Brass
*Any use of Shuriken or Magic Shuriken or whatever uses Ki Focus effects.
Attached: Rain Of Hammers Transcendent Ki Focus(Chest, Under Clothes). Sylvan Armor(and CamoClothes). Amulet Of Physical Resolve. Gauntlets of Blood. Catstep Boots. Footpads. Belt pouches.
Embedded: 5 Shuriken(Left Arm), 5 Shuriken(Right Arm)
Racial attributes: Warforged. +2 STR/CON/ Size Medium. 6 speed. Language Common. +2 Endurance, Intimidate. +1 Will.
Warforged Resolve: See power
Living Construct: As a living construct, you have the following traits. You can us attached components and embedded components made for warforged. You dont need to eat, drink, or breathe, but this doesnt render you immune to any effect.
Unsleeping Watcher: Rather than sleep, warforged spend 4 hours refraining from any strenuous activity. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While resting in this low-exertion state, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Warforged Resilience: When reduced to 0 hit points, you are less likely to die. When you make a death saving throw, you can take the better of your die roll or 10. You still die at the normal negative hit point total.
Class Attributes:
Monk
Armor Proficiencies: Cloth.
Weapon Proficiencies: Club, Dagger, Monk Unarmed Strike, Quarterstaff, Shuriken, Sling, Spear.
Implements:Ki Focus, Weapons I'm Proficient with.
Unarmed Combatant: Unarmed Attacks are +3 Prof, Unarmed, Off-hand, 1d8 DMG, Must have hand free.
Unarmored Defense: +2 AC when wearing Cloth or No Armor, without Shield.
Monastic Tradition: Stone Fist.
Mental Bastion: +1 Will per Tier.
Stone Fist Flurry Of Blows: Should be Duh, but modified by things and stuff.
Background Benefit: Brother In Battle, Drag Mag 366, Add Endurance to C list, +3 Endurance.
Critical: +1d6, Ki Focus.
Special:
I have +2 AC Feat Bonus while wearing Cloth or No Armor (Feat).
Rain Of Hammers Ki Focus, see above (Ki Focus).
+1 Bonus to Athletics/Stealth (Armor).
+2 Bonus to Save Vs effects with Poison, Weakened, Slowed, or immob(Neck).
+2 To Damage Rolls Vs. Bloodied (Hand).
When I fall or Jump down, I always land on my feet and only take half damage ; Day Free, +5 Acro or Athletics to next check (Feet).
+1 to move silent and hide checks, not factored into skill list (Footpads/CamoClothes).
Feats: Superior Implement Training; Transcendent Ki Focus(Lv1). Unarmored Agility(Lv2).
Additional Equipment: Footpads, Camo Clothing, Adventure gear etc etc.
Shuriken(20), Dagger(2).
Cash Etc: Total GP Value; 399
Char BG: