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11:24, 27th April 2024 (GMT+0)

Road Toward The Mine (Adventure Thread)

Posted by Myth -DM-For group 0
Myth -DM-
GM, 104 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 21 Feb 2005
at 20:43
  • msg #1

Road Toward The Mine (Adventure Thread)

The Morning is crisp and bright as you awake from the nights stay at "The Falling Feather". As you wipe your eyes and look around you see that "The Falling Feather" is more like "Falling Apart". The beds and chairs squeak, the floors are very dirty and not well kept, the widow coverings if they are even there are torn and stained. Coming in in the middle of the night with a slight bit of liquor must have caused you to over look the dismay of the building.

As you leave "The Feather" the only sole you come in contact with is "Elbert" the desk hand. He nods as you pass by, but he says nothing, he ducks into the backroom, before you can speak to him.


Heading out of the north gate you can see the beautiful countryside. With the city perched on a hill top it is easy to see across the huge valley to the foot of the Rauvin Mts. The valley floor is far from flat, having been twisted and broken by years of faulting and rifting. Rolling hills as far as the eye can see with large outcroppings of rock and stone jutting up out of the ground reaching for the sky. The earth through the vale is over all a light brown with accents ranging from white to dark gray almost black. The sun is bright and the cloud cover clears as you look north, the road ahead beckons.


6:00am 2nd of Fading

Any skill rolls? spot listen..ect
This message was last edited by the GM at 05:35, Sat 21 May 2005.
Vespian St.Brandi
player, 69 posts
Studious an Philosophical
Loves Books an Archeology
Mon 21 Feb 2005
at 21:33
  • msg #2

Re: Cryoden Mines (Adventure Thread)

"Too Danged early for this, need more sleep." Vespian slept poorly while in the fine Inn and 0bviously is suffering for it. While looking for some simply food to forage upon along the way, she walks right past several edible items, failing to recognize them at all. Even worse, her attempts to listen to the sounds of the wild or seek out hidden animals or foes is also poorly executed.

A natural 1 for Spot and Search,, She must still be asleep, and only appears to be walking along with the others.
This message was last edited by the player at 21:46, Mon 21 Feb 2005.
Gimuld Froking
player, 17 posts
Mon 21 Feb 2005
at 21:36
  • msg #3

Re: Cryoden Mines (Adventure Thread)

Gimuld suits up and stretches for a few minutes to prepare for this day.

Argh I always hate getting up in the morning. Stretching, strechting...

Gimuld Froking rolled 15 using 1d20-2. listen check.
Gimuld Froking rolled 11 using 1d20-2. spot check

Milo Hardbottle
player, 59 posts
A little wild fellow
he rides a fluffy dog
Mon 21 Feb 2005
at 22:07
  • msg #4

Re: Cryoden Mines (Adventure Thread)

Milo and Ruff race out the gates of the city and give thanks to Silvanus for another day, Digging his toes into the earth and meditateing he renews his commitment to the Wild and is gifted with spells to protect him and the group today.

He wanders back to find the rest and get on with this adventure.


Lets get outa this dern city! its makeing me stink. Milo says to the others and they strech and yawn around him.
Quindil Liahstia
player, 16 posts
Mon 21 Feb 2005
at 22:09
  • msg #5

Re: Cryoden Mines (Adventure Thread)

Quindil gets up and suits up for the day.  He scans the wilderness, lookin' for anythin interesting.
Quindil Liahstia rolled 6 using 1d20+2 [4]. Listen Check
Quindil Liahstia rolled 16 using 1d20+2. Search Check.


He pulls out his trail rations and has a few bites to eat.
Erdthar Grimear
player, 26 posts
Gray Orc
Mon 21 Feb 2005
at 22:48
  • msg #6

Re: Cryoden Mines (Adventure Thread)

Erdthar took off in a long smooth stride that easily carried him twice as fast as the party averaged.  No stranger to the wilds, he circled the group in slow arcs along the flanks, never straying out of the fringes of sight.

OOC:
16:44, Today: Erdthar Grimear rolled 22 using 1d20+2. Scent.
16:44, Today: Erdthar Grimear rolled 4 using 1d20+2. Spot.
16:44, Today: Erdthar Grimear rolled 14 using 1d20+6. Listen.

Vespian St.Brandi
player, 71 posts
Studious an Philosophical
Loves Books an Archeology
Tue 22 Feb 2005
at 02:19
  • msg #7

Re: Cryoden Mines (Adventure Thread)

Walking along, and then an unusual bush appears to be something more then just a bush.

Vespian St.Brandi rolled 20 using 1d20+4. Initiative. Vespian St.Brandi rolled 18 using 1d20+5. Attack Something. St.Brandi rolled 12 using 2d6+6. Damage.

"Oops, just a bush, false alarm, move along folks there's nothing to see here." She laughs
This message was last edited by the player at 02:22, Tue 22 Feb 2005.
Myth -DM-
GM, 107 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 22 Feb 2005
at 04:01
  • msg #8

Re: Cryoden Mines (Adventure Thread)

A few hours after traveling the road and hacking down the local foliage, you leave the main trail and head north; you will be crossing the Redrun River soon. Then you will be near the old outlook, shelter for the evening if you wish. The terrain is passable with large outcroppings of rock. The rocks slope up at almost 45degrees; their northern and eastern faces have eroded away, forming large cliffs, ranging from 5’high at the south to 40’ high on their north face. The southern and eastern faces can be readily climbed due to the angle of the tilt.

As the company rounds a rock face the valley floor widens for a bit with the surrounding rocks casting tall shadows in the afternoon sun. Three Creatures can be seen lying near one of the cliff faces. They seem armed, yet they are unaware of you.



Note on map: The brown represents the rock outcropping.
Black represents the cliff face.
Climb Slope DC: 5 for full movement otherwise half movement
Climb Cliff DC: 15
1 square=5feet


This message was last edited by the GM at 05:44, Tue 22 Feb 2005.
Myth -DM-
GM, 108 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 22 Feb 2005
at 04:02
  • msg #9

Round 1

Round 1
Initiatives

I'll work on better tokens ;)  lol
This message was last edited by the GM at 05:43, Tue 22 Feb 2005.
Gimuld Froking
player, 18 posts
Tue 22 Feb 2005
at 04:34
  • msg #10

Re: Round 1

Gimuld trys to get to spot 13,M. He trys to do it without the 3 creatures noticing.

Move Silently: Gimuld Froking rolled 25 using 1d20+7.
Init: Gimuld Froking rolled 23 using 1d20+3.
Climb up slope: Gimuld Froking rolled 9 using 1d20+2.

This message was last edited by the player at 19:12, Tue 22 Feb 2005.
Erdthar Grimear
player, 28 posts
Gray Orc
Tue 22 Feb 2005
at 09:13
  • msg #11

Re: Round 1

Erdthar quickly, but not hastily, moves up into a covering position, and set to block the creatures should they close on his companions.

Init 21
Move to S-19

Pello Flarne
player, 14 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 22 Feb 2005
at 09:37
  • msg #12

Re: Round 1

Standing down in the back, Pello is able to see the creatures, but their exact race and alliance doesn't seem readily apparent. Being a man of intelligence, Pello's brain demands him to learn the facts, and thus he draws in breath and hollers "OHOY THERE! WHO ARE YE TRAVELERS?"

Initiative: 16
Quindil Liahstia
player, 18 posts
Tue 22 Feb 2005
at 10:42
  • msg #13

Re: Round 1

Quindil hustles over to =21, and pulls out his short bow, readying an arrow, attempting to make as little noise as possible, and attract as little attention as possible.
Quindil Liahstia rolled 19 using 1d20 [19]. Climb Check for rocks.
Quindil Liahstia rolled 6 using 1d20+2 [4]. Move Silently.
Quindil Liahstia rolled 17 using 1d20+2 [15]. Hide Check.

Unfortunately for him, the hill has signifigant amounts of gravel and scree on it, nullifying any chance of keeping quiet.
OOC:I know there's no real cover to hide behind, I'm just rolling to see how well my guy keeps his head down :)

Quindil Liahstia rolled 12 using 1d20+3 [9]. Initiative.
The gravel also seems to have slowed his reaction time a touch, but he makes it to the slope without much incident.
Vespian St.Brandi
player, 72 posts
Studious an Philosophical
Loves Books an Archeology
Tue 22 Feb 2005
at 11:47
  • msg #14

Re: Round 1

Vespian is finally awake. She examines the strangers and lsitens for more that are possibly hiding.

Listen:     16
Spot:       22
Initiative: 16

Myth -DM-
GM, 109 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 22 Feb 2005
at 14:43
  • msg #15

Re: Round 1

As Pello calls out to the three figures they hop to there feet. All can see their hyena like heads with their matted fur and large steal shields. The three figures begain to yipe, hoot, and hollar, as tehy grab their weapons.
YIPE, YIPE, YIPE, Hollar,Hollar,Hollar HOOT,HOOT,HOOT

Gimuld: Could you roll an Initiative please

order:
Erdthar:21
Gimuld: 19
Vespian: 16
Pello: 16
Quindil: 12
Gnolls: 6
Milo: 3


This message was last edited by the GM at 19:31, Tue 22 Feb 2005.
Milo Hardbottle
player, 60 posts
A little wild fellow
he rides a fluffy dog
Tue 22 Feb 2005
at 15:49
  • msg #16

Re: Round 1

Milo and Rff stay to the rear of the fray and lends support with spells.

10:47, Today: Milo Hardbottle rolled 3 using 1d20+2. Initiative.
Pello Flarne
player, 15 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 22 Feb 2005
at 19:23
  • msg #17

Re: Round 1

"Ah, gnolls. Cannis Vescopulpatis. Particularly known for their ill discipline and fondness for the meat of intelligent creatures." Pello informs in an all too scholarly tone.

"I guess it's time to kick some furry behinds."
Myth -DM-
GM, 111 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 22 Feb 2005
at 20:22
  • msg #18

Re: Round 1

The adventuring party jumps into action as they see the three creatures. The party moves in cordination with Erdthar taking the middle as Gimuld flanks left and Quindil flanks right. The others remain in their spots as the action plays out.

Two of the Gnolls(1&3) Stand from prone and ready their axes. Gnoll 2 is on his feet he also readies his axe and approaches Erdthar. (moved to M-22)

Will update map tonight.
Also I gave everyone their full move this round, however it seems that some moved a bit far, but no worries, from now on just check your movement rate.

Does anyone have weapons drawn?

Myth -DM-
GM, 112 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 22 Feb 2005
at 20:23
  • msg #19

Round 2

Round 2

order:
Erdthar:21
Gimuld: 19
Vespian: 16
Pello: 16
Quindil: 12
Gnolls: 6
Milo: 3
This message was last edited by the GM at 00:29, Wed 23 Feb 2005.
Erdthar Grimear
player, 29 posts
Gray Orc
Tue 22 Feb 2005
at 21:51
  • msg #20

Re: Round 2

When the gnolls rise up and close toward him, Erdthar walks up and slashes the leader down.

Initiative: 21
Starting Location: S19
Move Action: move to N22
Free Action:
Standard Action: Attack!
Action Results: clobbered him!  either 12, or 31(if crit confirmed) hp of damage
Ending Location: N22

Die Rolls:

15:42, Today: Erdthar Grimear rolled 19 using 2d8+8. additional damage if crit.
15:42, Today: Erdthar Grimear rolled 12 using 1d8+4. Damage.
15:41, Today: Erdthar Grimear rolled 17 using 1d20+5. confirm crit.
15:41, Today: Erdthar Grimear rolled 25 using 1d20+5. Attack.


OOC:
I don't think I over moved last round, remember I'm a barbaric grey orc
20 squares is what I do on a full move.
Also, Erd carries his axe in hand - so I don't think a 'draw/ready weapon' move-equiv action is required?

This message was last edited by the GM at 22:35, Tue 22 Feb 2005.
Vespian St.Brandi
player, 74 posts
Studious an Philosophical
Loves Books an Archeology
Wed 23 Feb 2005
at 00:59
  • msg #21

Re: Round 2

Apparently, she has not detected any signs that there are more then the three. Vespian smoothly readies her Bow, knocks an arrow and fires at the farthest Gnoll.

Move Action: Ready Bow
Free Action: Load Bow
Standard Action: Attack Gnoll #3, -4 for 2 range increments.
Attack Roll: 15
Damage (If any): 6


Edited for Distance math recalculation
This message was last edited by the player at 01:59, Wed 23 Feb 2005.
Pello Flarne
player, 16 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 23 Feb 2005
at 07:16
  • msg #22

Re: Round 2

"Hooglewash. I need to get closer." Pello informs noone in particular and begins to jog towards the gnolls.

Full-round: Run to r12
Quindil Liahstia
player, 20 posts
Wed 23 Feb 2005
at 07:24
  • msg #23

Re: Round 2

Quindil drops his spear and takes aim at the closest gnoll, a fair ways for his small bow.



Free action: Drops spear
Move action: Ready Bow
Free Action: Loads bow
Standard Action: Attack Gnoll #2, at -2 for range increment (it's about 110 ft away).
Attack roll: 16
Potential Damage: 4

Rolls
Quindil Liahstia rolled 16 using 1d20+2 [14]. Attack Roll.
Quindil Liahstia rolled 4 using 1d6 [4]. Damage.

Myth -DM-
GM, 116 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 23 Feb 2005
at 15:04
  • msg #24

Round 2 Ends


As the battle begins Erdthar steps up to the oncoming Gnoll. Erdthar swings his mighty axe as the blade comes down hard onto the enemy it crushes his shoulder sending him rearing to the ground with a “thud”. Gimuld readies and loads his bow. Vespian takes out her short bow notches an arrow and lets one fly, her arrow goes high into the sky in a wide arc and then comes thundering down on one of the enemies, unfortunately the Gnoll was able to send it wide with his shield. The mage Pello advances into the ranks as he finds a good spot next to the large rock outcropping. Quindil also launches an arrow from a great distance, his mark looks true, but the arrow fails to penetrate the armor. Milo and Ruff hold their positions next to Vespian.

The Gnoll’s seeing that one of their ranks has already fallen, Began to hoot and holler as they egg Erdthar on. The two Gnolls circle each other for a second as they move closer to Erdthar. One of the vile creatures growls exposing his yellowish fangs. They do not attack it seems as though they wait for Erdthar.


Sorry but only time I have to update maps is in morning. So Gimuld and Milo: did not get an action that round, you can take an extra action this round.
Myth -DM-
GM, 117 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 23 Feb 2005
at 15:04
  • msg #25

Round 3

Round 3 actions


Initiative Order:
Erdthar:21
Gimuld: 19
Vespian: 16
Pello: 16
Quindil: 12
Gnolls: 6
Milo: 3
Pello Flarne
player, 17 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 23 Feb 2005
at 15:20
  • msg #26

Re: Round 3

Jogging farther forward to the very bottom of the cliff, Pello suddently stops as he judges the range between himself and the nearest Gnoll. Nodding to himself he begins to call out the magical words "Pyro Syrte Narto Lax. Martenan Sulte Afridate Surte!"

As the last word springs from the gnome's mouth he points the palm of his hand towards the nearest Gnoll, and an orb of fire springs from the palm's surface, flying directly towards the furry humanoid.

Move Action: Move to O16
Standard Action: Cast Lesser Fire Orb at Gnoll 3
Ranged Touch Attack: 13
Damage: 4

Milo Hardbottle
player, 61 posts
A little wild fellow
he rides a fluffy dog
Wed 23 Feb 2005
at 15:53
  • msg #27

Re: Round 3

Milo rides ruff forward, within 25 ft of the Gnolls and raises his hands he speaks in the language of the druids and asks the light to flare before the Gnolls eyes.

Move Action: Move Q-18 80ft 16 squares(mv from rnd 1 Run 80, round)
Ride Check:  Milo Hardbottle rolled 17 using 1d20+3.
Concentration Check:   Milo Hardbottle rolled 18 using 1d20.
Standard Action: Cast flare on gnoll 3

This message was last edited by the player at 15:59, Wed 23 Feb 2005.
Quindil Liahstia
player, 21 posts
Wed 23 Feb 2005
at 16:14
  • msg #28

Re: Round 3

Quindil pulls out an arrow and takes another shot



Free Action: Loads bow
Standard Action: Attack Gnoll #1, at -4 for range increment (it's about 120 ft away).
Attack roll: 5
Potential Damage: 1

Rolls
Quindil Liahstia rolled 5 using 1d20 +4 -4 [5]. Attack Roll.
Quindil Liahstia rolled 1 using 1d6. Damage.

Gimuld Froking
player, 19 posts
Wed 23 Feb 2005
at 20:23
  • msg #29

Re: Round 3

Gimuld retains his position on the rocks and fires on the Gnoll 1
Light Crossbow has a range of 80 ft. All attacks are directed to Gnoll 1


Attack action: Fire crossbow
Attack roll: Gimuld Froking rolled 15 using 1d20+3.
Possible damage: Gimuld Froking rolled 6 using 1d8.
Move-Equivalent action:
Reload crossbow
Extra action from last round: Fire crossbow
Gimuld Froking rolled 13 using 1d20+3.
Possible Damage: Gimuld Froking rolled 5 using 1d8.

Erdthar Grimear
player, 30 posts
Gray Orc
Wed 23 Feb 2005
at 21:01
  • msg #30

Re: Round 3

Expecting the attacks from readied weapons, Erdthar sidesteps, then quickly closes with one of the Gnolls.  In his haste, however, his swing misses badly, and he is lucky to keep his feet.

Initiative: 21
Starting Location: N22
Move Action: move to N23-M24-L24
Free Action:
Standard Action: Attack!
Action Results: I'm glad I moved my foot!
Ending Location: L24

Die Rolls:

14:58, Today: Erdthar Grimear rolled 7 using 1d20+5. Attack.

Vespian St.Brandi
player, 76 posts
Studious an Philosophical
Loves Books an Archeology
Wed 23 Feb 2005
at 22:34
  • msg #31

Re: Round 3

Full Round Action: Run to R17
Myth -DM-
GM, 119 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 24 Feb 2005
at 01:10
  • msg #32

Round 3 ends

Cue action music


Erdthar advances in on the two reaming Gnolls, he side steps in order to get into attack position, with his last step he brings his axe down in a wood chopping motion. The enemy gnoll growls as his shield deflects the blow from the Orc. The gnoll counters Erdthar's attack with an axe chop of his own, the laughing beast swings high in an effort to take Erdthar’s head (8 miss). Erdthar ducks to keep his head.
As the gnoll counters Erdthar’s attack a bolt zooms across the battlefield from Gimuld's bow, and then another, both missiles missing their mark.
Vespian sees her chance and dashes across the battlefield closing the distance between her and the enemy.
Pello moves forward to get into spell range as he gets close enough he begins his incantations. Then! An orb of fire burst from his hand shooting for an enemy gnoll. The orb hits (22 saved for half), but the gnoll deflects some of the damage.
Quindil launches another arrow, but the long range seems to be affecting his shot, the arrow falls short.
The Second remaining gnoll moves into attack Erdthar. (11 miss) Erdthar’s quick feet move him aside.
Milo and Ruff move up into the action, as he rides, Milo is able to unleash one of his spells and at the moment a bright flash of light erupts before one of the gnolls, causing him to yelp in pain. (Failed save)


Gnoll 3 Dazzled for 1 min = -1atk
This message was last updated by the GM at 01:10, Thu 24 Feb 2005.
Myth -DM-
GM, 120 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 24 Feb 2005
at 01:11
  • msg #33

Re: Round 3 ends

Round 4 Actions!!!

Initiative Order:
Erdthar:21
Gimuld: 19
Vespian: 16
Pello: 16
Quindil: 12
Gnolls: 6
Milo: 3

Gnoll 3 Dazzled for 1 min = -1atk
Erdthar Grimear
player, 31 posts
Gray Orc
Thu 24 Feb 2005
at 02:21
  • msg #34

Round 4

Erdthar swings again at the first gnoll, not so clumisily this time,  but not solidly either.

Initiative: 21
Starting Location: L24
Move Action:
Free Action:
Standard Action: Attack!
Action Results: Doubt it...
Ending Location: L24

Die Rolls:

20:16, Today: Erdthar Grimear rolled 5 using 1d8+4. Damage Gnoll 1 (just in case, yeah right).
20:16, Today: Erdthar Grimear rolled 14 using 1d20+5. Attack Gnoll 1.

Vespian St.Brandi
player, 77 posts
Studious an Philosophical
Loves Books an Archeology
Thu 24 Feb 2005
at 03:13
  • msg #35

Re: Round 4

5 foot step to s17
Standard Action: Atttack Gnoll #3
Result: Miss

Gimuld Froking
player, 20 posts
Thu 24 Feb 2005
at 03:31
  • msg #36

Re: Round 4

Gimuld decides that shooting just, "isn't his thing"

Move: Runs to M19
Free: Drops Crossbow
Other Action: Pulls out Morningstar
Quindil Liahstia
player, 22 posts
Thu 24 Feb 2005
at 07:17
  • msg #37

Re: Round 4

Quindil decides not to risk hitting an ally in combat, and instead secures his bow and picks up his spear, preparing to charge into battle.
Move Equiv:secure bow
Move Equive:picks up spear
Pello Flarne
player, 18 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 24 Feb 2005
at 10:23
  • msg #38

Re: Round 4

Pello also decides to withhold another spell, fearing that he might hit Erdthar. And a quick look around reveals that other people are moving in to help the orc. So, the gnome simply watches.

Standard Action: Total Defense
Milo Hardbottle
player, 62 posts
A little wild fellow
he rides a fluffy dog
Thu 24 Feb 2005
at 15:56
  • msg #39

Re: Round 4

Milo urges Ruff to move forward again, trying to flank the Gnolls. Ruff runs in with Milo on his back then Milo Jumps off and moves forward to flank the Gnoll hopeing to lower its defense

Move: N-22 (this should flank gnoll 3 lowering its AC)
Action:Get off Ruff with quarterstaff in hand.
Today: Milo Hardbottle rolled 9 using 1d20+3. Ride Check.


I am small remember so am I +1 to AC against thes fellas ?
Myth -DM-
GM, 121 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 25 Feb 2005
at 00:46
  • msg #40

End Round 4



Erdthar holds his ground as he swings at the enemy Gnoll. The Gnoll’s armor deflects his blow to the side with no effect.
Gimuld hustles around the cliff and comes up to assist Erdthar, as he runs Gimuld retrieves his Morningstar.
Vespian takes a step back and launches another arrow, but the shaft goes wide.
Pello holds his line and watches the action fold out in front of him.
Quindill decides that it is time to change weapons, he stows his bow and reaches for his spear as he heads toward the battle.
The two Gnolls attack Erdthar with viscous intent. The first Gnoll takes a swing as his comrade moves in behind Erdthar, in an effort to flank. The first Gnoll’s swing comes from the right in a downward slash; Erdthar again is able to bypass the blow (5 Miss). The Second Gnoll moves around to Erdthar's back making the large Orc sift on his feet as the axe swing comes high (8 Miss).
Milo continues his advance; he dismounts and moves up into position to defend Erdthar.



OoC: Milo your +1Ac is already calculated into your ac.
Also if you can Flank you get +2 to attack bonus.

This message was last edited by the GM at 01:12, Fri 25 Feb 2005.
Myth -DM-
GM, 122 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 25 Feb 2005
at 00:47
  • msg #41

Round 5

Round 5 Actions

Initiative Order:
Erdthar:21
Gimuld: 19
Vespian: 16
Pello: 16
Quindil: 12
Gnolls: 6
Milo: 3

Gnoll 3 Dazzled for 1 min = -1atk

Gnoll: AC:17

Vespian St.Brandi
player, 78 posts
Studious an Philosophical
Loves Books an Archeology
Fri 25 Feb 2005
at 01:37
  • msg #42

Re: Round 5

Not wanting to be left out of the fun, the red headed lass drops her bow and runs into the battle while drawing her Great Sword into position.

Free Action: Drop Bow
Standard Action: Draw Great Sword
Move Action: Move to N23

This message was last edited by the player at 01:38, Fri 25 Feb 2005.
Gimuld Froking
player, 21 posts
Fri 25 Feb 2005
at 01:52
  • msg #43

Re: Round 5

Gimuld moves next to Gnoll #1 so he can help Erdthar and Milo. He grips his Morningstar with both of his hands


Move: Gimuld goes to J23
Attack: Attack using Morningstar+Sneak attack on Gnoll 1
Attack Roll: Gimuld Froking rolled 18 using 1d20+4.
Possible Damage roll: Gimuld Froking rolled 9 using 1d8+2.
   Sneak attack: Gimuld Froking rolled 2 using 1d6.
Total damage:(thanks Erdthar telling me that) 12


I'm using my Morningstar 2-handed. Flank allows me to sneak attack! YAY!
This message was last edited by the player at 03:32, Fri 25 Feb 2005.
Erdthar Grimear
player, 32 posts
Gray Orc
Fri 25 Feb 2005
at 03:01
  • msg #44

Re: Round 5

Erdthar swings viciously into the side of the nearest gnoll.

Initiative: 21
Starting Location: L24
Move Action:
Free Action: 5-foot step to K24
Standard Action: Attack Gnoll 1
Action Results: 8 hp damage
Ending Location: K24

Die Rolls:

20:56, Today: Erdthar Grimear rolled 8 using 1d8+6. Damage Gnoll 1 (two handed).
20:54, Today: Erdthar Grimear rolled 20 using 1d20+5. Attack Gnoll 1.


You get to multiply your strength bonus to damage when weilding a weapon 2-handed, not total damage.  In my case, this is +4 going to +6.  you also always round multiples down, (even if they come to something like 3.9, it's only a 3 and not a 4)
This message was last edited by the player at 03:02, Fri 25 Feb 2005.
Myth -DM-
GM, 124 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 25 Feb 2005
at 03:33
  • msg #45

Re: Round 5 Cont.

Erdthar and Gimuld seem to be getting used to each others fighting style. The two work in secession as they attack one of the enemies.
Erdthar swings at the Gnoll Tearing a gash in the enemies left flank. Gimuld moves about and lands a soild blow with his morningstar, crushing the skull of the enemy!
One enemy still stands!

G1 down!!  Round continues!


Erdthar is correct, you multiply the STR bonus by 1.5. Then add that to the damage. No worries. 12dmg did the job ;)
This message was last edited by the GM at 03:34, Fri 25 Feb 2005.
Quindil Liahstia
player, 23 posts
Fri 25 Feb 2005
at 04:23
  • msg #46

Re: Round 5 Cont.

Quindil sprints up to the battle, moving closer to the skirmish.

Full round action: move from &20 to p25 (A distance of approx 115 ft, as I trace it, well within his top speed).
Pello Flarne
player, 19 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 25 Feb 2005
at 09:24
  • msg #47

Re: Round 5 Cont.

Pello continues to watch the events unfolding.
Milo Hardbottle
player, 63 posts
A little wild fellow
he rides a fluffy dog
Fri 25 Feb 2005
at 13:38
  • msg #48

Re: Round 5 Cont.

Milo moves in to flank Gnoll 3 and attacks with his Quarterstaff

Action: Move 20 ft N-25
Attack: Critical!!!!
08:35, Today: Milo Hardbottle rolled 23 using 1d20+3. Attack  with Quarterstaff.
08:35, Today: Milo Hardbottle rolled 20 using 1d20+3. Critical Check.,
Damage 09:05, Today: Milo Hardbottle rolled 4 using 2d4. damage roll.

This message was last edited by the player at 14:06, Fri 25 Feb 2005.
Myth -DM-
GM, 126 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 25 Feb 2005
at 15:06
  • msg #49

End Round 5

Vespian and Quindil advance as they try to get into the action. Pello continues to hold his line.
With the party closing in around him the last remaining Gnoll continues his fight. He franticly swings out at Erdthar with his axe, but he can not connect the blow.(11 Miss)
Milo moves forward and wacks the Gnoll in the back of the leg with his staff, casing him to “Yelp” in pain.
Myth -DM-
GM, 127 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 25 Feb 2005
at 15:08
  • msg #50

Round 6

Round 6 Actions!!!

Initiative Order:
Erdthar:21
Gimuld: 19
Vespian: 16
Pello: 16
Quindil: 12
Gnolls: 6
Milo: 3

Gnoll 3 Dazzled for 1 min = -1atk
Gnoll: AC:17

Quindil Liahstia
player, 24 posts
Fri 25 Feb 2005
at 15:53
  • msg #51

Re: Round 6

Quindil moves to m26 and attacks with his short spear.


Move action: move to m26
Standard action: Attacl Gnoll #3

Attack Roll: ... ... umm ...  3?  on a roll of 1...
So...critical miss...
Potential damage:5

Quindil Liahstia rolled 3 using 1d20+2
[1]. Attack Roll.
Quindil Liahstia rolled 5 using 1d8+1 [4]. Damage.

Vespian St.Brandi
player, 80 posts
Studious an Philosophical
Loves Books an Archeology
Sat 26 Feb 2005
at 00:35
  • msg #52

Re: Round 6

"Okay, Okay, lets forget about the arrow thing, just a joke between friends, eh?" Vespian steps forward to meet the Gnoll face to navel. "I would like you to say 'allo to my little friend!" And she shreds some Gnoll hide.


5 Foot Step: Moves to M24
Standard Action: Attack the last Gnoll
HIT!
Damage: 17

Erdthar Grimear
player, 33 posts
Gray Orc
Sat 26 Feb 2005
at 00:38
  • msg #53

Re: Round 6

Erdthar swings and misses, again.
Milo Hardbottle
player, 64 posts
A little wild fellow
he rides a fluffy dog
Sat 26 Feb 2005
at 01:53
  • msg #54

Re: Round 6

Milo swings and misses

20:52, Today: Milo Hardbottle rolled 5 using 1d20+2. Hit the Gnoll.
Myth -DM-
GM, 133 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 26 Feb 2005
at 02:04
  • msg #55

End Round 6

Erdthar Swings a Mighty Swing on the Gnoll, But the beast moves to the side. As the Gnoll turns away Erdthar's blow Vespian is there with an even Mightier Swing that tears deep into the shoulder of the gnoll, nearly severing his limb. The gnoll krunches to the ground, as his life force ebbs forward.....into the afterlife.


Good fight lads
This message was last edited by the GM at 17:34, Sat 26 Feb 2005.
Myth -DM-
GM, 134 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 26 Feb 2005
at 14:36
  • msg #56

Re: End Round 6

Moveing on? Searching? Spotting? Anything?
Vespian St.Brandi
player, 83 posts
Studious an Philosophical
Loves Books an Archeology
Sat 26 Feb 2005
at 15:54
  • msg #57

Re: End Round 6

"Search for diamonds!"

Oh what,, They dead? Sorry, the life flow ebbing forward confused me, I thought it meant the creature was close to death but still had the opportunity to attack back.

Search Gnoll #1: 23
This message was last edited by the player at 15:57, Sat 26 Feb 2005.
Myth -DM-
GM, 135 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 26 Feb 2005
at 17:46
  • msg #58

Round up

As you search the gnoll's and the surrounding area, you come across many visible tracks and the area is well worn down from heavy traffic. Close by, over near the gnoll's packs, sets a small pine wood box(approx 18"x12"x8"), the lock that once held it shut has been busted. Inside the box is a large amount of silver coin(1000sp), each coin has a symbol of a flaming axe on one side and an anvil with a hammer on the other.
Each gnoll carries a small pouch with a smattering of coins.(Total:13gp, 27sp), their axes are decent, however their smelly armor is not more than scrap.
Pello Flarne
player, 23 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 26 Feb 2005
at 18:37
  • msg #59

Re: Round up

"Ah, booty. Looks good. So.." Pello looks around at his companions, "Who's mule?"
This message was last edited by the player at 18:37, Sat 26 Feb 2005.
Vespian St.Brandi
player, 85 posts
Studious an Philosophical
Loves Books an Archeology
Sat 26 Feb 2005
at 19:31
  • msg #60

Re: Round up

Vespian looks over at Pello. "Listen you, don't think I haven't noticed that we were trying to be all quiet, subterfuge and stealthy, and your all about shouting at the top of your lungs and given away our element of suprise! So youi know what?!" She puts her hands on her hips, You are just the cutest thing, yes you are, c'mere and let me hug you like a little red headed teddy bear!

Attempts to pick up Pello and squeeze him like a cute little teddy bear. Gee Myth DM, what do I roll for that?
Pello Flarne
player, 25 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 26 Feb 2005
at 20:46
  • msg #61

Re: Round up

Helplessly dangling from Vespian's grasp, the sage gnome mutters "Oh, I try. Indeed I try."

Actually, from the look of Pello's face, one might think that he is actually enjoying Vespian's attention.
Vespian St.Brandi
player, 88 posts
Studious an Philosophical
Loves Books an Archeology
Sat 26 Feb 2005
at 20:53
  • msg #62

Re: Round up

"Well that was fun, but I imagine we need to resume our journey. She drops Pello back to the ground and walks back to where she dopped her bow. She picks the bow up, unstrings one end and stashes it over her shoulder.
Milo Hardbottle
player, 65 posts
A little wild fellow
he rides a fluffy dog
Sat 26 Feb 2005
at 22:26
  • msg #63

Re: Round up

Anyone need some healing? Milo says as he gives ruff a river prawn he had saved in his pocket to the big dog.
Quindil Liahstia
player, 25 posts
Sun 27 Feb 2005
at 00:26
  • msg #64

Re: Round up

Quindil goes to see if either of his arrows are reusable.

Quindil Liahstia rolled 3 using 1d20-2. Search for arrows.

I'm guessing the one that hit the gnoll is borken, and the one that fell short...prolly won't find it with a roll like that.

Erdthar Grimear
player, 35 posts
Gray Orc
Sun 27 Feb 2005
at 09:00
  • msg #65

Re: Round up

"Healing?"  Erdthar grunted "Nah, these pussies couldn't fight their way outta a rotten burlap bag..."
Myth -DM-
GM, 139 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 27 Feb 2005
at 15:54
  • msg #66

Which way

After dispersing the enemy the company rummages through the belongings of the gnolls. Some good plunder to be had. As the party finishes up, the sun is high in the sky, the clouds work there way south through the clear blue sky.
The gnoll tracks can be easily followed by Erdthar or anyone else with track or scent. However the tracks go south and west, and the mine is true north of here.
If the map that Drace had was even close to accurate, then the Old Lookout is just a couple hours walk north, it should be in sight soon.

2nd of Fading 1:17pm
Vespian St.Brandi
player, 92 posts
Studious an Philosophical
Loves Books an Archeology
Sun 27 Feb 2005
at 16:35
  • msg #67

Re: Which way

"Well, lets get going. Time's awaisting." She resumes walking towards their destination. "That was a great little brawl. I wish there were a few more of them."
Milo Hardbottle
player, 66 posts
A little wild fellow
he rides a fluffy dog
Sun 27 Feb 2005
at 16:38
  • msg #68

Re: Which way

Milo jumps up on his dog and rides up the trail after Vespian
Pello Flarne
player, 27 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 27 Feb 2005
at 16:41
  • msg #69

Re: Which way

"How true, how true." Pello sighs wistfully, "Far too few things to set on fire."
Myth -DM-
GM, 140 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 27 Feb 2005
at 20:14
  • msg #70

Over The River

The party continues on their journey north toward the Cryoden Mines. They leave their last encounter with a bout of confidence, maybe even over confidence. After a bit of walking through the surrounding cliffs and boulders the Vale begins to flatten out as you approach the river valley. From your view point you look down into the valley, the elevation from your point down to the river drops a total of 800’, the route is easily traversed as the hill side slightly slopes downward. In the distance just across the river one can see the Outlook posted on top of a large outcropping of rocks. The outlook raises high above the surrounding terrain perched between to massive boulders to its east and west.
The river valley is beautiful with its long green blades of grass, groves of shrub oak and dotting of boulders. The blades of grass wave innocently as the slight breeze pushes through them.  The grass is thick and approx 2’ tall.
The River Redrun is large and fast flowing; luckily the old ford is still in good order, making it easier to cross, once you get there.
The route to the Outlook is clearly marked, yet somewhat over grown, as it does not get used very often. The new Outlook along the road to Felbarr has taken its place. Leaving the Old Outlook in disarray and ill maintenance, however from this distance it still seems to have a roof.


Initiative. Marching order? As well as any skill checks.

2:44pm 2nd of Fading

Vespian St.Brandi
player, 93 posts
Studious an Philosophical
Loves Books an Archeology
Sun 27 Feb 2005
at 20:46
  • msg #71

Re: Over The River

"H'mmm,,,,I wonder..," Vespian takes a moment to study the old Outlook and listen for unusual signs that may indicate possible ambush.

Vespian St.Brandi rolled 13 using 1d20+11. Listen Check.
Vespian St.Brandi rolled 18 using 1d20+11. Spot Check.

Milo Hardbottle
player, 67 posts
A little wild fellow
he rides a fluffy dog
Sun 27 Feb 2005
at 21:09
  • msg #72

Re: Over The River

Milo surveys the river vally and the surrounding area, then gazes over to the outpost.He listens intently as he scans. Then licking his finger and sticking it in the air and sniffing the wind he trys to see if the weather will change.


16:06, Today: Milo Hardbottle rolled 21 using 1d20+2. Know. Nature.
16:06, Today: Milo Hardbottle rolled 17 using 1d20+2. Spot Check.
16:06, Today: Milo Hardbottle rolled 10 using 1d20+6. Listen.

Pello Flarne
player, 28 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 27 Feb 2005
at 21:44
  • msg #73

Re: Over The River

Pello scratches his head and then peers into his pocket, to see if he still might have some leftovers from breakfast. Seeing none he shakes his head sadly.
Erdthar Grimear
player, 36 posts
Gray Orc
Mon 28 Feb 2005
at 01:15
  • msg #74

Re: Over The River

Erthar leads off down the path, but maintains only a slight lead from the others.


19:11, Today: Erdthar Grimear rolled 3 using 1d20+2. Scent.
19:11, Today: Erdthar Grimear rolled 12 using 1d20+2. Spot.
19:11, Today: Erdthar Grimear rolled 18 using 1d20+6. Listen.

Gimuld Froking
player, 23 posts
Mon 28 Feb 2005
at 01:17
  • msg #75

Re: Over The River

Gimuld walks along with the others thinking of marking where the gnolls might be on the map. He lets out a sigh when he gets to the outpost. But feeling something is wrong he trys to crouch down in the grass incase of any danger.

I have a really bad feeling about this


Hide: Gimuld Froking rolled 9 using 1d20+3.
Init: Gimuld Froking rolled 9 using 1d20+3.
Spot: Gimuld Froking rolled 3 using 1d20-2.
Listen: Gimuld Froking rolled 13 using 1d20-2.
<
This message was lightly edited by the player at 01:24, Mon 28 Feb 2005.
Quindil Liahstia
player, 26 posts
Mon 28 Feb 2005
at 04:38
  • msg #76

Re: Over The River

Quindil is bringing up the rear of the party, and stops to check behind them.

Spot Check: Quindil Liahstia rolled 17 using 1d20+2 [15].
Listen Check: Quindil Liahstia rolled 5 using 1d20+2 [3].

Myth -DM-
GM, 141 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 28 Feb 2005
at 15:09
  • msg #77

Re: Over The River

The party heads down into the river valley with Erdthar in the lead and Quindil following up the rear. As you approach the river bank and peer across you see that it is just a bit further to the Outlook post from the other side of the river.
The river Redrun is wide and fast flowing, at this section it is aprox. 60’wide, there is a ford just up river that would make it very easy to cross. As you look to the river it would be easy for one to get lost in the tranquility of the place, as the water pushes its way downstream it backs up when encountering a boulder causing white rapids to build here and there. The river is loud yet you can hear over its murmur if you listen closely.
On the other side of the river the trail winds up a hill to the Outlook. The Outlook is approx 100’ or so off the river valley, it sets perched between to massive slabs of limestone that jut up out of the earth on either side of the outlook. From here you can see that the Outlook is two stories, the main level with a “birds nest” looking over the valley as the second level.
The tall grass thins out a bit as it moves further from the river and works its way up the hill toward teh outlook.




Swim across river DC: 15, for every round in water take 1d3hp subdual damage.
Ford is about 800' north northwest.

Erdthar Grimear
player, 38 posts
Gray Orc
Mon 28 Feb 2005
at 20:59
  • msg #78

Re: Over The River

"There's someone waiting in the grass across the river, up toward the ford."
Vespian St.Brandi
player, 94 posts
Studious an Philosophical
Loves Books an Archeology
Mon 28 Feb 2005
at 21:39
  • msg #79

Re: Over The River

"Nice place for an Ambush," Vespian nods, "Difficult enough to cross the river, let alone play the part of defenceless target while in it."
Quindil Liahstia
player, 27 posts
Mon 28 Feb 2005
at 21:47
  • msg #80

Re: Over The River

I can't swim very good, so I'm gonna hafta head to the ford to cross.

Quindil looks to try to see who Erdthar is talking about.
Spot: Quindil Liahstia rolled 21 using 1d20+2 [19].
Gimuld Froking
player, 24 posts
Mon 28 Feb 2005
at 22:09
  • msg #81

Re: Over The River

Maybe I can secure my rope to the other side ,next to the ford, then use that to help pull myself over the river

Gimuld pulls out his rope and looks for a spot on the other side to throw it to/onto.

Spot: Gimuld Froking rolled 1 using 1d20-2.
Swim: Gimuld Froking rolled 3 using 1d20-2


It appears I am screwed
Pello Flarne
player, 29 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 28 Feb 2005
at 23:30
  • msg #82

Re: Over The River

At Erdthar's mention of something hiding in the grass, Pello peers across the river as well to try and spot whoever is hiding in the grass. While peering he speaks to the rest "Well, despite any ambush I'd prefer to cross at a place where the water isn't twice my depth. And besides.." the gnome turns his attention from the distant grasses to the close travel companions, and flashes a smile, "It is hardly an ambush when we know there is someone there."
Vespian St.Brandi
player, 95 posts
Studious an Philosophical
Loves Books an Archeology
Mon 28 Feb 2005
at 23:51
  • msg #83

Re: Over The River

Listens to Pello and then asks him, "Any chance you could light up their lives a little bit from here? Or are we out of range?"
Pello Flarne
player, 30 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 1 Mar 2005
at 00:17
  • msg #84

Re: Over The River

"Unfortunately my mentor didn't allow me access to those spellbooks containing fireball or other such spells of longranged death. I haven't got the faintest idea why.

The result however is that with my current spell selection I'm not able to burn anythin much farther away than 25ft. Of course, if we are lucky we might get that close if the 'ambushers' think that we haven't noticed them."
Pello says, and then brightens into a grin, "Or if anyone has a good throwing grip, I have a few flasks of alchemist fire that we might irritate them with. I guess a good thrower could get a flask across the river."
Myth -DM-
GM, 142 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 1 Mar 2005
at 01:16
  • msg #85

Re: Over The River

Gimuld thinks about dipping into the river but quikly thinks again once he sees the ford. Just up river there are four massive flat-topped boulders that have been positioned into a make shift bridge or ford.
Quindil can not get an eye on the "noise".


1 square =5'
The brown is a trail, it is there just to show you the way, you do not need to stay on trail.
The green represents the grass (Erdthar let me know if it is too hard to see your token)
Crossing the river is simple and can be done without dificulty in 2 rounds. If you wish to make it across faster then give me 2 Balance checks DC:15 and you might make it in 1 round.

Gimuld Froking
player, 25 posts
Tue 1 Mar 2005
at 01:29
  • msg #86

Re: Over The River

Gimuld slowly, walks across the ford so as not to fall in. He draws his Morningstar incase of the thing on the other side.
Myth -DM-
GM, 144 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 1 Mar 2005
at 01:58
  • msg #87

Re: Over The River

I need Initiative for everyone but Gimuld. He seems to be the only one that posted it. Good work G 

Initiative order
Gimuld: 9
Quindil Liahstia
player, 28 posts
Tue 1 Mar 2005
at 04:09
  • msg #88

Re: Over The River

Quindil pulls out his bow and moves to @10 (35 ft) to cover his allies' crossings.


Initiative: 6

Quindil Liahstia rolled 6 using 1d20+3[3]. Initiative

Erdthar Grimear
player, 39 posts
Gray Orc
Tue 1 Mar 2005
at 04:29
  • msg #89

Re: Over The River

Erdthar crosses the river at normal speed, heading for the area of rustling grass.


22:18, Today: Erdthar Grimear rolled 12 using 1d20+3. Initiative.
22:17, Today: Erdthar Grimear rolled 13 using 1d20+2. Balance.

Not sure I really need a balance check to cross in one round, as the distance is only 16 squares to solid ground, and I can normally move 20?

Milo Hardbottle
player, 68 posts
A little wild fellow
he rides a fluffy dog
Tue 1 Mar 2005
at 05:09
  • msg #90

Re: Over The River

Milo and Ruff start across the River

Milo Hardbottle rolled 20 using 1d20+2. Initative
Pello Flarne
player, 31 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 1 Mar 2005
at 12:23
  • msg #91

Re: Over The River

Pello crosses the river as well, silently going over his different incantations in his head.

Initiative: 10
Myth -DM-
GM, 145 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 1 Mar 2005
at 14:35
  • msg #92

Re: Over The River

Initiative Order
Milo: 20
Erdthar: 12
Pello: 10
Gimuld: 9
Quindil: 6
Vespian:

Erdthar still out in front starts to cross the river as he watches the other side.
Milo and Ruff prepair to cross as Quindill covers the river's edge with his bow.
Pello and Gimuld follow up the rear, Gimuld has his morningstar at the ready.



You guys crossing in initiative order? or do you have marching order? last I heard Erd was leading, is that still the case?
Ohh Erd you can make it in 1 rd, I forgot about your speed increase.

This message was last edited by the GM at 14:39, Tue 01 Mar 2005.
Vespian St.Brandi
player, 96 posts
Studious an Philosophical
Loves Books an Archeology
Tue 1 Mar 2005
at 22:29
  • msg #93

Re: Over The River

Vespian goes along with the others, yet keeps a wary eye out for ambush.
Initiative: 9

Sorry for the delay, had a real bugger of a day yesterday with the ice taking out cable and power.
Myth -DM-
GM, 146 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 2 Mar 2005
at 00:48
  • msg #94

So it is an Ambush Round 1

The party sticks with its marching order, sending the tough orc across first. Quindil has a bead on the other side of the river as he watches Erdthar cross.
Erdthar readies himself for the cross, and then in a fluent motion the large orc thrust himself across to the first boulder. He moves with little effort and well placed foot steps, as he approaches the center of the river, the murmur of the river drowns out his hearing.
When about ¾ across(s-6), his concentration is interrupted. From the grass along the bank of the river comes a bolt. The bolt screams across the river nailing Erdthar in the chest(18Hit -5dmg) causing Erdthar to stagger in his steps. The little bugger that shot the bolt dives back into the grass, but not before Quindil gets his eye on him.(he in  p-17)

Erdthar, I need that balance check now, but you can re-roll, call it a freebie. If you pass you are on the other side of the river, if you fail, you in the drink and need to swim.
If you had bows drawn then you can take a shot, otherwise no attack
AC:15

I will update map later I gtg for now.



Initiative Order
Enemy: 21
Milo: 20
Erdthar: 12
Pello: 10
Gimuld: 9
Vespian: 9
Quindil: 6
This message was last edited by the GM at 00:50, Wed 02 Mar 2005.
Erdthar Grimear
player, 40 posts
Gray Orc
Wed 2 Mar 2005
at 01:45
  • msg #95

Re: So it is an Ambush Round 1

Erdthar stumbles back when the bolt hits him.

11 on DC 15 balance
This message was last edited by the GM at 05:46, Wed 02 Mar 2005.
Myth -DM-
GM, 147 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 2 Mar 2005
at 05:47
  • msg #96

Re: So it is an Ambush Round 1

Erdthar splashes into the water!!

Will he make it across?¿?
Myth -DM-
GM, 148 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 2 Mar 2005
at 14:46
  • msg #97

So it is an Ambush Round 1

Milo and Pello scurry across the ford, as Gimuld, Vespian and Quindil wait.


Sorry about the map taking so long
Erdthar Grimear
player, 41 posts
Gray Orc
Wed 2 Mar 2005
at 15:14
  • msg #98

Re:  So it is an Ambush Round 1

Erdthar splashes to shore, and charges the archer that shot him.

09:13, Today: Erdthar Grimear rolled 20 using 1d20+3. DC 15 Swim. 
Milo Hardbottle
player, 69 posts
A little wild fellow
he rides a fluffy dog
Wed 2 Mar 2005
at 15:18
  • msg #99

Re:  So it is an Ambush Round 1

Milo and Ruff move as fast as they can across the river and into the high grass.
Where they try to hide from the attacker.

Move: P-8
Action: Hardbottle rolled 4 using 1d20+2. Hide.

Pello Flarne
player, 32 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 2 Mar 2005
at 16:10
  • msg #100

Re:  So it is an Ambush Round 1

Pello too suddently feels the need to hurry, though at the same time feels the need to not move too quickly through the rapidly moving water. The short wizard's heart is somewhere above his adam's apple as he makes the crossing, and he releases a sigh of relief as he too disappears into the grass.

Move P-7
Action: Pello Flarne rolled 20 using 1d20+6. hide.

Vespian St.Brandi
player, 97 posts
Studious an Philosophical
Loves Books an Archeology
Wed 2 Mar 2005
at 22:07
  • msg #101

Re:  So it is an Ambush Round 1

Vespian will wait for Gimuld to cross and then make the Ford herself.
Myth -DM-
GM, 149 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 3 Mar 2005
at 03:50
  • msg #102

Re:  So it is an Ambush Round 2

Erdthar makes it across the river with little effort, as he reaches the bank he pulls himself up out of the river and heads for the location of the enemy.
Milo makes it across the river and dives into the grass, Pello follows close behind. Gimuld sets out to cross the river and makes it nearly half way across. Vespian and Quindil watch the river side and prepare to cross.


Erdthar Grimear
player, 42 posts
Gray Orc
Thu 3 Mar 2005
at 05:40
  • msg #103

Re:  So it is an Ambush Round 2

Erdthar heads north at a charge, following an ellusive scent lingering in the air...
Quindil Liahstia
player, 29 posts
Thu 3 Mar 2005
at 06:32
  • msg #104

Re:  So it is an Ambush Round 2

Quindil sets an arrow in his bow, and prepares to fire, in case their mysterious ambusher decides to take another shot.
Myth -DM-
GM, 150 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 3 Mar 2005
at 15:06
  • msg #105

Gobiln Attack!!!

Erdthar sniffs at the air and charges North. Ahead of him in the grass is a very frightened little goblin. Erdthar approaches and the goblin jumps to his feet, he tries to make a run for it as he zigs and zags, but Erdthar's large strides block the goblin's path. The goblin causes a ruckus giving everyone time to cross the river. As the party crosses the river a war band of the little goblins appear in the grass. They poke their well camouflaged heads up out of the grass and take aim on the party.
  Bolts fly from their cross bows, three bolts find their mark. Gimuld catches one of them in the right leg, Pello tries to dodge but the bolt hits him high in the left shoulder. Vespian takes the finally bolt low in her right side flank, causing her to “Weez” a bit as she breaths. The final goblin goes head on with Erdthar, but is too feeble to make any thing of it.


G1 vs. Milo: 14 miss
G6 vs. Gimuld: 17Hit! Dmg: -5
G4 vs. Pello: 16Hit! Dmg: -3
G5 vs. Vespian: 21Hit! Dmg: -4
G3 vs. Quindil: 6:Miss
G2: vs. Erdthar: 12Miss

This message was last updated by the GM at 15:08, Thu 03 Mar 2005.
Myth -DM-
GM, 151 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 3 Mar 2005
at 15:08
  • msg #106

Combat Round 1

Round 1 Actions.


Initiative Order
Goblins: 21
Milo: 20*
Erdthar: 12
Pello: 10
Gimuld: 9
Vespian: 9
Quindil: 6
This message was last edited by the GM at 15:09, Thu 03 Mar 2005.
Milo Hardbottle
player, 70 posts
A little wild fellow
he rides a fluffy dog
Thu 3 Mar 2005
at 15:54
  • msg #107

Re: Combat Round 1

Milo raises his quarterstaff into the sky and then sticks it in the dirt, then in the language of Druids says:
Ilu Silúvatar en káre eldain a fírimoin ar antaróta mannar númessier.  A green light flares around his staff and he prepares to sneak up on the goblins.


Move:0
Action: Cast Shillelagh, try to hide in grass.
10:47, Today: Milo Hardbottle rolled 19 using 1d20+2. Hide.
The spell gives my weapon +1 to hit and dmg and does dmg d8 instead of d4 DURATION 1 minute/Level

This message was last edited by the player at 20:06, Thu 03 Mar 2005.
Erdthar Grimear
player, 43 posts
Gray Orc
Thu 3 Mar 2005
at 17:09
  • msg #108

Re: Combat Round 1

Erdthar slashes deep into the Goblin before him.

Initiative: 12
Starting Location: O7
Move Action: Charge
Free Action:
Standard Action: Attack Goblin 2
Action Results: 9 hp damage
Ending Location: J7

Die Rolls:

11:04, Today: Erdthar Grimear rolled 18 using 1d20+8. Attack G2: Charge.
11:05, Today: Erdthar Grimear rolled 9 using 1d8+6. Damage G2.

Quindil Liahstia
player, 30 posts
Thu 3 Mar 2005
at 19:42
  • msg #109

Re: Combat Round 1

Quindil makes a dash for o10, where he settles into the grass and nocks an arrow.
Gimuld Froking
player, 26 posts
Thu 3 Mar 2005
at 20:53
  • msg #110

Re: Combat Round 1

Gimuld moves to attack the goblin slightly west of Erdthar.

Attack on goblin 5
Gimuld moves to: J12
Attack on Gob 5: Gimuld Froking rolled 11 using 1d20+2.
Possible damage: Gimuld Froking rolled 5 using 1d8+2.


Argh so many distractions with games, school, and an active social life.
Vespian St.Brandi
player, 98 posts
Studious an Philosophical
Loves Books an Archeology
Thu 3 Mar 2005
at 22:27
  • msg #111

Re: Combat Round 1

Vespian coughs as the pain from the arrow makes its presence known. "Let me return the favor" She draws her bow lets an arrow fly at one of the littls SOB's.

Move Action: Draw Bow
Free Action: Knock Arrows
Standard Action: Attack Goblin #4


17:23, Today: Vespian St.Brandi rolled 6 using 1d6. Damage if hit.
17:22, Today: Vespian St.Brandi rolled 12 using 1d20+5. Bow Shot at Goblin #4.

Myth -DM-
GM, 152 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 4 Mar 2005
at 15:01
  • msg #112

Combat Round 1 ends

The goblins that can reload and fire their bows, Most of their shots do not hit the mark, but 1 bolt does find itself lodged into Gilmuld’s chest. The other goblin attempts to go toe to toe with Erdthar, and he gets a solid blow on the large orc with his Morningstar, causing a spot of blood to form on Erdthar’s tunic..
Milo calls on his druid powers to bring his oaken staff to life as he ducks into the tall grass.
Erdthar swings hard into the goblin tearing a deep wound, yet the goblin still stands.
Gimuld charges in to attack with his morning star. He swings hard but the goblin is able to deflect the blow.
Vespian nocks an arrow but the shot goes wide.
Quindil moves up and draws his bow.




G1 vs. Pello: 6 miss
G2 vs. Erdthar: 20 Hit  -2dmg
G3 vs. Gimuld: 19 Hit   -3dmg Gimuld at 0hp!!
G4 vs. Milo: 5 miss
G5 vs. Gimuld: 8miss
G6 vs. Quindil: 11miss

This message was last edited by the GM at 21:55, Sun 06 Mar 2005.
Myth -DM-
GM, 153 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 4 Mar 2005
at 15:03
  • msg #113

Combat Round 2

Round 2 actions

Initiative Order
Goblins: 21
Milo: 20 (shillelagh 1min)
Erdthar: 12
Pello: 10
Gimuld: 9 (0 hp)
Vespian: 9
Quindil: 6
Erdthar Grimear
player, 44 posts
Gray Orc
Fri 4 Mar 2005
at 15:09
  • msg #114

Re:  Combat Round 2

Erdthar kills the green midgit.

Initiative: 12
Starting Location: J7
Move Action:
Free Action:
Standard Action: Attack Goblin 2
Action Results: 9 hp damage
Ending Location: J7

Die Rolls:

09:06, Today: Erdthar Grimear rolled 24 using 1d20+6. Attack G2.
09:06, Today: Erdthar Grimear rolled 9 using 1d8+6. Damage G2.


OOC:  He better go down after 18 HP!!
Milo Hardbottle
player, 71 posts
A little wild fellow
he rides a fluffy dog
Fri 4 Mar 2005
at 15:25
  • msg #115

Re:  Combat Round 2

Milo seeing that Gimuld is hurt badly moves in his direction, upon reaching his location he places his hands upon him and in druidic says Et ru Siluvitar baunin

Move Action: Move 15 L-11
Standard Action: Cast Cure Light Wounds
Milo Hardbottle rolled 2 using 1d8+1. Cure Light Wounds.

Pello Flarne
player, 33 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 4 Mar 2005
at 16:29
  • msg #116

Re:  Combat Round 2

Having spent the last few seconds silently trying (and succeeding) to not start screaming in pain or crying. Pello's self pity is slowly replaced by anger. How dare those midgets shoot at the mighty Pello Flarne? And with common crossbows as well! Well, now one mighty wizard is going to show them how you really kill opponents!

Making his way through the grass, Pello silently mumbles the arcane words "Pyro Syrte Narto Lax. Martenan Sulte Afridate," Pello stops some 10 feet from the nearest goblin and points his palm towards it as he shouts Surte!

An orb of fire springs from his palm and slams into the goblin.

Move: to O11
Action: Cast Lesser Fire Orb
Attack: 23 (natural 209
Critical roll: 11 (not enough for a crit I presume)
Damage: 3

Fortitude half (DC 15)

Vespian St.Brandi
player, 99 posts
Studious an Philosophical
Loves Books an Archeology
Sat 5 Mar 2005
at 02:46
  • msg #117

Re:  Combat Round 2

"Those arrows cost money! I would appreciate it if you would stand still so they can hit you!" She shoots at the same goblin as before.


Free Action: Knock Arrow
Standard Action: Attack Goblin #4


Today: Vespian St.Brandi rolled 6 using 1d6. Damage.
Today: Vespian St.Brandi rolled 19 using 1d20+5. Bow shot at Goblin #4. 

This message was last edited by the player at 02:48, Sat 05 Mar 2005.
Quindil Liahstia
player, 31 posts
Sat 5 Mar 2005
at 03:06
  • msg #118

Re:  Combat Round 2

Quindil grimaces as he see his comrades hit by bolts.  He stands and returns fire upon the goblin that attacked him.


Move Action: Stand up
Standard Action: Attack Goblin #6

Attack Roll: 16
Damage?: 4

Quindil Liahstia rolled 16 using 1d20+4 [12]. Attack Roll.
Quindil Liahstia rolled 4 using 1d6.

Myth -DM-
GM, 154 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 6 Mar 2005
at 16:16
  • msg #119

Combat Round 2 Ends

After that last volley of goblin arrows, Milo runs over to assist Gilmuld, Milo channels his positive energy into the young thief, bringing him back to his strength.
Erdthar chops at the Goblin and takes a large chuck of flesh with them, the distorted goblin keels over to the ground, Dead!
Pello moves up and a blast of fire strikes out. The orb consumes the little goblin, catching some of his matted hair on fire, yet the goblin still stands (Failed Save)
NPC’d Gimuld With his wounds slightly healed Gimuld stands up from prone and retreats back. Double Move
Vespian fires an arrow that finds the mark. Killing the goblin as the shaft sinks deep into his chest.
Quindil fires one of his arrows, it also finds its mark. Between Pello’s fire and Quindils shaft the Goblin succumbs to the pain and falls to the ground.
Myth -DM-
GM, 155 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 6 Mar 2005
at 16:24
  • msg #120

Re: Combat Round 3

Round 3 Actions

Initiative Order
Goblins: 21
Milo: 20 (shillelagh 1min)
Erdthar: 12
Pello: 10
Gimuld: 9 (0 hp)
Vespian: 9
Quindil: 6

Goblin AC:15

Begin Round 3
The Goblins seeing their number quickly fall start to fall back. One of the goblins(G1) starts barking out orders in his native tongue(If you speak Goblin, let me know).
The goblins fire off a round and then fall back into a well thought out wedge.
The bolts go whizzing through the air, one bolt whistles past Pello and Quindil’s ear, another is deflected by Milo’s armor as he turns aside the blow, the final bolt goes far wide of Erdthar, landing somewhere in the grass.

G1 vs. Pello: 9miss
G3 vs. Milo: 7miss
G5 vs. Erdthar: 10miss



Round 3 Map!
This message was last edited by the GM at 21:58, Sun 06 Mar 2005.
Erdthar Grimear
player, 45 posts
Gray Orc
Sun 6 Mar 2005
at 19:20
  • msg #121

Re: Combat Round 3

Erdthar rushes the retreating goblins, and nearly loses his footing when he swings his axe.

Initiative: 12
Starting Location: J7
Move Action: Charge to Goblin 5
Free Action:
Standard Action: Attack Goblin 5
Action Results: Near Disaster
Ending Location: I17

Die Rolls:

13:17, Today: Erdthar Grimear rolled 9 using 1d20+8. Attack G5: Charge.
13:17, Today: Erdthar Grimear rolled 22 using 1d20+8. Crit fumble check.

Milo Hardbottle
player, 72 posts
A little wild fellow
he rides a fluffy dog
Sun 6 Mar 2005
at 20:07
  • msg #122

Re: Combat Round 3

Milo moves into the grass, trying to hide and sneak up on the goblins.



Move Action: Move 20 ft to I-15
15:02, Today: Milo Hardbottle rolled 10 using 1d20+2. Hide.
15:02, Today: Milo Hardbottle rolled 18 using 1d20+2. Move Silently.

Vespian St.Brandi
player, 100 posts
Studious an Philosophical
Loves Books an Archeology
Mon 7 Mar 2005
at 02:13
  • msg #123

Re: Combat Round 3

"Keep at them lads! The Gobling in charge is ordering them to fall back to an outpost where they will be bolstered with reenforcements!" Vespian closes behind the fleeing Goblins and lets loose another arrow.

Move Action: Move to M11
Free Action: Knock Arrow
Standard Action: Fire upon goblin #1


Vespian St.Brandi rolled 4 using 1d6. Possible damage...maybe?.
Today: Vespian St.Brandi rolled 12 using 1d20+5. Arrow shot at Goblin #1.

This message was last edited by the player at 02:16, Mon 07 Mar 2005.
Gimuld Froking
player, 27 posts
Mon 7 Mar 2005
at 03:36
  • msg #124

Re: Combat Round 3

Gimuld gets up and moves closer to the goblins.

Thanks Milo

Gimuld moves to J-12.
Quindil Liahstia
player, 32 posts
Mon 7 Mar 2005
at 04:09
  • msg #125

Re: Combat Round 3

Quindil nocks an arrow, sidesteps, and lets loose at the talking Goblin (G1).

Free Move: 5ft step to n10
Move Action: Load bow
Standard Action: Shoot Goblin G1

Attack Roll: Critical miss
Damage Roll (Critically modified): 0

Quindil Liahstia rolled 5 using 1d20+4 [1]. Attack Roll.
Quindil Liahstia rolled 0 using 1d6-1 [1]. Critical Miss damage.



Quindil trips when side stepping, and as such his arrow doesn't land anywhere near his intended target.  The arrow arcs briefly, only to land with a thud in the dirt path, about halfway between Quindil and the Goblins (m15).

Quindil lands in n10, and starts cursing in common (just use your imagination on what it sounds like ;)).
Myth -DM-
GM, 159 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 8 Mar 2005
at 01:03
  • msg #126

Combat Round 3 End

As the goblins start to fall back and form a wedge Erdthar rushes in with a mighty swing, his feet off balance and the swing goes astray.
Milo ahead of Erdthar dives into the grass and tries to keep his head low, Milo stays close by Erdthar.
Pello NPC’d Moves up to keep within range with the goblins.
Gimuld after recovering from his blood loss moves back up to the fight.
Vespian lets an arrow fly but the shaft misses its mark
Quindil slides to his left and fires a shot, tripping over his own feet and the shot nearly takes off Erdthar’s ear, as it flies by with a “Wooosh”.
This message was last edited by the GM at 01:28, Tue 08 Mar 2005.
Myth -DM-
GM, 160 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 8 Mar 2005
at 01:24
  • msg #127

Re:  Combat Round 3 End

Initiative Order
Goblins: 21
Milo: 20 (shillelagh 1min)
Erdthar: 12 (-1hp)
Pello: 10
Gimuld: 9
Vespian: 9
Quindil: 6

Goblin AC:15


Begin Round 4
The goblin’s drop their bows to the ground as Erdthar closes. They quickly draw their Morningstar’s and viscously attack Erdthar. The goblin leader moves up and takes a mighty swing for Erdthar’s head, the goblin has to leap in order to connect, but the blow connects hard with Erdthar's right ear, causing the orc to shutter. The two other goblins react to the leader’s swing, one of them goes high to the chest as the third takes Erdthar out at the legs. The might of the goblins is too much for Erdthar, he falls to the ground with a thundering thud!
Murahhhhh!” The lead goblin shouts out in victory as they turn to the remaining hero’s.


G1 vs. Erdthar: 20Hit no crit, -2hp
G3 vs. Erdthar: 17hit -1hp
G5 vs. Erdthar:  19hit -7hp

Erdthar falls to -1hp


COMBAT MAP rd4!
This message was last edited by the GM at 01:26, Tue 08 Mar 2005.
Milo Hardbottle
player, 73 posts
A little wild fellow
he rides a fluffy dog
Tue 8 Mar 2005
at 01:32
  • msg #128

Re:  Combat Round 3 End

When Milo sees his big friend fall he charges Goblin 1. As he nears the goblin he pulls the staff back like a baseball bat an wacks the goblin as hard as his little body can

Move: Charge Goblin 1
Attack: Goblin 1
Rolls:
20:29, Today: Milo Hardbottle rolled 5 using 1d8+1. Shillalagh Quarter staff.
20:28, Today: Milo Hardbottle rolled 22 using 1d20+3. Charge Attack

Vespian St.Brandi
player, 101 posts
Studious an Philosophical
Loves Books an Archeology
Tue 8 Mar 2005
at 01:46
  • msg #129

Re:  Combat Round 3 End

Vespian continues her attack on the same Goblin,

Free Action: Knock Arrow
Standard Action: Attack Goblin #1


Vespian St.Brandi rolled 6 using 1d6. Possible Damage.
Vespian St.Brandi rolled 14 using 1d20+5. Arrow Shot at Goblin #1.


OOC- Sorry for going after your Gobbo there Milo, I had read the last game post by Myth and then turned to watch t.v for a couple of minutes before rolling my dice for my attack and didn't see your post until I was ready to post.
This message was last edited by the player at 01:53, Tue 08 Mar 2005.
Pello Flarne
player, 34 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 8 Mar 2005
at 08:27
  • msg #130

Re:  Combat Round 3 End

Pello moves forward preparing to brandish his supreme arcane might. Raising his hands, the first words spring from his tongue. However, he doesn't loose himself completely to the recitation of the word's of power. At the same time he keeps a sharp eye on foe and ally alike, to ensure that he doesn't accidentally hit an ally, and that the goblins doesn't accidentally hit him. Though in the case of the goblins it might not be quite so accidental.

However, with his attention distracted, it is no wonder that when he reaches the magical words "Apelia Piae!" he is suddently reminded of Apple Pie. And instantly his mind starts wandering over the generally tasty apple pies he has  over the years. The spell backlashes spectacularly in a display of sparks, orifice-spewing fire and red gnomish hair standing on end. Luckily with no more permanent damage than a slightly hurt dignity.

Move: to K18
Cast Burning Hands defensively to hit goblin 1, 3 & 5
Concentration check: 14 (against DC 16)
Stand silently smoking

Erdthar Grimear
player, 47 posts
Gray Orc
Tue 8 Mar 2005
at 09:58
  • msg #131

Re:  Combat Round 3 End

Erdthar lays and bleeds.



OOC:
03:57, Today: Erdthar Grimear rolled 4 using 1d10. 1=stabalize.
Three hits.  Wow, why don't the die roller act that way for me?

Gimuld Froking
player, 29 posts
Wed 9 Mar 2005
at 01:06
  • msg #132

Re:  Combat Round 3 End

You jerks jump out of grass, attack my friends and me, and then dodge our attacks? I KILL YOU ALL!

Gimuld moves in to hurt the goblins surrounding Erdthar.

Gimuld moves to: K17
Attack roll on Goblin #1: Gimuld Froking rolled 10 using 1d20+2.
Possible damage:Gimuld Froking rolled 5 using 1d8+2.


Would flank bonus add here?
Myth -DM-
GM, 165 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 9 Mar 2005
at 14:55
  • msg #133

Combat Round 4 End

End Round 4
Milo comes in hard with a swing of his staff, the enchanted piece of oak bludgeons the small goblin, the goblin steps back and shakes off the blow.
Erdthar remains on the ground, his life force slowly seeping out.
Pello attempts one of his magical tricks, but being nervous from combat, the spell fizzles out.
Gimuld moves up next to Milo and takes a swing at the same goblin, but the quick footed goblin hobbles to the side, before Gimuld can connect.
Vespian shots another arrow, but her long flowing hair seems to have blown in her face, causing the arrow to go off into the grass.
Npc’dQuindil fires off another arrow, this time the shaft lodges deep in the ribcage of the lead goblin. (20Hit no crit 2dmg)
Myth -DM-
GM, 166 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 9 Mar 2005
at 14:59
  • msg #134

Combat Round 5

Begin Round 5

With half their number dead and the party closing tightly in around them, the goblins have an urge to flee. The lead goblin growls and spits something in goblin as the three goblins, try to hold their line. One of the goblins(5) looses his cool and flees the battle, he turns and runs full speed up the hill back to the out post. The lead goblin curses, and falls back as well, retreating up the hill. They leave behind their crossbows and their fallen comrades. The lead goblin gets a ways up the hill and shouts out curses with a raised fist.

Milo and Gimuld get and AoO on G1.

Pello AoO on either G1 or G3.


Initiative Order
Goblins: 21
Milo: 20 (shillelagh 1min)
Erdthar: 12 (-2hp)
Pello: 10
Gimuld: 9
Vespian: 9
Quindil: 6

Goblin AC:15

Correct COMBAT MAP rd5!

I just realized I put the wrong map in the post, I'll will change it later. The goblins moved to D36. Sorry for confusion
This message was last edited by the GM at 00:33, Thu 10 Mar 2005.
Erdthar Grimear
player, 49 posts
Gray Orc
Wed 9 Mar 2005
at 15:04
  • msg #135

Re: Combat Round 5

Erdthar lays still and bleeds more.

09:03, Today: Erdthar Grimear rolled 7 using 1d10. 1=stabalize.
Milo Hardbottle
player, 77 posts
A little wild fellow
he rides a fluffy dog
Wed 9 Mar 2005
at 21:47
  • msg #136

Re: Combat Round 5

Milo swipes at Goblin 1 as it moves away, and then runs to Erdthar and applys pressure to his wounds with a shread of cloth.

AoO: I think i missed
Move:To Erdthars location
Action: Stabelize Erdthar

16:45, Today: Milo Hardbottle rolled 18 using 1d20+7. Heal Skill Check.
16:42, Today: Milo Hardbottle rolled 12 using 1d20+3. Attack  with Quarterstaff  AoO

Pello Flarne
player, 38 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 9 Mar 2005
at 23:27
  • msg #137

Re: Combat Round 5

Pello shakes the dizziness that followed from his miscast from his head, and sees that the goblins are on the run. Completely convinced to know exactly who they are running from he hollers

"Yes! That's right! Flee from my fury! You dirty little goblinius mundanus!"

Just to add insult to injury, he steps forward, snatching a crossbow, prepared to shoot the goblins in the back with their own weaponry.

Take crossbow, load if unloaded
Gimuld Froking
player, 30 posts
Thu 10 Mar 2005
at 00:21
  • msg #138

Re: Combat Round 5

Gimuld moves to attack the gob coming towards him.

Oh no you ain't running past me you fool

Gimuld Froking rolled 17 using 1d20+2.
Gimuld Froking rolled 9 using 1d8+2.


Gimuld starts looking for any bolts on the goblins.
Vespian St.Brandi
player, 104 posts
Studious an Philosophical
Loves Books an Archeology
Thu 10 Mar 2005
at 00:52
  • msg #139

Re: Combat Round 5

Losing faith in her bow, Vespian gives it one last try anyways.

Move Action: Move to h16
Free Action: Knock Arrow
Stanadard Action: Shoot at Goblin #1 at -2 Range Penalty


Miss
Myth -DM-
GM, 171 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 10 Mar 2005
at 14:50
  • msg #140

End of Combat

Milo takes a swing at the fleeing goblins, his staff is deflected by the filthy creature’s armor. Vespian takes a shot as the goblins disappear up the hill into the Old Outlook. Erdthar is not in as good a shape, he remains unconscious on the ground, but at least he is stable, thanks to Milo. Gimuld begins to look over the bodies, as Pello snags a crossbow.

After the fleeing goblins have vanished out of sight you look around to see the carnage of the battle. Blood stained and tattered grass, littering of bolts and arrows, and the three goblin corpses. One of the dead goblins still twitches a little bit as his last nerve dies away.

 The sun begins its descent back to earth and a cool breeze blows by. The clouds are filling the sky as they march south stacking against the Nether Mountains.



3:01pm 2nd of Fading
Milo Hardbottle
player, 78 posts
A little wild fellow
he rides a fluffy dog
Thu 10 Mar 2005
at 15:07
  • msg #141

Re: End of Combat

Milo surveys the field, shakeing his head he looks back down to Erdthar and then over to the rest of the group.I cant heal him till morning I hope he lasts that long.Milo sighs Perhaps we have taken on more then we can chew? Milo says in disgust as he looks toward the lookout tower. We should find a place to rest, and search the bodies perhaps they have something we can use
Myth -DM-
GM, 173 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 10 Mar 2005
at 21:19
  • msg #142

Plunder WooHa!!

A good search of the three goblins reveals three small coin pouches with a total gold piece treasure of 130gp, one of the sneaky goblins also had a small vile of liquid in his belt pouch. The vile contains a yellowish liquid, the actual substance is still unknown.

There are three light crossbows, three morningstars, and three suits of studded leather(goblin sized)


Treasure Table updated
Vespian St.Brandi
player, 107 posts
Studious an Philosophical
Loves Books an Archeology
Thu 10 Mar 2005
at 23:29
  • msg #143

Re: Plunder WooHa!!

"Now this is just not going to do." Vespian shakes her head as she looks at the unconscious Erthdar, "I mean, whose going to save me from the dreadful monsters?" She ponders for a bit, "Desperate times call for desperate measures" She gathers a variety of grasses and chews them to a pulp, then takes the soggy mass and rubs it between here toes for good measure, and then rubs the pulpy mess under each armpit, excuse the hair, hard to shave on an adventure. She then pulls the Orc's lower jaw down and drops the hairy, grassy, sweaty mess into his mouth and moves his jaw up and down to chew it. "Oh yes, and a spoonfull of sugar to help the medicine go down!" She drops several of her almonds that she had bought for the road into his mouth and helps him to chew those up too.
Myth -DM-
GM, 174 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 11 Mar 2005
at 00:06
  • msg #144

Re: Plunder WooHa!!

As Vespian attempts to help Erdthar chew the grass and almonds a strange thing happens, Erdthar's eyes slowly begain to open as the color rushes back to his flesh, within seconds the large orc regains his strength. It seems that Vespians concoction did the trick, maybe it was the armpit hair.


Erdthar up to 1hp


OoC:The almonds were actually made from a mixture of sugar and some rare berries enchanted with Druidic magic,(good berries) Each bag has 1d4 good berries, each heals 1hp, but you guys dont know that, you think it was Vespians concoction.

Erdthar Grimear
player, 52 posts
Gray Orc
Fri 11 Mar 2005
at 01:17
  • msg #145

Re: Plunder WooHa!!

Erdthar sputters, gags, and spits out the disgusting wad of grass, but in the midst wracking, wretching, coughing fit, he wakes and looks around "What in the name of holy Mother...?" And begins spitting, and quickly reaches for his cateen to wash the horrible vegetable taste from his mouth.
Vespian St.Brandi
player, 109 posts
Studious an Philosophical
Loves Books an Archeology
Fri 11 Mar 2005
at 02:27
  • msg #146

Re: Plunder WooHa!!

Vespian watches Erthdar's behavior with a slim smile. "Nice to see you on your feet and full of fire and vinegar, Mr tall, dark and scary." She turns to look up the hill where the Goblins ran in their retreat. "They went that way."
This message was last edited by the player at 02:28, Fri 11 Mar 2005.
Gimuld Froking
player, 31 posts
Fri 11 Mar 2005
at 04:01
  • msg #147

Re: Plunder WooHa!!

Hmm, lemme see that vial. I might be able to know what it is.
...Why this vial seems like it contains something yellow and...


Gimuld opens the vial and wafts in the fumes.

and it is vile.

Alchemy check: Gimuld Froking rolled 5 using 1d20+4.
This message was last edited by the player at 04:12, Fri 11 Mar 2005.
Quindil Liahstia
player, 34 posts
Fri 11 Mar 2005
at 07:08
  • msg #148

Re: Plunder WooHa!!

Good to see ya alive again, Erthdar.
Quindil is keeping an eye on the direction of the goblins' retreat, with his bow out and an arrow nocked.
Myth -DM-
GM, 179 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 11 Mar 2005
at 15:05
  • msg #149

Which way?

Erdthar is feeling better. The goblins have not appeared at the top of the hill.
Gimuld can not figure out the true meaning of what’s in the vial.

Looking up to the Outpost the trail is clear and seems to be an easy climb. The trail steadily climbs up the hill to the limestone flanked Outpost. The Outpost is a large hewn stone and natural stone building. The east and west walls of the Outpost are actually two massive slabs of limestone, the north and south walls that connect the limestone are made of hewn stones and columns. The hewn stone walls are 3’ high with stone columns on top spaced at 5’ intervals. The stone columns support the roof structure as well as the “birdsnest” located on the roof.
Pello Flarne
player, 39 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 11 Mar 2005
at 17:00
  • msg #150

Re: Which way?

Pello meanwhile is studying the wound in his shoulder, and winces as he accidentally touch it. Looking up he asks "There shouldn't by any change be any of you who knows how to remove crossbow bolts from people, without making said people scream out in bloody pain?"
Erdthar Grimear
player, 55 posts
Gray Orc
Fri 11 Mar 2005
at 17:35
  • msg #151

Re: Which way?

Erdthar grinned, not precisely evily, but very mischieveously  "I would help you, but then you had to go and qualify it with that screaming thing."  He chuckled, standing and streching, carefully "I feel like shit.  And my mouth tastes horrible."  He decided.
Vespian St.Brandi
player, 111 posts
Studious an Philosophical
Loves Books an Archeology
Fri 11 Mar 2005
at 22:50
  • msg #152

Re: Which way?

"We all would benefit from some form of respite." Vespian grimices as she notes the blood stain on her side.
This message was last edited by the player at 23:16, Fri 11 Mar 2005.
Erdthar Grimear
player, 56 posts
Gray Orc
Fri 11 Mar 2005
at 23:09
  • msg #153

Re: Which way?

Erdthar picks up a crossbow and some quarrels.  Setting them in loops near his backpack.
Myth -DM-
GM, 182 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 12 Mar 2005
at 03:02
  • msg #154

Re: Which way?

Spot: DC 15
Milo Hardbottle
player, 84 posts
A little wild fellow
he rides a fluffy dog
Sat 12 Mar 2005
at 03:15
  • msg #155

Re: Which way?

Milo pets ruff and looks up at all the "big people" and over to Pello.
What now? If we rest the gobbies might come back and get us in the night.I could summon a wolf or a hawk or something to give us a hand flushing those gobbies out of there.What do ya think? Milo then looks off toward the Outpost searching for sign of the goblins.

Milo Hardbottle rolled 15 using 1d20+2. Spot Check,
Vespian St.Brandi
player, 116 posts
Studious an Philosophical
Loves Books an Archeology
Sat 12 Mar 2005
at 03:49
  • msg #156

Re: Which way?

Vespian retrieves her arrows, and then something grabs her attention.

Spot 23
Erdthar Grimear
player, 57 posts
Gray Orc
Sat 12 Mar 2005
at 04:37
  • msg #157

Re: Which way?

The big Orch turns to Milo "I'm in no shape to charge a fortress."
Vespian St.Brandi
player, 117 posts
Studious an Philosophical
Loves Books an Archeology
Sat 12 Mar 2005
at 13:58
  • msg #158

Re: Which way?

"I would suggest we continue upstream then to where we can make camp and tend to our wounds. It would not be a senseible risk to attempt to take on the Ouptost with possible reenforcement they may have," Vespian suggests.
Myth -DM-
GM, 183 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 12 Mar 2005
at 15:20
  • msg #159

Re: Which way?

Looking up to the Outpost when you see a human standing near the door opening, he waives his arms trying to get your attention, his mouth moves, but he is too far away to hear what he speaks. The human seems to be an older gentleman and he wears wizard's garb.
Pello Flarne
player, 40 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 12 Mar 2005
at 18:09
  • msg #160

Re: Which way?

"Ah, a colleague. Maybe he knows proper medicine." Pello says, and moves towards the fortress.
Gimuld Froking
player, 32 posts
Sat 12 Mar 2005
at 20:44
  • msg #161

Re: Which way?

Gimuld thinks between camping out, going to the outpost and heading back to town.

If we camp out, we can regain our health. But were out in the open. If we go to the outpost, there might be goblins left there. If we head back to town, we fail the mission we were hired to do... hmm. Anyone have any ideas?
Quindil Liahstia
player, 35 posts
Sat 12 Mar 2005
at 20:49
  • msg #162

Re: Which way?

I don't want t'go wandering up to the outpost now.  I think we should look for a spot to camp, and spend the night.  If we head off the path, it'd be hard t'see us.  If somebody wants t'talk to the old guy, they can.  I'll be here ready to cover 'em if they gotta run away from 'im.
Vespian St.Brandi
player, 118 posts
Studious an Philosophical
Loves Books an Archeology
Sat 12 Mar 2005
at 21:47
  • msg #163

Re: Which way?

"Yes, don't worry Pello, if you wish to parley with the man, we got your back covered."
Erdthar Grimear
player, 58 posts
Gray Orc
Sat 12 Mar 2005
at 22:13
  • msg #164

Re: Which way?

Taking out the recently aquired crossbow, Erdthar fiddles with it a few moments, then draws and cocks it with brute strength, and drops a bolt into the groove.  "Might be a trap, but like tha lady says, we got ya covered, short stuff."
Myth -DM-
GM, 184 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 13 Mar 2005
at 00:07
  • msg #165

Re: Which way?

The party moves forward to cover Pello’s trek up the hill.  The man seems to be non-threatening. He sees Pello’s advance and he waives again. Then he walks back inside for a brief moment only to returns with his pack, and a crossbow that he is strapping to his belt. He walks out to meet the Gnome.



OoC:We have a new member joining: Enter Mukhallad Al'shek
Vespian St.Brandi
player, 119 posts
Studious an Philosophical
Loves Books an Archeology
Sun 13 Mar 2005
at 00:48
  • msg #166

Re: Which way?

Vespian looks back the way they came, then back towards the man with the pack, and then back the way they came again. "Lay off the shrooms, lay off the shrooms...  Little toadstools are for medicinal purposes, not recreation." She then looks around again. I think I am confused my friends, did not a trio of Goblins just run into that establishment that the man is now leaving? Do we assume he just killed them all? And if so, do we want to resume the trek when a nice, defendable position like that is waiting for us to use as a respite from our wounds?" She closes her eyes again and splashes some water from here skin on her face.
Milo Hardbottle
player, 85 posts
A little wild fellow
he rides a fluffy dog
Sun 13 Mar 2005
at 01:04
  • msg #167

Re: Which way?

Milo looks at the fellow Whos that?he starts walking up to meet him. When he reaches the person he sticks out his hand
My name is Milo Hardbottle Druid of Silvanus the Great Forest Lord and this is my dog Ruff, who might you be?
Vespian St.Brandi
player, 121 posts
Studious an Philosophical
Loves Books an Archeology
Sun 13 Mar 2005
at 18:34
  • msg #168

Re: Which way?

Vespian follows Milo and Ruff up the hill, her bow is safely tucked away and her hand is readied over the hilt of her Great Sword.
"Hail stranger, Seen any Goblins about?"
Gimuld Froking
player, 33 posts
Sun 13 Mar 2005
at 19:17
  • msg #169

Re: Which way?

Gimuld joins everyone at the outpost entrance

Yes, we just saw goblins run over hear after our our battle. As you can see we are wounded and we could use a place to rest. I think the outpost, if there are no more goblins, would be a fine rest stop.
Mukhallad Al'shek
player, 2 posts
Sun 13 Mar 2005
at 23:31
  • msg #170

Re: Which way?

"Thanking you for the help. The goblins holding the outpost escaped through a bolthole. Allow me to be showing you." Mukhallad throws the outpost entrance open and lets the party in.
Pello Flarne
player, 41 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 13 Mar 2005
at 23:50
  • msg #171

Re: Which way?

Pello looks around as he is suddently passed by a lot of taller and faster folks. By the time he reaches the outpost it seems that all the talking has already been done.
Vespian St.Brandi
player, 122 posts
Studious an Philosophical
Loves Books an Archeology
Mon 14 Mar 2005
at 00:01
  • msg #172

Re: Which way?

"And yet the Goblins who tried to kill us, Lord knows why, its not like we have two coppers to rub togeather for luck between us for booty, have left you free and undamaged. Were you in league with them perhaps?" She raises one eyebrow while tapping her fingers on the hilt of her Great Sword, "Because if you were," She breaks into a huge grin, "You must know where their loot is hidden! Come on there man, tell us what you know. Where are the goodies hidden?"
Erdthar Grimear
player, 59 posts
Gray Orc
Mon 14 Mar 2005
at 01:14
  • msg #173

Re: Which way?

Erdthar stood back and held the crossbow ready, watching the nearby hills as well as the outpost proper.
Myth -DM-
GM, 185 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 14 Mar 2005
at 02:19
  • msg #174

Re: Which way?

Mukhallad Shows the party into the Outlook, he points out the area that he was kept as captive, he also points out the small hole used by the goblins for escape.
Located near the west wall is a small just over 3’ round hole. Looking down in the hole reveals nothing but blackness to the normal un-aided eye, upon closer look it seems that the hole leads to an underground tunnel, the tunnel heads north.
The outpost is some what disgusting with the refuse from the goblins, but other than the stench would make a good camp for the night.


4:15pm 2nd of Fading
Gimuld Froking
player, 34 posts
Mon 14 Mar 2005
at 02:29
  • msg #175

Re: Which way?

Gimuld hocks a lugie down the hole. He cups his hand to his ear to listen to it fall. When it finally lands he straightens up, looks around, and stretches.

Well we should probably barricade the hole incase the goblins decide to come back.
Pello Flarne
player, 42 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 14 Mar 2005
at 04:37
  • msg #176

Re: Which way?

As Pello looks at the hole, he comments, "That would be a good place for a Explosive Rune spell.

Just a shame that I don't have one."

Myth -DM-
GM, 186 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 14 Mar 2005
at 14:12
  • msg #177

Outlook

The inside of the Outlook is full of litter from the goblins. It is easy to see that they have used this as a hideout for some time, a few carcasses of small animals can be found near a fire pit close to the north wall, and there is also a small stack of twigs and bits of dried wood.
The flagstone floor is covered with fine dirt or sand, and it is busted in more than one place, showing the soil from below, in a few instances there is a small weed growing up between the flagstones. The walls are made of stone pillars stacked on top of a three foot knee wall. There is open space between the pillars and the breeze blows from north to south through the building. Near the center of the room is an old iron ladder. The ladder is securely bolted to the floor at one end as the other end rises up into a “birds nest” lookout.


Ooc: Goblin hole is in T32. "Ma" is where Mukhallad was tied up.

If you rest, we can rest for 8hr. If you rest you will gain 1 hp per character class. An 8 hr rest would bring us to around 1:00am on the 3rd of Fading.

If you go down the hole, I need marching order and Initiatives



Erdthar Grimear
player, 60 posts
Gray Orc
Mon 14 Mar 2005
at 17:49
  • msg #178

Re: Outlook

Erdthar joins the others in the Outpost. and settles in for a long rest.

OOC:  I think Long-Term care is a  DC 15 Heal chdck, and allows double-rate healing, also, there are circumstance bonuses and someone can aid another on this check
Milo Hardbottle
player, 86 posts
A little wild fellow
he rides a fluffy dog
Mon 14 Mar 2005
at 17:55
  • msg #179

Re: Outlook

Im going to go catch some fish for supper whos coming with me?
Milo heads out the door.
Gimuld Froking
player, 35 posts
Mon 14 Mar 2005
at 20:51
  • msg #180

Re: Outlook

Gimuld still thinks covering up the hole is a good idea for now. He also thinks cleaning out some of the dead carcasses would be great. Once he is done with his thinking, he says:

Good idea Milo, I'll start a fire from the logs and twigs we have here, if anyone doesn't mind.

Gimuld uses his flint and steel to start a fire.
Milo Hardbottle
player, 87 posts
A little wild fellow
he rides a fluffy dog
Mon 14 Mar 2005
at 20:57
  • msg #181

Re: Outlook

When Milo reaches the river, he digs some worms and casts out his line while Ruff stands watch. Whistleing a tune he keeps casting in and out trying to catch a fish.

15:54, Today: Milo Hardbottle rolled 10 using 1d20+7. Survival .


can I take 10s or 20s to catch fish?
Myth -DM-
GM, 189 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 14 Mar 2005
at 22:40
  • msg #182

Re: Outlook

Milo finds a nice fishing hole near the ford. A place where the water slows as it works around a bend. The fishing is slow for a time, but as it gets later in the evening and the stream begins cool the fish begin to bite. Milo is able to pull out two nice sized trout, each of them about 18" and nice and fat, it seems that the fish are stocking up for winter.


OoC: That would be Wilderness Lore, not Survival...lol

Any other actions before the rest??

This message was last edited by the GM at 22:49, Mon 14 Mar 2005.
Mukhallad Al'shek
player, 3 posts
Tue 15 Mar 2005
at 00:00
  • msg #183

Re: Outlook

Mukhallad keeps to himself but helps setting up camp by clearing foul goblin debris out of the way then filling everyone's water skins from the river (presuming the party allows him).
Gimuld Froking
player, 36 posts
Tue 15 Mar 2005
at 02:17
  • msg #184

Re: Outlook

Gimuld settles down for the rest of the night. He grabs part of the fish and eats it thinking it could use some other foods and seasonings. He does his resting and doesn't do anything else.
Vespian St.Brandi
player, 124 posts
Studious an Philosophical
Loves Books an Archeology
Tue 15 Mar 2005
at 02:54
  • msg #185

Re: Outlook

"I will forage as well, Milo" Vespian sekks out food for the party, but is barely able to find enough for one person to eat. But since it is enough for one person to eat in a day, it should be at least worth 1 dinner for several.

Also roled an 11 for an Assist the Healer role, assuming I do have the role of assistant,
This message was last edited by the player at 02:57, Tue 15 Mar 2005.
Milo Hardbottle
player, 89 posts
A little wild fellow
he rides a fluffy dog
Tue 15 Mar 2005
at 04:29
  • msg #186

Re: Outlook

Milo comes back with 2 fat trout, and gives them to the big ones to cook. He then sets to work with Vespian to bind wounds.
You know Silvanus can bless me with several healing spells when the sun rises.


I rolled a 13 for my heal check
Pello Flarne
player, 43 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 15 Mar 2005
at 05:29
  • msg #187

Re: Outlook

Pello edges up to Mukhallad.

"So Sheik, what are you doing in these parts? Besides being captured by annoying little crossbow armed critters, I mean."
Myth -DM-
GM, 192 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 15 Mar 2005
at 14:11
  • msg #188

Re: Outlook

After a goodnights rest the party awakes to find the morning sun peaking over the horizon. The morning air is cool and brisk, the clouds are beginning to move there way south as they did yesterday. It is still some what dark but the sun will be out in full within moments. The Heroes clean up camp and prepare for the days adventure. Those that were injured in the battle yesterday find their wounds nicely bound, yet the muscles are still stiff. Milo and Vespian slept in a bit, not meaning to but just completely exhausted from a full nights work, they stayed busy most of the night tightening wounds and binding bandages, it paid off though because much of the party was injured and now their wounds are bound. Not a peep was heard all night from the small hole used by the goblins. Gimuld’s barricade most have deterred them.

The sky is clear to the north with just the occasional cloud pushing south. In the distance you can see the Rauvin Mountains, tall and powerful they look. It is but a days walk to the location of the mines.



3rd of Fading 5:45am (I fast forwarded a bit)

Milo and Vespian are able to bind some of the injureds wounds(+2 for Vespian Aiding). So everyone healed 2hp.

I need Spell list PM'ed to me please :)

Erdthar Grimear
player, 61 posts
Gray Orc
Tue 15 Mar 2005
at 19:35
  • msg #189

Re: Outlook

Rising early, the gruff orc wanders the room, checking for hidden treasure or secret entrances.  All the while, he flexes sore muscle and pulls at his wounded limbs, trying to stay limber as the wounds knit.
Myth -DM-
GM, 194 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 15 Mar 2005
at 19:59
  • msg #190

Re: Outlook

Looking through the rubage and old carcasses, Erdthar comes across an old leather coin pouch attached to a rotting leather belt that was stuffed up under a rock near the west wall. Inside the pouch is a smattering of coins(6gp) as well as two shiny gems. One of the gems has a light blue luster with many facets, the second gem is rectangular in shape and it has a dull smoky finish.
Erdthar Grimear
player, 62 posts
Gray Orc
Tue 15 Mar 2005
at 22:05
  • msg #191

Re: Outlook

He continues his search, dropping the coin and gems into his own pouch.  Once everyone is up, he goes back to the center of the room, near where the fire is built.  Sitting down, cross-legged, with a wince of pain, he mentions "This place is pretty sparse, all I found was a bit of old coin and some shiny rocks."
Gimuld Froking
player, 37 posts
Tue 15 Mar 2005
at 22:30
  • msg #192

Re: Outlook

Shiny rocks? I have had some training in identifying gems. Lemme see 'em Gimuld reaches out his hand.

Appraise check: Gimuld Froking rolled 14 using 1d20+4.
Myth -DM-
GM, 195 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 15 Mar 2005
at 22:49
  • msg #193

Re: Outlook

Gimuld takes a few minutes to look at the gems, he can easily determine both rocks as well as their value. The bluish gem is a "Blue Quartz" worth about 15gp, the second gem is a "Smoked Rock Crystal" worth about 55gp. He also knows that most Smoked rock crystals form at the bottom of a dormant volcano tube where the heat and pressure is immense for a time but slowly dissipates causing the crystal to take on a smoky gray color as it forms.
Milo Hardbottle
player, 90 posts
HP : 8
AC: 15
Tue 15 Mar 2005
at 22:57
  • msg #194

Re: Outlook

Milo peeks over Gimulds shoulder ooooh those are pretty.
Erdthar Grimear
player, 64 posts
Gray Orc
Wed 16 Mar 2005
at 01:57
  • msg #195

Re: Outlook

"Eh" the orc grunted, non-commetialy.  "I think we should hunt down those goblins - I'd hate for them to ambush us, again, leaving the mines."
Vespian St.Brandi
player, 127 posts
Studious an Philosophical
Loves Books an Archeology
Wed 16 Mar 2005
at 02:15
  • msg #196

Re: Outlook

Vespian nods and agrees with the big orc guy, "My thoughts exactly."
Gimuld Froking
player, 38 posts
Wed 16 Mar 2005
at 02:42
  • msg #197

Re: Outlook

Gimuld agrees with everyone, it was just the way he was taught. The 2nd rule was always "If they outnumber you, do what the say"
Quindil Liahstia
player, 36 posts
Wed 16 Mar 2005
at 04:45
  • msg #198

Re: Outlook

I donn think they'll be given us anymore problems, but if you sleep better at night knowing we killed the little pests...  Lets do it
Mukhallad Al'shek
player, 4 posts
Wed 16 Mar 2005
at 07:06
  • msg #199

Re: Outlook

"There are but three of them."
Pello Flarne
player, 47 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 16 Mar 2005
at 09:37
  • msg #200

Re: Outlook

"And they might have more rocks!" Pello says brightly, and then motions towards the hole, "Please, dear brutal warrior types, lead the way."
Myth -DM-
GM, 197 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 16 Mar 2005
at 15:02
  • msg #201

Goblin Hole

Gimuld’s barricade is easily taken down from the inside of the Outlook. The hole that the goblins went down is about 3’ round, making it difficult for the larger members of the group to get down it. After careful inspection Erdthar sees a way that he could force himself into the hole. He moves aside one of the flagstone pavers with a “heave”, making the hole just a bit larger. However it will still be a tight fit.

Looking down into the hole it is pitch black, with no source of light. The hole drops down a couple of feet where it intersects an underground tunnel. The tunnel is a constructed tunnel bored into the earth, it is approx. 5’ by 5’. The walls of the tunnel are composed of compacted soil with plant and grass roots protruding through in many places. The occasional wood post can be seen as well as wooden headers holding up the ceiling. The stout wood beams are old and near rotted for the most part, but some have made it through the years and still have a bit of life left in them. The tunnel seems to head due north at this location.


Marching order? Or Initiative? Or SKilzzzzz?
Erdthar Grimear
player, 65 posts
Gray Orc
Wed 16 Mar 2005
at 18:12
  • msg #202

Re: Goblin Hole

"Do we have an pikes, spears, or thrusting weapons from the goblins?  Or anything like that I can borrow?  My axe is worse than useless in that confined space - it's a hindrince."  Erdthar asked, after caseing the cramped tunnel.
This message was last edited by the player at 18:14, Wed 16 Mar 2005.
Gimuld Froking
player, 39 posts
Wed 16 Mar 2005
at 21:10
  • msg #203

Re: Goblin Hole

Gimuld puts some oil in his lamp and lights it with his flint and steel. He stands around looking and listening in the dark.

WHAT!?!? WHAT ARE YOU SAYING?!?! I CAN'T HEAR YOU! Gimuld screams into the voices he thinks he hears in the darkness.

Initiative: Gimuld Froking rolled 7 using 1d20+3.
Spot Check: Gimuld Froking rolled 11 using 1d20-2.
Listen Check: Gimuld Froking rolled -1 using 1d20-2


well I rolled the lowest for listen possible for me. I am screwed.
Milo Hardbottle
player, 92 posts
HP : 8
AC: 15
Wed 16 Mar 2005
at 22:06
  • msg #204

Re: Goblin Hole

Milo pets Ruff You stay here till we come out boythen he gets somewhere in the middle  of the group and listens to looks for some sign of movement below.
I wonder if the have giant badgers or fierce giant lizards down here?

Position: 3rd in line
17:03, Today: Milo Hardbottle rolled 15 using 1d20+2. Initative.
17:01, Today: Milo Hardbottle rolled 9 using 1d20+2. Listen Check.
17:00, Today: Milo Hardbottle rolled 8 using 1d20+2. Spot Check

Vespian St.Brandi
player, 129 posts
Studious an Philosophical
Loves Books an Archeology
Wed 16 Mar 2005
at 22:43
  • msg #205

Re: Goblin Hole

"I would appreciate it if you boys let me stay to the front. I see better in the dark without the aid of lanterns or torches, and I think I can fit through a bit easier then Erthdar. Though not as easy as Milo or Pello of course." Vespian moves her way to the front and seaches the 5x5 area of the tunnel, hole in the floor intersection for traps or clues. Shen peers intently into the darknes while listenting like a bat.

Vespian St.Brandi rolled 12 using 1d20+11. Spot Check down the tunnel.
Vespian St.Brandi rolled 18 using 1d20+11. Listen down the tunnel.
Vespian St.Brandi rolled 25 using 1d20+6. search traps first five feet.

Erdthar Grimear
player, 66 posts
Gray Orc
Thu 17 Mar 2005
at 00:04
  • msg #206

Re: Goblin Hole

"Milo, you said something about healing magic?"  The gray orc asked mildly, indicating his many open wounds.
Milo Hardbottle
player, 94 posts
HP : 8
AC: 15
Thu 17 Mar 2005
at 00:30
  • msg #207

Re: Goblin Hole

Milo walks over to Erdthar Oh my, you really need this dont you.
Placeing his hands on the Half Orc he speaks in druidic Et ru Siluvitar baunin


Milo Hardbottle rolled 7 using 1d8+1. Cast Cure Light Wounds.
Myth -DM-
GM, 200 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 17 Mar 2005
at 00:41
  • msg #208

Re: Goblin Hole

The hole echoes with silence, nothing can be heard, Gimuld hears even loader silence. Vespian makes a clean search of the tunnel entrance, she feels that it is safe to enter, there does not seem to be any form of trap. Milo reaches out to heal Erdthars wounds.

Looking down into the hole anyone with enhanced vision (dark,low-light vision) can see a small blood trail that leads north. One of the goblins was badly wounded in the fight, and he seems to have made an easily tracked trail.
Mukhallad Al'shek
player, 6 posts
Thu 17 Mar 2005
at 00:46
  • msg #210

Re: Goblin Hole

Mukhallad reaches into his componant pouch and produces a strip of leather which he twists around his fist like a boxer while intoning the words "Argenti Sanct."
Pello Flarne
player, 48 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 17 Mar 2005
at 06:54
  • msg #211

Re: Goblin Hole

"Right Vespian, you head right into the hole. Then we can follow up with Quindil to provide short distance bowfire or whatever is necesary, and then I can close up the back. Everyone else waits up here, until we find out weither it is a good idea to drag more people down.

Eh?"

Quindil Liahstia
player, 38 posts
Thu 17 Mar 2005
at 07:55
  • msg #212

Re: Goblin Hole

Sounds good.  Tough to hit much with a bow down there, but it's better than nothin.
Myth -DM-
GM, 203 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 17 Mar 2005
at 14:54
  • msg #213

Re: Goblin Hole

Once inside the tunnel the blood trail is easy to follow. Vespian leads the expedition into the tunnel, her keen eyes peering all around in the darkness as her swift ears twitch listening for any traces of sound. Quindill and Pello go down after Vespian, and the three of them scout ahead in the tunnel. The tunnel goes on for what seems like a long ways, but after a few yards of walking the tunnel begins to slope downward slightly, making more head room. As the tunnel widens out and you get further from the light source it becomes impossible to see without dark-vision. But just then as the scouting party was going to turn back Vespian hears a scrapping on the floor ahead and around a corner…

Back at the Outlook,Erdthar, Gimuld, Mukhallad and Milo keep their eyes on the hole as well as the occasional glance outside to scope out the surrounding area. There are no signs of anyone or anything approaching the outpost. You can faintly hear the three of them down in the hole; you can hear their feet scuttling along.



Initiatives For Vesp, Quin, and Pello

The rest of the party is still within earshot.

This message was last edited by the GM at 15:00, Thu 17 Mar 2005.
Pello Flarne
player, 49 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 17 Mar 2005
at 16:12
  • msg #214

Re: Goblin Hole

Pello's keen brain quickly reacts to the different sensory data that it receives, and he shouts up the hole.

"Fact number one: It seems the tunnel widens out ahead, so there's room for you axeswinging brutes. Fact number two: it sound like we might need axe-swinging brutes in just a few moments. If you gentlemen for some reason have the impulse to hurry I'm sure none of us people down here would mind it."

Initiative: 21
This message was last edited by the player at 16:13, Thu 17 Mar 2005.
Erdthar Grimear
player, 69 posts
Gray Orc
Thu 17 Mar 2005
at 20:02
  • msg #215

Re: Goblin Hole

Erdthar climbs down, and shoulder's his way to the front of the line.

Move silently roll:  11
This message was last edited by the player at 02:16, Fri 18 Mar 2005.
Milo Hardbottle
player, 95 posts
HP : 8
AC: 15
Fri 18 Mar 2005
at 00:57
  • msg #216

Re: Goblin Hole

Milo looks down the tunnel, and yells. SEE ANY THING!
Then moves down the tunnel.

Move Silently Rolled a 4
Quindil Liahstia
player, 39 posts
Fri 18 Mar 2005
at 08:06
  • msg #217

Re: Goblin Hole

Quindil sidesteps to ?15, and peers intently down the tunnel.  He can't see much, but he still nocks an arrow and is ready for anythin.

Init:15
Moving of the silent sort:7
That crazy thing we call listenin:12

Quindil Liahstia rolled 15 using 1d20+3 [12]. Initiative.
Quindil Liahstia rolled 9 using 1d20+2 [7]. Move Silently.
Quindil Liahstia rolled 12 using 1d20+2 [10]. <Listen>.

Man...just call me Mr. Mediocre...dice roller isn't goin very high for me.


Quindil's foot scrapes against some gravel, and he listens for any clues as to where thos little buggers might be.
Vespian St.Brandi
player, 133 posts
Studious an Philosophical
Loves Books an Archeology
Fri 18 Mar 2005
at 11:20
  • msg #218

Re: Goblin Hole

Move Silently: Rolled 15, -2 for the Chain Shirt for a 13 Totall
Myth -DM-
GM, 205 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 18 Mar 2005
at 14:32
  • msg #219

Surprised Goblin

Erdthar muscles his way to the front of the pack. As the Erdthar and the rest of the party round the corner they see one of the skuzzy little goblins. He seems to be dragging a large chest across the ground; he is dragging it to the north tunnel entrance. From the trail made by the chest you can see that he is coming from the North East tunnel. The chest must be too heavy for him, for you can see from the drag marks, a number of times that he has had to drop the chest and readjust his handle on it. He does not appear to have heard your approach.

Goblin failed Listen check, therefore he is flat footed and you get a Surprise round!
Goblin AC 15/ 14 when FF

Myth -DM-
GM, 206 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 18 Mar 2005
at 14:33
  • msg #220

Surprise Round

Initiative Order:
Vespian: 24
Pello: 21
Quindil: 15
Milo: 15
Mukhallad: 10
Gimuld: 7
Erdthar: 5


Erdthar Grimear
player, 71 posts
Gray Orc
Fri 18 Mar 2005
at 19:29
  • msg #221

Re: Surprise Round

Erdthar swiftly charges the distracted goblin, and cuts deep into the tiny green form.


Initiative: 5
Starting Location: #31
Move Action: Charge to Goblin 1
Free Action:
Standard Action: Attack Goblin 1
Action Results: 8 damage
Ending Location: Y28

Die Rolls:

13:25, Today: Erdthar Grimear rolled 8 using 1d8+6. Damage.
13:24, Today: Erdthar Grimear rolled 23 using 1d20+8. Charge!.

This message was lightly edited by the player at 23:58, Sun 20 Mar 2005.
Vespian St.Brandi
player, 134 posts
Studious an Philosophical
Loves Books an Archeology
Fri 18 Mar 2005
at 22:37
  • msg #222

Re: Surprise Round

Vespian follows close behings Erthdar and attempts to attack as well, perhaps she is not as sure of herself as she thought as her blade misse.

Move Action: Rune to y27 while readying sword.
Standard Action: Attack Goblin
Miss


Vespian St.Brandi rolled 10 using 1d20+5. Attack the Gobbo.
Gimuld Froking
player, 40 posts
Fri 18 Mar 2005
at 22:46
  • msg #223

Re: Surprise Round

Gimuld trys to silently move closer to the goblin.

Move to: @30 (diagonal, yay!)
Move Silently: Gimuld Froking rolled 24 using 1d20+7.

This message was last edited by the player at 15:05, Sat 19 Mar 2005.
Quindil Liahstia
player, 40 posts
Sat 19 Mar 2005
at 08:55
  • msg #224

Re: Surprise Round

Quindil moves to N27, and nocks an arrow onto the string of his bow.
Pello Flarne
player, 51 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 19 Mar 2005
at 08:59
  • msg #225

Re: Surprise Round

Moving to the opening of the tunnel, Pello mumbles the words "Luminos Vespiane Pillum" and lights up the cave.. or Vespian's sword at least.

OOC-
Move to *31
Cast Light on Vespian's sword
Milo Hardbottle
player, 96 posts
HP : 8
AC: 15
Sat 19 Mar 2005
at 13:11
  • msg #226

Re: Surprise Round

Milo scurries under leg and foot and take a defensice position across from the goblin

Move to #-38
Myth -DM-
GM, 207 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 19 Mar 2005
at 17:13
  • msg #227

Goblin is dead and gone

 Erdthar raises his axe and charges the tiny goblin. As Erdthar charges, the goblin sees his approach and turns to make a run for it, but Erdthar’s destructive axe lodges deep in the spine of the nasty one, stealing his life away. The wooden chest sets near the now dead goblin.
Pello produces some light and activates it on the tip of Vespian’s sword, little did Pello know, that will hinder Vespian’s vision more than help. However the light is very welcomed by the others especially Gimuld and Mukhallad, with their human eyes. Gimuld, Milo, and Quindill enter the chamber, Mukhallad follows them close behind.


I think I was un-clear with this map. The brown tiles are the walls of the tunnel, they can not be passed through without magical means. The three tunnels are left open ended because they may travel on further.

I adjusted some of the moves, because they went to out of play squares. So Quin were you going to investigate the north tunnel?
Milo what was your plan?

When I re-edit the map I will make the walls black from now on. And I might close the ends off, but still thinking on that.



Initiative Order:
Vespian: 24
Pello: 21
Quindil: 15
Milo: 15
Mukhallad: 10
Gimuld: 7
Erdthar: 5
Pello Flarne
player, 52 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 19 Mar 2005
at 17:58
  • msg #228

Re: Goblin is dead and gone

"Right boys and girls, good job. We now have 10 minutes of light. Better make good use of it. Erdthar, what's in the chest?"
Vespian St.Brandi
player, 135 posts
Studious an Philosophical
Loves Books an Archeology
Sat 19 Mar 2005
at 19:30
  • msg #229

Re: Goblin is dead and gone

"Yo Red," Vespian runs her eyes to take out the big blurry blotches of light. "Please warn me next time."
Gimuld Froking
player, 41 posts
Sat 19 Mar 2005
at 19:39
  • msg #230

Re: Goblin is dead and gone

Wait, wait, wait. Now, Erdthar coulds smash the chest but if he does, he might destroy something inside. And you never know if the chest is trapped. Let me try to disable the trap and unlock it hmm?
Gimuld waits for any protests. If there are none he takes the chest and pulls it a bit away from everyone.
Stand back everybody

Disable Device: Gimuld Froking rolled 14 using 1d20+6.
Open Lock: Gimuld Froking rolled 11 using 1d20+7.

This message was last edited by the player at 20:51, Sat 19 Mar 2005.
Erdthar Grimear
player, 72 posts
Gray Orc
Sat 19 Mar 2005
at 19:58
  • msg #231

Re: Goblin is dead and gone

Erdthar, ignoring the attempts to open the chest, heads up the Northeast passage to see what he can see.

Initiative: 5
Starting Location: Y28
Ending Location: S34

Die Rolls:

13:55, Today: Erdthar Grimear rolled 18 using 1d20+6. Listen.
13:55, Today: Erdthar Grimear rolled 20 using 1d20+2. Move silently.


Glad this wasn't combat:
13:55, Today: Erdthar Grimear rolled 3 using 1d20+2. Scent.
13:55, Today: Erdthar Grimear rolled 3 using 1d20+2. Spot.

Pello Flarne
player, 53 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 19 Mar 2005
at 20:30
  • msg #232

Re: Goblin is dead and gone

Pello seems a bit surprised by Vespian's request "But I did. *pause* Oh, maybe not directly, but the spell is quite simple: Luminos Vespiane Pillum. I had to mention your name in the casting."
Milo Hardbottle
player, 97 posts
HP : 8
AC: 15
Sat 19 Mar 2005
at 21:43
  • msg #233

Re: Goblin is dead and gone

Ahhhhh....this is the life Milo says as he kicks the goblin for good measure. Good clean earth, a dead foe, and treasure. Boy you cant beat this, better then holeing up in that stinking city. Milo Trots of down the trail after Erdthar.
Pello Flarne
player, 54 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 19 Mar 2005
at 22:01
  • msg #234

Re: Goblin is dead and gone

"A hot bath, a glass of fine liquor and a talented masseuse could beat this." Pello says and looks around, "Unfortunately all but the masseuse costs money."
Vespian St.Brandi
player, 136 posts
Studious an Philosophical
Loves Books an Archeology
Sat 19 Mar 2005
at 23:25
  • msg #235

Re: Goblin is dead and gone

"Oh," She says to Pello, "My fault I suppose," She smiles, "But honey, sweety, wonderfull love of my life. Please do not do that again." Vespian walks away and joins Gimuld, "I have such a headache.., So what do you make of these tunnels? Do not they seem overly large for Goblin make?
Gimuld Froking
player, 42 posts
Sat 19 Mar 2005
at 23:49
  • msg #236

Re: Goblin is dead and gone

Gimuld looks up from his work of unlocking/disabling and nods to Vespian.
Yeah, it seems like something else made thes tunnels. Something...bigger... Like a bunch of goblins. Gimuld trys imagining a large amount of goblins. Maybe I'm just paranoid but it seems like nothing short of a monster that eats or melts rocks made this. What do you think?
Pello Flarne
player, 55 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 20 Mar 2005
at 13:02
  • msg #237

Re: Goblin is dead and gone

Pello looks at Vespian walking away and leans over to whisper to Mukhallad "You see.. when you're such a charmer as me, you don't have to pay for masseuse. At least not with money."

With a wink to quiet man, Pello passes over to the group by the chest.

"Don't worry Vesp. Only got one for the day. If I'd known we'd be crawling around in goblin tunnels I might have prepared more, but.." he shrugs, "Ce la vie."
Myth -DM-
GM, 208 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 20 Mar 2005
at 23:30
  • msg #238

Re: Goblin is dead and gone

Erdthar marches through into the darkness with Milo close behind. As they round the corridor they spot a goblin figure hunched against the east wall, the goblin does not attempt to flee. He sits with a crossbow in his shaky hand, the cross bow is pointed toward Erdthar when the shot is fired. The bolt goes wide bouncing off the tunnel wall. The goblin fidgets with the loading mechanism, but he is to week to cock the bow. A large pool of blood has formed around the goblin, it seems as though one of his injuries is too much. He fights to hold onto life, soon he will die.

Gimuld inspects the lock on the chest, and can easily see that it has been tampered with recently, probably the goblins trying to get inside. Gimuld is confident that there are no traps, but he will need more time in order to pick the lock. Re-roll that check if you wish to try again. Open lock DC:20


Erdthar Grimear
player, 73 posts
Gray Orc
Sun 20 Mar 2005
at 23:57
  • msg #239

Re: Goblin is dead and gone

When he hears the bolt go whizzing past his ear, Erdthar charges up to the goblin and cuts him in two, scattering guts, blood, and sinew all over the floor and wall before him.



Initiative: 5
Starting Location: T34
Move Action: Charge!
Free Action:
Standard Action: Charge!
Action Results: 12 HP damage
Ending Location: M37

Die Rolls:

17:51, Today: Erdthar Grimear rolled 12 using 1d8+6. Damage.
17:51, Today: Erdthar Grimear rolled 23 using 1d20+8. Charge!.

Gimuld Froking
player, 43 posts
Mon 21 Mar 2005
at 00:07
  • msg #240

Re: Goblin is dead and gone

Gimuld keeps trying to pick the lock. He hears Erdthar and tinks to himself, "Gah I'm glad I'm not that goblin. That just nasty. Gimuld trys 2 more times to open the chest. The first he dosn't hear any click. The second time he hears the tell tale sign of the chest being unlocked. Gimuld opens the chest.

2nd Open Lock attempt: Gimuld Froking rolled 24 using 1d20+7.
1rst open Lock attempt: Gimuld Froking rolled 15 using 1d20+7.

This message was last edited by the player at 00:08, Mon 21 Mar 2005.
Vespian St.Brandi
player, 137 posts
Studious an Philosophical
Loves Books an Archeology
Mon 21 Mar 2005
at 01:27
  • msg #241

Re: Goblin is dead and gone

Vespian waits until the unwelcome fades from her sword and then heads over to the other intersection, v25 and scouts for other possible dangers.

20:25, Today: Vespian St.Brandi rolled 21 using 1d20+11. Spot.
20:25, Today: Vespian St.Brandi rolled 23 using 1d20+11. Listen.

Mukhallad Al'shek
player, 8 posts
Mon 21 Mar 2005
at 02:01
  • msg #242

Re: Goblin is dead and gone

Mukhallad cants his head to Pello knowingly then addresses the party in broken common.

"Does any of you, uhhh, speak the Goblin?"
Vespian St.Brandi
player, 138 posts
Studious an Philosophical
Loves Books an Archeology
Mon 21 Mar 2005
at 02:29
  • msg #243

Re: Goblin is dead and gone

Vespian looks back over her shoulder at Mukhallad. "Some, enough to get general ideas across. Why do you ask?"
Mukhallad Al'shek
player, 9 posts
Mon 21 Mar 2005
at 02:35
  • msg #244

Re: Goblin is dead and gone

The man tried to mimic the sounds he heard the goblins make in their own tongue. Specifically the orders the lead goblin issued and the discussion the three had promptly after before disappearing into the tunnel network.
Quindil Liahstia
player, 41 posts
Mon 21 Mar 2005
at 06:14
  • msg #245

Re: Goblin is dead and gone

Having heard the brutality in the other room, Quindil assumes Erthdar has it under control, and he moves to x27 to keep an eye on the other two tunnels.

Spot Check:13

Quindil Liahstia rolled 13 using 1d20+2 [11]. Spot Check.

Pello Flarne
player, 56 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 21 Mar 2005
at 12:19
  • msg #246

Re: Goblin is dead and gone

Peering into the chest, Pello says off-handedly "I can speak with goblins if they speak common. Well.. or dwarven, but for some reason not too many goblins speak dwarven."
Myth -DM-
GM, 209 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 21 Mar 2005
at 13:35
  • msg #247

Re: Goblin is dead and gone

Well so much for the would be Goblin informant.   lol

Erdthar steps up and shreds the already wounded goblin, a spray of blood streaks a cross the room.

Mukhallad does an amazing job of translating the goblin he heard from the Outlook, between him and Vespian they are able to get the dialog.    Mukhallad’s recollection:In that time you have over heard their plans, most of them plans for raiding caravans and passers-by heading to or from Felbarr. They have mentioned “Kurag” many times, and how they must keep him happy by following his orders, or he will destroy them. From what you have heard Kurag could be anything or anyone, they have not clarified or extrapolated on that idea.

The Remaining part of the party spreads out to cover all the tunnel entrances as Gimuld pops the lock on the chest.

Chink!The lock to the chest pops open, you peer inside to see. A large amount of golden coins(1100gp), looks like some nice jewelry, and some fine silverware including a platinum trivet. On the lid of the chest there seems to be a false top, after removing the loose fabric you find two potions(one red, and one bluish color) and a magical wand(Cure light wounds 50/50charges)


The tunnels are eerily quite>
Gimuld Froking
player, 44 posts
Mon 21 Mar 2005
at 20:05
  • msg #248

Re: Goblin is dead and gone

After Gimuld opens the chest he looks in and squeals in delight. OOOH! Look at this stuff! Some gold, some jewerly, fine silverware... I love my life! When he pops off the false top there is another squeal. OOOH! Ello, ello what's all this then! After that little display Gimuld trys to identify the potions.

Alchemy Check: Gimuld Froking rolled 22 using 1d20+4.
Vespian St.Brandi
player, 139 posts
Studious an Philosophical
Loves Books an Archeology
Mon 21 Mar 2005
at 21:32
  • msg #249

Re: Goblin is dead and gone

She shakes her haead after a pause and look of concentration. "No, I am sorry. I was not able to make anything out of that."
Pello Flarne
player, 57 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 21 Mar 2005
at 22:38
  • msg #250

Re: Goblin is dead and gone

"Oooh! This does look good!"

Pello pats Gimuld on the back and peers into the chest himself.

"This should be able to buy an irresponsible amount of alcohol."
Myth -DM-
GM, 210 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 22 Mar 2005
at 14:47
  • msg #251

Where to?

The only signs of the goblins are found in the northeast tunnel and tracks head north through the northern tunnel.(t25,26)

Gimuld inspects the potions, but without his alchemy equipment he is unable to identify them, he is however able to determine that this amount of booty should work out to be around 2200gp when cashed in.

Gimuld’s lantern flickers and throws some cool shadows on the surrounding walls. The air is a bit damper than surface air, and it is quite a bit cooler as well.
Milo Hardbottle
player, 98 posts
HP : 8
AC: 15
Tue 22 Mar 2005
at 14:50
  • msg #252

Re: Where to?

Milo shuffels around, looking bored with the treasure.
 So whats next, do we go up the other tunnel?
He then walks over to that tunnel and looks down it.
Erdthar Grimear
player, 76 posts
Gray Orc
Wed 23 Mar 2005
at 00:17
  • msg #253

Re: Where to?

Erdthar disinterestedly kicks some junk around in the cavern, then returns to the group "Nothing back there but a dead goblin."  He tells his companions.
Milo Hardbottle
player, 100 posts
HP : 8
AC: 15
Wed 23 Mar 2005
at 01:12
  • msg #254

Re: Where to?

Milo goes back over to the group I can use the wand, so if any of you needs healing speak up.
Erdthar Grimear
player, 78 posts
Gray Orc
Wed 23 Mar 2005
at 01:19
  • msg #255

Re: Where to?

"I'm still hurt a bit"  The big orc speaks up, indicating a large gash in his side.

OOC: At 10 hp, down 4 from 14
Pello Flarne
player, 58 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 23 Mar 2005
at 08:55
  • msg #256

Re: Where to?

"I'm also a bit stiff in the shoulder still, but I don't think its anything a bit of pampering tonight won't be able to handle." Pello informs the group.

OOC: At 7 hp, down 1 from 8
Vespian St.Brandi
player, 141 posts
Studious an Philosophical
Loves Books an Archeology
Wed 23 Mar 2005
at 11:24
  • msg #257

Re: Where to?

Vespian munches on her last two Toasty Pecans. "I am fine now."
Myth -DM-
GM, 215 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 23 Mar 2005
at 14:49
  • msg #258

Re: Where to?

Milo begins to heal the party members. Starting with Erdthar and making his way around to the others, as the group decides which way to go.

The north passage shows signs of footprints, where the west passage does not look to have been used in a long time.

A slight breeze coming from the north ruffles the hair near your ear causing a faint sound; the sound of wind.


Someone choose a way to go, please.
Gimuld needs health as well so that will be 3 charges of the wand.

Erdthar Grimear
player, 79 posts
Gray Orc
Wed 23 Mar 2005
at 15:18
  • msg #259

Re: Where to?

"Thanks, shortstuff." Erdthar acknowledges the healling as Milo fixes him up.  "I feel great!  Now, I say we head north, see where those goblins were going."
Pello Flarne
player, 59 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 23 Mar 2005
at 16:32
  • msg #260

Re: Where to?

"An excellent idea. If two of you big uns walk in the front and hold the line, we should be able to rashly charge on without too much danger."
Gimuld Froking
player, 47 posts
Wed 23 Mar 2005
at 20:29
  • msg #261

Re: Where to?

I could try to sneak up and report back what I see. Gimuld says while thinking about more treasure. ...mmm... more treasure...Oh! I could also uhm... tell, find and brake any traps.
Pello Flarne
player, 60 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 23 Mar 2005
at 20:44
  • msg #262

Re: Where to?

"Wouldn't it be easier to just let the tall stuff step on the traps?"
Milo Hardbottle
player, 103 posts
HP : 8
AC: 15
Wed 23 Mar 2005
at 20:52
  • msg #263

Re: Where to?

Milo stuffs the wand into his belt then says: Ok lets get this show on the road im getting hungery.
Gimuld Froking
player, 48 posts
Wed 23 Mar 2005
at 20:59
  • msg #264

Re: Where to?

Gimuld stares at Pello. Uhm... Milo is the other short dude, not me. I'm tall. But uh...sure, let's let them go.
Erdthar Grimear
player, 80 posts
Gray Orc
Wed 23 Mar 2005
at 21:16
  • msg #265

Re: Where to?

Erdthar smiles winningly at Vespian - winningly for an orc - and bows "Mi'Lady, would you like to acompany me?"  In deepest tones of Cormyran gentilness.
Pello Flarne
player, 61 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 23 Mar 2005
at 22:22
  • msg #266

Re: Where to?

Pello shakes his head at Gimuld

"Whatever you say."
Vespian St.Brandi
player, 142 posts
Studious an Philosophical
Loves Books an Archeology
Wed 23 Mar 2005
at 22:53
  • msg #267

Re: Where to?

Vespian turns around and looks down the hall behind, trying to find this, "lady," Erthdar is speaking with. "Aghhhh," She smiles, "Of course Good Sir, let us be off, let us kill something!"
Myth -DM-
GM, 216 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 23 Mar 2005
at 23:16
  • msg #268

Re: Where to?

So Erdthar and Vespian leading or is Gimuld leading?
Either way roll the skill checks that you wish if any.

Light sources: Gimuld's Bullseye lantern, and 4 mins of light from Pellos spell(cast on Vespians sword, so if the sword is sheathed there is no light)

This message was last edited by the GM at 23:28, Wed 23 Mar 2005.
Gimuld Froking
player, 49 posts
Wed 23 Mar 2005
at 23:30
  • msg #269

Re: Where to?

Gimuld stands up and looks downward at Pello, who is half his size and picks up his tools. If you don't mind I'll be in the back... to uh... protect us from behind from anything. Gimuld moves to the back of everyone.

OOC-Pello, I am a human
Erdthar Grimear
player, 81 posts
Gray Orc
Wed 23 Mar 2005
at 23:41
  • msg #270

Re: Where to?

Erdthar laughs when Vespian looks around for a 'lady'  "Yes, I meant you."  He tones the laugh to a chuckle, as he keeps direct eye contact with the saucy wench.  "Shall we then?"

He then heads off to the north, keep sharp watch and a keen ear out for trouble.

OOC:
Neither Vespian nor Erdthar need light, so we don't have any light up front.
(I say we wait for the light spell on Vespian's sword to expire before continuing)

17:38, Today: Erdthar Grimear rolled 25 using 1d20+7. Listen.
17:38, Today: Erdthar Grimear rolled 9 using 1d20+2. Move Silently.
17:37, Today: Erdthar Grimear rolled 12 using 1d20+2. Scent.
17:37, Today: Erdthar Grimear rolled 7 using 1d20+2. Spot.

Vespian St.Brandi
player, 143 posts
Studious an Philosophical
Loves Books an Archeology
Thu 24 Mar 2005
at 02:48
  • msg #271

Re: Where to?

Vespian suppresses a shiver as Erthdar's deep voice invites her to join him in the lead, the first line of battle. She turns back to Pello and ruffles his hair. "You are really, really cute. Yes you are, but until you get a few years older and grow up to be big and tall like Erthdar, its probally best if you stay in the middle of the group where its safest." She blows Pello a kiss, unslings her Great Sword into the ready position and joins The Warrior, Erthdar at the front.

21:35, Yesterday: Vespian St.Brandi rolled 17 using 1d20+11. Spot.
21:35, Yesterday: Vespian St.Brandi rolled 19 using 1d20+11. Listen.
21:35, Yesterday: Vespian St.Brandi rolled 18 using 1d20+3. Move Silent +5-2.

This message was last edited by the player at 11:21, Thu 24 Mar 2005.
Gimuld Froking
player, 50 posts
Thu 24 Mar 2005
at 03:24
  • msg #272

Re: Where to?

Gimuld stays at the back of the group to protect everyone from the back. He pulls out his Morningstar and prepares for attacks and such. He sighs I wonder if there is more treasure. Mmmm treasure... Gimuld seems to absentmindly in his own world. He is still prepared and is ready for what is in the next tunnel.

Initiative: Gimuld Froking rolled 13 using 1d20+3.
Myth -DM-
GM, 217 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 24 Mar 2005
at 14:48
  • msg #273

Deeper into the tunnel

Once Pello’s light spell fades Vespian and Erdthar lead the expedition with Gimuld following up the rear. Erdthar and Vespian walk a good 80’ in front of the others to keep the light from the lantern behind them. They walk as quietly as possible keeping their eyes and ears open and alert. Erdthar sniffs at the air every once and again as Vespian twitches her ears and adjust her eyes. You have been traveling on for about 15min so far, making decent time in the underground tunnel.

Quindil, Milo, Mukhallad, and Pello follow up behind, listening for signs from Erdthar or Vespian. It has been awhile since they took the lead but you have heard no commotion yet.


The tunnel walls have stayed the same for most of the journey. With the majority of them being cut from loose earth, but the occasional large chuck of rock can be seen. In areas of the large rock, if you look closely you can see chisel marks from the tunnel workers. As you make your way deeper into the tunnel it slowly begins to go down hill at a slight angle.

After spending more time and traveling further into the tunnel one can get an eerie feeling. A feeling of hopelessness, with the walls closing in around them. Tight and confined spaces and the dank stale air all contribute to a feeling of gloom, yet the party pushes on through the darkness, in search of Goblins….. Or worse.
Vespian St.Brandi
player, 144 posts
Studious an Philosophical
Loves Books an Archeology
Thu 24 Mar 2005
at 22:23
  • msg #274

Re: Deeper into the tunnel

Vespian raises her hand high and makes a flat palm movement for everyone to Halt. She then touches Erthdar on the shoulder and points a section of the floor, waiting to see if her guidance to its location enables him to pick up what she is pointing at.
Milo Hardbottle
player, 104 posts
HP : 8
AC: 15
Fri 25 Mar 2005
at 04:00
  • msg #275

Re: Deeper into the tunnel

Milo listens very carefully trying to hear what might be down the tunnel



22:59, Today: Milo Hardbottle rolled 13 using 1d20+6. Listen Check.
This message was last edited by the GM at 04:54, Fri 25 Mar 2005.
Erdthar Grimear
player, 83 posts
Gray Orc
Fri 25 Mar 2005
at 06:42
  • msg #276

Re: Deeper into the tunnel

Moving as quietly as possible, Erdthar takes a step over the obsticle, and keeps going.
Vespian St.Brandi
player, 145 posts
Studious an Philosophical
Loves Books an Archeology
Fri 25 Mar 2005
at 12:04
  • msg #277

Re: Deeper into the tunnel

Vespian kneels down next to the trip wir, but in now way touches it, and motions for the others to step over it.
Myth -DM-
GM, 219 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 25 Mar 2005
at 14:39
  • msg #278

Re: Deeper into the tunnel

As Vespian motions to the floor the others approach and easily see the obstacle. A fine trip wire runs across the tunnel from one wall to the next. On the left wall the trip wire is attached to a set of bells, must be an alarm of sorts.
To step over the wire Reflex DC:13  or trip the wire.
Disable Device: Dc: 13 success means the wire is removed.

This message was last edited by the GM at 14:41, Fri 25 Mar 2005.
Gimuld Froking
player, 51 posts
Fri 25 Mar 2005
at 16:10
  • msg #279

Re: Deeper into the tunnel

Gimuld looks at what everyone is looking at and nods his head. He kneels down next to the wire and is able to disabe the trap without it going off.

Disable Device: Gimuld Froking rolled 26 using 1d20+6.
Myth -DM-
GM, 220 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 25 Mar 2005
at 17:58
  • msg #280

Re: Deeper into the tunnel

Gimuld makes fast work of the trip wire, removing it without harm. Making it easy for everyone to pass.

The tunnel continues on through the darkness.



Gimuld you can reset that trap if you want, You beat it by plenty.

Skill checks if any?

This message was last edited by the GM at 18:08, Fri 25 Mar 2005.
Gimuld Froking
player, 52 posts
Fri 25 Mar 2005
at 18:18
  • msg #281

Re: Deeper into the tunnel

Gimuld resets the trap after everyone has passed over it, including himself.
Erdthar Grimear
player, 84 posts
Gray Orc
Fri 25 Mar 2005
at 20:47
  • msg #282

Re: Deeper into the tunnel

Waiting for Vespian, Erdthar moves down the tunnel again.  Watching and listening as he goes.


OOC:
14:44, Today: Erdthar Grimear rolled 11 using 1d20+7. Listen.
14:44, Today: Erdthar Grimear rolled 15 using 1d20+2. Move Silently.
14:44, Today: Erdthar Grimear rolled 15 using 1d20+2. Scent.
14:44, Today: Erdthar Grimear rolled 6 using 1d20+2. Spot.

Mukhallad Al'shek
player, 10 posts
Sat 26 Mar 2005
at 00:24
  • msg #283

Re: Deeper into the tunnel

Al`Shek eyed the trip wire as he stepped over it "How do you say... a lucking escape? Yes." Mukhallad murred thoughtfully to his fellow hide-behind-the-fighter flunkie, Pello.
This message was last edited by the player at 00:25, Sat 26 Mar 2005.
Myth -DM-
GM, 222 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 26 Mar 2005
at 17:42
  • msg #284

Re: Deeper into the tunnel

After a few minutes of travel past the trip wire, Erdthar and Vespian round a corner to find 4 Goblins staring back at them. The four goblins snivel and sneeze as the adventures come around the corner they stare intently down the barrel of their crossbows. They have positioned themselves behind some large boulders providing them with some cover as well as forming a bottle neck in the tunnel passage. One of the goblins shouts out when they see the approaching adventures.”GouragIkt, GouragIkt!” The goblins prepare for battle!

Initiatives Order:
Gimuld: 13
Goblins: 8
Erdthar: ?
Vespian: ?
Milo: ?
Mukhallad: ?
Pello: ?
Quindil: ?


You may scurry up the boulders with Climb DC: 5, but your movement is reduce to half.
Remember that it is Dark, pitch black without the lantern. So the light source will be an important tactic.

Goblin AC: 15 or 17 with cover

Vespian St.Brandi
player, 146 posts
Studious an Philosophical
Loves Books an Archeology
Sat 26 Mar 2005
at 18:12
  • msg #285

Re: Deeper into the tunnel

Initiative: 14

Vespian warns the others, "Their orders are to kill us!"

Free Action: Speech
This message was last edited by the player at 21:05, Sat 26 Mar 2005.
Milo Hardbottle
player, 105 posts
HP : 8
AC: 15
Sat 26 Mar 2005
at 20:06
  • msg #286

Re: Deeper into the tunnel

15:04, Today: Milo Hardbottle rolled 12 using 1d20+2. Initative.
Mukhallad Al'shek
player, 11 posts
Sun 27 Mar 2005
at 07:19
  • msg #287

Re: Deeper into the tunnel

Mukhallad immediately broke into chanting...
Erdthar Grimear
player, 87 posts
Gray Orc
Sun 27 Mar 2005
at 07:21
  • msg #288

Re: Deeper into the tunnel

Erdthar charges the set goblins, jumping to the top of a boulder and swinging.  Unfortunatly, he lands badly, and is unable to swing properly, his axe swiches harmlessly through air.

Initiative: 19
Starting Location: =17
Move Action:
Free Action:
Standard Action: Charge!
Action Results: Another near disaster
Ending Location: S17

Die Rolls:

16:54, Yesterday: Erdthar Grimear rolled 19 using 1d20+3. Initiative.
02:01, Today: Erdthar Grimear rolled 10 using 1d20+9. Charge!.
02:01, Today: Erdthar Grimear rolled 19 using 1d20+9. crit fumble check.

This message was last edited by the player at 08:06, Sun 27 Mar 2005.
Quindil Liahstia
player, 42 posts
Sun 27 Mar 2005
at 07:38
  • msg #289

Re: Deeper into the tunnel

Once more, Quindil unslings his bow and nocks an arrow.

Then he reconsiders, unslings his bow, puts the arrow away, and pulls out his spear.

Initiative:21

Quindil Liahstia rolled 21 using 1d20+3 [18]. Initiative.

Pello Flarne
player, 62 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 27 Mar 2005
at 13:39
  • msg #290

Re: Deeper into the tunnel

Pello responds, fighting fire with fire, or rather crossbow with crossbow, while hiding halfway behind the corner.

"A lucky escape?" he responds to Mukhallad "Nah. I think a better way to say it would be 'From the frying pan into the fire.'"

Initiative: 16

Move to ?19 if I can lean around the corner and shoot, ?18 if I can't.

Shoot at nearest nonengaged goblin.
Attack: 12

Milo Hardbottle
player, 106 posts
HP : 8
AC: 15
Sun 27 Mar 2005
at 14:46
  • msg #291

Re: Deeper into the tunnel

Milo summons the power of nature and summmons a dire rat. to help fight                                      Dâhan-igwiš-telgûn

Movement: +-18
Action: Summon Natures Ally  Dire Rat to location z-18 ( I use up my Shillelagh spell slot for that)

Myth -DM-
GM, 225 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 28 Mar 2005
at 15:06
  • msg #292

End round 1

The battle with the goblins starts a new. This time in the confines of an underground tunnel. The air is thick and the lighting poor, Gimuld’s bull’s-eye lantern cast long shadows in the room, giving just enough light. The goblins hobble around behind the boulders in the shadows.

As the fight begins Mukhallad starts to chant to him self as he twist and moves his arms and fingers, then suddenly a shield of force appears in front of him, guarding him from the crossbow wielding goblins.
Quindill has a moment of decision and decides to pull out his spear and ready himself for an attack.
Erdthar charges head long at one of the goblins, as he approaches the goblin he jumps up onto one of the boulders and takes a swing at the goblins head. The goblin reacts quickly and is able to dodge the blow.
Pello moves up to fire of his crossbow. He leans around the corner to take a shot, but the bolt flies wide, bouncing somewhere down the tunnel.
Vespian Readies herself for battle as she translates the goblins horrid words.
Gimuld just now getting up from resetting his trap looks up to see Erdthar charge.
Milo calls on his powers of the wild, out of no where a large dire rat appears and starts to charge the goblins.

The goblins jump around behind the boulders staying in as much cover as possible. One by one they jump up and shoot their crossbows.

G4 vs. Erdthar 6Miss
G3 vs. Dire rat 15?   Possible dmg 3
G1 vs Erdthar  18 hit  -4dmg
G2 vs Dire rat  15?  Possible dmg 1




Myth -DM-
GM, 226 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 28 Mar 2005
at 15:08
  • msg #293

Round 2

Initiatives Order:
Mukhallad: 25
Quindil: 21
Erdthar: 19
Pello: 16
Vespian: 14
Gimuld: 13
Milo:12
Goblins: 8

Erdthar Grimear
player, 90 posts
Gray Orc
Tue 29 Mar 2005
at 02:16
  • msg #294

Re: Round 2

Erdthar took a swipe at the goblin to his left as he popped up and shot, but wasn't able to hit.  However, when the next goblin presented a target, he clobbered him, slicing cleanly into the little green sniper with his terrible axe.

Initiative: 19
Starting Location: S17
Move Action:
Free Action:
Standard Action: Attack G4
Action Results: 11 damage to goblin
Ending Location: S17

Die Rolls:


17:43, Today: Erdthar Grimear rolled 12 using 1d20+7. AoO G3.
(gonna call this a miss)

17:38, Today: Erdthar Grimear rolled 11 using 1d8+6. Damage.
17:37, Today: Erdthar Grimear rolled 21 using 1d20+7. Attack.

This message was last edited by the player at 04:15, Tue 29 Mar 2005.
Quindil Liahstia
player, 43 posts
Tue 29 Mar 2005
at 04:12
  • msg #295

Re: Round 2

Quindil dashes to z17, analyzing the fight and trying to decide on the best place to crash the party.
Vespian St.Brandi
player, 150 posts
Studious an Philosophical
Loves Books an Archeology
Tue 29 Mar 2005
at 04:29
  • msg #296

Re: Round 2

Not to be outdone, the lass runs into the battle.

Full Round Action: Run to t17
Myth -DM-
GM, 229 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 29 Mar 2005
at 14:57
  • msg #297

Still Round 2

Quindil and Vespian advance into the ranks. The large orc Erdthar lays a wicked blow to the skull of the week goblin and splits him in twain.

Goblin 4 = dead
Will update map later, after more post come in

Initiatives Order:
Mukhallad: 25*
Erdthar: 19
Pello: 16
Vespian: 14
Gimuld: 13
Milo:12
Goblins: 8

Pello Flarne
player, 63 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 29 Mar 2005
at 18:10
  • msg #298

Re: Still Round 2

Seeing the rest of the group charging forward, Pello decides that he ain't going to be left behind. Moving surprisingly quietly for a gnome in full sprint, the wizard skirts the right side of the cave, and slips through the small gap between boulder and wall, hoping that the goblin will be too busy with the threat of Erdthar to worry about a poor harmless gnome.

Mostly harmless..

OOC-
Run action to t19
Move Silently check: 0 (includes the -20 for moving silently during a run action)
This message was last edited by the player at 18:11, Tue 29 Mar 2005.
Gimuld Froking
player, 53 posts
Tue 29 Mar 2005
at 19:57
  • msg #299

Re: Still Round 2

Gimuld moves outward and forgoes any attacking. He trys to get to a spot so that he soon can start attacking soon. He moves to get behind a cavern wall.

Gimuld moves to Y21

w00t Douglas Adams and Hitchhiker's Guide to the Galexy!
Mukhallad Al'shek
player, 12 posts
Tue 29 Mar 2005
at 23:56
  • msg #300

Re: Still Round 2

Mukhallad moves forward into a better position... (!17)
Myth -DM-
GM, 231 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 30 Mar 2005
at 01:24
  • msg #301

End Round 2

The party continues their advance as Pello and Gimuld skirt the cave wall and Mukhallad and Milo push up the center. Milo’s summoned Dire rat charges and leaps at the face of the putrid Goblin, the dire rat tears a piece of flesh from the goblins chin as it jumps past.20Hit 2dmg

The lead goblin(G1) screams out some more commands ”Tarbnuk, Dakdurn,Dakdurn” Even without understanding goblin it is easy to hear the timid ness and fear in his voice, but even so he fights on as bolts fly from his direction. The goblin closest to Erdthar seems to acknowledge the command as he falls back (noAoO Move only)

Two bolts fly, the first bolt goes wide of Vespian and the second flies south of Erdthar. Then a third comes from the north hallway covering the retreating goblin. This bolt strikes true hitting the large Orc square in the chest.

G1 vs. Vespian 4miss
G2 vs. Erdthar 4miss
G3 retreats
G4 is dead
G5 vs. Erdthar 17 hit -7hp

OoC: Milo I moved you up, but only 20’ so you still get an action if you like. I attacked with your rat.


Myth -DM-
GM, 232 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 30 Mar 2005
at 01:25
  • msg #302

Start Round 3

Initiatives Order:
Mukhallad: 25*
Quindil: 21
Erdthar: 19
Pello: 16
Vespian: 14
Gimuld: 13
Milo:12 (free partial action)
Goblins: 8
This message was last edited by the GM at 20:15, Wed 30 Mar 2005.
Mukhallad Al'shek
player, 13 posts
Wed 30 Mar 2005
at 01:55
  • msg #303

Re: Start Round 3

Mukhallad moves to the other side of the boulders (u14) while making a spell working...
Milo Hardbottle
player, 107 posts
HP : 8
AC: 15
Wed 30 Mar 2005
at 02:16
  • msg #304

Re: Start Round 3

Milo pulls out his wand ready and moves forward.



Ill move forward in a straight line as far as i can
Erdthar Grimear
player, 94 posts
Gray Orc
Wed 30 Mar 2005
at 03:26
  • msg #305

Re: Start Round 3

Erdthar steps down from the rock he stands on, and cuts deep into the side of the Goblin leader.


Initiative: 19
Starting Location: S17
Move Action: 5-foot step to S16
Free Action:
Standard Action: Attack G1
Action Results: 9 damage to goblin
Ending Location: S16

Die Rolls:

21:21, Today: Erdthar Grimear rolled 9 using 1d8+6. Damage G1.
21:21, Today: Erdthar Grimear rolled 20 using 1d20+6. Attack G1.

Pello Flarne
player, 65 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 30 Mar 2005
at 14:53
  • msg #306

Re: Start Round 3

"Bwahahaha!

Fear me, for I am fiery death incarnate!"
Pello hollers and rushes onwards, while muttering the first few words of his next spell. Stopping a short distance from the withdrawing goblin, he shouts "Pyro Manua!"

Bright flame burst from his hands in a fan and sweeps over the goblin.

If Pello had been a bit better at aiming, he might even have hurt the goblin, besides setting the top of its head on fire.

<orange>OOC-
Move to p19
Cast Burning Hands
Damage: 1
Quindil Liahstia
player, 44 posts
Wed 30 Mar 2005
at 23:45
  • msg #307

Re: Start Round 3

Quindil dashes up to the boulders and hops over em, landing next to the puny little goblin.

Start: z17
End: t15

Jump of 14 required to clear boulder.
Jump Check: 22

Quindil Liahstia rolled 22 using 1d20+2 [20]. Jump Check.

Vespian St.Brandi
player, 152 posts
Studious an Philosophical
Loves Books an Archeology
Wed 30 Mar 2005
at 23:52
  • msg #308

Re: Start Round 3

Vespian cuts a half circle around Erhdar and his prey and leaps into the attack. "VetAk! Crull hakka!

Move Action: Move to R14
Standard Action: Attack G2
Free Action: Speak
Vespian St.Brandi rolled 9 using 2d6+4. Damage if hit.
Vespian St.Brandi rolled 14 using 1d20+5. Attack G2.

Gimuld Froking
player, 54 posts
Thu 31 Mar 2005
at 01:15
  • msg #309

Re: Start Round 3

Gimuld moves up so he cna try to attack soon.

Gimuld moves to S16

Ooc-Gonna play catch-up forever...
Myth -DM-
GM, 233 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 31 Mar 2005
at 15:07
  • msg #310

End Round 3

Mukhallad moves forward as he pulls power from the magical weave. Once he is within range he unleashes his spell. A bright pattern of colors fills the air as the cone hits the goblins. (G1 saved, G2 failed) As the colorful pattern fades you see that one of the Goblins has fallen unconscious as the other one shakes his head, clearing the butterflies out.
As the color patter dissipates Quindil rushes forward and prepares for his leaps over the boulder.
Erdthar steps to the side and takes a swing at the standing goblin, his axe connects true and the goblin howls in pain at the newly torn flesh.
Pello moves toward the retreating goblin, as he moves forward he calls forth an arc of fire, the arc reaches out and nips at the retreating goblin, barley scorching his hide.
Vespian steps to the side and takes a powerful whack, but her blade fails to hit its mark, she barks out some harsh words to the goblins, but they do not respond.
Gimuld pushes forward into the action, carrying his lantern along with him.
Milo pushes forward, as his Dire Rat moves up and bites the goblin, taking a small chunk out of his right leg.

The goblins watch as their number falls. Goblin 1 falls back and draws his morning star, preparing for a hard fought battle. Goblin 2 is unconscious and standing there like a lump on a log. Goblin 3 takes a step back and also draws his morning star. Goblin 5 fiddles with his bow and finally gets it loaded just in time to pop a shot off at Pello (19Hit  -1dmg)


G1- stepped back
G2- Unconscious for 8rounds(ouch)
G3- stepped back
G5 vs. Pello 19Hit -1dmg



Myth -DM-
GM, 234 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 31 Mar 2005
at 15:08
  • msg #311

Start Round 4

Initiatives Order:
Mukhallad: 25*
Quindil: 21
Erdthar: 19
Pello: 16
Vespian: 14
Gimuld: 13
Milo & Rat:12
Goblins: 8
Erdthar Grimear
player, 95 posts
Gray Orc
Thu 31 Mar 2005
at 15:23
  • msg #312

Re: Start Round 4

The goblin at the back kept popping up and shooting, which irritated Erdthar, so he charged him and sank his axe deep into the little green guy's shoulder.

Initiative: 19
Starting Location: S16
Move Action: Charge to Goblin 5, landing on rock
Free Action:
Standard Action: Charge G5
Action Results: 9 damage to goblin
Ending Location: L18

Die Rolls:

09:19, Today: Erdthar Grimear rolled 9 using 1d8+6. Damage G5.
09:18, Today: Erdthar Grimear rolled 17 using 1d20+9. Charge!.

Vespian St.Brandi
player, 154 posts
Studious an Philosophical
Loves Books an Archeology
Fri 1 Apr 2005
at 03:46
  • msg #313

Re: Start Round 4

Vespian weighs her chances of successfully making a like charge, but noting an ally in her path, decides to mop up Erthdar's leftovers. She closes and hacks furiously into the Goblin shouting commands. G1

Move Action: Move to n16
Standard Action: Attack G1
Surveys Says: Hit: 11 Points Damage


Vespian St.Brandi rolled 11 using 2d6+4.
Vespian St.Brandi rolled 21 using 1d20+5. Attack G1.

Gimuld Froking
player, 55 posts
Fri 1 Apr 2005
at 04:04
  • msg #314

Re: Start Round 4

Gimuld looks at everything happening. With his lantern lit and morningstar out he helps Vespian attack. He moves forward and helps Vespain by swinging at the same goblin. But he misses horribly and nearly hits himself.

<Red>Attacking Goblin 1
Gimuld moves foward to O15
Attack Roll: Gimuld Froking rolled 8 using 1d20+4.</Red
Quindil Liahstia
player, 45 posts
Fri 1 Apr 2005
at 07:02
  • msg #315

Re: Start Round 4

Quindil slows down after noticing Milo's little spell, waits for it to disipate, then gives em hell.  Quindil climbs over the boulder, and attempts to place a large pointy stick in the goblin's gut.

Climb Check: 9
Move to: n14

Attack Roll:6

Quindil Liahstia rolled 6 using 1d20+2 [4]. Attack Roll.
Quindil Liahstia rolled 9 using 1d20 [9]. Climb Checking.


Unfortunately, in his rush to get there, he completely misses the Goblin.
Mukhallad Al'shek
player, 14 posts
Fri 1 Apr 2005
at 07:28
  • msg #316

Re: Start Round 4

Mukhallad takes his time to scale the boulders...
Pello Flarne
player, 66 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 1 Apr 2005
at 11:32
  • msg #317

Re: Start Round 4

A slightly crazed look is in Pello's eyes, and he doesn't quite seem to notice the bolt that glanced him. Laughing wildly, the wizard rushes forward, after the goblin falling back.

"Duerte Smoké Narta. Arneno-os. Pyro Manua! he shouts and once again flames leap from his spread out fingertips, washing over the two goblins.

OOC-
Move to L20, with a detour past M21 to avoid AoO
Cast Burning Hands to hit 3 & 5.
Damage: 4
Myth -DM-
GM, 236 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 1 Apr 2005
at 14:52
  • msg #318

End Round 4

Mukhallad attempts to scale the boulder but slips meaninglessly off the side.
Quindil gets over his obstacle and prods at the goblin before him, the goblin pushes the blow aside with his Morningstar.
Erdthar rushes across the room toward the crossbow wielding goblin. In a fluent motion he jumps up on the rock and brings his axe down hard onto the brain pan of the worthless goblin crushing its skull.
Pello moves forward and unleashes yet another arc of flame, this time the flame scorches goblin 3 causing him to howl in pain.(G3 failed) The flames also sears some of Erdthar's fur, causing the Orc to get a nasty grimace on his face.
Vespian moves inward with her sword and decapitates the lead goblin, his head bounces and rolls on the floor as his headless body begins to twitch.
Gimuld moves in as well he adjusts to Vespians attack, moving on to goblin 2. Gimuld could easily waist the unconscious goblin. (Helpless Goblin AC 9, attacker gets +4 to attack roll)
Milo moves forward trying to keep pace with the injured Erdthar, he watches as his animal friend continues to attack the goblins. (rat- 5miss)

The remaining goblins have little that they can do with one unconscious and the other heavily out numbered. After the scorching flames of Pellos spell Goblin 3 throws down his weapon and holds up his hands ”Vetak,Vetak!”

G1 = dead
G2 = Unconscios (7 rounds)
G3 = Surrenders
G5 = dead



This message was last edited by the GM at 14:56, Fri 01 Apr 2005.
Myth -DM-
GM, 237 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 1 Apr 2005
at 14:52
  • msg #319

Start Round 5

Initiatives Order:
Mukhallad: 25
Quindil: 21
Erdthar: 19
Pello: 16
Vespian: 14
Gimuld: 13
Milo & Rat:12
Goblins: 8
Erdthar Grimear
player, 96 posts
Gray Orc
Fri 1 Apr 2005
at 15:15
  • msg #320

Re: Start Round 5

"Get down, scum!"  Erdthar snaps visiously, in orcish, and kicks the goblin in the chin from his perch atop the boulder, sending the worthless snit to the floor.

Initiative: 19
Starting Location: L18
Move Action:
Free Action:
Standard Action: Kick G3
Action Results: 6 nonlethal damage to G3
Ending Location: L18

Die Rolls:

09:11, Today: Erdthar Grimear rolled 6 using 1d3+4. Subual Damage.
09:11, Today: Erdthar Grimear rolled 20 using 1d20+7. Kick attack.

Mukhallad Al'shek
player, 16 posts
Fri 1 Apr 2005
at 16:30
  • msg #321

Re: Start Round 5

Mukhallad senses that the battle is won and that the others are seeking to take a goblin or two alive. To that effect he moves up the middle through the boulders to join the others while pointing his crossbow threateningly at the green sub-monsters.
Vespian St.Brandi
player, 155 posts
Studious an Philosophical
Loves Books an Archeology
Fri 1 Apr 2005
at 19:18
  • msg #322

Re: Start Round 5

Vespian decides that Erthdar has things well under control and walks back to the first Goblin she had attacked,G2, and begins to bind his hands and feet with strips cut from his Goblinesque attire.

"So now that we will have one for questioning, what will we endevor to learn from him? His words, even under duress, may be naught but lies."

Walks to 13p
Gimuld Froking
player, 56 posts
Fri 1 Apr 2005
at 22:05
  • msg #323

Re: Start Round 5

OoC-I mention thee people who seem most menacing. A halfing with a dog... where is Ruff anyway?

Gimuld stands up and reholsters his morningstar. He nods to what Vespian said and makes sure there are no weapons any goblin can use. Ok buddy, we can do this the easy way... or the hard way Gimuld points to Erdthar, Quindel, and Vespain. And lets not forget our fiery death incarnate... Gimuld points to Pello. or our other mage Gimuld points to Mukhallad. So if I were you, I would start talking.
This message was last edited by the player at 22:07, Fri 01 Apr 2005.
Milo Hardbottle
player, 108 posts
HP : 8
AC: 15
Fri 1 Apr 2005
at 23:49
  • msg #324

Re: Start Round 5

Milo walks over to Erd and taps him with the wand. Be healed my friend.


18:47, Today: Milo Hardbottle rolled 10 using 1d8+2. Wand of Cure Light Wounds.



OCC: Ruff doesnt like cramped holes in the ground. He stayed out.
Vespian St.Brandi
player, 156 posts
Studious an Philosophical
Loves Books an Archeology
Fri 1 Apr 2005
at 23:51
  • msg #325

Re: Start Round 5

Vespian smiles and nods along with Gimuld as he speaks to the Goblin, she admires edgy, ruthless menading.
Erdthar Grimear
player, 97 posts
Gray Orc
Fri 1 Apr 2005
at 23:56
  • msg #326

Re: Start Round 5

"Thanks, that feels alot better."
Myth -DM-
GM, 239 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 2 Apr 2005
at 00:41
  • msg #327

Interrogation of the Goblin Scum

Mukhallad gets a bead on one of the remaining goblins as Erdthar kicks him in the jaws, sending a spit of blood across the room. The goblin submits to Erdthar keeping his eyes focused on the ground too afraid to make eye contact with the orc. Vespian gets the other goblin firmly tied up (Use rope check?) Milo places his divine wand on Erdthar's shoulder sending a rush of life into the Orc’s battered bones.


Goblins are captured, proceed with the interrogation.

Xp on the way

Myth -DM-
GM, 241 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 2 Apr 2005
at 06:29
  • msg #328

Re: Interrogation of the Goblin Scum

The goblin snivels before Erdthar’s feet .
”Kurag will avenge….” he whispers under his breath in a harsh broken common.
This message was last edited by the GM at 06:34, Sat 02 Apr 2005.
Erdthar Grimear
player, 98 posts
Gray Orc
Sat 2 Apr 2005
at 07:08
  • msg #329

Re: Interrogation of the Goblin Scum

Erdthar runs a finger over the razore sharp edge of his axe, grinning in a toothy, scowling sort of way, then jumps lightly down from his perch on the boulder, and raises a foot to kick the sniveling goblin again, but instead of carrying the threat through, he hesitates, and asks in gutteral common, "Who in the nether regions is Kurag?"
Pello Flarne
player, 68 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 2 Apr 2005
at 13:25
  • msg #330

Re: Interrogation of the Goblin Scum

"You know.. I do have a few spells left. I could aim them at something none-vital to make him talk. You know.. fry his gonads with a burning hands, or freeze an eye with a ray of frost." Pello says in a conversational tone to Gimuld, though definetely loud enough for the goblin to hear.
Myth -DM-
GM, 242 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 2 Apr 2005
at 17:08
  • msg #331

Re: Interrogation of the Goblin Scum

"Kurag...."The goblin hesitates for a moment and then musters the courage to look Erdthar in the eyes as he finishes the statement."Kurag is Feared!! You too will fear him."
Gimuld Froking
player, 57 posts
Sat 2 Apr 2005
at 17:32
  • msg #332

Re: Interrogation of the Goblin Scum

Sounds good, but choose to do it if "negotiations" don't go to well. Gimuld whispers to Pello. Vespian, you probably know the most goblin out of all of us, interrogate them in goblin, then tell us what they are saying. Ask them who Kurag is instead of "us fearing him". Gimuld focuses his bullseye lantern strate into the goblins face. Wanna say something before you cant have little goblin kids anymore?
Erdthar Grimear
player, 99 posts
Gray Orc
Sat 2 Apr 2005
at 18:37
  • msg #333

Re: Interrogation of the Goblin Scum

"Yeah!"  Erdthar's red eyes lit up in unholy gleam.  "Can I castrate the little bastard now?"  He stowed his axe, and pulled forth a razor-sharp dagger, then grinned.
Myth -DM-
GM, 243 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 2 Apr 2005
at 20:31
  • msg #334

Re: Interrogation of the Goblin Scum

The goblin’s eyes widen at the sight of Erdthar’s blade along with the threats of Gimuld and Pello. ”Ok ok” the smelly goblin replies in a broken common tongue. ”Kurag is  War-captain. Chosen of Malauthar priests, for Kurag will free us from our bonds and we will rise to rule these lands, Kurag will be king.” He looks around the room to his captors with a wicked grin. Kurag will Rule all…….fear him!” The goblin stands defiant awaiting his fate.
Gimuld Froking
player, 58 posts
Sun 3 Apr 2005
at 03:08
  • msg #335

Re: Interrogation of the Goblin Scum

What are these bonds you speak of? Also where does this cavern lead to? Gimuld waves his hand lightly at Erdthar and Pello to back of for a second.
This message was last edited by the player at 03:10, Sun 03 Apr 2005.
Myth -DM-
GM, 244 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 3 Apr 2005
at 12:24
  • msg #336

Re: Interrogation of the Goblin Scum

"Bonds of slavery from the Orcs or stinky humans....or worse."He looks around the room and then down teh tunnel that Gimuld points to. "This tunnel goes all the way to the foot of the Rauvin Mountains, home to my tribe."The goblin's common seesm to be getting better as teh conversation advances.
Erdthar Grimear
player, 101 posts
Gray Orc
Sun 3 Apr 2005
at 13:32
  • msg #337

Re: Interrogation of the Goblin Scum

"There was a branch tunnel off to the west, back there at the beginning - ask him about that."  Erdthar asked, still honing the edge of his dagger with the ball of his thumb.
Vespian St.Brandi
player, 158 posts
Studious an Philosophical
Loves Books an Archeology
Sun 3 Apr 2005
at 15:16
  • msg #338

Re: Interrogation of the Goblin Scum

Vespian continues to watch the proceedings. As the Goblion is doing well enough on his own, she has little need to interpet for him and instead keeps wary about the honesty of his answers.
Milo Hardbottle
player, 110 posts
HP : 16
AC: 15
Sun 3 Apr 2005
at 18:01
  • msg #339

Re: Interrogation of the Goblin Scum

Milo stands and watches, feeling kinda sorry for the poor goblin. Boy, I think its time to get outa this place. Im hungry and Im a feeling a bit claustrophobic.
Erdthar Grimear
player, 102 posts
Gray Orc
Sun 3 Apr 2005
at 19:11
  • msg #340

Re: Interrogation of the Goblin Scum

At the mention of hunger, Erdthar sits on a boulder and starts to butcher one of the dead goblins "Not much meat on these scrawny lil guys."  He noted as he popped a choice raw morsel into his mouth.  "But not bad, not bad at all."  He preceeded then to gnaw a thigh right of the bone, shaking off the excess blood and tossing the worthless green skin off to the side.
Vespian St.Brandi
player, 161 posts
Studious an Philosophical
Loves Books an Archeology
Sun 3 Apr 2005
at 19:20
  • msg #341

Re: Interrogation of the Goblin Scum

Vespian watches Erthdar with a look of revulsion. "Eww,,, that is just nasty, how can you do that? She shakes her head, "If you are going to eat them raw, at least season them with a dollop of Teriyaky. Might not be to bad wrapped with rice in a Kelp Leaf either."
Erdthar Grimear
player, 103 posts
Gray Orc
Sun 3 Apr 2005
at 19:28
  • msg #342

Re: Interrogation of the Goblin Scum

Erdthar frowned into his meal, the hit his temple lightly a few times with the heel of his palm.  "Damned goblin is giving me waking nightmares or something." He complained, dropping the half-eaten drumstick in disgust.

He turned to Vespian  "Huh?   Why ruin a good cut of meat with all that?"
Vespian St.Brandi
player, 162 posts
Studious an Philosophical
Loves Books an Archeology
Sun 3 Apr 2005
at 19:38
  • msg #343

Re: Interrogation of the Goblin Scum

Vespian shakes her head, "But one must eat more then just meat for a proper diet and good health." She walks up to the Goblin and ponders wether to cut his throat or to go for the more dramatic plunge of the dagger into his back. "Who are your allies? Any Hobgoblins, Bugbears or Trolls that we should know of?"
Pello Flarne
player, 71 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 3 Apr 2005
at 19:38
  • msg #344

Re: Interrogation of the Goblin Scum

"Hmm.. all this conversation about slavery, torture and eating intelligent.." Pello pauses, and regards the goblin, zblue>"Okay, semi-intelligent creatures has gotten me thinking.

We are the good guys.. right?"</blue>
This message was last edited by the player at 20:58, Sun 03 Apr 2005.
Gimuld Froking
player, 62 posts
hp: 16  ac: 15
im a human!
Sun 3 Apr 2005
at 19:43
  • msg #345

Re: Interrogation of the Goblin Scum

...Excuse me a second... Gimuld walks over to the corner of the cavern and heaves whatever he had for breakfast. He says silently Why do I feel like the only normal person? I dont eat raw goblin, I dont have magic powers, I dont wear the pelts of my kills either... He turns back around. So... what about the other guy?
This message was last edited by the player at 19:44, Sun 03 Apr 2005.
Vespian St.Brandi
player, 163 posts
Studious an Philosophical
Loves Books an Archeology
Sun 3 Apr 2005
at 19:44
  • msg #346

Re: Interrogation of the Goblin Scum

"Good to Our contract to clean out the Mines and collect Our reward" Vespian smiles at Pello and waits for any futher information that may be forth coming from the Goblin prisoner.
Erdthar Grimear
player, 104 posts
Gray Orc
Sun 3 Apr 2005
at 19:49
  • msg #347

Re: Interrogation of the Goblin Scum

Erdthar looked even more confused "Eat something besides meat?  You mean like a farmer?"  His tone of voice held vast disdain.

He gllanced at Pello and shrugged "I dunno - I don't hunt -eh- intelligent beings for food, but I don't seen any reason to let perfectly good meat go to waste either."

He looked back to the dirty joint laying at his feet "Of course, goblin must be poison or something - I just heard voices in my head after eating only a few bites."
Milo Hardbottle
player, 111 posts
HP : 16
AC: 15
Sun 3 Apr 2005
at 20:17
  • msg #348

Re: Interrogation of the Goblin Scum

Ive never seen anything so nasty in my life. I think im going to faint. Lets git outta here. Milo reaches into his pouch for something to snack on and starts walking out of the tunnels.
Gimuld Froking
player, 63 posts
hp: 16  ac: 15
im a human!
Sun 3 Apr 2005
at 21:42
  • msg #349

Re: Interrogation of the Goblin Scum

Ok, for now, the goblin lives if he proves useful Gimuld moves over to the goblin. Ok, you see what happened to your friend? If you don't prove useful, well... So tell us, do you have any allies or traps in these tunnels?
Vespian St.Brandi
player, 164 posts
Studious an Philosophical
Loves Books an Archeology
Mon 4 Apr 2005
at 00:27
  • msg #350

Re: Interrogation of the Goblin Scum

"What?" "What?" Vespian looks around as everybody makes their opinions known. "Meat is meat, waste not want not." She then looks over at the two Goblins,  "One is trouble enough, Two is to dig your own grave." She looks at the others, "Feel pity on them if you wish, but remember that any one of them would slit your throat in your sleep, slit the throats of your loved one's and your children or revered kin if they had the chance." She then cuts the bindings of the held Goblin and puts his weapon at his feet. "Pick up your weapon! You will either swear allegiance to me as your Lord! or Die fighing me in combat."   She motions to the other held Goblin,
"As proof of your allegiance, you will slay that scum! Or you can retain your loyalty to a leader who left you to die." She smirks, "And it will be His blade that cuts Your throat.

She considers the two Goblins, Bluff: And Honestly mean to keep my word for whatever bonus that is worth. "I give you my word that if you swear allegiance to me as my Knight Errant, prove your loyatly to me by slaying that worm, She motions to the other Goblin. I will swear to protect you. Protect even from your kind as well as mine.

Bluff Roll: 28! On a Natural 1d20 +8, Here that, a natural 20 BaaaaaaaBE!! I should own this little pond sucker!
Quindil Liahstia
player, 46 posts
Mon 4 Apr 2005
at 04:13
  • msg #351

Re: Interrogation of the Goblin Scum

OOC:only if he doesn't feel like killing the other goblin.  Ya never know with these little buggers.
Quindil has not partaken in the discussion of goblin flesh being a reasonable food source or not, but immediately perks up when he hears word of possible bloodsport.  As barbarians go, Quindil is rather civil, but he's still up for a little gladatorial fighting.

He wanders over to the little sideshow Vespian is running.  And if it comes down to a goblin versus goblin fight...well, he's got a little coin he wouldn't mind betting.
Mukhallad Al'shek
player, 17 posts
Mon 4 Apr 2005
at 11:53
  • msg #352

Re: Interrogation of the Goblin Scum

Mukhallad held a wrinkled and scented hanky to his nose and averted his eyes from Erdthar's culinary enterprise. The abjurer grumbled under his breath in his native tongue.
Erdthar Grimear
player, 106 posts
Gray Orc
Mon 4 Apr 2005
at 12:39
  • msg #353

Re: Interrogation of the Goblin Scum

"Blah!"  Erdthar took a swig of water from his skin, to wash the suspected poison from goblin flesh from his mouth.  "I'm afraid I can't allow to to be off enslaving golbins and running your own personal arena games here - captives are a pain in the ass, but lwe assumed a repsonsible for these green menaces when we accepted their surrender."  His stance was loose, but he was poised on the balls of his feet, ready to defend the goblins from his companions.
Quindil Liahstia
player, 47 posts
Mon 4 Apr 2005
at 13:27
  • msg #354

Re: Interrogation of the Goblin Scum

We can kill em, nothin stoppin us.  But if you don't want to
Quindil shrugs.
Donnt bother me.
Milo Hardbottle
player, 112 posts
HP : 16
AC: 15
Mon 4 Apr 2005
at 13:31
  • msg #355

Re: Interrogation of the Goblin Scum

Milo turns and looks back down the tunnel COME ON LETS GO! he shouts down at the group.
Myth -DM-
GM, 249 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 4 Apr 2005
at 15:27
  • msg #356

Re: Interrogation of the Goblin Scum

The party comes to a fork in the road, a decision must be made, Kill the Goblins, free the Goblins, have the Goblins kill each other or drag them along as they continue with their adventure. This decision as caused a bit of tension between the party members, some wish to kill the goblins and some even wish to protect the goblins, others would leave the goblins to their own fate.


The goblin that Vespian was speaking to is willing to do battle with his companion in order to prove his worth to the red headed woman. He also is quick to tell what he knows of the other tunnels. ”This tunnel” he points north ”Surfaces at the foot of the Rauvin Mountains, in a small patch of woods. He turns to point south ”The tunnel down that way that heads west, goes to a Dwarven hold, we stay away from them.” He shakes his head as he speaks of the dwarves. Then he gives a glance over to his goblin companion, he smiles wickedly. Then looks back to Vespian
Erdthar Grimear
player, 107 posts
Gray Orc
Mon 4 Apr 2005
at 19:35
  • msg #357

Re: Interrogation of the Goblin Scum

"Are we gonna try wiping out this whole nest?  if not, just let the scum go.  They may attack us later, but if they do, We'll kill them then in good concenious."
Vespian St.Brandi
player, 167 posts
Studious an Philosophical
Loves Books an Archeology
Mon 4 Apr 2005
at 20:45
  • msg #358

Re: Interrogation of the Goblin Scum

"Okay, so they all live, fine whatever." Vespian takes two gold from her pocket and tosses them to her ward. "Lets go Lt, erghhh whats your name? Leave the other one for the Orc to worry about, You have proven yourself worthy." She motions for the Goblin to walk by her side and moves off to catch up with Milo.
This message was last edited by the player at 01:51, Tue 05 Apr 2005.
Pello Flarne
player, 72 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 5 Apr 2005
at 00:06
  • msg #359

Re: Interrogation of the Goblin Scum

Rising from the spot where he had been sitting crosslegged, watching the entire affair, Pello says

"Well, seems this little study in sociology and morality is finished."

He makes a shooing motion at the goblin that has been given freedom

"Now toodle of before I use a spell of fiery doom to help you on your way."

Have issued that fair warning, he turns to follow Vespian, Milo and the goblin down the northern tunnel.
Myth -DM-
GM, 250 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 5 Apr 2005
at 01:43
  • msg #360

Re: Interrogation of the Goblin Scum

The party comes to a conclusion, and the freed goblin scrambles down the north passage until out of sight.

What way to go now?
Mukhallad Al'shek
player, 18 posts
Tue 5 Apr 2005
at 03:53
  • msg #361

Re: Interrogation of the Goblin Scum

Mukhallad winds up the ratchet on his crossbow and steps off after Pello. His shield of force fails with a short droning cry.
Erdthar Grimear
player, 108 posts
Gray Orc
Tue 5 Apr 2005
at 04:36
  • msg #362

Re: Interrogation of the Goblin Scum

"The mine we're looking for is in the Rauvin Mountains, right?"  Erdthar asks, nodding down the northern cooridor.

OOC:  I think some of us are already going down that cooridor, but the DM asked which way next, so I'm going with Myth and disgussing it before we head north.
Pello Flarne
player, 73 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 5 Apr 2005
at 13:55
  • msg #363

Re: Interrogation of the Goblin Scum

"Well, the Rauvien foothills actually. But where there are mountains, foothills are usually close by." Pello informs the unenlightened masses.
Erdthar Grimear
player, 109 posts
Gray Orc
Tue 5 Apr 2005
at 14:14
  • msg #364

Re: Interrogation of the Goblin Scum

"Well, then the north pasage shouldn't be far out of our way." The unenlightened orc replied, following those that already left, catching up to take the lead again wioth Vespain.
Milo Hardbottle
player, 113 posts
HP : 16
AC: 15
Tue 5 Apr 2005
at 22:18
  • msg #365

Re: Interrogation of the Goblin Scum

  All right north it is, lets get on the move. Milo walks down the tunnel. Humming a tune he trots off down the hole, the song slowley fades as he stops realizeing he cant see so he turns around and comes back. uhhh...are you guys coming?
Myth -DM-
GM, 252 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 5 Apr 2005
at 23:50
  • msg #366

Onward and Downward

The party chooses a direction as Milo takes the lead, Erdthar and Pello hustle up to the front as the others trail behind. The goblin lackey follows Vespian around. He acts like her shadow not moving more than a foot away at any given time. In fact this as caused Vespian and him to bump into each other more than once, the goblin seems to like that, for he grows a wide smile each time.

The party travels down the dark corridor for a few moments when they hear a sound from behind. “Ruff” it seems as though Ruff got lonely topside and followed you down. He trots up, when he notices the goblin he growls low and bares his teeth, the goblin hobbles back and tries to draw his weapon. Ruff becomes enraged and hunkers down looking as though he will soon pounce, but then he relaxes as he catches wind of Milo's scent.


The corridor goes for a ways down, but before we get too far…..Marching order please.
Milo Hardbottle
player, 114 posts
HP : 16
AC: 15
Wed 6 Apr 2005
at 00:45
  • msg #367

Re: Onward and Downward

Milo runs over to Ruff and strokes his head and scratches his ears
Oh hey boy its ok...Ill be 3rd in line. Then stands by Ruff waiting for the rest to get in line.
Quindil Liahstia
player, 48 posts
Wed 6 Apr 2005
at 04:48
  • msg #368

Re: Onward and Downward

I'll bring up the rear, as usual.
Myth -DM-
GM, 253 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 6 Apr 2005
at 14:05
  • msg #369

Wading through the Darkness

The party continues their march through the darkness. Erdthar,Vespian and the Goblin lackey scout ahead as Quindil and Gimuld follow up the rear. Pello, Mukhallad, and Milo hold the middle line. Traveling through the tunnel is much different than traveling on the surface, without the sun or moonlight it is very difficult to determine what time of day it is.

The tunnel cuts through the bedrock as it twists and winds its way north. Many signs of tracks are seen mostly goblin but some of unknown origin. Along the way the goblin points out a few of his comrades pit falls and noose traps. All in all you have bypassed three troubles some traps, easily spotted once the goblin points them out. After a bit of travel the goblin stops to warn that you will soon be coming to an underground cavern. ”Up ahead we’ll be see’n a large cavern. Be careful, for the darkness will jump up and bite you. " He draws his Morningstar and begins to slowly walk toward the cavern.

Ahead through the darkness the wind stirs and silence fills the air, a slight dripping of water taints the silence every once and again.


Cavern is approx 200’ or so in front of the lead group. Which is a 100 or so feet in front of the rest of the party
Erdthar Grimear
player, 112 posts
Gray Orc
Wed 6 Apr 2005
at 14:19
  • msg #370

Re: Wading through the Darkness

Erdthar stops.  "Stay here, I'm going back to warn the others what's ahead."  He then swiftly moves back to Pello, Milo, and Mukallad "There is a large cavern ahead, be on your guard."  He tells them softly, then turns and swiftly joins Vespian and the goblin.

"Good job - uh - what should I call you anyway?"  He tells the goblin in a surprisingly soft whisper, as the three of them shuffle into the dark chamber.
Pello Flarne
player, 74 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 6 Apr 2005
at 14:36
  • msg #371

Re: Wading through the Darkness

As Erdthar leaves them to rejoin Vespian, Pello looks around at the persons left behind. Making full use of his commanding charisma, he rockades them around.

"Right, seems the others will scout ahead, and since we are entering a cave, we probably can't rely on them to catch everything comming from the front. So..

Gimuld if you would be so nice to take the front, you'll probably be able to twack most things with that morning star of yours. Woudl you care to join him Milo? Though you might not be the very model of a brutish fighter, I'd guess that your time in the wild has hardened you a bit more than us bookish types, who never played outside.

If you take up the back Quindil, you'll be able to take anything that comes from behind, and otherwise lend aid with your bow. How does that sound?"

Milo Hardbottle
player, 115 posts
HP : 16
AC: 15
Wed 6 Apr 2005
at 14:41
  • msg #372

Re: Wading through the Darkness

Milo smiles That fine with me, but just so ya know im stumbleing along here, I cant see in the dark




OCC: Has anyone lit a torch or a light spell? Im afraind halfling dont see in the dark. I havnt see that in a post since light was cast on Vespians sword  and didnt that go out?.
Myth -DM-
GM, 254 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 6 Apr 2005
at 15:48
  • msg #373

Re: Wading through the Darkness

Light: Gimuld is the only one with light, but his Bullseye lantern should light the way for  Milo, pello, Muk, Quin, and Gimuld himself.
This message was last edited by the GM at 16:54, Wed 06 Apr 2005.
Girlud Flesheater
NPC, 1 post
2nd Goblin Warrior  AC 15
Hp 7/10
Wed 6 Apr 2005
at 17:06
  • msg #374

Re: Wading through the Darkness

Looking over to Erdthar the goblin replies in a low tone "I am Girlund, Girlund Flesheater.   Whos you?"


The goblin seems to be getting used to his new employers. He continues to walk toward the cavern.
Erdthar Grimear
player, 113 posts
Gray Orc
Wed 6 Apr 2005
at 17:13
  • msg #375

Re: Wading through the Darkness

"Erdthar, Erdthar Grimear." The big orc answered shortly, moving forward in a steady, but surprisingly easy and silent manner.  "What are we going to find up ahead?"  He asked quietly as they crept forward into the darkness.
Girlud Flesheater
NPC, 2 posts
2nd Goblin Warrior  AC 15
Hp 7/10
Wed 6 Apr 2005
at 18:47
  • msg #376

Re: Wading through the Darkness

"A large cavern that is very dark, something lives in the darkness, but I have never seen it. Only heard stories." He walks close behind Erdthar. "There is a water hole at the far end of the cavern," He continues to speak in a low tone. "the walls in that area glow with wierd green fungus."
Gimuld Froking
player, 64 posts
hp: 16  ac: 15
im a human!
Wed 6 Apr 2005
at 20:05
  • msg #377

Re: Wading through the Darkness

Right, Right Gimuld replies quietly as he moves near the front, but still behind the direct frontline to offer light and a morningstar. You atteack from one side, and I'll attack from another He says to no one

Move Silently: Gimuld Froking rolled 12 using 1d20+8.
Spot: Gimuld Froking rolled 3 using 1d20-2.
Listen: Gimuld Froking rolled 8 using 1d20-2.

This message was last edited by the player at 20:06, Wed 06 Apr 2005.
Erdthar Grimear
player, 114 posts
Gray Orc
Wed 6 Apr 2005
at 20:09
  • msg #378

Re: Wading through the Darkness

"Then let's circle around the edge of the cavern, away from the glow.  And see what we see."
Vespian St.Brandi
player, 168 posts
Studious an Philosophical
Loves Books an Archeology
Wed 6 Apr 2005
at 22:37
  • msg #379

Re: Wading through the Darkness

"LT Flesheater, and soon to be Captain." Vespian tries the words to see how the sound. "Not Bad, not to bad at all." She smiles at the Goblin, "Now remember, She switches into fluent Goblin, It is of the utmost importance that your well being be looked after, so I want you to stay out of direct combat and we'll be looking for better weapons and armor for you." She nods at Erthdar's suggestion and keeps pace with the Grey Orc on their trek around the edge of the cavern.
Milo Hardbottle
player, 116 posts
HP : 16
AC: 15
Wed 6 Apr 2005
at 22:41
  • msg #380

Re: Wading through the Darkness

Milo stick his head close to Ruffs ear as the walk down the tunnelI dont know if I trust the gobby, there pretty sneaky. Milo wispers to Ruff. Keep your eye on him boy if he acts tricky sick him.
Myth -DM-
GM, 255 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 7 Apr 2005
at 00:15
  • msg #381

Cavern

As you approach the cavern you see that the ceiling rises high above to an unknown height. The cavern floor slopes downward toward the north at a slight angle. Looking around the cavern you see many columns (marked with black blobs) that span from floor to out of sight, more than likely connecting with the ceiling. The floor is cluttered with many stalagmite formations, some of them broken but most of them intact. Toward the center of the cavern is a large pile of rock debris (marked as brown on map). The pile reaches high into the cavern at least 50 or so feet,one would assume that this rock debris came from the ceiling, probably a collapse. A trickle of water can be heard on the west side of the cave.  A faint green glow illuminates a small pool in the north western portion of the cavern. In the darkness the green glow can be seen from anywhere in the cavern yet it is too faint to cast shadows, though it plays tricks on your eyes, causing you to glance back over its direction more often than not. The light is too low to help in determining any kind of detail. A slight breeze blows from the north. The cavern appears to be empty.

The rest of the party is 100' back from Erdthar.


Map Notes: Blue is water, Black blobs are columns, Brown area is the rock debris
Movement rate is normal but due to the stalagmites running or charging requires a Balance check DC:12 failure by 5 or more means you fall prone.

Erdthar Grimear
player, 115 posts
Gray Orc
Thu 7 Apr 2005
at 02:18
  • msg #382

Re: Cavern

"OK, I guess we move off to the right then, following to right hand wall around the cavern to that opening at the far side by the glow."  Erdthar decides, then moves off.

OOC: Double move to @24 - keeping slow for the goblin and Vespian.
Continuing on if we don't encounter anything interesting.

Gimuld Froking
player, 65 posts
hp: 16  ac: 15
im a human!
Thu 7 Apr 2005
at 02:35
  • msg #383

Re: Cavern

Okay... hey what do you think might be here? If Flesheater heard stories of something here, maybe there is. Lets keep a lookout. Gimuld moves closer to the front with Erdthar and Vespian and Flesheater.
Mukhallad Al'shek
player, 19 posts
Thu 7 Apr 2005
at 02:55
  • msg #384

Re: Cavern

The bullseye lantern starts to reveal the dimensions of the cavern opening and The older man takes an interest in the tricksy green shimmerings, tracking them back to their source in the northwest pond. This needs investigation so he wanders forward with an almost tomcat-like murrr of curiousity.
Vespian St.Brandi
player, 169 posts
Studious an Philosophical
Loves Books an Archeology
Thu 7 Apr 2005
at 10:31
  • msg #385

Re: Cavern

Vespian continues to walk along with Erthdar. Her sword is ready for action.
Myth -DM-
GM, 256 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 7 Apr 2005
at 13:55
  • msg #386

Re: Cavern

The party groups together and begins to make their trek across the cavern. They chose to stay off to the side keeping the east wall at an arms reach. Movement through the cave is not too difficult though it isn’t very quite either, with the massive amounts of stalagmites and rock debris scattered on the floor. The faint green glow seems to have called the interest of one of the Mages, Mukhallad.  As they carry on through the cavern the cold chill of darkness nags at their nerves and they wonder “where is this creature in the darkness?”.



Map Notes: Blue is water, Black blobs are columns, Brown area is the rock debris
Movement rate is normal but due to the stalagmites running or charging requires a Balance check DC:12 failure by 5 or more means you fall prone.

Erdthar Grimear
player, 116 posts
Gray Orc
Thu 7 Apr 2005
at 13:58
  • msg #387

Re: Cavern

Keeping a watchful eye through the darkness, Erdthar leads his companions farther into the cavern, still hugging the east wall.

OOC: move to T24
Myth -DM-
GM, 257 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 8 Apr 2005
at 14:02
  • msg #388

Into the darkness (Surprise Round)

The party continues on their path around the edge of the cavern, Erdthar keeps the lead. Movement is slower than normal due to the many obstacles on the floor, those without darkvision dump into the occasional stalagmite here and there causing a small thud.

Suddenly all goes black! An unknown being drops down out of the ceiling and disables Gimuld’s lantern, using a spell of darkness. The darkness of the room becomes far too intense for the majority of the group (Milo, Mukhallad, Pello, Quindil, and Gimuld are effectively Blind) causing them to stumble and loose their bearings.  Even Erdthar’s darkvision can not see through the darkness to where Gimuld and Quindil stand.

The creatures from the darkness attack!  Gimuld struggles to move out of the way but the unseen enemy drops down upon his head. Pello faces a similar fate as another being drops down upon his head. Both of the adventures struggle to keep the enemy off of them but then what feels like a thousand tentacles begins to wrap tight around their bodies, holding them fast.

Attacks
Enemy 1 vs. Gimuld: 12Hit flat footed, Damage  -6hp and attempts to grapple, check 9
Enemy 2 vs. Pello: 20Hit flat footed, Damage  -6hp and attempts to grapple, check 18

Gimuld and Pello both need to roll a Grapple check to see if you can keep the enemy from latching on. (pg 137 PhB 3.0)

Blinded = everything has full concealment(50%miss chance) Can not use DEX bonus for AC, enemy gets +2 to attack. Move at half speed, -4 to strength and Dexterity related skills.



Round disc is magical darkness area, which is over the lantern, so no light in cavern at this time.
Myth -DM-
GM, 258 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 8 Apr 2005
at 14:06
  • msg #389

(Round 1) Into the Darkness

Round 1

Surprise round is over, Intitiatives!


Initiatives Order:
Enemies: 20
Mukhallad:
Quindil:
Erdthar:
Pello:
Vespian:
Gimuld:
Milo:
Milo Hardbottle
player, 117 posts
HP : 16
AC: 15
Fri 8 Apr 2005
at 14:24
  • msg #390

Re: (Round 1) Into the Darkness

Yikes!

10:18, Today: Milo Hardbottle rolled 4 using 1d20+2. Initative
Erdthar Grimear
player, 117 posts
Gray Orc
Fri 8 Apr 2005
at 14:51
  • msg #391

Re: (Round 1) Into the Darkness

Erdthar moves up to the edge of the unnatural darkness, and trys to percieve where his friends and enemies are.


Initiative: 22
Starting Location: U24
Move Action: Move to edge of darkness (Y23)
Free Action: Listen and smell
Standard Action:
Action Results:
Ending Location: Y23

Die Rolls:

09:49, Today: Erdthar Grimear rolled 13 using 1d20+2. Scent.
09:49, Today: Erdthar Grimear rolled 8 using 1d20+7. Listen.
09:43, Today: Erdthar Grimear rolled 22 using 1d20+3. Initiative.

This message was last edited by the GM at 18:15, Sat 09 Apr 2005.
Mukhallad Al'shek
player, 20 posts
Fri 8 Apr 2005
at 15:11
  • msg #392

Re: (Round 1) Into the Darkness

Stumbling around in the dark Mukhallad makes for the northwest pool, there is some sort of light source in there - maybe useful. (u19)
Gimuld Froking
player, 66 posts
hp: 16  ac: 15
im a human!
Fri 8 Apr 2005
at 21:07
  • msg #393

Re: (Round 1) Into the Darkness

For a split second, Gimuld considers attacking the beast with his Morningstar, but realizes if it's over his head, not a good idea. He trys to rip the beast off but fails miserably. He stumbles around slightly while screaming Gah! Get off my face ye wretched beast!

Pathetic Greapple Check: Gimuld Froking rolled 5 using 1d20+3.
Initiative: Gimuld Froking rolled 20 using 1d20+3.

This message was last edited by the player at 21:09, Fri 08 Apr 2005.
Myth -DM-
GM, 259 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 8 Apr 2005
at 21:34
  • msg #394

Re: (Round 1) Into the Darkness

OoC: Gimuld and Pello I forgot to say that you can also use an Escape Artist check in place of grapple check.

Sorry I am a bit late in saying that so Gim if it would make a dif you can use Escape artist instead of that grapple check. Although I dont know if it will help with that low roll.



Game On!!!

Vespian St.Brandi
player, 170 posts
Studious an Philosophical
Loves Books an Archeology
Fri 8 Apr 2005
at 22:19
  • msg #395

Re: (Round 1) Into the Darkness

Vespian turns and walks into the darkness seeking out those left inside. Towards 21! Initiative: 14
This message was last edited by the GM at 16:47, Sat 09 Apr 2005.
Quindil Liahstia
player, 49 posts
Fri 8 Apr 2005
at 23:17
  • msg #396

Re: (Round 1) Into the Darkness

Quindil stumbles backwards, having been completely surprised by this turn of events.

Attempted to head for ?19 but...

Balance Check: 1

Quindil Liahstia rolled 1 using 1d20-2 [3]. Balance Check.


Quindil trips on a stalagmite, and sudden finds the floor greeting his body.  Not only is he blind, but very very disoriented right now.
Pello Flarne
player, 75 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 9 Apr 2005
at 15:28
  • msg #397

Re: (Round 1) Into the Darkness

Pello swirls his arms around him, trying to avoid the great big thing dropping on his head. Unfortunately swirling his arms, does little to stop the aberation from wrapping round tight around his little body.

However, Pello slowly regains his senses, after the surprise attack, and tries to utilise his small size, to simply slip out of the beings grasp.

OOC-
Initiative: 17
Resist Grapple check: 0
Escape from Grapple (Escape Artist check): 8
Myth -DM-
GM, 261 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 9 Apr 2005
at 18:49
  • msg #398

Re: (Round 1 Ends) Into the Darkness

Erdthar moves next to the magical darkness sphere and begins to sniff at the air trying to sniff out friend and foe.  He easily picks up the scent of both his allies and his enemies.
Gimuld attempts to rip the beast off of his head, he squirms and tears at the beast but the powerful tentacles constrict around him causing him to go limp and fall to the ground. (-5 constrict damage) Once Gimuld falls to the ground the enemy on him vanishes into the darkness. (Listen check)
The enemy on Pello also tightens its tentacley grip causing the gnome to collapse helplessly to the floor. (-5 constrict damage) This enemy also vanishes into the bleak darkness.
Vespian moves into the circle of darkness trying to lend a hand to her fallen comrades.
Mukhallad works his way across the cavern in the hopes that the green glow might shed some light on the subject. However the glow is very difficult to spot in the darkness of the cave, it is not nearly as bright as it once was, and it has been reduced to an embery glow, like that found in the coals at the bottom of a camp fire.
Quindil attempts to free him self from the dark prison, but in his haste he stumbles and falls.
Milo is in shock and has not moved one inch. Ruff sniffs at the air circling Milo in the darkness.
Myth -DM-
GM, 262 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 9 Apr 2005
at 18:50
  • msg #399

Re: (Round 2 ) Into the Darkness

Initiatives Order:
Erdthar: 22
Gimuld: 20 at -1 hp and down
Enemies: 20
Pello: 17
Vespian: 14
Mukhallad: 8
Quindil: 4
Milo: 4


This message was last edited by the GM at 21:40, Sat 09 Apr 2005.
Erdthar Grimear
player, 119 posts
Gray Orc
Sat 9 Apr 2005
at 19:46
  • msg #400

Re: (Round 2 ) Into the Darkness

Pausing at the edge of the unnatural darkness, Erdthar hears one of the creatures responsible moving away from his victim.  Stepping quickly forward, the orc swings his axe visicously at whatever it is.  His general aim is true, but the creature easily evades his blow.

Initiative: 22
Starting Location: Y23
Move Action: Move into darkness, following a retreating monster
Free Action: Listen and smell
Standard Action: Attack where I hear the sound
Action Results: miss
Ending Location: ?? - where the sounds take me

Die Rolls:

14:36, Today: Erdthar Grimear rolled 3 using 1d10+2. DC10 - follow monster by scent.
14:37, Today: Erdthar Grimear rolled 27 using 1d20+7. Follow monster by sound.

14:40, Today: Erdthar Grimear rolled 11 using 1d20+6. Attack retreating monster.
14:38, Today: Erdthar Grimear rolled 3 using 1d4. odd=hit, even=miss.
14:41, Today: Erdthar Grimear rolled 8 using 1d8+6. damage retreating monster.

Milo Hardbottle
player, 118 posts
HP : 16
AC: 15
Sat 9 Apr 2005
at 21:41
  • msg #401

Re: (Round 2 ) Into the Darkness

Milo uses Ruff to guide him to Pello, Find him boy. Moveing with Ruff as his guide in the dark, he finds the gnome and then taps his friend on the body and summons the power of the  Wand.


Today: Milo Hardbottle rolled 4 using 1d8+2. Wand of Cure Light Wounds.
Today: Milo Hardbottle rolled 24 using 1d20+4. Track by Scent for Ruff.
Pello Flarne
player, 77 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 9 Apr 2005
at 23:22
  • msg #402

Re: (Round 2 ) Into the Darkness

As the tentacled thing squeezes, Pello lets out a muffled cry and redoubles his wriggling efforts.

OOC-
Escape Artist: 14
Vespian St.Brandi
player, 171 posts
Studious an Philosophical
Loves Books an Archeology
Sat 9 Apr 2005
at 23:52
  • msg #403

Re: (Round 2 ) Into the Darkness

Vespian continues her search.
This message was last edited by the GM at 00:59, Sun 10 Apr 2005.
Mukhallad Al'shek
player, 22 posts
Sun 10 Apr 2005
at 02:57
  • msg #404

Re: (Round 2 ) Into the Darkness

Onwards through the dark Mukhallad makes for the pool. (o16)
Gimuld Froking
player, 68 posts
hp: 16  ac: 15
Now HP: 10
Sun 10 Apr 2005
at 16:10
  • msg #405

Re: (Round 2 ) Into the Darkness

Gimuld continues to try and escape the beast that traped him but the beast proves to much for him and knocks him out.

Damn my crappy memory! Does anyone remember the page that says when/how you get the benifits of level ups after you have the needed XP?
This message was last edited by the player at 17:09, Sun 10 Apr 2005.
Vespian St.Brandi
player, 173 posts
Studious an Philosophical
Loves Books an Archeology
Sun 10 Apr 2005
at 17:02
  • msg #406

Re: (Round 2 ) Into the Darkness

Vespian determines which direction Gimuld lies in and walks to him.  If she finds him down on the ground, she will lift him by his shoulders and drag him
away. Towards ?18 If he is still up she will speak. "Gimuld,  What is it that is attack you and the others?"
Gimuld Froking
player, 70 posts
hp: 16  ac: 15
Now HP: 10
Sun 10 Apr 2005
at 17:14
  • msg #407

Re: (Round 2 ) Into the Darkness

Gimuld is unconscious, seems to be suffocated and squeezed.

Stabalize: 10%=stabalized
Gimuld Froking rolled 99 using 1d100.

Myth -DM-
GM, 267 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 10 Apr 2005
at 19:02
  • msg #408

(End Round 2 ) Into the Darkness

As the two creatures fall back Erdthar tries to get sight of them, his keen senses allow him to sniff out their scent. He follows their trail for a brief moment and then his darkvision picks up the creatures out lines as they fly up out of the darkness. The creatures seem to fly up to the ceiling out of Erdthar's sight, due to their poor flying ability they take a large amount of space in order to ascend; they were last seen heading northwest.
Gimuld has fallen to the ground due to injuries caused by the still un-known enemy. Vespian manages to some how find Gimuld in the complete darkness, and drag him toward the cavern entrance, in her efforts she bumps into Quindil. The two converse just long enough to figure out who they are, then Quindil lends assistance in moving Gimuld.
Pello manages to wriggle free just before the beast let him loose, he looks here and there in the darkness, blinking and shaking his head. The darkness is very intimidating.
Milo and his trusty stead Ruff sniff out Pello’s location and Milo uses a charge from his wand in order to heal a bit of the Gnome's wounds.
Mukhallad continues his trek across the blackened cavern. The mage moves surprisingly well in the darkness, the faint green glow seems to be getting brighter for him, or is it just an illusion of the darkness?

The goblin though he thought about running out during the excitement decides to stay; in fact he even lends a hand. Knowing that some folks could not see in the cavern the goblin pulls out his last remaining torch and attempts to get it lit. After a few moments of trying, the wax on the torch lights up bringing a small amount of light to the cave. ”Err lest see if this helps.” Girlund states. The torch light illuminates 20’ radius clearly, it also allows the use of low light vision at about a 40’ radius; the torch can not penetrate the darkness.
Myth -DM-
GM, 268 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 10 Apr 2005
at 19:04
  • msg #409

( Round 3 ?) Into the Darkness

Initiatives Order:
Erdthar: 22
Gimuld: 20
Enemies: 20
Pello: 17
Vespian: 14
Mukhallad: 8
Quindil: 4
Milo: 4


Quindil Liahstia
player, 50 posts
Sun 10 Apr 2005
at 20:31
  • msg #410

Re:  ( Round 3 ?) Into the Darkness

Quindil swears in Elven, and pulls out his spear.  He has to shout to be heard, talking to Vespian and Gimuld...
What the hell was that?

Quindil crouches near Gimuld, ready to charge if a target presents itself.
This message was lightly edited by the player at 20:52, Sun 10 Apr 2005.
Vespian St.Brandi
player, 174 posts
Studious an Philosophical
Loves Books an Archeology
Sun 10 Apr 2005
at 20:52
  • msg #411

Re:  ( Round 3 ?) Into the Darkness

Vespian shakes her head to Quindil's question. "I do not know, even if if they are creatures, I have seen before, they struck and fled under the cover of magical darkness." She attempts to aid Gimuld. Without a positive result. "Milo!" She Shouts, "Gimuld needs your help!"

Free Action: Speak with Quindil
Standard Action: Heal Check Gimuld:
Result: Fail
Free Action: Shout at Milo
Milo Hardbottle
player, 120 posts
HP : 16
AC: 15
Sun 10 Apr 2005
at 21:41
  • msg #412

Re:  ( Round 3 ?) Into the Darkness

Milo hears Vespian and so gets atop Ruff and  urges him to lead him to Gimuld.



Ill move as far as I can toward Gimuld I think if Ruff hustles we can make it to him this round.
17:34, Today: Milo Hardbottle rolled 12 using 1d20+4. Track by Scent for Ruff

Erdthar Grimear
player, 121 posts
Gray Orc
Sun 10 Apr 2005
at 22:13
  • msg #413

Re:  ( Round 3 ?) Into the Darkness

"Muck!!!  Ah - whoever - watch out above you!  they fly and they are right over you!"  Erdthar warns, rushing through the scattered stalagmites and debris to join the spellslinger.
Pello Flarne
player, 80 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 10 Apr 2005
at 22:33
  • msg #414

Re:  ( Round 3 ?) Into the Darkness

Stumbling from the darkness into the sputtering light of the torch, Pello mutters to himself, "Octopi infusco arcanum. Definetely. Soft leathery on the inside. But.."

Pello suddently turns his gaze upwards and lets his eyes run quickly over the cavern roof.

Move to: z25
Spot check: 3

Mukhallad Al'shek
player, 23 posts
Mon 11 Apr 2005
at 00:06
  • msg #415

Re:  ( Round 3 ?) Into the Darkness

With Erdthar's warning Mukhallad moves further north (L16) and goes on the defensive. What is in that pool?
Gimuld Froking
player, 71 posts
hp: 16  ac: 15
Now HP: -4
Mon 11 Apr 2005
at 01:39
  • msg #416

Re:  ( Round 3 ?) Into the Darkness

Gimuld still seems to be out of it and is still out on the ground.

Stabalize check. 1-10=stable
Gimuld Froking rolled 64 using 1d100.

Myth -DM-
GM, 270 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 12 Apr 2005
at 01:00
  • msg #417

( End Round 3 ?) Into the Darkness

Erdthar shouts out to Mukhallad as he swiftly works his way to the mages side. Erdthar’s warning rings true in Mukhallad’s ear and the mage turns to stand his ground, his head swivels left and right as his ears try to pick out sounds that his eyes can not see. But without the use of his eyes Mukhallad is nearly unaware when he is struck, he just barley catches a glance of the beast as its dark shadow blots out the far off torch light. Erdthar watches in horror as one of the black shadows floats down out of the ceiling hitting the mage in his upper torso, with tentacles flailing the beast attempts to latch on to Mukhallad(17 vs. Mukhallad Flat footed Hits!, Damage: -5 hp, Grapple: 25 (free action)). Erdthar grimaces as the beast attacks from the opposite side of Mukhallad and picks up his pace in order to confront the foe.
Gimuld coughs and spits out a bit of blood, it seems that the chap is in pretty bad shape. Lucky for him Vespian and Quindil are at his side, and Vespian immediately calls for Milo to aid them. Milo and Ruff sniff him out with ease and Ruff is able to make haste in order to bring Milo’s healing power to Gimuld’s side.
Pello comes out of the darkness just as Girlud the goblin was beginning to take off after Erdthar, but after seeing Pello emerge from the darkness the Goblin looks at him and motions with his hand to come ”Come friend”he states in a squeaky voice and points toward Mukhallad and Erdthar ”More friends need us, we go, come come.” He waives the torch all the while making it difficult for Pello to adjust his eyes, but then Pello’s gnomish vision comes back to him and the cavern isn’t nearly as dark any more.

OoC: Need a Grapple or Escape artist check vs. 25 from Mukhallad.
Myth -DM-
GM, 271 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 12 Apr 2005
at 01:02
  • msg #418

( Start Round 4 ) Into the Darkness

Initiatives Order:
Erdthar: 22
Gimuld: 20
Enemies: 20
Pello: 17
Vespian: 14
Mukhallad: 8
Quindil: 4
Milo: 4


Quindil Liahstia
player, 51 posts
Tue 12 Apr 2005
at 01:20
  • msg #419

Re: ( Start Round 4 ) Into the Darkness

I know nothing of healing wounds.
Quindil states, as he rushes off to join the battle.

Double move action, to o17 (80ft exactly)
Erdthar Grimear
player, 122 posts
Gray Orc
Tue 12 Apr 2005
at 01:36
  • msg #420

Re: ( Start Round 4 ) Into the Darkness

Catching his breathe after navigating over the rough footing, the Big orc swings his axe in a perfect two-handed overhand stike - slicing deep into the shadowy - thing - enveloping the mage.

Initiative: 22
Starting Location: O16
Move Action: Step to N16
Free Action:
Standard Action: Attack critter grappling Muk
Action Results: 32 hp to critter 1
Ending Location: N16

Die Rolls:

20:11, Today: Erdthar Grimear rolled 26 using 1d20+6. Attack.
20:11, Today: Erdthar Grimear rolled 19 using 1d20+6. Crit Check.
20:12, Today: Erdthar Grimear rolled 32 using 3d8+18. Damage.

Milo Hardbottle
player, 121 posts
HP : 16
AC: 15
Tue 12 Apr 2005
at 03:05
  • msg #421

Re: ( Start Round 4 ) Into the Darkness

Milo jump down off Ruff and administers the healing touch of the wand.

23:04, Today: Milo Hardbottle rolled 3 using 1d8+2. Wand of Cure Light Wounds
Mukhallad Al'shek
player, 24 posts
Tue 12 Apr 2005
at 06:25
  • msg #422

Re: ( Start Round 4 ) Into the Darkness

Mukhallad got womped...
Vespian St.Brandi
player, 175 posts
Studious an Philosophical
Loves Books an Archeology
Tue 12 Apr 2005
at 10:44
  • msg #423

Re: ( Start Round 4 ) Into the Darkness

"To Battle!" Vespian runs to catch up to the others.

Move Action: Run to p17
Myth -DM-
GM, 272 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 12 Apr 2005
at 13:55
  • msg #424

Re: ( Start Round 4 ) Into the Darkness

Erdthar swings and connects with the black beast upon Mukhallad. The beast releases his grip as it falls to the ground with a thud, Dead.

Gimuld still bleeds on the floor, the touch of Milo was not enough, and perhaps another charge will be needed.
Pello Flarne
player, 81 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 12 Apr 2005
at 14:57
  • msg #425

Re: ( Start Round 4 ) Into the Darkness

Unable to see the sorry state of Gimuld on the other side of the magical darkness, Pello's eyes is concentrated on Erdthar, and brightens as he strikes the beast dead.

"Good show!" he shouts, and rushes towards Erdthar, motioning for Girlud to follow him. On the run, he issues a warning to the warrior ahead.

"Be careful with the other one! There was two of them, but only one globe of darkness. It might be able to make another one!"
Milo Hardbottle
player, 122 posts
HP : 16
AC: 15
Tue 12 Apr 2005
at 19:50
  • msg #426

Re: ( Start Round 4 ) Into the Darkness

Milo once again touches the wand to Gimuld.

15:49, Today: Milo Hardbottle rolled 7 using 1d8+2. Wand of Cure Light Wounds.
Erdthar Grimear
player, 123 posts
Gray Orc
Tue 12 Apr 2005
at 20:17
  • msg #427

Re: ( Start Round 4 ) Into the Darkness

"Thanks."  Erdthar acknowledged the compliment, then looked around and up for the second beastie - searching.
Mukhallad Al'shek
player, 26 posts
Tue 12 Apr 2005
at 22:11
  • msg #428

Re: ( Start Round 4 ) Into the Darkness

"Many, many thanks." A wounded Mukhallad pressed his palms togeather and bent at the waist in a hurried bow to Erdthar before he readied his crossbow...
This message was last edited by the GM at 23:45, Tue 12 Apr 2005.
Myth -DM-
GM, 273 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 12 Apr 2005
at 23:58
  • msg #429

Into the Darkness

With Milo’s second use of the wand Gimuld begins to come around to his senses, many of his wounds visibly seal and stop bleeding. (Gimuld: 6hp)

After Erdthar’s devastating swing, a congregation of members forms around the stout warrior. Pello, Girlud and Mukhallad form up together with Erdthar. Mukhallad squints as the torch light comes closer, switching from the darkness into the light is easier said than done in most cases, but the mage shakes the spots from his eyes with a few nods and twist of the head. Anticipating the second beast’s attack Mukhallad readies his crossbow.

The cavern is still with silence as many of the party members scope out the ceiling area, looking for the second enemy, but nothing can be seen other than utter darkness.


Spot, Listen checks????
Erdthar Grimear
player, 124 posts
Gray Orc
Wed 13 Apr 2005
at 00:36
  • msg #430

Re: Into the Darkness

Erdthar keeps looking and listening for the other - thing out there in the cavern.
This message was last edited by the player at 03:06, Wed 13 Apr 2005.
Vespian St.Brandi
player, 176 posts
Studious an Philosophical
Loves Books an Archeology
Wed 13 Apr 2005
at 02:52
  • msg #431

Re: Into the Darkness

vespian does her best to seek out the creature or creatures in the cavern roof above.

Spot: 28
Listen: 30
Quindil Liahstia
player, 52 posts
Wed 13 Apr 2005
at 08:33
  • msg #432

Re: Into the Darkness

Not wanting to be caught in another round of devestating darkness, Quindil quietly sidesteps away from the main group.  He crouches, ready for action, scanning the cavern.

Not sure where we were before, but I want to be at least 15 ft away from the main group.

Move Silently:21
Spot:20
Listen:21

Quindil Liahstia rolled 21 using 1d20+2 [19]. Move Silently.
Quindil Liahstia rolled 20 using 1d20+2 [18]. Spot Check.
Quindil Liahstia rolled 21 using 1d20+2 [19]. Listen Check.

OOC:Damn, I want more of those roles in combat!

Myth -DM-
GM, 274 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 13 Apr 2005
at 16:54
  • msg #433

Re: Into the Darkness

Nothing can be seen in the darkness, the cavern is too high to see the ceiling, but those with keen ears (those that Listened) are able to hear a rustling at the top of the rubble pile (Brown area on map).
The green glow can be seen more clearly from this distance, and Mukhallad notices that it is glowing much brighter than it was just a few moments ago in the darkness. Except for the tiny current that runs from south to north most of the pond is covered with an odd form of yellowish green floating algae. A very small creek feeds the pool from the south and exist out the north east portion of the pool, the creek continues down the north corridor out of sight. The northern corridor is very muddy due to the small creek running through it.


I didn't have time to update map this morning. But you may still carry on. I will update tonight.
Gimuld Froking
player, 72 posts
hp: 16  ac: 15
Now HP: 6
Wed 13 Apr 2005
at 19:38
  • msg #434

Re: Into the Darkness

Gimuld gets up from the ground and picks up his Morningstar. He moves to as close as he can to the creek bed while looking out for the enemy. If he gets to the creek he looks at what might be in the water and the surrounding area.

Search: Gimuld Froking rolled 8 using 1d20+2.
Spot: Gimuld Froking rolled 11 using 1d20-2.
Listen: Gimuld Froking rolled 1 using 1d20-2.

This message was last edited by the player at 20:18, Wed 13 Apr 2005.
Erdthar Grimear
player, 125 posts
Gray Orc
Wed 13 Apr 2005
at 20:44
  • msg #435

Re: Into the Darkness

"There's something up there in the rubble."  Erdthar tosses the comment over his shoulder as he moves up into the rubble, climbing as he has to.
This message was last edited by the player at 22:05, Wed 13 Apr 2005.
Milo Hardbottle
player, 123 posts
HP : 16
AC: 15
Wed 13 Apr 2005
at 21:03
  • msg #436

Re: Into the Darkness

After finishing with Gimuld Milo and Ruff wander over to the group by the pool.
keeping his eye out for any more creatures.


Spot: 3
Vespian St.Brandi
player, 177 posts
Studious an Philosophical
Loves Books an Archeology
Wed 13 Apr 2005
at 21:21
  • msg #437

Re: Into the Darkness

"I would think that we should walk with our blades pointed up, as to implle any more of these nightmares from above if they try to land us again." Vespian says as she reverses the grip on here sword pomel and leans the blade against her shoulder. There is still a lantern to recover. She walks back towards the original circle of darkness to pick up the lantern and any stragglers.
Quindil Liahstia
player, 53 posts
Thu 14 Apr 2005
at 04:50
  • msg #438

Re: Into the Darkness

Quindil holds his spear at his side, point above his head, in a similar style to Vespian, and cautiously marhes alongside Erthdar.
Myth -DM-
GM, 275 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 14 Apr 2005
at 13:56
  • msg #439

Re: Into the Darkness

Much of the party watches as Erdthar climbs up the rubble pile. Erdthar makes very good speed as he clambers up the side of the rock debris. He carefully places step after step until he sees the summit. Toward the top of the pile it becomes easier to see the ceiling; a void was formed in the ceiling when this pile of rocks came tumbling down. Inside the void is a broad of the enemy beast, slithering and clinging to the ceiling. Erdthar’s keen eyes pick out at least three of the beast sliding past and crawling over one another, as if this is their nest. The three beasts are out of Erdthar’s reach.

Meanwhile Gimuld inspects much of the stream bed, but unfortunately finds nothing of interest. Vespian comes up with a good idea for a way of deterring or at least impaling the enemy, should they strike again. She also heads back over to the magical darkness, in the hopes that she can find the lantern. Quindil watches Erdthar advance from the base of the rubble pile. Mukhallad keeps his bow trained on Erdthar, keeping cover for the large fighter. Pello, Milo, and Girlud scramble over to meet the others.




This message was last edited by the GM at 21:32, Thu 14 Apr 2005.
Mukhallad Al'shek
player, 27 posts
Thu 14 Apr 2005
at 14:24
  • msg #440

Re: Into the Darkness

"Are they be needing killed?"
Erdthar Grimear
player, 126 posts
Gray Orc
Thu 14 Apr 2005
at 15:56
  • msg #441

Re: Into the Darkness

"There are three of the tings up here, in the hole made when the ciling collapsed - they aren't attacking right now, but I don't think we should leave them behind us." Erdthar called down to the others, as he pulls forth his crossbow and shoots one of the clinging beasts.
This message was last edited by the player at 17:49, Thu 14 Apr 2005.
Quindil Liahstia
player, 54 posts
Thu 14 Apr 2005
at 16:50
  • msg #442

Re: Into the Darkness

Quindil climbs up to take a look at them himself.
This message was last edited by the GM at 18:02, Thu 14 Apr 2005.
Gimuld Froking
player, 73 posts
hp: 16  ac: 15
Now HP: 6
Thu 14 Apr 2005
at 19:15
  • msg #443

Re: Into the Darkness

Gimuld watches what everyone did and walks near Vespain to get his lantern and say, I know you, Erdthar and Girlud can see better than the rest of us. If I were to try to shoot them, I would need light and if I used it, they might attack us to have more darkness. Gimuld shrugs. Or we could get them torched by our pyro.
Vespian St.Brandi
player, 178 posts
Studious an Philosophical
Loves Books an Archeology
Thu 14 Apr 2005
at 23:40
  • msg #444

Re: Into the Darkness

"Well the spell shouldn't be lasting to much longer. If you want to wait for it here, I will rejoin the others and perhaps take some target practive with my bow." She winks, smiles and walks her way back to the others.
Pello Flarne
player, 82 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 15 Apr 2005
at 12:31
  • msg #445

Re: Into the Darkness

"Alas," Pello says, "my archs of fire cannot reach the ceiling. Now if I had a good fireball.. but I haven't."

He opens his pack and pulls out a clay flask, and juggles it a bit from hand to hand, seeming a few times to almost drop it.

"What I do have is a bit of alchemist fire. Should we send a present to our crawling friends?"
Myth -DM-
GM, 277 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 15 Apr 2005
at 13:59
  • msg #446

(Round 1b) Into the Darkness

Erdthar retrieves his crossbow lines up for the shot, and fires into the nest of beast. His mark is true as the bolt buries deep into the enemies spongy flesh causing the beast to loose his grip. The carcass of the beast hits the rubble pile and rolls down to the floor landing with a thud near Pello’s feet.

After Erdthar’s shot the two remaining beast fly down out of the ceiling and attack the vile nest killer. One of the beasts floats down and connects hard with its tentacles as it flies by. The second beast flies down and comes in for the attack as well. He hits Erdthar hard and tries to latch onto the orc with his flailing tentacles.


Enemy 3 vs Erd: 20 Hit -5dmg
Enemy 1 vs Erd: 17 Hit -8dmg, Grapple attempt: 11

Erdthar beat 11 with Grapple or Escape Artist check.

This message was last edited by the GM at 14:04, Fri 15 Apr 2005.
Myth -DM-
GM, 278 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 15 Apr 2005
at 14:02
  • msg #447

Still (Round 1b) Into the Darkness

Initiatives Order:
Erdthar: 22
Gimuld: 20 *
Enemies: 20
Pello: 17
Vespian: 14
Mukhallad: 8
Quindil: 4
Milo: 4

* = Players turn




OoC: Enemy 3 is in the air and flying. With the torch light he is visible from the ground at this time.
Erdthar Grimear
player, 127 posts
Gray Orc
Fri 15 Apr 2005
at 15:28
  • msg #448

Re: Still (Round 1b) Into the Darkness

When the flying rubbery thing engulfs him, Erdthar shrieks in rage and begins to froth at the mouth. He easily bursts from the creature's grip, and, dropping the crossbow, retrieves the axe he left leaning within easy reach.

He swings his axe deep into the side of the strange lurking creature with a hard, double-handed grip, powered by his rising rage.

Initiative: 22
Starting Location: L21
Move Action: Retrieve axe
Free Action: Oppose grapple, drop crossbow, enter rage, declare 2-handed hold on axe
Standard Action: Attack critter 1
Action Results: 14 hp to critter 1
Ending Location: L21

Die Rolls:

10:18, Today: Erdthar Grimear rolled 20 using 1d20+6. Grapple Check.
(should have been 21, forgot to add BAB, for total of +7)

10:22, Today: Erdthar Grimear rolled 18 using 1d20+8. Attack.
10:22, Today: Erdthar Grimear rolled 14 using 1d8+9. Damage.

This message was last edited by the player at 17:09, Fri 15 Apr 2005.
Milo Hardbottle
player, 124 posts
HP : 16
AC: 15
Fri 15 Apr 2005
at 15:59
  • msg #449

Re: Still (Round 1b) Into the Darkness

Milo looks up at the beast and summons the power of Silvanus.
Eru auin di!  A burst of light springs from his out stretched hand toward the creature.


Action: Cast Flare at creature  3 
This message was last edited by the player at 17:07, Fri 15 Apr 2005.
Mukhallad Al'shek
player, 28 posts
Fri 15 Apr 2005
at 16:58
  • msg #450

Re: Still (Round 1b) Into the Darkness

Not to be outdone the abjurer attempts a chant. "Unt scrayo, edki!."

Mukhallad twists his hands about a central point in midair which at one moment glows as a blue ember. In the next it ignites into an icy beam, he attempts to throw this at the closest beast - his aim is bad.
This message was last edited by the player at 17:05, Fri 15 Apr 2005.
Gimuld Froking
player, 74 posts
hp: 16  ac: 15
Now HP: 6
Fri 15 Apr 2005
at 19:46
  • msg #451

Re: Still (Round 1b) Into the Darkness

Gimuld stays where he is and pulls out his loaded crossbow to attack the creature. Sadly his bolt was off by a longshot and hit the ceiling above the creature.

Attack Roll: Gimuld Froking rolled 11 using 1d20+4.
Possible Damage: Gimuld Froking rolled 5 using 1d8.

Vespian St.Brandi
player, 179 posts
Studious an Philosophical
Loves Books an Archeology
Fri 15 Apr 2005
at 22:28
  • msg #452

Re: Still (Round 1b) Into the Darkness

"I'm Getting Happy!" Vespian shouts and smiles, greatly enjoying the barrage of flying magic and missiles. She drops her sword, grabs her bow and sends an arrow flying.

Free Action: Drop Sword
Move Action: Draw Bow
Free Action: Knock Arrow
Standard Action: Attack the last flying creature.



Vespian St.Brandi rolled 20 using 1d20+6. Arrow the flying bat thingy.
Vespian St.Brandi rolled 3 using 1d6. Damage.

Quindil Liahstia
player, 55 posts
Sat 16 Apr 2005
at 07:00
  • msg #453

Re: Still (Round 1b) Into the Darkness

Quindil spins around, casts his spear aside and launches an arrow at the flying thingy.

Free Action: Drop Spear
Move Action: Draw Bow
Free Action: Nock Arrow
Standard Action: Kill the thing

Quindil Liahstia rolled 9 using 1d20+5. Attack with ZE BOW!!!.


Looks like the bow missed...but just in case...

Quindil Liahstia rolled 3 using 1d6. Ze Damage!.
Pello Flarne
player, 83 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 16 Apr 2005
at 10:49
  • msg #454

Re: Still (Round 1b) Into the Darkness

Pello had considered throwing himself into the battle, perhaps using his dagger to try and punch holes in something, or even using a spell, but seeing everyone else throw themselves happily into the fighting, he decides to just watch.
Myth -DM-
GM, 279 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 17 Apr 2005
at 16:21
  • msg #455

Into the Darkness

As the beasts fan out from their ceiling embedded cave the party goes into action.
Erdthar fights off one of the beast’s attempts to grapple and he counters with a well placed chop of his mighty axe. Cleaving the enemy in two.
Gimuld fires off a bolt toward the second enemy, yet his shot goes wide bouncing uselessly to the floor.
The remaining enemy realizes that it is futile trying to compete with creatures as mighty as the likes of yous, and he begins to fly off, heading North West. Before the creature can get very far he is hit with one of Vespian’s arrows that sinks into his flesh. Then a blue ray zaps from Mukhallad’s hand missing the creature but blasting a stalagmite, causing a sheet of ice to form over it. Pello watches with amusement as his comrades’ jump into action.
No to be outdone both Milo and Quindil form up for an attack. Milo uses his divine might and pulls forth a globe of bright flashing light that materializes before the eyes of his enemy. Quindil launches an arrow, but the shot goes far wide.

The enemy awkwardly flies to the edge of the cave attempting to flee from the evil nest killing adventurer’s.



Erdthar Grimear
player, 129 posts
Gray Orc
Sun 17 Apr 2005
at 18:41
  • msg #456

Re: Into the Darkness

Erdthar stood atop the mound of rubble, and roared. "Arrrrrgh!  Die and eat it, you winged scum!  Get back here and fight, you cowardly hollow-boned freak!"  He frothed at the mouth, jumped up and down, and kept yelling for nearly a minute, then slumped down on a nearby rock, fatigued and spent.
This message was last edited by the player at 20:25, Sun 17 Apr 2005.
Pello Flarne
player, 85 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 17 Apr 2005
at 18:55
  • msg #457

Re: Into the Darkness

As the last critter makes its escape, Pello leans against the dripstone behind him, and with a grimace slides slowly down it to a sitting position.

I wonder if I can get Vespian to kiss it to make it better. he thinks idly as he rubs his broken ribs and watches the orc yell after the darkskinned beastie.
This message was last edited by the player at 18:55, Sun 17 Apr 2005.
Milo Hardbottle
player, 125 posts
HP : 16
AC: 15
Sun 17 Apr 2005
at 22:39
  • msg #458

Re: Into the Darkness

Milo pulls out the wand with a flourish and says Whos ready for some healin!?
Mukhallad Al'shek
player, 29 posts
Mon 18 Apr 2005
at 01:26
  • msg #459

Re: Into the Darkness

Mukhallad puts his hand up in earnest at Milo's question.
Erdthar Grimear
player, 130 posts
Gray Orc
Mon 18 Apr 2005
at 02:18
  • msg #460

Re: Into the Darkness

After taking a breather on his rock pile, Erdthar indicates his injuries to Milo.  "I'm hurt up here, too."  Then he smiled his nasty smile "But at least I'm King of the Mountain."
Myth -DM-
GM, 281 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 18 Apr 2005
at 13:31
  • msg #461

Re: Goblin Hole

The party rest for a moment as Milo makes his rounds with the healing.
The cavern echoes with silence and a cool breeze stirs from the north. The odd green fungus continues to glow as the tiny little stream pumps its fluid down to the north edge of the cavern.
Keeping track of time in the sunless environment is more of a guess than a science, and you figure that it must be at least mid-day.
Vespian St.Brandi
player, 181 posts
Studious an Philosophical
Loves Books an Archeology
Tue 19 Apr 2005
at 00:31
  • msg #462

Re: Goblin Hole

Vespian walks forward, to 16,0 and stares quietly in the direction the creature flew away to.
Erdthar Grimear
player, 132 posts
Gray Orc
Tue 19 Apr 2005
at 02:07
  • msg #463

Re: Goblin Hole

Climbing stiffly down from the pile of rubble, Erdthar makes his way to the glowing pool, and looks deep into the waters.
Quindil Liahstia
player, 57 posts
Tue 19 Apr 2005
at 03:41
  • msg #464

Re: Goblin Hole

Quindil takes one look at the glowing pool, grimaces, and takes a swig o' water from his waterskin.
Myth -DM-
GM, 284 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 19 Apr 2005
at 14:01
  • msg #465

Re: Goblin Hole

Something at the bottom of the pool shimmers in the torch light. Yet the pool it self does not look safe to swim in. Due to the odd form of floating algae and the odd glowing fungus that covers the wall on the west edge of the pool.

Skill Checks?
How many wand charges used? I count 2 but i see no hp rolled for healing.

Erdthar Grimear
player, 134 posts
Gray Orc
Tue 19 Apr 2005
at 18:57
  • msg #466

Re: Goblin Hole

Tired, wounded, but still strong enough, Erdthar grabs the corpse of the creature that attacked the wizard Muk, and dragged it to the pool.  As he shoved it into the water, he watched the algae and the moss, and looked for other preditors or dangers.
Vespian St.Brandi
player, 182 posts
Studious an Philosophical
Loves Books an Archeology
Tue 19 Apr 2005
at 20:59
  • msg #467

Re: Goblin Hole

"Interesting Pond," Vespian picks up her sword, walks up and looks down into the water. "You just have to expect something to be down in there and that is mean, nasty and probally able to kill us all."

St.Brandi rolled 17 using 1d20+12. Spot
This message was last edited by the player at 21:02, Tue 19 Apr 2005.
Milo Hardbottle
player, 126 posts
HP : 16
AC: 15
Wed 20 Apr 2005
at 00:51
  • msg #468

Re: Goblin Hole

Milo taps Pello and Erd and there wounds heal. There ya go boys.

20:48, Today: Milo Hardbottle rolled 7 using 1d8+2.
20:48, Today: Milo Hardbottle rolled 6 using 1d8+2. Wand of Cure Light Wounds.
20:47, Today: Milo Hardbottle rolled 4 using 1d8+2. Wand of Cure Light Wounds.
20:47, Today: Milo Hardbottle rolled 10 using 1d8+2. Wand of Cure Light Wounds

13 for Erd
14 for Pello


Milo walks over to the pool.  What to you think that is?
Erdthar Grimear
player, 135 posts
Gray Orc
Wed 20 Apr 2005
at 05:16
  • msg #469

Re: Goblin Hole

When the body didn't seem to attract much attention, Erdthar waded into the pool, heading for the shiney/glowing place.
Myth -DM-
GM, 285 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 20 Apr 2005
at 13:48
  • msg #470

Odd Pool

Milo divvies out the healing as Erdthar inspects the pool. Erdthar test the water with the tentacle beast’s hide. He gets no reaction from the test and thus decides to head into the pool after the shimmering light. As he steps foot into the pool he realizes that the banks are steep and slippery. Looking down into the pool one can see that it is at least 10’ deep.  He wades out deeper, until he is at about chest height in the water, from here it is easy to realize that one must dive down and attempt to grab whatever is down there. Swim DC: 10 failure by 5 or more and Make Fortitude save DC:12
Erdthar Grimear
player, 136 posts
Gray Orc
Wed 20 Apr 2005
at 18:04
  • msg #471

Re: Odd Pool

Erdthar drowns

13:01, Today: Erdthar Grimear rolled 11 using 1d20+4. Fort.
13:00, Today: Erdthar Grimear rolled 4 using 1d20+3. Swim.
Do not put your hand through the computer monitor because you hate this *!@#!! dicebot
Do not put your hand through the computer monitor because you hate this *!@#!! dicebot
Do not put your hand through the computer monitor because you hate this *!@#!! dicebot
Gimuld Froking
player, 76 posts
hp: 16  ac: 15
Now HP: 6
Wed 20 Apr 2005
at 18:44
  • msg #472

Re: Odd Pool

OOC-Hi everybody! (Hi Doktor Gimuld!)

Gimuld looks about at what everyone is looking at in the water. Though he looked through it already, everyone else seemed to have seen something else. Hmm, anyone have any idea at what might be in there? Gimuld looks around at everyone while he drops his gear and weapons except his dagger and pants. He sees Erdthar fall into the water and thinks that even though the orc is... well an orc, he will still have use for him. Gimuld jumps in and attempts to get Erdthar and explore whatever he can underwater.

Swim: Gimuld Froking rolled 12 using 1d20+2.
Vespian St.Brandi
player, 183 posts
Studious an Philosophical
Loves Books an Archeology
Thu 21 Apr 2005
at 02:20
  • msg #473

Re: Odd Pool

Vespian looks around for the Goblin. "Maybe we could have asked if the Goblins no what is in the water?" She shruges with a heavy sigh. How's the water boys? SHe thinks about stripping out of her Armor and Frock, but decides to wait first to see if anybody does indeed appear to be drowning. Just in case, she readies her rope to use as a life-line if need be.
Pello Flarne
player, 87 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 21 Apr 2005
at 10:14
  • msg #474

Re: Odd Pool

Pello leans out and peers into the water.

"Erdthar doesn't seem to be handling all this swimming business too well, does he? I hope Gimuld gets him out."
Milo Hardbottle
player, 128 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Thu 21 Apr 2005
at 12:29
  • msg #475

Re: Odd Pool

Milo sees another of his friends still in pain Oh sorry I didnt see you raise your hand when i asked who needed the wand Milo taps Mukhallad with the wand healing his wounds


08:21, Today: Milo Hardbottle rolled 9 using 1d8+2. Cure Light Wounds wand.

Thats a total of 9 charges used since we got it leaving us 41 charges left

Myth -DM-
GM, 287 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 21 Apr 2005
at 14:05
  • msg #476

Re: Odd Pool

Milo continues to dish out healing spells to the group as Erdthar attempts to wade through the pool.
Erdthar gets about 6 steps into the pool when the side of the bank drops out from under him, causing him to lose his footing, he slips and falls down into the water. As he slips into the water the large orc panics and begins to flail about wildly, splashing water around and making a bit of noise. Erdthar is in no real danger of drowning; however he has swallowed more than one mouthful of the disgusting water. After seeing Erdthar flail around in the water Gimuld wades out to the edge of the bank and grabs Erdthar by the scruff of the neck, pulling him closer. As the Orc comes to shore he begins to vomit and grab for his stomach. It seems the poor Orc swallowed too much of that nasty water and has now caught some sort of “bug”.
 Even in the excitement of it all Gimuld was able to get a better look at the shinny object at the bottom of the pool. It seems to be a nice shinny piece of metal equipment, possibly a shield or a set of armor.

Erdthar -1 STR (1d2)  In 1 min roll Fort save again or take another -1 STR (1d2).
Well at least you know what the nasty algae is…..Poison.

Erdthar Grimear
player, 137 posts
Gray Orc
Thu 21 Apr 2005
at 15:59
  • msg #477

Re: Odd Pool

Erdthar, after clearing his stomach and recovering his breathe, thanks Gimuld, then shrugs.  "Hold on one."  He gruffly commands, then dives after the shiny object.

OOC:
Take 10 (for 12) on the DC10 swim
10:55, Today: Erdthar Grimear rolled 9 using 1d20+4. Fort. DC 12

Myth -DM-
GM, 288 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 21 Apr 2005
at 17:49
  • msg #478

Re: Odd Pool

Erdthar feels a bit week but decides to go back into the pool. This time the massive Orc makes his way to the bottom of the pool and in one motion grabs the loot turns and pushes off the pool bottom. He quickly rises to the top of the pool with a nice Breast plate in tow as well as the skeletal remains that still lye within the breast plate. With some help from the others the remains and the armor are drug out of the pool for inspection.
The group huddles around the remains and after a few moments of inspection most of you believe this to be the skeletal remains of a dwarf. It is much too short for a human and the skull is too big to be a goblin. The breast plate is in very good shape and still has some of its original shine. A small pouch is tied to a small leather cord that is tied to a small loop at the bottom of the breast plate on the right side. Inside the pouch is a smattering of coins and a phat polished diamond, about  half inch in diameter. Also located on the skeleton's left hand is a small hand axe attached to the wrist with a leather cord. The skeleton holds tight to the axe, as if its final breath was taken away in stride.

Erdthar's condition: -2 Str. Temp ability damage, heals at the rate of 1point per day.
Loot: MW Breastplate, 25GP, large diamond, MW hand axe
Erdthar Grimear
player, 138 posts
Gray Orc
Thu 21 Apr 2005
at 18:46
  • msg #479

Re: Odd Pool

"Ack!!"  Erdthar sputters and hacks - clearing the poisonfrom his lungs and throat.  "What awful stuff."

After he recovers slightly, helooks with interest at the loot recovered.  "I'd like to use this axe, for close quarter work."  He tells the group, prying it from the bone fingers and shoving it in a belt loop.
Milo Hardbottle
player, 129 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Thu 21 Apr 2005
at 18:56
  • msg #480

Re: Odd Pool

 Milo looks over the newfound treasureOooh thats nice stuff, but im not into metal its all yours. Where to next?
Vespian St.Brandi
player, 184 posts
Studious an Philosophical
Loves Books an Archeology
Thu 21 Apr 2005
at 22:13
  • msg #481

Re: Odd Pool

Nicely done, Impressive to say the least. Vespian comments on Erthdar's trials of the pond and finding of loot. She then turns to look after the Goblin, Well done Lt. Flesheater! Your actions in battle are commendable. I couldn't be more proud of your resourcefullness. We must find more minions for to take command of like the true leader I know you are. She smiles sweetly at the Lt.
This message was last edited by the player at 22:26, Thu 21 Apr 2005.
Erdthar Grimear
player, 139 posts
Gray Orc
Thu 21 Apr 2005
at 22:28
  • msg #482

Re: Odd Pool

Erdthar, despite feeling fatigue and not a little sick, stands straighter and nearly inflates with satisfaction at the beautiful Vespian's praise.  "Twern't nothing."  He lied, with a tusky yellow grin, his red eyes looking over the shapely lass with typical orcish lechery.
Mukhallad Al'shek
player, 32 posts
Thu 21 Apr 2005
at 23:33
  • msg #483

Re: Odd Pool

Mukhallad, curiosity answered, casts a simple cantrip to gather up one sample of the green fluorescent algae.

"Very good work, Erdthar." one can't be sure if he is complementing the orc on finding the breastplate or poisoning himself with the water.
This message was last edited by the player at 23:34, Thu 21 Apr 2005.
Myth -DM-
GM, 290 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 22 Apr 2005
at 00:48
  • msg #484

Re: Odd Pool

After speaking of Erdthar Mukhallad calls into being a Spectral hand. The ghost like image of a hand floats over to the glowing fungus. It reaches out and snatches an ample amount of the fungus, probably an examination specimen. After retrieving the fungus the hand floats back to Mukhallad, who stands ready with his spell pouch. The spectral hand drops its findings into the mages component pouch. Mukhallad then dismisses the hand from existence.


Girlund bows before Vespian. "at your service. my dear" He states in a disgusting form of common.
Quindil Liahstia
player, 59 posts
Fri 22 Apr 2005
at 06:45
  • msg #485

Re: Odd Pool

Nice armor Erthdar...good find.
Quindil looks the armor up and down, then turns to looks at the pool.
Erdthar Grimear
player, 140 posts
Gray Orc
Fri 22 Apr 2005
at 22:41
  • msg #486

Re: Into the Darkness

Lets move on folks - there is an opening to the north, time to explore?
Pello Flarne
player, 88 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 22 Apr 2005
at 22:52
  • msg #487

Re: Into the Darkness

"Aye my good Erdthar. You just lead the way."
Milo Hardbottle
player, 130 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Fri 22 Apr 2005
at 22:53
  • msg #488

Re: Into the Darkness

Milo jumps on Ruff and poits his staff forward. Onward to the mine, may Silvanus guide us. He looks back to the group and grins.
Erdthar Grimear
player, 141 posts
Gray Orc
Fri 22 Apr 2005
at 22:57
  • msg #489

Re: Into the Darkness

"Off we go then." Erdthar leads the way north, moving back to the familiar march order of Orc, Girl, and Goblin leading the way.
Myth -DM-
GM, 293 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 24 Apr 2005
at 18:03
  • msg #493

The blackend camp

After many long hours of relentless travel through the underdark, Girlud points out a passage way that heads off toward the East. "There..Down that way, camp, dry area, we make rest there...yes? He looks to Vespian and Erdthar for an answer, with a nod of assurance from the two Girlud leads the way down that passage.
A few minutes pass before you come to a small crevasse located on the southern wall. Girlud begins to climb up into the crevasse as he looks back and motions for the others to follow.
Squeezing through the tight space is some what difficult for the larger party members but Milo and Pello walk right in. On the other side of the crevasse it opens into a tight cavern with low 5' ceilings, but the over all room dimensions (15'x20') leave plenty of room to stretch out.
Girlud shows off the cavern with widespread arms as if it was a noble's mansion, he seems very happy to have been assistance. ”Here we are.” He proclaims. ”With all the comforts of home.”
A small fire pit with left over bits of kindling sets on the far south wall, the wall and ceiling above and behind it are covered in black soot. In the east corner of the room sets some left over carcass and remains of an un-known small animal. This cavern has been used as a camp before.

Setting Watch??
Vespian St.Brandi
player, 187 posts
Studious an Philosophical
Loves Books an Archeology
Sun 24 Apr 2005
at 22:41
  • msg #494

Re: The blackend camp

"Well Done Girlud, well done." Vespian compliments the Goblin on his guidance to the cave.
She then gives the goblin a saucy wink before moving on. I will take a midwatch, my need for uninterupted sleep is not as great as yours Mukhallad or Pello.
This message was last edited by the player at 23:22, Sun 24 Apr 2005.
Erdthar Grimear
player, 145 posts
Gray Orc
Sun 24 Apr 2005
at 22:54
  • msg #495

Re: The blackend camp

"I'll take whatever watch I need to, just wake me when it's time."


OOC:
I think it's a DC 15 heal check to render aid and give me 2 points of Str back for a nights rest.

Mukhallad Al'shek
player, 36 posts
Sun 24 Apr 2005
at 23:04
  • msg #496

Re: The blackend camp

Mukhallad nodded to Vespian for her consideration; putting a wizard on at the start and the other on at the end would make the most sense. Prepping his gear the magic user rolled out a bedroll, slaughtered a ration, said his prayers and got off to sleep.
Gimuld Froking
player, 79 posts
hp: 16  ac: 15
Now HP: 6
Sun 24 Apr 2005
at 23:52
  • msg #497

Re: The blackend camp

Hmm, I can't really see well and I would probably fall asleep if I was set to watch... Gimuld pulls out his rope and thinks of the tunnel that led to the room. Maybe I can make an make-shift tripwire or something else that is traplike. Gimuld walks down the tunnel slightly and trys to find a spot to set up his rope.

Use Rope Check?:Gimuld Froking rolled 15 using 1d20+3.
Myth -DM-
GM, 294 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 25 Apr 2005
at 14:03
  • msg #498

The blackend camp

The night passes on uneventful. Gimuld's rope trip wire may have deterred them or they may have not been there at all. In any case the group raises fresh to a pitch black cavern. Making the events of the morning a bit more exciting, it’s hard to gather all your gear together when you can not see. However, after a few moments of struggle it seems that all are ready for the road ahead.
Before departing the spell casters take some time to work over their incantations, they use torch light to study. Girlud uses that time to explain the upcoming road to Erdthar and Vespian.
He states.“there is but a half a days walk to the surface, at which point we will be surfacing near the Rauvin Mountains in a small forest grove known as “Fletcher’s Down””.Girlud goes on to explain that his goblin kin have found the woods to be eerie and haunted so they have adopted the name of “Deadwood” for that same patch of trees. He also informs you.”Many Goblin hunting and Wolf packs rummage the forest for food and lumber..." He warns that the goblin Hunting packs are savage and wild, “... they are some of the best and fiercest warriors in all the clan.” He exclaims, as he readies himself for the march.

Everyone is at 100%
full Hp
full Ability scores
Spell casters send me list of spells, please.
Any skills or role play that you wish.

Next stop, the surface!

Milo Hardbottle
player, 132 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Mon 25 Apr 2005
at 14:24
  • msg #499

Re: The blackend camp

Milo, scurries around after communing with nature geting some food and picking some dirt and twings out of his furry feet. Then he plays with Ruff a bit.

Then listening to thier goblin guide he wonders if the wretched creature really is helping them or leading them into a trap. Ofcourse he thinks to himself I have been traveling with an orc for several days now.

The group hears Milo laughing as his own thoughts

So when do we leave? he says to his friends.
Myth -DM-
GM, 295 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 25 Apr 2005
at 16:47
  • msg #500

Re: The blackend camp

ohhh yeah, forgot this.
Its Morning on the 4th of Fading

Erdthar Grimear
player, 146 posts
Gray Orc
Mon 25 Apr 2005
at 19:08
  • msg #501

Re: The blackend camp

Erdthar nods as the goblin speaks, acknowledging his instructions and warnings.  He gathered his equipment without problem, the lack of light bothering him not at all.  "Right.  Then we'll have to be careful."  He grunted.. When the casters were ready to leave, he slid out along the cramped tunnel, out into the higher, wider passage, and moved ahead a bit to scout while the others came through.
Gimuld Froking
player, 80 posts
hp: 16  ac: 15
to fresh air!
Mon 25 Apr 2005
at 19:11
  • msg #502

Re: The blackend camp

After packing up his stuff, Gimuld prepares to leave and thinks of his trap. Maybe it did us little good but hey, I didn't have anything to lose. Gimuld mumbles to himself. He straightens up and tells them to watch for his rope. Maybe we should head to the surface, or try to get back to the mines. I say surface for fresh air and maybe some good food. Or atleast grass to use as a mattrass. Or the mines so we can do our job. Gimuld stretches a bit. I need to find a portable mattrass
Vespian St.Brandi
player, 188 posts
Studious an Philosophical
Loves Books an Archeology
Mon 25 Apr 2005
at 20:52
  • msg #503

Re: The blackend camp

Vespian listens intently to Girlud, "Yes, I would agree, your hoard has given us quite a battle so far. Your leader must be amazingly fierce." She is thoughtfull for a moment and then continues the conversation in Goblin, "Is he a friend of yours? Family perhaps? Afterall, once we depose of him and make you the new Overlord Goblin, he might want to fight back, lead a rebellion perhaps. And then we would have to kill him and I don't want to do that if he is some one you care about Dear Girlud." She bends over and gives him a quick hug.
Milo Hardbottle
player, 133 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Mon 25 Apr 2005
at 21:15
  • msg #504

Re: The blackend camp

Ewww... Milo is definatly grossed out by the fair Vespian giveing the nasty goblin a hug.
Erdthar Grimear
player, 147 posts
Gray Orc
Mon 25 Apr 2005
at 21:54
  • msg #505

Re: The blackend camp

Erdthar poked around the edges of vision, barely in sight of the group crawling out of the cramped tunnel.
This message was last edited by the GM at 22:14, Mon 25 Apr 2005.
Girlud Flesheater
NPC, 3 posts
2nd Goblin Warrior  AC 15
Hp 7/10
Mon 25 Apr 2005
at 23:05
  • msg #506

Re: The blackend camp

Girlud groaps Vespian for a minute while they hug and then looks to her with a smile. "I am not related to Kurag! I only know him from his beatings!"Girlud looks down to the ground and shakes his head for a moment. "I am affraid I will never be the Goblin King! Even Kurag is not king, he is just a high ranking warrior with magical powers. Shamman's rule the clan with Iron Fist's...but at least they are far to North, we should not have to bother with them" His spirits visible rise as he begins a new statement"No I think once I have paid My debt to yous I will be heading south. Perhaps one day I will be able to sail the high seas. I would very much like that." He continues to walk along with Vespian, a new formed smile on his face.
Vespian St.Brandi
player, 189 posts
Studious an Philosophical
Loves Books an Archeology
Tue 26 Apr 2005
at 00:01
  • msg #507

Re: The blackend camp

"A Goblin sailing the highseas? Are you sure you don't want to be King? I have heard about those kind of ships, the crews seems more intent on killing eachother then they do in winning any treasure." She frowns at the grope, but lets it ride just in case their may be more valuable information forthcoming. "Does the king have any bodygaurds? Trained Worgs? Pet Trolls?
Girlud Flesheater
NPC, 4 posts
2nd Goblin Warrior  AC 15
Hp 7/10
Tue 26 Apr 2005
at 00:20
  • msg #508

Re: The blackend camp

Girlud frowns at Vespians idea of a ship crew but then carries on the discussion. "I know not what the king has. But Worgs are a ever' day sight, nasty little dogs they are too." He keeps pace as they speak.
Vespian St.Brandi
player, 190 posts
Studious an Philosophical
Loves Books an Archeology
Tue 26 Apr 2005
at 00:54
  • msg #509

Re: The blackend camp

"Well are you sure you won't stay with us until we win some treasure? The least I could do would be to give you my share of the spoils to help you along in your future adventures." She asks Girlud.
Gimuld Froking
player, 81 posts
hp: 16  ac: 15
to fresh air!
Tue 26 Apr 2005
at 01:18
  • msg #510

Re: The blackend camp

Gimuld chuckles to himself when he sees Girlud grope Vespian. Gimuld admires his courage. He knows that if anyone else tried that, they would meet the buisness end of her sword. Do you know of any weakness of the worgs? Like they might be trained to do something when a whistle sounds or something...? But sailing you say? Sounds like a neat idea, sailing, on the open water with the salty air...
Erdthar Grimear
player, 148 posts
Gray Orc
Tue 26 Apr 2005
at 01:31
  • msg #511

Re: The blackend camp

Erdthar walks along silently, enough ahead that the constant chatter doesn't distract him from his task of scout.
Myth -DM-
GM, 299 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 26 Apr 2005
at 14:03
  • msg #512

Sunlight

The group keeps pace and heads north. Most of the journey this day has been up hill as the tunnel climbs to the surface.  Just after mid-day you are taken aback by an all too familiar sight, sunlight. Up ahead in the tunnel sunlight filters in from the outside, illuminating a long section of tunnel wall. Erdthar stops at the edge of the sunlight as he waits for the others. He pears outside looking for any trouble; he does not see any thing odd.
Approaching closer to the tunnel exit allows you to see out side. You notice that the area outside is tree covered and wild. It appears that the tunnel exits out of a small hillside, for the ground is mostly flat near the exit. Early autumn leafs cover the ground in spots, signs of an all too soon winter to come.

Girlud points out that the mines will be a bit to the east and north. ”We aren’t too far from the mines now! Keep your eyes open for hunters and ambush.  These are wild lands."
Mukhallad Al'shek
player, 37 posts
Wed 27 Apr 2005
at 12:44
  • msg #513

Re: Sunlight

Mukhallad pays little heed to the goblin’s warning and leaves the scouting to those more apt. He falls in by Pello and passes the little man some cheese wrapped in wax from one of his ration bundles.

“I have been thinking about the rescue that your people did to me. You made a loud point that I should repay the debt. But I am having no money to do so; may I work away the favour? In the past Mukhallad would not be seen the adventurer’s trousers but perhaps he would make a good one. What do you be thinking about that?”
Myth -DM-
GM, 300 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 27 Apr 2005
at 13:46
  • msg #514

Goblins and they fall like.

The sun light filters down through the trees. The forest floor is covered with small shrubs fell trees and boulders. Looking around the majority of the trees in the area are large and tall pine trees, their branches twirling around in the soft breeze. A few forest creatures like birds and chipmunks can be heard in the distance.
Mukhallad and Pello’s conversation is interrupted as Erdthar noisily sniffs at the air. Then mid sniff his eyes widen at the sight of the goblin troop that has come out of the trees. He motions to the others as he prepares for battle.
Six of them. No seven goblins fall out of the trees in ranks. The front line goblins hurriedly prepare for an attack, they wield spears. Further back a larger, seemingly more skilled and dangerous goblin barks out orders to his goblin lackeys. ”Surround them! Leave one alive” He speaks in goblin.

Initiatives and GO!
Myth -DM-
GM, 301 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 27 Apr 2005
at 13:51
  • msg #515

(Round 1)Goblins and they fall like.

Initiative Order:
Goblins: 16



I changed Girlund to an "F" for Flesheater.
The "starburst" looking green things are trees. The brown circles their trunks.
Southend of map is the tunnel and tunnel entrance.

Pello Flarne
player, 90 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 27 Apr 2005
at 14:11
  • msg #516

Re: (Round 1)Goblins and they fall like.

"Oh, I didn't mean it that.." Pello begins to answer Mukhallad, but is interupted as the trees of the forest reveal their interesting fruits.

Initiative: 19
Mukhallad Al'shek
player, 39 posts
Wed 27 Apr 2005
at 14:11
  • msg #517

Re: (Round 1)Goblins and they fall like.

"Damn. Here we go..."

Raising his crossbow up to his shoulder he snaps off a bolt at the right-most ambusher (goblin 6) then quickly reloads.
Milo Hardbottle
player, 134 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Wed 27 Apr 2005
at 14:23
  • msg #518

Re: (Round 1)Goblins and they fall like.

Oh boy here we go! Milo says as he watches the group of goblins carefully planing how he can best help his companions deal with the creatures.

10:17, Today: Milo Hardbottle rolled 10 using 1d20+2. Initative.
Ill post my action once I see what the goblins do.

Erdthar Grimear
player, 149 posts
Gray Orc
Wed 27 Apr 2005
at 14:56
  • msg #519

Re: (Round 1)Goblins and they fall like.

Erdthar spots a striaght line to goblin 6, and charges.
This message was last edited by the player at 16:25, Wed 27 Apr 2005.
Quindil Liahstia
player, 60 posts
Wed 27 Apr 2005
at 16:57
  • msg #520

Re: (Round 1)Goblins and they fall like.

Quindil spots a line to the larger goblin, whips out the bow, and fires.

Attack Roll:17 (I rolled 19, forgot to subtract range increment)
Damage:2

Initiative:4

Quindil Liahstia rolled 4 using 1d20+3 [1]. Initiative.
Quindil Liahstia rolled 19 using 1d20+5 [14]. Attack Roll.  With a bow.
Quindil Liahstia rolled 2 using 1d6. Damage.  With a bow.

Gimuld Froking
player, 82 posts
hp: 16  ac: 15
to fresh air!
Wed 27 Apr 2005
at 20:17
  • msg #521

Re: (Round 1)Goblins and they fall like.

Gimuld sees the creatures and knows he can't shoot them in time so he moves forward and to the right to hold a good position behind a tree. He pulls out his Morningstar and looks at it. I really need a new weapon...maybe the shop will have a better one, maybe imbued with magic!

Gimuld moves to x18 and pulls his morningstar.
Vespian St.Brandi
player, 191 posts
Studious an Philosophical
Loves Books an Archeology
Wed 27 Apr 2005
at 22:02
  • msg #522

Re: (Round 1)Goblins and they fall like.

Wanting to charge, but noting that she would trip over Girlud who is partially in her way, she grudginly resorts to missile combat and aims at the leader. "Fall Back Lt Girlud!" She says to him in Goblin.

Init:16
Move Action: Ready Bow
Free Action: Knock Arrow
Attack Action: Target Boss Goblin

Result: Miss
This message was last edited by the player at 22:07, Wed 27 Apr 2005.
Myth -DM-
GM, 304 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 28 Apr 2005
at 00:27
  • msg #523

(End Round 1)Goblins and they fall like.

Before the goblin brigade falls out of the trees and into attack formation, Erdthar is upon them swinging his axe madly. His chop smashes through a goblin without any effort. Spilling its blood onto the ground the goblin falls. (G6 down!)
Vespian unleashes an arrow. Its flight path headed for the leader, but with the wind the shot falls short. Girlud follows her orders and falls back. ”Watch flanks, watch flanks!! he cries out as he moves back and draws his Morningstar.
Mukhalld pulls his crossbow and gets a bead one of the enemies; he goes to pull the trigger as Erdthar drops that very same foe. With uncanny quickness the mage turns and fires toward another foe (G1). The shot stings the goblin in the arm. Seeing that his shot did not yet drop his foe Mukhallad wildly works the ratchet on his bow and drops in another bolt.
The Goblins react to Erdthar’s charge and try to surround him. Three of them move in with spears pointing. The first (g1 9miss) strikes out at Erdthar but misses. His comrade(g2 4miss) arrives on the seen and goes for a low blow aimed at Erdthar’s legs, Erdthar snaps his legs together nearly snapping the twig in too, causing it to veer off uselessly. The third (g5 16Hit -5hp) goblin rushes in for the attack as well. Going high for the Orc’s head the goblin manages to draw some blood as he gashes Erdthar’s cheek.
Two remaining goblins Move up and throw their spears into the crowd. One of the spears flies through the air and hits Vespian in the leg (g3 20Hit -1hp). The second goblin steps forward and launches his spear in Milo’s direction. His mark is true and the spear tip stabs into the Halfling’s arm. (g4 18Hit -5hp) .
The Lead Goblin lets out a shouting command as he moves forward”Gurak Gurak!”. He launches his javelin into the air. The javelin gains a good amount of altitude…and then comes bombing out of the sky, uselessly landing next to Vespian. (L1 11miss)
Quindil launches one of his arrows, the shot looks good but it bounces of the Leaders chain armor.
Gimuld draws his morning star, he wants to move a bit closer to the action, but the goblins block his path forcing him to take the round about way.
Pello & Milo hold their actions, waiting to see what their enemies do.
Myth -DM-
GM, 305 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 28 Apr 2005
at 00:28
  • msg #524

(Round 2)Goblins and they fall like.

Initiative Order:
Erdthar: 22
Vespian: 16
Mukhallad: 16
Goblins: 16
Milo: 10
Quindil: 4
Gimuld: 2
Pello: 1


Goblins AC:15
Leaders AC:18

Milo Hardbottle
player, 135 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Thu 28 Apr 2005
at 00:52
  • msg #525

Re: (Round 2)Goblins and they fall like.

Milo screeches in pain and then kneels to the ground, speaking words in druidic he sends a command to the plants near the goblins to entangle.
Cuind penni âraphelûn amanaišal


 Action: Cast Entangle centered at S-20
Im hopeing to entangle goblin 1, 5, 2, and the black 1 mainly the black 1
its a 40' radius  range of 480 ft. Last 2 minutes  DC 13

This message was last edited by the player at 02:48, Thu 28 Apr 2005.
Vespian St.Brandi
player, 192 posts
Studious an Philosophical
Loves Books an Archeology
Thu 28 Apr 2005
at 01:42
  • msg #526

Re: (Round 2)Goblins and they fall like.

Get out of my way Elf Lovers! Vespian shouts an insult in Goblin to the two Goblins who are now blockin her charge towards their boss. She drops her bow and sprints towards the most offensive while grabbing her Falchion and whipping it in a wide arc of attempted destruction.

Free Action: Insult Goblins
Free Action: Drop Bow
Move Action: Move combined with Draw Weapon to 14x
Standard Action: Attack Goblin #3


Result: Hit! -unless they got a 26 AC :)
Damage: 10


Vespian St.Brandi rolled 25 using 1d20+5. Hack #3.
Vespian St.Brandi rolled 11 using 1d20+5. Crit Confirm.
Vespian St.Brandi rolled 10 using 2d4+4. Damage.

Myth -DM-
GM, 306 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 28 Apr 2005
at 02:23
  • msg #527

Re: (Round 2)Goblins and they fall like.

Milo: what is the DC for that spell?
Gimuld Froking
player, 83 posts
hp: 16  ac: 15
to fresh air!
Thu 28 Apr 2005
at 02:57
  • msg #528

Re: (Round 2)Goblins and they fall like.

Gimuld sees Erdthar in the midst of battle with 3 goblins and moves to help him. As the Goblins are attacking Erdthar, they seem to concern with the guy with the big axe than to see Gimuld coming. He attacks

Gimuld moves to w20
Sneak attack damage: Gimuld Froking rolled 5 using 1d6. Sneak attack!.
Normal damage: Gimuld Froking rolled 3 using 1d8+2. Weapon damage.
Attack Goblin yellow 1: Gimuld Froking rolled 18 using 1d20+6.

Erdthar Grimear
player, 151 posts
Gray Orc
Thu 28 Apr 2005
at 06:13
  • msg #529

Re: (Round 2)Goblins and they fall like.

Erdthar manages to avoid getting tangled, but the dodging he has to do throws off his swing, and he misses the goblin before him.


01:12, Today: Erdthar Grimear rolled 12 using 1d20+6. Attack G2.
That would be a miss

Quindil Liahstia
player, 61 posts
Thu 28 Apr 2005
at 09:17
  • msg #530

Re: (Round 2)Goblins and they fall like.

Well, it worked so darn well the first time...
Kielkil Amkliir Nyiir!
Quindil snarls at the goblin was he lines up another shot.

Move Action:Move to #20
Free Action:Nock Arrow
Standard ActionAttack Goblin Leader


Quindil is pleased with the shot, as it appears to fly true.

Attack Role: 18
Damage: 3

Quindil Liahstia rolled 18 using 1d20+3 [15]. Attack with bow (-2 range).
Quindil Liahstia rolled 3 using 1d6 [3]. Damage.

Pello Flarne
player, 92 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 28 Apr 2005
at 14:57
  • msg #531

Re: (Round 2)Goblins and they fall like.

Seeing most of the goblins concentrating on Erdthar, Pello quickly moves around the flank, hoping that the advesaries will once again mistake him for something quite harmless.

OOC-
Run to x26
Mukhallad Al'shek
player, 41 posts
Thu 28 Apr 2005
at 21:22
  • msg #532

Re: (Round 2)Goblins and they fall like.

Mukhallad fires off a foul shot and curses before reloading.
Myth -DM-
GM, 309 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 29 Apr 2005
at 00:14
  • msg #533

(End Round 2)Goblins and they fall like.

Erdthar swings his axe at another goblin, but the blow glances off the goblins hide.
Vespian steps forward as she pulls forth her sword, using the momentum she slashes at the goblin before her, creating a bloody mess as the goblin falls to the ground (g3 dead).
Mukhallad fires of another shot, this time his aim is not as true and the bolt flies wide. Mukhallad curses aloud in an arcane tongue.
The goblins swarm their closets opponents. Erdthar fights off three of them with his axe. The first of his enemies jabs out missing the Orc (g2 9miss) . The second goblin does not fair any better; swinging his spear wildly. (g1 4miss). The third and final enemy goblin pokes high hoping to hit the mark; he doesn’t! (g5 8miss).
One of the other goblins move up to attack the flowing red hair beauty. One goblin jabs low. Yet he can notnail a hit (g4 15miss).
The Lead goblin however finds his target. Another one of his javelins sails through the air nailing the goblin traitor Girlud ripping into his flesh (L1 16Hit -5hp)
Milo calls power from the trees and suddenly the ground begins to reach up and grab all those around. (Entangle saves: Goblins Fail!, Erdthar Pass 17, Gimuld Pass 22, Vespian Pass 19, Leader Pass 18) . As the trees reach out they are able to cling to the goblin foot troops, but they can only mange to hinder the movement of the others.
Quindil moves forward and gets a line on the leader at smacks him with an arrow, drawing a bit of blood.
Gimuld moves through the Entanglement with a bit of difficulty but has enough momentum to thump one of the goblins in the skull, felling the beast.
Pello skirts the battlefield; unnoticed.


Nice work Milo! Very good use of spell!
The goblins are pretty much sitting ducks. AC:13
Every one else in the Tangle is reduced to 1/2 movement. End of next round will need reflex 13 or Entangled.

Myth -DM-
GM, 310 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 29 Apr 2005
at 00:15
  • msg #534

( Round 3)Goblins and they fall like.

Initiative Order:
Erdthar: 22
Vespian: 16
Mukhallad: 16
Goblins: 16
Milo: 10
Quindil: 4
Gimuld: 2
Pello: 1


Erdthar Grimear
player, 152 posts
Gray Orc
Fri 29 Apr 2005
at 00:31
  • msg #535

Re: ( Round 3)Goblins and they fall like.

Erdthar takes a step to the right, and slices deep into the nearest goblin with his razor-honed axe.
Vespian St.Brandi
player, 193 posts
Studious an Philosophical
Loves Books an Archeology
Fri 29 Apr 2005
at 02:56
  • msg #536

Re: ( Round 3)Goblins and they fall like.

I am afraid this foilage is fonder of me then I am of it! The lass moves out of the way of the touchy growth, but stays close enough to hit the other goblin.

Move Action: Move to 14y.
Standard Action: Attack Goblin #4.


Result: Miss
This message was last edited by the player at 03:02, Fri 29 Apr 2005.
Quindil Liahstia
player, 63 posts
Fri 29 Apr 2005
at 05:48
  • msg #537

Re: ( Round 3)Goblins and they fall like.

Quindil takes another few steps and launches another arrow, continuing the ballet of death between him and the leader.

. Attack Roll with Bow (-2 for distance).]

Unfortunately, his arrow flies over the head of the goblin leader.  Stupid short things.
Pello Flarne
player, 93 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 29 Apr 2005
at 12:54
  • msg #538

Re: ( Round 3)Goblins and they fall like.

Pello stops with a screech as the plants in his path suddently comes to life. For a second he looks at the plants with clearly visible apprehension, but then he ventures into the area, dodging and swerving to avoid the grasping plantlife.

As he slowly moves farther into the area, he begins muttering the words of a spell, and finally points at the leader. Nothing seems to happen.

Move towards da leader.
Reflex save: 20
Cast spell

Mukhallad Al'shek
player, 42 posts
Sat 30 Apr 2005
at 11:40
  • msg #539

Re: ( Round 3)Goblins and they fall like.

Complementing Quindil's volley Mukhallad adds his own bolt to the missile barrage aimed at the leader.
Gimuld Froking
player, 84 posts
hp: 16  ac: 15
to fresh air!
Sat 30 Apr 2005
at 18:23
  • msg #540

Re: ( Round 3)Goblins and they fall like.

Gimuld moves forward to attack the goblin that Erdthar isn't taking care of. He lifts his morningstar and smashes it into the goblins skull, causeing a large amount of bleeding and what appears to be pain for the goblin. That has got to hurt...

Damage from Crit: Gimuld Froking rolled 9(see side) using 1d8+2.(Rolled 7x2=14+2=16)
Critical Confirm: Gimuld Froking rolled 14 using 1d20+4.
Attack Roll: Gimuld Froking rolled 24 using 1d20+4.

Myth -DM-
GM, 313 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 30 Apr 2005
at 22:39
  • msg #541

(End Round 3)Goblins and they fall like.

Erdthar hacks down one of the goblins, with a powerful swing of his axe.
Vespian takes a swing but misses her mark.
Mukhallad releases another bolt, but it can not find it’s mark.
The goblins counter. One takes a swing on Vespian, narrowly missing her pretty little head.
A second goblin steps up to attack Erdthar his mark is true and his spear cuts deep into the orc’s flesh (g5 18hit -1hp)
The lead goblin launches yet another javelin into the crowd of hero’s, his mark is true as it cuts down Girlud (L1 19Hit -4hp, Girlud down!)
Milo holds his action.
Quindil launches an arrow but the shaft is far off the target.
Gimuld steps forward and smashes the skull of one goblin, sending a shower of brains to the ground.
Pello Magically enchants the Lead goblin, and suddenly the goblin leader takes on a new found attitude.

Goblin 2 and 5 down.
Leader Charmed!
Will up date map later.

Myth -DM-
GM, 314 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 30 Apr 2005
at 22:40
  • msg #542

(End Round 4)Goblins and they fall like.

Initiative Order:
Erdthar: 22
Vespian: 16
Mukhallad: 16
Goblins: 16
Milo: 10
Quindil: 4
Gimuld: 2
Pello: 1
Pello Flarne
player, 94 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 30 Apr 2005
at 22:57
  • msg #543

Re: (End Round 4)Goblins and they fall like.

Pello smiles as he feels his arcane power grasp the goblinoids brain, and calls out

"Heel boys, heel! I've got him bagged." Pello glances at the downed form of Girlud, "Might make a good replacement too, if the attitude holds after the spell wears out."
Erdthar Grimear
player, 155 posts
Gray Orc
Sun 1 May 2005
at 00:49
  • msg #544

Re: (End Round 4)Goblins and they fall like.

Erdthar attempts to move away from the scene battle, and aid his downed goblin ally, but the grabbing plants hold him tight, and he is unable to move.
Gimuld Froking
player, 86 posts
hp: 16  ac: 15
to fresh air!
Sun 1 May 2005
at 18:41
  • msg #545

Re: (End Round 4)Goblins and they fall like.

Gimuld manages to get from the vines and trys to make his way out of the circle. But alas, the plants slow him down.

Gimuld moves to y20
Reflex Save: Gimuld Froking rolled 15 using 1d20+6.

Milo Hardbottle
player, 137 posts
HP : 16 AC:15
Wand CLW: 41 charges left
Sun 1 May 2005
at 20:58
  • msg #546

Re: (End Round 4)Goblins and they fall like.

Milo runs up and helps Vespian with the goblin she it fighting.


Move y-13
Action: Attack with Q-staff
16:56, Today: Milo Hardbottle rolled 4 using 1d4. Damage Roll.
16:55, Today: Milo Hardbottle rolled 21 using 1d20+3. Attack  with Quarterstaff.



Sorry I missed a round Ive been Turkey Hunting
Mukhallad Al'shek
player, 43 posts
Mon 2 May 2005
at 08:07
  • msg #547

Re: (End Round 4)Goblins and they fall like.

Mukhallad moves to Girland's side and starts to apply untrained first aid.
Vespian St.Brandi
player, 194 posts
Studious an Philosophical
Loves Books an Archeology
Mon 2 May 2005
at 10:31
  • msg #548

Re: (End Round 4)Goblins and they fall like.

Vespian swings again. "Die Dog, or else!

Standard Action: Attack Goblin #4

Vespian St.Brandi rolled 8 using 2d4+4. Damage.
Vespian St.Brandi rolled 16 using 1d20+6. Attack Goblin #4.
Myth -DM-
GM, 317 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 2 May 2005
at 13:45
  • msg #549

(End Round 4)Goblins and they fall like.

Vespian and Milo finish off the final goblin with a couple quick blows to its head.
The now “charmed” lead goblin jabs his spear point into the ground in front of him. He looks over to Pello with curiosity in his eyes, for some reason he is attracted to the little gnome. He begins to walk over toward Pello. As he walks he cries out ”You there.” He does not finish his statement, he just keeps trotting through the over growth toward Pello.
Mukhallad tries to tend to Girlud’s wounds, but the mage is not able to bind the wounds.
Pello Flarne
player, 95 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 2 May 2005
at 18:43
  • msg #550

Re: (End Round 4)Goblins and they fall like.

"Yes, my goblin-afflicted associate." Pello says and tries to step closer to the goblin, only to realise that the plants has seized the chance the short time he stood still, and enwrapped his legs.

Expecting that little problem to be solved as soon as his friendly, co-dimunitive druid gets his wits about him, Pello simply spreads his arms out in a friendly gesture to the goblin.

"Yes, what can I do for you? And almost as importantly, what can you do for me?"
Vespian St.Brandi
player, 195 posts
Studious an Philosophical
Loves Books an Archeology
Mon 2 May 2005
at 21:34
  • msg #551

Re: (End Round 4)Goblins and they fall like.

Vespian attempts to make way through the entanglement in order to assist with Mukhallad's attempts to stabilize Girlud, but is caught up in the magical overgrowth.
Mukhallad Al'shek
player, 44 posts
Mon 2 May 2005
at 23:50
  • msg #552

Re: (End Round 4)Goblins and they fall like.

The wizard keeps up with his feeble attempts.
Vespian St.Brandi
player, 196 posts
Studious an Philosophical
Loves Books an Archeology
Mon 2 May 2005
at 23:57
  • msg #553

Re: (End Round 4)Goblins and they fall like.

"If he dies, I get my gold back." Vespian looks to the brighter side of the days events.
Myth -DM-
GM, 319 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 3 May 2005
at 00:13
  • msg #554

Goblins and they fall like.

Mukhallad continues to attempt binding Girlud's wounds, unfortunately for the goblin the mage is out of his domain. Girlud's life hangs in the balance.

The Goblin leader looks over to Pello as he walks over to the Gnome. The leader kneels down into the entangled bushes and tries to set Pello's leg free, but he can not. So he starts to speak a bit with Pello.

The leader seems dazed as if he is acting out of character; his speech is some what slower as he tries to comprehend his words of friendship, definitely not something that happens on a day to day basis, at least not for goblins. (Girlud is an exception; he is trying to escape from the troubles of goblin life. Most however do not; they just go on with their lives as vile creatures of the earth with no intention of ever changing.)

None the less the lead goblin did offer assistance to Pello as he spoke. "I know not what I can do fer you, nor you fer me. But there is a nice heard of deer over yonder, they make a fine meal." he points west.

The mines are a bit to the East and North.

4th of Fading  1:37pm
Mukhallad Al'shek
player, 45 posts
Tue 3 May 2005
at 04:41
  • msg #555

Re: Goblins and they fall like.

Mukhallad keeps bumbling about with the goblin's wounds, still no joy... he flails his head about and spies Milo before firing off a salvo of harsh words at the diminutive druid.

((If you speak halfling give me a PM))
This message was last edited by the player at 04:42, Tue 03 May 2005.
Pello Flarne
player, 96 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 3 May 2005
at 18:39
  • msg #556

Re: Goblins and they fall like.

"Oh yes, deer sounds good. Quindil over there is rather handy with a bow, so that should mean that lunch is secured."

Pello looks around, trying to take on as relaxed a pose as possible with both legs beeing strangled by attentionstarved plantlife. He finally resolves to simply put his hands on his hips.

"So, what was such a strapping leader of brigands and cutthroats like you, doing here? Oh, and I gotta applaud you on the ambush. Really well done. I think it would have worked perfectly against any lesser intelligent person than such an intellectual lighthouse such as myself. But of course, that again leads to the question. Why the bother?"
Myth -DM-
GM, 320 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 3 May 2005
at 19:09
  • msg #557

Goblins and they fall like.

"We are hunters for the tribe. We collect good meat to save in our caves. Winter is soon to come, so we hunt often.  You and your friends would have made a nice meal for the Shamans. They would have seen yous as a prized meal, they would have promoted us."

He slowly speaks, continually scratching his head as if he is trying to figure out why he speaks with you.


After a few minutes the tangle starts to recede back to normal plant life.

Girlud twitches on the ground, poor Mukhallad is unable to do anything for the goblin. He pleads with Milo to assist him.


Last chance for Girlud. He either gets healed now or he dies.
Pello Flarne
player, 97 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 3 May 2005
at 19:31
  • msg #558

Re: Goblins and they fall like.

"Understandable. Though I doubt I'd make a fine meal, except for the prestige, some of the tall folks seem to have plenty of meat on their bodies. And since they eat goblin, they can hardly complain that you try to eat them back."

Pello gains a thoughtful expression, and mutters to noone in particular, "Though.. with them having eaten goblins.. does eating back count as cannibalism? Could just stay away from the intestines I guess.. Unless they've already been digested.."

Pello shakes his head, and smiles friendly to his temporary goblin comrade.

"So. Where is this goblin tribe of yours? Not having eaten goblin myself, I'd really hate ending in the cooking pot for other people's sins, so if you could tell us how to circumvent your pals, it would be didly."
This message was last edited by the player at 08:16, Wed 04 May 2005.
Erdthar Grimear
player, 157 posts
Gray Orc
Tue 3 May 2005
at 21:30
  • msg #559

Re: Goblins and they fall like.

Erdthar fights the entangling as hard as he'd fought the goblins, and after long strugglew, manages to tear himself from their grip.  He rushes to save his goblin ally, but is unable to help him.  As the fierce little goblin dies between him and the wizard, his gaze then rises to the half-pint druid that had stood by to leave him bound, and to leave the goblin to die.  His expression wasn't pretty.
Vespian St.Brandi
player, 197 posts
Studious an Philosophical
Loves Books an Archeology
Tue 3 May 2005
at 21:57
  • msg #560

Re: Goblins and they fall like.

Vespian makes her way over as best she can as well. "Twice in battles he could have fled and yet twice he stayed by our sides, he could have shouted a warning to the other Goblins but he chose to hold our confidence." She sheds a tear and breathes a heavy sigh, "Though small in stature, he was a great warrior. He was honorable."
Myth -DM-
GM, 323 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 3 May 2005
at 23:21
  • msg #561

Re: Goblins and they fall like.

Lead Goblin speaking with Pello

"The Malauth tribe is all over these lands. Mostly to the north of here inside the mountains. But we have many factions of warriors’ combing the lands. The shamans of the tribe have appointed a new war master. He is Kurag, mighty and vengeful. He will lead us to victory. Soon, as far as one can see will be held by the Malauth. Even human towns and brigands will fall to his might, nor will any dwarf hold keep us from concurring what is rightfully ours." 
Quindil Liahstia
player, 65 posts
Wed 4 May 2005
at 04:41
  • msg #562

Re: Goblins and they fall like.

Quindil salutes the fallen Goblin with his spear.  While Quindil never was really fond of the Goblin, Quindil isn't fond of a lot of things.  He had respect for a creature that size that would fight like that, however.
Pello Flarne
player, 99 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 4 May 2005
at 08:22
  • msg #563

Re: Goblins and they fall like.

"Sounds terrific! But eh.. speaking of the northern mountains. Might you perchance know the location of the Cryoden mine? Our information says that it should be near here somewhere, and we are kind of heading that way."
Myth -DM-
GM, 324 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 4 May 2005
at 13:20
  • msg #564

Re: Goblins and they fall like.

"Mines?" He says with a quizical look on his face as he scratches his head.

"You must mean that small dwarf hole not to far from here. Over younder in the foothills..." He points north and east. "well it used to be a dwarf hole, not so much any more. But its not too far from here, just head that way, and then when you start to get close to the mountains, follow allong the ranges' front edge heading east. Then, nested up on the hill side you will see the cave entrance." As he tells you the direction he uses his hands to tell most of the story, making diffrent shapes to signify the mountains and  cave entrance, as well as pointing this way and that.
Mukhallad Al'shek
player, 47 posts
Wed 4 May 2005
at 15:16
  • msg #565

Re: Goblins and they fall like.

Mukhallad wipes his hands on the grass and nods to the rest of the party. "That is checking out with what Girland spoke about where the mines are being too... to the north east."
Erdthar Grimear
player, 159 posts
Gray Orc
Wed 4 May 2005
at 15:25
  • msg #566

Re: Goblins and they fall like.

While others were talking to the goblin convert, erdthar was digging a hole in the soft forest loam.   When he reached five feet deep, he took the body of Girlud and wrapped it in a sqare of canvas from his pack, and placed him in the hole.  "Does anyone here know good words to say over a fallen comrade?"  He asked.

After the ceremony, he buthered a fallen goblin, taking the choicest cuts to eat as a trail snack as they marched.  "Northwest you say?  Good, lets go then."
Pello Flarne
player, 101 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 4 May 2005
at 15:54
  • msg #567

Re: Goblins and they fall like.

"Nah, northeast." Pello replies Erdthar offhand, and poses the goblin leader a question "Say, would you mind following us in that direction? After all, if we were to meet another goblin hunting group, it might be good if you could tell them that we ain't such an easy meal as one might think. That would probably save us a few pints of blood and your clan a few dozen bodies."
Myth -DM-
GM, 325 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 4 May 2005
at 18:58
  • msg #568

Re: Goblins and they fall like.

A small ceremony is held for the passing of Girlud. Snivels fill the air for a breef moment as everyone says their peace. Even the lead goblin bows his head for a minute.

 "I will travel with you. We should be going soon. Let me grab my things." He then tightens his backpack strap, and combs the battle field for his thrown javelins. After retreaving the weapons he looks at Pello signalling him to move ahead.
The goblin leader walks close to Pello.


The group starts to head north and east shortly after Erdthar finishes butchering one of the goblins. Before they head out the lead goblin takes intrest in Erdthar's work. "May I have bit of that. I am a bit hungry." The goblin licks his lips as he awaits Erdthar's answer.
Erdthar Grimear
player, 160 posts
Gray Orc
Wed 4 May 2005
at 19:04
  • msg #569

Re: Goblins and they fall like.

"Northeast then.  Let's go already."  Erdthar doesn't answer the goblin.  He simply cuts a fillet out of a thigh and leaves it behind near the corpse when he takes off.
Vespian St.Brandi
player, 201 posts
Studious an Philosophical
Loves Books an Archeology
Wed 4 May 2005
at 21:24
  • msg #570

Re: Goblins and they fall like.

"So," Vespian addresses the Goblin Commander as they walk, "You desire promotion to greater status? Have you ever thought of becoming the OverLord yourself?"
This message was last edited by the player at 02:02, Thu 05 May 2005.
Pello Flarne
player, 102 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 4 May 2005
at 21:57
  • msg #571

Re: Goblins and they fall like.

Pello merely rolls his eyes at Vespian's question, and takes a look around to ensure that he is surrounded by the group's warriors.
Erdthar Grimear
player, 161 posts
Gray Orc
Thu 5 May 2005
at 01:59
  • msg #572

Re: Goblins and they fall like.

"Huh?" The orc grunted in question, a bit densely.
Gimuld Froking
player, 87 posts
hp: 16  ac: 15
to fresh air!
Thu 5 May 2005
at 02:36
  • msg #573

Re: Goblins and they fall like.

Gimuld walks with the rest of the group and goes to the other side of the goblin commander. He sees Pello look around sees he is trying to position himself within the group. Since he never put away his morningstar, he keeps at the ready. He whistles a little song to himself about Brave Sir Robin...who ran away.
Myth -DM-
GM, 326 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 5 May 2005
at 13:27
  • msg #574

Re: Goblins and they fall like.

The group moves along toward the mountains in hopes of finding the Cryoden Mines. Not long after you begin your journey you begin to notice that the Goblin leader's attitude is shifting back to its normal self. The goblin is becoming more agitated and he starts to growl at certain things as you pass by, he even begins to ignore the conversations.
The forest clears into high mountain plains, from the edge of the wood you can look across a field to the massive mountains Rauvin. The march to the mountains seems as if it will be an easy one, with very few if any obstacles. The sun is high and it seems as if today is going to be the day we reach the mines.


Charm Effect will shortly end. Any plans on what you will do with the goblin?
Pello Flarne
player, 103 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 5 May 2005
at 13:47
  • msg #575

Re: Goblins and they fall like.

Pello glances sideways at Vespian, "Do you wanna try your magic?"
Erdthar Grimear
player, 163 posts
Gray Orc
Thu 5 May 2005
at 15:21
  • msg #576

Re: Goblins and they fall like.

Erdthar plods along the green foothills, watching for signs of ambush or activity.
Vespian St.Brandi
player, 203 posts
Studious an Philosophical
Loves Books an Archeology
Thu 5 May 2005
at 21:57
  • msg #577

Re: Goblins and they fall like.

I was trying to build up a bonus to my persuasive abilities. *shrugs* I shall try without.

Vespian tosses her hair back a bit and smiles softly at the Goblin Commander. She then speaks to him in Goblin. "You have said that you desire promotion. I know you are destined for greatness! It will be years before the Shamans recognize that, I see it now. Join with us, and before the season ends your enemies will die upon your Spear and you will be the great goblin Overlord of your tribe!"

Bluff Roll: 25
This message was lightly edited by the player at 22:13, Thu 05 May 2005.
Myth -DM-
GM, 337 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 18 May 2005
at 23:36
  • msg #578

The Mine!!!

After the goblins’ retreat from the stream the adventures found a nice spot to set and take rest for a few moments as they gathered their wits.
Once the party was well rested they set out north in search of the illusive Cryoden mines. After a few hours march they come to the foot of the mountain range, the awe-inspiring Rauvin Mountains towering above them in the distance.
The sky is clear with but a few clouds speckled here and there. The terrain before the peaks is not near as treacherous as one might think. In fact the foothills seem to be more of an open field with hills pushing there way out, in varies locations. The ground is covered in tall grass with many scrub oak bushes scattered across the hills. Pine trees are the most dominant species but a few Oaks and Maples force their way out of the ground in spots. Large boulders along with small rocks are scattered in no special fashion across the valley floor.

A short trek across a flat section of land and over a hill exposes you to your quest. There on the hill you see a large cave mouth with a wide trail that winds through the foothills up to the entrance. Next to the trail is a cluster of boulders; possibly a land mark used for identifying the trail during winter.
That must be the Mines!

The trail appears to be empty, but it does travel further into the foothills, not all of the trail can be seen from here.

Full hp for all.
Skills if you wish along with the plan of action



This message was last edited by the GM at 04:17, Sat 21 May 2005.
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