Nym Amalith
Character Name: Nym Amilith of Evermeet
Class (Kit): Wizard Encikkar Dualist
Alignment: Lawful Neutral (Lawful Evil tendencies)
Race: Gold Elf
Experience Level: 4 EXP: 10,0000
Age: 136
Sex: M
Skin: Golden/Light Bronze
Ht.: 60
Wt.: 155
Hair: Pale, Golden blonde
Eyes: Emerald Green
Homeland: Evermeet
STR 13 Hit Prob: Normal Dmg Adj. None Weight Allowance: 45 Max Press: 140 Open Doors: 7 4% Bend Bars
DEX 9 +1 Reaction Adj. 0 Missile Attack Adj. 0 Defensive Adj. 0
CON 16 -1 HP Adj. +2 System Shock: 95% Resurrection Survival: 96% Poison Save: 0 Regen: Nil
INT 17 Num. Lang.: 6 Spell Level: 8th Chance to Learn Spell: 75% Max Num. Spells Per Level: 14 Illusion Immunitiy: -----
WIS 15 Magical Defense: +1 Bonus Spells: 2nd Chance of Spell Failure: 0% Spell Immunity: ---
CHA 17 Max. Henchmen: 10 Loyalty Base: +6 Reaction Adjustment: +6
Racial Benefits:
90% resistance to sleep and all charm
Bow, short/long sword +1 to their attack rolls
Opponents suffer a -4 penalty to their surprise
Infravision 60
1 in 6 to notice secret doors; 2 in 6 if looking
+1 Dex, -1 Con
+2 Riding Check
Class Benefits:
Spells Per Day 5/4/0/0/0/0/0/0/0
Kit Benefits:
2 additional spells per level, but only from the dual schools
+2 saving throws against Evocation/Invocation and Enchanting/Charm
-2 saving throws against all other types of magic
When he learns a new spell, he automatically gains two spells, one from each school
95% chance to learn spells from the two schools
When a dualist creates spells for one of his two schools,
the spell is considered one level lower when determining
difficulty; this spell is accessible for all wizards to learn.
Weapon Proficiencies
Staff
Non-Weapon Proficiences (10)
Ancient History (Western Heartlands)-16
Ancient Languages (Archaic Elven, read and written)-17
Etiquette-17
Singing-17
Heraldry (Elven)-17
Riding (Land based, Horse)-18
Astrology-17
Ancient History (The North)-16
Spellcraft- 15
Swimming-13
Spells Known:
Spells Known:
1st lvl/Magic Missile
Tensers Floating Disk
Read Magic
Detect Magic
Charm
Shield
Sleep
Hypnotism
Fire Burst
Friends
Cantrip
2nd lvl/Maximillians Earthen Grasp
Insatiable Thirst
Flaming Sphere
Ray of Enfeeblement
Stinking Cloud
Tashas Uncontrollable Hideous Laughter
Scare
Bind
Web
Spells Memorized:
1/Magic Missile, Fire Burst, Detect Magic, Hypnotism, Shield
2/Flaming Sphere, Insatiable Thirst, Ray of Enfeeblement, Stinking Cloud
Combat:
THAC0: 19
AC: 10
Max HP: 22
Current HP: 22
Saving Throws:
Paralyzation, Poison or Death Magic- 14
Rod, Staff or Wand- 11
Petrification or Polymorph- 13
Breach Weapon- 15
Spell- 12
Languages Known- Elven, Common, Sylvan
Magical Equipment:
Scoll of Fireball (2)
Scroll of Lightening Bolt(2)
Healing Potion (1)
Basic Equipment:
*Short, light blue robe with semi-deep sleeves where the shoulders are (it opens up there and stops). Sleeves from a thin, white undershirt come down to his wrists. The bottom of the robe comes down to his knees on both sides, but in a point. On the borders of the robes, the faintest curling rosy pink Elven pattern can be seen.
*Tight white trousers.
*Very light tan/pale green leather boots
*Light green, thin cloak with a deep cowl.
*A quadruple tiered belt. Each tier on each side can hold up to four items. The second tier is reserved for spell components (if we are using them), the first tier is for wands, etc, and the bottom tier has pouches for various and sundry items.
*A family insignia necklace that he keeps tucked inside his robe against his chest.
*A silver promise ring (a N'Tel'Quess wouldn't be able to recognize what it is unless they knew about Elven cuture)
*50 gold
*An unenchanted quarterstaff of elven-make. The wood is a very hard and sturdy dusky white. The shaft is slim, yet very strong. Along it's length are ever so subtly carved Elven Espruar sigils. At the top of the staff is a large opal crystal set into the wood as if it were grown out from it. There are small, claw like appendages of the wood that curve around the lower parts of the orb.
Weight:L Size:B Type(6):4 Factor SM:1d6 L:1d6
Class (Kit): Wizard Encikkar Dualist
Alignment: Lawful Neutral (Lawful Evil tendencies)
Race: Gold Elf
Experience Level: 4 EXP: 10,0000
Age: 136
Sex: M
Skin: Golden/Light Bronze
Ht.: 60
Wt.: 155
Hair: Pale, Golden blonde
Eyes: Emerald Green
Homeland: Evermeet
STR 13 Hit Prob: Normal Dmg Adj. None Weight Allowance: 45 Max Press: 140 Open Doors: 7 4% Bend Bars
DEX 9 +1 Reaction Adj. 0 Missile Attack Adj. 0 Defensive Adj. 0
CON 16 -1 HP Adj. +2 System Shock: 95% Resurrection Survival: 96% Poison Save: 0 Regen: Nil
INT 17 Num. Lang.: 6 Spell Level: 8th Chance to Learn Spell: 75% Max Num. Spells Per Level: 14 Illusion Immunitiy: -----
WIS 15 Magical Defense: +1 Bonus Spells: 2nd Chance of Spell Failure: 0% Spell Immunity: ---
CHA 17 Max. Henchmen: 10 Loyalty Base: +6 Reaction Adjustment: +6
Racial Benefits:
90% resistance to sleep and all charm
Bow, short/long sword +1 to their attack rolls
Opponents suffer a -4 penalty to their surprise
Infravision 60
1 in 6 to notice secret doors; 2 in 6 if looking
+1 Dex, -1 Con
+2 Riding Check
Class Benefits:
Spells Per Day 5/4/0/0/0/0/0/0/0
Kit Benefits:
2 additional spells per level, but only from the dual schools
+2 saving throws against Evocation/Invocation and Enchanting/Charm
-2 saving throws against all other types of magic
When he learns a new spell, he automatically gains two spells, one from each school
95% chance to learn spells from the two schools
When a dualist creates spells for one of his two schools,
the spell is considered one level lower when determining
difficulty; this spell is accessible for all wizards to learn.
Weapon Proficiencies
Staff
Non-Weapon Proficiences (10)
Ancient History (Western Heartlands)-16
Ancient Languages (Archaic Elven, read and written)-17
Etiquette-17
Singing-17
Heraldry (Elven)-17
Riding (Land based, Horse)-18
Astrology-17
Ancient History (The North)-16
Spellcraft- 15
Swimming-13
Spells Known:
Spells Known:
1st lvl/Magic Missile
Tensers Floating Disk
Read Magic
Detect Magic
Charm
Shield
Sleep
Hypnotism
Fire Burst
Friends
Cantrip
2nd lvl/Maximillians Earthen Grasp
Insatiable Thirst
Flaming Sphere
Ray of Enfeeblement
Stinking Cloud
Tashas Uncontrollable Hideous Laughter
Scare
Bind
Web
Spells Memorized:
1/Magic Missile, Fire Burst, Detect Magic, Hypnotism, Shield
2/Flaming Sphere, Insatiable Thirst, Ray of Enfeeblement, Stinking Cloud
Combat:
THAC0: 19
AC: 10
Max HP: 22
Current HP: 22
Saving Throws:
Paralyzation, Poison or Death Magic- 14
Rod, Staff or Wand- 11
Petrification or Polymorph- 13
Breach Weapon- 15
Spell- 12
Languages Known- Elven, Common, Sylvan
Magical Equipment:
Scoll of Fireball (2)
Scroll of Lightening Bolt(2)
Healing Potion (1)
Basic Equipment:
*Short, light blue robe with semi-deep sleeves where the shoulders are (it opens up there and stops). Sleeves from a thin, white undershirt come down to his wrists. The bottom of the robe comes down to his knees on both sides, but in a point. On the borders of the robes, the faintest curling rosy pink Elven pattern can be seen.
*Tight white trousers.
*Very light tan/pale green leather boots
*Light green, thin cloak with a deep cowl.
*A quadruple tiered belt. Each tier on each side can hold up to four items. The second tier is reserved for spell components (if we are using them), the first tier is for wands, etc, and the bottom tier has pouches for various and sundry items.
*A family insignia necklace that he keeps tucked inside his robe against his chest.
*A silver promise ring (a N'Tel'Quess wouldn't be able to recognize what it is unless they knew about Elven cuture)
*50 gold
*An unenchanted quarterstaff of elven-make. The wood is a very hard and sturdy dusky white. The shaft is slim, yet very strong. Along it's length are ever so subtly carved Elven Espruar sigils. At the top of the staff is a large opal crystal set into the wood as if it were grown out from it. There are small, claw like appendages of the wood that curve around the lower parts of the orb.
Weight:L Size:B Type(6):4 Factor SM:1d6 L:1d6