Sahba
SAHBA
Lifespirit Warden 1
Longtooth Shift
Height: 6' 0"; Weight: 175 lb
Skin: Tan; Eyes: Green; Hair: Dark Brown
Size: Medium; Speed: 6 squares; Vision: Low-light
Languages: Common; Elven
Lifespirit Warden 1
Longtooth Shift
Height: 6' 0"; Weight: 175 lb
Skin: Tan; Eyes: Green; Hair: Dark Brown
Size: Medium; Speed: 6 squares; Vision: Low-light
Languages: Common; Elven
Longtooth Shifter
+2 Strength, +2 Wisdom (already included)
+2 Athletics, +2 Endurance
Longtooth Shifting (when bloodied; see Monster Manual)
Warden
This warden chose the Lifespirit might option.
Font of Life: roll to save against an effect at the beginning of your turn
Nature's Wrath: Mark all adjacent enemies
Strength 19 (+4), Dexterity 10 (+0), Wisdom 17 (+3),
Constitution 13 (+1), Intelligence 10 (+0), Charisma 8 (-1)
Maximum Hit Points: 30
Bloodied: 15; Surge Value: 7; Surges / Day: 10
Initiative: + 0 [dexterity]
Resistances: N/A
Action Point Tally: 1
Armor Class: 18 = 10 + 3 [wis] + 3 [Hide)] + 2 [heavy shield]
Fortitude Defense: 15 = 10 + 1 [warden] + 4 [str]
Reflex Defense: 14 = 10 + 2 [lightning reflexes] + 2 [heavy shield]
Will Defense: 14 = 10 + 1 [warden] + 3 [wis]
Base Saving Throw: d20 vs 10
-- SKILLS --
Acrobatics: -3 = 0 [dex] -1 [armor]-2 [heavy shield]Arcana: +0 = 0 [int]
Athletics: +8 = 4 [str] + 2 [racial] +5 [training] -1 [armor] -2 [heavy shield]
Bluff: -1 = -1 [cha]
Diplomacy: -1 = -1 [cha]
Dungeoneering: +3 = 3 [wis]
Endurance: +5 = 1 [con] + 2 [racial] +5 [training] -1 [armor]-2 [hvy shield]
Heal: +3 = 3 [wis]
History: +0 = 0 [int]
Insight: +3 = 3 [wis]
Intimidate: -1 = -1 [cha]
Nature: +8 = 3 [wis] +5 [training]
Perception: +8 = 3 [wis] +5 [training]
Religion: +0 = 0 [int]
Stealth: -3 = 0 [dex] -1 [armor]-2 [hvy shield]
Streetwise: -1 = -1 [cha]
Thievery: -3 = 0 [dex] -1 [armor]-2 [hvy shield]
-- FEATS --
Lightning Reflexes: +2 to Reflex Save-- AT-WILL --
Unarmed Melee: +4 [base str atk] vs AC; damage 1[W]=1d4+4 [strength bonus]Khopesh: +7 vs AC [+4 str + 2 prof + 1 tier]; 1[W]=1d8+4 [str bonus] (Hvy blade, Axe, Versatile, Brutal 1)
Versatile weapon: Add +1 to damage if using two-handed.
Brutal 1: re-roll first damage roll of a 1
Bull Rush: +4 [base str atk] vs fortitude [standard]
Grab: +4 [base str atk] vs reflex [standard]
Move grabbed target: +4 [base str atk] vs fortitude [standard]
Escape: +3 [athletics] vs fortitude [move action]
Warden's Fury [immediate interrupt]
Target: Triggering Enemey
Atk: Str (+7) vs Fort
Hit: 1[W] + Str mod (+4) dmg, and target grants CA to you and allies until the end of your next turn.
Level 21: 2[W] + Str mod dmg.
Warden's Grasp [immediate reaction]
Target: Triggering Enemy in Burst
Atk Type: Close Burst 5
Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.
Nature's Wrath [free action 1/turn]
Mark all adjacent enemies
Earth Shield Strike [Level 1]
Target: One creature
Atk: Str (+7) vs AC
Hit: 1[W] + Str mod (+4) dmg, and you gain a +1 power bonus to AC until the end of your next turn.
Level 21: 2[W] + Str mod dmg.
Resilience of Life [Level 1]
Target: One creature
Atk: Str (+7) vs AC
Hit: 1[W] + Str mod (+4) dmg, and an ally adjacent to you gains temporary hit points equal to your Wis mod (+3).
Level 21: 2[W] + Str mod dmg.
-- ENCOUNTER POWERS --
Second WindSpend an Action Point [free action, not in surprise round]
Longtooth Shifting [Longtooth Shifter][minor action]
Requirement: You must be bloodied.
Effect: Until the end of the encounter, you gain a +2 bonus to dmg rolls. In addition, while you are bloodied, you gain regeneration 2.
Level 11: Regeneration 4.
Level 21: Regeneration 6.
Warden's Sacrifice [Level 1]
Target: One creature
Atk: Str (+7) vs AC
Hit: 2[W] + Str mod (+4) damage. Until the end of your next turn, when any enemy hits you, an ally within 3 squares of you gains 5 temporary hit points.
-- DAILY POWERS --
Form of Winter's Herald [Level 1][Minor]Effect: You assume the guardian form of winter's herald until the end of the encounter. While you are in this form, you gain a +1 bonus to AC and resist 5 cold. In addition, each square within 2 squares of you, wherever you move, is difficult terrain for your enemies.
Attack [Encounter]
Target: Each enemy in burstAtk Type: Close burst 1
Atk: Str (+7) vs AC
Hit: 1[W] + Str mod (+4) cold dmg, and the target is immobilized (save ends).
Saab's Equipment: Backpack, Bedroll, Flint and steel, Belt Pouch, Rations (x10), 50' Hempen Rope, Sunrods (x2), Waterskin
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