Raichel
Feats:
01) Hybrid Talent (Storm Soul)
02) Unarmored Agility
Future Feats:
04) Staff Expertise - +1 feat bonus to implement and weapon attack powers with staff (+2 at 11th lvl, +3 at 21st lvl). Ranged or Area implement attacks with staff don't provoke AoO. Melee weapon attacks with staff get +1 reach.
06) Staff Fighting
Prerequisite: Wis 13, proficient with a quarterstaff Benefit: You can treat the quarterstaff as a double weapon. As a double weapon, the staff deals 1d8/1d8 damage and gains the defensive and offhand properties. For more on double weapons, see Adventurer's Vault, pagel0.
Disciple of Law?
Future Powers:
06) Quicksilver Motion? Echoing Thunder?
Background Benefit: Explorer/Guide
Add an extra language of your choice
Add Nature to your class skill list, and you gain a +2 bonus to Nature checks.
Character description/personality:
(Coming)
Combat tactics:
(Coming)
Character background:
(Coming)
Magic item get!
Staff of Tongues (520) Know Supernal
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CENTERED iNTUITION
Prerequisite: 11th level, monk, Centered Breath class feature
Benefit: When you roll initiative, you can roll twice and use either result. If you roll the same number both times, you gain a +5 bonus to your initiative check.
CONFOUNDING TECHNIQUE
Prerequisite: 11th level, monk
Benefit: You can swap places with an ally adjacent to you as a move action. This movement does not provoke opportunity attacks.
DRIviNG RAIN
Prerequisite: 11th level, monk
Benefit: You gain a feat bonus to bull rush attack rolls equal to your ki focus’s enhancement bonus. When you hit with a bull rush, you push the target a number of squares equal to your speed, then shift into any unoccupied square adjacent to the target at the end of the push.
MASTER’S INSTRUCTION
Prerequisite: 11th level, monk
Benefit: When you use a monk encounter attack power and miss at least one target, one ally you can see gains a +2 bonus to his or her next attack roll against one target you missed with the attack power before the end of your next turn.
PSYCHIC WAIL
Prerequisite: 11th level, any psionic class
Benefit: When you reduce an enemy to 0 hit points with a psychic attack, one enemy you can see within 5 squares of the first enemy grants combat advantage to you until the end of your next turn.
STILL WATER
Prerequisite: 11th level, monk
Benefit: If you hit an enemy using a monk at-will attack power while all your encounter powers are expended, you gain a +2 bonus to AC until the start of your next turn.
WAKiNG SENSES
Prerequisite: 11th level, monk
Benefit: You never take a penalty to Perception checks when you are blinded, deafened, or sleeping.
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FORM MASTERY
Prerequisite: 21st level, monk
Benefit: When you spend an action point to take an extra action, you also regain the use of a monk encounter attack power. You can use this encounter power as your extra action.
KEEP YOUR FEET
Prerequisite: 21st level, monk
Benefit: When you are knocked prone, you can stand up as an immediate reaction.
PURE MIND
Prerequisite: 21st level
Benefit: You gain resist 10 psychic and a +2 feat bonus to Will.
TRUE FREEDOM
Prerequisite: 21st level, monk
Benefit: When you are grabbed, you can make an escape attempt as an immediate reaction.
Possible armor:
Bloodthread Armor (1k) - +2 item to AC and saves while bloodied.
Summoned Armor +2 (1800) - Duh. Starts at level 6, so... no lvl 1 version.