Surya Shemesh
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Racial attributes: Shardmind
Speed: 6 squares
Vision: Normal
Languages: Common, Deep Speech, One Free. (Primordial).
Skill Bonus: +2 Endurance, +2 Arcana, +2 Free (Religion).
Living Construct: As a living construct, you have the following traits.
You can us attached components and embedded components.
You dont need to eat, drink, or breathe, or sleep, but this doesnt render you immune
to any effect.
Immortal Origin:
Shardmind are considered an immortal creature for the purposes of effects that
relate to creature origin.
Crystalline Mind:
Has resist 5 psychic, this increase to 10 at 11th level and 15 at 21st level.
Shard Swarm:: Racial Encounter, See Power.
Telepathy:
- Can communicate telepathically with any creature within 5 squares of Seluku
that has a language.
Class Attributes:
Invoker
Armor Proficiencies: Cloth, Leather, Hide, Chainmail.
Weapon Proficiencies: Simple Melee, Simple Ranged.
Implements: Rods, Staffs.
Defense Bonus: +1 Fort, +1 Reflex, +1 Will.
Channel Divinity: Once Per Encounter, can use a Channel Divinity power.
Divine Covenant: Covenant Of Wrath; Armor Of Wrath Channel Divinity Power.
Covenant Manifestation: When you use a Divine Encounter or Day power on Your Turn, you gain a bonus to DMG Rolls =1 per enemy attacked with power.
Ritual Casting: You own a Ritual book, and it contains Two rituals that you have mastered. Hand Of Fate, and one lv 1 Ritual. Once per day, you can use Hand of Fate without components.
Background Benefit: Windrise Port. 1 Free lv 1 Language. Unlock 1 skill on C list (Perception).
Critical: N/A
Special: +2 Item Endurance Checks for Desert Enviro Dangers (D Clothes).
Feats: Superior Implement Training[Accurate Staff](Lv1).
Rituals:
Hand Of Fate (Free): Lv 1
Comprehend Language: Lv 1.
Additional Equipment: Ritual Book
SAK, Climber's Kit.
Cash Etc:
Total GP Value: 18
Background:
http://th01.deviantart.net/fs71/PRE/i/2012/100/a/8/gawky_genie_girl_by_katepfeilschiefter-d4vrf0r.jpg
Racial attributes: Shardmind
Speed: 6 squares
Vision: Normal
Languages: Common, Deep Speech, One Free. (Primordial).
Skill Bonus: +2 Endurance, +2 Arcana, +2 Free (Religion).
Living Construct: As a living construct, you have the following traits.
You can us attached components and embedded components.
You dont need to eat, drink, or breathe, or sleep, but this doesnt render you immune
to any effect.
Immortal Origin:
Shardmind are considered an immortal creature for the purposes of effects that
relate to creature origin.
Crystalline Mind:
Has resist 5 psychic, this increase to 10 at 11th level and 15 at 21st level.
Shard Swarm:: Racial Encounter, See Power.
Telepathy:
- Can communicate telepathically with any creature within 5 squares of Seluku
that has a language.
Class Attributes:
Invoker
Armor Proficiencies: Cloth, Leather, Hide, Chainmail.
Weapon Proficiencies: Simple Melee, Simple Ranged.
Implements: Rods, Staffs.
Defense Bonus: +1 Fort, +1 Reflex, +1 Will.
Channel Divinity: Once Per Encounter, can use a Channel Divinity power.
Divine Covenant: Covenant Of Wrath; Armor Of Wrath Channel Divinity Power.
Covenant Manifestation: When you use a Divine Encounter or Day power on Your Turn, you gain a bonus to DMG Rolls =1 per enemy attacked with power.
Ritual Casting: You own a Ritual book, and it contains Two rituals that you have mastered. Hand Of Fate, and one lv 1 Ritual. Once per day, you can use Hand of Fate without components.
Background Benefit: Windrise Port. 1 Free lv 1 Language. Unlock 1 skill on C list (Perception).
Critical: N/A
Special: +2 Item Endurance Checks for Desert Enviro Dangers (D Clothes).
Feats: Superior Implement Training[Accurate Staff](Lv1).
Rituals:
Hand Of Fate (Free): Lv 1
Comprehend Language: Lv 1.
Additional Equipment: Ritual Book
SAK, Climber's Kit.
Cash Etc:
Total GP Value: 18
Background: