Mew and the Battle of 1999, Guest staring Mentat
"I'll start with the first. Anarch is the catch all term for the powers that told the Almighty and his Host to get bent, for one reason or another. Usually, they're what I'd call evil." He was smiling as he spoke. "Alliance is the catch all term for those who decided they were going to band together under the banner of those who served the Host. Usually, they're what I'd call good. Then you got the neutrals, the unaffiliated. Usually, they just either ducked down and waited for the victor, or they just adamantly refused to take a side. They can be all over the place, good, evil, apathetic, isolationist, insane or just plain alien in their reasoning."
"These generalizations are NOT hard and fast, but they are very good guidelines. Every world that allows magic has affinities to one of these groups. Neutral worlds usually don't care, but Alliance and Anarch worlds are opposed to the magic of the other, so that's a thing. Here, the favored magic will be Anarch." He looked at her as he continued smiling. "Obviously."
He started doing quick shoulder stretches, trying to keep himself primed for combat. "Now, dice don't have anything to do with death per se. It's about fate manipulation, which is tied to death, because most people's fate is 'you are gonna die.' So if you ask a question, and the dice pops a nat 1, you might want to think twice about doing that thing. On the other hand, your spell might have failed, and you are now literally just acting randomly without being aware of it, which is the first danger of divination with symbols of luck."
"The second danger comes in the potential of what I call fate locking: sometimes by merely seeing a future, you can create that future and then make it inevitable - like the tale of Oedipus Rex. Be really careful when asking for information about what you should do. Ask instead what is, and decide what you should do yourself without invoking fate. Asking directly about the future is usually fairly dire, unless you know what you are doing." He shrugs. "You'll figure it out, though. You have all of eternity ahead of you to learn. But I'm not teaching you anything about magic until I'm no longer under an open sky, and until we are at a safe place. We need to find the chapel here and re-sanctify it, if it has one. That will give us a base of operations to work from."