Mara-Kai
![](https://rpol.net/portraits/f/ffd027.jpg)
Mara-Kai, Level 1 Genasi Swordmage Age: 18, Height: 5' 5", Weight: 120 lb. |
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Watersoul: You can breathe underwater. You gain +2 racial bonus to saving throws against ongoing damage. You gain the Swiftcurrent power. Initiative +0, Perception 10, Insight 10, Normal vision HP 27; Bloodied 13; Surges 9; value 6 AC 19; Fortitude 14, Reflex 14; Will 12 Resist 5 Cold, 5 Fire, 5 Thunder Speed 6 |
[M/R] Basic Attack (Standard; At-Will) * Melee or Ranged Keyword |
(Melee): +7 vs. AC; 1d8+4 dmg (Ranged): +6 vs. AC; 1d6+4 dmg |
[C] Aegis of Assault (Minor; At-Will) * Close Burst 2 Arcane, Teleportation |
Target: One creature in burst Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that doesn’t include you as a target, it takes a –2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If no unoccupied space exists adjacent to the target, you can’t use this immediate reaction. |
[M] Greenflame Blade (Standard; At-Will) * Melee Weapon Arcane, Fire, Weapon |
+7 vs. AC; 1d8+4 fire dmg, and you deal fire dmg equal to your Str mod (4) to all enemies adjacent to the target. Increase damage to 2[W]+Int mod (4) at 21st level. |
[C] Sword Burst (Standard; At-Will) * Close Burst 1 Arcane, Force, Implement |
Target: Each enemy in burst +4 vs. Ref; 1d6+4 force dmg Increase damage to 2d6+Int mod (4) at 21st level. |
[P] Swiftcurrent (Move; Encounter) * Personal No Keyword |
Effect: You can shift up to your speed over ground or liquid terrain. You take no penalties for squeezing during this movement, can move through enemy spaces, ignore difficult terrain, and take no damage if the surface or substance you move across would ordinarily deal damage to you. |
[B] Flame Cyclone (Standard; Encounter) * Close Blast 3 Arcane, Fire, Implement |
Target: Each enemy in blast +4 vs. Ref; 1d8+8(Int+Str) fire dmg. |
[M] Burning Blade (Standard; Daily) * Melee Weapon Arcane, Fire, Weapon |
+7 vs. AC; 2d8+4 fire dmg. Effect: Until the end of the encounter, your melee attacks deal extra fire damage equal to your Strength modifier. |
Alignment: Good; Languages: Common, Primordial (* = Trained in that skill) 0 Acrobatics, 9 Arcana, 9 Athletics, 0 Bluff, 0 Diplomacy, 0 Dungeoneering, 8 Endurance, 0 Heal, 9 Hist, 0 Insight, 0 Intimidate, 2 Nature, 0 Perception, 4 Religion, 0 Stealth, 0 Streetwise, 0 Thievery Str 18(4) Dex 10(0) Wis 10(0) Con 12(1) Int 18(4) Cha 10(0)Equipment: S.A.K., Leather Armor, Longsword, Tent, Javelin, Money: 30gp |
Rituals: None.
Feats:
01) Versatile Resistance (Gain resist 5 cold, fire, thunder)
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