Chekin
Remember Cruel Cut Style For Later
Racial Attributes: Thri-Kreen; +2 DEX, +2 STR/WIS. 7 Speed. Low-light Vision. +2 Athletics, Nature. Thri-Kreen Language.
Multiple Arms: Once per turn, you can draw or sheathe a weapon (or retrieve or stow an item stored on your person) as a free action instead of a minor action. "Hand Free" RaW abuse. Combat Feats Sold seperatly.
Natural Jumper: A thri-kreen is always considered to have a running start when jumping. /5 always instead of /10.
Torpor: Rather than sleep, thri-kreen enter a torpid state. In this state, you remain aware of your surroundings, and you require only 4 hours of torpor (rather than 6 hours of sleep) to gain the benefit of an extended rest.
Thri-Kreen Claws: Thri-Kree Claws attack power. One, two, or three enemies. STR, DEX, or WIS Vs AC.
MOD+3/6/9 To-Hit per Tier.
1d8/2d8/3d8+MOD DMG per Tier.
Bonus to DMG Rolls equal amount of targets (+1/2/3).
Class Attributes:
FIGHTER
Armor Proficiencies: Cloth, leather, hide, Chainmail, scale; light shield, heavy shield
Weapon Proficiencies: Simple Melee, Simple Ranged, Military Melee, Military Ranged
Defense Bonus: +2 Fortitude
Combat Challenge: Every time I attack an enemy, Hit/Miss, I can choose to Mark that Target. Mark lasts until End of my Next Turn. Marked Target suffers -2 To-Hit vs. All but me. Whenever Marked Target Adjacent to me Shifts, or attacks any but me, I can make an Immediate Interrupt AoO.
Combat Superiority: AoO Bonus To-Hit = Wis Mod (+0). If AoO hits, Target stops moving if Move provoked attack.
Arena Training:
Not Proficient = Improvised: I can treat all weapons I am not proficient in count as improvised Weapons. This counts Unarmed.
Improvised Bonus: +2 Prof, 1d8 for One Handed Improvised (5/10 thrown). +2 1d10 for Two Handed Improvised.
Light Armor Bonus: When not wearing heavy armor, gain +1/2/3 per tier AC.
Arena Weapons; Gythka, Tratnyr: Select two weapons as my "Arena weapons". If I am not proficient, gain proficiency. Any Feats that grant Feat Bonuses to DMG rolls or To-Hit with one Arena Weapon, applies to the Other Arena Weapon.
Theme:
Misshapen
Level 1: Grasping Limb Power. See Above. Mod+2/4/6 Per Tier vs Reflex. 2d8+Mod DMG, 3d8+Mod Epic. Can be used as AoO.
Level 5: +2 Power Bonus to Athletics, Acrobatics.
Level 10: When you push, pull, or slide an enemy with a melee attack, increase distance by 1.
Background Benefit: Blademaster; Add Acrobatics to C list.
Critical: 1d6
Special:
Combat Superiority Stuff (Class).
Proficiency with Gythka, Tratnyr (Class).
Proficiency, and +2/3/4 Feat Bonus to DMG Rolls per tier, for Gythka and Chatkcha (Feat).
+2/3/4 Feat Bonus to DMG Rolls per tier, for Tratnyr (Class).
With Cleave, On Hit I can make a heavy thrown Ranged Basic against a second target, instead of the usual On Hit Effect. This does not trigger AoO. (Feat).
+2 Flat Bonus to Damage Rolls Vs. Bloodied (Alt Item).
Feats: Thri-Kreen Weapon Master (Lv1). Deft Hurler Style (Lv2).
Additional Equipment: Crimson Determination (Lv 4).
Gythka, Longbow, arrows, sling, sling stones, daggers.
Various gear.
Cash Etc: Whatever
Char BG: