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01:50, 22nd May 2024 (GMT+0)

OOC Thread II.

Posted by OakFor group 0
Playtester
GM, 5796 posts
novelist game designer
long-time gm
Wed 9 Apr 2008
at 20:55
  • msg #901

Re: Oak's Back!!

I had a little difficulty with the computer yesterday which helped slow me up on posting until today.

PT
Avahur
player, 2087 posts
The only side I'm on
is my own.
Wed 9 Apr 2008
at 21:12
  • msg #902

Re: Oak's Back!!

ok then
Oak
GM, 1219 posts
Sat 12 Apr 2008
at 06:58
  • msg #903

Re: Oak's Back!!

Wow, I've finally caught up with reading all the threads to date...

Lots of interesting settings and stories!  :)

I've also updated the "Where does YOUR story begin?" thread with the latest and greatest...  :D
Playtester
GM, 5806 posts
novelist game designer
long-time gm
Sat 12 Apr 2008
at 11:29
  • msg #904

Re: Oak's Back!!

Muchas gracias, Oak.

I think I ought to order a 100% pay raise for the IT Dept. of Worldwalker for such hard work.

PT
Mentat
player, 355 posts
Sat 12 Apr 2008
at 14:11
  • msg #905

Re: Oak's Back!!

So, you will be up to...let's see...combining that with the side job I know you have as live gator bait...

You will be up to fifty cents per hour. Moving up!
Avahur
player, 2089 posts
The only side I'm on
is my own.
Sat 19 Apr 2008
at 12:25
  • msg #906

Re: Oak's Back!!

I'm going on Vacation for a week, so I'll talk to yall when I get back.

Hopefully Krillis will have enough free time for a post in that time.. and PT..  I'm too excited about 300 feet of cord to decide what to do with it..  I've had several ideas, all of which include using all 300 feet at once.. (I want to see a big fireball... bigger than Elminster's Blast, and Bigger than the one Nanfoodle created on the ridge just outside of Mithril Hall.)

So... when I figure out what to do with it...  then I'll have a post ready when I get back.
Hadrian
player, 124 posts
Superbia est meus Pestis
- The merry traveller
Sun 20 Apr 2008
at 15:50
  • msg #907

Re: Oak's Back!!

I don't know how you plan on topping Nanfoodle Avahur, after all, he did blow up a mountain.

On second thought, you could just go ahead and blow up two...
Mentat
player, 360 posts
Sun 20 Apr 2008
at 19:23
  • msg #908

Re: Oak's Back!!

Hiroshima. Does that qualify? Can't say I had a hand in that, but one time warp...

*warps in time*
*comes back*

Uh...now the dinosaurs were killed of by a METEOR, okay? I violated no EPA laws with that time travel leap.
Playtester
GM, 5842 posts
novelist game designer
long-time gm
Fri 25 Apr 2008
at 02:33
  • msg #909

Re: Oak's Back!!

I did something to my PC, I think, that made this website go wonky, but its all better now. So, I'm back.

PT
Oak
GM, 1229 posts
Fri 25 Apr 2008
at 06:24
  • msg #910

Re: Oak's Back!!

We missed you here, PT!!!  :D
Jeff
player, 69 posts
Sun 27 Apr 2008
at 00:24
  • msg #911

Re: Oak's Back!!

And I'm back.. still without an idea on how to top Nanfoodle..  However some ideas have been floatin around, and I'll probably get hit in the face by one of them.. but when I do, I expect it'll be kick ass...
Krillis
GM, 2791 posts
Hopeful Verser
Sun 27 Apr 2008
at 02:30
  • msg #912

Re: Oak's Back!!

Welcome back the both of you.
Playtester
GM, 5867 posts
novelist game designer
long-time gm
Thu 1 May 2008
at 13:23
  • msg #913

Re: Oak's Back!!

I'll try to do another post tonight to make up for my 'lets skip cause I'm sleepy' last night.

BTW, Av, that gun is 17 millimeter bullets, and to give a comparison, a very common handgun of today is the 9 mm.  I'm not sure how 17mm compares to .50 calibre, but they are both large rounds, thats for sure.

PT
Avahur
player, 2093 posts
The only side I'm on
is my own.
Thu 1 May 2008
at 13:26
  • msg #914

Re: Oak's Back!!

True.. but Erc cord is definitely a weapon of the gods.. cus it kicks ass from your description.
Oak
GM, 1234 posts
Thu 1 May 2008
at 15:40
  • msg #915

Re: Oak's Back!!

Playtester:
I'll try to do another post tonight to make up for my 'lets skip cause I'm sleepy' last night.

Cool!  :)
Playtester
GM, 5874 posts
novelist game designer
long-time gm
Fri 2 May 2008
at 03:01
  • msg #916

Cutting Up

I think Mentat will find this especially interesting.

Last Sunday night, a local bank (run by the bank of the next county over) in my small town was robbed.  The gang of thieves cut the telephone lines, somehow blocked a cell phone auto alarm system, climbed to the roof, cut a hole in the roof, and then cut through the inch thick steel of the safe with a torch.

They made off with about 370,000 dollars.

No one was injured as no one was in the bank, and it was not discovered until the next morning when a lady clerk came in to open the bank.

The FBI is the lead agency in this case.

So...more excitement than we really need down here.

PT
Hadrian
player, 131 posts
Superbia est meus Pestis
- The merry traveller
Fri 2 May 2008
at 09:03
  • msg #917

Re: Cutting Up

Sounds like someone who knew what they were doing.
Avahur
player, 2094 posts
The only side I'm on
is my own.
Fri 2 May 2008
at 10:09
  • msg #918

Re: Cutting Up

More like it sounds like someone with common sense that actually planned it.  Most people lack common sense.. that was good planning, and I find it more likely that it'd be 2-3 people rather than 1.  But eh, thats interesting.
Playtester
GM, 5877 posts
novelist game designer
long-time gm
Fri 2 May 2008
at 14:07
  • msg #919

Re: Cutting Up

I like the parts in movies where the heroes are breaking into a secured facility with aerosol fogs, and bunji cords, and sliding on cables from the nearest skyscraper as their tools.  However, this is very hard to do in a roleplaying game.

One way to look at it is 'dungeoncrawling for thieves' but in a modern world.  Because the typical infiltration team is desperately trying to avoid contact, and so most of the heroes would in a D20 sense be primarily Rogues.

One other part of the problem is that most players don't know enough about infiltration for them to plan it out, and perhaps, its partially a lack of knowledge on the GM's part too as he might not know enough to be reasonably predictable.  As the saying goes 'the world's best swordsman has nothing to fear from the second best swordsman; it is the amateur he has to fear.'  This is because the amateur might do something crazy.

I tried to do this infiltration somewhat with Alexis in her 'Why Spy?' world, and it did work to a degree.

One problem is that you don't want to just feed the player lines, and then have him spit them back at you.  "You're facing a twenty yard abyss between skyscrapers, remember you have a crossbow with a trailing cable..." You could simply say 'you have whatever might be reasonable for you to have', and that could work. I do that in my D20 games for player backpacks. Instead of making the player list their frying pan, and different types of spices, I simply give them a "Basic Adventurer's Backpack", and if the item they request is something slightly unusual, I roll for it.  If its way unusual, I say no.  Way unusual items they have to write down themselves when they are getting outfitted. However, some players might need more help, and perhaps that takes away from the thrill of pre-planning, of being that perfect chessmaster genius who foresaw the traps, and prepared for them.



Perhaps the way to do it is to give the player a little help, and ground the GM in a shared consensus....give the player a list of the highly likely situations he might run into. And then he prepares the tools for what situations he likes.

This is reasonable as the typical counter-security guy knows the likely moves and counter-moves of the typical security guy.  Your real life infiltrator has a mental encyclopedia filled with types of pressure plates, police reaction times, and some several dozen other bits of information.

I guess that either a Basic Backpack, or a List of Likely Situations could work.

I haven't played very many cyberpunk games, so perhaps I speak from ignorance, but it seems to me that RPG's are lacking in the particular area of Super Cool Infiltration.

Thoughts?
Mentat
player, 366 posts
Sat 3 May 2008
at 15:15
  • msg #920

Re: Cutting Up

Interesting story indeed. Of course, these "common sense" bozos are likely to end up in prison for a long long time, but this is nevertheless very interesting. So much for the quiet nature of that town.

It's usually hard to do infilteration games because of the group nature of RPGs. Simply put, it's hard for groups to be sneaky-like. On the other hand, the asynchronous and often solitary nature of Worldwalker here makes Infilteration games much easier.
Jeff
player, 72 posts
Sat 3 May 2008
at 16:11
  • msg #921

Re: Cutting Up

From my experience, RPG's lack the super cool infiltration stuff, because there is nothing that is worth their time to get that is guarded heavily.  If you typically live in your run of the mill town, what is there that you would even want to infiltrate and get?  Nothing.  Hence, the lack there of.  However, if there was a major even at a royal castle or whatever, then that might get people using it as a distraction to plan to infiltrate the treasury or vault or whatever, for a ton of useful items and cash and such.

That would be worthwhile.. but how often does that happen in an RPG game?  From my experience.. not often...close to never.  Thus, something never happens along the lines of planned super cool infiltration and such.
Oak
GM, 1239 posts
Mon 5 May 2008
at 19:31
  • msg #922

Re: Cutting Up

Welcome back, Day!  :)
Day
player, 392 posts
Mon 5 May 2008
at 20:19
  • msg #923

Re: Cutting Up

Glad to be back. ) Welcome back yourself (retroactively.)
Jeff
player, 75 posts
Tue 6 May 2008
at 00:12
  • msg #924

Re: Cutting Up

However, I have gotten some pretty sweet abilities and I might be able to pull something like that off in future worlds..
Mentat
player, 368 posts
Tue 6 May 2008
at 00:33
  • msg #925

Re: Cutting Up

No one does it in standard RPGs because its an evil act, or at least incrediably selfish. On the other hand, raiding Goblin castles is okay, bacause they are Goblins, and no one cares about them. But those missions generally don't require subtlety or tact; kick in the door, kill the bad guys. When they DO, usually your GM has to let you learn about it through a neon sign, or the party learns the hard way, and generally dies.

Sorry, most D&D groups I've been with aren't the brightest, and admittedly, neither am I. I'm just good at making it up as I go. See the game Tales of Ardain: Nexus of Worlds in the fantasy section for proof. I'm Bartello. Word of advice: when facing my character, just tear out your eardrums. It will save you from so much pain. Bluff +20 is just wonderful for the mischief value.
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