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13:36, 28th March 2024 (GMT+0)

Blacklist Function?

Posted by Redfoxmagi
Redfoxmagi
member, 163 posts
Fri 16 Oct 2020
at 02:02
  • msg #1

Blacklist Function?

So, I've been around here for many, many years now.  But, I've always wondered if the site as a whole had a blacklist function.  I'm intending to be here for a many more years from now, but I know that my memory probably will end up going as I get older and I'll lose track of players I didn't get along with when I open games in the future.  I've probably gone through at least five or six computers since I first started here, so lists that I keep myself may not be as reliable.

I've never really gotten into the technical aspects of this site, and I've always avoided talking a lot on the forums.  But, I figured why not actually take the risk and ask publicly?  Hopefully, I won't get ridiculed too much for asking.
donsr
member, 2075 posts
Fri 16 Oct 2020
at 02:22
  • msg #2

Blacklist Function?

using the GM tools  you can  ban players, when you check the  drop down, it will show platyers you banned.
Redfoxmagi
member, 164 posts
Fri 16 Oct 2020
at 02:57
  • msg #3

Blacklist Function?

I'm referring to something more like a method to keep track between games.  Like if I banned someone from a game I was running five years ago, but I'd opened another game.  Or even on the flip side: say I had a bad experience with a particular GM four years ago and want to make sure I don't inadvertently apply to one of their games in the future due to bad memory.  The site's getting up there in years, after all.  And so are some of us.  Haha.
donsr
member, 2076 posts
Fri 16 Oct 2020
at 03:07
  • msg #4

Blacklist Function?

for my part..i only had to bad  2 players.. i would never  want them in a game again..so? i run 3  games, if  a name shows up, and  i'm not sure ..i check?..I even check the  players names who have played, in case  they played in another game years ago?

 otherwise..you'd have to send your  self a PM, then  just edit that PM   everythign  you add a name..hopefully, you'll never have that many names!
facemaker329
member, 7258 posts
Gaming for over 30
years, and counting!
Fri 16 Oct 2020
at 03:13
  • msg #5

Blacklist Function?

To the best of my knowledge, no.  There's no such function.  If you have a game you can keep running, you could dedicate part of your scratch pad in the game to being your own personal blacklist...or set up a Google document or email yourself the names.

But site management has repeatedly expressed a lack of interest in anything resembling a blacklist function, and in my estimation, "I don't trust my memory" isn't going to be a very compelling argument for changing that stance.

That said, I have nothing to do with site management, and could be completely wrong...
bigbadron
moderator, 15947 posts
He's big, he's bad,
but mostly he's Ron.
Fri 16 Oct 2020
at 03:24

Blacklist Function?

As somebody who does have something to do with site management, I can say that there is no such function, and we do not intend to implement one.
donsr
member, 2077 posts
Fri 16 Oct 2020
at 03:25
  • msg #7

Blacklist Function?

yep... in my games  i have a PM to myself, that i add   vid clips  that i want to use  in the game later..

or stats  ect... that PM will be there forever  and you can edit  in new info.
Redfoxmagi
member, 165 posts
Fri 16 Oct 2020
at 04:12
  • msg #8

Blacklist Function?

Makes sense.  I just didn't want to keep a game shell up with that as the express purpose.  Felt like it'd be a waste of site resources.
evileeyore
member, 396 posts
GURPS GM and Player
Fri 16 Oct 2020
at 04:58
  • msg #9

Blacklist Function?

jase has said he'd look into a user account linked Scratchpad like we have in individual games.  Right now that's where I store my list, in my game scratchpads, and I just migrate teh list to new games so I have a back up.

But if we had a user account Scratchpad, that'd be the ideal place to save it.  It won't help when you're a player in a game and so are they, but it's the best I've come up with so far.
Gaffer
member, 1655 posts
Ocoee FL
45 yrs of RPGs
Fri 16 Oct 2020
at 19:51
  • msg #10

Blacklist Function?

Do you really run into so many players or GMs that are so bad that you need a list to remember them for YEARS?!
Sir Swindle
member, 259 posts
Fri 16 Oct 2020
at 20:09
  • msg #11

Re: Blacklist Function?

Gaffer:
Do you really run into so many players or GMs that are so bad that you need a list to remember them for YEARS?!

On a site where you routinely interact with someone for weeks or months with both of you using aliases the whole time, yes.

I remember that Gragnar the Distruptive was a real piece of work but I'm never going to remember who was playing him.

And since everyone gravitates towards certain systems you will constantly have the same players applying for the same games, it would be nice to know that that "this guy here with an asterisk" was someone you marked as an enemy.
Redfoxmagi
member, 166 posts
Fri 16 Oct 2020
at 20:13
  • msg #12

Re: Blacklist Function?

What Swindle said. And it’s not like I ran into a lot of them in a short period of time or something. But, I’ve been on this site for many years now. When it gets to be that long it starts to add up.
NowhereMan
member, 381 posts
Fri 16 Oct 2020
at 20:15
  • msg #13

Re: Blacklist Function?

In reply to Sir Swindle (msg # 11):

Agreed. And it doesn't necessarily have to be a bad player or GM. There are people here who I'm sure are great GMs, but their playstyle means that I would absolutely hate playing in one of their games. I've kept a blacklist for RPoL since shortly after I joined, and about half of the people on it are there because we would not enjoy playing together, rather than any behavioral issues.
bigbadron
moderator, 15948 posts
He's big, he's bad,
but mostly he's Ron.
Fri 16 Oct 2020
at 22:03

Re: Blacklist Function?

Everybody is entirely free to keep their own lists of other users, for whatever reason.  RPoL is not, however, obligated to provide a special function for just that purpose.

It's also worth noting that a list might not be a perfect solution, since people can request name changes (and RPoL's privacy policy means that we will not reveal those name changes).
evileeyore
member, 397 posts
GURPS GM and Player
Sat 17 Oct 2020
at 01:08
  • msg #15

Re: Blacklist Function?

bigbadron:
It's also worth noting that a list might not be a perfect solution, since people can request name changes (and RPoL's privacy policy means that we will not reveal those name changes).

Which neatly gets them around the "reap what you sow" rule.


Of course, if a GM* changes names to avoid their reputation for starting and crashing games with days (or whatever other reason lands them on a list), it's not like they'll change.  It'll just be a new name on the list.


* There are no "player" names on my list because the only player I've ever had an issue with refused to respond to PMs, and when I asked the GM they didn't want to say out of respect for the wacky anonymity rules here.
Sir Swindle
member, 260 posts
Sat 17 Oct 2020
at 01:27
  • msg #16

Re: Blacklist Function?

Not obligated. True.

But a Friends/Enemies list is on pretty much every forum site. It shouldn't be an unexpected request.

Your user base asks for it about every 6 months. So we at least know that a new person thinks they would use the feature at least that often.

Many of us understand that a big feature like that is actually a big ask because the site is custom from the ground up.

You control your privacy policy. It's a fairly big deal to makes changes. But Friends lists lasting past a name change is a feature. People who want to change their names to get off of Enemies lists are people you shouldn't really care about the opinion of.
donsr
member, 2078 posts
Sat 17 Oct 2020
at 01:43
  • msg #17

Re: Blacklist Function?

i'm on one site, for only one game...some people think the site is great..but its a Mess..i have to keep a link in my Favs, just to get to my game....it doesn't have  any of the  stuff we have here, because thier's is  ..just weird..( No charcter sheet thing, unless you let everyone see..PMs  are  hard..dice roller is very very painful,

 anyway?  that site doesn't have a list like that either..just store the names you want in a PM to yourself..copy and past it to your other games in a PM..or print it out?...The Admins do alot of stuff here, this is really trivial .
facemaker329
member, 7259 posts
Gaming for over 30
years, and counting!
Sat 17 Oct 2020
at 05:33
  • msg #18

Re: Blacklist Function?

It really comes down to this:  black lists are something site management is unwilling to provide.  'Why' doesn't matter, it could be that they disagree with the notion, they're not comfortable with the potential abuses, whatever...but since it's THEIR site, which they're maintaining out of good will and without charge to anyone (some people are chipping in voluntarily, but that's different than being charged to use something), I approach the use of RPOL the same way I approach joining someone's game...it's theirs, and they're allowing me to participate.  I can make suggestions about things that I might feel would improve it...but if that suggestion has been made before and rejected, I should fully expect it to be rejected again if I bring it up.  They run things, and I can either go along with that and enjoy what they're doing, or I can decide that their methods don't sit well with me and it bugs me enough that I should leave.

But if I've decided to stay, it seems bad form to me to badger them to add a feature which they've repeatedly expressed a strong distaste for.  Agree or disagree as you will, but I feel like they've been exceptionally gracious hosts and I should try to be an equally gracious guest.
bigbadron
moderator, 15949 posts
He's big, he's bad,
but mostly he's Ron.
Sat 17 Oct 2020
at 06:05

Re: Blacklist Function?

evileeyore:
Which neatly gets them around the "reap what you sow" rule.

I just spent all night looking through the site's rules, and couldn't find that one.

quote:
Of course, if a GM* changes names to avoid their reputation for starting and crashing games with days (or whatever other reason lands them on a list), it's not like they'll change.

Not quite as prevalent as you might think.  This is what it says about renames in the FAQs: "While we will usually do one rename with few questions asked, we may refuse renames for any reason and will not entertain requests for a rename so that a user can escape their own reputation." /help/?t=faqs&page=multiple+accounts

Sir Swindle:
But a Friends/Enemies list is on pretty much every forum site. It shouldn't be an unexpected request.

And, as previously noted, you are free to keep your own list if you want to.  And no, it's not an "unexpected request".  It is, however, one that this site, and its Admin, do not choose to implement - like images in public forums, or user scores, or like/dislike buttons, or ads for dating sites, or any of a slew of annoying features which are considered "normal" on other forums.

I just checked my own lists.  After over 17 years on the site I have exactly five names on my list of people to avoid (and three of those I haven't seen about for a long time).  The friends list is... quite a bit longer, but I have no problem maintaining it myself.  I keep it in a scratchpad for one of my games that has been around since I joined the site.  Plus a backup copy in another game's scratchpad.
This message was last edited by the user at 06:07, Sat 17 Oct 2020.
evileeyore
member, 398 posts
GURPS GM and Player
Sat 17 Oct 2020
at 12:34
  • msg #20

Re: Blacklist Function?

bigbadron:
evileeyore:
Which neatly gets them around the "reap what you sow" rule.

I just spent all night looking through the site's rules, and couldn't find that one.

Under multiple accounts, reasons to not create another account:
"You have a bad reputation.
quote:
You reap the seeds you sow.
  Do not further soil your reputation by disregarding the site rules."

Don't get me wrong, all the reasons to not multi make perfect sense* to me.  I'm with you on not multi-ing, and I can see valid reasons to change a user ID... but they will always be shedding a reputation.  Good or bad.



* Unlike the "thou shalt not even mention the existence of games outside of four specific sub-fora", the "thou shalt not multi" makes perfect sense.
Skald
moderator, 912 posts
Whatever it is,
I'm against it
Sat 17 Oct 2020
at 12:50

Re: Blacklist Function?

For the record it's covered in the FAQs:

quote:
Will RPoL implement a public blacklist or kudos list, or some way to review games, players, and GMs on the site?

No.  There is no reasonable way to ensure that such a system is fair, or that every individual's unique situation is taken into account when others critique their performance.  While there is nothing to prevent individuals from keeping their own notes about which games and with whom they enjoy playing, RPoL will not implement any public system for doing so.

/help/?t=faqs&page=frf

evileeyore:
* Unlike the "thou shalt not even mention the existence of games outside of four specific sub-fora"

That one was to stop those who chose to spam forums with adverts for their own games under the guise of helping.

It gets a couple of mentions in the FAQs on The Background Behind All of Our Rules - /help/content.cgi?t=faqs&page=Rules%20Background
bigbadron
moderator, 15950 posts
He's big, he's bad,
but mostly he's Ron.
Sat 17 Oct 2020
at 13:35

Re: Blacklist Function?

In reply to evileeyore (msg # 20):

That isn't a site rule, it's a comment regarding an actual specific rule.  The rule is that you can't make multiple accounts, and the FAQs mentions that, followed by a list of various excuses that people have given for why they did (and moderator commentary on those excuses).
donsr
member, 2079 posts
Sat 17 Oct 2020
at 13:47
  • msg #23

Re: Blacklist Function?

In the end....we are guests on this site....

NONE..of us are paid to be here, Nor  are the people  running  it, getting paid , by us.

The rules  are there. Ask  anything you want. That's  what the forums are for...BUT...except the answers you get from your host.

I have  PBP since  it  began its baby steps on AOL..I played  on many boards, One such board, as i have mentioned over the years here. Was great, but died by hacking.at least 5 boards i was in, and only the gods know how many others.

This site is  clean...all the tools   right on the screen..PMs that  you can  keep and adjust  to Multi PMs., You have threads  all in one place, the Dice roller is the best  i have used,and the Mods  keep people in line, so they don't ruin the   site for others.

doing the ''self PM' thing i mentioned, or simply writing  the   unwanted names on a sheet of scrap paper, is not a big thing.
evileeyore
member, 399 posts
GURPS GM and Player
Sat 17 Oct 2020
at 14:11
  • msg #24

Re: Blacklist Function?

Skald:
That one was to stop those who chose to spam forums with adverts for their own games under the guise of helping.

I get that.  The problem is when there are a handful of "games" that aren't "games" that cannot be discussed anywhere (outside of the four advertising forums) even when it would be helpful to discuss them specifically.

This is side-digressing, I think I'll take my further comments/questions on it to General.
bigbadron
moderator, 15951 posts
He's big, he's bad,
but mostly he's Ron.
Sat 17 Oct 2020
at 14:18

Re: Blacklist Function?

In reply to evileeyore (msg # 24):

A "forum" is just a specific type of game.  Would it make more sense if we were to to say that any board (whether a game or a forum) can only be mentioned in specific public forums, and only then by the owner of that board*?

*Note that the ownership stipulation is clearly spelled out in three of the four advertising boards.
Redfoxmagi
member, 167 posts
Sat 17 Oct 2020
at 23:21
  • msg #26

Re: Blacklist Function?

Donsr, you don't have to drag out your entire PbP history.  I, too, was around when AOL started its first steps.  That's not really the point.  We're not really back in those times anymore--it's been thirty years since then.  Blacklists/Friends Lists are really a convention of modern game forums.  It's really not about people being able to live without it or not.  Certainly, I could function without electricity, for example.  But, it doesn't mean I'd want to.

Anyway, this wasn't meant to cause some sort of contentious conversation discussion.  I didn't know the topic was one that had been rehashed by people repeatedly as even though I've been on this site for many years now, I've not been one to peruse the non-game threads on an even rare basis.

If Staff would like, they are welcome to close the thread.  I'm sorry I asked.  I'll stick to the game threads from now on.
jase
admin, 3781 posts
Cogito, ergo procuro.
Carpe stultus!
Sat 31 Oct 2020
at 09:17
  • msg #27

Re: Blacklist Function?

Redfoxmagi:
If Staff would like, they are welcome to close the thread.  I'm sorry I asked.  I'll stick to the game threads from now on.

I may be am late responding to this thread, but that's not an outcome I want to see from (what should be) a civilised discussion.  We should be building a community here.

The simple reason a blacklist hasn't been implemented is I'd rather put my limited time toward RP-centric features and I didn't see a blacklist as something essential (or even remotely required) for RPoL to provide a robust feature set.  I fully expect everyone to require some form of record keeping and notes outside of RPoL and I thought this would be one thing that would be extremely simple to track externally.

From a mental barrier perspective a blacklist also seems like a negative feature which personally makes it undesirable to implement.  A friends list, on the other hand, is more desirable.. even if we did include a not-a-friend option for it.  The anonymous nature of RPoL does restrict the use of it somewhat but I think a friends list would be beneficial enough to get it onto the to-do list, even if it is a fair way down on the priority order.
donsr
member, 2093 posts
Sat 31 Oct 2020
at 12:25
  • msg #28

Re: Blacklist Function?

::chuckles:: Thanks Red? I think we see the reason why you need that list.
evileeyore
member, 404 posts
GURPS GM and Player
Sat 31 Oct 2020
at 17:10
  • msg #29

Re: Blacklist Function?

jase:
I thought this would be one thing that would be extremely simple to track externally.

Unfortunately it's impossible to track externally.

Frex:  I've had several interactions with someone in a game as Players who was just... untenable to play with, the GM (who is a very long suffering patience of Job type) eventually booted them from the game for a second time.  I have no idea who they are outside of two Character names they've used.  I have no idea if they are running games, and would only recognize them in future games based on repeated instances of past behavior, but it could be an entirely different person with the same untenable nature and I would never know.

Simply put, I cannot chose to avoid interaction with this person in the future because I do not know who they are or who they will be.

While this is only a mild frustration, it is a frustration nonetheless.  One that I don't believe can be solved without a fundamental shift in the one (two?) of the rules of this society's basic assumptions of anonymity.  And I'm not sure it's worth it to the community as a whole to shift that one small thing.
SunRuanEr
subscriber, 343 posts
Sat 31 Oct 2020
at 17:32
  • msg #30

Re: Blacklist Function?

The thing that would concern me jase, be it a friends list or a not-friends list, is 'how do you maintain the anonymity factor?'

Even if it's as simple as putting an asterisk next to the player name on a cast list of someone that you have on your friends list, so that it tells you 'Hey, this character is played by someone you have friended!' without telling you exactly /which/ friend it is (which is the only way I can think of to do it that even pretends to maintain /some/ sense of anonymity), that's still potentially very harmful to certain games.

In games where players play multiple characters, or the GMs play incognito characters, having any kind of 'friends list asterisk' would immediately out those users. That's especially detrimental for GMs, because every player has access to their GMs username to add it to their 'friends list' to see if the GM is controlling any of the PCs. This is a really big deal, because you've already gone to lengths to code in things (like the shifting login times) precisely to help obscure GM-controlled PCs. Putting in something that undermines that seems...less than ideal.

While I understand that sometimes people go 'Man, I don't want to ever play with this person again', one of the most important lessons I've learned over the years on RPoL is that people change. Players that I abhorred playing with years ago have turned out to be some of the best players that I'm playing with now - and if I'd had a blacklist function years back, I wouldn't have wound up giving them a second chance.
Locke1221
subscriber, 48 posts
Sat 31 Oct 2020
at 17:54
  • msg #31

Re: Blacklist Function?

I think an acceptable compromise there would that a friends list should require the person being added to accept the request, and for them to be the one able to remove themselves from any friends list. This keeps it from being a method of involuntary outing of characters or being used as a blacklisting alternative.
Greymist
member, 4 posts
Sat 31 Oct 2020
at 19:19
  • msg #32

Re: Blacklist Function?

evileeyore:
I've had several interactions with someone in a game as Players who was just... untenable to play with...<snip>...I have no idea who they are outside of two Character names they've used.

I have no idea if they are running games...<snip>

I dealt with this exact situation in the last couple of months.

Player in a game seemed fine; in fact he decided to GM a game, and I joined. This his behaviour crossed a line for me. I left both games (elegantly, IMO. In both cases, I stuck around and actively posted until the party got to town, and them my character and I took our leave.)

Many weeks later, I applied for a game, GM looked great, group was active, all-in-all, it looked like it would be a great game. Once I was given access, I saw that old player there - and I only knew because he used the same character name. I apologised to the GM and left before I started.

Keeping a list of GMs is easy, and I suppose if you are the GM, a list of the players is also easy. But as a player, tracking other players is impossible. As EvilEyore says, it is a frustration and not overly important, but if we are voting, I would vote for this feature too.
evileeyore
member, 405 posts
GURPS GM and Player
Sat 31 Oct 2020
at 19:58
  • msg #33

Re: Blacklist Function?

Greymist:
Keeping a list of GMs is easy, and I suppose if you are the GM, a list of the players is also easy. But as a player, tracking other players is impossible. As EvilEyore says, it is a frustration and not overly important, but if we are voting, I would vote for this feature too.

Exactly.  It hasn't happened yet, but I'd hate to have to leave a game I would have avoided joining if I know a specific individual was involved.
Locke1221
subscriber, 49 posts
Sat 31 Oct 2020
at 20:28
  • msg #34

Re: Blacklist Function?

I'll be honest, if such a feature where you could keep track of other players were implemented, and it not be an opt in feature, would cause me to close down my games and leave the site.
This message was last edited by the user at 20:33, Sat 31 Oct 2020.
jase
admin, 3782 posts
Cogito, ergo procuro.
Carpe stultus!
Sun 1 Nov 2020
at 00:15
  • msg #35

Re: Blacklist Function?

This is why we can't have nice things civilised disucssions.

Nowhere have I said it'd bypass the anonyamimity aspect of RPoL, in fact I pointed out the opposite...

jase:
The anonymous nature of RPoL does restrict the use of it somewhat


The only way you would be able to track it (inside or outside RPoL) is if you knew the person's RPoL account name.  So (to spell it out) you'd either need to be a GM, they be a game owner, have a discussion with them via rMail, see them in a forum such as this or they (somewhere) willingly disclose their account name.

Anyone hoping for it to somehow break the anonymous aspect of RPoL would be disappointed.  You'd not magically know to join/avoid a game.

So yes it can currently be tracked externally and no there'd be no reason to take your bat and ball and go home if it was implemented.
SunRuanEr
subscriber, 344 posts
Sun 1 Nov 2020
at 00:45
  • msg #36

Re: Blacklist Function?

That's good to know jase, thank you for the reassurance.

I'd have no quibble with any kind of internal function, friends or blacklist, that only kept track of usernames and didn't somehow out players for being, or games for containing, someone on that list. Of course, we can already do that with pen & paper or a scratchpad. =)
bigbadron
moderator, 15959 posts
He's big, he's bad,
but mostly he's Ron.
Sun 1 Nov 2020
at 15:15

Re: Blacklist Function?

In reply to jase (msg # 27):

How about making the list a subscriber perk?
  • It's not essential
  • there are other ways to keep track of friends/enemies
  • it's just more convenient to have it on-site (especially if you log in from different locations)
Sounds like a perk to me...
Ski-Bird
subscriber, 122 posts
Sun 1 Nov 2020
at 19:23
  • msg #38

Re: Blacklist Function?

I really like the idea of having a scratchpad keyed to the main page (as opposed to being tied to a game).

I have some notes that I like to refer back to once in a while.  Free text would be fine, nothing fancy.  Since the scratchpad is a private sort of thing ... it sort of doesn't matter if someone wants to track role-playing buddies. favorite GMs, or flake/problem players.

Something like this would keep the 'anonymity is sacred' folks happy, and also avoid the inevitable butthurt of any publicly available list that is — by its nature — going to be completely arbitrary.
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