Larry Lumphammer
Larry Lumphammer, Lv1 Hill Dwarf FighterAlignment: Neutral Good
Initiative: +1 Speed: 25 Ft Vision: Darkvision 60
HP: 13 Hit Dice: 1d10.
AC: 16
Save Perks: STR +4, CON +4.
Melee Mod: +4
Ranged Mod: +4 Thrown, +1 Projectile.
Armor Prof: All Armor, Shields.
Weapon Prof: All Simple, All Military.
Tool Prof: Mounts(Land). Artisan's Tools, Climber's Kit, Gaming Set.
Trained Skills: Acrobatics(+2). Athletics(+4), Nature(+2), Survival(+2).
Base Stats.
STR 16(+3) DEX 13(+1) WIS 13(+1)
CON 16(+3) INT 8(-1) CHA 10(+0)
Fighter Perks:
Fighting Style (Lv1); Great Weapon Fighting: When wielding a Two Handed or Versatile weapon in both hands, I still deal STR Mod DMG if I Miss an attack.
Second Wind (Lv1): As an Action, I gain 1d6+LV(1) Temporary HP. Can be used once, then requires a rest to recharge.
BG: Dwarven Miner (Custom)
Skill training: Athletics. Nature. Survival.
(Same Skills as Guide)
Tool Prof: Artisan's tools. Climber's Kit. Gaming Set.
(No Navigator's tools, because what kind of Dwarf get's lost in a mine?)
Armor: Chain Mail (16 AC), Stealth Disadvantage.
Weapons: Maul; 2d6 B DMG. Heavy, Two Handed. Martial.
Pike; 1d10 P DMG. Reach, Two Handed. Martial.
Javelin(4); 1d6 P DMG. Thrown (30/120). Simple.
Dagger; 1d4 P DMG. Finesse, Light, Thrown (20/60). Simple.
Equipment:
Adventurer's Kit; Backpack, Healet's Kit(10c), Mess Kit, Tinderbox, Torches(10), Rations(10), Waterskin, Rope(50ft).
Containers;
Pouches(2)
Sacks(2)
Vials(2)
Flasks(2)
Jugs(2)
Case (Map/Scrolls), Bucket.
Lighting;
Oil(2)
Tools;
Climber's Kit(P), Pole.
Extra Rope(50ft x2). Grappling Hook.
Miner's Pick, Shovel, Crowbar, Hammer, Portable Ram.
Abacus, Merchant's Scale, Block and Tackle, Signal Whistle.
Ink Pen, Ink Pot(1).
Whetstone.
Food; Extra Waterskin. Fishing Tackle. Pot.
Misc;
Gaming Set(P).
Musical Instrument (Undecided what kind).
Bedroll, Blanket, Tent.
Commoner's Clothes(2).
Chalk, Soap.
Money: 13.32 Gold.