Gale
Racial Attributes: Human. +2 ANY. 6 square speed. 2nd language Pick. +1 to Reflex, Fortitude, Will. Bonus feat, class skill, At-will power.
Class Attributes:
Wizard
Armor Proficiencies: Cloth
Weapon Proficiencies: Dagger, Quarterstaff
Implement: Orbs, Staffs, Wands, Tomes.
Arcane Implement Mastery: Orb Of Deception. See Enc Power.
Cantrips: Ghost Sound, Light, Mage Hand, Prestidigitation.
Ritual Casting: Free Feat. Lv 1, three free lv 1 Rituals. Lv 11, 15, 21, 25 add Two free of Lv or lower.
Spellbook: Spare Day/Utility spell storage gig.
Defense Bonus: +2 Will.
Background Benefit: Brains; Drag Mag 381. Add Bluff To Class List.
Critical: Orb Of Mental Constitution, +1d6 Psychic DMG.
Rituals:
Tenser's Floating Disk (Lv1) 10 Comp, Explore, 10 Min, Arcana.
Fastidiousness (Lv 1); 10 Comp, Warding, 10 Min, Arcana(No Check).
Amanuensis (Lv 1); 10 Comp, Creation, 10 Min, Arcana(No Check).
Prepared Spells:
Lv 1 Day; Horrid Whispers
Lv 2 Utility; Spectral Image
Special:
+5 Endurance (Orb).
You do not Provoke AoO from Ranged/Area Attacks (Armor).
Free;Day, Teleport, When you fall, instead teleport safely to nearest horizontal sufrace within 5 that can support your weight, take no falling damage, and land on your feet (Feet).
You Can Read Any Language (Head).
+1 Stealth for Move Silently (Footpads).
When you hit with an Arcane Illusion power, you gain CA vs target Until End Of Your Next Turn, if Power has an effect that a save can end you instead gain CA until target saves (Feat).
Feats: Ritual Caster (Free). Jack Of All Trades (Human). Phantom Echoes (Lv 1). Superior Implement Training, Accurate Orb (Lv 2). Skill Focus, Bluff (Lv 4).
Additional Equipment: Spellbook, Footpads, Riding Horse, Seat Cushion.
Reading Spectacles(Lv2).
STUFF! If it's an item on the PH1 Adventures gear list she freakin has it.
Cash Etc: Total GP Value; 200
Char Desc/Personality: Young female human. "Speak softly and carry a big fireball." Often uses her prestidigitation to make sure her hair looks "perfect" with highlights of brown, yellow, or light blue to represent the 4 elements. Dreams of some day returning to her home town as an archmage to impress her friends and family, (and intimidate those who mocked her.) (insert picture if Tim uploads it).
Char BG: Ran away from home to escape the boring life of a peasant girl. Apprenticed herself to her kingdom's wizard's guild, performing mundane tasks to earn her keep. Spent most of her free time pouring over books from the library to try and find a way to begin a life of adventure then survive it.
OUTDATED CLIPBOARD EXPORT
====== Created Using Wizards of the Coast D&D Character Builder ======
Gale Wizard, level 3
Human, Wizard
Build: Illusionist Wizard
Arcane Implement Mastery: Orb of Deception
Background: Brains (Bluff class skill)
FINAL ABILITY SCORES
Str 8, Con 12, Dex 12, Int 18, Wis 10, Cha 16.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 12, Int 16, Wis 10, Cha 16.
AC: 16 Fort: 14 Reflex: 17 Will: 18
HP: 30 Surges: 7 Surge Value: 7
TRAINED SKILLS
History +10, Arcana +10, Bluff +9, Insight +6, Diplomacy +9
UNTRAINED SKILLS
Acrobatics +4, Dungeoneering +3, Endurance +9, Heal +3, Intimidate +6, Nature +3, Perception +3, Religion +7, Stealth +4, Streetwise +6, Thievery +4, Athletics +2
FEATS
Wizard: Ritual Caster
Human: Jack of All Trades
Level 1: Phantom Echoes
Level 2: Superior Implement Training (Accurate orb)
POWERS
Bonus At-Will Power: Nightmare Eruption
Wizard at-will 1: Scorching Burst
Wizard at-will 1: Chilling Cloud
Wizard encounter 1: Grasping Shadows
Wizard daily 1: Horrid Whispers
Wizard daily 1 Spellbook: Flaming Sphere
Wizard utility 2: Spectral Image
Wizard utility 2 Spellbook: Familiar Harrier
Wizard encounter 3: Hypnotic Pattern
ITEMS
Spellbook, Shimmering Cloth Armor (Basic Clothing) +1, Accurate orb of Mental Constitution +1, Amulet of Protection +1, Feyleaf Sandals (heroic tier), Adventurer's Kit, Climber's Kit, Footpads, Tent, Riding Horse
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Character description/personality:
Young female human. "Speak sofly and carry a big fireball." Often uses her prestidigitation to make sure her hair looks "perfect" with highlights of brown, yellow, or light blue to represent the 4 elements. Dreams of some day returning to her home town as an archmage to impress her friends and family, (and intimidate those who mocked her.) (insert picture if Tim uploads it)
Character background:
Ran away from home to escape the boring life of a peasant girl. Apprenticed herself to her kingdom's wizard's guild, performing mundane tasks to earn her keep. Spent most of her free time pouring over books from the library to try and find a way to begin a life of adventure then survive it.
Misc Gear:
Seat cushion (for comfort while sitting on the Tensers Floating Disk. No it's not in the PHB, I just made it up.)