered beer, spend way more time talking than drinking, and get a mild buzz, and go home with some money in the pocket, and wake up without a hangover.  Sounds far more civilized than bashing a chair over someone's head.

PT
Krillis
GM, 2282 posts
Hopeful Verser
Sun 5 Aug 2007
at 21:07
  • msg #231

Re: OOC Thread II

I'm generally accepting of beliefs too, but half-way undecided on my own right now.

PT, do I see you posting on a Sunday?  I just woke up...

About accepting beliefs, I still get creeped out when a girl that I'm dating claims to be an ice-weilding princess wizard, who was married to the dark Horselord of War, in a different dimension (hate to say it, but true story).

So...how's things, guys?
Playtester
GM, 4962 posts
novelist game designer
long-time gm
Sun 5 Aug 2007
at 21:16
  • msg #232

Re: OOC Thread II

Well, there's accepting like "my country is the best" which I accept.  Then there is tolerance for what I don't like, but am willing to let another support, and then lastly there is 'fight/flee'.  I'm thinking dating a loon falls into the last category.  I had an opportunity to date a Satanist who was, ahem, very easy on the eyes, but I passed on the opportunity.

Yah, well, I've got a couple sick with a cold, and so its relax around the house time.

PT
Krillis
GM, 2284 posts
Hopeful Verser
Sun 5 Aug 2007
at 21:34
  • msg #233

Re: OOC Thread II

The loon was quite easy on the eyes as well.

As per Satanism, what I hear and read isn't as bad as most people think.  I look into New Age and 'unaccepted' religions to get into the heads of those that believe in it (I look into it via books).  As far as I know, most satanists aren't the sacrificial and ritualistic weirdos that I used to think they were...

I find looking at New Age beliefs helps me make worlds on this game, too, for the purpose of powers.
Avahur
player, 1772 posts
Tactition, Strategist
600 ish kills so far...
Mon 6 Aug 2007
at 01:50
  • msg #234

Re: OOC Thread II

Krillis:
The loon was quite easy on the eyes as well.

As per Satanism, what I hear and read isn't as bad as most people think.  I look into New Age and 'unaccepted' religions to get into the heads of those that believe in it (I look into it via books).  As far as I know, most satanists aren't the sacrificial and ritualistic weirdos that I used to think they were...

I find looking at New Age beliefs helps me make worlds on this game, too, for the purpose of powers.


Ya know... most people think that about many things... I myself have been called a sacrificial and ritualistic weirdo... different terms, but same words... more of sacrificing virgins and ritual stuff of sorts... >_> people start hating the society before they understand...   Its quite annoying when the thing yer a part of has nothing to do with sacrifices... sure we joke about it, cus its funny when people claim we sacrifice people but eh.

Oh and I'm not a satanist, I'm referring to cults... or as dictionary.com's first two answers are...

1. A particular system of religious worship, esp. with reference to its rites and ceremonies.
2. An instance of great veneration of a person, ideal, or thing, esp. as manifested by a body of admirers.

So.. churches are cults essentially... people just hate the term and associate it with anything they don't understand.

Oh and definition 2 is yelling the Christian church's veneration of Jesus to me.

Oh and I am a Christian btw.  I just felt like ranting is all.  Maybe I'll throw in some history in a comment or two...
Playtester
GM, 4964 posts
novelist game designer
long-time gm
Mon 6 Aug 2007
at 02:46
  • msg #235

Re: OOC Thread II

My rule of thumb for the difference between a religion and a cult...

1. If they want all your money, you maybe should be suspicious.
2. If they tell you 'don't listen to the Bible, listen to me', then suspicion is warranted.  Jim Jones did this.  He wasn't a fundamentalist, he was a Jim Jones-ist.  No fundamentalist is going to throw the Bible down on the ground, and jump on it.
3. If they want your good-looking daughters and young wives to perform 'special service to God' with the male leaders of the 'church', then I'd leave a cloud of smoke in my wake as I tore out of there.

I don't have a problem with sacrifice and ritual.  Giving money is sacrifice, and standing up and singing is ritual.  I don't have a problem with Santeria' sacrificing chicken.  After all, the Israelites sacrificed various animals.

I draw the line at Moloch Child-burner, and his cohort.

The issue I have with Satanists is that Satan is according to the Bible, my enemy.  That said, I still try to be nice to them.  I tried quite hard to be nice to the dark magician that joined our game for a bit.  But I refused to be shocked or fearful or adoring.  And he left even though I tried to have him stay.

My thought was that such a person wants to shock, and when they meet someone who smiles and shrugs their shoulders and without apology says "Christ is Lord" then they become uncomfortable.  I did not try to witness to him.  I largely kept running the same game, or tried to as I had.  If you want, you can read the game and the OOC about that time to see if I was fair.

I was tolerant, faithful to my God, and kind and just, and I suspect he could not stand that.  He wanted to freak others out, or receive some form of adoration like 'tell me about your kewl demonic powers'.  Well, what use do I have for demonic powers when the Creator is my pal?

Since Multiverser is a game where 'all stories are true' and where freedom of action is paramount, I try to be fair to one and all.  Some people don't want fairness.

As to my advice about dumping the loon, I'd give the same advice if the person were a drunk, or tended to pick fights which involved someone getting punched.  Some people you just don't want to get involved with as they are too much trouble.

PT
Krillis
GM, 2286 posts
Hopeful Verser
Mon 6 Aug 2007
at 02:51
  • msg #236

Re: OOC Thread II

I couldn't agree more, PT.

That pertains to everything you said, unless I missed something.  I'm pretty sure I agree with it all, especially the end.  Now, by "a drunk", do you mean that they drink recreationally or do you mean a full-fledged alcoholic that doesn't want to change?
Playtester
GM, 4965 posts
novelist game designer
long-time gm
Mon 6 Aug 2007
at 05:12
  • msg #237

Re: OOC Thread II

The second.  Even the Bible says a little drink for the poor man is okay.  I favor, as I said earlier, the German get buzzed, instead of the Anglo-Saxon get stoned method.

And don't be fearful, Hadrian.  Once every six weeks or two months, something gets said that I feel the need to reply in detail to.  It doesn't happen very often.

I'll be glad to explicate my views, but in the main, I'm here to run a good game.

And it seems I may have caught the cold the others had for my sneezes resemble cannon shot, and so I'm off to bed.

PT
McCallister
player, 297 posts
Life truly begins only
after you've lost it...
Mon 6 Aug 2007
at 05:47
  • msg #238

Re: OOC Thread II

Hadrian:
Well, America may be experts on creatively reemploying other countries traits and assimilating them into their own culture and society, but there is one thing Norway has that America will never be able to make their own. Some of the most beautiful outdoor areas in the entire world! If anyone has seen the Norwegian mountain ranges or Geiranger fjords, or gazed upon the majestic coastal views of Moere and Romsdal, they will agree with my assesment.

May I provide you all with a convincing example of Norwegian scenery:

http://www.norangdal.com/Villa...ges%5CSlogenleiv.jpg


I'm half Norwegian, and half Danish so I'm all Scandinavian. Pleasure to meet someone from the ol' gårdsbruk. Speaking of which, I've heard all the stories and seen the great pictures of the cleanest land I've ever laid eyes on before. Amazingly beautiful, I can't agree more.
Hadrian
player, 16 posts
Superbia est meus Pestis
- The merry traveller
Mon 6 Aug 2007
at 06:06
  • msg #239

Re: OOC Thread II

Indeed. Norway is the best! That is, if you stay away from Oslo. If Norway is the best country in the world, then its capitol Oslo is definetely the worst capitol by far.

No other country has a capitol plagued with so much prostitution, crime, drugs, stealing as well as gang wars as Norway. To top it off prices are high and in the city people aren't very nice.

I think people should just agree that their country is the best, and that everyone elses country is beautiful as well.

When it comes to the question of acceptance and religion I pretty much accept everything as long as it does not directly affect me in any negative way. I wouldn't give away all my money for the sake of religion, but neither would I criticize anyone for doing it. Other than that I try to find my own way in religion, as I find that other peoples opinions on what I should do seem to make me unhappy with religion.

Also, although this view a bit more controversial, I find that all religions are basically the same, based on the same fundaments, but with different ways of worshipping and practicing.
McCallister
player, 298 posts
Life truly begins only
after you've lost it...
Mon 6 Aug 2007
at 07:33
  • msg #240

Re: OOC Thread II

Again, couldn't agree more...wait...isn't that particular philosophy actually in Sophie's World? Or did I just hear it from my teacher while I was in philosophy class? Can't remember.

Anyway, I feel that religion is a way of looking at things, that we are all essentially(many may argue the finer points of this) worshiping the same deity, but calling it different names, different belief systems based on localization.

Which is why I'm a Unitarian Universalist. So IMHO, truth is really in the eyes of the believer.

However, I also believe that Trey Parker is right when he says that the Mormons will mourn our passing into the fiery pit at the end of the world...but that's neither here nor there.
Avahur
player, 1776 posts
Tactition, Strategist
600 ish kills so far...
Mon 6 Aug 2007
at 14:06
  • msg #241

Re: OOC Thread II

Religion? Philosophy?  Meh... Drizzt Do'Urden.  Now there's a character with excellently written views on life, and its aspects. >_>
Hadrian
player, 17 posts
Superbia est meus Pestis
- The merry traveller
Mon 6 Aug 2007
at 14:28
  • msg #242

Re: OOC Thread II

Now there's something I can agree with. Drizzt is by far one of the most important philosophers of our time, and he isn't even real. That says a lot about the significance of his views.
McCallister
player, 299 posts
Life truly begins only
after you've lost it...
Mon 6 Aug 2007
at 14:47
  • msg #243

Re: OOC Thread II

I'll drink to that!
Avahur
player, 1777 posts
The only side I'm on
Is my own.
Mon 6 Aug 2007
at 17:24
  • msg #244

Re: OOC Thread II

Yes, he truly is one of the most important philosophers of our time..  Now if only more have read his theories... then a great discussion could arise.
This message was last edited by the player at 17:27, Mon 06 Aug 2007.
Mentat
player, 171 posts
Mon 6 Aug 2007
at 20:04
  • msg #245

Re: OOC Thread II

He tends to dwell considerably on human nature and whatnot. Actually pretty good stuff, because normally I disregard philosophy as boring and it managed to hold my attention.
Playtester
GM, 4966 posts
novelist game designer
long-time gm
Tue 7 Aug 2007
at 00:01
  • msg #246

Re: OOC Thread II

I like Drizzt as well, although I don't entirely agree.

I'm sick, so I'll try to make a short stagger through the replies.

PT
Avahur
player, 1780 posts
The only side I'm on
is my own.
Tue 7 Aug 2007
at 21:26
  • msg #247

Re: OOC Thread II

So.. I died yet again... thats like.. number 18 or so... >_> waiting for the post ludum to show up..
Krillis
GM, 2293 posts
Hopeful Verser
Tue 7 Aug 2007
at 21:28
  • msg #248

Re: OOC Thread II

Hadrian:
Now there's something I can agree with. Drizzt is by far one of the most important philosophers of our time, and he isn't even real. That says a lot about the significance of his views.


I have to disagree.  I haven't read any of those books, but if anything the author should be recognized as the philosopher, not Drizzt.  And until it's confirmed if Drizzt actually has new ideas, I don't think that he can count as an important philosopher.

What sort of things has the character concluded anyways?
Avahur
player, 1782 posts
The only side I'm on
is my own.
Tue 7 Aug 2007
at 21:31
  • msg #249

Re: OOC Thread II

Well not necessarily Krillis.  When writing, more times than not, you often can get absorbed by your character and in which case may think different and write differently than you would write otherwise.  SO it is not necessarily true that the author is the philosopher.  Great books though, a month or two ago, I had just finished the Hunter's Blades Trilogy... great series indeed.  R.A. Salvatore, truly is a good writer though.
Krillis
GM, 2294 posts
Hopeful Verser
Tue 7 Aug 2007
at 21:39
  • msg #250

Re: OOC Thread II

You're claiming that Drizzt is the actual existing mind.

Drizzt is simply a part of the author's mind, so the author is the actual philosopher.  Even if the author has delved deeply into his or her work, the thoughts are still being generated by the author.  Even if it's an unconscious action, it's still the author's.
Day
player, 222 posts
Tue 7 Aug 2007
at 23:15
  • msg #251

Re: OOC Thread II

Krillis:
You're claiming that Drizzt is the actual existing mind.

Drizzt is simply a part of the author's mind, so the author is the actual philosopher.  Even if the author has delved deeply into his or her work, the thoughts are still being generated by the author.  Even if it's an unconscious action, it's still the author's.


What of the musings of Sherlock Holmes? Even better...Mickey Mouse?

Fictional characters can have philosophies because they can have the aggregate of several human minds; moreover they can have an inertia that other people will recognize as not consistent with the thoughts, behaviors and actions of that character.

Furthermore, when 'fan response' about expectations about what the character should do begin to influence the direction and choices of words taken by the author, then the character takes on an indepence of merely one author.

R.A. Salvatore is not going to say, "Drizzt likes slaughtering innocent babies" because it would cost him sales.  More importantly, the inertia in the zeitgeist is such that Drizzt does, in fact, have an existence all his own, even if the medium for actual experience is the human synapse...but then again, so is a functional human mind.

An even better example of this can be seen in the 'legends' amongst the Versers who are npc'd by a variety of GM's....Michael De Vars and Summer Queen seem to be very reflective in the number of worlds that they've impacted.  If they did not have an independent inertia, then they could not be effectively 'npc'd' beyond their initial creator.
Krillis
GM, 2295 posts
Hopeful Verser
Tue 7 Aug 2007
at 23:25
  • msg #252

Re: OOC Thread II

I thought that Summer Queen was a player...

Day, I respect your ideas on the topic.  We simply disagree.  I see all of these things as still originating by the author.

Mickey Mouse has no philosophy because it is the author's.  Your statement of the fan mail just switches the focus.  The author partially becomes another-with their own philosophical input.

Also, I'd like you to explain to me what you're trying to say by "inertia" and "zeigist", because my definitions don't match with what you could be trying to say.  I'd also like you to explain how the two things seperate Drizzt's mentality from his creator.

Pertaining to your statement of NPC's, they are played by the current GM, who roleplays them as he or she perceives them.  Both PT and I ran Lilandra (he did longer than I), and we both roleplayed her differently, I believe-so upon transition of GM, the character changed to the mind of the new 'author'.

I don't believe that we'll be able to convince one another towards either of our sides, but I believe this discussion might be interesting.
Playtester
GM, 4972 posts
novelist game designer
long-time gm
Wed 8 Aug 2007
at 00:22
  • msg #253

Re: OOC Thread II

In reconciling your version of Lilandra to mine, it made the character much richer.

Krillis, is a concept real?  Lois McMasters Bujold, one of my favorite authors, at one point has a bunch of nobles swearing fealty to the five-year-old emperor.  She noted that it was a pretend fiction, but then she thought that perhaps that was what all government is.  I'd say, its real.

PT
Krillis
GM, 2296 posts
Hopeful Verser
Wed 8 Aug 2007
at 00:40
  • msg #254

Re: OOC Thread II

Interesting belief.  I'm still anxiously awaiting Day's explanation for Drizzt, though.

He's clearly a well-read individual, and I think I'll learn something from his explanation of inertia and zeigist.

I do like the idea that concepts are real, but at the moment, I'm not thoroughly convinced of such a thing.  Upon deliberation, concepts can represent reality, but they are not real themselves, just like in your example about governments.

Even if governments are like that, it doesn't mean that the boy being yelled at is real.
Playtester
GM, 4975 posts
novelist game designer
long-time gm
Wed 8 Aug 2007
at 00:50
  • msg #255

Re: OOC Thread II

Is a dream real?  Not is it independent, but is it real?

Oh, quite, about Day.  I got the feeling as I ran him through Singularity's Heroes, a world that I had created, that he understood the world better than I did.

PT
Krillis
GM, 2298 posts
Hopeful Verser
Wed 8 Aug 2007
at 01:05
  • msg #256

Re: OOC Thread II

...Dreams are as real as thoughts, which I consider real.

Dreams are you, essentially.  You paint the surrounding and, even if it's a first-person dream, you do play every role.  It's the way the world that is your unconscious mind communicates with the room that is your conscious mind.

(I'm getting a lot of the examples from Sophie's World, but I believe it as well.)

Mickey Mouse is different, because he's 'on paper', in the real world.  He concept of Mickey Mouse inside of your mind may be real, but there is no real "Mickey Mouse" with his own philosophies.
Day
player, 224 posts
Wed 8 Aug 2007
at 04:48
  • msg #257

Re: OOC Thread II

Thank you for the compliments. :) I certainly enjoyed Singularity.

Re: Zeitgeist and Inertia.

Hmm...I think the best way to describe it is a Monet painting.  Up close, it is composed of an inordinant amount of just dots.

If all of those dots are from different people, then generally speaking it is just dots...however if the general shape forms something meaningful, then it is not simply just dots, it is the meaning of the shape that the dots make up.

Beyond doubt, a character that has moved beyond his author (particularly after death) is still an artistic reflection of the individual author, but when enough readers and enough time and enough 'inertia' sets into play, the character gains a momentum that is very difficult for others to counter.  At the least, there is an expectation from society at large that the character will act that way, so much so that I imagine if you locked a bunch of people up in different rooms and imagine how the character would act in a situation that said character never encountered before in literature, then there would be remarkable similarities in their answers if the character is well known enough.

What is real? Philosophers have asked that question many times, but from a practical perspective, we are only ultimately sure that we are real ourselves because we know of our own thoughts (and I completely discount those who say that sentience is an illusion....) Cogito Er Sum.  "I think, therefore I am."

Anything beyond that requires a certain degree of faith.  One must have faith in one's senses, faith is build from knowledge and experience.  I am fairly certain the stove is real because when it is hot it burns, and I experience the pain.

My friend is real because I go to his house and he is there on a consistant basis.

It is true, that eventually that faith becomes for all practical purposes knowledge.  I know the world around me is real because it is so consistent, so real time and time again that I have never experienced anything else and have every reason to believe that it will continue to do so.  All knowledge that I have, both direct, and indirect says that the earth will continue to revolve around the sun for billions of years.

But ultimately, despite the knowledge of my experience, these senses through which I experience the world are either transmuted by my imperfect physical senses or my slightly more perfect spiritual ones, but either way, ultimately it is how those experiences connect to my mind that makes them real.

One of the fundamental truths that we accept is that there are others in the universe, but this is a matter of faith; faith which produces action based on our actions to others.

But if ultimately what is real is because it is experienced in the mind, then therefore cannot something that is purely in the mind and only in my mind and the minds of others not enjoy some measure of reality?

Harry Potter is a fictional character, yet his actions and adventures have evoked emotions and actions in the real world just as real as those that often come from real human beings.  This is especially true for children.

For many of them, Santa is not 'unreal' at all, but entirely real.  They believe in him because of the inference and faith of others.

Religion is a different matter because the reality can bypass the physical senses and speak directly to the soul; but even then, our knowledge is generally imperfect and imprecise.

If WE as humanity are the ultimate reflection of reality, save that which is higher in reality than ourselves, then is not something we create in our mutual minds at least not partially real?

Sherlock Holmes, King Arthur, and Snoopy all affect the daily lives of millions despite the fact that their original authors are dead.  Yes, it is true that it still requires a human to manifest their reality through action, but the IDEA behind them exists not just in one human but the aggregate of the whole.

Fictional characters are not MORE real than we are, but because they are a part of all of us, and because WE are real, therefore they have a shimmering of independent reality.
Day
player, 225 posts
Wed 8 Aug 2007
at 04:53
  • msg #258

Re: OOC Thread II

The real key here is when the IDEA affects the author, rather than the other way around, and thus I argue that the independence factor can begin even before the author dies.

R.A. Salvatore is a good author.  I like him.  But Drizzt is far more 'real' in his thoughts than any of his other characters, and I have read enough of his books to know that he has inserted other 'author avatar' characters into other things he has written, and they are not the same as Drizzt (despite some of them having great similarities amongst themselves....specifically for example the main character in "The Woods Out Back" vs. the main character in the first Demonspawn books).

I argue, that, to a certain degree, the moment there is a part of us that is tempted to have a character do something in a role playing game, book, film etc that we feel another part ourselves resist that action because 'that character wouldn't do that', then the 'spark' of a fictional characters independent existence is created...and once started there are degrees of 'inertia' or strength of independence.
Krillis
GM, 2299 posts
Hopeful Verser
Wed 8 Aug 2007
at 04:56
  • msg #259

Re: OOC Thread II

In your last sentence, you say "because they are a part of all of us, and because WE are real, therefore they have a shimmering of independent reality."

That in itself is a paradoxial phrase.

Don't get me wrong-I do enjoy your concept of characters and their reality; however, they are still not independent, which was the original argument and which you still address in this statement.

The clash in this phrase is that "they are a part of all of us" and that they have an "independent reality."  Is it possible to be part of something else yet still be independent?

This is different from a person being part of the human race yet still being independent, because we aren't talking about characters being a part of one another, but a character and multiple people.
Day
player, 226 posts
Wed 8 Aug 2007
at 05:02
  • msg #260

Re: OOC Thread II

They are independent in that they have theoretical immortality so long as enough people pass on the legend or idea of such characters.

Parasites, transposons, and viruses all require hosts to survive, but they are most certainly independent in the fact that they do not require a specific individual host.

Just because my computer is showing this website, doesn't mean that the host server of the website is not independent of what I am seeing.

An idea can be independent of the individual without being independent from the whole of humanity.
Krillis
GM, 2300 posts
Hopeful Verser
Wed 8 Aug 2007
at 05:25
  • msg #261

Re: OOC Thread II

Sorry, but I don't really follow how any of that makes sense.

I'm sure it probably does somehow, but it's too early for me or something.
Playtester
GM, 4984 posts
novelist game designer
long-time gm
Thu 9 Aug 2007
at 05:01
  • msg #262

World Choices Theory, part 421

I've just had a few good players that I put in odd initial worlds, and so they got I think a warped view of what the game was about,a nd thought it not for them.  Because Multiverser which this game is based on, is like a small door that keeps widening, and growing more intricate in the view.

But some worlds are really odd or strenuous or confined, and if you thought the whole thing was like that, 24/7, one might not go for it.

This is a theory I'm working on.  There may well be good reasons for the game designer, MJ Young, reccomending starting in certain standard worlds as kick-off worlds.  If I had started in say The Web (terrifying, hateful, claustrophobic) or Florida 1987 where things were normal except none of the food was edible, I might have wondered about things as well.

So maybe I ought to start new players in Volcano Island or on the Ice Mountain with Michael Di Vars....

I do like to experiment and toss new players into a world that seems to specially fit them, but that may be a mistake.  However, sometimes it works.

Theories, ideas, comments, brilliant insights, no sneers please (I have cats already)....

PT
Krillis
GM, 2302 posts
Hopeful Verser
Thu 9 Aug 2007
at 05:33
  • msg #263

Re: World Choices Theory, part 421

You...are up very, very early.

Other than that, I have nothing to say.

I have no reason to be up too, lol.  I do have school at 7 in the morning...ugh...

I had to finish my summer assignments up and get them printed (the printing was the hard part...one printer was out of ink, the other barely had enough ink and paper to do the job).
Playtester
GM, 4988 posts
novelist game designer
long-time gm
Thu 9 Aug 2007
at 05:44
  • msg #264

Re: World Choices Theory, part 421

Up late. I should be in bed.

PT
McCallister
player, 304 posts
Life truly begins only
after you've lost it...
Thu 9 Aug 2007
at 06:25
  • msg #265

Re: World Choices Theory, part 421

No brilliant insights just this...

I thought that Volcano Island was a perfect starting point for me and the added bonus of Michael DiVars was cool too. Although I should say that I don't think it necessarily a bad thing to tailor a world for someone new to the game, just make sure that the first world is relatively light and not too off the wall or deadly. It somehow helps to roleplay that intro situation rather than one in which your thrown into a horrific situation with no idea what's going on or how you got here and so on.

I think the best thing about intro worlds is that your character starts to get a tenuous grasp of what's happening to them. That's it in a nutshell. If one were to go to a different world rather for starting, you might find that you are still just as confused and have no idea from a character perspective. A challenging role to play no doubt. Also from that angle, you might not be able to enjoy it as much. Since your character would stay confused for a while trying to dodge death traps, or dealing with things as if he were not a verser, and since death might be quicker, they would pass the world much quicker as well with no chance to see the sights so-to-speak.

I have to admit, I had no idea at all about the plot-line when Mal was GMing my story. I had no aim at all, surviving was the only thing I thought about, and that was my second world. So I can hardly imagine what something like the Web for a first world would be like.
Avahur
player, 1783 posts
The only side I'm on
is my own.
Thu 9 Aug 2007
at 10:45
  • msg #266

Re: World Choices Theory, part 421

I am sure there is some plot that goes into my worlds...  but meh.  I enjoy most of the worlds I go to... minus my previous one, that was a bit boring in my opinion.  I don't like biases...

However, as far as starting worlds go, I did like my starting world, it was pretty decent, and from what I can tell PT you had a  nice world set up for shikamaru... I'm sure he'd post more if he wasn't busy with stuff...

Sooo... yeah.  My story line is awesome... I'm enjoying it... especially since most of my worlds, I get to enjoy trying to survive and learn some cool things, as well as going along with the storyline of the world..  Like the first time I went to the greek myth world...  That was quite fun... I'm still awaiting my return to one of my other worlds... although I do believe I need to be a bit stronger before I can go there so I can survive... and Avahur in a no bias world, is pretty strong... or if there was biases, it wasn't low enough to affect him, or it was biases in stuff he didn't use..
Krillis
GM, 2305 posts
Hopeful Verser
Thu 9 Aug 2007
at 16:46
  • msg #267

Re: World Choices Theory, part 421

Krillis still doesn't know much about being a verser.  He knows...

He is immortal.
He travels to different dimensions via death.
His stuff goes with him.
He can 'reach out' to the direction of other versers (or was it just that T was super powerful?)

(The parenthesis were something that Krillis might be thinking about that situation.)

Of course, that's all one really needs to know.  Still, there are other things that would help...

Scriff is the means of being a verser, and it is in one's blood.
People and animals close to the verser travel with the verser in death.

I'm sure that there's more...  It became easier after Heartwar, when my character knew he was a verser.

Has anyone else here tried to manipulate their own dreams?
McCallister
player, 305 posts
Life truly begins only
after you've lost it...
Thu 9 Aug 2007
at 17:06
  • msg #268

Re: World Choices Theory, part 421

Aye! lol
Hadrian
player, 22 posts
Superbia est meus Pestis
- The merry traveller
Thu 9 Aug 2007
at 17:56
  • msg #269

Re: World Choices Theory, part 421

I think Playtester hit spot on with the world he sent me to first. It might have helped that I gave him as much information about me and what I do on beforehand but I choose to put most of the credit on his abilities as GM.

I think the requirement to list five books and five movies that describe your likes is a good way of picking the correct world for a starting player. And if that method fails, there is no shame in asking what a player prefers the most between a mythological greek setting and a pocket-universe library-city :)

I like to think of myself as fairly open-minded and quite weathered. Excluding the fact that I have no knowledge of this "web" world that you describe as a place with a very high lethality, I think I would have appreciated the heart and soul of this game no matter which world I had started off in.

My character has not yet come near realizing he is a verser. In a way he is caught in limbo between believing he is in some manner of dreamworld and realizing that he isn't on earth anymore. It can be compared to realizing you are inside a dream but instead of fighting it you just go along for the ride, letting yourself be amused by what you see and experience there.
Day
player, 229 posts
Thu 9 Aug 2007
at 18:17
  • msg #270

Re: World Choices Theory, part 421

Krillis:
Has anyone else here tried to manipulate their own dreams?


Can and have.

I am actually quite skilled at Lucid Dreaming when I need to be, but its odd really, because I got a sense that it was...wrong somehow, particularly the way I was doing it.  I felt almost as if there were particular times that I needed to see something or know about something, but wasn't getting the message because I was having fun doing Kewel Stufzors.

Since then I've gotten much more subtle about it.  For the most part, I don't have nightmares anymore.  I can fly when I need to, but only do so when I must-which vastly reduces the obstacles that my dreams present to me, and sometimes I feel I get very valuable insight from what they say.
Day
player, 230 posts
Thu 9 Aug 2007
at 18:20
  • msg #271

Re: World Choices Theory, part 421

Playtester:
I've just had a few good players that I put in odd initial worlds, and so they got I think a warped view of what the game was about,a nd thought it not for them.  Because Multiverser which this game is based on, is like a small door that keeps widening, and growing more intricate in the view.

But some worlds are really odd or strenuous or confined, and if you thought the whole thing was like that, 24/7, one might not go for it.

This is a theory I'm working on.  There may well be good reasons for the game designer, MJ Young, reccomending starting in certain standard worlds as kick-off worlds.  If I had started in say The Web (terrifying, hateful, claustrophobic) or Florida 1987 where things were normal except none of the food was edible, I might have wondered about things as well.

So maybe I ought to start new players in Volcano Island or on the Ice Mountain with Michael Di Vars....

I do like to experiment and toss new players into a world that seems to specially fit them, but that may be a mistake.  However, sometimes it works.

Theories, ideas, comments, brilliant insights, no sneers please (I have cats already)....

PT


Trust your instinct.  In MY case, it was definitely the right thing to do.  It saved me about 10-20 pointless world's worth of finding out WHAT THE HECK WAS GOING ON, which would have been priority #1.  Knowing that right off the bat let Tom come to terms with his situation much quicker and actually potentially enjoy it.

In fact, generally speaking, your selection of worlds and the order in which you have selected them has been spot on.

The one suggestion I might make is; for sheer variety's sake....Ice World and Fire World seem kinda boring.  They make interesting compare and contrast points, but if the idea is a harsh environmental world between worlds, then there are a lot more ways to kill people besides just fire and ice.

Worked well in my case though.
Krillis
GM, 2306 posts
Hopeful Verser
Thu 9 Aug 2007
at 18:21
  • msg #272

Re: World Choices Theory, part 421

I think that I've only had one truly lucid dream, and that was recently.

The dream was very, very vivid, but for some reason I knew it wasn't real.  It was like a natural sense (that I didn't get, strangely, in less vivid dreams).

I tried to manipulate it, but failed horribly.  I couldn't fly (only jump higher than normal), and I couldn't create something in my hand.  I attempted to create a piece of grass, but all I saw in my hand was a green blur in the shape of a blade of grass appear.  Also, all machinery I used in the dream malfunctioned when I tried to use it.

Any suggestions on how to have more of these dreams?
Day
player, 231 posts
Thu 9 Aug 2007
at 18:34
  • msg #273

Re: World Choices Theory, part 421

Krillis:
I think that I've only had one truly lucid dream, and that was recently.

The dream was very, very vivid, but for some reason I knew it wasn't real.  It was like a natural sense (that I didn't get, strangely, in less vivid dreams).

I tried to manipulate it, but failed horribly.  I couldn't fly (only jump higher than normal), and I couldn't create something in my hand.  I attempted to create a piece of grass, but all I saw in my hand was a green blur in the shape of a blade of grass appear.  Also, all machinery I used in the dream malfunctioned when I tried to use it.

Any suggestions on how to have more of these dreams?


Yeah.  Practice doing it while waking.  For example, super strength is a lot easier than most things.  Imagine in your mind very vividly that the material that you are touching is actually a replica of the real thing and that you are able to crush it like styrofoam or tin foil.

The jumping/flying thing was a big problem for me to.  Even when I did fly there were obstacles...sometimes as high as 20000 feet in the air that had no business being there.  Don't even get me started on teleportation.  I can't do teleportation and stopped trying when I was a kid because teleportation meant holding my @$#@# breath and waking up with probable brain damage from trying to 'jaunt' like they did in the Tomorrow people all the time.

Lucid Dreaming can also mean that you don't have a very relaxing sleep if you try it too much or if you do it the wrong way, but one key is to realize that those stage of sleep where you've got your eyes closed and are 'resting' before sleep are actually a light form of sleep.  Having self created dreams in those states can help you have more powerful lucid dreams in REM state, but of course the problem is that you also have to 'let go' to go to the REM state, so its a kind of 'duality' that simply takes practice.  Sometimes years of practice.
McCallister
player, 306 posts
Life truly begins only
after you've lost it...
Thu 9 Aug 2007
at 19:24
  • msg #274

Re: World Choices Theory, part 421

I agree with Day. It's very much about visualization as you're falling asleep or while your awake and relaxed. It's definitely a skill, which takes some discipline over time. One way to help you get the most out of your dreams is also to keep a dream journal. Every time you have a dream, just write down whatever details you can. Over time that will increase your recall of dreams, not just in writing it but also as they happen.



Two hypothetical questions for everyone that I heard while listening to NPR the other day:

Situation #1
You are an engineer coordinating a route of a train, and you begin heading into a city. Soon you come to a trainyard(apparently with inadequate funding) and realize that there are five rail workers ahead of your train and they don't realize that you are on the same track as they. By the time your see them clearly it's too late to honk the warning horn for them to get out of the way. The only options you have are to switch tracks by pulling a lever. However, there is one guy on the other track who is intently working by himself. What would you do? (pull the lever to switch tracks, or continue on the track you are currently on?)


Situation #2
You are standing on an overpass looking down on a trainyard. You can see a train coming in the distance. There is a fat guy standing next to you with a horrified look on his face. He sees five workers who are going to be hit by the train because they don't see it and are wearing ear protection. Now, you realize that this guy next to you would fall right on the track and leave about five hundred yards of space for the train to stop...if you pushed him. Thus saving the lives of five other workers. What would you do? (save the workers by pushing the guy?)

Answer first and then take a look at this:

Spoiler text: (Highlight or hover over the text to view)
Apparently there is a difference in the structures of our brain that have adapted /developed differently because of the two situations. Both situations are nearly identical choices, however 9 out of 10 people choose opposite answers for each.

Situation #1: 9/10 chose to pull the lever to save the five and kill one.

Situation #2: 9/10 chose to watch the five die rather than push a guy off the bridge.



It's a very interesting piece of psychological research.
Playtester
GM, 4991 posts
novelist game designer
long-time gm
Thu 9 Aug 2007
at 19:26
  • msg #275

Re: World Choices Theory, part 421

I've occasionally mentioned The Web as The Most Horrid World Evar!

I didn't invent it.  One of my nastiest worlds was the Plantation world Mac went too...but Plantations Past, Present, Perilous has nothing on The Web.

There is no earth or stars.  There is only a thick liquid which is barely breathable.  There is faint light from bioluminescence.

The deity in charge of this world is Anarch (aligned with evil) and explicitly malevolent.  Any action that you take that you strongly desire has a five to twenty point penalty on it.  The stronger the desire, the greater the penalty.

The sources of light are giant floating spheres of netted vines.  On them live tribes of humanoids.  Some humanoids are being absorbed by the vines.  The humanoids are completely primitive with no culture to speak of as they don't even mourn their dead, and no knives, and just completely without tech.

The vines try to eat the humanoids when they sleep which sometimes works.  Once connected, the vines start sucking down the good life force.

There is some sort of horrid monster at the middle of each sphere.

The liquid and the spheres extend in all directions.

Its a SF horror universe.

PT
Day
player, 232 posts
Thu 9 Aug 2007
at 19:30
  • msg #276

Re: World Choices Theory, part 421

Actually there is a third, and rather obvious choice that is offered for the second test.

Also, depending on the technical nature of the switch on the first, I'm fairly certain said option would be available if done correctly.
This message was last edited by the player at 19:33, Thu 09 Aug 2007.
Hadrian
player, 23 posts
Superbia est meus Pestis
- The merry traveller
Thu 9 Aug 2007
at 19:48
  • msg #277

Re: World Choices Theory, part 421

Pretty much every dream I have is more or less lucid. I am aware that I am dreaming, but I accept it as a sort of introspective reality. I don't know if that makes sense to you, but to me it does. Think of it as viewing dreams as glimpses of the subconscious mind.

Obviously my experiences with lucid dreaming are a bit different from the way you describe it Day.

I find that for the most part I am more a spectator along for the ride than a participant with the ability to "control" anything. However I find that through concentration I can alter the things I can see to a certain degree. I can provide a fitting example from some years ago. I dreamt that I was sitting alone on a large floating boulder in the middle of a wide expanse of swampland. There wasn't really anywhere or any way out of there, and the bare rock I was sitting on didn't really provide much to the dream. However when I concentrated very hard on a path to lead me away one suddenly appeared through the marsh. I walked on it as far as I could until suddenly I woke up.

After that dream I realized that forcing myself to concentre while asleep might have been the reason I suddenly woke up, but it did in any case realize that it was possible for me to change things I didn't like when I was alseep. Over the years I have become increasingly adept at altering dreams that aren't necessarily lucid to begin with, and it has become very rare that I wake up as a result of forcing change to the dream.

Flying is something I have yet to experience though. I think I will give it a try if I can.
McCallister
player, 307 posts
Life truly begins only
after you've lost it...
Thu 9 Aug 2007
at 20:22
  • msg #278

Re: World Choices Theory, part 421

Day:
Actually there is a third, and rather obvious choice that is offered for the second test.

Also, depending on the technical nature of the switch on the first, I'm fairly certain said option would be available if done correctly.


The situation is not supposed to be a creative problem. It's supposed to be presented as one of two choices, a yes or no type of question. Of course the other possibility is suicidal self sacrifice, but that's not supposed to be an option in the test. Two differing areas of the brain fire when presented with the two problems, suggesting that even though they are basically the same question, nature has provided us with two different answers based on the situation.
Avahur
player, 1784 posts
The only side I'm on
is my own.
Thu 9 Aug 2007
at 21:06
  • msg #279

Re: World Choices Theory, part 421

Personally.. I'd let the 5 die in both situations.  For 2 reasons..

First, the guys are clueless, and when working on a train track, cluelessness, and not being aware of your surroundings can be lethal as it suggests, and for that reason, I'd let them die, especially if I knew that, by switching I was killing someone, and by not switching I was killing someone.  So, cluelessness gets them killed.


Second option, I'd just watch if only for the sake to watch them die. >_>

Really, its not that I enjoy seeing people die... as I've never witnissed it before, but besides the fact that I think it'd be kinda cool to see, I'm not one to intentionally push someone off a bridge to save people who are being careless and not paying attention when the job they have demands attention as it can be dangerous.  So for both reasons, I'd say let them die.

However in the first instance, I'd close my eyes and such as the thought of running over someone compared to watching from a distance is two totally different things.
McCallister
player, 309 posts
Life truly begins only
after you've lost it...
Thu 9 Aug 2007
at 21:44
  • msg #281

Re: World Choices Theory, part 421

It's an interesting test.

From an evolutionary standpoint, it seems that we evolved to instictively not push the guy standing next to us over a cliff, even if it meant that the rest of our clan might live. On the other hand we, must've evolved another similar mechanism in our brain to make a decision to save the lives of our more of our comrades if it's within our direct control to do so, say by mechanically pulling a lever. Something apparently fundamentally different happens when we are forced to make a choice to actually touch a person and cause them to be killed.

That's the popular theory about it anyway.

Avahur....that's interesting. That's not to say that there's anything fundementally wrong with your choice, because as you said, someone will die either way. Typically that answers that you get for this kind of thing is shocking. Actually another one of my friends that I posed the question to, answered almost exactly like you did.

Can I ask you another question:

Would it matter if you knew everyone in the situations?
Playtester
GM, 4992 posts
novelist game designer
long-time gm
Thu 9 Aug 2007
at 21:49
  • msg #282

Re: World Choices Theory, part 421

Well, Mac, in some ways the denial of creative solutions is the story.  I talked with MJ a couple times about the famous SF short story Cold Equations (which I'm pretty sure you can google and find if you want to).  He and I both disliked it.  He advanced the theory that there is always a way, and that he would never give up.  And then he explained some ways to solve the supposedly insoluble problem of the Cold Equations story.

I've never seen Godfather the movie, but at one point in it someone tells another character---when someone is trying to kill you, and they say its simply business, don't believe them.  Its always personal.

I tend to agree.

I've read some of James Campbells' letters. He was an amazing SF editor who presided over its golden age, and he was incredibly formative in our culture.  Equations is a story he edited.  He had as a goal to try to get people to question their morality.  So there is his 'personal'.  Besides semi-utopians often have a covert love of death.  Can't make an omelette without breaking a few eggs.

I'd like to write someday a short story entitled Cold Nerve about the pilot of the spaceship who saved his stowaway because he was brave, and had genuine empathy, and creativity instead of yielding to the secret desire to play god, and to mental laziness.

So I reject the question.

YMMV

PT
Mentat
player, 173 posts
Thu 9 Aug 2007
at 21:52
  • msg #283

Re: World Choices Theory, part 421

Intriguing, although I have a difficult time wrapping my brain around question two and how that would save the five below. Still, I'd probably do it if I believed the five would survive and hate myself later, as it is not an act of premeditated murder in the sense I define it. This also because self-sacrifice is not an option.

On the other hand, if it were based on possibilities (real-life, true shadow of a doubt) there is the chance that I push that guy down, the train pastes him and doesn't stop. So not only did I not save those workers, but I just killed a man implusively. So in real life, barring divine inspriation or the equivilent, I'm watching the workers die.

Still, question two is somehow much more difficult than question one, and that is interesting.
McCallister
player, 310 posts
Life truly begins only
after you've lost it...
Thu 9 Aug 2007
at 22:04
  • msg #284

Re: World Choices Theory, part 421

True enough, and you are certainly entitled PT. It's definitely an uncomfortable question to try and answer and feel good about. Also, I would think that the one in ten answered exactly as Day was suggesting.

I guess from the interview with the psychologist, the fat guy would jam up the train a little bit or cause the train engineer to stick the brakes on in time.

The main thing is that it's completely hypothetical, and an exact REAL situation like this would never come up. They got the question I'm sure by extrapolating evidence from people's measured responses to other moral question. Supposedly with only a 'do nothing' or 'do something' kind of answer. In either case it was supposed to be a sure-to-cause-at-least-one-death type of outcome.

It's a catch-22 but apparently out of a thousand people interviewed in an unbiased cross section, 9 in 10 answered as I posted earlier.

Strange eh? I just thought it was interestingly philosophical.
This message was last edited by the player at 22:06, Thu 09 Aug 2007.
Krillis
GM, 2307 posts
Hopeful Verser
Thu 9 Aug 2007
at 22:10
  • msg #285

Re: World Choices Theory, part 421

For both choices, the greater numbers would die.

I personally can't take human life, even if it results in more deaths than if I were to.  Simply put, I cannot be the cause.

In the first scenario, it's questionable about me, because it is still a cause by not switching tracks.  Still, I wouldn't switch it in the heat of the moment.  I'd probably freeze on the first scenario, but I'd otherwise probably not switch the tracks.

I've heard the second scenario before, but differently as a christian lesson.

Scenario #2 that I heard:
You control a railroad bridge, which can lift and seperate.  It's the same situation, except that you're alone and you notice that your son is stuck on the tracks with the railroad coming.  You can choose to raise the bridge, and kill everyone on the train, or you can keep it as it is and lose your son.

You should be able to infer the 'correct choice', given that it's a christian lesson thingy.
McCallister
player, 311 posts
Life truly begins only
after you've lost it...
Thu 9 Aug 2007
at 22:17
  • msg #286

Re: World Choices Theory, part 421

Wow, I actually would never think that would be posed as a christian lesson...but I guess in a strange way it makes sense. Though in all the situations, it's pretty loaded and strange.

I certainly don't think I could sacrifice my own son though.

I might feel differently inclined though in the other situations. I think I would personally choose to kill one guy to save more lives if there was no other way in the first situation. Despite that I really don't think I could kill the guy next to me either in order to save the other worker's lives in the second situation. So yeah, I felt just like almost everyone else.

I do agree with you as well PT, there's a certain amount of wavering possibilities there that could potentially make one question their morals. I just looked at it from the scientific point of view. I digress though, I see you're point.
This message was last edited by the player at 22:44, Thu 09 Aug 2007.
Krillis
GM, 2308 posts
Hopeful Verser
Thu 9 Aug 2007
at 23:01
  • msg #287

Re: World Choices Theory, part 421

The lesson describes the characters thus:

The bridge controller is God.

The son is Jesus.

Everyone on the train is everyone in the world.
McCallister
player, 312 posts
Life truly begins only
after you've lost it...
Thu 9 Aug 2007
at 23:10
  • msg #288

Re: World Choices Theory, part 421

I got it, I just never thought of the situation being relevant to a human being, and being put into those terms. I can see though how it might make people understand why god did it in his infinite mercy and benevolence.
This message was last edited by the player at 23:11, Thu 09 Aug 2007.
Avahur
player, 1785 posts
The only side I'm on
is my own.
Fri 10 Aug 2007
at 02:59
  • msg #289

Re: World Choices Theory, part 421

McCallister, yes it would make a difference if I knew the people.

In situation 1, I may or may not switch depending on who I knew was on which side.

I really don't like a lot of the people I know, and if one of my friends was among the 5 and 4 I didn't like, compared to one person I didn't like on the other side.  I'd probably just nail the one person feeling the world is a better place now.   However, if I didn't like anyone of the 6, I'd take out the 5 knowing thats 5 less people I have to deal with in life, and then use the excuse that I froze last minute.... >_>  Also, if I knew everyone, then it'd really depend, most likely I'd switch if only because I'd rather have one family hate me rather than 5...

situation 2.  if I knew the 5, and they were friends but the  person next to me wasn't, then I'd push em off for the hell of it, in hopes it'd say my friends.  If the 5 weren't friends, and neither was the person next to me, I'd sit and watch the carnage knowing theres nothing I can really do about it, likewise, as I said before, I'd still probably let the 5 die in situation 2 as I'd really rather not be the cause of someones death directly. and if I knew all as good friends, I'd turn my back and walk away unable to watch the outcome praying they look up and dodge..

So... >_>
McCallister
player, 313 posts
Life truly begins only
after you've lost it...
Fri 10 Aug 2007
at 03:18
  • msg #290

Re: World Choices Theory, part 421

That sort of coincides with what PT said actually. Strange how amazingly wise he is....


...But that's enough psychological philosophy for now. ON to other topics!



PT, I'd say that you have some really good worlds available to you that you can use for intro worlds. The Plantation was cool, if a little too short for my own experience. I'd have liked to stay a bit longer so that I might've unraveled part of that mystery. The other one that I really thought was cool was I think it was Kate's first world. It seemed like an empty world at first like everyone had left to go somewhere else, leaving behind all sorts of clues and hieroglyphs. That seemed like a good one. I don't remember what Misty's first world was, but I thought that was pretty neat too.
Krillis
GM, 2309 posts
Hopeful Verser
Fri 10 Aug 2007
at 05:17
  • msg #291

Re: World Choices Theory, part 421

If a to-be-verser has a strange mental disease where say...

A fat, ugly, male verser believes full-heartedly that he is a young woman...and his mental image of himself is like that, will he verse in that self-image or will he still be a fat, ugly man?
Playtester
GM, 4993 posts
novelist game designer
long-time gm
Fri 10 Aug 2007
at 16:25
  • msg #292

Re: World Choices Theory, part 421

Krillis,
I don't even WANT to try to answer that question. The proper answer is 'You're EVIL!'  LOL.

Amazingly wise....hmmm, I'll have savor the moment, and put that on a blurb on a book...   Honestly, I try. Sometimes I'm not sure many others do.  And I'm guided by the Book.  Much of the time I feel moderately competent to less so. (No, not fishing for a compliment.) But thanks.

I AM very opinionated.  But I enjoy discussion with other viewpoints.  Helps to learn.

I'd forgotten The Wall at the End of the Universe world as an opener.  Yeah, that worked.  Misty got started on a normal world, not an opener.  Hers was Connetticut Yankee Starship.

PT
McCallister
player, 315 posts
Life truly begins only
after you've lost it...
Fri 10 Aug 2007
at 18:47
  • msg #293

Re: World Choices Theory, part 421

^_^

I'm nothing if not good at flattery.

I only remembered that Misty had a really good time, what with the crashing spaceship and the subsequent fun on that world. I really thought that the Wall was good, even if there was no DiVars present(I think his name was on the wall though).
Krillis
GM, 2311 posts
Hopeful Verser
Fri 10 Aug 2007
at 19:05
  • msg #294

Re: World Choices Theory, part 421

My first world was Heartwar.

A reason I might not have been scared off is because I'd already done a little GMing here and already understood how things worked.

Actually, I thought that I had died the first time I went to sleep in my first world, because that's when it changed to the gather thread and I was in the Heart.  Still, it was a good world.

I'm not sure if King Street would be a good start world, though...
Avahur
player, 1786 posts
The only side I'm on
is my own.
Fri 10 Aug 2007
at 20:12
  • msg #295

Re: World Choices Theory, part 421

I had a good starting world relatively with Mal.  I got explained that I'm a verser and what that implies...  which is good, as I wasn't clueless, and I do so hate being clueless..  Soo yeah its all good...
Krillis
GM, 2312 posts
Hopeful Verser
Fri 10 Aug 2007
at 20:13
  • msg #296

Re: World Choices Theory, part 421

Avahur, you should totally get online...
Avahur
player, 1787 posts
The only side I'm on
is my own.
Fri 10 Aug 2007
at 22:48
  • msg #297

Re: World Choices Theory, part 421

I'm busy, I'll be on later.
Playtester
GM, 5001 posts
novelist game designer
long-time gm
Sat 11 Aug 2007
at 00:08
  • msg #298

MJ's Answer to Krillis' Question

How's this for a duck?

On his first verse-out he will be a fat ugly man.

If he zygotes or goes through some sort of accidental transformation, it may well be that his self-image will cause him to assume the form of a lovely young woman.

After that, he will theoretically be in a state of transformation back toward his true appearance; however, he might get stuck anywhere along the way (fat ugly old woman, lovely young man), or even develop a bod-based morphing skill that allows him to transition his body (not his clothes) between the two forms, possibly with one or more mid-step intermediary forms (cf, if you've seen it, Derek's condition in For Better or Verse for a similar situation).

His self-image is more fundamental than what he believes about himself. For example, he might believe himself to be thin, but he still puts on pants that fit around his waist. He imagines that these, too, are thin. To use a less applicable but more obvious example, we all know innately how long our arms are, and thus know where our hands are relative to our bodies without looking at them. Your mental defect may cause you to believe that your arms are six feet long, but you will still know exactly where your hands are relative to your body when you reach them out in front of you (you don't fail to touch things because of a failure to know where your hands actually are). If you cannot reach something because it is four feet away and you do not actually have six foot arms, you will assume that the object is nine feet away. Thus when the man verses, his arms do not become six feet long because of his belief; they remain normal length, and he continues to believe that that is six feet. In the same way, he retains exactly the same body, and continues to believe it is the body of a lovely young woman.

This reminds me of an odd anecdote. I once got IM'd by a woman in her mid thirties who chatted for a bit and then announced that she had the body of a twenty-year-old. I hastily replied yes, and the police are still looking for him. I never heard from her again, for some reason.

--M. J. Young
Krillis
GM, 2313 posts
Hopeful Verser
Sat 11 Aug 2007
at 00:29
  • msg #299

Re: MJ's Answer to Krillis' Question

I'm impressed.

He has an answer for everything, doesn't he, lol?

Well, I guess I'll have to think of another utterly mind-boggling question about the theology of Worldwalker for him, lol...
Playtester
GM, 5002 posts
novelist game designer
long-time gm
Sat 11 Aug 2007
at 01:45
  • msg #300

Re: MJ's Answer to Krillis' Question

Well he does have his degree from Harvard Law, and a Mensa card...

So trained to think, and be articulate, and smart as a foundation, and yeah, he does seem to have most of the holes papered over nicely in his game.

I've learned a lot from dealing with him.

Now, Dr. Who, and Flash Gordon need my help to rescue Planet Mongo from a Dalek invasion...:/  Night ya'll.


PT
Avahur
player, 1788 posts
The only side I'm on
is my own.
Sat 11 Aug 2007
at 04:08
  • msg #301

Re: Avahur's Excuse.

Krillis, I remained busy as I unexpectedly ended up running The Arcatraz. I'll be on but away tomorrow probably, send me messages, or rmail or something or pm's or whatever, and I'll eventually get around to them.  Since I'm running Black Morass as well I'll eventually check, besides, I get up before you do and live a hour ahead so I should be done shortly after ya wake up anyway...  Soo yeah I'll be on and such occasionally contact me by some means and I'll respond eventually...
McCallister
player, 316 posts
Life truly begins only
after you've lost it...
Sat 11 Aug 2007
at 06:26
  • msg #302

Re: Avahur's Excuse.

Isn't SciFi Friday a good thing?
Avahur
player, 1789 posts
The only side I'm on
is my own.
Sat 11 Aug 2007
at 12:10
  • msg #303

Re: Avahur's Excuse.

Yes it is.
Avahur
player, 1791 posts
The only side I'm on
is my own.
Mon 13 Aug 2007
at 07:40
  • msg #304

Re: Soo...

Ever wake up in the middle of the night and suddenly hear footsteps in another part of the house, faint and quiet, yet still footsteps, knowing that a few houses have been broken into in earlier months in your town, and grabbing a weapon of some sort for defense (in this case a dagger) and scouting out what you thought you heard, and then also upon further reconnaissance notice that there are no lights on, yet someone is clearly moving about...

yeah I figured it was someone else in my house and not to worry, but once the adrenaline kicked in, I knew there was no way to go back to sleep, so at 3:37 EST I'm here typing this.  Weird eh?

The chances that someone upstairs in this case would tread lightly and yet I'd over the noise of other things, a computer and music in this case, would hear it and discern it.. yeah Avahur to those that have read a thread or two of his..  Well he was primarily based off of myself, except a little older with a tad bit more knowledge than I have, in a few things... then again I also have some knowledge he doesn't have...  So...interesting eh?

Anyway... I'll be up for a bit and figured I'd write something up.
Mentat
player, 175 posts
Tue 14 Aug 2007
at 17:27
  • msg #305

Re: Soo...

Sleep is the commodity of the battle-hardened veteran. Sorry, but Miller from Metal Gear Solid was actually quoting real-life advice. Never mind he turned out to be evil.

Mmmm....Sci-Fi Friday...

You and your blasted rapier wit, PT. However, everyone knows that I alone am evil genius extrordinaire (*flashes business card with said title*). Therefore I must activate Plan 47B.

...wouldn't you like to know what Plan 47B is? Help me engage in evil monologue here!
Playtester
GM, 5008 posts
novelist game designer
long-time gm
Tue 14 Aug 2007
at 17:53
  • msg #306

Re: Soo...

Not Plan 47B! No, don't do that to us!  Think of the magnolias!  My goodness, couldn't you at least use Plan 43D instead? Its almost as good, and there's not as much chance of blowing up the Sun!

PT
OOC: Although I do think Krillis and Avahur are better at the rapier wit than moi.
Avahur
player, 1792 posts
The only side I'm on
is my own.
Tue 14 Aug 2007
at 19:04
  • msg #307

Re: Soo...

Mentat, you go right ahead and try 47B, I'll just kill ya off so ya verse and don't mess up my plans.

In all seriousness, unless Avahur gets a bad botch he can seriously wreak some havoc in a world...  It'd be fun, but apparently Krillis threw out his world notes and such so he's recreating them, thus leaving me without a GM until he finishes..

Mentat seriously....

*shoots fireball, then creates a wall of fire protecting himself from counter attack....*

Or if you'd prefer to drown..

*Shoots water, then concentrates and summons a large wall made of the earth..*

Honestly though I hate wehn people say plan XX1 or 11X or whichever, its really annoying, I prefer to come up with options A, B, and C.  Maybe a D depending on the situation and maybe less, but thats all ya need.  Anyone with 47+ plans should try explaining 5 to Avahur... he'd be glad to to the world justice and rid the world of ya so he can terrorize...or save it, his own way.
Mentat
player, 177 posts
Tue 14 Aug 2007
at 20:56
  • msg #308

Re: Soo...

*breaks out large fan and cools off, uses snorkle to avoid drowning*

And why would I bother attacking you? You've given me all the weaponry I need.

*uses same large fan and blows Wall of Fire towards Avahur, or pulls out shovel and saps Wall of Earth towards Avahur*

Ahem, those would be Plans 35R and 67T, respectively. That would be two. :D
Avahur
player, 1793 posts
The only side I'm on
is my own.
Wed 15 Aug 2007
at 01:48
  • msg #309

Re: Soo...

Mentat, you wouldnt be able to blow the fire wall towards me..

*shoots fire to set wind on fire*

*Starts moving hands around while concentrating, then...*

"Inflo!!"

*Big burst of wind slams into mentat sending him and his fan flying away*
Krillis
GM, 2316 posts
Hopeful Verser
Wed 15 Aug 2007
at 02:03
  • msg #310

Re: Soo...

I don't think you have that much power with the wind, Avahur...

*gives a positive botch to Mentat, giving him beam-shooting eyes for a temporary amount of time*
Avahur
player, 1794 posts
The only side I'm on
is my own.
Wed 15 Aug 2007
at 02:16
  • msg #311

Re: Soo...

I have enough to do a small burst of wind, but if mentat can randomly summon a large fan, then I can do a big burst..  and inflo is one of the wind spells I know, above flabra, and then theres flabra tatumen for the shield... have you recovered anything in your search?
Krillis
GM, 2317 posts
Hopeful Verser
Wed 15 Aug 2007
at 02:33
  • msg #312

Re: Soo...

Sadly, no.

I believe that they were caught up in the clutter that I threw away from my desk...  That includes the world that you're in.  I foolishly put you in it before having the world right in front of me.  It'll take me a while.  I'll probably do it in my Economics class...I'd pay attention, but the teacher's more ignorant than me on the subject.
Playtester
GM, 5013 posts
novelist game designer
long-time gm
Wed 15 Aug 2007
at 02:55
  • msg #313

Re: Soo...

Night.

Oh, I can send Krillis a new world if he likes to playtest.

PT
Avahur
player, 1795 posts
The only side I'm on
is my own.
Wed 15 Aug 2007
at 03:09
  • msg #314

Re: Soo...

That'd be interesting, since I know what Avahur can do, since I keep my scratchpad updated with all his skills abilities, items, etc. what he can essentially,  so a world to playtest would be interesting as not many people can do what I can and it'd be a good run for the world I think.
Krillis
GM, 2319 posts
Hopeful Verser
Wed 15 Aug 2007
at 03:13
  • msg #315

Re: Soo...

I would very much appreciate a world to playtest, lol.

That would save me from the bind that I'm in right now.

Thanks, PT.  It'll be interesting to playtest one of those worlds again (referring to that time I temporarily GMed for Alexis...when that Lilandra thing happened, lol).
Avahur
player, 1796 posts
The only side I'm on
is my own.
Wed 15 Aug 2007
at 03:31
  • msg #316

Re: Soo...

>_> it'd be cool to go to one of the worlds I've been in before... it makes things interesting... like the 2nd world I was in when Mal GM'd me.  twas interesting indeed.
Mentat
player, 179 posts
Wed 15 Aug 2007
at 17:25
  • msg #317

Re: Soo...

I can summon a giant fan because I have Manipulate OOC Zaniness 3-2, meaning that all brute force tactics will fail against me in this thread, provided I can come up with an insane answer. Like this!

*whips out a Pokeball*

I choose you, PTchu!

*PTchu anninilates all with flying cow attacks*
Avahur
player, 1797 posts
The only side I'm on
is my own.
Wed 15 Aug 2007
at 19:27
  • msg #318

Re: Soo...

Magic from a distance is not bute force...

*activates run on chest, objects fade through him*

Even though I've never done it in character, I've had the ability too, and haven't really had a chance too yet.  I'm sure only a bad botch would kill me anyway...

*deactivates rune once cows have stopped flying, and forcefully levitates PTchu up in the air and spins him around towards mentat.*
This message was last edited by the player at 11:36, Tue 21 Aug 2007.
Krillis
GM, 2326 posts
Hopeful Verser
Tue 21 Aug 2007
at 11:25
  • msg #319

Re: Soo...

What's a Placeholder world?  It sounds interesting...
Playtester
GM, 5029 posts
novelist game designer
long-time gm
Tue 21 Aug 2007
at 12:17
  • msg #320

Re: Soo...

Some place which is very inhospitable, and survival over the long-run very unlikely.  Its a place for a GM to drop a player while the GM thinks of a world for them to use longer term.

PT
Avahur
player, 1798 posts
The only side I'm on
is my own.
Tue 21 Aug 2007
at 12:29
  • msg #321

Re: Soo...

By that definition, all my worlds have been like that.. >_> ok all but a few... but either way, they are fun and I enjoy the challenge.
Playtester
GM, 5030 posts
novelist game designer
long-time gm
Tue 21 Aug 2007
at 15:03
  • msg #322

Re: Soo...

I have one Placeholder where you land in the midst of a glassed over radioactive dessert; another where all the proteins are turned right so you can eat, but you can't get any nutrition; another where you land on the top floor of an abandoned factory which is being used as a summit meeting between all of the major gangs of Big City; another in which you're on a space cruise liner which is crashing into the Sun in five minutes, but the computer on board will be happy to get you whatever you want...

PT
Avahur
player, 1799 posts
The only side I'm on
is my own.
Tue 21 Aug 2007
at 15:29
  • msg #323

Re: Soo...

I like the one with the gangs... it seems like it'd be interesting...  and fun.
Mentat
player, 183 posts
Tue 21 Aug 2007
at 19:40
  • msg #324

Re: Soo...

Dynamic, short and very, very violent. If you were powerful enough you could have some moments that would make Joh Woo proud.

By the way, Avahur, you don't what to hold PTchu. It makes him angry. You won't like him when he gets angry.

*PTchu turns green, eyes turn red, and gets ten feet tall*
*evolves into PTchan*
*stupid jingle rings to let you know it has happened*

He's also learned the new attack "Annihilate Thread" and-

...
Avahur
player, 1800 posts
The only side I'm on
is my own.
Tue 21 Aug 2007
at 21:03
  • msg #325

Re: Soo...

Mentat... this battle is pointles...

*Activates rune on arm... Avahur's body just became as hard as stone.*

"You really can't defeat me."

*Activates rune on chest, and dashes through PTchan.*

Avahur turned around and pulled out a sniper rifle... aimed roughly to PTchan's head... (Med Pro ish in sniping) and fired off a clip, dropped it, pullout a sub machine gun, fired off a bunch of rounds, when it was empty, dropped it with his right hand, while pulling out a pistol with his left and started firing...

PTchan dies and he picks up his weapons and reloads them... then goes over and coup de grace's PTchan.
Krillis
GM, 2329 posts
Hopeful Verser
Tue 21 Aug 2007
at 21:49
  • msg #326

Re: Soo...

Avahur...you just broke the biggest of rping rules...

You do not rp your opponent's death...

*ressurects PTchan with 10x his original power*
Mentat
player, 185 posts
Tue 21 Aug 2007
at 22:09
  • msg #327

Re: Soo...

OMG! PTchan's going to kill us all!

*sky turns red as blood as PTchan prepares to unleash Gamemaster Devestation an all with the title of PC*

Even Krillis? Talk about ungrateful. I swear this is the last time I use summons.

*tries to summon PT*

What? It's not like things can get any worse. (Stay tuned for tomorrows episode!)
Avahur
player, 1801 posts
The only side I'm on
is my own.
Wed 22 Aug 2007
at 04:00
  • msg #328

Re: Soo...

Chill Krillis its not over yet... ^_-

Avahur starts to walk away slowly oblivious to what is happening behind him...
Playtester
GM, 5035 posts
novelist game designer
long-time gm
Wed 22 Aug 2007
at 04:14
  • msg #329

Re: Soo...

A voice like the grinding of small mountains together, like the screams of innocent players condemned to madness, like the rolling of dice the size of planets, this voice reverbrates from the sky and shakes the earth.

"I'm on vacation. Don't bother me.  Krill, you're in charge."

PT
Mentat
player, 187 posts
Wed 22 Aug 2007
at 18:04
  • msg #330

Re: Soo...

Hokey penguins, Batman! I can't believe it actually worked! And truth be told, that is a good idea. Krillis, PTchan is modeled after a Gamemaster. And only two things can kill Gamemasters, Munchkins and Rules Lawyers. Now Avahur was actually having some effect on it, but you have the ability to kill it. Good luck!

*leaves Krillis to deal with universe destroying PTchan*
*plays Oblivion until eyes bleed*
Krillis
GM, 2331 posts
Hopeful Verser
Wed 22 Aug 2007
at 19:46
  • msg #331

Re: Soo...

It looks like you already handled it...
Avahur
player, 1802 posts
The only side I'm on
is my own.
Wed 22 Aug 2007
at 20:27
  • msg #332

Re: Soo...

*munchkins spawn*

"Follow the yellow brick road...." They all said in unison.... and a yellow line went up PTchan  to his head.... then they started to climb...

>_>

really though

Avahur turned around at the noise and looked in amazement and disbelief at what he saw before him..

"I-I-Impossible!  I killed you... T-This isn't possible...well time to make sure you die..."

*Teleports behind PTchan and shoots fire at him*
Hadrian
player, 29 posts
Superbia est meus Pestis
- The merry traveller
Wed 22 Aug 2007
at 20:52
  • msg #333

Re: Soo...

I'm starting to see a very disturbing pattern here. I am fully aware that the OOC is supposed to be a platform where player can talk about anything... ANYTHING... but people! Enough with the madness already!

Seriously... Avahur, you remind me of a fellow that goes by the name of Mitsua in another game I'm in. A complete nutter even by crazy standards... Keeps blowing himself up as well.

You don't happend to spontaneously combust do you?
Avahur
player, 1804 posts
The only side I'm on
is my own.
Wed 22 Aug 2007
at 20:59
  • msg #334

Re: Soo...

Nope, doesn't sound like Avahur in the slightest.. Avahur is quite smart, and every move he makes has a reason for it, he just dies a lot.  Mainly because he enjoys being in a war, and enjoys fighting and killing his enemies... it runs in his blood. He loves what he does, and well he is a very skilled individual.
Playtester
GM, 5040 posts
novelist game designer
long-time gm
Wed 22 Aug 2007
at 21:47
  • msg #335

Re: Soo...

Well, lets see...on the OOC we...

1. Occasionally spontaneous erupt into Philosophy
2. Kill each other with superpowers
3. Notify one and all of vacations
4. Occasionally PT asks for help with a mental problem like...NOW!

I'm writing a piece for a probably no pay adventure.  Key words--Adventure seeds, Cthulu, Appalachian Mountains, Post-Apocalyptic...any one got any ideas for short adventure seeds?

PT
Day
player, 240 posts
Wed 22 Aug 2007
at 21:49
  • msg #336

Re: Soo...

"Gust Front Meets Aliens" comes to mind.
Avahur
player, 1805 posts
The only side I'm on
is my own.
Wed 22 Aug 2007
at 21:51
  • msg #337

Re: Soo...

Nope, no clue, then again, I'm semi sorta working on writing up a story of Avahur's life to date.  He's got an interesting life indeed, and it leads into the sense of worlds that he goes to, as it follows his history...  It's quite enjoyable to write indeed..  Anyway, can't help ya there PT.
Krillis
GM, 2332 posts
Hopeful Verser
Wed 22 Aug 2007
at 22:59
  • msg #338

Re: Soo...

Hrm...

PT

An author with a serious superiority complex has complete domination over the world that he is 'ending' through chaotic means.  The said verser (is it a verser story?) heads up with a small band of heroic slackers (slang in the world for those who wear slacks) to a place where "the author" is said to be, so that they can stop him from ending the world.

Along the way, there can be numerous accounts of romantic irony to impede them; however, the author is so bold that he doesn't give them absolutely impossible challenges.

What's Cthulu?

Krillis

Hadrian

I think I know what game it is.  I joined for like...five minutes, then decided that it was too much work at the time.  If I'm correct, it's a game about a show involving ninjas, it's GM plays a character called Rai, and it's extremely hard to get into.  Am I right?

Krillis
This message was last edited by the GM at 23:08, Wed 22 Aug 2007.
Day
player, 241 posts
Thu 23 Aug 2007
at 01:32
  • msg #339

Re: Soo...

The best cinematic representation I've seen of Cthulu is the really nasty tentacle thing that comes out of the portal at the end of Hellboy.

If you go with Krillis's suggestion, you can make it post apocalyptic by showing what the world is like AFTER the monkey with the pen has been at it for a while.  It should also be a pen...perhaps the shortened Spear of Longinus so that now it only writes the windows of creation by using the blood of the bearer.
Krillis
GM, 2333 posts
Hopeful Verser
Thu 23 Aug 2007
at 01:42
  • msg #340

Re: Soo...

What is the mythology behind the Spear of Longinus, Day?

I've almost never heard of it aside from an anime I've seen.  What is it in the world of human ideas?
Playtester
GM, 5041 posts
novelist game designer
long-time gm
Thu 23 Aug 2007
at 03:57
  • msg #341

Re: Soo...

Cthulu is one of the Elder Gods in Lovecraftian Mythology.  He and others like him live in more dimensions than we can fathom, are vastly older, more powerful, and about the only interest they have in humanity is whether ketchup is good with them.  Merely seeing Cthulu is enough to drive a person stark, staring insane.

Lovecraft was all about how insignificant humans are in a malevolent universe.  He didn't really have magic, being a materialist.  So, I guess Cthulu is actually some super-alien rather than a god.

Cthulu in Multiverser terms is an Anarch power.  He is in charge of a dimension, and is explicitly insane/evil.  Just like in White Wolf, the Wyrm is in charge of that universe.

BTW, gaining knowledge is bad.  Learn stuff, and go insane, and have really horrible stuff happen to you.  Don't learn stuff, and still die, but not as badly.

I did run Kate through a Lovecraftian world.

PT
Day
player, 242 posts
Thu 23 Aug 2007
at 04:01
  • msg #342

Re: Soo...

The Spear of Longinus is reportedly also called the Spear of Destiny.  It is widely used in more fiction than anime, in particular the Witchblade trilogy.

Longinus is reportedly the roman sentinel that speared Christ, and the blood of which spilled into him making him immortal, though other legends hold that the Spear became a weapon of ultimate power.  It has supposedly been held by Hitler and many other people (according to various Hollywood legends).  In the same staple of Hollywood legend, the Thule society (which supposedly worked for the SS) definitely did take an interest in it.

The actual mythology is more complex than that.

http://en.wikipedia.org/wiki/Holy_Lance

http://en.wikipedia.org/wiki/L...us_%28hagiography%29

http://en.wikipedia.org/wiki/Thule_society
This message was last edited by the player at 04:03, Thu 23 Aug 2007.
Avahur
player, 1806 posts
The only side I'm on
is my own.
Thu 23 Aug 2007
at 04:04
  • msg #343

Re: Soo...

Yay for Call of Cthulu...

Anyway, sounds really cool... evil/malevolent people intrigue me, as it would be fun to meet them and see the havoc they could cause... it'd be fun. ^_^

Then again, it'd be cool to be Onime no Kyo too... but eh, Avahur isn't that skilled...yet.  Yeah...
Hadrian
player, 30 posts
Superbia est meus Pestis
- The merry traveller
Thu 23 Aug 2007
at 04:35
  • msg #344

Re: Soo...

Yes Krillis, it is that exact game. I also thought it seemed a bit too much at first, but after playing for a few months I realized something extraordinairy. That game is, if it is possible, actually more original than the original series. Something I find quite unusual for a fan-based clone of the series.

I'd love to be run thought a Lovecraftian universe. Psychologically mind boggling horror is always fun. And I have a love for H.P. Lovecraft as well.

And PT, unless my memory fails me, even learning of the existence of Chtulu is enough to drive someone completely bonkers. To see him in his true form is to have your logical mind melted away into an unidentifiable pulp of useless brain matter.

That's a nice concept isn't it? Sight induced lobotomization.
Day
player, 243 posts
Thu 23 Aug 2007
at 05:11
  • msg #345

Re: Soo...

Actually, the mere fact that the knowledge of Cthul. and co. is enough to drive someone insane is the thing that turns me off the most about it.

I mean, stupid people in horror movies are the things I hate most about the genre....and Cthulu makes that even worse by making EVERYONE that stupid person who does go into the basement, merely by definition of being too weak minded to even tolerate the idea that such things exist.
Krillis
GM, 2334 posts
Hopeful Verser
Thu 23 Aug 2007
at 11:22
  • msg #346

Re: Soo...

Hadrian, yes that game is very original.  After I decided not to play, the GM (considering she sorta-knew me from another game I think...I forgot how actually...) allowed me to lurk to read it, lol.

I stopped reading it some months ago, though, lol.  It wasn't because of the quality, but because of real life.
Playtester
GM, 5042 posts
novelist game designer
long-time gm
Thu 23 Aug 2007
at 13:17
  • msg #347

Re: Soo...

Krillis,

If you want, I can bop 'The Case of' your way.  I'm not sure how mind-bogglingly awful it is, and while it does have some malevolent people there are not that many.  Its more a period piece of the 20's.

Day,

I believe that Cthulu and the lot are a representation of the ideas of philosophical despair, amped up in power to make it interesting.  I haven't read his stuff.  MJ has, and he found it mostly boring, but then he's got the kind of mind that sees through something to the logic behind it, I think.  This is one reason  feel comfortable with it...to a degree.  To me, its ideas are largely silly.  I do sometimes wonder if I should participate at all in spreading these ideas because they have done great harm over the decades.

However, keep in mind that Moses could only see a very little bit of God or else he would die.  And CS Lewis in the Space Trilogy (the last one) had his hero Ransom be 'odd'.  Ransom had seen so many heavenly things that he was mentally halfway out of this world most of the time.  He was pretty much going to have to leave Earth because he was so changed.

So, I on occasion use the Hammer of Awe approach.  For a mental comparison, I might imagine a ten year old boy of no particular distinction meeting an awesomely talented and intelligent supermodel...and thats a model for a human meeting a god unveiled.
McCallister
player, 317 posts
Life truly begins only
after you've lost it...
Thu 23 Aug 2007
at 15:51
  • msg #348

Re: Soo...

I'm actually reading a comic series right now based on the cthulhu mythos called the Fall of Cthulhu. Very cool fiction.

About half of the beings in that mythos are actually not physical creatures. They exist in the dream/astral plane(which is one in the same in that universe), which is kinda neat. You notice that they nearly all have a psionic rating that's off the charts. Which is a logical way for them to drive you insane as well, since they are said to be incredibly old. So I would say for a setting that a verser might be okay if he's got a decent psi gift.

I'm pretty sure that most people go/seem insane in these stories because of the knowledge that they get from discovering the beasties. When they talk about it, it seems that they are insane because of how troubling it is, and how much it doesn't seem to make sense to a layperson. Though they might not be truly insane. Take for instance several original stories by H.P. where his protagonists are doctors or professors, the only problem is that they generally end up being fed to the beasties or otherwise killed off. I think they would generally make it, they have the mental fortitude to do so, they just don't have the physical ability to get away...

Then people later call them rambling old fool...or they get labeled delusional. Okay, I concede...they also have anxiety, and usually some bouts of obsessive compulsions...

If you ever get a chance watch a movie called Dagos....it was a movie that's based on a Lovecraftian story, it's really neat and actually captures some of the eeriness of Lovecraft. The movie takes itself seriously, but it's a b-movie, so you have to watch with a tongue in cheek approach.

Also, Cthulhu isn't the elder god in that mythos, he just happens to be on earth with some of the other elder gods. Apparently there are others that are older and in more power who aren't as malevolent(but don't really care about humans either...). You can wikipedia the cthulhu mythos to get a really decent overview of the concept. Like they might've been banished here before humankind and life...that's one of the ideas put forward there. Then they started making things...for snack time after their naps.

There are a few that roam the world, my favorite is nyarlahotep. He always shows off his vast intellect, and basically changes shape every time humanity goes into a new phase of growth. He's basically charged with getting things ready for the awakening of cthulhu. So he shows off things that will help humanity grow...
This message was last edited by the player at 16:18, Thu 23 Aug 2007.
Playtester
GM, 5046 posts
novelist game designer
long-time gm
Thu 23 Aug 2007
at 16:52
  • msg #349

Re: Soo...

Besides 'The Odd Case of Miss Charity Lanton' as 20's Lovecraft, I did a Jar Jar Binks is the Avatar of Cthulu crossover.  I think that would be a perfect game for Avahur.  Lots of bloodshed, madness, and light sabers.

And now I know how to torture Day.  Send him to Red Shirt Horror World where everyone is always wandering off with a flickering flashlight, ignoring any available weapons to defend themselves with, in order to check out the strange noise in the dark.  And the supply of sophranos who can scream high enough to shatter glass is one in three people.

RSHW would be kind of neat, because an ordinary person, with ordinary sense would automatically become dunh, dunh, da!! Superman--at least compared to the space cadets all about him.

"Superman! Save me!" Breathes out the starry-eyed cheerleader.
"Well, the first thing you do when someone, the Mad Sniper likely, is shooting a rifle at you, with horrible accuracy, granted....is to duck down behind a car. And then low crawl away!"
"Oh, Superman! You're such a genius!"

PT
Day
player, 245 posts
Thu 23 Aug 2007
at 18:13
  • msg #350

Re: Soo...

Playtester:
Besides 'The Odd Case of Miss Charity Lanton' as 20's Lovecraft, I did a Jar Jar Binks is the Avatar of Cthulu crossover.  I think that would be a perfect game for Avahur.  Lots of bloodshed, madness, and light sabers.

And now I know how to torture Day.  Send him to Red Shirt Horror World where everyone is always wandering off with a flickering flashlight, ignoring any available weapons to defend themselves with, in order to check out the strange noise in the dark.  And the supply of sophranos who can scream high enough to shatter glass is one in three people.

RSHW would be kind of neat, because an ordinary person, with ordinary sense would automatically become dunh, dunh, da!! Superman--at least compared to the space cadets all about him.

"Superman! Save me!" Breathes out the starry-eyed cheerleader.
"Well, the first thing you do when someone, the Mad Sniper likely, is shooting a rifle at you, with horrible accuracy, granted....is to duck down behind a car. And then low crawl away!"
"Oh, Superman! You're such a genius!"

PT


Reminds me of the movie, "Idiocracy" in which the guy with the 100 IQ is the smartest person on the planet.  The second smartest is the hooker who came with him.

The annoyance factor with a world like that wouldn't be people being stupid (we have lots of stupid people here thank you) it would be people being stupid and NOT LEARNING....

I don't mind horror as a genre, I just hate pointlessly stupid people used in blatant attempts at emotional manipulation.

Buffy the Vampire Slayer=Good.  (She actually KEEPS one of the major weapons of the bad guys she beats and uses it later!)

Slasher Movies=Bad, because people are morons.

I was a lot more afraid of Freddy Crougar than I EVER was of Jason....

Wanna know how I learned Lucid Dreaming when I was young?

I beat the ever living crap out of Mr. Crougar by emitting lighting bolts from my hands and frying to a crisp.  Then I 'raised' him and beat him to a pulp until he left whimpering.  Strangely, I haven't been afraid of him or anything like him since.

Re: 'ole tentacle boy'....your point re: Moses/God is a reasonable one.  Then again, to be honest, worlds that you refer to as 'anarch' just don't grock for me.  Any world run by a truly malevolent power just wouldn't WORK for very long in my opinion, so anything even at a tiny fraction of the divine capable of such mind numbing power would live in a world like 'The Web' that you described, not some slumbering horror in a world like our own.  But maybe that's just me.

And for the record, my desire to be on ANY world where an Anarch is the only dominant power is exactly LESS than zero.  If it is a contested world that's one thing, but don't expect me to spend ANY time in a world where nothing but darkness lingers.

Edit: I think this needs some clarification....

Like...Nazi world was OK, because even if it was run by an Anarch it wasn't obviously so.  I don't mind a dark world, so post apocalyptic or horror or a world inhabited by morons wouldn't be pointless....but world in which, for example, I learn by supernatural means that the Light has NO chance of lasting success whatsoever is just....pointless.

I don't like wasting my time.
This message was last edited by the player at 18:55, Thu 23 Aug 2007.
Avahur
player, 1807 posts
The only side I'm on
is my own.
Thu 23 Aug 2007
at 19:06
  • msg #351

Re: Soo...

However why I think it'd be cool to go to a place thats totally dark and malevolent and such is that, while Avahur is very skilled and can do many things, the darker the world, the greater the possibility of very strong people, and the best way to learn a skill is from the strong.  A better way is to beat them without it and to spare their lives provided they teach it to you, but then again, that's just Avahur's way of thinking, then kill them off so you have the power and he can't teach anyone else, making you that much stronger.

Example A:

2 people both have swords, they are equally skilled and are only wearing pants and shoes, so they are equal entirely, if they attacked eachother, they would eventually just kill themselves, and no one would win.

However, if one of them could create and manipulate fire, he would clearly have the advantage, no one else has this power, so he is very strong, and is unbeatable.

A person comes along and beats him, and spares his life so he agrees to teach it to him, now they both know it, but theres the possibility he is beaten again and teaches it to someone who spreads the power around.  Then your power is common and you are then weaker and the people you could formerly beat are on equal grounds.  This isn't good, so kill the person after you've learned everything, and then only you know the skill, and are that much stronger, having no equal whereas the possibility of becoming weaker due to many people getting stronger by learning a skill of yours is significantly greater.

Example B:

Same thing, they agree to teach you, but then kill you when your guard is down therefore eliminating someone that is stronger than them.

You let your guard down and became weak and therefore its your fault you died.  They killed you off because of their dark and evil self and the darkness of the world, it should have been expected and you died because you didn't think and did something stupid and therefore you deserved to die.

~~~

Well good and bad possibilities, but I'd prefer to go with option A and risk it, even if he only told me a little in option B, self training could let you improve and therefore you learn it, but not so well, soo... meh a risk but its worth it IMO.
Krillis
GM, 2336 posts
Hopeful Verser
Thu 23 Aug 2007
at 20:18
  • msg #352

Re: Soo...

PT,

You can bump as many half-baked ideas in my direction as you want to.  If you want, I can bump even more of my half-baked ideas in your direction.  It's a good way to semi-work togeather to think (though, honestly, I think you're a better thinker on world creation).

So if you want to throw that world my way, I'd gladly look at it, store it, and maybe use it/change something about it when I run it later.  I'm assuming that anything you throw my way you don't mind if I change when I run it.

Krillis
Avahur
player, 1808 posts
The only side I'm on
is my own.
Thu 23 Aug 2007
at 20:23
  • msg #353

Re: Soo...

Oh and contrary to many people, I hate it when the light wins....usually.  The dark should win more times than not, it would make everything a helluva lot sweeter in my opinion.  Day when the Light has NO chance of a lasting success in a world, 2 things, A it'd be cool to go against such a challenge and fight with them if only because a challenge is always fun.  B it'd be cool to join the dark and completely fight on the front lines against the light just so I could see the light get crushed and lose for once, since it never happens anyway.

Hence, if Avahur meets any other verser it'd be an interesting meeting...
Mentat
player, 189 posts
Thu 23 Aug 2007
at 20:36
  • msg #354

Re: Soo...

Technically, if the light never loses, doesn't that make them the true strength to be learning war techniques from? While learning from failure has its merits,  I would rather learn about war from those who have survived it;they know how to defeat an enemy and live to enjoy the victory.

Maybe I'm just weird.
Day
player, 246 posts
Thu 23 Aug 2007
at 23:17
  • msg #355

Re: Soo...

Krillis:
PT,

You can bump as many half-baked ideas in my direction as you want to.  If you want, I can bump even more of my half-baked ideas in your direction.  It's a good way to semi-work togeather to think (though, honestly, I think you're a better thinker on world creation).

So if you want to throw that world my way, I'd gladly look at it, store it, and maybe use it/change something about it when I run it later.  I'm assuming that anything you throw my way you don't mind if I change when I run it.

Krillis


I'm willing to help out on almost any idea....but I'm also aware that PT takes great care to tailor worlds that work well for his players.  I can try to be flexible to a point, but since one of the primary things that drives me from world to world are 'What can I do there to make it a better place' a world which cannot in any way be affected towards the positive is, essentially, a world in which I am ticking the clock until it is done....

Which is not probably something I think he's looking for.
Krillis
GM, 2338 posts
Hopeful Verser
Fri 24 Aug 2007
at 01:12
  • msg #356

Re: Soo...

Day, you can do things positive in worlds run by evil deities.

Just look at my last world...that was one of them.

Of course, it took Jhiaxus too, even though we both did things without knowing eachother there (only a brief encounter).

Jhiaxus managed to take out a nest of daemons in the capital city, and I was helping to start a city-state that was free from tyranny.

PT, is it possible, through enough efforts, for a verser to change the allignment of the deity in charge of the dimension?
Avahur
player, 1809 posts
The only side I'm on
is my own.
Fri 24 Aug 2007
at 02:42
  • msg #357

Re: Soo...

Mentat, the thing is, when you win all the time, your enemy can learn your tactics, then in a vital point beat you down to a pulp and then kill you off entirely, since they know all your tactics and how to beat them, and they have ways around it.  The light thinks they know what to do, so they counter what the dark tries, and the dark counters them thus putting them at a disadvantage since they haven't been in that position before and won't be able to come up with a proper counter offensive in time, and so being on the losing side is beneficial in, you learn more, and the dark in general just kicks more ... than the light does... generally speaking of course.  I'd prefer to follow the dark and lose multiple times, then counterattack and destroy the enemy in one sweep, than constantly win and face a lousy enemy thus making nothing fun and be boring since you always win and its not even a challenge.
Playtester
GM, 5052 posts
novelist game designer
long-time gm
Fri 24 Aug 2007
at 03:49
  • msg #358

Re: Soo...

Check out Star Trek: The Original with Good Kirk and Evil Kirk with dimension crossing.  The barbarian cannot figure out how to fake being civilized, but the civilized man can fake being a barbarian.

I remember being told of the mindset of criminals.  They'd steal your money because tonight it would get them high.  Worrying about tommorrow when they are going to be inside a jail cell doesn't enter their mind because they have short time horizons.  This type of person could never understand someone who saves money, gathers interest, and retires with a million bucks in the bank.  That criminal cannot even begin to compete with the minor investor.  Its like the criminal is a tennis player but he's missing his arms and legs.  He cannot play.  He's helpless.

PT
Hadrian
player, 32 posts
Superbia est meus Pestis
- The merry traveller
Fri 24 Aug 2007
at 07:58
  • msg #359

Re: Soo...

Day, I respect your opinions around the stupidity of the Horror genre, but I think you have misunderstood the entire concept of the Chtulu mythos and the essence of God-like presence's in Horror.

I won't begin to assume what you think, but this is what I gathered of your opinion: the fact that the mere knowledge of Chtulu's existence is enough to drive someone insane in the myth of Chtulu was something you disregarded as stupid. You also didn't like stupid characters in Horror or stupid behaviour, a sentiment I think we can all agree with, after all, who goes INTO the room were the creepy noises are coming from?

However, Lovecraft might have wanted to portray the human race as weak and weak-willed, but the characters involved in his books were anything but weak and stupid, although they were mentally strained. A very good argument against the major Horror aspect of Chtulu is that we know about him through reading the books, and we're not insane. Also, we know there is a God, and that does not keep us up at night. The defining difference that Lovecraft wanted to point out is that we might suspect the existence of God's and deities, but we don't know for certain. The characters in the books didn't go insane just by discovering a cult that worshipped the God known as Chtulu, they went insane when they found undisputable evidence that Chtulu wasn't just a God image, it was a physical and powerful being that existed. A true God with the power to destroy humanity with a single thought.

Day, if you, out walking in the woods all by yourself, was approached by God in all his splendour, do you think you would have left that encounter whitout suffering mentally from it. Realizing that God isn't just something we're preaked to about when we are children to keep us from doing bad things, but a physical being with immense power is a big deal.

Also, but now we are delving into the more obscure areas of assumption and theories, how do we define insane? Of course to the world anyone rambling on about a massive God known as Chtulu who looks like a crossbreed between a Dragon and an Octopuss would be considered insane. But what if that person is speaking the truth? Is he truly insane?

Of course the involved characters in the books went completely insane. They started seeing things were there was nothing and thought that everyone was plotting against them. I'm not trying to prove that they weren't insane, I'm just saying that the lines between normal and crazy aren't always black and white.




I like the Chtulu mythos because I consider it, in my own way, to be realistic. I have no doubts that if I suddenly confirmed the existence of God and the Devil and that earth is simply a battlefield between them I would go mad with that knowledge. That is what's so fun about it.

Also, although I still think it is immensly stupid, I can sympathize with the half-witted teens in hollywood Horror movies that go to check when they hear strange noises or see fleeting images of something. We may all think it is ridiculous when watching the movie, but I think everyone has at one time or another opened a door to check after hearing a noise, and only afterwards realized that they just broke the number one horror rule. Never open the door where the scary noise is coming from!
Krillis
GM, 2341 posts
Hopeful Verser
Fri 24 Aug 2007
at 11:33
  • msg #360

Re: Soo...

PT, I'm not so sure that your tennis analogy is accurate.

I believe it's more like a tennis player who puts every ounce of everything they have (more so than one can physically do in normal conditions) into their first shot.  They win at the moment, but they can't even lift the racket anymore.
Day
player, 248 posts
Fri 24 Aug 2007
at 15:53
  • msg #361

Re: Soo...

Hadrian:
Also, although I still think it is immensly stupid, I can sympathize with the half-witted teens in hollywood Horror movies that go to check when they hear strange noises or see fleeting images of something. We may all think it is ridiculous when watching the movie, but I think everyone has at one time or another opened a door to check after hearing a noise, and only afterwards realized that they just broke the number one horror rule. Never open the door where the scary noise is coming from!


First of all, I should clarify, that I've actually written college papers on the subject of Mr. Lovecraft and have read many of his works.  I am extremely well versed on the subject, about as much as anyone who is not one of the HARDCORE fans can be.  I should also clarify that there ARE aspects of the Mythos that I enjoy.  I like Arkham Horror, and to be honest, I like a lot of Mr. Lovecraft's works.

I definitely consider him a fine author.

But please understand, that to me the Cthulu Mythos is kind of like say...the Zoo.  It is a fine thing that it exists, but I really have no desire to ever see it again.

At one time I thought I was being visited by aliens, only to find out it was a potted plant.  Trust me, I do understand about mind numbing horror.  I don't really have a problem with people at the beginning of the movie going down into the basement if they have no idea such things exist.

Its the people who KNOW there is either something horrible going on or something SUPERNATURAL is going on and then exhibit mind bogglingly stupid behavior that annoy me.

And there are degrees too...I can grant some latitude with something like Mythos critters...Zombies....not so much.  Especially not any more.  Did you know that bodies take longer to decompose now because of all the preservatives in our food that we eat? Conversely, I FIRMLY believe that all of the super natural stuff we see on TV and the movies has inoculated us against a certain level of supernatural intervention.

Initial reaction? Not so much.  People would be freaked out by even the most harmless stuff.  There is a lot of stuff that I can admit would freak me out THE FIRST TIME.  But I'd get used to it...real fast.

One of my favorite commercials is this cereal commercial with the talking cute animal on the box that comes to life, and instead of being happy, the children FREAK OUT and beat it to death.  Wish I remembered which cereal that commercial was for.

Thus, my primary problem with the mythos is

A)The concept that ANY knowledge at all melts your brain and causes you to go insane.  Changed is one thing, but I just don't agree with the lovecraftian concept of sanity being this thin shell of illusion that keeps us safe from the horrible things out there.

I have a high opinion of humanity and its place in creation, and thus I think knowledge and understanding are empowering and ennobling.  Going nuts by ENCOUNTERING a great old one is one thing....going nuts by just reading a real book of magic is just stupid.

B)While I enjoyed reading about it at one time, might even enjoy the occasional Call of Cthulu game, I have about as much desire to be versed into such a world as watching paint dry.
Playtester
GM, 5054 posts
novelist game designer
long-time gm
Fri 24 Aug 2007
at 16:51
  • msg #362

Re: Soo...

Krillis, thats a better metaphor.

Day, earlier you said how you felt that an evil entity would have more something like the Web than slumbering evil.  In my view, one of the proofs of the benevolence of the universe is: we're alive.

Hadrian, when Einstein discovered Special Relativity there might have been five people on the planet who could understand him.  Didn't make him insane.  Insanity is an objective condition, not an aberration from social norms.

Generally, I haven't read Lovecraft (and yet I've written a setting...hmmm).  If it is really a thin shell, then no.  I have good reasons to believe that this world is God vs. Satan, and the great mass of the evidence supports this.  Doesn't render me insane...well...at least I think it doesn't.

In my view, back in the earlier part of the century, people struggled with philosophical despair.  Life is meaningless, and all that.  Now most people have moved past that dead end.  But, as a writer, if I want to make a story about some idea, I have some choices--I could write a story about a guy sitting in a bar talking to another guy, and say having a mental breakdown as the pointlessness of life overwhelmed him.  Or B, I could write a mystery story about monsters which embody that idea.

Its always more fun to slug it out with monsters.

And this seems to be what Lovecraft did.
This message was last edited by the GM at 16:55, Fri 24 Aug 2007.
Avahur
player, 1810 posts
The only side I'm on
is my own.
Fri 24 Aug 2007
at 22:06
  • msg #363

Re: Soo...

Well Krillis, if ya decide you'll post for me, or want to switch to another world for me, please lemme know cus, really... >_>
Krillis
GM, 2343 posts
Hopeful Verser
Fri 24 Aug 2007
at 22:31
  • msg #364

Re: Soo...

Sorry, Avahur.  I didn't notice that you'd posted (or maybe I forgot that you had...).

I can't post right now for you, but I will later on today.
Mentat
player, 191 posts
Mon 27 Aug 2007
at 14:56
  • msg #365

Re: Soo...

*finally pokes head out again*

So, PTchan is gone, and the universe is safe again, thanks to the power of Krillis's rules lawyering skills.

At least, until dark priests several hundred years in the future cast unholy rituals of resurrection resulting in the rebirth of PThulu, the mind-warping mini-GM! (I'm going to milk this for everything it's worth.)

Seriously, slugging it out with minions of Nyarlathotep or Yug-Sothoth would suit me just fine. You can give me mind-bending magic anyday. After all, I have established that I have no sanity to lose.
Playtester
GM, 5064 posts
novelist game designer
long-time gm
Mon 27 Aug 2007
at 15:04
  • msg #366

Re: Soo...

OKay...after all, there are aliens in this universe.  I was going to go for traditional, hi-tech, 'your planet is pretty, thanks, we'll keep it.', but something Lovecraftian would be a nice twist on this developing idea.

PT
Avahur
player, 1818 posts
The only side I'm on
is my own.
Mon 27 Aug 2007
at 15:37
  • msg #367

Re: Soo...

*moments later, the worshipers of PThulu scryed out the battle and saw that he had been defeated...  Rushing and falling over themselves, to see the one they love and care for defeated, they quickly set out to the underground shrine to resummon their "god"...*

Leader: Quickly make sure the preparations are in place and everyone gather together, to think someone would dare to do such a thing to him...unthinkable... we must quickly resurrect him, and cast True Resurrection, however due to the amount of us, it should only take about 5 minutes rather than the hour it usually takes...  Everyone get ready...

Underlings A-Z and Minions 1-26, and high priests 1-5 all gathered in a ridiculously large circle in this underground area with very very tall cielings... as though this was planned many many years ago...

*Chanting occurred and after 5 minutes PThulu was released back upon the world, and all his worshipers were on their knees bowing down to this "god" while elsewhere in the world Avahur was glad to be rid of him, clueless as to what was really going on...*



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Yep, so until next time when mentat decides what happens in that side of the world..
Mentat
player, 193 posts
Mon 27 Aug 2007
at 16:01
  • msg #368

Re: Soo...

It will be centuries before that might happen. For now, PTchan is dead. And good riddance. The fewer god characters running around, the better. I will never again stoop to munchkinism. Promise.

*conjures Cricket Bat of Colossal Demolition +12 before walking off into the sunset*

Gundam vs Lovecraft? Looks like the Shoggoth are about to get pounded into the pavement. Let me hear a "hoo-rah" for 50 ton death machines that destroy all of the insignificant bugs that oppose me!

(No, I'm not prone to power tripping. Why do you ask?)
Playtester
GM, 5066 posts
novelist game designer
long-time gm
Mon 27 Aug 2007
at 16:32
  • msg #369

Spoilers Below

Both Mentat's and Krillis's worlds were a trifle vague.  I mean I hoped I had probably enough to work with, but they certainly could use more.

And for Mentat's world the idea of:

1. Post-apoc brought about by alien KE bombing.
2. Previous society was hi-tech late 21st century with a Moon Base and robots
3. Current society is a warped post-apoc where some tribes name themselves after football teams.  Some tribes believe in cargo cult aka 'if we keep the airport grass short, then one day, the 747 angels named Fedex and DHL will land and give us all the great things we heard our ancestors talk about--Teevee, and Re-Mote Con-Troll.  (sounds like a great opportunity for puns and jokes--like renegade robots are name Re-Mote Con-Troll--like trolls...).  Other tribes, more successful, survive on trade and salvage.  These are more mobile tribes, and have less durable dwellings.  Primary form of entertainment for the mobile tribes is haggling, talking, and storytelling--in other words they are great liars.
4. The great cities are still heavy with loot, although the most obvious stuff has still been taken.  But there are buildings with bricks and I-beams and copper wiring....
5. Battle bots on the moon defending the Earth, somewhat.  Still raids to suppress new tech get through.
6. Current time is 2315 so this war has been going on for a while.
7. An adviser wise man character who's old enough not to be totally trustworthy.
8. As its anime, psi powers exist to a degree.
9. Say we have tech aliens who worship the Mythos...and they summon the Mythos when they are having real problems.  This gives us Gundam vs. Lovecraft....

That could be a pretty cool world.  And most of that is already known by Mentat.

I'll put up Krillis' world once he gets versed which seems likely.
PT
Avahur
player, 1819 posts
The only side I'm on
is my own.
Mon 27 Aug 2007
at 17:53
  • msg #370

Re: Spoilers Below

He's alive but in another part of the world being worshiped... he won't make an appearance for a century or two... when those that defeated him have been vanquished... I'm sure..
Krillis
GM, 2354 posts
Hopeful Verser
Tue 28 Aug 2007
at 02:55
  • msg #371

Re: Spoilers Below

Avahur, it might be another couple days...

Same reason as I told you online about that.

Um...I'm trying really really really really....really hard to have it by tomorrow, but a couple days max, promise.
Krillis
GM, 2356 posts
Hopeful Verser
Wed 29 Aug 2007
at 04:35
  • msg #372

Re: Spoilers Below

It's guaranteed on the 'morrow, Avahur, no fears!
Avahur
player, 1820 posts
The only side I'm on
is my own.
Wed 29 Aug 2007
at 10:56
  • msg #373

Re: Spoilers Below... eh??

Huzzah!
Mentat
player, 196 posts
Wed 29 Aug 2007
at 22:39
  • msg #374

Re: Spoilers Below... eh??

Yay! Death, destruction, madness and violence for all! I'm finally home!
Playtester
GM, 5081 posts
novelist game designer
long-time gm
Thu 30 Aug 2007
at 02:39
  • msg #375

Re: Spoilers Below... eh??

To answer a question someone had: Yes, it is possible for a verser to shift the deity for a world.

1)There have been lots of stories about dark gods banished from a world, or thrust into the Abyss by heroes.
2)The world Krillis was recently in with the Status Board Games and Jhiaxus nuking Sydney was a world in process of changeover.  The rulers were a group of primarily corruptive seducing Daemons, the Brotherhood of the Abyss.  With help from the Creator, and others, and with Huginn, one of Odin's Ravens, leading the charge, the Norse gods were set on a course to take the world away from the Brotherhood.

PT
Playtester
GM, 5090 posts
novelist game designer
long-time gm
Fri 31 Aug 2007
at 21:13
  • msg #376

Re: Spoilers Below... eh??

Mentat, the question you had is answered where you asked it.

PT
Mentat
player, 199 posts
Sat 1 Sep 2007
at 00:38
  • msg #377

Re: Spoilers Below... eh??

FYI, ladies and gentlemen. I'm going to be out of town Monday and Tuesday, so I won't be on-line.
Krillis
GM, 2367 posts
Hopeful Verser
Mon 3 Sep 2007
at 00:05
  • msg #378

Re: Spoilers Below... eh??

Is a non-verser able to change the allignment of the world's deity?
Mentat
player, 200 posts
Mon 3 Sep 2007
at 01:14
  • msg #379

Re: Spoilers Below... eh??

I'd say in theory, yes. Deities probably choose who they want to be just like anyone else. And mythology is full of the politics of dieties switching sides and nature.

It would be difficult to say the least, as a deity has had a long, long time to get good and fixed in their ways, even if those ways are of chaos.
Playtester
GM, 5094 posts
novelist game designer
long-time gm
Tue 4 Sep 2007
at 04:12
  • msg #380

Re: Spoilers Below... eh??

MJ would disagree I think.

If a deity is Neutral, then yes it can although it might appear Anarch.  If it is Anarch, then due to the nature of eternity, in some sense the Power is always making that choice....or something like that.

OTOH, I'd allow a GM to make a story about such with no problems.

And I could easily be misinterpreting MJ.

Its not like this stuff is easily mastered by moi.

PT
Playtester
GM, 5101 posts
novelist game designer
long-time gm
Fri 7 Sep 2007
at 03:05
  • msg #381

Re: Spoilers Below... eh??

What would a society and a people of Elves in a world with other races including evil ones be like if the Elves were Great and Wise?  I'm thinking about a setting where the Elves are clearly and obviously Mankind's moral, physical, and economic superiors but keep in mind that the Elves are Good (although not Perfect.)

This is similar in ways to Tolkien's conception of High Elves.  Many people tend to make elves slower, and tree-loving,a nd generally kinder by a bit (for some)...but I want something that is hard to visualize...a race full of 'saints'.

PT
Krillis
GM, 2371 posts
Hopeful Verser
Fri 7 Sep 2007
at 03:10
  • msg #382

Re: Spoilers Below... eh??

I imagine that Elves would be snotty because of their self-placed height in society.

I imagine they'd be ruled in an elitist system, and they'd be cynical and utilitarian in such a world that is inherently evil.  They'd sacrifice few for the greater good and be too logical for their own good.

Does that make sense?
Avahur
player, 1825 posts
The only side I'm on
is my own.
Fri 7 Sep 2007
at 03:17
  • msg #383

Re: Spoilers Below... eh??

There is a lot I could say to that, but as my time is short right now, I'll just have to say this..

Aa' lasser en lle coia orn n' omenta gurtha ar' Aa' menle nauva calen ar' ta hwesta e' ale'quenle.

Ar'

Lissenen ar' maska'lalaith tenna' lye omentuva.

Just a bit of elven for ya...

Actually, what I said was,

May the leaves of your life tree never turn brown, and may thy paths be green and the breeze on thy back

Also,

Sweet water and light laughter till next we meet.

All done in elven.  Well, good luck with the whole high elf saint thing..
This message was last edited by the player at 03:19, Fri 07 Sept 2007.
Day
player, 260 posts
Fri 7 Sep 2007
at 03:30
  • msg #384

Re: Spoilers Below... eh??

Playtester:
What would a society and a people of Elves in a world with other races including evil ones be like if the Elves were Great and Wise?  I'm thinking about a setting where the Elves are clearly and obviously Mankind's moral, physical, and economic superiors but keep in mind that the Elves are Good (although not Perfect.)

This is similar in ways to Tolkien's conception of High Elves.  Many people tend to make elves slower, and tree-loving,a nd generally kinder by a bit (for some)...but I want something that is hard to visualize...a race full of 'saints'.

PT


The first question you must ask yourself is-

What makes an Elf an Elf?

Elves are like vampires, ubiquitous in Fiction, with as many elves as there are stories about them.

There are also important questions that one must ask about even the elven legends you choose.

Let us go with your imagery....essentially...all of the advantages (near eternal life, superior ethics, superior magic, superior strength, superior intelligence) and none or few of the disadvantages (not cowardly, not arrogant (because I'm sorry, they cannot be morally superior and be the typical xenophobic jerks that most people portray elves to be.  Krynn Elves are not Tolkien Elves.  Tolkien elves have a DASH of self depreciating superiority....but you don't often see it.  The movie actually even plays it a bit heavy handed, but still within the bounds of what it is in the books).

This makes them good without making them PERFECT.

How well do you know humanity PT?

What reaction do you think the vast spectrum of humanity would take in a world in which these shining beacons of light exist?

Realistically, they dominate the world.  They control magic, and all the true forces of darkness have been banished.  If you simply have humans and elves, then  the human reaction to this is the most fascinating aspect of the question you're asking.

All the answers come from there.
Playtester
GM, 5102 posts
novelist game designer
long-time gm
Fri 7 Sep 2007
at 05:54
  • msg #385

Re: Spoilers Below... eh??

I'm thinking that you have maybe a dozen or so countries with each one exemplifying a different reaction to the Light, and having if possible, self-sustaining feedback loops that help to keep the behavior going.  Not every town is close by, and being further away allows greater extremes.

In one town, everyone is focused on what he can get, and so when the Elves walk through its all flattery and cajolery and the occasional attempted kidnapping of an elf for gain.  In another, its superstition and fear of getting out of line, of not being respectable in their crude way, and so the moment an Elf does something odd, he's suspected of great evil, and the lynch mob forms.  In another, the people fawn embarrassingly over the Elf, and beg favors of blessings and knowledge.

One varying factor is how people see themselves next to the Elves.  If they admit the obvious 'these are superior beings' they have less trouble, and they tend to take them more calmly.  Its more of a 'how to treat royalty' thing.  If they feel themselves in competition, that tends to result in problems for most, however some societies use this notion as a spur to greatness.

One small group came to an Elf and insisted over his refusal that he become their ruler.  He accepted on terms that they would obey his every whim which they accepted.  Their logic was 'Elf is smartr and wiser than us.  We will do better generally if he runs the gov't.'

You do have one group, far away, that refuses Elves the right to cross their border on the strolls Elves are famous for.  They claim Elves are evil, and their deity is good.  Actually, they worship a demon.

Another group, quite far off, wants to assert human supremacy courtesy of technology.  They refuse the Elven moral codes, and try to make up their Scientific Morals, along with their steam engines.

There are monsters, but the Elves avoid genocidal methods even tho' some humans plea for them.  The Elves are hopeful that some of the monster races can be redeemed.  They show great pity and kindness to a monster up to the point where he kills a human.  Then they strap on their armor, pray to the Light, and go forth to make war.

Elves have very high moral standards, and they are rarely hypocritical.  An Elf will charge into battle to save someone's life without a moment's thought even as they know they sacrifice their near-immortal life for the benefit of perhaps someone who hates them.

For many, the presence of an Elf is painful.  For some, this is because of their beauty.  For others, its the moral dealings.  Being in an Elven presence tends to make guilty consciences very uncomfortable.
Day
player, 261 posts
Fri 7 Sep 2007
at 19:44
  • msg #386

Re: Spoilers Below... eh??

Playtester:
I'm thinking that you have maybe a dozen or so countries with each one exemplifying a different reaction to the Light, and having if possible, self-sustaining feedback loops that help to keep the behavior going.  Not every town is close by, and being further away allows greater extremes.

In one town, everyone is focused on what he can get, and so when the Elves walk through its all flattery and cajolery and the occasional attempted kidnapping of an elf for gain.  In another, its superstition and fear of getting out of line, of not being respectable in their crude way, and so the moment an Elf does something odd, he's suspected of great evil, and the lynch mob forms.  In another, the people fawn embarrassingly over the Elf, and beg favors of blessings and knowledge.

One varying factor is how people see themselves next to the Elves.  If they admit the obvious 'these are superior beings' they have less trouble, and they tend to take them more calmly.  Its more of a 'how to treat royalty' thing.  If they feel themselves in competition, that tends to result in problems for most, however some societies use this notion as a spur to greatness.

One small group came to an Elf and insisted over his refusal that he become their ruler.  He accepted on terms that they would obey his every whim which they accepted.  Their logic was 'Elf is smartr and wiser than us.  We will do better generally if he runs the gov't.'

You do have one group, far away, that refuses Elves the right to cross their border on the strolls Elves are famous for.  They claim Elves are evil, and their deity is good.  Actually, they worship a demon.

Another group, quite far off, wants to assert human supremacy courtesy of technology.  They refuse the Elven moral codes, and try to make up their Scientific Morals, along with their steam engines.

There are monsters, but the Elves avoid genocidal methods even tho' some humans plea for them.  The Elves are hopeful that some of the monster races can be redeemed.  They show great pity and kindness to a monster up to the point where he kills a human.  Then they strap on their armor, pray to the Light, and go forth to make war.

Elves have very high moral standards, and they are rarely hypocritical.  An Elf will charge into battle to save someone's life without a moment's thought even as they know they sacrifice their near-immortal life for the benefit of perhaps someone who hates them.

For many, the presence of an Elf is painful.  For some, this is because of their beauty.  For others, its the moral dealings.  Being in an Elven presence tends to make guilty consciences very uncomfortable.


Sounds about right to me.  More importantly, it resonates with the 'I can believe this world could exist' test.

Important question: Do elves have the 'limited birth rate' thing? Personally, I've always found that a bit artificial to a certain degree, but that's just me.

Other important questions:

Is there magic? How is magic accessed? More importantly, how much a difference is there between Elves and Humans in terms of natural magical ability?

Final big question: Is reproduction between humans and elves possible? If the species are entirely incompatible that certainly heightens the extremeness of humanities actions, but if they ARE biologically compatible, then the whole question of 'how much elven blood flows in my veins' becomes a big deal.  Hierarchical societies (particularly with regard to intelligence) become another likely result.
Avahur
player, 1826 posts
The only side I'm on
is my own.
Fri 7 Sep 2007
at 22:53
  • msg #387

Re: Spoilers Below... eh??

Well if they weren't compatible, could you explain a half-elf?  Half human and half elf..  In many cases from many places I have seen it to be the case that they are compatible...  Sure high elves, and sun elves live to be about 800 or so years old, +/- a century varying in factors... also assuming they died a natural death.

From what I can tell, Magic needs to be inherent in the world, then having a naturally high intelligence, and access to the books that explain how to use magic, or by long years of studying under people that can use it, or if by word of mouth, tradition passed on by people that created magic, or different spells or whatever.

Natural Magic ability? Elves typically from what I've seen, they are mainly more attuned to magic since they seem to have keener senses and naturally are more attuned with the essences of magic.

Humans typically can learn and accomplish many things in such a short life, often leaving many elves wondering how it takes so long for elves to learn and accomplish so much, and how a human can do more in their short life that many elves can't accomplish in their long lives, which can be up to 8 times a normal humans.

Then again, typically elves reach maturity at about 120 and humans at about 18 or so...

Then again, this is just what I know from personal experiences and what I have learned from places.

Just my 2 copper pieces on that matter...
Playtester
GM, 5106 posts
novelist game designer
long-time gm
Fri 7 Sep 2007
at 23:01
  • msg #388

Re: Spoilers Below... eh??

Elves tend toward one trio of children every fifty-seventy years.

 I think the reason the limited birth rate is because otherwise the near-immortal elves will spread out uncontrollably.

However, I think my world will be plenty big enough to absorb millenia of growth.  Two, you make a good point.  Three, the elves are heroic--which means they go in the path of danger fairly frequently, and trim their numbers.

Elven magic is...well, I'm tempted both ways.

I'm tempted to say they are inherently no better than anyone else.  Its only more practise as in the Average Human Mage has 1@5 skills, and is an amateur, and the average Elven Mage is 2@5 and is a professional.  And the same applies with swords.

Your typical elf is a fighter/mage.  Your typical human is a farmer.

PT
McCallister
player, 323 posts
Life truly begins only
after you've lost it...
Fri 7 Sep 2007
at 23:15
  • msg #389

Re: Spoilers Below... eh??

Kind of a nifty world idea:

Endless world.

The implications are astonishing. Infinite varieties of species and beings, even gods. I suppose it would have to be one vast plane. Seas and landforms that make up the surface area of our world, or Jupiter. It's a keen idea, it would make for a great gather world. Magic would be a biggie in that world rather than tech, though that's debatable. Ley lines fuel the endless world's climate, each nexus being attuned to one of the four basic elements, and fire would create greater warmth, and being far from one would make for a very cold climb. Just like being far from a water nexus would make for a grand desert.

Any thoughts?
Playtester
GM, 5107 posts
novelist game designer
long-time gm
Sat 8 Sep 2007
at 02:49
  • msg #390

Re: Spoilers Below... eh??

Avahur,

Once I decide to finally put this together, I'll try to use your Elvish word generator thing.

Half-elves...not in this world.

Day is correct, there are a huge number of different types of elves.  You make a good point that this is not a typical elf I'm talking about creating here.

Now, you remind me of another advantage Elves could have.  In the Multiverser system you can base your magic off your highest atribute of Animal Magnetism, Intelligence, or Intuition.  And Elves would naturally have higher in probably all of them than humans.  So even an Elf with equivalent training is still going to have a slight edge in magic to a human.

=====

Mac that is a very cool idea.

PT
Avahur
player, 1827 posts
The only side I'm on
is my own.
Sat 8 Sep 2007
at 03:45
  • msg #391

Re: Spoilers Below... eh??

Plus with enough time surely a verser can learn elven... Avahur  learned greek..  and with that you can do phrases and take some estimates... like for also, and, etc. a' is pretty much the same for all of them, as the english translation has different terms for the world, so it works for connecting phrases and such.
Playtester
GM, 5108 posts
novelist game designer
long-time gm
Sat 8 Sep 2007
at 16:39
  • msg #392

Re: Spoilers Below... eh??

Avahur, yes, you could learn Elven.

Mac, we'll have to discuss your idea in a bit.

Here's what I've got so far on the saint elves....

Realm of the Great Elves

Mae govannen or Well met, I tell you the tale of the Realm of the Trees also named by some the Realm of the Great Elves. I am a Kiirar, or Chronicler, of my people, the Great Elves.

Elen sila lumenn omentilmo

Or…A star shall shine on the hour of our meeting

Sit, draw some fireg, and listen to the tale of a lindar.

The Great Elves lived in the early years of their world, worshipped the Singer, and tended the Trees. These near-immortals had Fallen, but they fell not very far from their first Grace, and they had turned back, and asked for a second Grace which was given them. And so, for ages they lived, and had children, and life was good.

There were monsters for the world was such that it was at the bottom of a dimensional gradient, or a well filled with worlds, and as such things that fell out of their own world tended to land in the Realm of the Great Elves.

These Monsters, which was a general class for a great variety of unrelated monsters, were usually evil. There were some that were not, and found acceptance among the Elves. But the Elves held out hope for even the evil ones, and tried to not slay them unless they threatened an innocent person’s life.

There were nine habitable continents in the Realm of Trees which was the name they gave their world. The first was called Home, and the elves lived there for millenia. The second was named Younger, and was settled about two thousand years ago. About three-fourths of its Ruling Council came on the windhorses that took the Colonists to the new continent. About twelve hundred years ago, the Children’s continent was named, and those of the youngest generations then mature were given permission to settle it.

( Elven parents do raise their children to maturity which is a process taking about forty years; the Children’s Continent is the place where young adults went who felt stifled by the millenia old ways of the Home Continent. The typical Elven partnering has a trio of children every fifty-seventy years. Overpopulation is not a problem because even at these growth rates, the Elves can expand for a very long time before they fill up this world. Also, Elves are possessed of high moral standards, low levels of occasionally self-preserving hypocracy, deep love for all, and traditions of heroic combat against evil. So, an Elf will enter into an unequal combat to save the life of a Human who hated him.)

A thousand years ago, the Singer came to the Elves of the Younger Continent, and asked for a boon.

The Singer asked them if they could take care of several species that had suffered a disaster. The Banesmog, a hideous Power, had destroyed and was in the process of destroying several worlds. Still a part of each race of each world would be saved, and they needed a place to stay, a refuge. Moved by pity, and by knowledge of the Singer’s mercy to them when their ancestors failed the First Test, the Elven Council of the Younger Continent agreed to receive them, and care for them.

The Elflords or Great Elves as the Humans, Gnome, and Brownies called them settled the new arrivals in places that the visitors liked. Thus the Humans were given the Southern end of the continent with a mix of high plains, rolling hills, and one large river valley. The Gnomes chose the extreme Northern end of the continent which had a rocky peninsula easily defended. The Brownies left for the islands to the west with each tiny island being home to a clan of Brownies who ate fish, swimmed, and made crafts with their clever fingers.

Over the next millenia, the Humans broke into a dozen different groups with differing relations with the Great Elves.

The Vicarii are a nomadic tribe of the High Plains. They are aggressive toward the Elves in a sportsmanlike sense. They challenge the Elves at every turn making the Elves prove themselves by games of swords, or horseraces, or wrestling matches. The Viscarii magicians also try to spy on the Elves as a means of counting coup. The childish ‘I’m better than you’ wearies the Elves on occasion, but they mostly smile and accept it. And the Viscarri who can best an Elf tends to have a very pleasant year afterwards as he finds gifts piled on him from passerby’s, and females smiling a lot more easily at his jokes at the horse patty campfire.

The Tamglotti are a semi-nomadic tribe of the High Plains. They graze goats, and stay in camps in the wintertime. They consider their Viscarrii brethren insane. The Elves are obviously superior. So, the thing to do is to politely ask the Elves for favors, or barter for them. Unlike the Lutic Nation, the Tamglotti are completely aboveboard in what they are doing. Occasionally the Elves rebuke them because they ask for things to be bought with money that are not that which can be sold for money.

Bisan Nation are a small collection of farming villages around the capital city of Bisan. The people of Bisan are suspicious of change, of superiority, and refuse to see the Elves as their superiors. They don’t try to prove that Humans are better; instead they simply assume it. When faced with proof of Elven superiority in physical deed they tend to react with rage and attack with anyone else nearby joining in. When faced with proof of Elven moral superiority they cry ‘demon’, and gather a lynch mob.

Lik City-State is an aggressive, merchanting town at the Second Waterfall also called the Ascarea Falls for their impetuous way on the River White or Brago Thalion (meaning ’strength’). Likters look down on Bisanites as backwater idiots. Their view of Elves is based on reality they will tell you. Elves are just like themselves. Elves are interested in business, and money, and building new ports. Elves are good investors, but other than that, they are not very interesting. They don’t know that much about important things like the internal politics of Lik City-State.

League of Ten Towns is actually seven towns since three of them have been destroyed. It sits between the Tamglotti and the Valley. They used to be wobbly and weak until they got organized. Then they introduced slavery instead of ransoming back prisoners taken in war. They also made alliance with a number of the Monsters. In the end, a Human-Elven alliance had to make war on them. Their reaction to Elves tends to be disturbed. They are pained by the simple presence of Elves. It either reminds them of the ‘glory’ they have lost, or it reminds them of the evil they did. They flinch from Elves, and Elven visitors to their cities find that every door to every house is closed, and the streets are empty.

Kredic Imperium is a small empire consisting of several subject peoples and run by a very competent phalanx wielding soldier caste. They are politely respectful to the Elves, and always eager to learn any new lessons about magic or swordplay that may be offered. The Elves have no desire to make them the dominant power of the Human area, and so are politely enigmatic. The Kredic understand the Elven position, and continue to try anyways. Its a polite game of chess with no hard feelings on the Kredic side, and sadness on the Elven side, a sadness the Kredic do not know of, and would not understand.

Forestlanders live in small huts and villages and isolated farms through the Palewood (so named for its Birches. This forest is the source of the spring that starts the River White which is a sacred place to many humans.) They have the most individualistic reaction to Elves. Some fear them as demons, or dark sorcerers, and others dream of them as heroes.

Hill of Gonsaldrras are the mechanicians and steam scientists who hold the western half of the Southern Harbor at the mouth of the River White. If offers a commanding location above the surrounding flatlands, and its more healthy as the surrounding swamps swarm with mosquitoes. The Hillers prefer science to magic, and dislike the Elves with their insistence on Eternal Verities. The Hillers prefer to believe they can rationally construct a moral code. However, rumors of occasional abominations coming from their labs inspire no faith in their neigbours.

Vo Mariken live in the swamps of the Southern Harbor, and command the Eastern side of the White River. They believe the Elves to be evil, and themselves to be good. In fact, the Vo Mariken worship a demon who calls himself The Power. His sign is a mailed fist or a dagger dripping venom.

Lutic Nation is located at the First Waterfall on the White River. Its Elven name is lost to time. Their methodology of dealing with Elves and other humans involves flattery, begging, and kidnapping for ransom. They believe the Elves have great riches and power (both true), and that the Lutic have it so hard and rough that this justifies them lying and kidnapping to get some of the power and wealth they deserve.

Kingdom of Vensisray is located between Lutic and Bisan on the White River, and extends up into the Hills. It is at piece with Bisan, and at war with Lutic on occasion.

tualle (Elvish meaning ’servant’) live farther to the North than even the Tamiglotti or the Viscarii. When they arrived, they begged the Elves to rule them. The Elves refused. The tualle lay down on their doorsteps, and offered to be servants. The tualle monasteries live and die at the direction of the Elves who still try to get the tualle to go their own way. These monasteries are filled with Nim’ohtar or paladins, and high craftsmen who have relatively little to do with the rest of humanity. They are probably the most prosperous, and holy of the Humans, but they live and die by Elven word and Elven law. Most find this agreeable, and the ones that don’t are able to get good jobs as skilled warriors or craftspeople further south.

Lissenen ar’ maska’lalaith tenna’ lye omentuva
Sweet water and light laughter till next we meet
This message was last edited by the GM at 17:30, Sat 08 Sept 2007.
McCallister
player, 324 posts
Life truly begins only
after you've lost it...
Sat 8 Sep 2007
at 20:50
  • msg #393

Re: Spoilers Below... eh??

That is a beautifully constructed world PT. I wouldn't mind testing that one out.

Though it might be off the topic, are there intelligent monsters that form communities also that might affect the state of affairs between the elves, tribes and nations/states? What hand do the elves have in 'watching' over them as the Singer asked?
Playtester
GM, 5116 posts
novelist game designer
long-time gm
Tue 11 Sep 2007
at 21:51
  • msg #394

Re: Spoilers Below... eh??

McCallister:
Kind of a nifty world idea:

Endless world.

The implications are astonishing. Infinite varieties of species and beings, even gods. I suppose it would have to be one vast plane. Seas and landforms that make up the surface area of our world, or Jupiter. It's a keen idea, it would make for a great gather world. Magic would be a biggie in that world rather than tech, though that's debatable. Ley lines fuel the endless world's climate, each nexus being attuned to one of the four basic elements, and fire would create greater warmth, and being far from one would make for a very cold climb. Just like being far from a water nexus would make for a grand desert.

Any thoughts?


I said I'd get back to this some time.  That time is now.

I like this.

1) A plain plane as large as the universe....so say make the Universe the size of a galaxy.

Say each type of ley line goes from its side of the square universe, and these lines are stronger at the beginning and weaker at the end.  So Fire Ley Line extends from North to South.  Thus in the North would be Lava fields and volcanoes all over.  In the middle, you'd have the effects McCallister discussed.  On the south side it would gradually tail off to extreme cold.

2) In order to have enough sides for that construction (which I'm not wedded too, just brainstorming here) you'd need an eight-sided universe.

3) Also ley lines can split and veer all over the place.

4) I like the idea of new creatures that embody certain traits living really closely to ley lines.  So...the Filaami, bronze giant preying mantisses, powered by steam, who love heat, and enjoy eating molten rock live next to a Fire Ley Line....
McCallister
player, 326 posts
Life truly begins only
after you've lost it...
Tue 11 Sep 2007
at 23:25
  • msg #395

Re: Spoilers Below... eh??

Exactly, that's one of the neatest possibilities of such an idea. All the creature varieties that you can come up with mixing and matching the elemental qualities. I sort of imagine this as the kind of place you could see almost any kind of being as well, such a vast plane would make for amazing variety.

Near the center you'd also likely find cloud islands as well, or places where there's no air, land or water, just void. That would be interesting.

That's another interesting thought to fill it out technically, the fifth element is Void(unless your take is like that of the movie ^_^). So Void is the ninth and tenth sides, up and down, with 'the outside' being the beginning of the sides I suppose.

Okay, after rereading that above bit, I think I might be rambling incoherently...lol.
This message was last edited by the player at 17:08, Wed 12 Sept 2007.
Playtester
GM, 5118 posts
novelist game designer
long-time gm
Wed 12 Sep 2007
at 18:01
  • msg #396

Re: Spoilers Below... eh??

I'll go with CS Lewis' idea that in space you can feel the Light of Heaven.  So, in the Void you can feel the Love...unless you're evil and then its painful.

Technically there would be no 'outside'.  Past the edges of reality is unreality.  And unreality does not exist.  I think a lot of people confuse chaos for unreality.  I'm not sure if you are here, or not.  But it is a very common mistake nowadays.

The Wizard's First Rule series has additive and subtractive magic...which can be used to create all sorts of entities...start with a human, and add or subtract elements to or from him until you have a new genetically stable creature....

It'd be interesting to do the same thing here.

I'm kinda thinking it would be cool for this world anyways to avoid all the same old-same old creatures.  No sprites, elves, giants, stone men...instead create bizarre new creatures... or at least less obvious ones than water neriads and water mermaids, and earth golems.

Whatdya' think about that challenge?

PT
McCallister
player, 328 posts
Life truly begins only
after you've lost it...
Thu 13 Sep 2007
at 15:45
  • msg #397

Re: Spoilers Below... eh??

Nope, not chaos, but sort of the height and depth factor of our plane. The further out you go, the less air, the deeper you go, the less earthy materials. So I guess I'm talking about the two sides of the coin so to speak not really outside the coin itself, but for our imagined octagonal planiverse it stands to reason that there are two sides that we are sort of missing, i.e. front and back. I mentioned void as an element because the further you go from the two sides the less you have; air, earth, fire and water and just plain ol'space. Unless there is nothing but earth below you, which may be the case depending on how you want to play it.

If that were the case we could have a six sided planiverse; the three fluid elements(air, fire, water) and then earth as the seventh 'side' foundation below us. All that's rather speculative though and not really necessary to make it all play out.

The idea of having nifty species is great, you could really go off on it and I think you'd never bump into the same species twice. If you're headed in a straight line at least. The other kind of cool thing, is that you'd end up going through many places that could not support life(or only specialized life) depending on how you view your leyline setup, like there might be some really thin air/no air crossing that wasteland to the west, or you might have to cross a waterway that goes on for the length of the solar system. Those would be some extreme examples.

I was thinking of some plant-ish types that would do well in a different places:

Crystalline trees. I lifted that idea from the Threshold series.

Okay nifty creature--The Icy Behemoth: This is a thing that lives in the continual blizzards of the water biased cold zone. They are huge and plant-like but also having characteristics of animals, they would burrow through the icy tundra soil and eat coal and phosphorus to power their natural internal furnaces. They also take in light and so they have huge fixed fin-like wings that are more like big tent flaps stretched over a rigid skeletal structure. They would have a natural antifreeze in their blood, which would also make them candidates for different predators and parasites. However they could also be the basis for oasis' of heat. They would probably be a lot like whales in the lumbering uncaring about the little pests that run around it.
Playtester
GM, 5123 posts
novelist game designer
long-time gm
Thu 13 Sep 2007
at 17:09
  • msg #398

Re: Spoilers Below... eh??

McCallister:
Nope, not chaos, but sort of the height and depth factor of our plane. The further out you go, the less air, the deeper you go, the less earthy materials. So I guess I'm talking about the two sides of the coin so to speak not really outside the coin itself, but for our imagined octagonal planiverse it stands to reason that there are two sides that we are sort of missing, i.e. front and back.
==Good point.

I mentioned void as an element because the further you go from the two sides the less you have; air, earth, fire and water and just plain ol'space. Unless there is nothing but earth below you, which may be the case depending on how you want to play it.

==When you said you wanted infinite landspace I thought of all the land fills up the dimension.  In Naja World, the universe is about a thousand miles across, and you have a hard boundary--I think if you keep walking you either don't move, or you find yourself moving elsewhere. In the Tower of Rhodes, where Hadrian is now, its about fifty with chaotic fogs on the edge, and then unreality outside.

Do we have a universe in the shape of a giant octagon and a thousand miles tall?

I'm not sure you're implying this, but I also like the idea of air and earth thinning out as you go up and down, and space thinning out too...so you'd start to find patches of pure unreality...a fuzzy border that gives way to pure unreality...

If that were the case we could have a six sided planiverse; the three fluid elements(air, fire, water) and then earth as the seventh 'side' foundation below us. All that's rather speculative though and not really necessary to make it all play out.

==Thats a really clever idea, but I don't think it would work as well because then most of your Earth creatures are underground...unless you had vast underground kingdoms worked into the setting, and leylines that went below, and occasionally erupting from the underground various Earth creatures...well, it could work with some work.

The idea of having nifty species is great, you could really go off on it and I think you'd never bump into the same species twice.

==I favor this as a rule of this reality.  There are no creatures of the same type elsewhere.  Elsewhere means beyond the local area...so you could have herds of This, but once you left that area, you'd never meet any more of the This, although you might meet some That.

 If you're headed in a straight line at least. The other kind of cool thing, is that you'd end up going through many places that could not support life(or only specialized life) depending on how you view your leyline setup, like there might be some really thin air/no air crossing that wasteland to the west, or you might have to cross a waterway that goes on for the length of the solar system. Those would be some extreme examples.

==Not sure what you mean by how you view your ley-lines....but i like the result.

I was thinking of some plant-ish types that would do well in a different places:

Crystalline trees. I lifted that idea from the Threshold series.

===Thats creature #2

Okay nifty creature--The Icy Behemoth: This is a thing that lives in the continual blizzards of the water biased cold zone. They are huge and plant-like but also having characteristics of animals, they would burrow through the icy tundra soil and eat coal and phosphorus to power their natural internal furnaces. They also take in light and so they have huge fixed fin-like wings that are more like big tent flaps stretched over a rigid skeletal structure. They would have a natural antifreeze in their blood, which would also make them candidates for different predators and parasites. However they could also be the basis for oasis' of heat. They would probably be a lot like whales in the lumbering uncaring about the little pests that run around it.

==Creature #3 and very nice indeed.

This message was last edited by the GM at 17:13, Thu 13 Sept 2007.
Day
player, 266 posts
Fri 14 Sep 2007
at 13:33
  • msg #399

Re: Spoilers Below... eh??

How flexible is magic on this world? Because I guarantee you that some races are going to figure out how to use magic to bring some of their own environment WITH them, unless you make the regional restrictions VERY extensive.

In fact, one wonders if warefare might involve changing the enemy's environment.
Playtester
GM, 5125 posts
novelist game designer
long-time gm
Fri 14 Sep 2007
at 13:42
  • msg #400

Re: Spoilers Below... eh??

Thats an interesting idea.

In the Civilization board game, you don't 'fight' exactly, but you can drive the enemy to starvation by sacrificing enough of your guys to starvation as well,a n d end up holding the territory.

So...as Day says...perhaps the primary form of warfare is trying to magically manipulate the next door neighbours environment in a form of siege warfare.  And the secondary form of warfare is teh occasional raid into enemy territory to break up a magic circle or something that is attacking your own land (or a preemptive strike to kill the mages that would block your efforts to do the same to him if you're the aggressive side.)

Its an unusual way of going about things, but it makes sense.  And I'd have to guess one of the Design Rules for Mac's Infinite Plane is 'Unusual is Good!'

PT
Day
player, 267 posts
Fri 14 Sep 2007
at 14:55
  • msg #401

Re: Spoilers Below... eh??

The power of a civilization is measured by the efficiency of its access and use of resources; and comparing one civilization's strength to another is a comparison of those resources.

In some eras of human history that has been information, oil, steel, naval vessels, air power, spice, human beings etc.

Obviously having a lot of resources does not make you militarily strong, but if you look at the ecology of civilizations, longevity is about economics, not military might.

Case in point, the Mongol Hoards were what one might call a virus; very violent and efficient militarily speaking, but in the grand test of time they spread really fast and then burnt out very quickly because they didn't really exploit their resources very well or have a stable system for the continuity of power.

Conversely, the Romans lasted for a very long time until their 'DNA' became corrupted (ie their internal values.)  They also were slowly becoming obsolete as the environment adapted around them...despite the slowness of technological progress in their era, it did still occur both militarily, economically and philosophically/theologically.

Had the Romans lived in a perfectly static world, in which nothing changed and there really were 'tech limits' then one could imagine they might have ruled forever if they'd been able to keep their social 'DNA' intact.

Possibly...though in multiverser terms that would require limits to magic, psi, tech AND body, because progress in any could ultimately threaten them.

But translating this into terms that are applicable to the world you are constructing, look at the key critical resource-Ley lines.  Controlling them is obvious because of the consequences involved.

But take that a step further; the other factor is the bottleneck/restriction.  If the environment is heavily determinant on the creatures that live there or CAN live there, then to the extent that a race can exploit or overcome that restriction, that then reflects in their power....

Their 'tech' tree might be the ability to which one controls, expands ....or CARRIES one's environment.
McCallister
player, 329 posts
Life truly begins only
after you've lost it...
Fri 14 Sep 2007
at 15:25
  • msg #402

Re: Spoilers Below... eh??

To go along with that, what if there was a way to change one of the nexus' elemental alignment, and this is why the ley-lines might zig-zag around the world to a degree. The definging factor being that the nexus has to be within one jump on the hex-grid that they would naturally make on the world. So perhaps there are environmental empires in regions.

Neat idea Day!

PT==When you said you wanted infinite landspace I thought of all the land fills up the dimension.  In Naja World, the universe is about a thousand miles across, and you have a hard boundary--I think if you keep walking you either don't move, or you find yourself moving elsewhere. In the Tower of Rhodes, where Hadrian is now, its about fifty with chaotic fogs on the edge, and then unreality outside.

Do we have a universe in the shape of a giant octagon and a thousand miles tall?

I'm not sure you're implying this, but I also like the idea of air and earth thinning out as you go up and down, and space thinning out too...so you'd start to find patches of pure unreality...a fuzzy border that gives way to pure unreality...

Mac==That's a pretty nifty way of doing it. Yep, I was thinking of the former and not the latter. That's exactly how I was thinking of it, but we could make it also an ever expanding universe so that a person could never get to the final edges. What that also means though is that the sides would continually get further from the 'center' so you might find very little elemental power in the center of the planiverse. That might mean you would start to have those pockets of unreality there, where there is nothing or you might lack one of the elements altogether.

Oooh, you may even have a sort of naturally occurring force that serves to strengthen that central area. Like a tectonic plate shift, where there is rumbling and such, then the plates grind back together in the center. It would be slightly cataclysmic for the denizens but it might happen to mark the passing of an age or a Cosmic Calibration. Anyway, it would push the plates together and the ley-lines would have to reorient themselves into a pattern there, which might throw off quite a few environments as well.

PT==Thats a really clever idea, but I don't think it would work as well because then most of your Earth creatures are underground...unless you had vast underground kingdoms worked into the setting, and leylines that went below, and occasionally erupting from the underground various Earth creatures...well, it could work with some work.

Mac==Thanks, but you're correct. I don't think I'd love to have all of the earthen creatures underground. Though you could work it so that the flow of the earthen ley-lines is represented by mountain ranges that form. I don't know.

I like the idea too, that the sun is reall just part of a 'grid' of bubbles of light in the sky, it doesn't do very much to heat things, but maybe they give energy to the ley-lines. That way for instance, it powers the fire bias to heat things up during the day, or makes air biased zones act tempermental and stormy, or waters are tropical and exotic. Then at night, they dim to starlight.
Playtester
GM, 5129 posts
novelist game designer
long-time gm
Sat 15 Sep 2007
at 17:44
  • msg #403

Re: Spoilers Below... eh??

McCallister:
To go along with that, what if there was a way to change one of the nexus' elemental alignment, and this is why the ley-lines might zig-zag around the world to a degree. The definging factor being that the nexus has to be within one jump on the hex-grid that they would naturally make on the world. So perhaps there are environmental empires in regions.

Neat idea Day!

*****OK. That would probably be an extremely major spell.  I'm tending toward thinking this would be regarded as an evil act so empires are by nature evil.

PT==When you said you wanted infinite landspace I thought of all the land fills up the dimension.  In Naja World, the universe is about a thousand miles across, and you have a hard boundary--I think if you keep walking you either don't move, or you find yourself moving elsewhere. In the Tower of Rhodes, where Hadrian is now, its about fifty with chaotic fogs on the edge, and then unreality outside.

Do we have a universe in the shape of a giant octagon and a thousand miles tall?

I'm not sure you're implying this, but I also like the idea of air and earth thinning out as you go up and down, and space thinning out too...so you'd start to find patches of pure unreality...a fuzzy border that gives way to pure unreality...

Mac==That's a pretty nifty way of doing it. Yep, I was thinking of the former and not the latter. That's exactly how I was thinking of it, but we could make it also an ever expanding universe so that a person could never get to the final edges. What that also means though is that the sides would continually get further from the 'center' so you might find very little elemental power in the center of the planiverse. That might mean you would start to have those pockets of unreality there, where there is nothing or you might lack one of the elements altogether.

****Okay, a thousand mile tall octagon with fuzzy edges that one can never reach (Zeno's Paradox kicks in, or something like it),a nd less magic as one gets to the edges....

Oooh, you may even have a sort of naturally occurring force that serves to strengthen that central area. Like a tectonic plate shift, where there is rumbling and such, then the plates grind back together in the center. It would be slightly cataclysmic for the denizens but it might happen to mark the passing of an age or a Cosmic Calibration. Anyway, it would push the plates together and the ley-lines would have to reorient themselves into a pattern there, which might throw off quite a few environments as well.

****OK

PT==Thats a really clever idea, but I don't think it would work as well because then most of your Earth creatures are underground...unless you had vast underground kingdoms worked into the setting, and leylines that went below, and occasionally erupting from the underground various Earth creatures...well, it could work with some work.

Mac==Thanks, but you're correct. I don't think I'd love to have all of the earthen creatures underground. Though you could work it so that the flow of the earthen ley-lines is represented by mountain ranges that form. I don't know.

****For some of the earthen ley lines, yeah, others it would probably be a dessert.  For others it might be the black earth of Idaho...

I like the idea too, that the sun is reall just part of a 'grid' of bubbles of light in the sky, it doesn't do very much to heat things, but maybe they give energy to the ley-lines. That way for instance, it powers the fire bias to heat things up during the day, or makes air biased zones act tempermental and stormy, or waters are tropical and exotic. Then at night, they dim to starlight.

****Okay, so the sun is a timer for the Ley Line Pulse Cycle....



BTW, I've finished Psyclone Station (which Oak playtested) and Robertson's Asteroid (although the last half is a bit rough) at GamingOutpost.com.  Does a tired little happy dance....

PT
McCallister
player, 332 posts
Life truly begins only
after you've lost it...
Mon 17 Sep 2007
at 19:10
  • msg #404

Re: Spoilers Below... eh??

Nice PT, are those going to be in your next book then? ^_^

Anyhoo, I can't think of anything else that we can do to flesh out the endless world. PT's ideas are spot on I would say. Anybody have some ideas?
Playtester
GM, 5134 posts
novelist game designer
long-time gm
Mon 17 Sep 2007
at 21:02
  • msg #405

Re: Spoilers Below... eh??

I'd like too...I'm real bad at getting these things uploaded and ready for sale.

I've had people, including Mac, give me things that I wanted to get up for sale...not so much success there.

But I'm working on it.

And thanks.

======================

As to Mac's world....we need a name....we need a dozen or so examples of critters to give a general idea of what the world is like, and to serve as a starting base....we need one of Day's Enviromental Empires fleshed out (just for fun...we can call them the Daysiders which makes one think of some sort of firecreature)...right now we have about three creatures...the Filaami...Threshold Trees, and the Big Ice Thing...we need a general description of the world....and some of the particulars like rivers the length of the solar system...

I think I can take what we've gotten so far in previous posts and work it up except I'd be happy to see however many oddball creatures that could be come up with....if you come up with twenty, well the more the merrier...I just think twelve is about a decent minimum...

PT
Krillis
GM, 2399 posts
Hopeful Verser
Sun 23 Sep 2007
at 17:28
  • msg #406

Re: Spoilers Below... eh??

Okay...I'm not sure if I've said this here before or not.

My rpol clock is an hour ahead of my actual time, and it's rather annoying.  Does anyone here know how to fix this problem?
Playtester
GM, 5162 posts
novelist game designer
long-time gm
Sun 23 Sep 2007
at 17:36
  • msg #407

Re: Spoilers Below... eh??

BTW, I rarely post on weekends, and also rarely post more than once per day.  But, it amuses me to do so this weekend, and its partly in honor of the new player as well.

Krillis, I only work here. I know nuthink'. Nuthink' I tell you. You can't beat it out of me.

Really.

I meant it.

I really do know nothing.

Stop hitting me please.

--I guess I'm in a bit of a mellow mood...I'll be back to being evil soon enough.

PT
Valiant
player, 7 posts
Sun 23 Sep 2007
at 20:59
  • msg #408

Re: Spoilers Below... eh??

lol,

thanx alot.... I'm having fun with the game so far. Hello to all.
Krillis
GM, 2402 posts
Hopeful Verser
Sun 23 Sep 2007
at 21:00
  • msg #409

Re: Spoilers Below... eh??

Hey, Valiant.

I bid thee Awesomeness.
Avahur
player, 1836 posts
The only side I'm on
is my own.
Sun 23 Sep 2007
at 21:11
  • msg #410

Re: Spoilers Below... eh??

Indeed, I bid thee welcome to our fair assortment of... *thinks for a moment*... people
This message was last edited by the player at 21:51, Sun 23 Sept 2007.
Valiant
player, 9 posts
Sun 23 Sep 2007
at 21:42
  • msg #411

Re: Spoilers Below... eh??

lol bid me awesomeness... thanx
Hadrian
player, 40 posts
Superbia est meus Pestis
- The merry traveller
Mon 24 Sep 2007
at 19:37
  • msg #412

Spoilers Above... eh??

And thus it is that I am not the rookie anymore!

*Hadrian was welcomed into the fellowship of Worldwalker and there was much rejoicing*

Huuzah!

And welcome to you Valiant.
Avahur
player, 1840 posts
The only side I'm on
is my own.
Mon 24 Sep 2007
at 22:01
  • msg #413

Re: Spoilers Above... eh??

Who said anythin about welcoming you into the fellowship yet... wait till you get 3 or 4 digit post count... >_>  j/k... or am i?
Valiant
player, 10 posts
Mon 24 Sep 2007
at 23:11
  • msg #414

Re: Spoilers Above... eh??

give me time, I tend to post alot so I shall be joining you soon enough
Avahur
player, 1841 posts
The only side I'm on
is my own.
Mon 24 Sep 2007
at 23:26
  • msg #415

Re: Spoilers Above... eh??

>_> Meh I've been to like... 18 ish worlds so far... so yeah I've got a lot of posts.. but they are fun... most of the time..
McCallister
player, 335 posts
Life truly begins only
after you've lost it...
Fri 28 Sep 2007
at 08:58
  • msg #416

Re: Spoilers Above... eh??

Welcome to the newguy!

PT, I'm working on some creatures for that world. I wonder if anyone else can think of any good ones too?

Why not call that world 'Horizon', or did that one get taken already???
Day
player, 279 posts
Fri 28 Sep 2007
at 15:53
  • msg #417

Re: Spoilers Above... eh??

(Ponders)...For a world like this, random generation filtered by common sense might be a very good idea.
Mentat
player, 208 posts
Sat 29 Sep 2007
at 13:05
  • msg #418

Re: Spoilers Above... eh??

Kom-in cents? What is this bizarre concept of which you speak?
Playtester
GM, 5180 posts
novelist game designer
long-time gm
Sat 29 Sep 2007
at 14:37
  • msg #419

Re: Spoilers Above... eh??

Day, that could work.

Horizon is a very good name for it.

Mentat, I might need to stick that one into one of the Pun-i-verses.  Either Aquatica with its Pie Rats, or Moooooooooo.....

PT
Mentat
player, 209 posts
Sun 30 Sep 2007
at 02:13
  • msg #420

Re: Spoilers Above... eh??

Oh, no. I caused PT to start thinking. Now he's going to die of cranial shock and Worldwalker will come to an end. What have I done?
Avahur
player, 1847 posts
The only side I'm on
is my own.
Sun 30 Sep 2007
at 03:28
  • msg #421

Re: A gathering of versers!?

Any chance of another gather world sometime?  I enjoyed the last one I was in, and I think it could be interesting to have another one...
Playtester
GM, 5191 posts
novelist game designer
long-time gm
Sun 30 Sep 2007
at 16:02
  • msg #422

Re: A gathering of versers!?

Mentat,
You're just jealous.  My thoughts shatter worlds, yours only shatter small rocks.  :)

Keep working on that telekinesis.

Avahur,

Hmmm....well, McCallister got put into a Placeholder world which means he's likely not long for it.

Day is ....well, he's in for the long haul, I suspect.

Mentat just really got started although there is going to be a lot of fighting so who knows?

Valiant is in an intro world so it should not be long before he's versed out somewhere else.

Hadrian is like Mentat, hard to say.  He could be there for a while, or he could be suddenly versed out.

Krillis is in for the long haul at least until the Bad Stuff Starts Happening.

Now, I could stick you in one of those worlds....I'd probably stick you in with McCallister....
Krillis
GM, 2417 posts
Hopeful Verser
Sun 30 Sep 2007
at 18:14
  • msg #423

Re: A gathering of versers!?

I was just getting on to post for Avahur when I read this message.

Um...  So, Avahur, do you want me to kill you off so that you can go into another world with another player?

PT, you'd be running the gather world, correct?  Do you want Avahur's boy-o, Andrew, to be in this world as well?  They're in the same cycle, but those can skip a world or two sometimes.
Avahur
player, 1848 posts
The only side I'm on
is my own.
Sun 30 Sep 2007
at 20:47
  • msg #424

Re: A gathering of versers!?

Its not that I intend to get killed off krillis, I'm just wondering as they are fun and in the future if a bunch of people end up versing close to eachother it might be interesting to start up another one... that's all... I do not intend on versing prematurely... well more premature than usually at least...
Playtester
GM, 5192 posts
novelist game designer
long-time gm
Sun 30 Sep 2007
at 21:36
  • msg #425

Re: A gathering of versers!?

Well, we could have you run a gather for a couple weeks...if you can get some enthusement for such....and we can always do a 'Grand Summoning' like Oak did...'you see a small black circle in front of you. Do you enter it?'

I wouldn't mind sending everyone to Mac's world--he's certainly going to need the help.

PT
Krillis
GM, 2418 posts
Hopeful Verser
Sun 30 Sep 2007
at 22:25
  • msg #426

Re: A gathering of versers!?

It sounds fun, PT.

Of course, you have to come up with the means for us to get to Mac's world.  But yeah, I'm totally game for it.  I've never been to a Placeholder world.  It might be fun...
Avahur
player, 1849 posts
The only side I'm on
is my own.
Sun 30 Sep 2007
at 23:13
  • msg #427

Re: A gathering of versers!?

Well from what I know placeholders are meant to be short, and most likely hard since they are only there to keep you busy while the GM works on a good world for ya..  So it sounds fun... but in that description... 80% of the worlds Avahur has been to woulda been place holders ^_^
Krillis
GM, 2419 posts
Hopeful Verser
Mon 1 Oct 2007
at 01:15
  • msg #428

Re: A gathering of versers!?

Maybe you're just not good at living.
Avahur
player, 1850 posts
The only side I'm on
is my own.
Mon 1 Oct 2007
at 01:38
  • msg #429

Re: A gathering of versers!?

Or maybe I am forced to live a dangerous life...  Not by choice, but by destiny... >_>

Actually in Avahur's history it is explained...

It's not that I'm bad at living, it's that I enjoy conflict and bloodshed... soo... >_>
Mentat
player, 212 posts
Mon 1 Oct 2007
at 01:53
  • msg #430

Re: A gathering of versers!?

So...you're bad at living, because he who lives by the sword, dies repeatedly by the sword here. Again and again. Trust me. I've run with PT before.
Avahur
player, 1852 posts
The only side I'm on
is my own.
Mon 1 Oct 2007
at 02:02
  • msg #431

Re: A gathering of versers!?

And my GM is Krillis...

He that lives by the sword, doesn't die by the sword, he dies by dice...
Krillis
GM, 2421 posts
Hopeful Verser
Mon 1 Oct 2007
at 02:07
  • msg #432

Re: A gathering of versers!?

You haven't died by the sword that often.

I try to be more inventive than that.
Avahur
player, 1853 posts
The only side I'm on
is my own.
Mon 1 Oct 2007
at 03:11
  • msg #433

Re: A gathering of versers!?

Name one time I have died by the sword..

I haven't yet... oh wait, only once, but that was my second world.. I didn't really have much skill or equipment..  And now 16 or so worlds later, I have yet to die by the sword..

But Mal was my GM then..

Since you've been my GM I have yet to die by the sword..

Actually twice I've died by the sword, the other time was when PT GM'd me.

And that was in HW.

But as I said, since krillis GM'd me I have yet to die by the sword...  and HW was like what... 10 or so worlds ago? maybe more...

EDIT: It was 13 worlds ago.
This message was last edited by the player at 03:12, Mon 01 Oct 2007.
Playtester
GM, 5193 posts
novelist game designer
long-time gm
Mon 1 Oct 2007
at 04:15
  • msg #434

Re: A gathering of versers!?

I'll have to check with Mac to see if he's up for a gather.  If he is, we can have a treat of senseless violence and mayhem...

PT
Avahur
player, 1854 posts
The only side I'm on
is my own.
Mon 1 Oct 2007
at 10:40
  • msg #435

Re: A gathering of versers!?

Excellent.  Senseless violence and mayhem, always fun times.  Now I'm only hoping theres no bias in the world...
McCallister
player, 339 posts
Life truly begins only
after you've lost it...
Mon 1 Oct 2007
at 22:29
  • msg #436

Re: A gathering of versers!?

Yay for senseless violence and good ol'fashioned mayhem!

Count me in!
Avahur
player, 1856 posts
The only side I'm on
is my own.
Tue 2 Oct 2007
at 00:12
  • msg #437

Re: A gathering of versers!?

Very interesting way of getting us there PT... it'll be interesting seeing Krillis again... our last meeting wasn't so peaceful...
Krillis
GM, 2422 posts
Hopeful Verser
Tue 2 Oct 2007
at 00:39
  • msg #438

Re: A gathering of versers!?

Do we have all of our things with us, like a normal verse?
Playtester
GM, 5197 posts
novelist game designer
long-time gm
Tue 2 Oct 2007
at 01:53
  • msg #439

Re: A gathering of versers!?

Yes, you have all your normal stuff.

Av,
There is THREE other guys here.  One you recognize although he looks different with a mohawk and a 'I'm  a killer' military uniform and he has a dog.  The other two you don't recognize.

PT
Avahur
player, 1857 posts
The only side I'm on
is my own.
Tue 2 Oct 2007
at 02:42
  • msg #440

Re: A gathering of versers!?

So, while I havent read the post yet, Avahur is assuming that Andrew is with him..
Avahur
player, 1858 posts
The only side I'm on
is my own.
Tue 2 Oct 2007
at 02:45
  • msg #441

Re: A gathering of versers!?

So, I recognize Krillis for who he is, he just looks different.. well, this will be interesting...
Day
player, 284 posts
Tue 2 Oct 2007
at 03:03
  • msg #442

Re: A gathering of versers!?

As long as I can get back when this is done, color me interested.  Otherwise, not so much.
Krillis
GM, 2425 posts
Hopeful Verser
Tue 2 Oct 2007
at 03:11
  • msg #443

Re: A gathering of versers!?

I don't think we should respond to one another's posts directly.  What I'm saying is that we should wait for PT's posts every day rather than clutter the thread with conversation.

Does this make sense, and is this how you'd prefer it done, PT?
Avahur
player, 1861 posts
The only side I'm on
is my own.
Tue 2 Oct 2007
at 03:15
  • msg #444

Re: A gathering of versers!?

I agree, but I'm also waiting for McCal to say something.  I figured we might as well all get aquainted, and that should take care of all the needless conversations up front.  So we won't have to deal with it all over an extended period of time.
Playtester
GM, 5199 posts
novelist game designer
long-time gm
Tue 2 Oct 2007
at 04:04
  • msg #445

Re: A gathering of versers!?

A little conversation is okay, but not too much.

Avahur, this is probably going to be slower than you're used to...I usually only post once per day, sometimes more often, but its usually not a rapid fire thing.

Day,
M'kay, yes, you get back to where you were.

PT
Avahur
player, 1862 posts
The only side I'm on
is my own.
Tue 2 Oct 2007
at 10:45
  • msg #446

Re: A gathering of versers!?

once a day would be great... its more often than its been for me recently...
Playtester
GM, 5204 posts
novelist game designer
long-time gm
Tue 2 Oct 2007
at 16:53
  • msg #447

Re: A gathering of versers!?

Mac,

I've been looking back over the last three pages trying to have a go at working on your 'Bug World', if you could re-post it, I'd be happy.

Also, I noticed you asked on The Realm of Great Elves about Monster communities.

I thought that the Monsters would in general be solo entities who lived in the Deep Wilderness.  Some would have cabins, or caves, and others would not need such because they might not have solid bodies (some might be gas clouds or such).

For 'Bug World' I need to open it with a 'Gabby's Gate' and explanation thereof of that special rule named in honor of the Summer Queen.

Day,
I talked to MJ about your idea.  He was quite leary of the potential to give versers vast amounts of power, but he did not say a flat 'no'.

PT
McCallister
player, 341 posts
Life truly begins only
after you've lost it...
Tue 2 Oct 2007
at 16:58
  • msg #448

Re: A gathering of versers!?

McCallister:
So what I was thinking was a slightly futuristic/modern setting however, due to a world-wide epidemic, humans were wiped cleanly from the earth, well almost cleanly. However during those last days, everyone who could do anything at all to find a cure, was. So of course, an entymology lab, backburnered their own research in order to contribute their own resources. These included some rudimentary nanotech, meant for genesplicing. So this doctor worked really hard at making a bacteria which could eat the virus, but was safe for humans. So in this effort, he combines some human DNA with the bacterial colonies, so that the bacteria would recognize human cells. Unfortunately he never saw this bacterial colony completed. Due to his efforts though the colony began to flourish.

Because of the mix of DNA, the bacteria began to develope in a similar fashion to full size humans. The twist is that since bacteria live, reproduce and die so quickly....it only takes a few years for the bacteria to accomplish what humanity took several thousand years to accomplish. Civilization. This was mostly due to the tools that had been left behind for them. The nanotech, the computers, the lab environment, and lots of DNA. Instead of developing like humans did, that is along a fire based society, these little creatures developed towards a biological base of existance. The components of cells, being easily modified and grown, were like humans and cars. So it was that they began to modify insects, which there were no shortage of in the labs, to carry their cities and transport them from one place to another, at first only in the lab. Then there was the discovery of 'Outside', that is, some brave souls found that there was a huge and vast landscape outside. With even more insects, and now...plants as well. The environment outside was usually fatal for any of the bacterium-men, unless they donned protective suits harvested from the chitin of some of their insects. But slowly this divided the society, splitting them between the outsiders, and the lab.

The Verser ports into this world as one of these bacterium, humanoid in shape and looks, but also kind of bubbly looking and he would get the chance to ride in a Dragonfly-pirate vessel.

The insect vessels use sound, visual cues and pheremones to communicate instead of radio. They would most often be grown with some kind of weapon, like pincers or claws. Some might have 'Troop Injectors' and poison stingers. Theres lots more I could go on about, just pick up a book and take a look at the insects and their arsenals.

So thats my idea, theres so much that could be done in a setting like that, and it would be awesome to play in. Let me know what you think! Any critique would be welcomed.


Is this what you needed PT?
This message was last edited by the player at 17:43, Tue 02 Oct 2007.
Playtester
GM, 5205 posts
novelist game designer
long-time gm
Tue 2 Oct 2007
at 20:46
  • msg #449

Re: A gathering of versers!?

Yes.

Thanx.

PT
Day
player, 288 posts
Tue 2 Oct 2007
at 20:56
  • msg #450

Re: A gathering of versers!?

quote:
Day,
I talked to MJ about your idea.  He was quite leary of the potential to give versers vast amounts of power, but he did not say a flat 'no'.

PT


Understandably so.  I intend to learn about and exploit Scriff because it is the one universal constant to each world, so if a verser is a 'battery' then that leads to potential consequences.

On the other hand, Scriff is already used in some worlds to enhance the functioning time of computers....that by definition means that it already has properties that can be exploited (and I've already got a few ideas, though I don't dare set up a workshop in any world where I'm publicly known as a Verser).

If he's concerned about game balance, that isn't too hard a problem to get around.  Just say that the Scriff the verser brings with him that they want only has particularly properties that are relevant to THAT world...thus, it is true, a Verser might be able to figure out horrifically abusive things that they can do there with Scriff or as a person, but in a way that counterbalances it perfectly....

Because they're going to be tempted to stay and experiment about all the cool stuff they can do now with it, or to themselves, but the downside is that the longer they stay or the more they use their scriff powers/abilities then the more risk they have of being caught and drained.
McCallister
player, 346 posts
Life truly begins only
after you've lost it...
Thu 4 Oct 2007
at 06:08
  • msg #451

Re: A gathering of versers!?

Hey Valiant!

Welcome to the Club! That was my first world too. I jumped into the volcano as well. Good fun.
Playtester
GM, 5214 posts
novelist game designer
long-time gm
Thu 4 Oct 2007
at 14:49
  • msg #452

Re: A gathering of versers!?

Insects-R-Us
By McCallister

This world puts the verser in with a colony of intelligent bacteria as one of them.  There are two main ways to arrive in this world.

1.) The Zygote Experience of being reborn as a baby with your self-awareness intact.  This is covered in more detail in The First Book of Worlds pgs. 124-147.

2.) Gabby's Gate aka Donna's Door named for the Summer Queen who first discovered this intriguing power block.  Any arrivals into a world so blocked must conform to certain rules in their biological form.  Thus a human verser could find themselves elven, or a tree.  A male could find himself female, or something altogether other.  A person could find themselves taking over the mind of a current resident if only souls are allowed to cross the barrier, and the only souls are attached ones instead of free-floating ghosts.

History:

In the mid-21st century smaller and smaller groups got the capability to design and build Weapons of Mass Destruction.  By this time, a small team of bright scientists at a college could end the world.  And in those conditions, it was a virtual certainty that someone with  a hate on for life, a nihilistic passion for death would decide 'to do the human race a favor'.

Professor Gregory Sorel publically stated 'Humanity is a virus.  A stinking wretched mess not worthy of the clean death of a bullet. Extinction would save many more worthy species from extinction.  Man must go!'  He received an award for being 'Scientist of the Year' in his field which was molecular biology.  The activist group, Scientists for Personal Accountability, led by molecular biologist, Dr. Thomas Day, protested this award, but they were savaged in the scientific and popular press as 'anti-tech luddites'.  It seems from Sorel's diary that he took this award as a sign that the world agreed with him, and so set his plan into motion.

He unleashed "Cleansing Fire" by opening a vial at a scientific convention as he gave a speech to a crowded room of scientists from all over the globe.  A week later, the outbreak emerged from three dozen different spots on the globe.  It was a brilliant piece of work, and it spread terrifically fast being airborne, and very 'hot' or virulent.  At first it mimicked an influenza epidemic which while it worried people, it did not frighten them.  Then the symptoms took a radical change for the worse, and people started dying in very fast hemmorhagic 'bleed-outs' that were terrifically 'hot'.

Due to the world-wide epidemic, humans were wiped cleanly from the earth, well almost cleanly. However during those last days, everyone who could do anything at all to find a cure, was. So of course, an entymology lab, backburnered their own research in order to contribute their own resources. These included some rudimentary nanotech, meant for genesplicing.

Professor Kox Krillis worked round the clock at making a bacteria which could eat the virus, but was safe for humans. So in this effort, he combined some human DNA with the bacterial colonies.  His coding and computer specialist was Doctor John Oakmaster who from the ground up designed an operating system to run the process.  The objective was that the bacteria would recognize human cells. Unfortunately the Last Chance team never saw this bacterial colony completed. Due to their efforts though the colony began to flourish.

Because of the mix of DNA, the bacteria began to develope in a similar fashion to full size humans. The twist is that since bacteria live, reproduce and die so quickly....it only takes a few years for the bacteria to accomplish what humanity took several thousand years to accomplish. Civilization.

 This was mostly due to the tools that had been left behind for them. The nanotech, the computers, the lab environment, and lots of DNA. Instead of developing like humans did, that is along a fire based society, these little creatures developed towards a biological base of existance. The components of cells, being easily modified and grown, were like humans and cars. So it was that they began to modify insects, which there were no shortage of in the labs, to carry their cities and transport them from one place to another, at first only in the lab.

Then there was the discovery of 'Outside', that is, some brave souls found that there was a huge and vast landscape outside. With even more insects, and now...plants as well. The environment outside was usually fatal for any of the bacterium-men, unless they donned protective suits harvested from the chitin of some of their insects. But slowly this divided the society, splitting them between the outsiders, and the lab.

The Verser ports into this world as one of these bacterium, humanoid in shape and looks, but also kind of bubbly looking and he would get the chance to ride in a Dragonfly-pirate vessel.

The insect vessels use sound, visual cues and pheremones to communicate instead of radio. They would most often be grown with some kind of weapon, like pincers or claws. Some might have 'Troop Injectors' and poison stingers. Theres lots more I could go on about, just pick up a book and take a look at the insects and their arsenals.



====I need some monsters (bug enemies), and some bug weapons if you can?  :)
Playtester
GM, 5215 posts
novelist game designer
long-time gm
Thu 4 Oct 2007
at 14:59
  • msg #453

Re: A gathering of versers!?

And unfortunately, Prof. Gregory Sorel is not a complete fiction.  There was a guy who received an award down in Texas for being a great scientist who said that it would be a good thing if a virus wiped out 4/5ths of humanity.

I hope Tom, Krillis, and John Oakmaster don't mind their dopplegangers being featured in this world.

And yes, the Summer Queen came up with the idea of the 'gate' in its essence with her first use of this concept.

PT
Day
player, 292 posts
Thu 4 Oct 2007
at 15:04
  • msg #454

Re: A gathering of versers!?

No problem with the doppleganger concept in general, and certainly not in this instance.
McCallister
player, 347 posts
Life truly begins only
after you've lost it...
Thu 4 Oct 2007
at 16:52
  • msg #455

Re: A gathering of versers!?

Heheh, that's neat PT, I like it.

Ummmm, you could have fly cruisers. Gnat personal transports. The outsider Moth-nectar collector teams. Spider-tanks. Beetle-class destroyers. Wasp pirate-vessels.

For actual monsters you could have E.Coli(insert common bacteria name here), the Plague(octopi-looking viral/bacterium, a crossbread, it's the age ol'enemy!), Colony010(monstrous looking failed attempts at the original idea), machinos(nanites from other experiments, usually benign but still deadly if you are caught while they are building something).

There would likely be some kind of schism between the outside frontier, and the inside lab, so maybe two factions.

Bug weapons:
claw-grapplers, stinkbug gland(jams transmissions), acid grenades, melee weapons, venoms, neuro-transmitter scramblers(or instinct reprogrammers), paralyzing jellies, webbing, mandibles, limb-blades, egg injectors, parasite injectors...

Need more?
Playtester
GM, 5216 posts
novelist game designer
long-time gm
Thu 4 Oct 2007
at 17:49
  • msg #456

Re: A gathering of versers!?

No, I think that has got it.

Just need to stat those things up, do a little polish, and we might have another world for the website...least I hope so.

PT
Avahur
player, 1869 posts
The only side I'm on
is my own.
Thu 4 Oct 2007
at 18:47
  • msg #457

Re: A gathering of versers!?

wtf.... thats all I've got to say...

W T F   seriously.

Its not like I even did anything to him...So... what can I do now... just lie there...
Playtester
GM, 5217 posts
novelist game designer
long-time gm
Thu 4 Oct 2007
at 19:31
  • msg #458

Re: A gathering of versers!?

Avahur,
I need to know what sort of defenses you have against an electrical jiggling of your nervous system to see how long it affects you.  Also, any regeneration or other skills would be useful as well.

Valiant might ask you the same question with reason. No, I don't particularly want to hear explanations for why that's different.

I'll play this straight.  If when you wake up, you want to hunt Day down....well, first you'd have to figure out who zapped you, and that you got zapped, since you have no idea what happened other than you convulsed and passed out...but if you figure it out, then yes, you can try to hunt him down.  I'll play it fair, and you might succeed in getting revenge.  Despite the loss of most of your psi and magic, you have considerable powers and skills and weapons.

Of course, if Krillis decides he wants revenge on your unconscious body, and he decides that feeding you to his wolf is revenge....I'll allow that as well...and I have to admit if Tadeusz were playing, he'd probably want some form of revenge if you knifed him in a previous world.

Karma, man, karma

PT
Avahur
player, 1870 posts
The only side I'm on
is my own.
Thu 4 Oct 2007
at 20:54
  • msg #459

Re: A gathering of versers!?

I never actually killed krillis though, I attacked him but I never harmed him, he had body guards at the time..

Also, electrical jiggling of my nervous system hmm... I'll PM ya stuff.. I may have something that would've gotten me out of such a situation if I could react quick enough (which I think I would have been able to) I could've potentially avoided unconsciousness...  and killed day in the process...
Krillis
GM, 2430 posts
Hopeful Verser
Thu 4 Oct 2007
at 21:00
  • msg #460

Re: A gathering of versers!?

He shot you with his weapon already raised, Avahur.

Also, I know you didn't kill me.  It was only attempted.  That's why I didn't mug you, lol.
Avahur
player, 1871 posts
The only side I'm on
is my own.
Thu 4 Oct 2007
at 21:22
  • msg #461

Re: A gathering of versers!?

Eh, theres a reason I didn't attack you all at first.. prime reason is cus I recognized krillis and Avahur knows that krillis isn't a bad person, they just had some issues last time they met.  Another reason is that I was equally in a disoriented position.

Also, it's not like I raised a weapon against valiant... I just put my hand on his chest and threatened him, in character you guys would understand if you questioned his motives for doing so.  But we'll just wait and see what happens.. will you wake me up, or leave me to sleep for a bit.. Or will I wake up myself... The world may never know...
Playtester
GM, 5219 posts
novelist game designer
long-time gm
Thu 4 Oct 2007
at 22:46
  • msg #462

Re: A gathering of versers!?

Or something worse may happen to you....

Bwahaahhahahahahhahahahahaha!!

PT
Krillis
GM, 2431 posts
Hopeful Verser
Thu 4 Oct 2007
at 23:19
  • msg #463

Re: A gathering of versers!?

Well, at least I didn't kill, mug, or do worse to you, Avahur.
Avahur
player, 1872 posts
The only side I'm on
is my own.
Fri 5 Oct 2007
at 01:12
  • msg #464

Re: A gathering of versers!?

Krillis, what category do my runes fall under... psi or magic... or neither or both... I'm thinking of trying one when I wake up...depending on what happens to me.  but I'm just curious.
Avahur
player, 1873 posts
The only side I'm on
is my own.
Fri 5 Oct 2007
at 01:17
  • msg #465

Re: A gathering of versers!?

Right, so when someone wakes me up, you'll see my wonderful actions that I have yet to figure out...  All my posts...most of them at least, are thought up on the spot.. >_>
Playtester
GM, 5221 posts
novelist game designer
long-time gm
Fri 5 Oct 2007
at 02:00
  • msg #466

Re: A gathering of versers!?

Av,
Well it looks like you avoided the 'something worse' which would be waking up in the tender care of Mr. Devlin Smith.

PT
Avahur
player, 1874 posts
The only side I'm on
is my own.
Fri 5 Oct 2007
at 02:21
  • msg #467

Re: A gathering of versers!?

Am I awake yet or is someone going to post saying they wake me up... >_>
Playtester
GM, 5223 posts
novelist game designer
long-time gm
Fri 5 Oct 2007
at 02:32
  • msg #468

Re: A gathering of versers!?

Not until someone does something that will wake you up.  A bone-breaking kick in the ribs didn't do it, it just flipped you over on your back.

PT
Avahur
player, 1875 posts
The only side I'm on
is my own.
Fri 5 Oct 2007
at 03:00
  • msg #469

Re: A gathering of versers!?

Hmm well Mr Devlin Smith sounds like someone I would like to meet in a dark alley on a world without a bias on magic...
Mentat
player, 216 posts
Fri 5 Oct 2007
at 13:52
  • msg #470

Re: A gathering of versers!?

He sounds like a happy fun sort of guy. If somebody broke my ribs with a kick, you can bet I'd be overjoyed to see them when I recovered.
McCallister
player, 349 posts
Life truly begins only
after you've lost it...
Fri 5 Oct 2007
at 18:32
  • msg #471

Re: A gathering of versers!?

I just have to say, this is some great Verser intrigue!
Playtester
GM, 5226 posts
novelist game designer
long-time gm
Fri 5 Oct 2007
at 19:00
  • msg #472

Re: A gathering of versers!?

Krillis is the rib-breaker.

Devlin Smith is the guy who jumped out of a seven story window.

==============

I'll post again sometime tonight, but then I'm going to be gone for Saturday through Monday for a short vacation to the aquarium and amusement park with the family.

PT
Krillis
GM, 2433 posts
Hopeful Verser
Fri 5 Oct 2007
at 20:23
  • msg #473

Re: A gathering of versers!?

I have respect for Tom Day.
Avahur
player, 1876 posts
The only side I'm on
is my own.
Fri 5 Oct 2007
at 20:50
  • msg #474

Re: A gathering of versers!?

A simple kick I doubt could break Avahur's ribs...  Anyway, I'll get a post in when I wake up..
Krillis
GM, 2434 posts
Hopeful Verser
Fri 5 Oct 2007
at 21:21
  • msg #475

Re: A gathering of versers!?

You've never been kicked hard in the ribs, huh?
Playtester
GM, 5227 posts
novelist game designer
long-time gm
Fri 5 Oct 2007
at 21:59
  • msg #476

Re: A gathering of versers!?

Krillis would quite literally be wearing combat boots.  Specifically High Guard combat boots.  I'd say they might not be steel-toed, but they are definitely stout.

My question was 'is it one, two, or three ribs that are broken'...the dice will tell later.

Now, I think Day is doing his math wrong and he's going to have difficulties because I think falling impact is a lot more than bullet impact....I've heard a .357 magnum round be compared to a shovel in the face for equivalent force.  Now his field could almost certainly stop a .357, but impact of falling 130 ft. is going to be a LOT more than a shovel to the face.

However, we will see.

I have a shout-out to Graeme or MJ over at GO.  Graeme is a Canadian ship engineer, and he knows this kind of thing.

But even if it fails....that's major style points.  I loved it.  Reminds me of Misty jumping from a third story balcony with a kid in her arms, reboundng off the diving board, and diving into the pool just in front of the blast from the bomb in the Presidential Palace....which was one of the coolest bits I've ever seen in a game.

PT
Krillis
GM, 2435 posts
Hopeful Verser
Fri 5 Oct 2007
at 22:11
  • msg #477

Re: A gathering of versers!?

I agree with the style.

I rewrote the post over and over thinking about it, and I decided that I didn't want to try to tackle him before he jumped, lol.
McCallister
player, 350 posts
Life truly begins only
after you've lost it...
Fri 5 Oct 2007
at 23:23
  • msg #478

Re: A gathering of versers!?

It also depends on if he's decently able to roll when he hits the ground or in other words spread that force over a wider area, thus weakening the impact.

Course just splatting would do the same thing....

Kudos in any case, since that was some great dramatics. Hopefully I'll be able to meet him at the Mayor's house...lol.
Day
player, 296 posts
Sat 6 Oct 2007
at 00:29
  • msg #479

Re: A gathering of versers!?

Thanks for the compliment. :)

Well, the other thing I'm considering is that even if the thing lessens the damage somewhat, my ascended regeneration should hopefully kick in, which is why I'm more concerned about my stuff getting crushed than I am (ergo why I'm falling on my back and then rolling if I can.)
This message was last edited by the player at 00:54, Sat 06 Oct 2007.
Playtester
GM, 5229 posts
novelist game designer
long-time gm
Sat 6 Oct 2007
at 02:49
  • msg #480

Re: A gathering of versers!?

Well, my engineer informs me that a 125 grain bullet at 1100 ft/second does 336 ft./lbs.

He also informs me that a 150 pound man at 91.2 ft./sec. does over 19,000 ft./lbs.

So, I grant you that rolling can help a lot.  I also grant you that there is a vast difference between the pinpoint damage of a bullet, and the spread out damage of a fall.  And you're Ascended body heals well.  And with your prayer, there is enough leeway to allow the most optimistic assumptions, or thats what I'm going with.  I also grant you that your field is likely to be able to absorb something more on the order of a .50 calibre pistol bullet, or a light rifle bullet, and that it is able to absorb multiples with some degradation of effectiveness.

But....57X the damage of the major part of what the shield is able to absorb...

On the bright side, you may be able to figure out what the shield does when it fails completely catastrophically as you had about 1/4 of a second to contemplate landing before versing out.

PT
Avahur
player, 1877 posts
The only side I'm on
is my own.
Sat 6 Oct 2007
at 03:40
  • msg #481

Re: A gathering of versers!?

Day why did you go an die like that, I had a few sniper rounds I intended to put through your head..
Day
player, 297 posts
Sat 6 Oct 2007
at 04:18
  • msg #482

Re: A gathering of versers!?

Ah well. :) I'll try to remember my math better next time. :)

I'm sure the reaction to putting the bullets through my head would have been very interesting Avahur. :)
McCallister
player, 351 posts
Life truly begins only
after you've lost it...
Sat 6 Oct 2007
at 06:16
  • msg #483

Re: A gathering of versers!?

I'm waiting for Valiant to respond before I continue.

Too bad Day, I guess I'll have to wait to talk to ya more in another world.
Avahur
player, 1878 posts
The only side I'm on
is my own.
Sat 6 Oct 2007
at 13:01
  • msg #484

Re: A gathering of versers!?

And you'd enjoy I'm sure what follows it...
Day
player, 298 posts
Sat 6 Oct 2007
at 17:43
  • msg #485

Re: A gathering of versers!?

Actually, not really no.  Tom didn't take delight at what he had to do to Avahur.  He might take some delight at what might happened to Devlin, but what he did to Avahur he considered necessary, not personal.
Playtester
GM, 5232 posts
novelist game designer
long-time gm
Sat 6 Oct 2007
at 18:34
  • msg #486

Re: A gathering of versers!?

See ya'll on Tuesday.

Actually, next week is going to be a short week as I'll be leaving on Friday to go to Constellation convention.

Which brings up an issue, if those in this world are agreeable, Krillis can run the gather until I get back.

I'll put a short note on what Devlin is in a pm, and that's buh-bye for now.

Mentat and Day and Hadrian, you'll have to wait til Tuesday for free ice cream. Sorry.

PT
Krillis
GM, 2437 posts
Hopeful Verser
Sat 6 Oct 2007
at 19:16
  • msg #487

Re: A gathering of versers!?

Guys, I don't want to run this gather, lol.  Even if it's temporary, I don't like the idea at all.

My primary reason is that I'm a player in this world as well.

I'd like you all to have patience and support me in waiting for PT's return rather than having me run this world.
Avahur
player, 1879 posts
The only side I'm on
is my own.
Sun 7 Oct 2007
at 01:05
  • msg #488

Re: A gathering of versers!?

I agree.

On the other hand, Day why did you do that to Avahur?

Based on what I know as a player about the conflict, which is very little, isn't it possible that Avahur also knew about the whole light vs dark thing, and that he had the ability to react to someone versing in so he did something about it, whereas with us we all kinda woke up and we had no control in the situation.

So it is possible that Avahur knew about the situation and was just clarifying he wasn't one of them...

We are all versers so even if I threatened his life, it wouldn't really matter as he wouldn't really die, just verse elsewhere.

So I'm curious as to your reasoning, or perhaps you thought you were the only one that knew about the situation...

Also...

What exactly is the whole Light vs Dark thing about... Out of Character of course... I already know what Avahur plans to do when he hears about it, so anything I hear won't affect it..

Avahur already sorta knows what is going on, but not in that sense... but he does have an idea...
Krillis
GM, 2438 posts
Hopeful Verser
Sun 7 Oct 2007
at 01:30
  • msg #489

Re: A gathering of versers!?

On another topic...yay!  I'm totally going to be met by fame!  I'm designing (or rather, expanding) upon a world I've thought of.
Day
player, 299 posts
Sun 7 Oct 2007
at 04:11
  • msg #490

Re: A gathering of versers!?

Avahur:
I agree.

On the other hand, Day why did you do that to Avahur?

Based on what I know as a player about the conflict, which is very little, isn't it possible that Avahur also knew about the whole light vs dark thing, and that he had the ability to react to someone versing in so he did something about it, whereas with us we all kinda woke up and we had no control in the situation.

So it is possible that Avahur knew about the situation and was just clarifying he wasn't one of them...

We are all versers so even if I threatened his life, it wouldn't really matter as he wouldn't really die, just verse elsewhere.

So I'm curious as to your reasoning, or perhaps you thought you were the only one that knew about the situation...


Because Tom had only experienced a situation involving a huge number of versers only once...a world where Evil had clearly won.  He assumed that this world was a world that was going to have the chance to end up like such a world, but this time a huge number of versers had shown up and were going to do the same thing.  He believed that Avahur was going to do something that would jeapodize that mission.  At that point, he did believe it to be a light vs dark conflict, but had no idea about Devlin.  Devlin's presence changed everything, because once there was an 'evil' verser, the 'math' in Tom's head made Avahur's presence, even to the point that he might be a potential damage to the mission, the good he could do outweighted that factor.

quote:
Also...

What exactly is the whole Light vs Dark thing about... Out of Character of course... I already know what Avahur plans to do when he hears about it, so anything I hear won't affect it..

Avahur already sorta knows what is going on, but not in that sense... but he does have an idea...


Oh, that? Simple.

Every Verser Tom has ever met except De Vars talks about Demons a lot.  If Demons are one of the only constants between worlds, then he believes that they are part of a war of light vs dark.  A fight for all creation.
Avahur
player, 1880 posts
The only side I'm on
is my own.
Sun 7 Oct 2007
at 13:11
  • msg #491

Re: A gathering of versers!?

Demons, eh?  Reminds me of a few things that have tried to kill me....

From my personal viewpoint, I could care less about the light or dark, and would fall into the gray area between them, leaning more towards the dark anyway..

You'll find out where Avahur stands eventually..

Hmmm, I think Avahur might have been called a demon once.. if not by words typed by krillis, it would have been an effect when people were running away from him..

But that brings me back to my favorite world, I was attacked by shadow creatures...twice and a shadow person once, but that shadow person ended up being sucked into the sword I'm wielding, which is essentially a sword imbued with dark magic as it was described to me.  So that's fun, and I can talk to the sword... but not on this world I don't think due to the 2 biases really restricting me.

That leads to another point...Day if those biases weren't there and you did that to me, there is a decent chance my sword could've cast some magic to really mess ya up a bit..
Krillis
GM, 2439 posts
Hopeful Verser
Sun 7 Oct 2007
at 16:32
  • msg #492

Re: A gathering of versers!?

There's a very small chance that it could've.  The sword was sheathed, and would've been caught off guard as well.

However, if the biases weren't present, the sword might be trying to wake Avahur up.
Avahur
player, 1881 posts
The only side I'm on
is my own.
Mon 8 Oct 2007
at 03:48
  • msg #493

Re: A gathering of versers!?

Quite true... a severe oresence and yelling of an evil person in your head really does quite a bit when trying to wake you up.  Also, While ajax may have been caught off guard, he might then just go on to do what he did to those people on the ship on the rune world... That was interesting indeed, and it would've done a lot to stop devlin before he jumped... and day for that matter..
Krillis
GM, 2440 posts
Hopeful Verser
Mon 8 Oct 2007
at 04:09
  • msg #494

Re: A gathering of versers!?

Has Ajax ever acted while you were unconscious, Avahur?
Krillis
GM, 2441 posts
Hopeful Verser
Mon 8 Oct 2007
at 15:51
  • msg #495

Re: A gathering of versers!?

Is it just me...or does Watership Down have a lot of religious allusions in it, lol?
Avahur
player, 1882 posts
The only side I'm on
is my own.
Mon 8 Oct 2007
at 20:28
  • msg #496

Re: A gathering of versers!?

Krillis, I think he might have once or twice, I'm going to quickly check as I do vaguely recall something to that effect..
Avahur
player, 1883 posts
The only side I'm on
is my own.
Thu 11 Oct 2007
at 02:41
  • msg #497

Re: A gathering of versers!?

Krillis, acting like a dog I see... very nice.
Krillis
GM, 2443 posts
Hopeful Verser
Thu 11 Oct 2007
at 03:38
  • msg #498

Re: A gathering of versers!?

It's the only weapon that I could think of.
McCallister
player, 352 posts
Life truly begins only
after you've lost it...
Thu 11 Oct 2007
at 06:11
  • msg #499

Re: A gathering of versers!?

Okay, I can't wait anymore for Valiant. I'm moving in...
Avahur
player, 1884 posts
The only side I'm on
is my own.
Thu 11 Oct 2007
at 13:30
  • msg #500

Re: A gathering of versers!?

It's going to be interesting when I wake up..
Valiant
player, 20 posts
Thu 11 Oct 2007
at 16:37
  • msg #501

Re: A gathering of versers!?

Sorry, i was waiting on a replay from PT. but since I don't think he'll be getting me one I'll start in as well.
Krillis
GM, 2444 posts
Hopeful Verser
Thu 11 Oct 2007
at 17:11
  • msg #502

Re: A gathering of versers!?

I'm not following something.  What gun did Valiant just pick up?
Day
player, 302 posts
Thu 11 Oct 2007
at 18:11
  • [deleted]
  • msg #503

Re: A gathering of versers!?

This message was deleted by the player at 18:11, Thu 11 Oct 2007.
McCallister
player, 354 posts
Life truly begins only
after you've lost it...
Thu 11 Oct 2007
at 21:47
  • msg #504

Re: A gathering of versers!?

Maybe it was Avahur's?

Sorry Valiant, I was waiting for you to reply to me before I went forward, but now that you're with me, you can join me if you'd like...
Avahur
player, 1885 posts
The only side I'm on
is my own.
Thu 11 Oct 2007
at 21:55
  • msg #505

Re: A gathering of versers!?

It is probable he took one off of my body, but he failed to mention so.. With that it appears as he spawned a gun out of no where and picked it up..
Krillis
GM, 2445 posts
Hopeful Verser
Thu 11 Oct 2007
at 22:06
  • msg #506

Re: A gathering of versers!?

My only concern is that he thinks he's picking up my gun, lol, which is out the window with me.
Valiant
player, 22 posts
Fri 12 Oct 2007
at 02:37
  • msg #507

Re: A gathering of versers!?

I read the situation as if there was a gun involved. if not I maybe misread it so once that is cleared up I can delete and repost.
Krillis
GM, 2446 posts
Hopeful Verser
Fri 12 Oct 2007
at 03:47
  • msg #508

Re: A gathering of versers!?

Currently, there are two locations in play.

The Room:

The people in the room, which everyone versed into, are McCallister, you Valiant, and an unconscious Avahur.  Avahur has weapons on him, one of which is a gun (which I believe he threatened you with?).

Outside the Window:

This is like 90 ft (i think) below the room.  The people outside would be Devlin and myself.  Devlin threw a piece of a wall at me, which knocked a plasma pistol out of my hand.


The two weapons, mine and Avahur, in question are what confuses me.  I assume that you grabbed Avahur's, but I wasn't absolutely sure.  I don't know how the thought that you could mean my weapon came into my head, but for some reason I thought you might mean that (or be mistaken or something).
Avahur
player, 1886 posts
The only side I'm on
is my own.
Fri 12 Oct 2007
at 14:28
  • msg #509

Re: A gathering of versers!?

I didn't threaten valiant with any weapon in the slightest bit..

I went over and slapped my hand onto his chest to keep him pinned and threatened him...

Now, it wasn't that violent of an action...  but on me I do have some weapons, a pistol and an smg, as far as guns go...
Avahur
player, 1887 posts
The only side I'm on
is my own.
Mon 15 Oct 2007
at 02:44
  • msg #510

Re: A gathering of versers!?

Oh and krillis, ya know how ya kicked me in the ribs.. I dunno what would hurt more.. the slight pain that I may have felt... if it reached me (I am wearing armor after all, that is quite a bit between me and your boot... or your foot for kicking something really hard...  the armor, which is covering Avahur's ridiculous abs..
Playtester
GM, 5237 posts
novelist game designer
long-time gm
Tue 16 Oct 2007
at 01:13
  • msg #511

Re: A gathering of versers!?

I'm back.

When I got back on Wednesday, the primary computer would not work--it'd been hit by a virus we think.

And on Friday through Sunday, I was at Constellation.

Ran Champions superheroes, Mage the Ascension, and a computer geeks visit pun-filled fantasy world game.

PT
Avahur
player, 1888 posts
The only side I'm on
is my own.
Tue 16 Oct 2007
at 01:49
  • msg #512

Re: A gathering of versers!?

Sounds fun, glad to have ya back, PT.
Playtester
GM, 5239 posts
novelist game designer
long-time gm
Tue 16 Oct 2007
at 01:56
  • msg #513

Re: A gathering of versers!?

Thanks.

It was, a lot (except for the PC crash), and I got to play a game of Lost the TV show sorta, but in a Cthulu way in addition....

My character was Fiona, the Irish folk singer raised to be IRA and a good Catholic who quit the IRA, and dealt with her guilt by taking up heroin.  So...we had a high on smack, 'cut the Prods' throats' madwoman, toting Molotov cocktails made out of jet fuel and empty plastic water bottles...
Krillis
GM, 2448 posts
Hopeful Verser
Tue 16 Oct 2007
at 02:23
  • msg #514

Re: A gathering of versers!?

Okay *staggering* I'll admit it...

Devlin isn't a pushover...  It's cool that Tom was able to wound him before this fight, lol, or I might be in a lot worse shape.

Sounds like a cool week, PT.
McCallister
player, 355 posts
Life truly begins only
after you've lost it...
Tue 16 Oct 2007
at 03:06
  • msg #515

Re: A gathering of versers!?

That's awesome PT!

This is the reason that I love having you as my GM...
Avahur
player, 1890 posts
The only side I'm on
is my own.
Wed 17 Oct 2007
at 03:28
  • msg #516

Re: A gathering of versers!?

Looks like we've got a new verser...  another minion to join the ranks... excellent.. I shall go inform...myself.

>_<  Really though, that's cool, we haven't a new person since..  when?
McCallister
player, 357 posts
Life truly begins only
after you've lost it...
Wed 17 Oct 2007
at 03:46
  • msg #517

Re: A gathering of versers!?

Since Valiant...which was only like a month ago...but still welcome to the ranks of Versers here Alex!
Alex
player, 1 post
Wed 17 Oct 2007
at 06:35
  • msg #518

Re: A gathering of versers!?

Heh, thanks for the welcome, guys.  I look forward to many text-based adventures with all of you. =)
Krillis
GM, 2452 posts
Hopeful Verser
Wed 17 Oct 2007
at 21:48
  • msg #519

Re: A gathering of versers!?

Yup, yup.  I'm looking foreward to it, Alex.

Tom, it totally rocks that you were able to injur Devlin, because I totally wouldn't have been able to fight him otherwise, lol.
Avahur
player, 1892 posts
The only side I'm on
is my own.
Wed 17 Oct 2007
at 21:57
  • msg #520

Re: A gathering of versers!?

Well, if you all woke we up sooner, I'm sure I could've helped...

who I would be helping though... that is another thing altogether..
Playtester
GM, 5250 posts
novelist game designer
long-time gm
Thu 18 Oct 2007
at 01:50
  • msg #521

Re: A gathering of versers!?

Because I'm evil, and I think it would be funny, I've added a seventy foot tall, thirty ton mecha to the McCallister's Mob setting.

PT
McCallister
player, 359 posts
Life truly begins only
after you've lost it...
Thu 18 Oct 2007
at 01:56
  • msg #522

Re: A gathering of versers!?

Oh, you are evil.
Avahur
player, 1893 posts
The only side I'm on
is my own.
Thu 18 Oct 2007
at 01:56
  • msg #523

Re: A gathering of versers!?

lol, PT can I still see devlin and Krillis even with Mentat there?
Playtester
GM, 5251 posts
novelist game designer
long-time gm
Thu 18 Oct 2007
at 04:50
  • msg #524

Re: A gathering of versers!?

Thanks, Mac.

Av, yes.

PT
Mentat
player, 222 posts
Fri 19 Oct 2007
at 14:55
  • msg #525

Re: A gathering of versers!?

If the mech works, then you can call him evil. Or insane. Or both.
Playtester
GM, 5259 posts
novelist game designer
long-time gm
Fri 19 Oct 2007
at 15:25
  • msg #526

Re: A gathering of versers!?

Then I am, but you already knew that.

PT
Avahur
player, 1896 posts
The only side I'm on
is my own.
Fri 19 Oct 2007
at 19:05
  • msg #527

Re: A gathering of versers!?

Don't forget Mentat, there is also a partly injured human talking to you about 20 feet above ya in a window...
McCallister
player, 361 posts
Life truly begins only
after you've lost it...
Fri 19 Oct 2007
at 19:07
  • msg #528

Re: A gathering of versers!?

And a possibly dead guy two floors below in the building nearest you....lol
Valiant
player, 25 posts
Fri 19 Oct 2007
at 20:39
  • msg #529

Re: A gathering of versers!?

LOL,

The best thing I like about this game is it keeps goin even if you die. ohh...sorry for the upcoming events.:D
Avahur
player, 1897 posts
The only side I'm on
is my own.
Fri 19 Oct 2007
at 21:25
  • msg #530

Re: A gathering of versers!?

Thing is, I have no clue what Valiant is shooting at.. there is no one standing in front of devlin.. there is however a person moving around...

Valian.. a word of advice, don't kill other players unless you can handle them on even grounds..  Like me for example, if I killed any of you here, it'd be fun and I am positive that on any other world I could do it again...and again...and again.  And if not, then it'd give me a goal to work towards and I would keep on trying till I eventually did kill ya.  Then add you to the list of people I've killed... (its a long list)
Playtester
GM, 5264 posts
novelist game designer
long-time gm
Fri 19 Oct 2007
at 22:47
  • msg #531

Re: A gathering of versers!?

You might have a hard time killing Mentat....although it is possible.  His armor is not made for defense against mosquitoes.  And even without the armor, he's kind of scary.

Of course, for a human to beat a mecha requires a series of brave, clever, bold, and very dangerous successes.  For a mecha to beat a human tends to require one thing.

"Activate Hypercannon, and fire."

Of course, I intend to take it away from him later....

And right now, Mac is going at superspeed as he axes questions of all these gangbangers.

But it would have been interesting to see an undamaged Devlin go toe-to-toe with you.  He can soak up damage like a forest of sponge trees.  Of course, by now he's developed a phobia of things that start with "K", and he's trying to decide which form of excruciating vengeance is suited for Tom.

PT
Avahur
player, 1898 posts
The only side I'm on
is my own.
Fri 19 Oct 2007
at 23:06
  • msg #532

Re: A gathering of versers!?

Actually, I think it'd be fun to team up with Devlin, any way to get more power is always the best choice indeed...  I wonder if my runes would work on this world...
Mentat
player, 223 posts
Sat 20 Oct 2007
at 13:37
  • msg #533

Re: A gathering of versers!?

I tend to post a little slowly, so bear with me. I'm not on as often I used to be.

Loss of the mecha? No surprise. As for being killed, meh. My plan is to figure out exactly who I need to be shooting, because obviously I've arrived in the middle of something violent, and unless I feel like serving urban pacification duty (read: I kill everything around me with uberstupidpowerful mecha, now it is peaceful), I need to find out what is going on, pick a side, and stick with it.
Krillis
GM, 2456 posts
Hopeful Verser
Sat 20 Oct 2007
at 15:48
  • msg #534

Re: A gathering of versers!?

Avahur:
Thing is, I have no clue what Valiant is shooting at.. there is no one standing in front of devlin.. there is however a person moving around...

Valian.. a word of advice, don't kill other players unless you can handle them on even grounds..  Like me for example, if I killed any of you here, it'd be fun and I am positive that on any other world I could do it again...and again...and again.  And if not, then it'd give me a goal to work towards and I would keep on trying till I eventually did kill ya.  Then add you to the list of people I've killed... (its a long list)


Avahur, I'm not sure if Valiant was offended by this, but I construe it as disrespectful.  The person in front of Devlin is clearly me, because I'm the closest guy still approaching him from his front.

Also, there may be things going on that only Valiant can notice.  Just because Avahur doesn't see a giant mosquito behind him taunting Valiant doesn't mean that there isn't one.

Finally, good work on the kill, Valiant.  I don't think Krillis is that good of a shot, lol.  Being stronger is one-upping, taking advantage of an opportunity is one-upping, and sneaking around and killing people in their sleep is one-upping.  It's all fair game in my book.

Avahur may have a strict code of honor preventing him from doing some things, but I think it's all fair.  Good play, Valiant, and good shot.
Avahur
player, 1899 posts
The only side I'm on
is my own.
Sat 20 Oct 2007
at 16:02
  • msg #535

Re: A gathering of versers!?

Its simply advice, cus ya never know when you will be on a world you enjoy and out of no where a verser comes in, one that you had killed previously, and decides to return the favor... then there goes the wonderful world you were on..
Playtester
GM, 5265 posts
novelist game designer
long-time gm
Sat 20 Oct 2007
at 18:07
  • msg #536

Re: A gathering of versers!?

And the cool thing with personal timelines is you can meet someone who's been training for ten years to kill you...and you don't know him.  You haven't ticked him off yet, and killed him the first time in your personal timeline.  In his, its the past, in yours its the future.

Which is possibly paradoxical, but I tend to go with causality gets rebooted when you cross a dimensional boundary.

I've never done that, but if I ever run Kyler Young (who occasionally makes Avahur seem sweet and reasonable), I'll probably do it (Kyler's also the guy who invented 'Lilith's World' which is possibly the best Multiverser world ever.)

PT
Avahur
player, 1900 posts
The only side I'm on
is my own.
Sat 20 Oct 2007
at 20:42
  • msg #537

Re: A gathering of versers!?

I don't know PT, I've been to a really amazing world myself..

Oh and the whole person you've never met and they are out to kill you thing... yeah that's happened to me..  Avahur's son was out to kill him... sure it was a tiny misunderstanding.. and he couldn't win even if he seriously tried.. but it was interesting.  Since his son has some nice abilities..
Valiant
player, 26 posts
Sat 20 Oct 2007
at 22:26
  • msg #538

Re: A gathering of versers!?

No offence taken, I wasn't killing him for the sake of killing him I'm just advancing my own story. there are reasons why I'm doing them that right now are only apparent to me an PT. If Krillis even realized who did I I completely expect and hope he tries to get revenge. It's the nature of the game to meet up with people thought long gone.
Avahur
player, 1901 posts
The only side I'm on
is my own.
Sat 20 Oct 2007
at 23:22
  • msg #539

Re: A gathering of versers!?

Meh, I kill people for the fun of it... unless they are in my way at the time, then I do it to get them out of the way, other than that possibility, I just do it for fun, no other reason..
Krillis
GM, 2458 posts
Hopeful Verser
Sun 21 Oct 2007
at 00:41
  • msg #540

Re: A gathering of versers!?

Avahur, go with whatever theories you want to about why this has happened.

Yes, time was disturbed, but maybe not in the way you think.
Mentat
player, 224 posts
Sun 21 Oct 2007
at 01:20
  • msg #541

Re: A gathering of versers!?

Timelines, paradoxes. This is why I hate time travel. I say blow up all the time machines. After, of course, we kill all the lawyers.

Those will be the reasons people will cheer me on as dictator-for-life...I mean...happy-fun-guy.
Avahur
player, 1902 posts
The only side I'm on
is my own.
Sun 21 Oct 2007
at 01:59
  • msg #542

Re: A gathering of versers!?

Well mentat, if you ever decide to go and become a dictator over all the worlds, and you are in need of a warlord, just call avahur...
Mentat
player, 226 posts
Mon 22 Oct 2007
at 14:30
  • msg #543

Re: A gathering of versers!?

I don't plan on becoming dictator over all the worlds. That's way too much work! I can't even be convinced to finish any gaming project I start with PT, let alone govern multiple dimensions simultaneously.

Although Darth Mentat does have an interesting ring to it...
Hadrian
player, 47 posts
Superbia est meus Pestis
- The merry traveller
Mon 22 Oct 2007
at 18:02
  • msg #544

Re: A gathering of versers!?

I don't pretend to know what on earth you two are talking about, but if you need some sort of propaganda minister for your dictatorship don't hesitate to call on Hadrian.

Also, if you feel its to much work being the supreme ruler of several dimensions you could always recruit someone to do the work for you.
McCallister
player, 364 posts
Life truly begins only
after you've lost it...
Tue 23 Oct 2007
at 03:47
  • msg #545

Re: A gathering of versers!?

I want to be in charge of the ministry of internet control...first I'll start by implementing the TransCon-Traffic Control infrastructure.

Also did I mention how cool Heroes is getting once again? Tim Kring...amazing...
This message was last edited by the player at 04:38, Tue 23 Oct 2007.
Mentat
player, 228 posts
Tue 23 Oct 2007
at 19:17
  • msg #546

Re: A gathering of versers!?

I'm out of touch with Heroes, though I've got a good idea of what has happened in my absence. Yes, it is a killer series, and I recommend it.

I'd probably get tired of trying to keep the multiverse under my benevolent iron-fisted rule, and just toss the whole thing to the wolves. Or invite the Norse dieties to vent some stress in my territories.
Krillis
GM, 2463 posts
Hopeful Verser
Wed 24 Oct 2007
at 00:06
  • msg #547

Re: A gathering of versers!?

I'll try to post in the morning tomorrow, but right after school I'll be heading to a scholorship competition out of town.  This will last until Thursday afternoon, when I shall be returning home.

Man, this college stuff is soooo exciting!  I can't wait for the application process to be over though-I think I'm gaining weight because of it, lol.

I'm going to give you, Alex, a post tonight, and I'll try to get one to you tomorrow morning (or I'll just wing it).
McCallister
player, 365 posts
Life truly begins only
after you've lost it...
Wed 24 Oct 2007
at 04:01
  • msg #548

Re: A gathering of versers!?

I can't believe Valiant joined the dark side?!

On another offnote, I just found this website for a reeeaaalllyyy cool sounding book. I thought it would be perfect for a explanation of what we do here in Multiverser.....it's kewl!

http://www.tenthdimension.com/medialinks.php
This message was last edited by the player at 07:49, Wed 24 Oct 2007.
Avahur
player, 1905 posts
The only side I'm on
is my own.
Wed 24 Oct 2007
at 10:52
  • msg #549

Re: A gathering of versers!?

Meh, we'll see how things turn out...
Valiant
player, 28 posts
Thu 25 Oct 2007
at 01:06
  • msg #550

Re: A gathering of versers!?

really? you can't? well we can't all be good not can we?:P
Playtester
GM, 5270 posts
novelist game designer
long-time gm
Thu 25 Oct 2007
at 01:20
  • msg #551

Re: A gathering of versers!?

I'm a bit sick. Don't want to stress myself. May or may not post later tonight.

PT
Avahur
player, 1906 posts
The only side I'm on
is my own.
Thu 25 Oct 2007
at 01:48
  • msg #552

Re: A gathering of versers!?

K, PT, hope ya feel better..

Anyway, Valiant, welcome to the Dark Side, enjoy your stay, we've got some pretty interesting characters over here... including my darker self...
Day
player, 313 posts
Thu 25 Oct 2007
at 01:55
  • msg #553

Re: A gathering of versers!?

Hope you get better.
Krillis
GM, 2465 posts
Hopeful Verser
Fri 26 Oct 2007
at 00:42
  • msg #554

Re: A gathering of versers!?

I just got back from the trip about an hour ago.

Alex...

Leroy Jenkins?  I'm confused.  Elaborate.
Valiant
player, 29 posts
Fri 26 Oct 2007
at 01:30
  • msg #555

Re: A gathering of versers!?

LOL who Leroy'd?
Avahur
player, 1909 posts
The only side I'm on
is my own.
Fri 26 Oct 2007
at 02:28
  • msg #556

Re: A gathering of versers!?

WoW FTW!

rather, Horde ftw!...
Valiant
player, 30 posts
Sat 27 Oct 2007
at 00:54
  • msg #557

Re: A gathering of versers!?

DAMN RIGHT HORDE FTW!
Mentat
player, 230 posts
Sat 27 Oct 2007
at 02:14
  • msg #558

Re: A gathering of versers!?

Stupid WoW references. Everyone knows the Horde are stupid unbalanced.

...to which I reply with "Eat it!"
Valiant
player, 32 posts
Sat 27 Oct 2007
at 02:48
  • msg #559

Re: A gathering of versers!?

Ahh, must be an Ally ganker
Avahur
player, 1911 posts
The only side I'm on
is my own.
Sat 27 Oct 2007
at 04:05
  • msg #560

Re: A gathering of versers!?

And I reply with, 9k damage in 2 seconds... have fun..
Valiant
player, 33 posts
Sat 27 Oct 2007
at 07:15
  • msg #561

Re: A gathering of versers!?

IT'S OVER NINE THOUSAND????
Avahur
player, 1912 posts
The only side I'm on
is my own.
Sat 27 Oct 2007
at 14:42
  • msg #562

Re: A gathering of versers!?

Well, my wonderful Mage happily goes, instant pyroblast, 26 or so ish % to crit, and it usually does, thats about 6k damage in 1 sec, then followed up by a fire blast which crits for about 3k, and I can always follow those up with a frost nova/blink to get away, turn around fireball which usually hits close to 2k, but crits around 3...  but usually the first two are all that I need.  But that's how I deal with rogues, feral druids, shamans, and warriors...  and pretty much anyone else for that matter, although casters have less health, so the first two or so is usually all that I need.  But since I've got several instant casts that can be used, I can handle most people quite well.
Mentat
player, 232 posts
Sat 27 Oct 2007
at 21:56
  • msg #563

Re: A gathering of versers!?

Stupid DBZ references...
Avahur
player, 1914 posts
The only side I'm on
is my own.
Sat 27 Oct 2007
at 23:19
  • msg #564

Re: A gathering of versers!?

I ignore all DBZ references I hear...
Valiant
player, 34 posts
Sun 28 Oct 2007
at 07:39
  • msg #565

Re: A gathering of versers!?

You love it.. admit it.... don't make me link the video.
Krillis
GM, 2469 posts
Hopeful Verser
Sun 28 Oct 2007
at 16:47
  • msg #566

Re: A gathering of versers!?

So, Valiant, what was running through your mind when you killed me and joined the dark side?
Avahur
player, 1915 posts
The only side I'm on
is my own.
Sun 28 Oct 2007
at 16:48
  • msg #567

Re: A gathering of versers!?

He saw how badass I am and wanted to be like me... this was his key to power...
Valiant
player, 35 posts
Sun 28 Oct 2007
at 17:56
  • msg #568

Re: A gathering of versers!?

LOL well there is that.

But mostly I'm thinking this is all just a weird whacky dream so I might as well go for broke.
Mentat
player, 234 posts
Mon 29 Oct 2007
at 16:03
  • msg #569

Re: A gathering of versers!?

If you like. Evil is highly overrated. I prefer real power.

And no, I'm not referring to the mecha I'm piloting. If I went into Evil Dictator mode in the mecha, I have little doubt that I could do some very serious and real damage to the local military. Heck, I could probably level half the eastern seaboard of the US before being significantly slowed. I would exercise good tactics, and I have a good idea what tanks can do and what they can take. But let's face it. I'd have to get out of this suit sometime. And when I did, I'd be a dead man.

The suit is a crutch right now.

But it's a crutch that will destroy that warehouse if allowed.
Avahur
player, 1917 posts
The only side I'm on
is my own.
Mon 29 Oct 2007
at 19:59
  • msg #570

Re: A gathering of versers!?

Avahur acts arrogant sometimes, but he knows that if he seriously wanted to take over a world, that didn't have biases, he probably could, he would stop messing around in worlds and such, and would spend an entire world training up all his skills so that it would be easier to rule, and then when he died he would be ready to proceed on the the next world and take it over if he saw fit.  Avahur makes his home on the battlefield..."Live to fight another day" and so he does, he runs when necessary and charges in if needed...
McCallister
player, 369 posts
Life truly begins only
after you've lost it...
Tue 30 Oct 2007
at 21:00
  • msg #571

Re: A gathering of versers!?

Dude, Mentat! You got a Dell-Mech!!!
This message was last edited by the player at 23:17, Tue 30 Oct 2007.
Avahur
player, 1920 posts
The only side I'm on
is my own.
Wed 31 Oct 2007
at 01:04
  • msg #572

Re: A gathering of versers!?

That was awesome... seriously, though, the ability to kill that many people at once would have helped soo much.. oh well, I prefer to kill people up close and personal anyway... which is why I carry two swords..  Definitely going to be fun times...
Playtester
GM, 5295 posts
novelist game designer
long-time gm
Wed 31 Oct 2007
at 01:20
  • msg #573

Re: A gathering of versers!?

A 'Dell'??? Mech? I'm lost.

For notes for me to remember, and to taunt them cause I know it won't mean anything...Hadrian is in Gothika, and Valiant is in VVV Rising.

PT
Valiant
player, 38 posts
Wed 31 Oct 2007
at 04:25
  • msg #574

Re: A gathering of versers!?

The heck is a VVV rising?

that was seriously the best death ever.... I got killed by a Mech.
Playtester
GM, 5303 posts
novelist game designer
long-time gm
Wed 31 Oct 2007
at 17:16
  • msg #575

Re: A gathering of versers!?

Now I can reveal....that's 'Orc Rising', and its the name of the world setting that I've dropped you into.  It was created by MJ for the Third Book of Worlds (not yet published.)

PT
Mentat
player, 237 posts
Wed 31 Oct 2007
at 23:36
  • msg #576

Re: A gathering of versers!?

Well, I can't say I get the Dell-Mech reference. Their are a few things Dell is known for. If you mean the Dell-Mech anniliates everything it contacts, than yes.
Avahur
player, 1923 posts
The only side I'm on
is my own.
Thu 1 Nov 2007
at 00:04
  • msg #577

Re: A gathering of versers!?

I think I understand the reasoning behind calling it a Dell-Mech, although by my reasoning, that would be the wrong choice of words, and something better could've been used to describe it.
McCallister
player, 370 posts
Life truly begins only
after you've lost it...
Thu 1 Nov 2007
at 00:11
  • msg #578

Re: A gathering of versers!?

Yeah, it was a lame reference. I was thinking of the ol' commercial with the guy who always exclaims, "Dude, you got a Dell!" --Then just applying it to your mech...yes, shame on me for coming up with lameness....
Avahur
player, 1924 posts
The only side I'm on
is my own.
Thu 1 Nov 2007
at 00:12
  • msg #579

Re: A gathering of versers!?

indeed, it was pretty bad IMO.. oh well, better luck next time...
Mentat
player, 238 posts
Thu 1 Nov 2007
at 01:41
  • msg #580

Re: A gathering of versers!?

Ah. I'm a little slow on the uptake for these sorts of things. I'm gaining a reputation as someone who doesn't get a lot of jokes anyway. I'm a little slow on the uptake sometimes.
Krillis
GM, 2477 posts
Hopeful Verser
Thu 1 Nov 2007
at 11:07
  • msg #581

Re: A gathering of versers!?

Apologies for not posting for you, Alex.  I didn't realize that you had.

Also, I'm somewhat busy with real life things right now.  I'll try to get a post in tonight, tomorrow at the latest.
Avahur
player, 1930 posts
The only side I'm on
is my own.
Fri 2 Nov 2007
at 20:23
  • msg #582

Re: A gathering of versers!?

Indeed, looks like we'll be going to our own worlds...Hmm I wonder what will happen in my world... what say you Krillis?
Krillis
GM, 2482 posts
Hopeful Verser
Fri 2 Nov 2007
at 20:43
  • msg #583

Re: A gathering of versers!?

I'll post it now.
Mentat
player, 242 posts
Sat 3 Nov 2007
at 02:41
  • msg #584

Re: A gathering of versers!?

Yay! Independance! Don't get me wrong, I would have enjoyed seeing how some of these verser dynamics would have come out. But I like freedom.

I'm weird like that.
McCallister
player, 375 posts
Life truly begins only
after you've lost it...
Mon 5 Nov 2007
at 17:59
  • msg #585

Re: A gathering of versers!?

Can I ask all of you a question?

I'm in a game right now where I'm in a position(role-playing wise) where my character has to prevent another player character from destroying everything. It's my character's nature to try to prevent this, so I'm in a rut, because it's not a very fun game now because of this development.

Should I leave the game or stay and either hope that this player drops out or that he might one day have a 'change of heart'?

The GM hasn't really done anything to curb this behavior since all he could do was destroy what the character had done, which he wasn't to sad about anyway.
This message was last edited by the player at 18:02, Mon 05 Nov 2007.
Valiant
player, 42 posts
Mon 5 Nov 2007
at 18:01
  • msg #586

Re: A gathering of versers!?

My vote is to prevent this guy from destroying everything and go from there.
McCallister
player, 376 posts
Life truly begins only
after you've lost it...
Mon 5 Nov 2007
at 18:16
  • msg #587

Re: A gathering of versers!?

Well the terrible part, is that there is nothing else I can do for my own character's agenda if I do that. Which nearly defeats the purpose of the game. In other words the game has come to a standstill for me while I have to look after this character.

I suppose you have to understand the idea behind the game. Everyone gets a turn a day to perform an action. If I use every action I have to clean up after this guy, there is no fun in it.

I dunno what to think, but I may have answered my own question.

Any other thoughts?
This message was last edited by the player at 18:25, Mon 05 Nov 2007.
Day
player, 326 posts
Mon 5 Nov 2007
at 18:26
  • msg #588

Re: A gathering of versers!?

If his sole delight is in wrecking things that you do, then I can see how that might be frustrating.  After all, if he gets no delight at anything save chaos, then chaos is relatively hard to stop.  On the other hand, if, you say...create chaos on his chaos, then there is a very good chance that he might not like the way it comes out.

This person sounds very bored.  Waiting them out is always an option.  Odds are, you will be able to outlast them.

I think the key is understanding his motives.  Why is he acting the way he is? Simply because he can?  If it is sheer pettiness, then outpetty his petty.  IE, instead of 'cleaning up' his mess, make it better.

How many players are there in the game?  If you set up an understanding with the other players, they might be able to lessen the effects of the chaotic player, or at best you can take turns 'cleaning up' after his actions.
McCallister
player, 377 posts
Life truly begins only
after you've lost it...
Mon 5 Nov 2007
at 18:33
  • msg #589

Re: A gathering of versers!?

I think he is bored and pretty juvenile. I think his reasoning for his actions are actually directed at the GM which for not GMing his actions favorably(in his view). So yes, it's about pettiness and an pitiful attempt to destroy the game I think.

You may have something there Day, I could certainly try to improve his chaos in a way that might make him think twice about causing it. That's a very smart way of handling it.

There are six other players aside from this player and myself, so trading off might help quite a bit. I'll see what I can get on that front.
Avahur
player, 1933 posts
The only side I'm on
is my own.
Mon 5 Nov 2007
at 20:13
  • msg #590

Re: A gathering of versers!?

Sounds like a god game... really..

Anyway...
McCallister
player, 379 posts
Life truly begins only
after you've lost it...
Mon 5 Nov 2007
at 21:04
  • msg #591

Re: A gathering of versers!?

It is a god game. It doesn't really matter though, it's a strategy game.
Valiant
player, 43 posts
Mon 5 Nov 2007
at 22:12
  • msg #592

Re: A gathering of versers!?

There is always the option of killing him.
Avahur
player, 1934 posts
The only side I'm on
is my own.
Mon 5 Nov 2007
at 23:23
  • msg #593

Re: A gathering of versers!?

Not in this case Valiant...

God games can be interesting... I prefer just messing around with whatever the person does, until it gets to the point where they know that going on in the manner would be pointless as anything they do will be messed up..
Krillis
GM, 2487 posts
Hopeful Verser
Mon 5 Nov 2007
at 23:26
  • msg #594

Re: A gathering of versers!?

You could always pull Dorn's anti-Xefas ACT, lol.
Mentat
player, 244 posts
Tue 6 Nov 2007
at 00:15
  • msg #595

Re: A gathering of versers!?

It is possible to kill a "God-verser," but it is such a monumental feat that I'm half-convinced such an act is felt throughout the Multiverse. If say, The Architect were to somehow bite it, as in really get killed off, I think everyone would notice. And it wouldn't be a good thing either.
Avahur
player, 1935 posts
The only side I'm on
is my own.
Tue 6 Nov 2007
at 00:51
  • msg #596

Re: A gathering of versers!?

anyone else notice that when you post, it goes to a screen before bringing you back to the game menu... on that screen it say, "You will be automagically redirected.." anyone else notice that typo?
This message was last edited by the player at 00:52, Tue 06 Nov 2007.
McCallister
player, 380 posts
Life truly begins only
after you've lost it...
Tue 6 Nov 2007
at 01:02
  • msg #597

Re: A gathering of versers!?

Heheh, it's actually not a typo...look it up in wikipedia...I think it's funny.

I kind of wish I could kill his character off. He broke our pantheon and destroyed half the Universe in a single act. My character's pretty upset, and as a player I'm a little upset because it was really directed at the GM, and I'm against that, but even more so that he killed the fun of the game.

I already asked the GM about pulling a anti-Xefas act....and it won't work according to him. Oh how I wish....
Mentat
player, 245 posts
Tue 6 Nov 2007
at 01:05
  • msg #598

Re: A gathering of versers!?

Only half the universe? Pah, I would never have left a job half finished if it took me an eternity to get back around to it. If you do something that is wrong, you might as well do it right I always say.

And yes, I'm as grateful as some reading this that I'm not evil. Not in the classical sense anyways.
Avahur
player, 1936 posts
The only side I'm on
is my own.
Tue 6 Nov 2007
at 01:07
  • msg #599

Re: A gathering of versers!?

...

Wow.. looks like it isn't a typo...

That definition is soo true...and funny for that matter... but still automagically isn't a word... unless its the same case as ain't... or spindle...
Mentat
player, 246 posts
Tue 6 Nov 2007
at 01:10
  • msg #600

Re: A gathering of versers!?

Look, I can't figure this sort of thing out automagically. It's really not that hard. It's like magical clockwork.
Avahur
player, 1937 posts
The only side I'm on
is my own.
Tue 6 Nov 2007
at 01:15
  • msg #601

Re: A gathering of versers!?

Yeah... Ok... what's next? the red sox winning a world series...!? Seriously people, that would never happen, so let's be realistic here..
Krillis
GM, 2488 posts
Hopeful Verser
Tue 6 Nov 2007
at 03:32
  • msg #602

Re: A gathering of versers!?

I'm mapping out the Inferno by reading Dante.  It's going to be an actual big map on a posterboard.  We have to make it look like a genuine country, and mine's going to be awesome-ish.  It might not be as awesome as I invision, because I'm doing it all tonight.
Avahur
player, 1938 posts
The only side I'm on
is my own.
Tue 6 Nov 2007
at 03:33
  • msg #603

Re: A gathering of versers!?

sounds fun
McCallister
player, 382 posts
Life truly begins only
after you've lost it...
Tue 6 Nov 2007
at 18:34
  • msg #604

Re: A gathering of versers!?

So how did your Mapmaking extravaganza go Krillis?

On a previous note, there's no outpettying someone who cries wolf. He's gone to the GM to keep everyone in the game from heckling him in-character, saying that it was all too personal and offensive. I didn't even have a hand in that, people just started in on him. Oh man, too much drama for me. This is why every game needs an OOC.

On an extra devious note, Jake2.0 is on all day...I know PT likes that show.
Playtester
GM, 5326 posts
novelist game designer
long-time gm
Tue 6 Nov 2007
at 18:38
  • msg #605

Re: A gathering of versers!?

Thanks, Mac.  I've seen them all.  The new Chuck is kinda sorta like it, and its fun.

See ya'll tonight.

PT
Krillis
GM, 2490 posts
Hopeful Verser
Tue 6 Nov 2007
at 20:55
  • msg #606

Re: A gathering of versers!?

It was all right.  It turns out I left out a part, but it'll be fine...stupid quotes requirement.

The map rocks, though.
Mentat
player, 248 posts
Tue 6 Nov 2007
at 22:44
  • msg #607

Re: A gathering of versers!?

Ugh. For being heckled in-character? My advice to him: Stop being such a little girl and start heckling them back. That, or make everyone else regret heckling you by proving how wrong they are for underestimating you.

Observe!

*pulls 'destroy universe' switch*

I haven't got a clue what universe I just destroyed, but it probably wasn't important anyways. (Barneyworld?) People look at you differently when you can destroy a universe with a switch. Everyone should have one of these.
This message was last edited by the player at 20:55, Wed 07 Nov 2007.
Playtester
GM, 5327 posts
novelist game designer
long-time gm
Tue 6 Nov 2007
at 23:19
  • msg #608

Re: A gathering of versers!?

Y'know, I really ought to say something like "Valiant...you're dead."

"Whaaaaaaaaa?"

"Mentat just destroyed your universe."

But I will resist my slide into dementia for a while longer until the voices get too demanding. And Valiant is safe.

But now, Hadrian....

PT
Valiant
player, 45 posts
Wed 7 Nov 2007
at 07:44
  • msg #609

Re: A gathering of versers!?

Wait.. what? I'm confused.....

ohh well.
Playtester
GM, 5333 posts
novelist game designer
long-time gm
Thu 8 Nov 2007
at 04:48
  • msg #610

Re: A gathering of versers!?

I'll post on Thursday. Sorry.

PT
Mentat
player, 250 posts
Fri 9 Nov 2007
at 03:21
  • msg #611

Re: A gathering of versers!?

Which is today. Yay!
McCallister
player, 385 posts
Life truly begins only
after you've lost it...
Thu 15 Nov 2007
at 03:51
  • msg #612

Re: A gathering of versers!?

Just wanted to let PT know, I'm taking the week off for mental health reasons...and to play Assassin's Creed...a very nifty concept BTW.
Avahur
player, 1941 posts
The only side I'm on
is my own.
Thu 15 Nov 2007
at 03:59
  • msg #613

Re: A gathering of versers!?

Ahh Krillis, I had thought perhaps ye'd forgotten 'bout me...
Krillis
GM, 2506 posts
Hopeful Verser
Thu 15 Nov 2007
at 04:21
  • msg #614

Re: A gathering of versers!?

It felt sort of strange when I saw that you hadn't posted for a bit, so I double-checked, and it turned out that you had actually.
Playtester
GM, 5354 posts
novelist game designer
long-time gm
Thu 15 Nov 2007
at 12:59
  • msg #615

Re: A gathering of versers!?

OK, Mac.  You can write a book report on "What I did on my Vacation when I get back."  You've gotten me more curious as to what Assassin's Creed is about.  And to whether I can borrow, and refab its ideas.

PT
Mentat
player, 255 posts
Fri 16 Nov 2007
at 02:31
  • msg #616

Re: A gathering of versers!?

It's fairly straightforward. You're a holy assassin in the time of the Crusades, and in the name of God you kill bad people in ways that range from dirty underhanded to vicious stabbings.

No moral ambiguity there, though. That's the downside.
McCallister
player, 386 posts
Life truly begins only
after you've lost it...
Fri 16 Nov 2007
at 05:06
  • msg #617

Re: A gathering of versers!?

Actually it's a bit different than that Mentat. There's a sort of surprise twist in there that could certainly lend itself to Multiverser's ideals....will comment more upon my full return.
Playtester
GM, 5355 posts
novelist game designer
long-time gm
Sat 17 Nov 2007
at 02:58
  • msg #618

Re: A gathering of versers!?

I'll try to do a post tommorrow to make up for today's skippage.

PT
Playtester
GM, 5363 posts
novelist game designer
long-time gm
Tue 20 Nov 2007
at 17:52
  • msg #619

Re: A gathering of versers!?

Wodium, over at GO, is asking about data for bacteria agility for some sort of virally infected alien vampire....and this should help also with 'Only the Insects Survive' by Mac.

Later, I hope to move on to the Day's Mirror World.

We've almost got a huge array of different types of vampires described for a cross-dimensional covering of all sorts of vampires.  Crazy serial killer types, a fallen angel, a Cursed being, and more await.  Been working on this pretty heavy for the last couple weeks.

PT
Day
player, 333 posts
Tue 20 Nov 2007
at 18:20
  • msg #620

Re: A gathering of versers!?

Hmm...one almost wonders if you could have a Vampire Zoo that some interdimensional traveler picks up and puts in some weird dungeon complex or something.
Mentat
player, 258 posts
Tue 20 Nov 2007
at 23:40
  • msg #621

Re: A gathering of versers!?

Depending on the universe, vampirism can have a wide variety of sources, ranging from curses to diseases to genetics. Sometimes (rarely) it is not contagious,  or it only spreads when the vampire wishes it to, similar to the WoD vampire. (Thus freeing them up from the 'five billion vampires in two months' idea that basic mathmatics loves to point out.)

A compendium of vampires across the verse would be quite a large project, and the research would be very dangerous. Vampires don't like to be studied and vampiric versers can become a real hazard.
Playtester
GM, 5366 posts
novelist game designer
long-time gm
Wed 21 Nov 2007
at 03:04
  • msg #622

Re: A gathering of versers!?

Day,
I'll get to your reply later after thinking about it a bit more.

Vampire Zoo....well, that could be a variant on Tristram's Labyrinth.  Instead of the freaky monsters in that, just have a bunch of vamps.

Mentat,
WOD was not exactly big on the whole logic thing.
Krillis
GM, 2511 posts
Hopeful Verser
Wed 21 Nov 2007
at 03:13
  • msg #623

Re: A gathering of versers!?

Some cool verser could carry them around in a special pouch he has.
Avahur
player, 1944 posts
The only side I'm on
is my own.
Wed 21 Nov 2007
at 03:48
  • msg #624

Re: A gathering of versers!?

I've been playing a lot of The Elder Scrolls IV: Oblivion as of late, and well my character currently is a vampire..and I must say, I love how the whole vampire thing works...

Like seriously they did an awesome job with it...

And Mentat 5 billion in two months is technically possible, but that'd be a lot of feeding...

But you have to figure if all vamps are humanoids and remain humanoids, get rid of the whole transform into bat thing...it makes no sense at all... If all Vampires are humanoids, and to feed and thus spread the curse of being a vampire, they would primarily, if they wanted to keep their secret a secret and not be hunted down by angry mobs... they would have to do it at night (obviously) and they would have to be able to pick locks and sneak into other people's houses undetected to feed, and remain undetected as they left, so they the curse is spreading, they get to feed, and no one knows who did it, since it was when everyone was sleeping.  People can lock their doors, so unless they were a skilled thief or someone good with that type of thing, they wouldn't really do well feeding and would go hungry for quite a while..

Then again if by starving themselves and denying the urge to feed, it could give them strength, and abilities due to not feeding, their body would learn to adapt over time and they would be stronger in the mind and in the body as they've adapted..

So really Vampires could be fun, but all ya need is to set them on fire and they'd be roasted... literally, the fire would kill them.. If being out in the daylight from the suns hot rays.. (which really don't compare to fire) would kill them, then the real deal would seriously finish them off...

Again just my two copper pieces..er...cents rather...
Krillis
GM, 2512 posts
Hopeful Verser
Wed 21 Nov 2007
at 04:00
  • msg #625

Re: A gathering of versers!?

In Oblivion, I also became a vampire, somewhat on accident.

I found that it was too much trouble being one, because you get only a few benefits if you still want to walk in the day.  You'll have fun with the vampire cure mission when you get tired of it, Avahur.  *evil laugh*
Avahur
player, 1945 posts
The only side I'm on
is my own.
Wed 21 Nov 2007
at 04:05
  • msg #626

Re: A gathering of versers!?

Krillis I've already read that mission and what needs to be done well before I thought of becoming one.. I became one intentionally.. I asked Vicente in the Dark Brotherhood to turn me into one...voluntarily, seriously though, I'm almost completely done, only a few things left and I will have gotten all the achievements I can at this point..

I just need to finish up the fighters guild... as a vamp of course, and then get myself back into the mages guild.. I got suspended, and let me tell you, to get back in is such a pain, as I've already had to do it on another file.. and I'm not sure which is more of a pain, the vamp cure mission or getting back into the mages guild... after beating every other thing, getting to the top rank in everything except the mages guild, beating the main quest, etc.  Then trying to get back into the mages guild after being suspended... that is truly a pain, and it is something you never want to have to do... ever.. I've unfortunately had to do it twice...

(Thieves guild quest ya need to essentially down someone who is in the mages guild.. yeah not fun times..)
Krillis
GM, 2513 posts
Hopeful Verser
Wed 21 Nov 2007
at 15:30
  • msg #627

Re: A gathering of versers!?

I don't need Oblivion explained to me.  Just watch it, Mages change what they want depending on your level upon suspension.

Vampire cure isn't that hard to do.

Let's go back to something else...

So, if a fallen angel could be a vampire in a world, what would an angel that hasn't fallen be?
Avahur
player, 1946 posts
The only side I'm on
is my own.
Wed 21 Nov 2007
at 17:21
  • msg #628

Re: A gathering of versers!?

An Archon...
Playtester
GM, 5367 posts
novelist game designer
long-time gm
Wed 21 Nov 2007
at 17:38
  • msg #629

Re: A gathering of versers!?

Depends on the angel.  As I understand it, each was a Special Creation.  Could be wrong tho'.

I'd have a wide variety of angel types.  In one story, I had a flaming wheel with eyes (from Ezekial, I think, in the Bible), and I had a guy in a motorcycle jacket who looked relatively normal until you looked into his eyes, and saw MORE than could be fit into a human.  I also had an angel whose knees were at the edge of the atmosphere (bad geometry in part on my part...they should have been taller) if his feet were on Earth.

And Av, as to Mentat's idea...

Lets start with Day 60, and to make it easy 6 Billion vampires.  Assume each vampire turns only one other a night.  Now count backwards...

Day 59--3 Billion vamps.
Day 58--1.5 Billion vamps.
Day 57--750 million vamps.
Day 56--375 million vamps.
Day 55--200 million vamps (rounding off to make it easier on me.)
Day 54--100 million vamps.
Day 53--50 million vamps.
Day 52--25...
Day 51--12,500,000 vamps.
Day 50--6,250,000...
Day 49--3,125,000...
Day 48--......
McCallister
player, 387 posts
Life truly begins only
after you've lost it...
Wed 21 Nov 2007
at 21:43
  • msg #630

Re: A gathering of versers!?

30 Days of Night had a pretty nifty idea as far as vamps go. They were really powerful, but were essentially the ol'nosferatu style vamp. They were extremely feral creatures, and used kind of a pack philosophy. They kind of illustrate this by going with the bloodlust angle. The eldest was essentially the smartest and had learned to overcome that need in part. They don't explain it to be a virus, but you kind of get that feeling, kind of like a zombie.

The scenario is perhaps the nicest idea of the movie. It's an Alaskan town, might've been the furthest north in the state. So during the winter the days get shorter and shorter, hence an entire month of darkness. The vamps move in to take advantage of it. I don't wanna ruin it for anyone who wants to see it, but it's pretty neat.
Mentat
player, 260 posts
Thu 22 Nov 2007
at 00:25
  • msg #631

Re: A gathering of versers!?

I was informed the ending of 30 Days of Night ignored logic at some point, but what movie doesn't?

I've played the vampire as well in Oblivion (voluntarily: my initiation in the Hood involved the Arena), and I have to say I was very, very skilled with it. First thing I did was chase a deer down on foot and beat it to death with my bare hands. That was very cool, and if I could do it in real life, I would. Hunter's Sight (combination Detect Life/Nighteye with ungodly duration and range) has to be their best ability; it's cheap and give you a powerful advantage over the enemies that would otherwise ambush you. I love tableturning.

It isn't so bad if you feed on a regular basis, as you can walk in the sunlight with no ill effects. Just be careful, day two is when sunlight starts killing you, and day four your features become feral. At this point, short of very powerful charm spells you cannot do business or have friendly interactions with others, and guards attack you on sight. If it bothers you, feed. That resets the curse, but not the damage of the fact that those who know you are a vampire. (FYI: I did the Cure Quest, and then I kept it as a momento, just to say I did it.)

But this is Multiverser. You want a cure for vampirism? Mag bias 15@10. Boom! You are cured! (Is there anything stupid power can't solve?)
Krillis
GM, 2516 posts
Hopeful Verser
Thu 22 Nov 2007
at 00:46
  • msg #632

Re: A gathering of versers!?

I don't think it ignored logic.

In the 30 Days of Night setting, it explained somewhat why vampires weren't running amok.  The vampires cut off their victems heads to make sure they didn't turn.

I imagine in the movie that the group of vampires present was the only group in the world.
McCallister
player, 388 posts
Life truly begins only
after you've lost it...
Thu 22 Nov 2007
at 01:33
  • msg #633

Re: A gathering of versers!?

I think I understand what Mentat's acquaintance meant by ignoring logic, although that's not quite accurate. There was a few scenes near the end where you were following two groups of people trying to covertly sneak around the town. The characters did in fact ignore some logic and unnecessarily put themselves in danger.

This can be explained though, because humans aren't especially rational creatures, especially given the circumstances.

---------------------------------------------------------------

ON another note, I am currently a vamp in Oblivion....which is my favorite game. I hated it at first, but like Mentat said, I don't think I could really do without the nice perks anymore. I never have to use torches and I can see through walls with the hunter-vision, consequently my sneak skill is my highest skill.

I can hide in plain sight. I love it. Plus you can carry more(strength increase) the longer you go between feedings...normally I can carry about 300lbs, the highest I got my strength with this technique allowed me to carry double. Course people run from you when they see you that far gone or ask if you're okay....lol

I probably will cure it though, because I don't like not being able to travel by day and I don't like the way it makes you look....lol.
McCallister
player, 389 posts
Life truly begins only
after you've lost it...
Thu 22 Nov 2007
at 19:21
  • msg #634

Re: A gathering of versers!?

Happy Thanksgiving ALL!
Mentat
player, 262 posts
Fri 23 Nov 2007
at 04:05
  • msg #635

Re: A gathering of versers!?

What he said.
Hadrian
player, 58 posts
Superbia est meus Pestis
- The merry traveller
Sat 24 Nov 2007
at 15:37
  • msg #636

Re: A gathering of versers!?

Watching footage of the Black Friday shopping spree in America I wonder how on earth humanity managed to become the ruling species on the planet. If people are willing to trample each other over a good deal is it any wonder that wars are being fought all over the world every day?

Anyway; a late "happy thanksgiving" to all of you. Not that we norwegians celebrate thanksgiving... *cough*
Avahur
player, 1948 posts
The only side I'm on
is my own.
Sat 24 Nov 2007
at 15:45
  • msg #637

Re: A gathering of versers!?

Meh..  I really hope my character doesn't verse right now..  Just tried something seemingly impossible.. (Then again a lot of what we do is seemingly impossible)  So, I wonder what the chance of survival is...

Meh whatever...

Anyway..

>_>

*cricket cricket*

its quiet.... too quiet..
Playtester
GM, 5379 posts
novelist game designer
long-time gm
Sat 24 Nov 2007
at 17:51
  • msg #638

Re: A gathering of versers!?

I think its socially engineered to provoke those kind of incidents.  The typical reaction in a crisis is calm underlain by worry, and helpfulness for your fellow being.

But you can work against that with culture and with physical design. Like, you go to a rock concert, and there is a huge, long line.  One person I read said they deliberately price the concerts too low to try to create the long lines which are good publicity.

There is also, I think, an element of 'drama' to it.  Modern Americans lives are complex, interesting, but filled with a lot of routine.  And most of its mental work, or close, careful details.  But we're still the same species that enjoyed running screaming at a buffalo with our spears out....Its a release of tension even if most of the people involved don't realize it.

Lastly, I would be skeptical of whatever I saw on TV regarding America.  A lot of Europeans really don't seem to get America, and a partially state controlled media isn't going to help in that quest.

But, yes, the Bible explains that wars rise among you because of the lusts (or desires) you have.  Tom Clancy said that a lot of wars are basically armed robbery writ large.

Of course, there's the whole arguement that the fractious small states of Europe were what drove it to world power whereas the more peaceful and unified China got left behind.  Competition in arranging better means of 'doing unto him, before he does it to me' drove technology, or so goes one theory.
Playtester
GM, 5383 posts
novelist game designer
long-time gm
Sat 24 Nov 2007
at 18:30
  • msg #639

Re: A gathering of versers!?

Sorry about skipping you on Friday, Krillis.  I missed the post.

PT
Mentat
player, 264 posts
Sun 25 Nov 2007
at 04:35
  • msg #640

Re: A gathering of versers!?

There is some merit to the philosophy of natural selection. It doesn't stop it from being wrong, but it does tend to create powerful militaries. Everyone becomes good at what they do a lot, and Europe was in a state of constant war for a long time.
Shikamaru
player, 71 posts
Mon 26 Nov 2007
at 00:12
  • msg #641

Re: A gathering of versers!?

Hmmm... That is interesting.
Avahur
player, 1953 posts
The only side I'm on
is my own.
Mon 26 Nov 2007
at 00:13
  • msg #642

Re: A gathering of versers!?

Well this would be post 19000..
Playtester
GM, 5384 posts
novelist game designer
long-time gm
Mon 26 Nov 2007
at 06:51
  • msg #643

Re: A gathering of versers!?

Yea!!! 19000 posts....I don't know if I would have believed this when I started. Thanks to all the players both past and present.  I've learned a lot, and gotten to playtest some neat ideas.

 And Avahur is very good at catching these mileposts.
Avahur
player, 1954 posts
The only side I'm on
is my own.
Mon 26 Nov 2007
at 11:58
  • msg #644

Re: A gathering of versers!?

Considering I'm on RPOL most of the time when I'm not in school, since my other games... and my games I mean one other, is pretty active, that I'm always checking for updates and its pretty easy to see a milestone when its coming..
Playtester
GM, 5385 posts
novelist game designer
long-time gm
Mon 26 Nov 2007
at 14:09
  • msg #645

Re: A gathering of versers!?

What other game do you play?

PT
Avahur
player, 1955 posts
The only side I'm on
is my own.
Mon 26 Nov 2007
at 20:44
  • msg #646

Re: A gathering of versers!?

a d20 game... actually.. every game but this one is a d20 game that I'm involved with.. >_> Tides of the Underdark, its in the medieval fantasy area..
Mentat
player, 266 posts
Tue 27 Nov 2007
at 03:57
  • msg #647

Re: A gathering of versers!?

Aye, milestones. Normally I pull my "Destroy Universe" switch when someone gets the milestone, but I'll lay off today.

I wonder how many placeholder worlds I've made with this beauty?
Krillis
GM, 2539 posts
Hopeful Verser
Sat 1 Dec 2007
at 22:47
  • msg #648

Re: A gathering of versers!?

Wow, Valiant.  You're becoming a full-fledged baddy, aren't you, lol?

I can't say that I'm not a little jealous myself; however, it might be difficult for my character to turn evil too quickly-unless Kox were to be briskly taken away from Krillis, lol.

Btw, this sprung from me just reading the last page of your thread.  I saw your last post, and it piqued my interest, lol.  I might have to follow your story closer.
Avahur
player, 1961 posts
The only side I'm on
is my own.
Sun 2 Dec 2007
at 01:21
  • msg #649

Re: A gathering of versers!?

If any of you want to see something interesting happen, just pop randomly into Avahur's thread.. something interesting is probably going on.. or evil..or both.
Valiant
player, 56 posts
Sun 2 Dec 2007
at 02:03
  • msg #650

Re: A gathering of versers!?

LOL,

thanx. sorry about the irreggular postings. Work, weather and general bad moods keep me from posting. Glad your enjoying my story. I'm having a blast with it myself.
McCallister
player, 390 posts
Life truly begins only
after you've lost it...
Tue 4 Dec 2007
at 05:53
  • msg #651

Re: A gathering of versers!?

Hey all! I too apologize for my irregularity here, been caught up with two great 360 games, Mass Effect and Assassin's Creed, plus I've been sick for the past few weeks so I've been online rather sparsely.

To get out of the house to see 'The Mist' tonight, and I have to say it's perfect Multiverser material. It definitely hearkens back to classic horror fiction, though definitely a little black for normal gaming purposes. Though it does make me want to create a world for it.
Krillis
GM, 2542 posts
Hopeful Verser
Tue 4 Dec 2007
at 20:55
  • msg #652

Re: A gathering of versers!?

The novella doesn't take it as far as the movie does at the end.  It ends like...10 minutes earlier.

Good movie, though.

It would make a really, really cool world, though.

So, Valiant, what's the plan for when you finally surpass Devlin?
Avahur
player, 1962 posts
The only side I'm on
is my own.
Tue 4 Dec 2007
at 22:21
  • msg #653

Re: A gathering of versers!?

So, Krillis, what's the plan for when I get a post?

Edit:

Actually though, I know you're busy and such, so post when ya can as RL comes first.. but it seemed fitting as it reflected the post above mine, when you said So, valiant...

So I saw it fitting, but really post when ya can..
This message was last edited by the player at 22:23, Tue 04 Dec 2007.
Krillis
GM, 2555 posts
Hopeful Verser
Sun 9 Dec 2007
at 02:27
  • msg #654

Re: A gathering of versers!?

It sucks when I totally do have a world created, but can't work it all out in an organized format.

Like...I'd be able to answer any questions about the world easily; however, I can't put all of the information down.  I'd miss something...
Avahur
player, 1970 posts
The only side I'm on
is my own.
Sun 9 Dec 2007
at 04:18
  • msg #655

Re: A gathering of versers!?

Soo.. Alex, your thread is getting interesting...  how fares being a verser?
Alex
player, 36 posts
Sun 9 Dec 2007
at 04:25
  • msg #656

Re: A gathering of versers!?

I'm enjoying it.  This is my first time playing in a freeform(-esque) RPG, so it's been an interesting experience.  Usually I play D&D 3.5 Ed. or d20 Modern, so I'm used to playing with a lot more rules and posting all my rolls and actions.  Having Krillis roll all the dice does help add to the sense of realism in the game, though.

It's kind of strange, really, I almost never read the OOC thread but I decided to check it this time for some reason...
Avahur
player, 1972 posts
The only side I'm on
is my own.
Sun 9 Dec 2007
at 04:32
  • msg #657

Re: A gathering of versers!?

Really? You should always check the OoC thread.. interesting conversations are often formed..
Alex
player, 38 posts
Sun 9 Dec 2007
at 04:35
  • msg #658

Re: A gathering of versers!?

Well, I'll be sure to check in a lot more often from now on.  Usually I just post in-between classes, so I'm a bit hasty whenever I use my computer. -_-;
Krillis
GM, 2566 posts
Hopeful Verser
Sun 9 Dec 2007
at 04:44
  • msg #659

Re: A gathering of versers!?

Sometimes it's good to see the OOC to find when GMs are going on vacation or something.

But the only message I have right now is-good night.  I'm done for the night, and I might post once tomorrow, but I'll definately post on monday for the two of you.
Alex
player, 40 posts
Sun 9 Dec 2007
at 05:01
  • msg #660

Re: A gathering of versers!?

Ah, good night, then.  I suppose it's kind of fortunate in a way, since now I can study without any distractions. =P
Jesse
player, 247 posts
Peace through superior
firepower!
Thu 13 Dec 2007
at 04:31
  • msg #661

Re: A gathering of versers!?

Hiya folks. For those of ya that remember me, I'm Shane (aka Jesse Taylor from Jesse Jumps in). I've been away from Rpol for about a year but I'm looking forward to getting back to it. PT has agreed to bring me back but I thought that instead of trying to pick up where we left off, we would just make sure Jesse gets versed out of the world he is in and into his next. I was hoping for the record for longest first world, but I think I fell short, 423 posts. Still kinda decent considering that Jesse has no idea what a Verser is, much less that he is one himself. Anyway, this is a bit more long winded than I intended, so I'll just say its good to be back.
Avahur
player, 1982 posts
The only side I'm on
is my own.
Thu 13 Dec 2007
at 12:49
  • msg #662

Re: A gathering of versers!?

Well then its good to have ya back..

Seriously though..  Avahur = Scary person on a bad day...
Avahur
player, 1983 posts
The only side I'm on
is my own.
Thu 13 Dec 2007
at 15:41
  • msg #663

Re: A gathering of versers!?

yay for post 19200
Playtester
GM, 5432 posts
novelist game designer
long-time gm
Fri 14 Dec 2007
at 00:19
  • msg #664

Re: A gathering of versers!?

I'm having issues with my home computer, and while I do have a laptop (which I'm using now), the chance of my missing a day just went up.  And if I vanish for a week, its probably computer problems in part.

I think we're going to have to take the PC to a tech guy to do something mysterioius to it.

And the laptop is acting up a bit too.

PT
Alex
player, 46 posts
Fri 14 Dec 2007
at 00:36
  • msg #665

Re: A gathering of versers!?

In the words of Douglas Adams, "We keep making all this technology, but all we really want is just something that works."
Playtester
GM, 5441 posts
novelist game designer
long-time gm
Fri 14 Dec 2007
at 17:32
  • msg #666

Re: A gathering of versers!?

Amen, Alex.

PT
Malachai
GM, 1322 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Sat 15 Dec 2007
at 04:02
  • msg #667

ZOMGWTFBBQPANCAKES

Howdy, folks!  How's it going?

Not planning on playing again any time soon, sadly, but I just thought I'd stop in and say hello to the natives.
This message was last edited by the GM at 04:03, Sat 15 Dec 2007.
Avahur
player, 1984 posts
The only side I'm on
is my own.
Sat 15 Dec 2007
at 21:49
  • msg #668

Re: ZOMG

Yo... only like 15 more posts till your 1337...seriously.
Krillis
GM, 2587 posts
Hopeful Verser
Sat 15 Dec 2007
at 22:28
  • msg #669

Re: ZOMG

What're you talking about, Avy?
Avahur
player, 1985 posts
The only side I'm on
is my own.
Sat 15 Dec 2007
at 22:41
  • msg #670

Re: ZOMG

Does it matter what I am talking about?
McCallister
player, 392 posts
Life truly begins only
after you've lost it...
Sat 15 Dec 2007
at 23:35
  • msg #671

Re: ZOMG

If I didn't know better, I'd swear that you two were related.

Hey, it's my old GM Mal...good to see ya again.
Malachai
GM, 1323 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Sun 16 Dec 2007
at 00:07
  • msg #672

ZOMGWTFBBQPANCAKES pt. 2

We used to talk enough we could be.

XD

Why aren't you on MSN anymore, Krillis?

And hey, McCal, sup?
Avahur
player, 1986 posts
The only side I'm on
is my own.
Sun 16 Dec 2007
at 01:22
  • msg #673

Re: O RLY!?

Anyway, Mal, if you met Avy again, it'd be a bit different than last time we met in game... seriously..
Krillis
GM, 2588 posts
Hopeful Verser
Sun 16 Dec 2007
at 05:51
  • msg #674

Re: O RLY!?

It's a good thing you know better, McCal.

Mal, I'm never on MSN these days, because I sort of get online less.  Also, you're my only contact on MSN, and you went under the radar for a while.  I might sign on once and a while to check if you're there now, I guess.

I'm only ever on AIM and Yahoo these days, though.
Mentat
player, 280 posts
Mon 17 Dec 2007
at 06:26
  • msg #675

Re: O RLY!?

Aye, something just occured to me while I was posting. I've been on GO (Gaming Outpost) for some time now, and its crossed my mind that while I might oppose strong-arm tactics on moral grounds, that usually doesn't stop me from employing them myself. Twisting someone's mind against itself is pretty much the same thing.

So, I guess what I'm really opposed to is other people doing strong arm tactics.
Krillis
GM, 2591 posts
Hopeful Verser
Mon 17 Dec 2007
at 12:30
  • msg #676

Re: O RLY!?

I think that's completely legitimate, Mentat.

How else are you supposed to rule the multiverse with all these other strong-arm tacticians running around, lol?
Avahur
player, 1988 posts
The only side I'm on
is my own.
Mon 17 Dec 2007
at 13:25
  • msg #677

Re: O RLY!?

Mentat, the only way you'd really be able to rule, is if you convinced me not to verse you once we met.. I'm serious..
Mentat
player, 282 posts
Tue 18 Dec 2007
at 18:35
  • msg #678

Re: O RLY!?

*sighs*

We've already been over this. OOC Zaniness Manipulation 3-2. In addition, why would I care if you versed me out? In the context of my character's perception of reality, you are just a figment of the imagination.

*puts on Ray-Ban sunglasses, pulls out Standard Neurolyzer, flashes Avahur*
Valiant
player, 64 posts
Tue 18 Dec 2007
at 19:47
  • msg #679

Re: O RLY!?

sorry about the absense.. weather is playing tricks with interweeb. but I'm back for the time being at least.
Alex
player, 55 posts
Tue 25 Dec 2007
at 05:27
  • msg #680

Re: O RLY!?

Merry Christmas, everyone!
McCallister
player, 395 posts
Life truly begins only
after you've lost it...
Tue 25 Dec 2007
at 05:51
  • msg #681

Re: O RLY!?

Lil'McTimmy: God bless us, everyone!
Krillis
GM, 2604 posts
Hopeful Verser
Tue 25 Dec 2007
at 06:04
  • msg #682

Re: O RLY!?

Merry

Christmas
Avahur
player, 1993 posts
The only side I'm on
is my own.
Tue 25 Dec 2007
at 13:50
  • msg #683

Re: O RLY!?

Yeah... MC everyone... srsly...

MC..
Mentat
player, 284 posts
Wed 26 Dec 2007
at 03:25
  • msg #684

Re: O RLY!?

Yep. Merry Christmas.

*too busy memorizing Evil Overlord List to elaborate*
Hadrian
player, 74 posts
Superbia est meus Pestis
- The merry traveller
Wed 26 Dec 2007
at 18:53
  • msg #685

Re: O RLY!?

Seeing as I am a little late I will settle for wishing everyone a merry christmas spent and a happy upcoming new year.
Playtester
GM, 5475 posts
novelist game designer
long-time gm
Thu 27 Dec 2007
at 18:33
  • msg #686

Re: O RLY!?

We had a great Two Days of Christmas (One day at my parents with my two boys, and my brother's four boys--all eight years old or less.  I think there is something in the Playtester genetics which says--There Will Be Boys.  Lots of fun, and a nice feast of beef and ham, and I was surprised to see the Ladyfaire so enthused about scallopped potatoes.  I like potatoes...a lot, but scallopped go way down the list before baked, french fried, hash browns...and right above potato pancakes which I dislike.)

On the second day, we had a private for our two boys festival.  It ended up that one boy had two more toys than the other....easily solved.  I gave the younger boy one of the older's presents, and it balanced out.  Good thing the younger can't read yet.

After that, it was off to McDonald's which has the marvelous invention of a Playplace or Giant Habitrail for Gerbils blown up to Kid Size.  Playtester gets to relax, and read while the tykes run about in general screaming safety.  McDonalds', a good book, and a Coke is my chance to unwind, my Cancun.  I may whine a bit, but as someone said before me...Its a Wonderful Life.

And I hope and pray that the New Year holds much of the same joys for me and mine, and that you and yours find your joy as well in the New Year.

Playtester
Mentat
player, 286 posts
Thu 27 Dec 2007
at 21:17
  • msg #687

Re: O RLY!?

That's right! We still have a New Year's party to follow up the Christmas party with.

Now where am I going to put the fire-breathing PT statue? I don't want it catching the Christmas ornaments on fire...

...actually, that WOULD cut down on the workload of taking them down...hmmm...
Hadrian
player, 77 posts
Superbia est meus Pestis
- The merry traveller
Mon 31 Dec 2007
at 17:31
  • msg #688

Re: O RLY!?

I've never really got my head around the time differences between Norway and pretty much every other country in the world, so while the time here in Aalesund, where I live, is now 18:25 pm and I have already started celebrating the new year, the rest of you might not be as close to the new year as I am. According to Norwegian drinking traditions, which basically say drink till you drop, I am already a bit tipsy.

I wanted to wish everyone here a new year full of oppertunities, prosperity and happiness, and to Playtester I want to wish you a happy new year for you and your boys. I am greatly looking forward to a brand new year of roleplaying with all of you.
Avahur
player, 1995 posts
The only side I'm on
is my own.
Mon 31 Dec 2007
at 17:44
  • msg #689

Re: O RLY!?

yay for someone that doesn't live in the united state with its messed up way of measuring stuff.

For me... its 6 hours behind Norway... here in the East Coast of the US of A... and 12:40 pm


only 57 more minutes till its 1337 time...

Partying will be had..

and that custom... is probably accepted in a lot of places...
Mentat
player, 288 posts
Mon 31 Dec 2007
at 18:43
  • msg #690

Re: O RLY!?

Drat, the PT statue is missing. Probably got stolen in the PTchan incident.

Oh, well. I'll be at work at the stroke of midnight, which is somehow fitting, since I'll probably be doing that all next year too. Happy New Year about 11 hours and fifteen minutes ahead of schedule.
Playtester
GM, 5481 posts
novelist game designer
long-time gm
Tue 1 Jan 2008
at 00:21
  • msg #691

Re: O RLY!?

Happy New Year about five hours and forty-four minutes ahead of schedule.

I'll reply tomorrow to everyone.

For us, card games, maybe a train board game, Lone Gunmen TV series disc from Netflix (The Lone Gunmen was a short-lived spin-off from X-files), and cooking.  We've been goofing off most of the day already, and so I'm already tired, and six hours to go....

Coffee is my friend.

Mentat, hang tough man.  I love our little town, but you need wider horizons than this 'great place to raise children'.

Enjoy your parties, ya'll, stay safe.

Playtester
Krillis
GM, 2609 posts
Hopeful Verser
Tue 1 Jan 2008
at 01:40
  • msg #692

New Years Celebrations ! ! !

Have fun and happy New Years, y'all.

(This message is early due to the fact I have a party to attend.)

Someone rented out a bolwing lane from 9pm to 2am.  It'll be fun...  That is all..
McCallister
player, 396 posts
Life truly begins only
after you've lost it...
Tue 1 Jan 2008
at 01:46
  • msg #693

Re: New Years Celebrations ! ! !

I second the whole new year extravaganza sentiment!
Krillis
GM, 2610 posts
Hopeful Verser
Wed 2 Jan 2008
at 10:38
  • msg #694

Re: New Years Celebrations ! ! !

I'm leaving for an interview for a major university scholorship program today.

If I do well and make it through this interview, an essay, and another interview, then my money problems will not exist at the university.

I'll be back to post later today, in the afternoon.
Jesse
player, 255 posts
Peace through superior
firepower!
Wed 2 Jan 2008
at 22:02
  • msg #695

Re: New Years Celebrations ! ! !

Sorry about the absence folks. I had an unexpected and very pleasant vacation pop up. Now that I'm well rested and have a much better tan... I'll get back to it.
Playtester
GM, 5492 posts
novelist game designer
long-time gm
Thu 3 Jan 2008
at 06:23
  • msg #696

Re: New Years Celebrations ! ! !

May Krillis be blessed in this endeavour, and Jesse, you know, we all hate you right now.:)

PT
Krillis
GM, 2613 posts
Hopeful Verser
Thu 3 Jan 2008
at 15:16
  • msg #697

Re: New Years Celebrations ! ! !

Thanks, PT.  I think it went well, but of course I'm not getting my hopes up.

The numbers aren't necessarily with me.  1 in 5 will pass this stage of selection.
Day
player, 358 posts
Thu 3 Jan 2008
at 16:57
  • msg #698

Re: New Years Celebrations ! ! !

"Never tell yourself the odds!"
Avahur
player, 1997 posts
The only side I'm on
is my own.
Thu 3 Jan 2008
at 21:00
  • msg #699

Re: New Years Celebrations ! ! !

93% of statistics are made up.

There is always a chance, despite what odds say you have none.

Nothin is impossible, only severely unlikely.

I don't care about statistics, when I overcome them it just shows how weak the ones that came before me were.


4 sayings which are... well  the last one I added cus I was on a roll, (without butter).

The first 3 are true.
Krillis
GM, 2615 posts
Hopeful Verser
Thu 3 Jan 2008
at 23:28
  • msg #700

Re: New Years Celebrations ! ! !

I'm simply not going to worry about it.

When February rolls around, I'll know whether or not I got through.
Mentat
player, 291 posts
Fri 4 Jan 2008
at 00:53
  • msg #701

Re: New Years Celebrations ! ! !

93% of statistics are made up? Were did you get that statistic, and how do I know it's not made up?

I always tell myself the odds. That way when I do it and fail, I know it was statistically unlikely, and that I'm just that unlucky.
Krillis
GM, 2616 posts
Hopeful Verser
Fri 4 Jan 2008
at 01:23
  • msg #702

Pathfinder vs 300

Well, the 1 in 5 isn't really odds.

Of course it'll be skewed, due to the fact that it's judged on the interview, and of course I was the most charming person they could ever meet, lol.

On another subject...

Pathfinder or 300?  I want to take a vote.
Hadrian
player, 80 posts
Superbia est meus Pestis
- The merry traveller
Fri 4 Jan 2008
at 07:37
  • msg #703

Re: Pathfinder vs 300

Ehem *Clears throat*

Well.... seeing as Pathfinder has been based on a classic Norwegian film also called Pathfinder (in Norwegian the name is "veiviseren"), although the connection is very loose, I feel I have some sort of obligation to put down a vote for it.

On the other hand I have always been partial to Greek mythology myself, which is why I am tempted to vote for 300.

Let's see, on one hand we have a hack 'n slash movie about vikings attacking indians which takes liberties with historical facts for the sake of entertainment. On the other hand we have 300 half naked musclemen in another hack 'n slash film. There is also a very real possibility that 300 does not take historical facts too seriously either. I know for a fact that it does not, although you can't really be talking about "facts" when a myth is concerned.

I'll put my vote down for 300. It seems a lot more epic, and I haven't seen the american version of Pathfinder.

Is anyone interested in hearing what the Norwegian Pathfinder is about? It makes a lot more sense than a viking boy being raised by indians to save them from the next viking onslaught, I promise.
Day
player, 359 posts
Fri 4 Jan 2008
at 14:45
  • msg #704

Re: Pathfinder vs 300

300 hands down.
Playtester
GM, 5493 posts
novelist game designer
long-time gm
Fri 4 Jan 2008
at 16:52
  • msg #705

Re: Pathfinder vs 300

300 without a question. Pathfinder, American version was tripe.  You'd have to pay me to get me to watch it again. On the other hand, I'd been tempted to buy the DVD of 300.

And Hadrian, I'm sure, the Norwegian version is more sensible. It would require a truly epic level of effort to be worse.  And the fact that an American company tried to copy it means it had something worth going for in it to start with.

Supposedly some of the corniest lines in 300 came from history....'then we will fight in the shade.' for one.

Now my theses which you're free to disagree with....Waterworld is the worst movie ever made for the big screen.  It was not just bad awful in one way, but in many ways. It had something for almost everyone to hate.

PT
Playtester
GM, 5494 posts
novelist game designer
long-time gm
Fri 4 Jan 2008
at 16:54
  • msg #706

Re: Pathfinder vs 300

And yeah, 300 was meant to be based on the mythic part of the story. Not that the reality itself isn't pretty incredible all by its lonesome.

PT
Day
player, 360 posts
Fri 4 Jan 2008
at 17:03
  • msg #707

Re: Pathfinder vs 300

http://www.imdb.com/chart/bottom

Waterworld doesn't even make the list.

http://www.maximonline.com/art...index.aspx?a_id=4706

Nope.

http://www.rottentomatoes.com/...s/special/2007/wotw/

Nope.

http://en.wikipedia.org/wiki/F...dered_the_worst_ever

Nopers.

http://www.pajiba.com/10-worst...ters-of-all-time.htm

Nein.

http://movies.yahoo.com/mvc/top10?lid=2

Ningun.

Now, don't get me wrong.  Water world was a 2+ hour complete waste of my time, but you have not even BEGUN to scratch the surface of true, true awfulness my friend.
McCallister
player, 397 posts
Life truly begins only
after you've lost it...
Fri 4 Jan 2008
at 19:18
  • msg #708

Re: Pathfinder vs 300

Personally I think anything made by Uwe Boll has got to be the worst movies ever made. He has single handedly destroyed any hope for decent movies to be made of video games. Yet they keep giving him money to do more!

Bah! It's infuriating.(btw he directed or produced 'In The Name of The King', so be warned...)
Day
player, 361 posts
Fri 4 Jan 2008
at 19:34
  • msg #709

Re: Pathfinder vs 300

No, he keeps giving HIMSELF money.  This is why he is able to keep churning out the crap.

quote:
"Boll is able to acquire funding thanks to German tax laws that reward investments in film. The law allows investors in German-owned films to write off 100% of their investment as a tax deduction; it also allows them to invest borrowed money and write off any fees associated with the loan. The investor is then only required to pay taxes on the profits made by the movie; if the movie loses money, the investor gets a tax writeoff.

While Boll has received a lot of negative publicity regarding this funding method,[7] he was actually one of the few directors to use the tax shelter as intended. His films were financed, produced, and directed by a German company, which was the initial intention behind the tax shelter: to provide incentive for investment in German entertainment properties. Regardless of the law's intention, most of these German film funds ended up funneling money to American studios to finance American blockbusters. The law merely required that the movie's copyright be owned by a German company; thus studios would "sell" a movie's rights to a German company, then immediately lease the movie back for a small fee, while the German owners would agree to very limited control. Essentially, the German company would own the movie on paper, but have no say over its production. Because of this, in January 2006, as had been expected for several months, the German legislature changed the country's tax laws to eliminate the tax shelter. It is not known if this will have any effect on Boll's funding as the new laws only seek to punish investors who are abusing the law for tax purposes; Boll's activities appear to be well within the legitimate usage of the tax shelter."

McCallister
player, 398 posts
Life truly begins only
after you've lost it...
Fri 4 Jan 2008
at 19:43
  • msg #710

Re: Pathfinder vs 300

Good point Day, I had no idea about that.

I wonder why he can't use that fiscal mind he must have to make better movies! Here's the clincher, companies keep giving him the rights to put their game characters and such into his movies though! God forbid he gets his sticky hands on something really good...
Day
player, 362 posts
Fri 4 Jan 2008
at 20:29
  • msg #711

Re: Pathfinder vs 300

Actually, given what it said in the rest of the article, I think he'll only be getting properties owned by really stupid studios, and not even the Zaibatsus are that stupid (for the most part).

Furthermore, there has apparently been a change in the tax law, so he can't use that trick as easily any more, however he is now a famous name so if he is persistent enough (and he seems to be) he'll find some schmuck who has heard the name but not the infamy.

And the talent for finance and creativity are a rare mix.

To be exceptional at both is as rare as hens teeth.

Furthermore, if you are capable of the financial acumen to get funding, you might not have the wisdom to also realize that you suck.  Even those with talent at some level (Lucas) are often unable to have the wisdom to have someone to tell them "That is an incredibly stupid idea."
McCallister
player, 399 posts
Life truly begins only
after you've lost it...
Fri 4 Jan 2008
at 20:52
  • msg #712

Re: Pathfinder vs 300

Several more good points Day.

I think if I had to boil it down between Pathfinder and 300, I'd have to pick 300...since it was a really decent adaptation of the graphic novel and had some of the greatest cinematic visuals I've seen in a movie. Pathfinder was without a doubt tripe, and it's story was really weak.

...and yeah, I'd love to hear about the Norwegian version of Pathfinder.
Mentat
player, 293 posts
Sat 5 Jan 2008
at 05:05
  • msg #713

Re: Pathfinder vs 300

300 was a pretty shallow film, but who cares? It's a movie, it's a crowd pleaser. Besides, I don't watch movies with the expectation that my intelligence will increase.

Now, I don't like feeling my intelligence has decreased as a result of a movie. For true awfulness, I don't even know where to begin. Some movies are so stupid they end up being classified as comedy. (Plan 9 from Outer Space)

I...don't want to think about some of the awful movies I have made the mistake of sitting through. I've walked away from the TV or whatever wishing I had gouged my own eyes out rather than punishing them with what I just watched.
Hadrian
player, 82 posts
Superbia est meus Pestis
- The merry traveller
Sat 5 Jan 2008
at 09:31
  • msg #714

Re: Pathfinder vs 300

I'm glad you asked McCallister, so here goes.

Norwegian pathfinder has absolutely nothing to do with vikings, and a hell of a lot more to do with actual path finding. The movie, which was made in 1987, was the first Sami (lapp) movie ever produced and was filmed completely in northern Norway, or lapland.

The movie is based on an event that is considered partly an historical myth an partly an actual historical event. The story originates from folklore so it is hard to be absolutely sure about it.

In the film we meet a young sami boy named "Aigin". He lives with his family in the cold norther areas of lapland close to the border to Finland. One day when he is out hunting a war party of "tsjude" (it means strangers, someone who is lost or does not belong) from Finland crosses the border to capture livestock and slaves. Aigin returns home just in time to see the intruders murder his father who tries to defend their homestead. The "tsjude" spot Aigin but he barely manages to get away by skiing down a steep slope (the "tsjude" are on foot and can't move as fast in deep snow). Aigin travels to the nearest sami settlement and tells them what has happened. Being a community of hunters and farmers the sami have no conventional means of defending themselves against the "tsjude" who are there prepared to meet any resistance with lethal force. It is decided that they must flee west to the sea. Aigin wants to avenge his family and refuses to go with them. The town elder then declares him a "tsjude" as well (basically he becomes a "stranger" in their eyes, or a lost child). Aigin travels back with three adult hunters to ambush the "tsjude". They fail miserably and all but Aigin are killed. He saves his life by offering to be the Finnish intruders' pathfinder. They accept and tell him to lead the way to the other sami. Aigin picks the most difficult route of all, taking them through a pass where they can only walk one at a time along a steep gorge, with a rope tied between each of them for safety. Aigin manages to get away and without him to lead them one of the "tsjude" falls down and pulls the other down with him. Aigin manages to catch up to the others, who have not gotten far carrying their belongings and dragging their livestock behind them. They are thrilled to hear that the threat is over and names him "the pathfinder" (the significance of this is that he was first named a tsjude, which is someone who has lost their way, and then he was named a pathfinder, which is someone who knows the way and shows others where to tread).

The movie has received a lot of awards all over the world, America to mention one place, and has been critically acclaimed for a long time in Norway. It is pretty much in the curriculum that every schoolchild in Norway has to see this film.
McCallister
player, 400 posts
Life truly begins only
after you've lost it...
Sat 5 Jan 2008
at 09:43
  • msg #715

Re: Pathfinder vs 300

That actually sounds like a good movie, so I guess I'll have to hunt that one down and gut....errr....drag it home with me...:)
Playtester
GM, 5499 posts
novelist game designer
long-time gm
Sat 5 Jan 2008
at 15:25
  • msg #716

Re: Pathfinder vs 300

I think I'll try to put that one on my Netflix list, if Netflix has it.

Day,
I looked at several of the lists.  I saw some bad films, I saw some that might compete with Waterworld for true awfulness, and I saw a lot of films that were not that bad at all.

For example: The Postman.  It was a B grade movie with some intellectual airs.  There are lots of B movies out there.

Rotten Tomatoes had a hard to access format for what I wanted which was titles...and although I agree Catwoman was really bad, it was not nearly as bad as Waterworld.

Waterworld had multiple types of badness.

Of course, my wife disagrees with me.  She's wrong of course.

PT
Playtester
GM, 5500 posts
novelist game designer
long-time gm
Sat 5 Jan 2008
at 15:27
  • msg #717

Re: Pathfinder vs 300

Ya'll have a good weekend. Hope to see you on Monday. Lord willing and the Internet doesn't spazz out.

PT
Day
player, 363 posts
Sat 5 Jan 2008
at 17:57
  • msg #718

Re: Pathfinder vs 300

Playtester:
I think I'll try to put that one on my Netflix list, if Netflix has it.

Day,
I looked at several of the lists.  I saw some bad films, I saw some that might compete with Waterworld for true awfulness, and I saw a lot of films that were not that bad at all.

For example: The Postman.  It was a B grade movie with some intellectual airs.  There are lots of B movies out there.

Rotten Tomatoes had a hard to access format for what I wanted which was titles...and although I agree Catwoman was really bad, it was not nearly as bad as Waterworld.

Waterworld had multiple types of badness.

Of course, my wife disagrees with me.  She's wrong of course.

PT


Yeah, I agree with you that Water world has multiple types of badness, but when you start looking at Gigli or Transporter 2...or worse at movies like Aliens V. Predator Requium or Epic Movie...or below that to like..."The Perils of Gwendolyn" or "Wizards of the Lost Kingdom"....

Some of those I have never seen, but I have seen Transporter 2, Wizards of the Lost Kingdom and Water World.

It takes a lot to make me rate a movie one star, and Transporter 2 was it (one is quite good actually).

Rotten Tomatoes does indeed have an annoying format.  I mainly just skimmed it quickly for Water World.

Now, I will say this..."Batman and Robin" heads a lot of those lists....listing Waterworld as worse than that movie....well, that's kind of like most of my five star movies....I like them because *I* like them, not because anyone else does.  Sometimes they're widely liked, sometimes they're not.

So I understand what you mean.  Sometimes you hate a movie for its badness even if the world doesn't agree with you.
Krillis
GM, 2618 posts
Hopeful Verser
Sat 5 Jan 2008
at 18:15
  • msg #719

Re: Pathfinder vs 300

Throughout all of the conversation surrounding the vote that I started...I have to say that I disagree on a majority of what was said.

1. I enjoyed Waterworld and have watched it more than once.  I have it on VHS.

2. I decided not to choose between Pathfinder and 300, but currently I have a bought copy of Pathfinder while not 300, because I wasn't willing to pay more than $15 for the movies.  I've also watched Pathfinder more than once; however, I did enjoy it most the first time.

Just to see if we all agree on anything, here are some statements.

American History X was a great movie, and has rewatch value.

Tim Burton is a great director, while mediocre on occasion.

Fight Club was good, and has rewatch value.

Oh, and on a side-note...Edward Norton is a good actor.

Responses, Comments?
Day
player, 365 posts
Sat 5 Jan 2008
at 18:21
  • msg #720

Re: Pathfinder vs 300

Fight Club is brilliant.  I love the ending in particular.  Tim Burton is indeed brilliant, though sometimes he is craptacular.  Pathfinder was somewhat horrible, but also had bits of awesomeness.  Mainly, I'd never watch it again whereas I could easily see myself watching 300 again and enjoying it.

Haven't seen American History X but I will.
Valiant
player, 71 posts
Sat 5 Jan 2008
at 18:23
  • msg #721

Re: Pathfinder vs 300

Edward Norton is a great actor. I really can't disagree with that.

Waterworld sucked out loud and really could have been better but wasn't.

I actually liked the postman. even though I admit it did suck.

I haven't seen pathfinder yet but I did enjoy 300. even though it's historical accuracy is like 30% at best.
Krillis
GM, 2619 posts
Hopeful Verser
Sat 5 Jan 2008
at 18:28
  • msg #722

Re: Pathfinder vs 300

Why do all of you think that Waterworld sucked?
Day
player, 366 posts
Sat 5 Jan 2008
at 18:32
  • msg #723

Re: Pathfinder vs 300

Because while I am willing to suspend some amount of disbelief in a movie, I have limits.

Superman works for me, because he's an alien...and its a comic book movie, so it makes no pretense of playing to science.

Waterworld, on the other hand, does, and let me assure you, the ice caps melting could not cover the whole world with water.  And even if you could, dirt would not be as rare as they made it out to be.  It's still at the bottom of the water.  Furthermore, with dirt being as rare as they said it was, none of them would be able to survive, because they'd all get scurvy and die.

It was also extremely, extremely predictable.

But worst of all, the ending was just so...pointlessly stupid.  It was trying to be Shane or something, and trust me, I've seen Shane, and you sir, are no Shane.
Avahur
player, 1998 posts
The only side I'm on
is my own.
Sat 5 Jan 2008
at 19:15
  • msg #724

Re: Pathfinder vs 300

Soo.. I've never heard of Pathfinder, or Waterworld for that matter.

300 was a very good movie though.

Eh, anything that has to do with mythology and/or history will probably be a good movie in some aspect though.

One reason Krillis, that I enjoyed the myth world a lot.

Both times, the second time through was a bit more interesting as I ran into some interesting characters...  But yeah...

I enjoy history and mythology, be it celtic, norse, roman, greek, or any other for that matter...  fun times.
McCallister
player, 401 posts
Life truly begins only
after you've lost it...
Sat 5 Jan 2008
at 20:43
  • msg #725

Re: Pathfinder vs 300

I'm finding that I'm actually agreeing with all your points Krillis.

American History X-- one of my favorite movies of all time.

Fight Club-- is one hell of an awesome movie with multiple replay value. It made me want to start reading again...lol.

I did a biography of Norton earlier this year for college, and I have a ton of respect for that guy overall.

Day's assessment of Pathfinder to me is spot on. There were some pretty awesome scenes but they were mostly lost while trying to emulate the Last of the Mohicans...

Water World--- well c'mon...Smokers on the Exxon Valdez?!?!? Really, do we have to keep going into it after that simple statement?

Burton is good, I'll give him that, I personally don't watch many of his movies just because he directed it though, so yeah mediocre.

I liked Postman too, but I liked the book a whole lot more, one of those that I'll always remember actually. The book has a profound scene where Costner's character actually finds the dead postman, and they don't do much with that in the movie--I feel they should have, it's the reason he's the 'Postman' after all.
Avahur
player, 2000 posts
The only side I'm on
is my own.
Sat 5 Jan 2008
at 21:06
  • msg #726

Re: WOOT!

Woot post number 2000!

Seriously.
Playtester
GM, 5501 posts
novelist game designer
long-time gm
Sat 5 Jan 2008
at 21:28
  • msg #727

Re: WOOT!

Let me add....

Dirt is rare. OK. Now our hero destroys a small enemy fleet of wooden ships, and breaks them up, and sails through the floating chunks of wood.

Hello?

Anyone ever heard of composting? Wood decays into dirt.

==============

The characters were deliberately unlikable because, y'know, being a pill and a jerk makes for Serious Art.

==============

The bad guys are using a high-density energy source to capture a low-density energy source.  The bad guys had Oil! They were kings.  And I think they might have been letting it leak away as well.

Its like getting into a poker game where you have to pay a hundred bucks to the doorman to have a chance to win pennies.

=============

There are other objections as well.

=============

As to your questions....

1. Am. History----haven't seen it.
2. Fight Club--I expect its pretty good, but I haven't seen it.
3. The name's familar...
4. Tim Burton is good, but sometimes a bit too disturbing.  I haven't watched too many of his.
Krillis
GM, 2622 posts
Hopeful Verser
Sun 6 Jan 2008
at 17:13
  • msg #728

Re: WOOT!

PT,

About the moving through chunks of wood...perhaps he was too busy trying to save his own skin to pick it up?

The 'smokers' were going after the low-density energy source, because they were running out of oil.

Edward Norton is the protagonist in Fight Club.

Day,

It's been years and years in Waterworld since the world water'd over.  Now, I know that they went too far with how much was covered with water, but there still were parts that weren't.  It's just that when people found those places, they didn't bother going out to find other people.

Who's to say that some people don't have a resistance to scurvy?  I mean, I know that it's HIGHLY unlikely to not have any need for Vitamin C, but perhaps they did.  Especially, if the people managed to survive off of low amounts of vitamin c and mostly other food for extended periods of time, they would develope an immunity to scurvy perhaps, right?

This is all speculation for me, but the only fact that you said about not liking the movie that I can admit for you (I'm not saying this is the case for myself) are your last two points.  I haven't seen Shane, and I saw Waterworld a long time ago (but I still remember liking it).

McCal,

Pathfinder was not attempting to be another Last of the Mohicans, and I actually believe that one of the chief reasons that Pathfinder isn't very well-liked is because of the fact that it came out around the time of 300 with much less advertisement, even though I remember seeing the billboard long before I heard about 300 in my local theater.


The Postman was a great movie.  I'm glad we can agree on that; however, I didn't realize that there was a book.  Is the movie loosely based on it, or is it pretty accurate?
McCallister
player, 402 posts
Life truly begins only
after you've lost it...
Sun 6 Jan 2008
at 20:10
  • msg #729

Re: WOOT!

I believe the Postman book is by David Brin. Well, like most Movies from book adaptations I was disappointed because they couldn't give it the scope that it had in the book. They probably didn't have the budget to make it look as good, lacked the writers to fill out the scenes well, and perhaps lacked the acting to make it a worthy adaption. The director took a lot of liberties with the story as well.

Like most translations though, people see different things, so I'm sure that the director saw something to focus on. In that sense it's pretty true to the book. It was still a little disappointing.

If you can find the book it is a great read.
This message was last edited by the player at 20:22, Mon 07 Jan 2008.
Krillis
GM, 2635 posts
Hopeful Verser
Sat 19 Jan 2008
at 03:32
  • msg #730

Re: WOOT!

Has anyone heard of a book called Battle Royale?

It's originally japanese, but it's been translated into English.  It's also been adapted into a movie and a series of graphic novels.
Avahur
player, 2005 posts
The only side I'm on
is my own.
Sat 19 Jan 2008
at 05:17
  • msg #731

Re: WOOT!

I saw the movie a few years back.. it was alright..
Alex
player, 61 posts
Sun 20 Jan 2008
at 07:02
  • msg #732

Re: WOOT!

I've heard of it, but have never actually seen/read it.  It's on my list of things to do.
Playtester
GM, 5525 posts
novelist game designer
long-time gm
Tue 22 Jan 2008
at 03:06
  • msg #733

Re: WOOT!

I'm trying something a little subtle.

In Krillis' world, you have to prove yourself by hard tests, but once you do, you're in The Club.  You're a member of the Establishment.  But if you fail due to factors under your control, you're downchecked, and regarded as untrustworthy to some degree or another, and you revert to a 'probationary' status, and you might well stay there for decades.  Its a world where 'your permanent record' has real meaning as a threat.

In Mentat's Celtic Rennie society, everyone is assumed to be a Member of the club, and given a great deal of latitude.  But if you betray this trust, the punishment is very harsh.

Neither world is that general American.  America generally gives you lots of chances to mess up, and to reinvent yourself.  A story of the founder of Avis REnt-a-car is that this was his 14th business he started....the others had failed.
Krillis
GM, 2636 posts
Hopeful Verser
Tue 22 Jan 2008
at 03:38
  • msg #734

Re: WOOT!

Stone cold, Valiant, I'm loving it.

I hope you're successful at being an evil-doer.  I'm pulling for you, lol.
Valiant
player, 75 posts
Tue 22 Jan 2008
at 12:30
  • msg #735

Re: WOOT!

lol I'm glad you like it. I know I'm having a blast.
Avahur
player, 2006 posts
The only side I'm on
is my own.
Tue 22 Jan 2008
at 17:19
  • msg #736

Re: WOOT!

We need more evil versers...
Hadrian
player, 88 posts
Superbia est meus Pestis
- The merry traveller
Tue 22 Jan 2008
at 20:44
  • msg #737

Re: WOOT!

What do you consider evil? When does a verser become evil?

Hadrian would never kill anyone in cold blood, maybe in self defense if they didn't kill him first. However he wouldn't have any qualms I think about for example drawing down and selling the army in his current world the designs for lethal weapons, explosives and napalm to mention just two, as long as it benefited him in some way or another, beyond mere monetary gain of course.

Driving over a kitten: no. Deceiving someone else, inadvertly causing them to "get rid off" someone in order for Hadrian to make a significant leap in a world's hierarchy: yes.

And he does lie a lot.

Would you say he is evil or opportunistic?
Avahur
player, 2007 posts
The only side I'm on
is my own.
Tue 22 Jan 2008
at 21:30
  • msg #738

Re: WOOT!

In the end, does it really matter?  Look at Avahur, he's killed hundreds of people, some in cold blood, sure, but does that make him evil?  Maybe not, by killing them, he could have prevented them from leading an army that would have eventually killed thousands of people, maybe that made him the unknown hero?  There are many possibilities and unknowns, so I look at it like this.  In the end, does it really matter?  Probably not, but if you enjoy what you do on the way there, that's all the really matters..  Avahur enjoys killing people, he loves wars, and he's died in several.

Does this make him evil? Probably, but it also might make him a savior, depending on the point of view.

When does a verser become evil? The answer is simple, its when they become a verser.  Being a verser defies the laws of nature, and those that defy nature, are in some way evil.  Thus, there is only varying degrees of evil.

What do I consider Evil?  Good and Evil, Law and Chaos, its all point of view, so to each his own opinion, there is no definitive good or evil, its all point of view.  Avahur considers himself evil, and he enjoys it.  Some people have thought of him as a savior though, and a respected war leader.  So, its all point of view.
Mentat
player, 299 posts
Tue 22 Jan 2008
at 23:47
  • msg #739

Re: WOOT!

Hitler was considered a hero in Germany for a while. Perspective or not, his name is spoken with a curse for a reason, and it ain't because he lost.
Krillis
GM, 2638 posts
Hopeful Verser
Wed 23 Jan 2008
at 00:54
  • msg #740

Re: WOOT!

Hadrian:
What do you consider evil? When does a verser become evil?

Hadrian would never kill anyone in cold blood, maybe in self defense if they didn't kill him first. However he wouldn't have any qualms I think about for example drawing down and selling the army in his current world the designs for lethal weapons, explosives and napalm to mention just two, as long as it benefited him in some way or another, beyond mere monetary gain of course.

Driving over a kitten: no. Deceiving someone else, inadvertly causing them to "get rid off" someone in order for Hadrian to make a significant leap in a world's hierarchy: yes.

And he does lie a lot.

Would you say he is evil or opportunistic?


I'm actually enthralled by your character as well, Hadrian.  I was interested immediately when I saw the skills that you chose.  I haven't kept up since near the beginning of your first world, but I thought it was cool that you're a scholar of sorts.

On the note of evil, I think it's something that one just knows deep inside.  Any being can tell that something's good or evil.  To be truly evil, one must have only malice towards others in one's mind.  I consider it like a mental disorder of sorts.
Avahur
player, 2008 posts
The only side I'm on
is my own.
Wed 23 Jan 2008
at 00:58
  • msg #741

Re: WOOT!

So... in other words, Ajax is evil.. (and yeah of course he is..)  Like I said though, its all point of view.
Playtester
GM, 5527 posts
novelist game designer
long-time gm
Wed 23 Jan 2008
at 03:58
  • msg #742

Re: WOOT!

The Multiverser Rulebook has a significant bit on the existence of evil, and perhaps its nature as well, along with some other philosophical questions.

It is certainly true that Nice does not equate to Good, or Harsh to Evil.  Occasionally, it is evil to be nice.

I don't think its simply perspective.

And I like Tolkien's answer to what Evil is...Evil is a poor counterfeit of Good. Good exists as do Elves, Ents, and Humans.  Evil corrupts that to make Orcs, Trolls, and perhaps Goblins, or just Southron Men.  Evil has no independent existence.

PT
Krillis
GM, 2640 posts
Hopeful Verser
Wed 23 Jan 2008
at 04:04
  • msg #743

Re: WOOT!

So evil is just corruption?

Does that mean, in theory, that evil has to start out as good, or can something be inherently evil?
Playtester
GM, 5529 posts
novelist game designer
long-time gm
Wed 23 Jan 2008
at 04:11
  • msg #744

Re: WOOT!

Something, like Lucifer, starts out Good, or like the children of Adam they start out Evil because Evil is passed on to them from their progenitor.

So basically, 'yes.' to the first, and to the second, I might not follow. Something cannot be 'Evil' if created by a Good entity unless another input changes its moral status.

Note: this also has (along with harsh-nice axis) has nothing to do with skill of action, and success.  You can be a perfect being morally, and still make a mistake because you're a finite entity in a universe more complicated than you can understand.

And that leads into one of my sayings: There are no perfect strategies.

PT
Valiant
player, 76 posts
Wed 23 Jan 2008
at 04:23
  • msg #745

Re: WOOT!

Just to clearify... Valiant IS EVIL. :P
Playtester
GM, 5534 posts
novelist game designer
long-time gm
Wed 23 Jan 2008
at 04:41
  • msg #746

Re: WOOT!

It would be neat to have a verser arrive in a world, and find it ruled by Valiant the Venomous, a uber-tough future version of V.'s character.

PT
Krillis
GM, 2642 posts
Hopeful Verser
Wed 23 Jan 2008
at 04:42
  • msg #747

Re: WOOT!

He seemed okay at the start.  Was it Devlin that helped him along into the 'being evil' thing, or did he start out like that?

Oooh, interesting thought, PT.
This message was last edited by the GM at 04:43, Wed 23 Jan 2008.
Avahur
player, 2010 posts
The only side I'm on
is my own.
Wed 23 Jan 2008
at 13:49
  • msg #748

Re: WOOT!

Maybe Valiant the venomous should meet up the the more evil and powerful other me...
Mentat
player, 301 posts
Wed 23 Jan 2008
at 13:57
  • msg #749

Re: WOOT!

Cool. Than MY future alterate me can lock the universe you both meet in a briefcase, and kill two birds with one stone.

Everybody wins!
Avahur
player, 2011 posts
The only side I'm on
is my own.
Wed 23 Jan 2008
at 14:00
  • msg #750

Re: WOOT!

Mentat, it wouldn't work to the other me... I don't think at least..

The other me is ridiculously powerful, like, it wouldn't surprise me if he could teleport between worlds at will without having to die, and can go to whatever world he wants.
Krillis
GM, 2645 posts
Hopeful Verser
Thu 24 Jan 2008
at 01:26
  • msg #751

Re: WOOT!

PT,

I have one question to fit with each one of the following scenarios that I'd like you to consider.

The question is: What will go with the verser upon death?

1. A verser owns both a house and a car, both fully paid off.

2. A verser owns a farm with a bunch of farm animals on it that the verser also owns.

3. A verser owns the whole planet over a monarchy.  The idea through the world is that "all of the land, people, and wealth belongs to the King."
Playtester
GM, 5536 posts
novelist game designer
long-time gm
Thu 24 Jan 2008
at 03:53
  • msg #752

Re: WOOT!

Max weight limit for a beginning verser is 200 pounds.

Also, animals only go with you if they have a strong connection to you....notice Mac did not have his four wives come with him--they liked him, but like is not 'willing to follow anywhere'. So, a personal dog or cat might come, but not a farmful of animals.

PT
Avahur
player, 2019 posts
The only side I'm on
is my own.
Thu 24 Jan 2008
at 04:05
  • msg #753

Re: WOOT!

For a beginning verser? then whats the weight limit for a veteran verser, and how does one increase the weight limit?
Krillis
GM, 2652 posts
Hopeful Verser
Thu 24 Jan 2008
at 04:31
  • msg #754

Re: WOOT!

If a king had a nation full of people who all looked up to him, aspired to be him, and would defend him with their lives, would they go with him into another verse?

This might also apply to a military leader whose soldiers are willing to fight and die for his or her cause.
Playtester
GM, 5541 posts
novelist game designer
long-time gm
Thu 24 Jan 2008
at 15:52
  • msg #755

Re: WOOT!

Um, thats a good MJ or Jhiaxus question, Krillis.

Avahur, yours is a bit easier. I think you gain something like 10% per verse in weight that you can carry.

PT
Avahur
player, 2020 posts
The only side I'm on
is my own.
Thu 24 Jan 2008
at 17:57
  • msg #756

Re: WOOT!

PT by that logic, if a verser had been versing for say... a couple thousand years...  that is his time being a verser.  If its 200 to begin with, and every 10 worlds it goes up by 200.  Avahur is nearing 20 verses, over the course of say 2 years, its been more than that, but for simplicities sake...  so every year 10 worlds.  Every year a verser can carry 200 more pounds. That's figure 200,000 pounds if he verses for 2000 years, 10 worlds a year.

Then consider this, a king owns a small planet, everyone on it pledges loyalty to the king and such as krillis said.  The total weight of everyone including the planet is 199,999 pounds.  By that logic, I could see it possible of everyone on the planet and the planet itself versing, right?

Also, if somebody is experienced and figured out that logic that could kill themselves as soon as they entered a world, to increase the weight limit they could carry, and then go crazy with things, being able to verse with big machinery like AT-AT's and such.  Or even the death star if they've versed enough.

So really.. >_>
Playtester
GM, 5545 posts
novelist game designer
long-time gm
Thu 24 Jan 2008
at 18:25
  • msg #757

Re: WOOT!

Av, its compound interest.

So...200...220...242...266...

Even a small planet is orders of magnitude larger than 200,000 pounds.  But your main point is that if you've been at it a while, you can carry a HUGE amount, and that is true. One verser totes along a Star Destroyer, I believe.

But, a 2000 year old verser can likely do things far wilder than tote a SD to a new universe. It was in my fourth or so world that I towed an asteroid from the asteroid belt to Earth (before messing up with the botch, and blowing up the asteroid.)

So, hypothetically, yes, you could carry a Star Destroyer, and its loyal crew.

Versing yourself out? It requires a Difficult Willpower check to even try.  Also, if you verse out too often, insanity tends to result.

There is a NPC verser who verses out every few minutes...he's searching for Utopia. And he's more than a little batty.

Av, smarter people than me have gone to Gaming Outpost, and said "MJ, your system/game structure is broken, because of X."  And almost every time, he's been able to point out that its not true because of Y or Z.  I don't agree with all their choices, but they really did do an astounding job of covering all the bases.

Keep in mind that you're getting this third hand. Krillis is teaching it to you, and he only sorta understands what I know (which is in good part my fault as I was too lazy/busy to teach him more).  And, moi, is pretty bad at systems, (I'm a good GM, but terrible with the rules.) so what I teach is at best Multiverser Lite.  This is one reason, I highly recommend that you go forth, and buy the Big Black Book of Multiverser.
Avahur
player, 2021 posts
The only side I'm on
is my own.
Thu 24 Jan 2008
at 18:30
  • msg #758

Re: WOOT!

Ok.. either way, if you verse enough you can carry a lot...

But yeah what I know about the rules, I've learned from Krillis, Mal, and some from you and Jhiaxus.  And as for the book, when I have the monetary capabilities to do so, I will... that is not the case right now..
Hadrian
player, 92 posts
Superbia est meus Pestis
- The merry traveller
Thu 24 Jan 2008
at 18:52
  • msg #759

Re: WOOT!

I have become completely fascinated by the Multiverser game, and I intend whole-heartedly to buy it and introduce it to the flock of players I usually GM in DnD. It has such endless potential in virtually any aspect, a trait that fixed systems, such as Dungeons and Dragons, lack.
Avahur
player, 2022 posts
The only side I'm on
is my own.
Thu 24 Jan 2008
at 19:01
  • msg #760

Re: WOOT!

Hadrian, your talking about apples and bananas.  DnD and multiverser from what I can tell are two different ways of gaming.  While I do agree, in some aspects, DnD wasn't made to have endless potential, as there is a certain amount that you can do, which is a decent amount.  So, if you tried introducing multiverser stuff to dnd.. all I'd have to say is that it'd be interesting indeed.

Then again, I enjoy the limitedness of Dungeons and Dragons, as once you know everything, you know everything... until of course they start up something like 4th edition..which I refuse to switch to, and that throws things in a different line.  But alas, they both have the good points.
Krillis
GM, 2678 posts
Hopeful Verser
Sat 9 Feb 2008
at 21:35
  • msg #761

Re: WOOT!

...

PT once mentioned about Day that he is on his way to ascending to a new form of life, right?

Out of curiosity, is Superman an ascension of human life?
Malachai
GM, 1324 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Mon 11 Feb 2008
at 00:11
  • msg #762

Re: WOOT!

Avahur:
Ok.. either way, if you verse enough you can carry a lot...

But yeah what I know about the rules, I've learned from Krillis, Mal, and some from you and Jhiaxus.  And as for the book, when I have the monetary capabilities to do so, I will... that is not the case right now..


Somebody say my name?

:D

To somewhat attempt to contribute: DnD is only as limited as the person running it.  I mean... seriously... if you want to houserule the system to timbuktu, you can do it (and I've played with GMs who did this very well).  Monsters?  Make your own!  You don't need to stick with cliches to have a good game (often end up with better games because of it!).

4ed is also coming out fairly soon, Avy.

;)
Krillis
GM, 2680 posts
Hopeful Verser
Mon 11 Feb 2008
at 00:48
  • msg #763

Re: WOOT!

...


....

(elipses)
Malachai
GM, 1325 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Mon 11 Feb 2008
at 01:42
  • msg #764

Re: WOOT!

*joins Krillis in ellipsing*

Wait... what's ellipsing?

o_O
Avahur
player, 2038 posts
The only side I'm on
is my own.
Mon 11 Feb 2008
at 02:38
  • msg #765

Re: WOOT!

I don't like 4ed and I wont convert to using it, I like 3.5 and will remain playing 3.5.
Malachai
GM, 1326 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Mon 11 Feb 2008
at 02:42
  • msg #766

Re: WOOT!

4ed isn't even out yet, how can you hate it?

XD

Seems to be okay from what I know of it.
Valiant
player, 87 posts
Mon 11 Feb 2008
at 02:53
  • msg #767

Re: WOOT!

I didn't like 3.5. Still holding my judgement on 4 until I've had a chance to play it.
Avahur
player, 2039 posts
The only side I'm on
is my own.
Mon 11 Feb 2008
at 03:09
  • msg #768

Re: WOOT!

Things have been changed, from what I've read, and I don't agree with some of the changes.  So I'm fine with it, besides in all the campaigns I'm in they arent changing for 4ed.
Krillis
GM, 2681 posts
Hopeful Verser
Mon 11 Feb 2008
at 03:51
  • msg #769

Re: WOOT!

I sure do enjoy real life.

Tennis try-outs tomorrow!!

Any support is appreciated!!
Avahur
player, 2040 posts
The only side I'm on
is my own.
Mon 11 Feb 2008
at 03:57
  • msg #770

Re: WOOT!

Support?  Training is all you need.  When you've run out of things to do train.  People and objects and beliefs can betray you, but training is the only thing that can never betray you.  Train hard and you will see the benefits. Train for tennis and you'll be fine.  Good luck.
Playtester
GM, 5591 posts
novelist game designer
long-time gm
Mon 11 Feb 2008
at 22:07
  • msg #771

Re: WOOT!

Superman is a Kryptonian, a native of the planet Krypton.  AKA, he's not human.

Now, there are plentiful Homo Sapiens Superior or Human v. 2.0 or whatever in fiction.

Day started a process with many steps (and most of them undiscovered) that the designers hoped would end up with immortal superbrains with excellent health who were modestly (in the scope of the brains issue being physically superhuman).

PT
Avahur
player, 2041 posts
The only side I'm on
is my own.
Tue 12 Feb 2008
at 01:12
  • msg #772

Re: WOOT!

Basically Spiderman is a super human, as he is human, and has increased strength, reflexes, and can do something that normal humans can't do, which involves webbing.
Krillis
GM, 2682 posts
Hopeful Verser
Tue 12 Feb 2008
at 02:00
  • msg #773

Re: WOOT!

That doesn't count.

Spiderman has a disease that allows him to do such thing.  He just happens to be the only one with said disease.

Batman is probably on the edge of being a true ascended human...  He's cool.
Malachai
GM, 1327 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Tue 12 Feb 2008
at 02:55
  • msg #774

Re: WOOT!

Batman's still an average human... he's just exceedingly rich.  The only reason Batman can do all the cool stuff he does is cause he's obscenely rich and has the best tech around.
Krillis
GM, 2683 posts
Hopeful Verser
Tue 12 Feb 2008
at 04:29
  • msg #775

Re: WOOT!

He is just as smart as Alfred and can think quicker.

He fights aggressively instead of reactively (one of the only heroes I know who does it).

He is acrobatically capable.

He is also rich.
Avahur
player, 2042 posts
The only side I'm on
is my own.
Tue 12 Feb 2008
at 12:14
  • msg #776

Re: WOOT!

Not so much a disease, but his genes are altered, the disease doesn't prevent him from doing anything, nor does it harm him, and its not much of a disease.  He has altered genes but is still human.
Krillis
GM, 2684 posts
Hopeful Verser
Tue 12 Feb 2008
at 12:34
  • msg #777

Re: WOOT!

The disease ends up turning him into a spider at one point in time.

He also almost dies when he's infected by it.

I know he's still human, but the infection is the reason that he got the powers.
Avahur
player, 2043 posts
The only side I'm on
is my own.
Tue 12 Feb 2008
at 21:01
  • msg #778

Re: WOOT!

He's still a human, though different, he's still a human.  Thus I'd say he's a superhuman.

Also it seems we may have a newcomer among us.. in which case should I be welcoming Amanda?  Or would it be better to watch from a distance and verse her before she knows what's going on?

>_> I suppose it depends on my mood whether I kill someone at the time..

Anyway, welcome Amanda..

And don't worry, I don't kill anyone unless I have a reason to.  I'm not that heartless, despite what it may look like.
Valiant
player, 88 posts
Tue 12 Feb 2008
at 23:54
  • msg #779

Re: WOOT!

Just to clearify... I AM THAT Heartless:P
Avahur
player, 2044 posts
The only side I'm on
is my own.
Wed 13 Feb 2008
at 03:31
  • msg #780

Re: WOOT!

Valiant, I doubt that.

You have not met Ajax, you could not even begin to know what heartless is.
Valiant
player, 90 posts
Wed 13 Feb 2008
at 03:43
  • msg #781

Re: WOOT!

lol just wait, you'll see the heartlessness come to bare REALLY SOON!!!
Avahur
player, 2046 posts
The only side I'm on
is my own.
Wed 13 Feb 2008
at 03:45
  • msg #782

Re: WOOT!

Valiant, we shall see.. I do not read your thread, and I'm sure you don't read mine.  I shall see if what you do can even match up to Ajax.
Krillis
GM, 2686 posts
Hopeful Verser
Wed 13 Feb 2008
at 04:11
  • msg #783

Re: WOOT!

I read both, and Valiant wins, at least against Avahur.

He wins against Ajax too, because it's not Ajax's fault that he's the way he is.  He was just raised (made) that way.
Playtester
GM, 5597 posts
novelist game designer
long-time gm
Wed 13 Feb 2008
at 04:59
  • msg #784

Re: WOOT!

Valiant thinks its a dream.  Which does make one wonder about dreams, and the moral consequences thereof...

But Valiant is doing a very good job of being evil.  He's unlike Avahur, who is in it for the main chance and slips into evil, and instead he's evil as a basic approach to life.

Of course, evil is a suboptimal strategy, and Valiant may or may not find out about that fairly quickly.

PT
Amanda
player, 3 posts
Wed 13 Feb 2008
at 05:21
  • msg #785

Re: WOOT!

Hello new player here. Glad to be aboard.
Avahur
player, 2047 posts
The only side I'm on
is my own.
Wed 13 Feb 2008
at 12:50
  • msg #786

Re: WOOT!

Meh... whatever.
Day
player, 386 posts
Wed 13 Feb 2008
at 14:06
  • msg #787

Re: WOOT!

Welcome. :)
Playtester
GM, 5602 posts
novelist game designer
long-time gm
Wed 13 Feb 2008
at 16:57
  • msg #788

Re: WOOT!

Welcome indeed, Amanda. The OOC is of course, open.

See ya'll tommorrow.

Playtester
Amanda
player, 5 posts
Wed 13 Feb 2008
at 16:59
  • msg #789

Re: WOOT!

See you tomorrow hun.
Mentat
player, 316 posts
Thu 14 Feb 2008
at 01:49
  • msg #790

Re: WOOT!

Welcome aboard.
Amanda
player, 6 posts
Thu 14 Feb 2008
at 02:16
  • msg #791

Re: WOOT!

Thank you hun.
Avahur
player, 2048 posts
The only side I'm on
is my own.
Thu 14 Feb 2008
at 02:17
  • msg #792

Re: WOOT!

Eh.. its not so much that Avahur is heartless.  He's Evil, but to explain it better on a scale of bending towards law, neutrality, and chaos, Avahur border hops between the Law and Neutralness of Evil.  He's evil more as a principle and a way of life, not necessarily just to be evil.  He is evil based on what he does, not because he tries to act evil.  He simply is.  He's just a man that loves fighting, killing, and the thrill that both give.  Along with other things, such as strategy and leading large amounts of people into battle, he loves war.

Avahur does have heart, but only pertaining to certain things.  While valiant may be heartless, will it accomplish anything for him?  Avahur is respected by the troops that he leads, whether that respect truly comes from respect or from fear, in either case, people do look up to him, and he enjoys it.

Will being so heartless get you anywhere?  It may take you several worlds, but you'll eventually come to understand what Avahur understands...maybe.
Mentat
player, 317 posts
Thu 14 Feb 2008
at 19:29
  • msg #793

Re: WOOT!

It never fails to amaze me about how Avahur (you, or your character one) never seems to pass up on a need to justify his own nature. You'd probably kill my character on reflex simply because a few minutes of discussing evil with someone who has been there and is burned out on it would probably destroy your sense of self completely and utterly. XD

Just a hunch.
Avahur
player, 2049 posts
The only side I'm on
is my own.
Thu 14 Feb 2008
at 20:07
  • msg #794

Re: WOOT!

Meh, Avahur doesn't think too much into it.

I however feel the need to justify his nature.  For only those that have come in contact with him for extended periods of time can truly understand it, and so to fill in for that I must justify it.
Avahur
player, 2050 posts
The only side I'm on
is my own.
Thu 14 Feb 2008
at 20:11
  • msg #795

Re: WOOT!

Although, in the end, Mentat will probably end up trying to rule the multiverse anyway.  So, on that note, if Avahur and Mentat met, they could probably take over a world or two..

How does Mentat feel about the political aspect of ruling?
Krillis
GM, 2690 posts
Hopeful Verser
Fri 15 Feb 2008
at 03:31
  • msg #796

Re: WOOT!

Oooooh, Valiant, shot down!

PT,

I was just thinking back on Devlin just now.  Was he targeting Valiant from the get go?  Could Devlin tell that Day was religiously inclined and that I had Fenris with me (sort of)?
Valiant
player, 91 posts
Fri 15 Feb 2008
at 03:41
  • msg #797

Re: WOOT!

lol

It was a pretty nice death.. my best so far. I don't think he was targeting me. I did offer to help him.
Mentat
player, 319 posts
Sat 16 Feb 2008
at 15:08
  • msg #798

Re: WOOT!

It depends. Do you want my real answer or my OOC answer? OOC I'm usually sarcastic and stupid, because this is the Internet, and I can be. XD
Avahur
player, 2051 posts
The only side I'm on
is my own.
Sat 16 Feb 2008
at 17:46
  • msg #799

Re: WOOT!

Mentat I want your Mentat in character answer.
Mentat
player, 320 posts
Sun 17 Feb 2008
at 00:44
  • msg #800

Re: WOOT!

Okay.

He doesn't want the universe, or the multiverse. Besides, he's reactionary and short tempered, and would make a poor leader on a large scale.
Avahur
player, 2053 posts
The only side I'm on
is my own.
Tue 19 Feb 2008
at 19:10
  • msg #801

Re: WOOT!

PT, couldn't help but laugh when I read the last post in Shikamaru's thread..

Seriously, whether or not it was intention it gave me a good laugh.

"Let her chew on the meat you've given her, Knight."

But alas, it looks like things'll be going well..
Playtester
GM, 5622 posts
novelist game designer
long-time gm
Wed 20 Feb 2008
at 03:18
  • msg #802

Re: WOOT!

Av,
I was trying to be serious, but I may have chosen the wrong words ...by Mistake!

Krillis,

Congrats on being my first retiree, and feel free to post your new character information.

I've greatly enjoyed running your first character, and this seems a good point to mention, having you as #2 GM around here as well.  So Hail Krillis!
Krillis
GM, 2702 posts
Hopeful Verser
Wed 20 Feb 2008
at 03:32
  • msg #803

Re: WOOT!

So...does this mean that I beat the game, lol?

Thanks for the congrats, PT, but on a daily basis, you're able to GM over three times as many people as I do and come up with worlds consistantly as well.  Plus, you've been doing this far longer than I have and you're an excellent writer.  Don't be afraid to ever mention "Krillis and Kox" in any of your pieces, by the way, lol.

I think I'm going to name my second character Krillis as well to keep things simple, especially since the rping is in 1st and 2nd person anyways, so it barely matters.

Once more, thanks for the congratulations.  I look foreward to PMing my character concept to you to begin anew.




hehehehe...because the "meat" is his-*gets zapped by counter-profanity laser in the sky*
Malachai
GM, 1328 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Wed 20 Feb 2008
at 06:45
  • msg #804

Re: WOOT!

Hey, Krillis can't take my spot!  Yeah, I may not really be doing... erm... anything nowadays... but I was still the first co-GM (I think? o_O man that was a while ago)!  #2 is mine!

>_<

*pulls out rocket launcher*
Playtester
GM, 5629 posts
novelist game designer
long-time gm
Thu 21 Feb 2008
at 17:47
  • msg #805

Re: WOOT!

Good point, Mal. And Hi.

And no playing with rocket launchers inside.  Thats only for outside on the front lawn of Playtester Manor.

PT
Playtester
GM, 5632 posts
novelist game designer
long-time gm
Thu 21 Feb 2008
at 18:07
  • msg #806

Re: WOOT!

Hmmm, we might want to drop Av into the tail end of TW:I.  His natural warlike tendencies would fit well there.  And that would be a playtest.

PT
Avahur
player, 2055 posts
The only side I'm on
is my own.
Thu 21 Feb 2008
at 18:08
  • msg #807

Re: WOOT!

Woot

Go for it, with Av being put on break, I'd be up for play testing anything.
Mentat
player, 323 posts
Thu 21 Feb 2008
at 18:48
  • msg #808

Re: WOOT!

*starts passing out rocket launchers RE4 merchant style*

Noob cannons for everyone! And the ammo to back them up, 10 rounds for everyone.

This will probably throw the multiverse into complete and utter chaos for about...let's see...an average of ten seconds.

And if nobody kills the proverbial golden goose of artillery (me), I'll make a fat profit of off this. And who said economics was boring?
Hadrian
player, 99 posts
Superbia est meus Pestis
- The merry traveller
Thu 21 Feb 2008
at 19:14
  • msg #809

Re: WOOT!

Economics are never boring as long as you find yourself on the right side of it, that is to say, the rich side. If you're on the wrong side it suddenly becomes a lot less fun.
Malachai
GM, 1329 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Fri 22 Feb 2008
at 05:40
  • msg #810

Re: WOOT!

*fires rocket at Mentat*

*steels bag of holding*

*proceeds to unleash rain of terror*
Krillis
GM, 2710 posts
Hopeful Verser
Fri 22 Feb 2008
at 12:27
  • msg #811

Re: WOOT!

Then I'll try to kill Avahur off to send him over to you for a little, PT.
Avahur
player, 2057 posts
The only side I'm on
is my own.
Fri 22 Feb 2008
at 12:29
  • msg #812

Re: WOOT!

Try to kill me off?

Cmon, even if you do that, without like intentionally making the world explode, its hard to kill off Avahur..
Krillis
GM, 2711 posts
Hopeful Verser
Fri 22 Feb 2008
at 12:30
  • msg #813

Re: WOOT!

I could give him a rare liver disease and have him dead in an hour.
Avahur
player, 2058 posts
The only side I'm on
is my own.
Fri 22 Feb 2008
at 12:39
  • msg #814

Re: WOOT!

That'd be lame though.

It'd be better to just have everyone storm the building and Avahur has to face all of them.  The chances of him surviving against that number is 25/75 against him, so its not likely he'll survive, but it'd be in typical avahur fashion.
Malachai
GM, 1330 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Fri 22 Feb 2008
at 16:17
  • msg #815

Re: WOOT!

Make a wizard do it.

No one can question a wizard.
Jeff
player, 13 posts
Fri 22 Feb 2008
at 16:21
  • msg #816

Re: WOOT!

Yes, they can.  Everyone can question a wizard, as many people wonder if some wizards are even sane at all, and at which case do they know that they are insane.  Wizards can only be trusted if they are proven sane and wont go about throwing an area effect spell at their allies to kill them in the middle of a battle... *flashbacks*

Seriously.

Yes, they can be questioned.
Malachai
GM, 1331 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Fri 22 Feb 2008
at 16:41
  • msg #817

Re: WOOT!

*throws a fireball at Jeff*

Don't question the wizard!

>_<

Seriously, though, being a wizard/sorcerer is the funnest thing ever.  Only thing more fun is when you add a gnome and a barbarian to the mix.

Protection from fire + many flammable liquids and explosives on gnome + strong throwing arm = BOOM!
Avahur
player, 2059 posts
The only side I'm on
is my own.
Fri 22 Feb 2008
at 17:02
  • msg #818

Re: WOOT!

Mal, you're not a typical wizard..  Cmon, sparring with me with a knife.. ya lost.  Seriously, so you can summon sprites, whoop de do, you're not the only one that can use magic.  Hell, you can consider Av a wizard if ya really want, he can do varying kinds of magic, so.. I s'pose he's a wizard.  But really, question the wizard, especially one that aint normal.
Malachai
GM, 1332 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Fri 22 Feb 2008
at 17:15
  • msg #819

Re: WOOT!

<_<

>_>

*fireballs Avy with GM magic*
Avahur
player, 2060 posts
The only side I'm on
is my own.
Fri 22 Feb 2008
at 17:29
  • msg #820

Re: WOOT!

*Makes shield of water and fireball eventually dissipates*

Regardless of the type of magic you use, water will counter fire.. even if its very strong fire.. its still fire.
Malachai
GM, 1333 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Fri 22 Feb 2008
at 18:39
  • msg #821

Re: WOOT!

It was GM fire, though.

*GM's away Avy's powers*

*steals Avy's clothes*

*throws him into the middle of the Atlantic*
Avahur
player, 2061 posts
The only side I'm on
is my own.
Fri 22 Feb 2008
at 19:00
  • msg #822

Re: WOOT!

*Dies* *verses with all belongings*

"Duh I'm a verser, gotta be smarter than that..." I yell into the air.

My logic> Mal's logic.
Malachai
GM, 1334 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Fri 22 Feb 2008
at 19:02
  • msg #823

Re: WOOT!

*verses Avy into the middle of space in a spacesuit which prevents him from performing any action, will nourish him for hundreds of years, and generally keep him paralyzed but alive for centuries*
This message was last edited by the GM at 19:02, Fri 22 Feb 2008.
Avahur
player, 2062 posts
The only side I'm on
is my own.
Fri 22 Feb 2008
at 19:23
  • msg #824

Re: WOOT!

*while floating in space gets hit by large object and life support systems are shut down*

*dies*

*verses*

"Gotta love space, eh?"
Malachai
GM, 1335 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Fri 22 Feb 2008
at 19:25
  • msg #825

Re: WOOT!

*verses Avy into purgatory*

Zammo!
Jeff
player, 14 posts
Fri 22 Feb 2008
at 19:27
  • msg #826

Re: WOOT!

"Purgatory, eh?  woop de doo, doesn't mean I can't die...*

*Commits suicide and verses*

Crazy... seriously, I think you've been beat.
Malachai
GM, 1336 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Fri 22 Feb 2008
at 19:53
  • msg #827

Re: WOOT!

Not really, no.  If Avy kills himself in purgatory, he gets sent to hell... where he will live eternally in torture.

Or, he proves himself worthy and gets sent to heaven... where he'll become... well... it's not PG.

:P
Avahur
player, 2063 posts
The only side I'm on
is my own.
Fri 22 Feb 2008
at 19:57
  • msg #828

Re: WOOT!

You also can't verse into purgatory.

To get into purgatory you must die, and from there you go on into the afterlife.  Normally, from what I have learned, one would go into purgatory to redeem themselves and to be there for an extended period of time for all the sins they've committed that they haven't been absolved of.  While a verser bypasses that step, they don't go to the afterlife, they start anew somewhere else.

You went with skewed logic, so I went with it, and countered.
Malachai
GM, 1337 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Fri 22 Feb 2008
at 19:59
  • msg #829

Re: WOOT!

This is my purgatory, not that shoddy Catholic purgatory.

Purgatory = entire verse

:D
Avahur
player, 2064 posts
The only side I'm on
is my own.
Fri 22 Feb 2008
at 20:04
  • msg #830

Re: WOOT!

Then be clear when you type, again, without clarity things can be mistaken, maybe you were mistaken when ya first started this bickering, THEN what?  Hmmm?
Malachai
GM, 1338 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Fri 22 Feb 2008
at 20:46
  • msg #831

Re: WOOT!

Is it just me, or are you suddenly taking this way too seriously?

o_O
Avahur
player, 2065 posts
The only side I'm on
is my own.
Sat 23 Feb 2008
at 00:24
  • msg #832

Re: WOOT!

Oh not at all, I just felt like ending it, thats all.
Mentat
player, 324 posts
Sat 23 Feb 2008
at 02:47
  • msg #833

Re: WOOT!

Agreed.

*leeches scriff from both of you, shoots both with handgun*

GAME OVER
Jeff
player, 15 posts
Sat 23 Feb 2008
at 02:49
  • msg #834

Re: WOOT!

*leeches scriff from mentat and stabs him multiple times*

That is where you are wrong, for YOU it is GAME OVER.
Mentat
player, 325 posts
Sat 23 Feb 2008
at 14:07
  • msg #835

Re: WOOT!

Yes! The ultimate story line cop out! Rather than coming up with an intelligent ending for a story, it just reads "And then everybody died!"

Note to self: use that when your players gripe over a ruling...
Avahur
player, 2067 posts
The only side I'm on
is my own.
Sun 24 Feb 2008
at 22:21
  • msg #836

Re: WOOT!

Can I get a post ludum or something...  a botch on something like that really is a botch, aint it.

^_^ I crack meself up.
Playtester
GM, 5649 posts
novelist game designer
long-time gm
Wed 27 Feb 2008
at 20:46
  • msg #837

Re: WOOT!

BTW, the robots in Vaporization and Artisan are greatly different.  Amanda's robots are positronic brained, dignified, Asimovian, and sentient.  In Vaporization, they are perky, not usually bipedal, connected to the shipnet, and usually non-sentient (although they give a really good imitation of sentience.)

Its just like you can have elves who are Tolkienish, or you can have elves who are the Fey.

PT
Playtester
GM, 5658 posts
novelist game designer
long-time gm
Tue 4 Mar 2008
at 03:56
  • msg #838

Re: WOOT!

I'm a bit sick, and am taking a day off. See you on Tuesday.

PT
Krillis
GM, 2731 posts
Hopeful Verser
Tue 4 Mar 2008
at 04:02
  • msg #839

Re: WOOT!

RLTP, get well soon and don't worry about tomorrow if you're not up to it.
Playtester
GM, 5664 posts
novelist game designer
long-time gm
Tue 4 Mar 2008
at 17:34
  • msg #840

Re: WOOT!

Thanks. I'm better, although still a bit under the weather.  Only now its a very slight drizzle instead of a mild rain. I worried last night that if I pushed myself, I'd go one step too far.  Besides, I was lazy.

And yes, RLTP.

PT
Avahur
player, 2069 posts
The only side I'm on
is my own.
Wed 5 Mar 2008
at 00:43
  • msg #841

Re: WOOT!

So.. whats RLTP mean?
Paul
player, 1 post
Wed 5 Mar 2008
at 03:00
  • msg #842

Re: WOOT!

I don't know, hello everyone. And GM, Raul was not a typo. I meant it when I entere it, it isn't a typo.
Hadrian
player, 103 posts
Superbia est meus Pestis
- The merry traveller
Thu 6 Mar 2008
at 07:40
  • msg #843

Re: WOOT!

RLTP. To me it sound like: Real Life Takes Precedence. Or in simpler terms: real life is more important than the game, even though the game can sometimes be more fun.
Krillis
GM, 2733 posts
Hopeful Verser
Thu 6 Mar 2008
at 12:25
  • msg #844

Re: WOOT!

Good job, Hadrian.  That is correct.
Playtester
GM, 5665 posts
novelist game designer
long-time gm
Thu 6 Mar 2008
at 14:56
  • msg #845

Re: WOOT!

Raul, I think I've gotten a wooden round tuit, and hence have changed your screen name to the correct entry.

PT
Mentat
player, 330 posts
Thu 6 Mar 2008
at 23:22
  • msg #846

Re: WOOT!

Oh, blast it.

Am I the only person on the whole of RPOL who actually knows that an obscure individual named E. Gary Gygax bit the dust?

Leave it to Mentat to deliver a properly irreverent eulogy to the man who started it all. *deep breath* Okay, here goes. Let's start with that little "Tomb of Horrors" and what I thought of that...

*angels start waving their hands behind me, signalling for someone to cut me off and preserve the sanctity of this man's memory*
Valiant
player, 102 posts
Fri 7 Mar 2008
at 00:10
  • msg #847

Re: WOOT!

No, I personally have mourned his death but didn't feel the need to bring it up.
Jeff
player, 26 posts
Fri 7 Mar 2008
at 00:56
  • msg #848

Re: WOOT!

Same here.. I didn't feel the need to bring it up in this game... but really.. that sucks..  Truly a sad day in DnD history...  on a lighter note.. anyone read the Order of the Stick that involved him?
Raul
player, 4 posts
Fri 7 Mar 2008
at 00:58
  • msg #849

GG ye shall be mixed

Aye. I read the OOTS to, hilarious that. *Throws a knife at Mentat to interupt him*
Jeff
player, 27 posts
Fri 7 Mar 2008
at 01:00
  • msg #850

Re: GG ye shall be mixed

Just curious, any of yall in any DnD games here on RPoL?
Valiant
player, 103 posts
Fri 7 Mar 2008
at 03:48
  • msg #851

Re: GG ye shall be mixed

I am, with some friends of mine who live outta town.
Jeff
player, 28 posts
Fri 7 Mar 2008
at 03:57
  • msg #852

Re: GG ye shall be mixed

Really.. what game?...rather whose your gm?
Valiant
player, 104 posts
Fri 7 Mar 2008
at 11:25
  • msg #853

Re: GG ye shall be mixed

It's a FR game run by barkman
Jeff
player, 29 posts
Fri 7 Mar 2008
at 15:04
  • msg #854

Re: GG ye shall be mixed

Nice... I'm in several, one of which is also an FR game, its run by ebywyld...
Valiant
player, 105 posts
Fri 7 Mar 2008
at 19:21
  • msg #855

Re: GG ye shall be mixed

sweet, I went bard/mage Sun elf.. you?
Jeff
player, 30 posts
Fri 7 Mar 2008
at 21:55
  • msg #856

Re: GG ye shall be mixed

Well, its an underdark game, then theres another FR one run by my friend IRL.

In the former I'm currently a Kuo-toan Necromancer, in the latter, I'm currently a Hellbred paladin of freedom/warlock/Custom PrC based off the PrC of the Hellreaver.
Hadrian
player, 106 posts
Superbia est meus Pestis
- The merry traveller
Sat 8 Mar 2008
at 08:00
  • msg #857

Re: GG ye shall be mixed

I don't play much DnD here on RPOL. I prefer doing it oldschool with the dice in my hand and a table filled to the brim with books, character sheets and alcohol. I always GM, and we usually run FR campaigns of my own making.
Jeff
player, 32 posts
Sat 8 Mar 2008
at 13:10
  • msg #858

Re: GG ye shall be mixed

Eh, I enjoy doing both, here on RPoL, and with my friends.
Mentat
player, 333 posts
Sun 9 Mar 2008
at 01:56
  • msg #859

Re: GG ye shall be mixed

Well, I haven't done much DnD on Rpol myself. One fight, and the game usually dies due to the heavy mechanics involved. Still, I have played enough to know one thing: Nobody but me wants to play the Cleric, but everyone learns to fear them after I run them. Nothing says "stupid" like an armored spellcaster.
Jeff
player, 34 posts
Mon 10 Mar 2008
at 01:09
  • msg #860

Re: GG ye shall be mixed

Oak, its been a bit...glad to see ya post..
Playtester
GM, 5682 posts
novelist game designer
long-time gm
Mon 10 Mar 2008
at 02:47
  • msg #861

Oak's Back!!

I'm very glad to see that the Mighty Oak is back hopefully for more than just a drop in, but we welcome what we can get.

Now he's forcing me to think hard again.  Most unkind of him.  I'll have to return the favor to him. :)

Playtester
Shikamaru
player, 77 posts
Mon 10 Mar 2008
at 02:55
  • msg #862

Re: Oak's Back!!

Think hard?  You're not the only one.. I can't even think of what to say in my thread..  the response I got was extremely different to what I was thinking when I said what I said.  Despite my efforts, I can't even begin to think of what to write in response to that..  actually I do now... one moment..
Oak
GM, 1188 posts
Mon 10 Mar 2008
at 03:21
  • msg #863

Re: Oak's Back!!

POST NUMBER TWENTY THOUSAND!!!!!!!!!!!!!!!!!!!!  :D
This message was last edited by the GM at 03:23, Mon 10 Mar 2008.
Playtester
GM, 5686 posts
novelist game designer
long-time gm
Mon 10 Mar 2008
at 03:24
  • msg #864

Re: Oak's Back!!

Its sweet that Oak got the 20K.

Thanks for playing everyone, and for taking it this far.

PT
Oak
GM, 1189 posts
Mon 10 Mar 2008
at 03:44
  • msg #865

Re: Oak's Back!!

Thanks for the welcome back!  It is good to be here again...

I've had health and schedule issues, and haven't been on RPoL (or GO, for that matter) since mid-2007.

I'm still not up to full strength yet, and am not trying to play any of my other games yet.  But I figured that I'd see if I could keep up with this one again, since PT can't be beat.  ;)

This is indeed an awesome game, and still going strong at 20000.  Lots of good players... and one especially awesome GM.  Here's to you, PT!!!  :)

A big "Hi" to all the new young whipper-snappers that have joined up since I last posted.  If all goes well, I'll eventually catch up with entries for y'all on the Master Character/Thread list...  :D
Raul
player, 7 posts
Mon 10 Mar 2008
at 03:46
  • msg #866

Re: Oak's Back!!

Hi Old Guy!
Krillis
GM, 2738 posts
Hopeful Verser
Mon 10 Mar 2008
at 03:47
  • msg #867

Re: Oak's Back!!

*gets all worked up and emotional*

Oak!!

*jumps over for a welcome back*

You missed it.  I had to remake my character, since my first one retired into an afterlife sort of deal!

I'm still "Krillis," but this one has different skills (more like my own) and a different overall attitude.

You're soooo cool (had to add that in).
Oak
GM, 1190 posts
Mon 10 Mar 2008
at 06:58
  • msg #868

Re: Oak's Back!!

Oak's branches sway gently in greeting to the young'uns, and he nods sagely at Krillis.

"Indeed, you have learned well a lesson of the oak.  For the day comes when even the mighty oak topples, and leaves this world... yet the acorn from that oak lives on.  And so, it seems, do you..."  ;)
Jeff
player, 35 posts
Mon 10 Mar 2008
at 10:14
  • msg #869

Re: Oak's Back!!

Right... and this is Avahur btw..
Mentat
player, 335 posts
Mon 10 Mar 2008
at 13:33
  • msg #870

Re: Oak's Back!!

Well, I'm still here, and probably will be for some time. Hope you get better.
Hadrian
player, 109 posts
Superbia est meus Pestis
- The merry traveller
Mon 10 Mar 2008
at 17:45
  • msg #871

Re: Oak's Back!!

Hello Oak! I am one of the new recruits, and although I am not that active on the OOC section of this game, I hope I get the chance to make your acquaintance.
Avahur
player, 2070 posts
The only side I'm on
is my own.
Mon 10 Mar 2008
at 18:36
  • msg #872

Re: Oak's Back!!

Seriously.. I'll probably.. if PT and Krillis are alright with it... playtest some worlds... someone has to do it eventually.. and some worlds are a bit too dangerous for some people.. and the other vets aren't around anymore..namely jhiaxus, misty, alexis, etc.

So Av can playtest some stuff...  I've got myself to work on.. and I'm mighty curious about an ability I just got..
Playtester
GM, 5690 posts
novelist game designer
long-time gm
Mon 10 Mar 2008
at 21:49
  • msg #873

Re: Oak's Back!!

I'll see what I can do Av, but not right away.  I'll be going on vacation for a week, starting this Saturday, and lets plan on you playtesting something horribly dangerous once I get back.

PT
Mentat
player, 336 posts
Tue 11 Mar 2008
at 02:03
  • msg #874

Re: Oak's Back!!

Woohoo! Horribly dangerous. Now, are we talking Ravenloft dangerous, or Tomb of Horrors dangerous?
Avahur
player, 2071 posts
The only side I'm on
is my own.
Tue 11 Mar 2008
at 02:16
  • msg #875

Re: Oak's Back!!

Tomb of Horrors would be fun...  *Looks over at the sheets of characters that have died in there*

It would be fun.
McCallister
player, 403 posts
Life truly begins only
after you've lost it...
Tue 11 Mar 2008
at 16:47
  • msg #876

Re: Oak's Back!!

Hey all! I was just popping in to take a look after my extended absence and lo and behold, Oaks back! Awesome to see you again, and I'm glad that you're feeling better Oak.

I'll definitely be back in the fray soon, the beginning of the year is always hard for me. Two close members of my family passed away at the same time two years ago. So its a little hard not to drown myself in work. Anyhoo...I'll be dropping in more often at the very least.
Playtester
GM, 5691 posts
novelist game designer
long-time gm
Tue 11 Mar 2008
at 16:51
  • msg #877

Re: Oak's Back!!

Hmmmm, Temple of the Dying Sun (co-authored by Mentat) is spelled R-E-S-P-E-C-T. Very few instant death traps like Tomb, but lots and lots of opportunities for you to bleed.  It slowly breaks down the incautious player, whittling down the character with devious trap after trap, encounter after encounter.

However, I'm afraid you might be too high a level for it.

Someone with ectoplasmic form could literally walk right through it.

PT
Mentat
player, 337 posts
Tue 11 Mar 2008
at 21:52
  • msg #878

Re: Oak's Back!!

Oh, bosh. Nothing good Astral Interference can't stop.

"What? I can't teleport, go through the walls with Etherealness or use Astral Projection? What kind of cheap cop-out is that?"

"It's Astral Interference. You can't use those powers or any type of magic related to that."

"Sounds like a cheap excuse to me."

"It is."
Playtester
GM, 5698 posts
novelist game designer
long-time gm
Wed 12 Mar 2008
at 01:00
  • msg #879

Re: Oak's Back!!

Hey Mac,

Take care of yourself, and Dew Drop Inn more often.

PT
Oak
GM, 1192 posts
Wed 12 Mar 2008
at 05:48
  • msg #880

Re: Oak's Back!!

Many thanks for the friendly greetings and well wishes...

The latest updates for the "Where does YOUR story begin?" thread are now available!

link to a message in "Worldwalker"

Feel free to give me a gentle slap upside the head if there are any errors...  :)
This message was last edited by the GM at 05:51, Wed 12 Mar 2008.
Jeff
player, 37 posts
Wed 12 Mar 2008
at 10:59
  • msg #881

Re: Oak's Back!!

Indeed.
Playtester
GM, 5720 posts
novelist game designer
long-time gm
Sat 15 Mar 2008
at 04:08
  • msg #882

Re: Oak's Back!!

See ya'll Monday after next.  I have a week-long trip to visit with the Ladyfaire's relatives.

Krillis, if he wishes, and the player wishes, can take over.  Or I hear the OOC Club is very nice this time of year...:)

PT
Avahur
player, 2072 posts
The only side I'm on
is my own.
Sat 15 Mar 2008
at 04:52
  • msg #883

Re: Oak's Back!!

Well.. I can proudly say I'm the player with the most posts, and threads.

Hell, I've even got more threads than some of the GM's..  but as far as regular players, I've got the most...and proudly so.
Hadrian
player, 111 posts
Superbia est meus Pestis
- The merry traveller
Sat 15 Mar 2008
at 16:35
  • msg #884

Re: Oak's Back!!

Congratulations Avahur. It is an achievement to be proud of!
Avahur
player, 2073 posts
The only side I'm on
is my own.
Sat 15 Mar 2008
at 16:44
  • msg #885

Re: Oak's Back!!

Just counted.. PT and Krillis are the only 2 people with more threads than me.  PT at 145 threads, Krillis at 50, and myself having 34.
Krillis
GM, 2745 posts
Hopeful Verser
Sat 15 Mar 2008
at 17:20
  • msg #886

Re: Oak's Back!!

If it's cool with everyone else, I'd like it more if we all just take the week off with PT.  I'd rather not infringe on his GMing, especially since it's only one week.

Is everyone for that?
Jeff
player, 39 posts
Sat 15 Mar 2008
at 18:00
  • msg #887

Re: Oak's Back!!

Not like I have a choice in the matter..

I can't post IC until you post, and OoC... well its OoC...
Hadrian
player, 112 posts
Superbia est meus Pestis
- The merry traveller
Sun 16 Mar 2008
at 11:42
  • msg #888

Re: Oak's Back!!

It is your call Krillis. Personally I would not mind taking a week off and get some honest work done at home.
Valiant
player, 111 posts
Sun 23 Mar 2008
at 04:28
  • msg #889

Re: Oak's Back!!

HAPPY CHOCOLATE RABBIT!!!!
Mentat
player, 341 posts
Mon 24 Mar 2008
at 04:25
  • msg #890

Re: Oak's Back!!

Yep. Even though it IS technically a pegan holiday. Don't care, good excuse to eat junk food.
Oak
GM, 1198 posts
Tue 25 Mar 2008
at 04:27
  • msg #891

Re: Oak's Back!!

Welcome back, PT!!!  :)

How was your trip?  Was it as much fun as you hoped?  :o

Hope y'all had a Blessed Good Friday / Resurrection Sunday weekend...  :D
Krillis
GM, 2747 posts
Hopeful Verser
Thu 27 Mar 2008
at 05:14
  • msg #892

Re: Oak's Back!!

Well...I just got back from a convention in Nashville, so...*conks out*

'Night.  I'll probably post tomorrow while I start on a research paper due on Monday.
Playtester
GM, 5749 posts
novelist game designer
long-time gm
Mon 31 Mar 2008
at 01:59
  • msg #893

Re: Oak's Back!!

See ya'll tommorrow, God willing.  I also hope to have 'Multiverser Magazine Vol. #1" up tommorrow after I visit a 'local' internet cafe' called Siberia.
Oak
GM, 1205 posts
Mon 31 Mar 2008
at 02:02
  • msg #894

Re: Oak's Back!!

Good to see ya, PT!!!  :D
Krillis
GM, 2770 posts
Hopeful Verser
Mon 31 Mar 2008
at 03:07
  • msg #895

Re: Oak's Back!!

I'm curious about what Morpheus is thinking right now, PT.  I made a deal with him that I'd build a temple in the next world I went to, but that Krillis won't be travelling to anymore worlds.

Is Morpheus happy for Krillis that he retired his verser-ness in a nice place, or is he angry that he doesn't get another temple?  Or does he even care?
Mentat
player, 346 posts
Mon 31 Mar 2008
at 04:46
  • msg #896

Re: Oak's Back!!

He'll probably hunt you down and force you out of retirement by killing you.

Or something will happen. Cheap plot devices are wonderful things for firing up old games.

"What? I'm immortal. I can't verse out."
"A wizard did it."
"Did what?!"
"Stripped your immortality. You verse normally now."
"...I hate you."
Krillis
GM, 2775 posts
Hopeful Verser
Wed 2 Apr 2008
at 03:08
  • msg #897

Re: Oak's Back!!

Guys, I just got the call today that I'm going to be playing during a tennis match at Dickson tomorrow.

Any and all support would be GREATLY appreciated.  I just happened to be put on the list to play this time due to people actually on the team not showing for practice today (and not showing any dedication).  If I win, I think it'll show that I'm good enough to be in the top six.  Any spiritual or just kind thoughts would be much appreciated-thanks!
Hadrian
player, 116 posts
Superbia est meus Pestis
- The merry traveller
Wed 2 Apr 2008
at 10:33
  • msg #898

Re: Oak's Back!!

I never really liked tennis. I couldn't get my head around the point system when I was a kid, probably because I sucked at sums. So basically my brother, even though he was better than me, cheated every time.

In any case I think it is a much better sport than cricket, so best of luck to you Krillis; I hope you kick ass.
Playtester
GM, 5759 posts
novelist game designer
long-time gm
Wed 2 Apr 2008
at 14:57
  • msg #899

Re: Oak's Back!!

Remember us little people when you take Wimbledon, m'kay?

And I'll pray for you, that you'll be healthy, and that you'll be able to give it your best.  Because when you play at the top of  your form, it doesn't matter so much the outcome.  So give it all you got, and have fun!

PT
Jeff
player, 68 posts
Tue 8 Apr 2008
at 20:09
  • msg #900

Re: Oak's Back!!

Soo...
Playtester
GM, 5796 posts
novelist game designer
long-time gm
Wed 9 Apr 2008
at 20:55
  • msg #901

Re: Oak's Back!!

I had a little difficulty with the computer yesterday which helped slow me up on posting until today.

PT
Avahur
player, 2087 posts
The only side I'm on
is my own.
Wed 9 Apr 2008
at 21:12
  • msg #902

Re: Oak's Back!!

ok then
Oak
GM, 1219 posts
Sat 12 Apr 2008
at 06:58
  • msg #903

Re: Oak's Back!!

Wow, I've finally caught up with reading all the threads to date...

Lots of interesting settings and stories!  :)

I've also updated the "Where does YOUR story begin?" thread with the latest and greatest...  :D
Playtester
GM, 5806 posts
novelist game designer
long-time gm
Sat 12 Apr 2008
at 11:29
  • msg #904

Re: Oak's Back!!

Muchas gracias, Oak.

I think I ought to order a 100% pay raise for the IT Dept. of Worldwalker for such hard work.

PT
Mentat
player, 355 posts
Sat 12 Apr 2008
at 14:11
  • msg #905

Re: Oak's Back!!

So, you will be up to...let's see...combining that with the side job I know you have as live gator bait...

You will be up to fifty cents per hour. Moving up!
Avahur
player, 2089 posts
The only side I'm on
is my own.
Sat 19 Apr 2008
at 12:25
  • msg #906

Re: Oak's Back!!

I'm going on Vacation for a week, so I'll talk to yall when I get back.

Hopefully Krillis will have enough free time for a post in that time.. and PT..  I'm too excited about 300 feet of cord to decide what to do with it..  I've had several ideas, all of which include using all 300 feet at once.. (I want to see a big fireball... bigger than Elminster's Blast, and Bigger than the one Nanfoodle created on the ridge just outside of Mithril Hall.)

So... when I figure out what to do with it...  then I'll have a post ready when I get back.
Hadrian
player, 124 posts
Superbia est meus Pestis
- The merry traveller
Sun 20 Apr 2008
at 15:50
  • msg #907

Re: Oak's Back!!

I don't know how you plan on topping Nanfoodle Avahur, after all, he did blow up a mountain.

On second thought, you could just go ahead and blow up two...
Mentat
player, 360 posts
Sun 20 Apr 2008
at 19:23
  • msg #908

Re: Oak's Back!!

Hiroshima. Does that qualify? Can't say I had a hand in that, but one time warp...

*warps in time*
*comes back*

Uh...now the dinosaurs were killed of by a METEOR, okay? I violated no EPA laws with that time travel leap.
Playtester
GM, 5842 posts
novelist game designer
long-time gm
Fri 25 Apr 2008
at 02:33
  • msg #909

Re: Oak's Back!!

I did something to my PC, I think, that made this website go wonky, but its all better now. So, I'm back.

PT
Oak
GM, 1229 posts
Fri 25 Apr 2008
at 06:24
  • msg #910

Re: Oak's Back!!

We missed you here, PT!!!  :D
Jeff
player, 69 posts
Sun 27 Apr 2008
at 00:24
  • msg #911

Re: Oak's Back!!

And I'm back.. still without an idea on how to top Nanfoodle..  However some ideas have been floatin around, and I'll probably get hit in the face by one of them.. but when I do, I expect it'll be kick ass...
Krillis
GM, 2791 posts
Hopeful Verser
Sun 27 Apr 2008
at 02:30
  • msg #912

Re: Oak's Back!!

Welcome back the both of you.
Playtester
GM, 5867 posts
novelist game designer
long-time gm
Thu 1 May 2008
at 13:23
  • msg #913

Re: Oak's Back!!

I'll try to do another post tonight to make up for my 'lets skip cause I'm sleepy' last night.

BTW, Av, that gun is 17 millimeter bullets, and to give a comparison, a very common handgun of today is the 9 mm.  I'm not sure how 17mm compares to .50 calibre, but they are both large rounds, thats for sure.

PT
Avahur
player, 2093 posts
The only side I'm on
is my own.
Thu 1 May 2008
at 13:26
  • msg #914

Re: Oak's Back!!

True.. but Erc cord is definitely a weapon of the gods.. cus it kicks ass from your description.
Oak
GM, 1234 posts
Thu 1 May 2008
at 15:40
  • msg #915

Re: Oak's Back!!

Playtester:
I'll try to do another post tonight to make up for my 'lets skip cause I'm sleepy' last night.

Cool!  :)
Playtester
GM, 5874 posts
novelist game designer
long-time gm
Fri 2 May 2008
at 03:01
  • msg #916

Cutting Up

I think Mentat will find this especially interesting.

Last Sunday night, a local bank (run by the bank of the next county over) in my small town was robbed.  The gang of thieves cut the telephone lines, somehow blocked a cell phone auto alarm system, climbed to the roof, cut a hole in the roof, and then cut through the inch thick steel of the safe with a torch.

They made off with about 370,000 dollars.

No one was injured as no one was in the bank, and it was not discovered until the next morning when a lady clerk came in to open the bank.

The FBI is the lead agency in this case.

So...more excitement than we really need down here.

PT
Hadrian
player, 131 posts
Superbia est meus Pestis
- The merry traveller
Fri 2 May 2008
at 09:03
  • msg #917

Re: Cutting Up

Sounds like someone who knew what they were doing.
Avahur
player, 2094 posts
The only side I'm on
is my own.
Fri 2 May 2008
at 10:09
  • msg #918

Re: Cutting Up

More like it sounds like someone with common sense that actually planned it.  Most people lack common sense.. that was good planning, and I find it more likely that it'd be 2-3 people rather than 1.  But eh, thats interesting.
Playtester
GM, 5877 posts
novelist game designer
long-time gm
Fri 2 May 2008
at 14:07
  • msg #919

Re: Cutting Up

I like the parts in movies where the heroes are breaking into a secured facility with aerosol fogs, and bunji cords, and sliding on cables from the nearest skyscraper as their tools.  However, this is very hard to do in a roleplaying game.

One way to look at it is 'dungeoncrawling for thieves' but in a modern world.  Because the typical infiltration team is desperately trying to avoid contact, and so most of the heroes would in a D20 sense be primarily Rogues.

One other part of the problem is that most players don't know enough about infiltration for them to plan it out, and perhaps, its partially a lack of knowledge on the GM's part too as he might not know enough to be reasonably predictable.  As the saying goes 'the world's best swordsman has nothing to fear from the second best swordsman; it is the amateur he has to fear.'  This is because the amateur might do something crazy.

I tried to do this infiltration somewhat with Alexis in her 'Why Spy?' world, and it did work to a degree.

One problem is that you don't want to just feed the player lines, and then have him spit them back at you.  "You're facing a twenty yard abyss between skyscrapers, remember you have a crossbow with a trailing cable..." You could simply say 'you have whatever might be reasonable for you to have', and that could work. I do that in my D20 games for player backpacks. Instead of making the player list their frying pan, and different types of spices, I simply give them a "Basic Adventurer's Backpack", and if the item they request is something slightly unusual, I roll for it.  If its way unusual, I say no.  Way unusual items they have to write down themselves when they are getting outfitted. However, some players might need more help, and perhaps that takes away from the thrill of pre-planning, of being that perfect chessmaster genius who foresaw the traps, and prepared for them.



Perhaps the way to do it is to give the player a little help, and ground the GM in a shared consensus....give the player a list of the highly likely situations he might run into. And then he prepares the tools for what situations he likes.

This is reasonable as the typical counter-security guy knows the likely moves and counter-moves of the typical security guy.  Your real life infiltrator has a mental encyclopedia filled with types of pressure plates, police reaction times, and some several dozen other bits of information.

I guess that either a Basic Backpack, or a List of Likely Situations could work.

I haven't played very many cyberpunk games, so perhaps I speak from ignorance, but it seems to me that RPG's are lacking in the particular area of Super Cool Infiltration.

Thoughts?
Mentat
player, 366 posts
Sat 3 May 2008
at 15:15
  • msg #920

Re: Cutting Up

Interesting story indeed. Of course, these "common sense" bozos are likely to end up in prison for a long long time, but this is nevertheless very interesting. So much for the quiet nature of that town.

It's usually hard to do infilteration games because of the group nature of RPGs. Simply put, it's hard for groups to be sneaky-like. On the other hand, the asynchronous and often solitary nature of Worldwalker here makes Infilteration games much easier.
Jeff
player, 72 posts
Sat 3 May 2008
at 16:11
  • msg #921

Re: Cutting Up

From my experience, RPG's lack the super cool infiltration stuff, because there is nothing that is worth their time to get that is guarded heavily.  If you typically live in your run of the mill town, what is there that you would even want to infiltrate and get?  Nothing.  Hence, the lack there of.  However, if there was a major even at a royal castle or whatever, then that might get people using it as a distraction to plan to infiltrate the treasury or vault or whatever, for a ton of useful items and cash and such.

That would be worthwhile.. but how often does that happen in an RPG game?  From my experience.. not often...close to never.  Thus, something never happens along the lines of planned super cool infiltration and such.
Oak
GM, 1239 posts
Mon 5 May 2008
at 19:31
  • msg #922

Re: Cutting Up

Welcome back, Day!  :)
Day
player, 392 posts
Mon 5 May 2008
at 20:19
  • msg #923

Re: Cutting Up

Glad to be back. ) Welcome back yourself (retroactively.)
Jeff
player, 75 posts
Tue 6 May 2008
at 00:12
  • msg #924

Re: Cutting Up

However, I have gotten some pretty sweet abilities and I might be able to pull something like that off in future worlds..
Mentat
player, 368 posts
Tue 6 May 2008
at 00:33
  • msg #925

Re: Cutting Up

No one does it in standard RPGs because its an evil act, or at least incrediably selfish. On the other hand, raiding Goblin castles is okay, bacause they are Goblins, and no one cares about them. But those missions generally don't require subtlety or tact; kick in the door, kill the bad guys. When they DO, usually your GM has to let you learn about it through a neon sign, or the party learns the hard way, and generally dies.

Sorry, most D&D groups I've been with aren't the brightest, and admittedly, neither am I. I'm just good at making it up as I go. See the game Tales of Ardain: Nexus of Worlds in the fantasy section for proof. I'm Bartello. Word of advice: when facing my character, just tear out your eardrums. It will save you from so much pain. Bluff +20 is just wonderful for the mischief value.
Jeff
player, 77 posts
Tue 6 May 2008
at 03:18
  • msg #926

Re: Cutting Up

Mentat... What level?  Then, when I decide to make a rogue, or call on past experiences on ones I've made...or ninjas, then it goes like this..

If you manage to see me, congratulations, you just saw the guy that has a +37 (at level 10 with a 32 AC, and +77 if I go invisible...or ethereal if you'd like) to hide.  When I make a rogue that's meant to hide, he will hide well.  If I want to make someone that can bluff like a fiend...it shall be done.

Now however, I'm over in Tides of the Underdark working on a character concept...  not sure where to go with it though.. and am stuck between two options... either way, it's sure to be interesting.
This message was last edited by the player at 00:27, Wed 07 May 2008.
Mentat
player, 370 posts
Wed 7 May 2008
at 00:20
  • msg #927

Re: Cutting Up

Yeah, but I'm level 5, and don't have magic items that enhance Bluff. That's just wrong.

In any case, invisible ninjas are always funny. "I sneak attack your face and then make a hide check. Gee, what do you know, I pass ny check, because I'm wicked awesome sneaky jerk." Invisible berserkers are even funnier. The effect of a high-level raging barbarian with Improved Invisibility cast on him tearing through the front line of an army are better seen than described. :P
Jeff
player, 80 posts
Wed 7 May 2008
at 00:42
  • msg #928

Re: Cutting Up

Actually its sudden strike.  But I'm busy waiting for my DM to give me an answer on a couple of questions.  The Mineral Warrior Template rocks.  5th level though.. bluff is charisma based.. I can see having like +4 bonus to charisma..more depending on your race.. what is your race?  Then 8 skill ranks.. giving ya 12 total..  Magic items not boosting your bluff in particular, but charisma can give ya the extra boost.  (For like 2500gold you can get a ring of +5 a skill Bluff, Jumping, tumble, whatever really)

Then there is skills synergies if any, and whatever bonus class abilities might give you, feats like skill focus or persuasive, which is another +5 right there...

minus magic items though, thats a total of 17 assuming you had an 18 starting charisma and you were a human.

But if you weren't a human, and you had a +2 bonus to your charisma as a racial, thats up to 18, and then a magic item boosting charisma, not necessarily bluff, could put you at 20.

Its certainly doable.  You'd have to focus and rely on bluff, but once you fail to bluff someone, your put in a difficult spot.

So.. it can go either way.
Mentat
player, 371 posts
Thu 8 May 2008
at 05:30
  • msg #929

Re: Cutting Up

Half-Elf. I'm dependent upon a combination of racial bonuses, feats, Cha 16, and synergy skills. Sorry, Bluff was +13. Diplomacy was +19, my bad. He doesn't fight. All noncombative skills, which are sorely underrated in the havoc they can cause, even in hackfests.
Avahur
player, 2098 posts
The only side I'm on
is my own.
Sat 10 May 2008
at 02:36
  • msg #930

Re: Cutting Up

PT.. I was not expecting to be deaf.  However that was pretty sweet.

"The town vomits fire up to the storm clouds that are hanging over the town"

Mentat.. think it beats nanfoodle?  I just destroyed a city.  That explosion might beat nanfoodle.. I'd have to check to see how large that blast was.. but damn..  thats large and loud..
Avahur
player, 2099 posts
The only side I'm on
is my own.
Sat 10 May 2008
at 02:39
  • msg #931

Re: Cutting Up

"The flames are now only four hundred feet high."

Ya know what.. to cause an explosion like that and leave behind 400 ft tall flames..  I find it hard to believe ANYTHING can beat that.. kick ass.
Krillis
GM, 2815 posts
Hopeful Verser
Sat 10 May 2008
at 12:28
  • msg #932

Re: Cutting Up

Krillis became an immortal.  Beat that.

(He is immortal now, right PT?)
Avahur
player, 2100 posts
The only side I'm on
is my own.
Sat 10 May 2008
at 13:35
  • msg #933

Re: Cutting Up

You're a verser.  You already are an immortal.. ish.  plenty of downsides to being an immortal.. I'd rather be a verser...
Krillis
GM, 2816 posts
Hopeful Verser
Sat 10 May 2008
at 14:20
  • msg #934

Re: Cutting Up

I can name more downsides to being a verser.  I'll start with one... Pain.
Playtester
GM, 5919 posts
novelist game designer
long-time gm
Sat 10 May 2008
at 15:44
  • msg #935

Re: Cutting Up

No pain, no sorrow, and you're able to do with full attention as many different things at  the same 'time' as you like....you can fully participate in sitting down with your friends for a nice restauraunt, and at the same time enjoy the solitude of climbing a skybreaking mountain on an unspoiled world.

The reason you can't come back is you won't fit in a material universe anymore.

Its not quite the Heaven you expected with harps and clouds. There are harps, but very little clouds. But there is also a lot of hard work of varying kinds, and a Great Plan of which you are partner in. Its what the universes were supposed to be before the Anarch powers rebelled. Some time is spent enjoying pure Beauty, and playing a harp in reverence, but 'more' time is spent on reading the lost plays of Shakespeare, and the spellbooks of Merlin, and chopping trees with Daniel Boone, and practising swordwork with D'Artagnan and Michael Archangel.

Its work, but with no sorrow or taint attached to it. Its the kind of work that men did on cathedrals knowing their grandsons would finish the work...except you'll be the one to finish it.  Its the type of work where you bounce out of bed eager to begin each and every day, and are never sore muscled, or threatened with being 'downsized'.

And there is play too...which includes things like racing motorcycles past Earth, and looping around Saturn with the Redeemer.

Perhaps a good game could be made of this, but Multiverser is not that game.  After all, you can still fail, you just can't do evil. Its an interesting notion to make a game for Deep Eternity.

One problem I'd have is that I'd run out of superlatives....

PT
Avahur
player, 2101 posts
The only side I'm on
is my own.
Sat 10 May 2008
at 16:35
  • msg #936

Re: Cutting Up

Ahh... But with Pain, you can draw strength from it, and it can make you wiser...stronger.  Pain has its advantages, both physical and emotional.
Krillis
GM, 2817 posts
Hopeful Verser
Sat 10 May 2008
at 17:52
  • msg #937

Re: Cutting Up

Wow, Deep Eternity sure does sound cool.

PT, if my current character ever 'retires', would you mind hearing out a notion of re-integrating my character into the multiverse?

If so, would you like it here or through a PM?
Mentat
player, 375 posts
Sun 11 May 2008
at 06:33
  • msg #938

Re: Cutting Up

Wow. For once, Avahur and I agree on something. I didn't think this day would ever come in my lifetime...it's the end of the known universe, and no more stupid fun for me. Deep Eternity it is.

But first...

*holds up the Star Trek Enterprise*

Alright, all of you in purely command positions give me the ship and get in the prison cells, because I know from the movie those work. Heck, those were the only things not malfunctioning on the ship. If you don't, I'll poke the trilithium crystals with a stick. And NOBODY wants that now, do they? Now take me to the center of the universe. I've got a God-wannabe there I'd like to smack around a couple times for being a self-absorbed jerk who wants to give idiots the impression he IS God.
Oak
GM, 1247 posts
Tue 13 May 2008
at 16:15
  • msg #939

Re: Cutting Up

Welcome aboard, Lucas!  :)
Day
player, 400 posts
Tue 13 May 2008
at 16:17
  • [deleted]
  • msg #940

Re: Cutting Up

This message was deleted by the player at 16:17, Tue 13 May 2008.
Playtester
GM, 5928 posts
novelist game designer
long-time gm
Tue 13 May 2008
at 17:25
  • msg #941

Re: Cutting Up

Krillis we can bring back your old character. "It was all a dream" is a good one for retconning.

PT
Avahur
player, 2102 posts
The only side I'm on
is my own.
Tue 13 May 2008
at 18:29
  • msg #942

Re: Cutting Up

For the record Krillis... Just because you may be immortal, it doesn't mean you can't feel pain.  When you can't harm someone physically, you target those that are close to them so that you can hurt them mentally, and emotionally and such.
Shane
player, 1 post
Wed 14 May 2008
at 03:53
  • msg #943

Re: Cutting Up

Hey guys, what's going on? I've just joined up tonight. This RP really looks cool, so I've decided to give it a shot. Wish me luck, I'm definitely gonna have some fun here. :)
Oak
GM, 1250 posts
Wed 14 May 2008
at 04:19
  • msg #944

Re: Cutting Up

Welcome aboard, Shane!  :)
Valiant
player, 134 posts
Wed 14 May 2008
at 04:33
  • msg #945

Re: Cutting Up

Welcome Shane,

Your gonna love it.. trust me.

Just take some advice, stay away from boats:P
Avahur
player, 2104 posts
The only side I'm on
is my own.
Wed 14 May 2008
at 10:58
  • msg #946

Re: Cutting Up

Also.. if you can lie well enough and do some small trick, people will believe anything, especially if you dress....differently.
Hadrian
player, 136 posts
Superbia est meus Pestis
- The merry traveller
Wed 14 May 2008
at 16:20
  • msg #947

Re: Cutting Up

I agree with Avahur. Most people tend to believe anything as long as you can impress them enough. A good rule of thumb is: the more outrageous the lie, the more likely people are to believe in it.

A good example is the current situation in my storyline.

quote:
Hadrian walked up to a familiar looking woman.
"Hello there Elizabeth," he said.
"How do you know my name?" Elizabeth answered hesitantly.
"I am a priest of an obscure God that is only vaguely mentioned in your holy book, allowing me to make up whatever I want about that God."
"Oh my, I completely believe you. You better come meet my father."

And the story goes on...


The only problem I have is that I have absolutely no "powers" to back up my claims, so I have to rely even more on lies.

Also, before I forget: greetings to Shane. You are in for one hell of an experience with this game!
Playtester
GM, 5933 posts
novelist game designer
long-time gm
Wed 14 May 2008
at 17:12
  • msg #948

Re: Cutting Up

In one of MJ's games, I sold a terrorist on the notion that I and my partner were secretly alien observers, and that our bodies were just temporary shells we constructed out of protomatter.

It helped that I had just botched, and dumped his mind into my partner's (another verser player character named Kelly) brain, and vice versa, and that I was going to experiment with torture on Kelly's body.

She was very noble. Most PC's would not allow you to cut off fingers on their body even if they were not currently resident.

Fortunately, terrorist guy folded.

MJ had said that coercion wasn't going to work, but he changed his mind after he said that I was scaring him, the GM.

And yes, in case you're wondering, I keep that side of my soul very well locked up for a number of good reasons. I try to keep on the sunny side of life.
Krillis
GM, 2819 posts
Hopeful Verser
Wed 14 May 2008
at 17:17
  • msg #949

Re: Cutting Up

PT, I was moreso thinking of the character, to return to normal multiverse, would have to lose a lot of his personality, skills, memory, et cetera.

I imagined that also his mental fortitude and prowess might increase, from being in a constantly limitless state for so long.

An ability I was thinking of would be a sort of focus.  While focusing, two options could play out.  1. Everything seems to happen slower, giving the user plenty of time to react.  It would be noticing a five-second moment as if it were two minutes.  2. If the roll fails, perhaps the character could go insane, have his head explode, or something even more creative.

What do you think?  I'll understand if you don't like the idea.
Avahur
player, 2105 posts
The only side I'm on
is my own.
Wed 14 May 2008
at 17:56
  • msg #950

Re: Cutting Up

PT.. you haven't seen Avahur torture someone..  now.. HE gets creative.  When he wants info, he'll get it..or kill his victim.. either or..usually both.

PT.. I want to see that side of you more often in my thread...seriously.

As most of you know, and to the new guys that don't know, Avahur is very....skilled.  He can do many things, and enjoys killing.  He loves fighting in wars and such.  So you DON'T want to get on his bad side.

Oh.. and as for before.. in my current world, I told the people that I was a messenger from the gods, and came to solve some issues for them.

Now..  with just that alone.. they might have believed me.. as I am currently wearing armor from different time periods and I have Sky Blue hair with a red and a purple eye.  So that is believable...but always try to have a trick up your sleeve for when they don't believe you..  and a back up for that, and another back up for that.  This way.. you get to show off, and get people to believe pretty much anything you say.
Playtester
GM, 5946 posts
novelist game designer
long-time gm
Thu 15 May 2008
at 16:21
  • msg #951

Re: Cutting Up

In Day's current world "The Dragonhunt of Terracuyl the Red", I'm aiming for inflation compared to medieval standards, but not terrible inflation.  This is due to it being a D20 world with lots more gold, silver, and jewels than a regular world.

Also, there is the further adjustment of prices due to peculiarities of this world.

Like, you won't starve if you do even the most minor amount of work because 'pot scrapings' are available for those with almost no cash.  Its a social custom backed up by noble edict with the intent to keep starvation at bay.

The modern day equivalent would be 'You can have three meals of hot dogs in buns with mustard, and off-brand coke, and green beans from a can for five bucks.'  So while there isn't welfare as such (although there are some giveaways), there is cheap food, adn there are small jobs a-plenty.

In a low regulation world, its easy to hire a guy to do one job, and then send him packing.  Unlike in modern civilization, its fairly hard to do that unless you go through a temp service, and end up paying the temp service the same amount or more as the guy you hired.
Playtester
GM, 5956 posts
novelist game designer
long-time gm
Sat 17 May 2008
at 05:45
  • msg #952

Re: Cutting Up

Its getting on toward 1 pm here, and I think I'm going to finish up tommorrow, Lord willing and the creek don't rise.

PT
Mentat
player, 378 posts
Sat 17 May 2008
at 15:34
  • msg #953

Re: Cutting Up

Oh, yeah. I remember that.

I'd start raising prices in my games if adventurers lingered, to reflect the idea that people with money tend to spend it. It would stabilize if they lingered long enough, but in the short term, it tended to lead to inflation.

Never failed to anger my players though. Perhaps it was one reason I did it, sheer jerkiness.
Krillis
GM, 2824 posts
Hopeful Verser
Sat 17 May 2008
at 15:43
  • msg #954

Re: Cutting Up

I've thought about it again, and I don't like the idea of bringing back my retired character.

Please, forget I ever brought it up.
Playtester
GM, 5957 posts
novelist game designer
long-time gm
Sat 17 May 2008
at 16:02
  • msg #955

Re: Cutting Up

Krillis,
Its fine, I probably would have done something like you wanted (just not as cool). And if you change your mind again, I can.  I might prefer waiting until you get finished with this world so I don't have two Krillis' threads to run.

Sometimes I don't answer as quickly as I should because of laziness/work load.

Think about a temporary gather verse, m'kay? Possibly that one with the Seven Vices and demons.

PT
Oak
GM, 1254 posts
Sat 17 May 2008
at 16:05
  • msg #956

Re: Cutting Up

You wouldn't be thinking of (gulp!) going away for awhile, would ya, PT???  :o
Playtester
GM, 5959 posts
novelist game designer
long-time gm
Sat 17 May 2008
at 16:22
  • msg #957

Re: Cutting Up

A week or two...but I want 1)To get your universe dealt with (or at least have you in a new universe with the planet...that's one way to deal with things). 2)Get my new players Shane and Lucas settled in before I root them back up and move them temporarily.

One possibility is Day's world...I have a full scale dungeon in his world that really would need a party to handle it.  Its pure dungeon-hacking.

"The Temple of the Dying Sun" is ...challenging.  Its got a host of tricks and traps, and tough enemies.  Its not designed to be an instant death dungeon, but it is designed to be one that makes the player paranoid.

I've always heard about dungeons where people carried ten foot poles, and probed cautiously....well, I didn't see too many like that. I saw too much of 'you open the door, and there's these orcs.'  This is supposed to be That Place. The one where the GM says 'you see an empty room' and the players get out their checklist of trap detection gear. The one where orcs have murder holes in the ceiling of the hallway, and a pit opens up behind you, trapping you in a dead end with orcs pouring boiling oil through murder holes on top of you.  THAT ONE.

And Mentat was my writing partner/system design guy for this work of controlled paranoia.  He thinks its too rough, but I think that properly fearful players could survive.
Oak
GM, 1255 posts
Sat 17 May 2008
at 16:30
  • msg #958

Re: Cutting Up

A temp gather could be fun...

And getting a chance for Krillis to run us a bit could be fun...

But... we'd miss you!!!  :(

Any chance that it would only be a GMing break for you, and that you would join in as a player???  :)
Playtester
GM, 5960 posts
novelist game designer
long-time gm
Sat 17 May 2008
at 16:45
  • msg #959

Re: Cutting Up

Hunh. Maybe.

I'm not nearly as good at playing. And a major part of the point is to get a break.

PT
Krillis
GM, 2825 posts
Hopeful Verser
Sat 17 May 2008
at 17:12
  • msg #960

Re: Cutting Up

I've been rolling that around and around recently, so that might be cool to do.  I have a little more work to do on it, but I'll definately have that world done really soon.

When were you planning on taking those two weeks?
Day
player, 407 posts
Sat 17 May 2008
at 18:05
  • msg #961

Re: Cutting Up

Let me know if you need me to break my turns into smaller chunks.
Playtester
GM, 5961 posts
novelist game designer
long-time gm
Sat 17 May 2008
at 18:31
  • msg #962

Re: Cutting Up

A week or two from now sound about right, Krillis?  Oak is really running up to a crisis point, and two weeks would certainly be enough to get my two newest players settled, and of course, get Amanda fully settled too.

PT
Krillis
GM, 2826 posts
Hopeful Verser
Sat 17 May 2008
at 18:34
  • msg #963

Re: Cutting Up

That's plenty of time.  School's finally out.  I'll be moving around a little bit soon, but I'll have access to the internet and a computer, so it'll be fine, probably.

I'm almost done with the world, working out some plot things at the moment.  It'd help if I knew everyone who planned on being in the world, and generally what skills and personalities they have (it makes a difference, really).
Day
player, 408 posts
Sat 17 May 2008
at 18:38
  • msg #964

Re: Cutting Up

Assuming I don't get shot on sight, I'd be interested this time. :)
Oak
GM, 1256 posts
Sat 17 May 2008
at 18:40
  • msg #965

Re: Cutting Up

"Crisis point"?  Who, me?  (gulp!)

Count me in, Krillis!  :)

Though if things go too far into June, I might be offline on vacation for a few days...
Jeff
player, 89 posts
Sun 18 May 2008
at 00:38
  • msg #966

Re: Cutting Up

Its good to hear the classes are out for you.. does that mean I'll get more in game posts?  Eh.. Classes finish for me next week....well yeah.
Krillis
GM, 2828 posts
Hopeful Verser
Sun 18 May 2008
at 01:05
  • msg #967

Re: Cutting Up

Yes, you'll be getting them more frequently, most likely.
Krillis
GM, 2830 posts
Hopeful Verser
Sun 18 May 2008
at 22:28
  • msg #968

Re: Cutting Up

I'd like to just update this query.

I need to know who's going to want to be in the gather world in a couple of weeks.

So far, I have...
1. Oak
2. Day

Is that accurate so far?  Say something if you're interested as well or if I've looked over you already saying you wanted in.
Avahur
player, 2106 posts
The only side I'm on
is my own.
Mon 19 May 2008
at 02:49
  • msg #969

Re: Cutting Up

Avahur would like to be in it.
Mentat
player, 379 posts
Thu 22 May 2008
at 20:08
  • msg #970

Re: Cutting Up

Oh, no. I thought the aforementioned deathtrap was too rough in D&D, where mortality actually does have some kind of impact. All versers going in?

*evil laugh*

Have fun gents. Let me know what the parts I didn't use are like.
Playtester
GM, 6004 posts
novelist game designer
long-time gm
Mon 26 May 2008
at 17:52
  • msg #971

Re: Cutting Up

See you Tuesday.

Honor the fallen veterans, and enjoy a bbq.

For my non-USA players, today is Memorial Day here.

I took my firstborn to walk in the parade (he's a Cub Scout), and to a service at the monument in front of the courthouse. I hope to take the boys down to the creek to wade in it, and tonight to watch at the outdoor theatre, the Pink Cadillac, a double feature--Indiana Jones and Iron Man...which is about as good as it gets.

PT
Valiant
player, 140 posts
Mon 26 May 2008
at 19:24
  • msg #972

Re: Cutting Up

Enjoy PT.

Our memorial day (canada) was last monday so enjoy the movies and have a good day with the kiddies.
Jeff
player, 98 posts
Mon 26 May 2008
at 21:38
  • msg #973

Re: Cutting Up

Yeah.. my memorial day...sucks.  Got burnt yesterday.. had to go back to work today..and get burned some more.. workin 9-5, just got back...nice and crispy.  >_<

And to top it all off, since I was workin this weekend, no time to study for finals..which start tomorrow.

Gonna be a fun night.
Krillis
GM, 2842 posts
Hopeful Verser
Tue 27 May 2008
at 18:43
  • msg #974

Re: Cutting Up

My memorial day was full of packing things up and moving to a new city.  The family's togeather again, and that'll be the case until the school year starts, when I'll start going to the University.

I'm studying to be a medicineman/drug dealer.
Hadrian
player, 142 posts
Superbia est meus Pestis
- The merry traveller
Wed 28 May 2008
at 04:19
  • msg #975

Re: Cutting Up

Interesting proffesion Krillis. I hope you are aiming for the legal kind of drug dealer, and not the other other kind.

I will be moving as well, though I'm not going until the end of august. My plan is basically to find work wherever for about half a year, then I have to complete six months of military training and when all that is over I'm going to England to study creative writing.

What about the rest of you? Anyone feel like sharing their plans for the future?
Oak
GM, 1265 posts
Fri 30 May 2008
at 05:18
  • msg #976

Temp Gather World...  Come One, Come All!!! :)

Krillis:
I'd like to just update this query.

I need to know who's going to want to be in the gather world in a couple of weeks.

So far, I have...
1. Oak
2. Day

Is that accurate so far?  Say something if you're interested as well or if I've looked over you already saying you wanted in.

Playtester:
OOC: Basically, I'm going to be taking two weeks off starting tommorrow, and letting Krillis run a temporary gather of all the players.  This is your chance to join in if you like.

And I've taken vacations before, and been back before.

PT

Just a word, especially for the newer folks...

Gather Worlds are fun!!!  It is your Big Chance to meet and interact with other versers in character -- that is, each other!!!

Krillis has shown great creativity in his past worlds.  I for one am looking forward to having the chance to be in one.

Plus... since PT is going on vacation, if you don't join in the fun, you'll be twiddling your in-character Worldwalker virtual thumbs until he comes back... :p

Have no fear -- those who participate are able to return and resume their old threads at the end of the Temp Gather.  So you won't miss out on interesting stuff currently happening in your respective universes.

Come one, come all!  The more, the merrier!  :)
This message was last edited by the GM at 05:20, Fri 30 May 2008.
Valiant
player, 143 posts
Fri 30 May 2008
at 05:54
  • msg #977

Re: Temp Gather World...  Come One, Come All!!! :)

I'll join.. this could be fun...:P
Shane
player, 12 posts
Fri 30 May 2008
at 11:29
  • msg #978

Re: Temp Gather World...  Come One, Come All!!! :)

Yeah...I'm in. Don't wanna do nothing for 2 weeks, and this could be really cool, but...how are we going to fit this in when we're also busy in our current worlds? How can we make this consistent? I think you guys have done this once before, so please explain. I'm still new here, after all...:)

EDIT: Uh...never mind. I just realized that PT's post on my thread was linked to the Gather World... :)
This message was last edited by the player at 12:08, Fri 30 May 2008.
Avahur
player, 2109 posts
The only side I'm on
is my own.
Fri 30 May 2008
at 12:10
  • msg #979

Re: Temp Gather World...  Come One, Come All!!! :)

Hmm.. my third gather world...  Should be interesting.  If I see Day again... one of us might be versing out.
Shane
player, 14 posts
Fri 30 May 2008
at 12:58
  • msg #980

Re: Temp Gather World...  Come One, Come All!!! :)

Woah, hold on. When we enter this gather world, will I still have my gun? Cause' I dropped it in my world, and the Reptile Force probably took it...
Krillis
GM, 2848 posts
Hopeful Verser
Fri 30 May 2008
at 15:12
  • msg #981

Re: Temp Gather World...  Come One, Come All!!! :)

Basically, something calls you into another world from your current one.  If you accept the call, then you're teleported from your current world into the gather world.

The world that you're in currently, run by PT, will pause if you're still in it.  When you die in the world that I'm running, you teleport back to PT's, exactly as you were plus whatever else you gain (minus whatever else you lose/trade).

Take it up with PT whether or not you'll have your gun.  The way you make it sound, the gun is now possessed by these reptile people.

So...now it's...

1. Oak
2. Day
3. Shane
4. Valiant

Was that a 'yes' you gave, Avahur?

People, Gather Worlds are fun and this one would really be interesting with a large amount.
Avahur
player, 2110 posts
The only side I'm on
is my own.
Fri 30 May 2008
at 16:21
  • msg #982

Re: Temp Gather World...  Come One, Come All!!! :)

Yea. it was a yes.
Playtester
GM, 6040 posts
novelist game designer
long-time gm
Fri 30 May 2008
at 19:46
  • msg #983

Re: Temp Gather World...  Come One, Come All!!! :)

All right, I think I've invited everyone.

I'll be gone for a couple of weeks (although the Ladyfaire is lobbying for three weeks since Adventurcon comes out the week after Teh Yearly Vacation.)

Krillis has run a lot, and he's run Temp Gathers before.

He speaks with my Voice. (deep rumbles from the mountains as volcanoes prepare to spew lava...)

All hail Krillis!

Incidentally, Christophe is based on a prior player. Ok, I'm just rambling now.

I feel a slight sadness at going, but I'll probably alleviate that by occasionally lurking. Ya'll have been great fun. Lord willing, I'll see you soon.

And now, take it away, Krillis!

Playtester
Krillis
GM, 2850 posts
Hopeful Verser
Fri 30 May 2008
at 19:57
  • msg #984

Re: Temp Gather World...  Come One, Come All!!! :)

Hey guys, I'm really psyched for this, even though I might be a little shaky.

Still, I can totally do this.

I wanted to let everyone know that I'm going to wait today until everyone who has already expressed interest has responded positively in their own worlds before starting the gather thread up.

If they don't respond by noon tomorrow, I'll put the thread up tomorrow for those who have accepted it in character already.

Krillis

(oooh, it's sooo cool to put that at the end of speech)
Oak
GM, 1267 posts
Fri 30 May 2008
at 20:08
  • msg #985

Re: Temp Gather World...  Come One, Come All!!! :)

We'll miss you, PT!!!  :(

Have a wonderful break!!!  :)

OK, Krillis, we've seen you GMing from afar.  Now is our chance to experience it first hand!!!

I'm looking forward to this...  :D
Krillis
GM, 2853 posts
Hopeful Verser
Sat 31 May 2008
at 17:27
  • msg #986

Re: Temp Gather World...  Come One, Come All!!! :)

My internet connection is messing up whenever rain comes, so if I'm not on for a day at some time, you know why.

Other than that, I should be consistant daily.
Shane
player, 15 posts
Sat 31 May 2008
at 18:34
  • msg #987

Re: Temp Gather World...  Come One, Come All!!! :)

I'm definitely ready for this, and don't worry, Krillis; I think you'll do just fine. :) Can't wait to get started.
Krillis
GM, 2856 posts
Hopeful Verser
Sun 1 Jun 2008
at 18:42
  • msg #988

Re: Temp Gather World...  Come One, Come All!!! :)

I'm going out on an errand.  I'll get to today's huge post when I get back.  Thank you all for your moral support.

But more importantly-Welcome to the Gather, Hadrian!

Well, you'll be in it when I get back from wally world, at least.
Krillis
GM, 2860 posts
Hopeful Verser
Mon 2 Jun 2008
at 22:51
  • msg #989

Re: Temp Gather World...  Come One, Come All!!! :)

I'm just letting everyone know that I'm going to be going out of town tomorrow for a day.

I'll be leaving tomorrow afternoon and I'll be getting back Thursday night.  Depending on how late it is, I may or not get a post in on Thursday; however, I'll definately try to get another in before I head out.
Day
player, 422 posts
Mon 2 Jun 2008
at 22:53
  • msg #990

Re: Temp Gather World...  Come One, Come All!!! :)

No worries, do as best as you can. :)
Avahur
player, 2116 posts
The only side I'm on
is my own.
Sat 7 Jun 2008
at 19:12
  • msg #991

Re: Temp Gather World...  Come One, Come All!!! :)

Soo... nifty new layout, eh?
Shane
player, 21 posts
Sat 7 Jun 2008
at 20:44
  • msg #992

Re: Temp Gather World...  Come One, Come All!!! :)

Yeah...I like it. More streamlined, not as cluttered, and the search is now accessible from the homepage. Sweet. :)
Lucas
player, 19 posts
Sat 7 Jun 2008
at 20:48
  • msg #993

Re: Temp Gather World...  Come One, Come All!!! :)

Yep, I think it's very nice that all my games are listed together in one collum... both of them.
Shane
player, 22 posts
Sat 7 Jun 2008
at 21:02
  • msg #994

Re: Temp Gather World...  Come One, Come All!!! :)

What's the other one? :)
Hadrian
player, 148 posts
Superbia est meus Pestis
- The merry traveller
Sat 7 Jun 2008
at 21:30
  • msg #995

Re: Temp Gather World...  Come One, Come All!!! :)

I was a bit worried about the new layout at first, but the friendly "don't worry" on the top of the new menu calmed me down.
Lucas
player, 21 posts
Sat 7 Jun 2008
at 22:36
  • msg #996

Re: Temp Gather World...  Come One, Come All!!! :)

I need to write faster. In the time it took me to write that post in which I talk to Shane, he made his own post, and I almost crapped myself for fearing having made "the most apathic "hello to you too" on the forum.
Shane
player, 24 posts
Sun 8 Jun 2008
at 00:53
  • msg #997

Re: Temp Gather World...  Come One, Come All!!! :)

LE GASP. I believe I have detected a flaw in this new layout. WHERE ARE THE GENRE LISTS?! Before all this, you were able to select a genre and browse through all the  active & inactive games in that genre. If they've been taken off, this is gonna make game searching a LOT more difficult. :(
This message was last edited by the player at 00:56, Sun 08 June 2008.
Krillis
GM, 2864 posts
Hopeful Verser
Sun 8 Jun 2008
at 03:35
  • msg #998

Re: Temp Gather World...  Come One, Come All!!! :)

Shane, if you check out the Search system they have lined up, you'll see that you can search genres alphabetically still.
Oak
GM, 1274 posts
Sun 8 Jun 2008
at 03:41
  • msg #999

Re: Temp Gather World...  Come One, Come All!!! :)

I believe that there is method to their madness.

Instead of having a game classified as belonging in only one category, a game can now be in up to three.  So it doesn't work to list them the old way by category any more...
Oak
GM, 1275 posts
Sun 8 Jun 2008
at 03:43
  • msg #1000

Re: Temp Gather World...  Come One, Come All!!! :)

But alas, the upgrade did not remove the one thousand post limit per thread.

And so with that, we bid this thread a fond farewell...  :/
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