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Dungeon Council  (House Rules)

Posted by Myth -DM-For group public
Myth -DM-
GM, 8 posts
Snow Covered and Frigid
Beast and MenFight or Die
Wed 26 Jan 2005
at 19:37
  • msg #1

Dungeon Council  (House Rules)

We will try to keep house rules to a minimum.

These rules are not set into stone and will be updated as we advance.
This message was last edited by the GM at 16:15, Thu 27 Jan 2005.
Myth -DM-
GM, 9 posts
Snow Covered and Frigid
Beast and MenFight or Die
Wed 26 Jan 2005
at 20:01
  • msg #2

(House Rules)

1. Have Fun!!!!
2. Combat: This game will be based more towards combat with some role play here and there.
When in combat place your dice rolls in your post in the Stat Block. Also roll damage for each attack, after all a 10 might just hit.
3. Posting: Post as often as possible at least Once a day. Combat rounds will advance every 24hrs on the weekdays, and as often as possible during weekends and holidays. Post at anytime, do not need to post in Initiative order.
4.Hitpoints: Take Full hitpoints at first 2 levels. From there roll the correct hitdice for your class, roll it add Con mod, re-roll 1's.
5.Spells: Clerics,Druids,and Paladins must have their Holy Relic in order to cast.
Wizards will have to learn new spells as they advance as stated in the 3.0PHB,except as stated below. A wizard also needs the correct components.
       ~Wizards may add new found spells of current level to their spellbook for free(using normal rules for: reading and writing spell). A Spell Craft check (Dc:15+spell level) allows you to add new found spells of higher level to your spellbook(So you have them for use at higher level).
      ~Can purchase component kits for 100gp per spell level(they will be fully equipped for all spells of that level or lower).
6.Read Magic: Is a "free" ability to all casters that have it on their 0-level spell list(I.e Wizards, Sorcerers, Clerics, Druids, & Bards)
7.Movement: We will be using combat grids, each square=5', unless stated otherwise, diagonal movement=5' as well.
8.OOC: Even though there is an OOC thread, sometimes it is needed in the combat thread, If OOC is used in the combat thread, Please post it in orange.
9.Skillz Checkz:Skill check rolls will also be placed in the combat thread. They will be in orange just likeOOC
10.Stat Blocks: When posting in the action thread please make a OOC stat block at the bottom of post with all important game data, I.E skills, attacks, damage, ect.., Can be as private line to -DM-, but would prefer it to be public
11.Healing:Normal rate of healing is 1 hp per character level per 8hr rest.

~You can do "Long-Term Care": Provided that you are treating the patient for 1 day(8hr). Long term care requires a Heal check DC: 15. If check is successful then healing rate is doubled.

~"Long-term Care with bed rest:" Provided that you are treating a patient for 1day(8hr)and that patient is in a comfortable bed and you succeed at a Heal check DC: 15, then the patient will heal 3hp per character level per 8hrs rest, they will also heal up to 2 ability score points per day.

-Circumstances to improve Heal check:
  ~A Healing kit adds +2 to Heal check die roll
  ~5 or more ranks in Profession(Herbalist) grants synergy bonus of +2 to Heal check die roll.
  ~Aid an other, One other PC can aid the healer. This requires a Heal check DC: 10 from the helper. If the check succeeds then The healer may add +2 circumstance bonus to their Heal check die roll.



-----------------------------------------------------------------------------------
Clairification of Standard Combat Actions:

In a single round of combat you can...

with a base attack of +1 or greater, draw one weapon, and move, but not attack (unless its a 5ft step)

draw a Weapon + ready a Shield, but not move, nor attack

if you have the Two-Handed Fighting Feat, you may draw two weapons, and move, but not attack (unless its a 5ft step)

if you have the "Quick Draw" feat, you may draw a weapon (free action), move (base movement) and attack

move (base movement) and make one attack

take a 5ft step, and make your full (multipule) attacks, if applicable

cast a spell, and move (base movement)

retrieve an item from your pack, and use it, and take a 5ft step

-unless-

Your item, such as, a potion, could fit in a belt pouch (or similiar holder, like a scroll case looped on your belt), in which case, you may retrieve the item (free-action), use it, and move (base movement), or draw a weapon, or, if you had a hand free (using a one-handed wepaon), make a single attack.

Stand up from prone, & pick up your weapon, but not move or attack

Move Only Actions
Double Move(Hustle)= Move 2 times base movement
Run = Move 4 times base movement
This message was last edited by the GM at 04:35, Sat 17 Sept 2005.
Myth -DM-
GM, 1044 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 8 Jun 2007
at 17:59
  • msg #4

Forge of Life (Character Development)

Books Used: 3.0 Players Handbook, Dungeon Master Guide, Forgotten Realms, Silver Marches, Underdark, Magic of Faerun, Arms & Equipment, Unapproachable East, Savage Species

Books you will need: 3.0Players Handbook, Forgotten Realms book would be helpful

Ability Scores: Roll 6 sets of 4d6 re-rolling 1’s dropping the lowest score. Arrange scores how you see fit.

Races: Core races or one of their sub-races from the books listed above. (maybe a Savage Species race, after talking with -DM-)

Classes: Any listed in the books above, including prestige classes(Will need all prerequisites in order to take prestige class.)

Starting Level: 1st

Starting Gold: Roll for your class off table 7-1 on page 95 of 3.0PHB (Used to purchase all starting equipment)

Starting Hitpoint(hp): Full hp plus CON modifier.

Alignments: Any, however keep in mind that evil actions could/will have consequences.

Deites & Religion:Clerics must have patron Deity, Can chose from any in the Forgotten Realms Campaign Setting.

Backgrounds: Not needed but always helpful :)

Want to Play???: Just "request access" (in top menu bar) with a brief description of the PC you have in mind. No need to have pc complete. We will provide you with a character sheet.

When to Start: Once you have "Requested Access" with a PC name you will be added to the game. You can post only in the OOC thread. Once your PC sheet is completed The -DM- will tell you when/where to post.




ADVANCEMENT

Hitpoints: take Max hitpoints for firts 2 levels, from there roll appropriate dice for the class that you just advanced in. Roll dice add CON mod, re-roll all 1's.

Multiclassing: Will be allowed follow rules on pages 55-56 of 3.0PHB.

Prestige Classes: Will be allowed if chosen from the books listed above, any others will need to be discussed with the  -DM-. In order to take a prestige class one must fulfill all requirements and prerequisites.
This message was last edited by the GM at 18:02, Fri 08 June 2007.
Myth -DM-
GM, 1045 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 8 Jun 2007
at 18:00
  • msg #5

Sample Post

The nasty orc "Knarl" stepps in the ring

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As Knarl circles his opponent he looks  for a weakness in the beast defenses. Thinking he sees an opening Knarl comes forth with a mighty swing of demons. Unleashing his fist of fury Knarl shatters the skull of the would be goblin oppressor.
"Knarl crush you. Raaarrrah"
The Orc screams in victory.

Spot: 15
Attack: 20 ohh does he hit crit?  19 yes!
Damage: 8 already multiplied.

-------------------------------------------------------

or something like that.

feel free to add some flavor if you think it taste dull!
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